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DART: a toolkit for rapid design exploration of augmented reality experiences

Published: 01 July 2005 Publication History

Abstract

In this paper [MacIntyre et al 2004]. we describe The Designer's Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an interpreted scripting language, and can be modified by designers to suit their needs. Our work focuses on supporting early design activities, especially a rapid transition from storyboards to working experience, so that the experiential part of a design can be tested early and often. DART allows designers to specify complex relationships between the physical and virtual worlds, and supports 3D animatic actors (informal, sketch-based content) in addition to more polished content. Designers can capture and replay synchronized video and sensor data, allowing them to work off-site and to test specific parts of their experience more effectively.

Reference

[1]
MacIntyre, B., Gandy, M. Dow, S., and Bolter, J. D. 2004. DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences. In ACM User Interface Software and Technology (UIST04), CHI Letters 6(2): 197--2006. Santa Fe, New Mexico, October 24--27.

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  • (2023)Authoring Interactive and Immersive Experiences Using Programming by DemonstrationProceedings of the 34th Conference on l'Interaction Humain-Machine10.1145/3583961.3583981(1-13)Online publication date: 3-Apr-2023
  • (2023)iARVis: Mobile AR Based Declarative Information Visualization Authoring, Exploring and Sharing2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00017(11-21)Online publication date: Mar-2023
  • (2023)Data Representation with No-Code Augmented Reality Authoring ToolsPerspectives on Design and Digital Communication IV10.1007/978-3-031-41770-2_19(333-359)Online publication date: 27-Sep-2023
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Information

Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 24, Issue 3
July 2005
826 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1073204
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2005
Published in TOG Volume 24, Issue 3

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Author Tags

  1. animatics
  2. augmented reality
  3. capture/replay
  4. design environments
  5. mixed reality
  6. storyboards

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Cited By

View all
  • (2023)Authoring Interactive and Immersive Experiences Using Programming by DemonstrationProceedings of the 34th Conference on l'Interaction Humain-Machine10.1145/3583961.3583981(1-13)Online publication date: 3-Apr-2023
  • (2023)iARVis: Mobile AR Based Declarative Information Visualization Authoring, Exploring and Sharing2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00017(11-21)Online publication date: Mar-2023
  • (2023)Data Representation with No-Code Augmented Reality Authoring ToolsPerspectives on Design and Digital Communication IV10.1007/978-3-031-41770-2_19(333-359)Online publication date: 27-Sep-2023
  • (2022)A Review on Augmented Reality Authoring Toolkits for EducationFrontiers in Virtual Reality10.3389/frvir.2022.7980323Online publication date: 27-Apr-2022
  • (2022)Producing and Consuming Instructional Material in Manufacturing Contexts: Evaluation of an AR-based Cyber-Physical Production System for Supporting Knowledge and Expertise SharingProceedings of the ACM on Human-Computer Interaction10.1145/35550916:CSCW2(1-36)Online publication date: 11-Nov-2022
  • (2022)PONI: A Personalized Onboarding Interface for Getting Inspiration and Learning About AR/VR CreationNordic Human-Computer Interaction Conference10.1145/3546155.3546642(1-14)Online publication date: 8-Oct-2022
  • (2022)Augmented reality assisted assembly: An action regulation theory perspective on performance and user experienceInternational Journal of Industrial Ergonomics10.1016/j.ergon.2022.10338492(103384)Online publication date: Nov-2022
  • (2021)Towards domain-specific modelling environments based on augmented realityProceedings of the 43rd International Conference on Software Engineering: New Ideas and Emerging Results10.1109/ICSE-NIER52604.2021.00020(56-60)Online publication date: 25-May-2021
  • (2019)Robiot: A Design Tool for Actuating Everyday Objects with Automatically Generated 3D Printable MechanismsProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology - UIST '1910.1145/3332165.3347894(673-685)Online publication date: 2019
  • (2018)An augmented reality interface for visualizing and interacting with virtual contentVirtual Reality10.5555/3227248.322758111:1(23-43)Online publication date: 27-Dec-2018
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