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Kurt Akeley
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- affiliation: Microsoft Research
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2010 – 2019
- 2016
- [c14]Jon Peddie, Kurt Akeley, Paul E. Debevec, Erik Fonseka, Michael Mangan, Michael Raphael:
A vision for computer vision: emerging technologies. SIGGRAPH Panels 2016: 2:1-2:2 - 2015
- [j8]Li-Yi Wei, Chia-Kai Liang, Graham Myhre, Colvin Pitts, Kurt Akeley:
Improving light field camera sample design with irregularity and aberration. ACM Trans. Graph. 34(4): 152:1-152:11 (2015) - 2014
- [b1]John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley:
Computer Graphics - Principles and Practice, 3rd Edition. Addison-Wesley 2014, ISBN 978-0-321-39952-6, pp. I-XLVII, 1-1209 - [c13]Patrick Moorhead, Kurt Akeley, Jason Sams, David Blythe, Dave Shreiner, Eric Demers, Kartik Venkataraman:
Realizing the compute potential of the mobile GPU. SIGGRAPH Panels 2014: 5:1 - 2012
- [c12]Gordon Wetzstein, Ivo Ihrke, Douglas Lanman, Wolfgang Heidrich, Ramesh Raskar, Kurt Akeley:
Computational plenoptic imaging. SIGGRAPH Courses 2012: 11:1-11:265 - 2011
- [j7]Kurt Akeley:
Projection and Parallax. Comput. Graph. Forum 30(2): xxi (2011) - 2010
- [j6]Kayvon Fatahalian, Solomon Boulos, James Hegarty, Kurt Akeley, William R. Mark, Henry P. Moreton, Pat Hanrahan:
Reducing shading on GPUs using quad-fragment merging. ACM Trans. Graph. 29(4): 67:1-67:8 (2010)
2000 – 2009
- 2009
- [j5]Jeremy Sugerman, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, Pat Hanrahan:
GRAMPS: A programming model for graphics pipelines. ACM Trans. Graph. 28(1): 4:1-4:11 (2009) - [j4]Matthew Fisher, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan:
DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering. ACM Trans. Graph. 28(5): 150 (2009) - [c11]Kayvon Fatahalian, Edward Luong, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan:
Data-parallel rasterization of micropolygons with defocus and motion blur. High Performance Graphics 2009: 59-68 - 2008
- [c10]Mark J. Kilgard, Kurt Akeley:
Modern OpenGL: its design and evolution. SIGGRAPH ASIA Courses 2008: 13:1-13:31 - 2006
- [c9]Kurt Akeley, Jonathan Su:
Minimum Triangle Separation for Correct Z-Buffer Occlusion. Graphics Hardware 2006: 27-30 - 2005
- [c8]Simon J. Watt, Kurt Akeley, Ahna Reza Girshick, Martin S. Banks:
Achieving near-correct focus cues in a 3D display using multiple image planes. Human Vision and Electronic Imaging 2005: 393-401 - 2004
- [j3]Kurt Akeley, Simon J. Watt, Ahna Reza Girshick, Martin S. Banks:
A stereo display prototype with multiple focal distances. ACM Trans. Graph. 23(3): 804-813 (2004) - [c7]Marc Olano, Kurt Akeley, John C. Hart, Wolfgang Heidrich, Michael McCool, Jason L. Mitchell, Randi J. Rost:
Real-time shading. SIGGRAPH Course Notes 2004: 1 - 2003
- [j2]William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard:
Cg: a system for programming graphics hardware in a C-like language. ACM Trans. Graph. 22(3): 896-907 (2003) - 2002
- [c6]Kurt Akeley, David Blair Kirk, Larry Seiler, Philipp Slusallek, Brad Grantham:
When will ray-tracing replace rasterization? SIGGRAPH Abstracts and Applications 2002: 86-87 - 2000
- [e1]Judith R. Brown, Kurt Akeley:
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000, New Orleans, LA, USA, July 23-28, 2000. ACM 2000, ISBN 1-58113-208-5 [contents]
1990 – 1999
- 1995
- [c5]Kurt Akeley:
Computer graphics achievement award. SIGGRAPH 1995: 10 - 1993
- [c4]Kurt Akeley:
Reality Engine graphics. SIGGRAPH 1993: 109-116 - 1991
- [c3]Kurt Akeley:
Issues and Directions for Graphics Hardware Accelerators. Advances in Computer Graphics Hardware 1991: 3-5 - 1990
- [c2]Paul Haeberli, Kurt Akeley:
The accumulation buffer: hardware support for high-quality rendering. SIGGRAPH 1990: 309-318
1980 – 1989
- 1989
- [j1]Kurt Akeley:
The Silicon Graphics 4D/240GTX superworkstation. IEEE Computer Graphics and Applications 9(4): 71-83 (1989) - 1988
- [c1]Kurt Akeley, Tom Jermoluk:
High-performance polygon rendering. SIGGRAPH 1988: 239-246
Coauthor Index
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