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Learning and reuse in visual programming environments: simulation builder for teachers

Published: 04 November 2002 Publication History

Abstract

The use of computers in schools to promote active learning by students is not common. This research studies educational software simulations and utilizes the results to create a visual programming environment that will support the creation of simulations by teachers who are novice programmers. The expectation is that this will increase the accessibility of programming systems and give teachers a tool that will empower them to create and modify their own software.

References

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Carroll, J. M., and Rosson, M. B. "Managing Evaluation Goals for Training" Communications of the ACM. July 1995, Vol.38, No.7, 40--48.
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Gilmore, D. D., Pheasey, K., Underwood, J., and Underwood, G. "Learning graphical programming: An evaluation of KidSim," ESRC Centre for Learning Research Psychology Dept. University of Nottingham.
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Guzdial, M. Squeak: Object-Oriented Design with Multimedia Applications. Prentice Hall, NJ. 2001.
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Kuyper, Michiel. (Dissertation). Knowledge engineering for usability: Model-mediated interaction Design of Authoring Instructional Simulations. University of Amsterdam, Department of Psychology, 1998.
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Papert, Seymour. Mindstorms: children, computers, and powerful ideas. New York: Basic Books, 1980.
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Schmucker, K., A Taxonomy of Simulation Software: A work in progress. Learning Technology Review, Spring 99, 40--75.
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Scriven, M. The methodology of evaluation. In Perspectives of Curriculum Evaluation, R. Tyler, R. Gagne and M. Scriven, Eds. Rand McNally, Chicago, 1967, 39--83.
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  • (2008)Computer Gaming At Every Age: A Comparative Evaluation Of Alicei-manager's Journal of Educational Technology10.26634/jet.5.3.5035:3(1-8)Online publication date: 15-Dec-2008
  1. Learning and reuse in visual programming environments: simulation builder for teachers

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      cover image ACM Conferences
      OOPSLA '02: Companion of the 17th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
      November 2002
      131 pages
      ISBN:1581136269
      DOI:10.1145/985072
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 04 November 2002

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      Author Tags

      1. end user programming
      2. program construction kits
      3. software reuse
      4. visual programming

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      • (2008)Computer Gaming At Every Age: A Comparative Evaluation Of Alicei-manager's Journal of Educational Technology10.26634/jet.5.3.5035:3(1-8)Online publication date: 15-Dec-2008

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