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Marc Olano
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2020 – today
- 2024
- [c36]Shan Huang, Jiwoo Lee, Chenyan Zhao, Geoffrey L. Herman, Marc Olano, Linda Oliva, Alan T. Sherman:
A User Experience Study of MeetingMayhem: A Web-Based Game to Teach Adversarial Thinking. ITiCSE (1) 2024 - 2021
- [j10]Tiantian Xie, Marc Olano:
Real-time Subsurface Control Variates: Temporally Stable Adaptive Sampling. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 2:1-2:18 (2021) - 2020
- [j9]Tiantian Xie, Marc Olano, Brian Karis, Krzysztof Narkowicz:
Real-time subsurface scattering with single pass variance-guided adaptive importance sampling. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 3:1-3:21 (2020)
2010 – 2019
- 2019
- [c35]Levan Sulimanov, Marc Olano:
Virtual reality mirror therapy rehabilitation for post-stroke patients. SIGGRAPH Posters 2019: 7:1-7:2 - 2017
- [j8]Jonathan P. Dandois, Matthew Baker, Marc Olano, Geoffrey G. Parker, Erle C. Ellis:
What is the Point? Evaluating the Structure, Color, and Semantic Traits of Computer Vision Point Clouds of Vegetation. Remote. Sens. 9(4): 355 (2017) - 2016
- [c34]Wesley N. Griffin, William L. George, Terence J. Griffin, John G. Hagedorn, Marc Olano, Steven G. Satterfield, James S. Sims, Judith E. Terrill:
Application creation for an immersive virtual measurement and analysis laboratory. SEARIS 2016: 1-7 - [c33]Ari Rapkin Blenkhorn, Yu Wang, Marc Olano:
RatCAVE: calibration of a projection virtual reality system. SIGGRAPH Posters 2016: 13:1-13:2 - 2015
- [j7]Jonathan P. Dandois, Marc Olano, Erle C. Ellis:
Optimal Altitude, Overlap, and Weather Conditions for Computer Vision UAV Estimates of Forest Structure. Remote. Sens. 7(10): 13895-13920 (2015) - [j6]Marc Olano, Miguel A. Otaduy:
I3D 2014 Guest Editor's Introduction. IEEE Trans. Vis. Comput. Graph. 21(6): 686-687 (2015) - [j5]Wesley Griffin, Marc Olano:
Evaluating Texture Compression Masking Effects Using Objective Image Quality Assessment Metrics. IEEE Trans. Vis. Comput. Graph. 21(8): 970-979 (2015) - [c32]Yu Wang, Marc Olano:
Isosurface smoothing using marching cubes and PN-triangles. I3D 2015: 132 - [c31]Yu Wang, Marc Olano:
Rigid fluid. SIGGRAPH Posters 2015: 53:1 - 2014
- [c30]Wesley Griffin, Marc Olano:
Objective image quality assessment of texture compression. I3D 2014: 119-126 - [c29]Marc Olano, Alan T. Sherman, Linda Oliva, Ryan Cox, Deborah Firestone, Oliver Kubik, Milind Patil, John Seymour, Isaac S. Kohane, Donna Thomas:
SecurityEmpire: Development and Evaluation of a Digital Game to Promote Cybersecurity Education. 3GSE 2014 - 2013
- [e3]Meenakshisundaram Gopi, Sung-Eui Yoon, Stephen N. Spencer, Marc Olano, Miguel A. Otaduy:
Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013. ACM 2013, ISBN 978-1-4503-1956-0 [contents] - 2012
- [j4]Wesley Griffin, Yu Wang, David Berrios, Marc Olano:
Real-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets. IEEE Trans. Vis. Comput. Graph. 18(10): 1603-1613 (2012) - 2011
- [j3]Marc Olano, Dan Baker, Wesley Griffin, Joshua Barczak:
Variable Bit Rate GPU Texture Decompression. Comput. Graph. Forum 30(4): 1299-1308 (2011) - [c28]Wesley Griffin, Yu Wang, David Berrios, Marc Olano:
GPU curvature estimation on deformable meshes. SI3D 2011: 159-166 - [c27]Yu Wang, Marc Olano:
A framework for GPU 3d model reconstruction using structure-from-motion. SIGGRAPH Posters 2011: 27 - 2010
- [c26]Fahad Zafar, Marc Olano, Aaron Curtis:
GPU random numbers via the tiny encryption algorithm. High Performance Graphics 2010: 133-141 - [c25]Marc Olano, Dan Baker:
LEAN mapping. SI3D 2010: 181-188 - [c24]Fahad Zafar, Marc Olano:
Tiny encryption algorithm for parallel random numbers on the GPU. SI3D 2010 - [c23]Dilip Banerjee, John Gross, Pradeep Reddy Gaddam, Marc Olano, William Hess, Judith E. Terrill, Terence J. Griffin, John G. Hagedorn, John T. Kelso, Steven G. Satterfield:
An integrated interactive visualization and analysis environment to study the impact of fire on building structures. SIGGRAPH Posters 2010: 149:1
2000 – 2009
- 2009
- [j2]Stephen Ingram, Tamara Munzner, Marc Olano:
Glimmer: Multilevel MDS on the GPU. IEEE Trans. Vis. Comput. Graph. 15(2): 249-261 (2009) - 2008
- [c22]John Kloetzli, Brian Strege, Jonathan Decker, Marc Olano:
Parallel Longest Common Subsequence using Graphics Hardware. EGPGV@Eurographics 2008: 57-64 - [c21]Thomas M. DuBois, Bryant C. Lee, Yi Wang, Marc Olano, Uzi Vishkin:
XMT-GPU: A PRAM Architecture for Graphics Computation. ICPP 2008: 364-372 - [c20]Jonathan Bronson, Penny Rheingans, Marc Olano:
Semi-automatic stencil creation through error minimization. NPAR 2008: 31-37 - [c19]John Kloetzli, Marc Olano, Penny Rheingans:
Interactive volume isosurface rendering using BT volumes. SI3D 2008: 45-52 - 2007
- [c18]Kishalay Kundu, Marc Olano:
Tissue Resection using Delayed Updates in a Tetrahedral Mesh. MMVR 2007: 241-243 - 2006
- [c17]Marc Olano:
Course 3Video presentations for this course are available from the citation page. SIGGRAPH Courses 2006: 1 - [c16]Terry S. Yoo, Penny Rheingans, David T. Chen, Marc Olano, Bradley C. Lowekamp:
Animated embroidery: a teapot in modern blackwork. SIGGRAPH Teapot 2006: 33 - [c15]Jeremy Shopf, Marc Olano:
Procedural haptic texture. UIST 2006: 179-186 - [e2]Marc Olano, Carlo H. Séquin:
Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA. ACM 2006, ISBN 1-59593-295-X [contents] - 2005
- [c14]Marc Olano:
Modified noise for evaluation on graphics hardware. Graphics Hardware 2005: 105-110 - [c13]Marc Olano, Avi Bleiweiss, Larry Gritz, John C. Hart, Mark J. Kilgard, Michael McCool, Pedro V. Sander:
GPU shading and rendering. SIGGRAPH Courses 2005: 1 - [e1]Anselmo Lastra, Marc Olano, David P. Luebke, Hanspeter Pfister:
Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA. ACM 2005, ISBN 1-59593-013-2 [contents] - 2004
- [c12]Marc Olano, Kurt Akeley, John C. Hart, Wolfgang Heidrich, Michael McCool, Jason L. Mitchell, Randi J. Rost:
Real-time shading. SIGGRAPH Course Notes 2004: 1 - 2003
- [j1]Jonathan D. Cohen, Dinesh Manocha, Marc Olano:
Successive Mappings: An Approach to Polygonal Mesh Simplification with Guaranteed Error Bounds. Int. J. Comput. Geom. Appl. 13(1): 61 (2003) - [c11]Marc Olano, Bob Kuehne, Maryann Simmons:
Automatic shader level of detail. Graphics Hardware 2003: 7-14 - 2001
- [c10]Marc Olano, Shrijeet Mukherjee, Angus Dorbie:
Vertex-based Anisotropic Texturing. Workshop on Graphics Hardware 2001: 95-98 - 2000
- [c9]Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar:
Interactive multi-pass programmable shading. SIGGRAPH 2000: 425-432
1990 – 1999
- 1999
- [c8]Brian Cabral, Marc Olano, Philip Nemec:
Reflection Space Image Based Rendering. SIGGRAPH 1999: 165-170 - 1998
- [c7]Jonathan D. Cohen, Marc Olano, Dinesh Manocha:
Appearance-Perserving Simplification. SIGGRAPH 1998: 115-122 - [c6]Marc Olano, Anselmo Lastra:
A Shading Language on Graphics Hardware: The Pixelflow Shading System. SIGGRAPH 1998: 159-168 - 1997
- [c5]Marc Olano, Trey Greer:
Triangle Scan Conversion using 2D Homogeneous Coordinates. Workshop on Graphics Hardware 1997: 89-95 - [c4]Jonathan D. Cohen, Dinesh Manocha, Marc Olano:
Simplifying polygonal models using successive mappings. IEEE Visualization 1997: 395-402 - 1995
- [c3]Marc Olano, Jonathan D. Cohen, Mark R. Mine, Gary Bishop:
Combatting Rendering Latency. SI3D 1995: 19-24, 204 - [c2]Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang:
Real-Time Programmable Shading. SI3D 1995: 59-66, 207 - 1992
- [c1]Jeff Butterworth, Andrew Davidson, Stephen Hench, Marc Olano:
3DM: A Three Dimensional Modeler Using a Head-Mounted Display. SI3D 1992: 135-138
Coauthor Index
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