Abstract
This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models.
This work is supported by EC within FP6 under Grant 511568 with the acronym 3DTV.
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© 2005 Springer-Verlag Berlin Heidelberg
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Küçükyılmaz, A., Özgüç, B. (2005). An Animation System for Fracturing of Rigid Objects. In: Yolum, p., Güngör, T., Gürgen, F., Özturan, C. (eds) Computer and Information Sciences - ISCIS 2005. ISCIS 2005. Lecture Notes in Computer Science, vol 3733. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11569596_71
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DOI: https://doi.org/10.1007/11569596_71
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29414-6
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