Abstract
This demo paper presents three Games With A Purpose (GWAPs) created to revise and correct automatically tagged part-of-speech (PoS) of the most extensive collection of Spanish oral data, known as the Corpus Oral y Sonoro del Español Rural (COSER, [7], “Audible Corpus of Spoken Rural Spanish”). The goal is to create a morpho-syntactically annotated and parsed corpus of European Spanish dialects through crowdsourced contributions from non-experts. Players are tasked with assigning grammatical categories (e.g., verb, noun, adjective, pronoun) to words in input texts within the three GWAPs: Agentes, Tesoros, and Anotatlón. The creation of the games follows a user-centred design approach that involves professionals in Computational Linguistics, Dialectology, and Human-Computer Interaction experts and integrates players’ input. This demo paper presents the design motivations and solutions from this collaboration. Furthermore, it examines whether players’ personality traits and using particular Game Design Elements (GDEs) influence their enjoyment.
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Flemish Research Fund (FWO) medium scale infrastructure project reference: I000418N. Approval number REC/SMEC/VRAI/201/115, granted on 25/03/2021.
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Segundo Díaz, R.L., Rovelo, G., Bouzouita, M., Hoste, V., Coninx, K. (2023). The Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech Tagging. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, vol 14309. Springer, Cham. https://doi.org/10.1007/978-3-031-44751-8_28
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