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Aline Normoyle
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2020 – today
- 2024
- [c20]Britney Ngaw, Grishma Jena, João Sedoc, Aline Normoyle:
Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support. FDG 2024: 43 - [c19]Aline Normoyle, Sophie Jörg, Jennifer Hill:
The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games. FDG 2024: 63 - [c18]Aline Normoyle, João Sedoc, Funda Durupinar:
Using LLMs to Animate Interactive Story Characters with Emotions and Personality. VR Workshops 2024: 632-635 - 2023
- [j5]Aline Normoyle, Zhigang Deng:
Foreword to the special section on motion, interaction, and games, 2022. Comput. Graph. 110: 4- (2023) - [j4]Alexandra Adkins, Aline Normoyle, Lorraine Lin, Yu Sun, Yuting Ye, Massimiliano Di Luca, Sophie Jörg:
How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades? ACM Trans. Graph. 42(3): 27:1-27:16 (2023) - [c17]Neha Thumu, Faith Meacham, Aline Normoyle:
Towards Understanding the Role of Curiosity in Puzzle Design. CHI PLAY (Companion) 2023: 17-21 - 2022
- [e1]Aniket Bera, Claudia Esteves, Aline Normoyle, Zhigang Deng:
MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3 - 5, 2022. ACM 2022, ISBN 978-1-4503-9888-6 [contents] - 2021
- [j3]Alexandra Adkins, Lorraine Lin, Aline Normoyle, Ryan Canales, Yuting Ye, Sophie Jörg:
Evaluating Grasping Visualizations and Control Modes in a VR Game. ACM Trans. Appl. Percept. 18(4): 19:1-19:14 (2021) - [c16]Guido Mainardi, Aline Normoyle, Vinícius J. Cassol, Norman I. Badler, Soraia Raupp Musse:
An authoring tool to provide group and crowd animation using Natural Language scripts. SBGames 2021: 153-161 - [i2]Aline Normoyle, Shane T. Jensen:
Bayesian Learning of Play Styles in Multiplayer Video Games. CoRR abs/2112.07437 (2021)
2010 – 2019
- 2019
- [c15]Kristin Chow, Aline Normoyle, Jeanette Nicewinter, Clark L. Erickson, Norman I. Badler:
Crowd and Procession Hypothesis Testing for Large-Scale Archaeological Sites. AIVR 2019: 298-301 - [c14]Ryan Canales, Aline Normoyle, Yu Sun, Yuting Ye, Massimiliano Di Luca, Sophie Jörg:
Virtual Grasping Feedback and Virtual Hand Ownership. SAP 2019: 4:1-4:9 - [c13]Aline Normoyle, Yifei Cheng:
The Q*bird Level Designer: User-assisted procedural level design in augmented reality. MIG 2019: 46:1-46:2 - [c12]Lorraine Lin, Aline Normoyle, Alexandra Adkins, Yu Sun, Andrew C. Robb, Yuting Ye, Massimiliano Di Luca, Sophie Jörg:
The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion. VR 2019: 510-518 - 2018
- [j2]Aline Normoyle, Sophie Jörg:
The effect of animation controller and avatar on player perceptions. Comput. Animat. Virtual Worlds 29(6) (2018) - 2017
- [i1]João Sedoc, Aline Normoyle:
Seating Assignment Using Constrained Signed Spectral Clustering. CoRR abs/1708.00898 (2017) - 2015
- [c11]Aline Normoyle, Shane T. Jensen:
Bayesian Clustering of Player Styles for Multiplayer Games. AIIDE 2015: 163-169 - 2014
- [c10]Aline Normoyle, Gina Guerrero, Sophie Jörg:
Player perception of delays and jitter in character responsiveness. SAP 2014: 117-124 - [c9]Aline Normoyle, Sophie Jörg:
Trade-offs between responsiveness and naturalness for player characters. MIG 2014: 61-70 - [c8]Aline Normoyle, Norman I. Badler:
How do stylistic motions differ numerically from neutral ones? MIG 2014: 184 - [c7]Aline Normoyle, Maxim Likhachev, Alla Safonova:
Stochastic activity authoring with direct user control. I3D 2014: 31-38 - 2013
- [c6]Aline Normoyle, Fannie Liu, Mubbasir Kapadia, Norman I. Badler, Sophie Jörg:
The effect of posture and dynamics on the perception of emotion. SAP 2013: 91-98 - [c5]Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinícius J. Cassol, Soraia Raupp Musse:
Evaluating perceived trust from procedurally animated gaze. MIG 2013: 141-148 - 2012
- [c4]Aline Normoyle, John Drake, Maxim Likhachev, Alla Safonova:
Game-Based Data Capture for Player Metrics. AIIDE 2012 - [c3]Sophie Jörg, Aline Normoyle, Alla Safonova:
How responsiveness affects players' perception in digital games. SAP 2012: 33-38
2000 – 2009
- 2009
- [c2]Liming Zhao, Aline Normoyle, Sanjeev Khanna, Alla Safonova:
Automatic construction of a minimum size motion graph. Symposium on Computer Animation 2009: 27-35 - 2008
- [j1]Barry G. Silverman, Aline Normoyle, Praveen Kannan, Richard Pater, Deepthi Chandrasekaran, Gnana Bharathy:
An embeddable testbed for insurgent and terrorist agent theories: InsurgiSim. Intell. Decis. Technol. 2(4): 193-203 (2008) - [c1]Kevin M. Knight, Deepthi Chandrasekaran, Aline Normoyle, Ransom Weaver, Barry G. Silverman:
Transgression and Atonement. COIN@AAMAS&AAAI 2008: 250-265
Coauthor Index
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