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Tangible interaction with real and virtual products: designing a shopping assistant for rural communities

Published: 16 February 2009 Publication History

Abstract

This work describes the design and development process of an interactive ordering system for rural corner stores, extending the limited assortment of a small store with virtual items on touch-sensitive displays embedded into shelves. The interface blends tangible interaction of both real products in a shelf and virtual products iconically represented on nearby screens. The tangible interaction component is complemented by a natural language interface, supporting comparison and inspection of multiple products of the real and virtual world.

References

[1]
O. Kühne, H. Zweck, and T. Gross. Plan zur Entwicklung des Ländlichen Raums im Saarland. Technischer Bericht, Saarländisches Ministerium für Umwelt, Illingen, 2005.
[2]
M. T. Maybury and W. Wahlster, editors. Readings in intelligent user interfaces. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, 1998.
[3]
S. Oviatt. Ten myths of multimodal interaction. Commun. ACM, 42(11):74--81, 1999.
[4]
S. Oviatt. Multimodal interfaces. pages 286--304, 2003.
[5]
W. Wahlster. Towards symmetric multimodality: Fusion and fission of speech, gesture, and facial expression. In Proceedings of the 26th German Conference on Artificial Intelligence, September 2003, pages 1--18. Springer, 2003.
[6]
R. Wasinger, A. Krüger, and O. Jacobs. Integrating intra and extra gestures into a mobile and multimodal shopping assistant. In In: Proceedings of the 3rd International Conference on Pervasive Computing (Pervasive2005, pages 297--314. Springer LNCS, 2005.

Cited By

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  • (2011)Pushing personhood into placeInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2011.02.00269:10(618-631)Online publication date: 1-Sep-2011

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Published In

cover image ACM Other conferences
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
February 2009
407 pages
ISBN:9781605584935
DOI:10.1145/1517664
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Microsoft Research (USA)
  • Microsoft Research Cambridge (UK)
  • Nokia (Finland)
  • Microsoft Hardware (USA)

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 February 2009

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Author Tags

  1. multi-modal interaction
  2. shopping assistant
  3. tangible user interface

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  • Research-article

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TEI09
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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2011)Pushing personhood into placeInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2011.02.00269:10(618-631)Online publication date: 1-Sep-2011

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