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Tangible and Embedded Interaction 2009: Cambridge, UK
- Nicolas Villar, Shahram Izadi, Mike Fraser, Steve Benford:
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, Cambridge, UK, February 16-18, 2009. ACM 2009, ISBN 978-1-60558-493-5
Keynotes
- Tom Igoe:
An ecology of tangible interaction. 1 - Durrell Bishop:
Visualising and physicalising the intangible product: "What happened to that bloke who designed the marble answer machine?". 2
Embedded artefacts, garments and environments
- Ylva Fernaeus, Mattias Jacobsson:
Comics, robots, fashion and programming: outlining the concept of actDresses. 3-8 - Leah Buechley, Sue Hendrix, Michael Eisenberg:
Paints, paper, and programs: first steps toward the computational sketchbook. 9-12 - Marcelo Coelho, Pattie Maes:
Shutters: a permeable surface for environmental control and communication. 13-18 - Fabian Hemmert, Susann Hamann, Reto Wettach:
The digital hourglass. 19-20 - Eva Burneleit, Fabian Hemmert, Reto Wettach:
Living interfaces: the impatient toaster. 21-22 - Amanda J. Parkes, Adam Kumpf, Hiroshi Ishii:
Piezing: a garment harvesting energy from the natural motion of the human body. 23-24 - Nadya Peek, David Pitman, Richard The:
Hangsters: tangible peripheral interactive avatars for instant messaging. 25-26 - Dean Brown:
Embedded electronics in playful products. 27-29 - Alice Wang:
Asimov's first law/alarm clocks. 31-34 - Richard Banks, Abigail Sellen:
Shoebox: mixing storage and display of digital images in the home. 35-40 - Takashi Matsumoto, Sho Hashimoto:
Pileus internet umbrella: tangible mobile interface of a lovely umbrella. 41-42 - Jonas Togler, Fabian Hemmert, Reto Wettach:
Living interfaces: the thrifty faucet. 43-44 - Miriam Roy, Fabian Hemmert, Reto Wettach:
Living interfaces: the intimate door lock. 45-46 - Matthew Jervis, Masood Masoodian:
Digital management and retrieval of physical documents. 47-54 - John Kestner, Daniel Leithinger, Jaekyung Jung, Michelle Petersen:
Proverbial wallet: tangible interface for financial awareness. 55-56 - Lyndl Hall:
Fragments of a conversation: constructing narratives with tangible illuminated cubes. 57-58
New perspectives and theories on tangibility
- Jörn Hurtienne, Christian Stößel, Katharina Weber:
Sad is heavy and happy is light: population stereotypes of tangible object attributes. 61-68 - Darren Edge, Alan F. Blackwell:
Peripheral tangible interaction by analytic design. 69-76 - Andrew Manches, Claire O'Malley, Steve Benford:
Physical manipulation: evaluating the potential for tangible designs. 77-84 - Sara Price, Taciana Pontual Falcão, Jennifer G. Sheridan, George Roussos:
The effect of representation location on interaction in a tangible learning environment. 85-92 - Simon Holland, Paul Marshall, Jon Bird, Nick Sheep Dalton, Richard Morris, Nadia Pantidi, Yvonne Rogers, Andy Clark:
Running up Blueberry Hill: prototyping whole body interaction in harmony space. 93-98 - Steve Hinske, Marc Langheinrich:
W41K: digitally augmenting traditional game environments. 99-106 - Yingdan Huang, Mark D. Gross, Ellen Yi-Luen Do, Michael Eisenberg:
Easigami: a reconfigurable folded-sheet TUI. 107-112 - Alan F. Blackwell, Darren Edge:
Articulating tangible interfaces. 113-118 - Gonzalo Garcia-Perate, Pragya Agarwal, Duncan Wilson:
HINTeractions: facilitating informal knowledge exchange in physical and social space. 119-122 - Peter Schmitt, Susanne Seitinger:
Plywood punk: a holistic approach to designing animated artifacts. 123-126 - Aleksandar Zivanovic, James Auger, Jimmy Loizeau:
Carnivorous domestic entertainment robots. 127-130 - Darren Edge, Alan F. Blackwell:
Bimanual tangible interaction with mobile phones. 131-136
Tangible and embedded interaction -- in the lab and in the wild
- Vikram Parmar, Gert Groeneveld, Ashis Jalote-Parmar, David V. Keyson:
Tangible user interface for increasing social interaction among rural women. 139-145 - Bruno Nadeau, Amanda Williams:
Tactful interaction: exploring interactive social touch through a collaborative tangible installation. 147-152 - Anne-Marie Skriver Hansen, Dan Overholt, Winslow Burleson, Camilla Nørgaard Jensen:
Pendaphonics: a tangible pendulum-based sonic interaction experience. 153-160 - Bart Hengeveld, Caroline Hummels, Kees C. J. Overbeeke, Riny Voort, Hans van Balkom, Jan de Moor:
Tangibles for toddlers learning language. 161-168 - Björn Wöldecke, Tom Vierjahn, Matthias Flasko, Jens Herder, Christian Geiger:
Steering actors through a virtual set employing vibro-tactile feedback. 169-174 - Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Fumio Kishino:
MADO interface: a window like a tangible user interface to look into the virtual world. 175-180 - Alex Olwal, Steven Feiner:
Spatially aware handhelds for high-precision tangible interaction with large displays. 181-188 - Douglas Boari, Mike Fraser:
Taking shortcuts: embedded physical interfaces for spatial navigation. 189-196 - Jürgen Steimle:
Designing pen-and-paper user interfaces for interaction with documents. 197-204 - Gundula Dörries, Christian Geiger, Anke Lehmann, Andrea Wegstein:
HorseIO - virtual riding lessons with a low-cost tangible horse interface. 205-206 - Andrew Cyrus Smith:
Visual perception skills testing: preliminary results. 207-208 - Michael Schmitz, Homeira Quraischy:
Tangible interaction with real and virtual products: designing a shopping assistant for rural communities. 209-212 - Jordan Geiger:
Interface, environmental behavior, and the city. 213-214 - Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tanenbaum, Greg J. Corness, Bardia Mohabbati, Jim Budd:
Kurio: a museum guide for families. 215-222 - Esben Warming Pedersen, Kasper Hornbæk:
mixiTUI: a tangible sequencer for electronic live performances. 223-230
Tabletop tangibles and augmented surfaces
- John Helmes, Caroline Hummels, Abigail Sellen:
The other brother: re-experiencing spontaneous moments from domestic life. 233-240 - Ali Mazalek, Claudia Winegarden, Tristan Al-Haddad, Susan J. Robinson, Chih-Sung (Andy) Wu:
Architales: physical/digital co-design of an interactive story table. 241-248 - Paul H. Dietz, Benjamin D. Eidelson:
SurfaceWare: dynamic tagging for Microsoft Surface. 249-254 - Tom Bartindale, Jonathan Hook, Patrick Olivier:
Media Crate: tangible live media production interface. 255-262 - Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen Pueblo, Hiroshi Ishii:
Spime builder: a tangible interface for designing hyperlinked objects. 263-266 - Son Do-Lenh, Frédéric Kaplan, Akshit Sharma, Pierre Dillenbourg:
Multi-finger interactions with papers on augmented tabletops. 267-274 - Stefan Oppl, Christian Stary:
Tabletop concept mapping. 275-282 - Fabian Hemmert, André Knörig, Gesche Joost, Reto Wettach:
Stick, Click n' Call: self-adhesive pressure-activated RFID tags for mobile phones. 283-284 - Thomas Gläser, Jens Franke, Götz Wintergerst, Ron Jagodzinski:
Chemieraum: tangible chemistry in exhibition space. 285-288 - Karen Detken, Carlos Martínez, Andreas Schrader:
The search wall: tangible information searching for children in public libraries. 289-296 - Malte Weiss, Julie Wagner, Roger Jennings, Yvonne Jansen, Ramsin Khoshabeh, James D. Hollan, Jan O. Borchers:
SLAPbook: tangible widgets on multi-touch tables in groupware environments. 297-300 - Aya Miyazaki, Kiyoshi Tomimatsu:
Onomato planets: physical computing of Japanese onomatopoeia. 301-304
Enabling technologies and design techniques
- Alissa Nicole Antle, Nima Motamedi, Karen Tanenbaum, Zhen Lesley Xie:
The EventTable technique: distributed fiducial markers. 307-313 - Leonardo Bonanni, Hiroshi Ishii:
Stop-motion prototyping for tangible interfaces. 315-316 - Ramon Hofer, Daniel Naeff, Andreas M. Kunz:
FLATIR: FTIR multi-touch detection on a discrete distributed sensor array. 317-322 - Satoru Tokuhisa, Takaaki Ishizawa, Yoshimasa Niwa, Kenji Kasuya, Atsuro Ueki, Sho Hashimoto, Kazuhiko Koriyama, Masa Inakage:
xtel: a development environment to support rapid prototyping of "ubiquitous content". 323-330 - Rajesh Sankaran, Brygg Ullmer, Jagannathan Ramanujam, Karun Kallakuri, Srikanth Jandhyala, Cornelius Toole, Christopher Laan:
Decoupling interaction hardware design using libraries of reusable electronics. 331-337 - Michael Reed:
Prototyping digital clay as an active material. 339-342 - Einar Sneve Martinussen, Timo Arnall:
Designing with RFID. 343-350 - André Knörig, Reto Wettach, Jonathan Cohen:
Fritzing: a tool for advancing electronic prototyping for designers. 351-358 - Raphael Wimmer, Sebastian Boring:
HandSense: discriminating different ways of grasping and holding a tangible user interface. 359-362 - Ian Culverhouse, Steve Gill:
Bringing concepts to life: introducing a rapid interactive sketch modelling toolkit for industrial designers. 363-366 - Amanda J. Parkes, Hiroshi Ishii:
Kinetic sketchup: motion prototyping in the tangible design process. 367-372 - Eric Schweikardt, Nwanua Elumeze, Michael Eisenberg, Mark D. Gross:
A tangible construction kit for exploring graph theory. 373-376 - Guillaume Zufferey, Patrick Jermann, Aurélien Lucchi, Pierre Dillenbourg:
TinkerSheets: using paper forms to control and visualize tangible simulations. 377-384 - David Molyneaux, Hans Gellersen:
Projected interfaces: enabling serendipitous interaction with smart tangible objects. 385-392 - Florian Echtler, Tobias Sielhorst, Manuel J. Huber, Gudrun Klinker:
A short guide to modulated light. 393-396 - Ayah Bdeir:
Electronics as material: littleBits. 397-400
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