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Towards Understanding the Role of Curiosity in Puzzle Design

Published: 06 October 2023 Publication History

Abstract

Curiosity is generally considered to be a large driver of video game players’ motivation and enjoyment. However, it is unclear how much curiosity is driven by intrinsic personality factors versus the game’s design. We explore this question through the lens of the puzzle game, Monument Valley. We create two categories of puzzles. The first category consists of simple puzzles which can be quickly solved. The second category consists of puzzles recreated from the original game. Using these puzzles, we create an online experiment platform that asks players about their innate curiosity for exploration and problem solving and then asks them to play our puzzles. In a small pilot study of this system, we analyzed the time-spent, clicks, ratings, and survey responses of 10 participants. Surprisingly, we found differences in time-spent even with our short puzzles. We also found that our participants spent the largest amount of time with puzzles that could not be solved. These results suggest future directions for research into how curiosity and persistence may be related in the context of puzzle solving.

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References

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cover image ACM Conferences
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
October 2023
370 pages
ISBN:9798400700293
DOI:10.1145/3573382
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 06 October 2023

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  1. Game design
  2. Game user studies
  3. Player motivation

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