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Mobile Application for Crowdsourced Gamification of Automated External Defibrillator (AED) Locations

Published: 15 October 2019 Publication History

Abstract

Automated External Defibrillators (AEDs) are crucial for out-of-hospital cardiac arrests (OHCAs). Therefore, it is vital that AEDs are working and ready for use. However, knowledge of the locations of publicly accessible AEDs is limited, leading to difficulty in tracking, managing as well as obtaining one during an emergency situation. There is also often poor maintenance of AEDs (e.g., depleted batteries, expiration, or vandalism and theft). An AED locator mobile app was created to explore the feasibility of educating users on the location of AEDs and to motivate users to check the condition of the devices via gamification. An initial pilot study was conducted on the system's usability, effectiveness of gamification methods and users' motivation. Results suggest that gamification is effective in educating users on AED locations and motivates users to assess device condition

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Cited By

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  • (2022)Serious Game Design in Health Education: A Systematic ReviewIEEE Transactions on Learning Technologies10.1109/TLT.2022.320058315:6(827-846)Online publication date: 1-Dec-2022
  • (2022) SurviveCovid-19 - An Educational Game to Facilitate Habituation of Social Distancing and Other Health Measures for Covid-19 Pandemic International Journal of Human–Computer Interaction10.1080/10447318.2021.200918338:16(1563-1575)Online publication date: 13-Jan-2022
  • (2021)The Controversy of Responsibility and Accountability When Maintaining Automatic External DefibrillatorsHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85616-8_23(383-401)Online publication date: 26-Aug-2021

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    cover image ACM Conferences
    HealthMedia '19: Proceedings of the 4th International Workshop on Multimedia for Personal Health & Health Care
    October 2019
    45 pages
    ISBN:9781450369145
    DOI:10.1145/3347444
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 15 October 2019

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    Author Tags

    1. aed
    2. automated external defibrillator
    3. crowdsourcing
    4. gamification
    5. mobile application

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    View all
    • (2022)Serious Game Design in Health Education: A Systematic ReviewIEEE Transactions on Learning Technologies10.1109/TLT.2022.320058315:6(827-846)Online publication date: 1-Dec-2022
    • (2022) SurviveCovid-19 - An Educational Game to Facilitate Habituation of Social Distancing and Other Health Measures for Covid-19 Pandemic International Journal of Human–Computer Interaction10.1080/10447318.2021.200918338:16(1563-1575)Online publication date: 13-Jan-2022
    • (2021)The Controversy of Responsibility and Accountability When Maintaining Automatic External DefibrillatorsHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85616-8_23(383-401)Online publication date: 26-Aug-2021

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