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Chek Tien Tan
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2020 – today
- 2024
- [j4]Megani Rajendran
, Chek Tien Tan
, Indriyati Atmosukarto
, Aik Beng Ng
, Simon See
:
Review on synergizing the Metaverse and AI-driven synthetic data: enhancing virtual realms and activity recognition in computer vision. Vis. Intell. 2(1): 27 (2024) - [c48]Leon Cewei Foo, Chek Tien Tan
, Liuziyi Liu
, Nirmal Sukumaran Nair
, Songjia Shen
, Jeannie Su Ann Lee
:
demoConstruct: Democratizing Scene Construction for Digital Twins through Progressive Reconstruction. SIGGRAPH Labs 2024: 2 - [c47]Megani Rajendran
, Chek Tien Tan
, Indriyati Atmosukarto
, Aik Beng Ng
, Joey Lim
, Triston Chan Sheen
, Simon See
:
Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation. SIGGRAPH Asia Technical Communications 2024: 11:1-11:4 - 2023
- [j3]Chek Tien Tan
, Oran Zane Devilly
, Sok Mui Lim
, Bavani Divo
, Xiao-Feng Kenan Kok
, Jamil Jasin
, Ker Boon Seaw
, Lin Aung Htein
:
The Effect of Gamification Mechanics on User Experiences of AdventureLEARN: A Self-Driven Learning Platform. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1091-1114 (2023) - [c46]Megani Rajendran, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Andrew Grant, Eric Cameracci, Simon See:
Exploring Domain Randomization's Effect on Synthetic Data for Activity Detection. MetaCom 2023: 139-140 - [c45]Megani Rajendran
, Chek Tien Tan
, Indriyati Atmosukarto
, Aik Beng Ng
, Zhihua Zhou
, Andrew Grant
, Simon See
:
SynthDa: Exploiting Existing Real-World Data for Usable and Accessible Synthetic Data Generation. SIGGRAPH Asia Technical Communications 2023: 6:1-6:4 - [c44]Nisha Jain, Chek Tien Tan, Chien Ching Lee
, Karin Avnit, Songjia Shen, Jeannie Su Ann Lee:
Exploring Team-based Classroom Experiences in Virtual Reality. TALE 2023: 1-8 - 2022
- [c43]Chek Tien Tan, Leon Cewei Foo, Adriel Yeo, Jeannie Su Ann Lee
, Edmund Wan, Xiao-Feng Kenan Kok
, Megani Rajendran
:
Understanding User Experiences Across VR Walking-in-place Locomotion Methods. CHI 2022: 517:1-517:13 - [c42]Megani Rajendran
, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Simon See:
SynDa: A Novel Synthetic Data Generation Pipeline for Activity Recognition. ISMAR Adjunct 2022: 373-377 - [c41]Megani Rajendran
, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Simon See:
Towards a HOI application for digital home assistants. ISMAR Adjunct 2022: 942-945 - 2020
- [c40]Qinyue Chen, Sheue-Er Low, Jeremiah W. E. Yap, Adjovi K. X. Sim, Yu-Yang Tan, Benjamin Wei Jie Kwok
, Jeannie Su Ann Lee
, Chek Tien Tan, Wan-Ping Loh, Bernard L. W. Loo, Adison C. K. Wong:
Immersive Virtual Reality Training of Bioreactor Operations. TALE 2020: 873-878
2010 – 2019
- 2019
- [c39]Desheng Zhao, Jeannie Su Ann Lee
, Chek Tien Tan, Alexandru Dancu, Simon Lui, Songjia Shen, Florian 'Floyd' Mueller
:
GameLight - Gamification of the Outdoor Cycling Experience. Conference on Designing Interactive Systems (Companion Volume) 2019: 73-76 - [c38]Muhammad Imran Hakim Bin Hussein, Jun Hao Fong, Chu Xuan Lim, Jeannie Su Ann Lee
, Chek Tien Tan, Yih Yng Ng
:
Mobile Application for Crowdsourced Gamification of Automated External Defibrillator (AED) Locations. HealthMedia@MM 2019: 24-31 - 2017
- [j2]Chen Si, Yusuf Pisan
, Chek Tien Tan
, Songjia Shen:
An initial understanding of how game users explore virtual environments. Entertain. Comput. 19: 13-27 (2017) - [c37]Florian 'Floyd' Mueller
, Chek Tien Tan
, Richard Byrne, Matt Jones:
13 Game Lenses for Designing Diverse Interactive Jogging Systems. CHI PLAY 2017: 43-56 - 2016
- [c36]Chen Si, Yusuf Pisan, Chek Tien Tan
:
Understanding players' map exploration styles. ACSW 2016: 69 - [c35]Wenlong Zhang, Chek Tien Tan
, Tim Chen
:
A safe low-cost HMD for underwater VR experiences. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2016: 12:1-12:2 - 2015
- [c34]Chek Tien Tan
, Tuck Wah Leong
, Songjia Shen, Christopher Dubravs, Chen Si:
Exploring Gameplay Experiences on the Oculus Rift. CHI PLAY 2015: 253-263 - [c33]Chek Tien Tan
, Pejman Mirza-Babaei
, Veronica Zammitto, Alessandro Canossa
, Genevieve Conley, Guenter Wallner
:
Tool Design Jam: Designing tools for Games User Research. CHI PLAY 2015: 827-831 - [c32]Yi Ji, Chek Tien Tan
, Ernest A. Edmonds:
Towards Personalized Interfaces for Mobile Applications Using a Natural Text-Based Interaction. HCI (28) 2015: 16-21 - [c31]Chek Tien Tan
, Richard Byrne, Simon Lui, Weilong Liu, Florian Mueller
:
JoggAR: a mixed-modality AR approach for technology-augmented jogging. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 33:1 - 2014
- [c30]Paris Mavromoustakos Blom, Sander Bakkes, Chek Tien Tan, Shimon Whiteson, Diederik M. Roijers, Roberto Valenti, Theo Gevers:
Towards Personalised Gaming via Facial Expression Recognition. AIIDE 2014 - [c29]Chek Tien Tan
, Tuck Wah Leong
, Songjia Shen:
Combining think-aloud and physiological data to understand video game experiences. CHI 2014: 381-390 - [c28]Jaime Andres Garcia, Yusuf Pisan, Chek Tien Tan
, Karla Felix Navarro:
Step kinnection: a hybrid clinical test for fall risk assessment in older adults. CHI Extended Abstracts 2014: 471-474 - [c27]Chek Tien Tan
, Hemanta Sapkota, Daniel Rosser:
BeFaced: a casual game to crowdsource facial expressions in the wild. CHI Extended Abstracts 2014: 491-494 - [c26]Natalie Harrold
, Chek Tien Tan
, Daniel Rosser, Tuck Wah Leong
:
CopyMe: an emotional development game for children. CHI Extended Abstracts 2014: 503-506 - [c25]Natalie Harrold
, Chek Tien Tan
, Daniel Rosser, Tuck Wah Leong
:
CopyMe: a portable real-time feedback expression recognition game for children. CHI Extended Abstracts 2014: 1195-1200 - [c24]Chen Si, Yusuf Pisan, Chek Tien Tan:
Automated terrain analysis in real-time strategy games. FDG 2014 - [c23]Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan:
Initial perceptions of a casual game to crowdsource facial expressions in the wild. FDG 2014 - [c22]Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan:
A game to crowdsource data for affective computing. FDG 2014 - [c21]Chek Tien Tan
, Sander Bakkes, Yusuf Pisan:
Inferring Player Experiences Using Facial Expressions Analysis. IE 2014: 7:1-7:8 - [c20]Chen Si, Yusuf Pisan, Chek Tien Tan
:
A Scouting Strategy for Real-Time Strategy Games. IE 2014: 24:1-24:8 - [c19]Jaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro:
Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People. ICEC 2014: 100-107 - [c18]Chek Tien Tan
, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard
:
Retrogaming as visual feedback for speech therapy. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2014: 4:1-4:5 - [c17]Chek Tien Tan
, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard
:
Speech invaders & yak-man: retrogames for speech therapy. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2014: 24:1 - [p1]Chek Tien Tan, Sam Ferguson:
The Role of Emotions in Art Evaluation. Interactive Experience in the Digital Age 2014: 139-152 - 2013
- [c16]Chek Tien Tan
, Andrew Johnston, Kirrie J. Ballard
, Sam Ferguson, Dharani Perera-Schulz:
sPeAK-MAN: towards popular gameplay for speech therapy. IE 2013: 28:1-28:4 - [c15]Chek Tien Tan
:
Towards a MOOC game. IE 2013: 30:1-30:4 - [c14]Chek Tien Tan
, Daniel Rosser, Natalie Harrold
:
Crowdsourcing facial expressions using popular gameplay. SIGGRAPH ASIA Technical Briefs 2013: 26:1-26:4 - [c13]Chek Tien Tan
, Natalie Harrold
, Daniel Rosser:
Can you CopyMe?: an expression mimicking serious game. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2013: 73:1-73:4 - [c12]Chek Tien Tan, Natalie Harrold, Daniel Rosser:
Can you CopyMe?: an expression mimicking serious game. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2013: 73:1-73:4 - [c11]Chek Tien Tan
, Daniel Rosser, Natalie Harrold
:
BeFaced: a game for crowdsourcing facial expressions. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2013: 97:1 - 2012
- [c10]Sam Ferguson, Andrew Johnston, Kirrie J. Ballard
, Chek Tien Tan
, Dharani Perera-Schulz:
Visual feedback of acoustic data for speech therapy: model and design parameters. Audio Mostly Conference 2012: 135-140 - [c9]Sander Bakkes, Chek Tien Tan
, Yusuf Pisan:
Personalised gaming: a motivation and overview of literature. IE 2012: 4 - [c8]Chek Tien Tan
, Daniel Rosser, Sander Bakkes, Yusuf Pisan:
A feasibility study in using facial expressions analysis to evaluate player experiences. IE 2012: 5 - [c7]Natalie Harrold
, Chek Tien Tan
, Daniel Rosser:
Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders. WASA 2012: 33-37 - [e1]Daniel Cermak-Sassenrath, Charles Walker, Chek Tien Tan:
The 8th Australasian Conference on Interactive Entertainment, IE '12, Auckland, NZ, New Zealand, July 21-22, 2012. ACM 2012, ISBN 978-1-4503-1410-7 [contents] - 2011
- [j1]Chek Tien Tan
, Ho-Lun Cheng:
Tactical Agent Personality. Int. J. Comput. Games Technol. 2011: 107160:1-107160:16 (2011) - [c6]Chek Tien Tan, Andrew Johnston:
Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process. IDP@AIIDE 2011 - 2010
- [c5]Chek Tien Tan, Ho-Lun Cheng:
An Automated Model-Based Adaptive Architecture in Modern Games. AIIDE 2010
2000 – 2009
- 2009
- [c4]Chek Tien Tan, Ho-Lun Cheng:
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games. AIIDE 2009 - 2008
- [c3]Chek Tien Tan, Ho-Lun Cheng:
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games. AIIDE 2008 - [c2]Chek Tien Tan
, Ho-Lun Cheng:
A combined tactical and strategic hierarchical learning framework in multi-agent games. Sandbox@SIGGRAPH 2008: 115-122 - 2007
- [c1]Chek Tien Tan, Ho-Lun Cheng:
Personality-based Adaptation for Teamwork in Game Agents. AIIDE 2007: 37-42
Coauthor Index
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last updated on 2025-03-04 22:20 CET by the dblp team
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