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Programming by example and computer-aided teaching of algorithmics: the MELBA project

Published: 25 November 2003 Publication History

Abstract

Usability issues in programming languages and associated environments are the topic of multiple studies, which led to the creation of many innovating ≪programming systems≫ where the user is the center of the design process, allowing non-programmers to create programs without understanding the underlaying concepts. In this paper, we describe the MELBA environment (for Metaphor based Environment to Learn how to Build Algorithms). Its purpose is to use advanced visual and example-based programming techniques to support Computer Science (specifically Algorithmic) learning in higher education, by using concrete examples and metaphors.

References

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1. Kaasboll, J., Learning Programming, 2002, University of Oslo.
[2]
2. Pea, R.D., Language-Independent Conceptual "Bugs" in Novice Programming. Journal of Educational Computing Research, 1986. 2(1): p. 25-36.
[3]
3. Nielsen, Usability Engineering. ISBN 0-12-518405-0 ed. 1993: Academic Press.
[4]
4. Caroll, J.M., The NurnBerg Funnel. 1990, Cambridge: MIT Press.
[5]
5. Kahn, K., How Any Program Can Be Created by Working with Examples, in Your Wish is My Command, H. Lieberman, Editor. 2001. p. 21-44.

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IHM '03: Proceedings of the 15th Conference on l'Interaction Homme-Machine
November 2003
313 pages
ISBN:1581138032
DOI:10.1145/1063669
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • AFIHM: Ass. Francophone d'Interaction Homme-Machine

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 November 2003

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  1. computer-aided teaching & Learning
  2. programming by demonstration
  3. visual programming

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Overall Acceptance Rate 103 of 199 submissions, 52%

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