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Critical methods and user generated content: the iPhone on YouTube

Published: 04 April 2009 Publication History

Abstract

Sites like YouTube offer vast sources of data for studies of human computer interaction. However, they also present a number of methodological challenges. This paper offers an example study of the initial reception of the iPhone 3G through YouTube. It begins with a quantitative account of the overall shape of the most frequently viewed returns for an iPhone 3G" search. A content analysis of the first hundred videos then explores the returns categorized by genre. Comments on the most popular video "Will It Blend"are analysed using grounded theory. It is argued that social science methods are not sufficient for a rich understanding of such material. The paper concludes with an analysis of"Will it Blend"that draws on cultural and critical theory. It is argued that a multi-methodological approach is necessary to exploit such data and also to address the challenges of next generation Human Computer Interaction (HCI).

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    cover image ACM Conferences
    CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2009
    2426 pages
    ISBN:9781605582467
    DOI:10.1145/1518701
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 04 April 2009

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    Author Tags

    1. YouTube
    2. critical theory
    3. green HCI
    4. iPhone
    5. user experience
    6. user generated content

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    Cited By

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    • (2024)Understanding the Interaction between Delivery Robots and Other Road and Sidewalk Users: A Study of User-generated Online VideosACM Transactions on Human-Robot Interaction10.1145/367761513:4(1-32)Online publication date: 23-Oct-2024
    • (2024)Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held DevicesProceedings of the ACM on Human-Computer Interaction10.1145/36770638:CHI PLAY(1-33)Online publication date: 15-Oct-2024
    • (2024)Trading as Gambling: Social Investing and Financial Risks on the r/WallStreetBets SubredditProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642768(1-17)Online publication date: 11-May-2024
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    • (2023)Using Online Videos as the Basis for Developing Design Guidelines: A Case Study of AR-Based Assembly InstructionsProceedings of the ACM on Human-Computer Interaction10.1145/36264647:ISS(41-63)Online publication date: 1-Nov-2023
    • (2022)Analysis of Unboxing Experience by Applying Topic Modeling to YouTube Review Data: The Smartphone CaseJournal of the Korean Institute of Industrial Engineers10.7232/JKIIE.2022.48.6.54648:6(546-556)Online publication date: 15-Dec-2022
    • (2022)Using User-Generated YouTube Videos to Understand Unguided Interactions with Robots in Public PlacesACM Transactions on Human-Robot Interaction10.1145/355028012:1(1-40)Online publication date: 1-Aug-2022
    • (2022)Supporting Awareness of Visual Impairments and Accessibility Reflections through Video Demos and Design CardsNordic Human-Computer Interaction Conference10.1145/3546155.3546697(1-15)Online publication date: 8-Oct-2022
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