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Multimodal Technologies and Interaction, Volume 8
Volume 8, Number 1, 2024
- Francesco Ganis, Andrea Gulli, Federico Fontana, Stefania Serafin:
The Role of Haptics in Training and Games for Hearing-Impaired Individuals: A Systematic Review. 1 - Nikolaos Partarakis, Xenophon Zabulis:
Applying Cognitive Load Theory to eLearning of Crafts. 2 - Amaryllis-Chryssi Malegiannaki, Evangelia Garefalaki, Nikolaos Pellas, Mary H. Kosmidis:
Virtual Reality Assessment of Attention Deficits in Traumatic Brain Injury: Effectiveness and Ecological Validity. 3 - Vincenzo Ferrari, Nadia Cattari, Sara Condino, Fabrizio Cutolo:
Optical Rules to Mitigate the Parallax-Related Registration Error in See-Through Head-Mounted Displays for the Guidance of Manual Tasks. 4 - Maria Luisa Lorusso, Francesca Borasio, Paola Panetto, Mariangela Curioni, Giada Brotto, Giulio Pons, Alex Carsetti, Massimo Molteni:
Validation of a Web App Enabling Children with Dyslexia to Identify Personalized Visual and Auditory Parameters Facilitating Online Text Reading. 5
Volume 8, Number 2, 2024
- Clemens Reitelbach, Kiemute Oyibo:
Optimal Stimulus Properties for Steady-State Visually Evoked Potential Brain-Computer Interfaces: A Scoping Review. 6 - Apostolos Vrontos, Verena Nitsch, Christopher Brandl:
Electrical Muscle Stimulation for Kinesthetic Feedback in AR/VR: A Systematic Literature Review. 7 - Maximilian Rosilius, Martin Spiertz, Benedikt Wirsing, Manuel Geuen, Volker Bräutigam, Bernd Ludwig:
Impact of Industrial Noise on Speech Interaction Performance and User Acceptance when Using the MS HoloLens 2. 8 - Tjasa Kermavnar, Pieter M. A. Desmet:
Technology and Meditation: Exploring the Challenges and Benefits of a Physical Device to Support Meditation Routine. 9 - Taneli Nyyssönen, Seppo Helle, Teijo Lehtonen, Jouni Smed:
A Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality - A Task-Based Approach. 10 - Abdu Arslanyilmaz, Margaret L. Briley, Gregory Boerio, Katie Petridis, Ramlah Ilyas:
Assessing the Efficacy of an Accessible Computing Curriculum for Students with Autism Spectrum Disorders. 11 - Miah Dawes, Katherine Rackliffe, Amanda Lee Hughes, Derek L. Hansen:
Asymmetric VR Game Subgenres: Implications for Analysis and Design. 12 - Gvidas Razevicius, Anne Roudaut, Abhijit Karnik:
HoberUI: An Exploration of Kinematic Structures as Interactive Input Devices. 13 - Nianmei Zhou, Steven Devleminck, Luc Geurts:
Contact Resistance Sensing for Touch and Squeeze Interactions. 14
Volume 8, Number 3, 2024
- Bram van Deurzen, Gustavo Alberto Rovelo Ruiz, Daniël M. Bot, Davy Vanacken, Kris Luyten:
Substitute Buttons: Exploring Tactile Perception of Physical Buttons for Use as Haptic Proxies. 15 - Jakob Peintner, Bengt Escher, Henrik Detjen, Carina Manger, Andreas Riener:
How to Design Human-Vehicle Cooperation for Automated Driving: A Review of Use Cases, Concepts, and Interfaces. 16 - Mathieu Raynal, Julie Ducasse, Marc J.-M. Macé, Bernard Oriola, Christophe Jouffrais:
The FlexiBoard: Tangible and Tactile Graphics for People with Vision Impairments. 17 - Carina Liebers, Pranav Megarajan, Jonas Auda, Tim Claudius Stratmann, Max Pfingsthorn, Uwe Gruenefeld, Stefan Schneegass:
Keep the Human in the Loop: Arguments for Human Assistance in the Synthesis of Simulation Data for Robot Training. 18 - Logan Pinter, Mohammad Faridul Haque Siddiqui:
Enhancing Calculus Learning through Interactive VR and AR Technologies: A Study on Immersive Educational Tools. 19 - Setareh Zafari, Jesse de Pagter, Guglielmo Papagni, Alischa Rosenstein, Michael Filzmoser, Sabine T. Köszegi:
Trust Development and Explainability: A Longitudinal Study with a Personalized Assistive System. 20 - Achraf Othman, Khansa Chemnad, Aboul Ella Hassanien, Ahmed Tlili, Christina Yan Zhang, Dena Al-Thani, Fahriye Altinay, Hajer Chalghoumi, Hend S. Al-Khalifa, Maisa Obeid, Mohamed Jemni, Tawfik Al Hadhrami, Zehra Altinay:
Accessible Metaverse: A Theoretical Framework for Accessibility and Inclusion in the Metaverse. 21 - Amal Abdulrahman, Katherine Hopman, Debbie Richards:
Do Not Freak Me Out! The Impact of Lip Movement and Appearance on Knowledge Gain and Confidence. 22 - Colin Dodds, Ahmed Kharrufa:
Show-and-Tell: An Interface for Delivering Rich Feedback upon Creative Media Artefacts. 23 - Zoe Anastasiadou, Eleni Dimitriadou, Andreas Lanitis:
Design and Evaluation of a Memory-Recalling Virtual Reality Application for Elderly Users. 24
Volume 8, Number 4, 2024
- Vincent van Rheden, Eric Harbour, Thomas Finkenzeller, Alexander Meschtscherjakov:
Into the Rhythm: Evaluating Breathing Instruction Sound Experiences on the Run with Novice Female Runners. 25 - Dmitry Vidmanov, Alexander Alfimtsev:
Mobile User Interface Adaptation Based on Usability Reward Model and Multi-Agent Reinforcement Learning. 26 - Dimosthenis Lygouras, Avgoustos A. Tsinakos:
The Use of Immersive Technologies in Karate Training: A Scoping Review. 27 - Loni Taylor, Vibhuti Gupta, Kwanghee Jung:
Leveraging Visualization and Machine Learning Techniques in Education: A Case Study of K-12 State Assessment Data. 28 - Valéry Marcial Monthe, Thierry Duval:
A Two-Level Highlighting Technique Based on Gaze Direction to Improve Target Pointing and Selection on a Big Touch Screen. 29 - Andrew R. Ruis, Carol Barford, Jais Brohinsky, Yuanru Tan, Matthew Bougie, Zhiqiang Cai, Tyler J. Lark, David Williamson Shaffer:
iPlan: A Platform for Constructing Localized, Reduced-Form Models of Land-Use Impacts. 30 - Shota Sawada, SunKyoung Kim, Masakazu Hirokawa, Kenji Suzuki:
MirrorCampus: A Synchronous Hybrid Learning Environment That Supports Spatial Localization of Learners for Facilitating Discussion-Oriented Behaviors. 31 - Leonarda Banic, Tihomir Orehovacki:
A Comparison of Parenting Strategies in a Digital Environment: A Systematic Literature Review. 32 - Kiemute Oyibo, Julita Vassileva:
The Effect of Culture and Social-Cognitive Characteristics on App Preference and Willingness to Use a Fitness App. 33 - Mohammad Ahmadi, Samantha W. Michalka, Marzieh Ahmadi Najafabadi, Burkhard C. Wünsche, Mark Billinghurst:
EEG, Pupil Dilations, and Other Physiological Measures of Working Memory Load in the Sternberg Task. 34 - Narges Ashtari, Parmit K. Chilana:
How New Developers Approach Augmented Reality Development Using Simplified Creation Tools: An Observational Study. 35
Volume 8, Number 5, 2024
- Pietro Ruiu, Lorenzo Mascia, Enrico Grosso:
Saliency-Guided Point Cloud Compression for 3D Live Reconstruction. 36 - Stella Paschalidou:
Multimodal Embodiment Research of Oral Music Traditions: Electromyography in Oud Performance and Education Research of Persian Art Music. 37 - Christopher S. Norrie, Stijn R. J. M. Deckers, Maartje Radstaake, Hans van Balkom:
A Narrative Review of the Sociotechnical Landscape and Potential of Computer-Assisted Dynamic Assessment for Children with Communication Support Needs. 38 - Jorge Hernán Aristizábal Zapata, Julián Esteban Gutiérrez Posada, Pascual D. Diago:
Design and Validation of a Computational Thinking Test for Children in the First Grades of Elementary Education. 39 - João Serras, Andrew T. Duchowski, Isabel Blanco Nobre, Catarina Moreira, Anderson Maciel, Joaquim Jorge:
Immersive Virtual Colonography Viewer for Colon Growths Diagnosis: Design and Think-Aloud Study. 40 - Andrea Picardi, Giandomenico Caruso:
User-Centered Evaluation Framework to Support the Interaction Design for Augmented Reality Applications. 41
Volume 8, Number 6, 2024
- Jussi Rantala, Katri Salminen, Poika Isokoski, Ville Nieminen, Markus Karjalainen, Jari Väliaho, Philipp Müller, Anton Kontunen, Pasi Kallio, Veikko Surakka:
Recall of Odorous Objects in Virtual Reality. 42 - Matina Kiourexidou, Andreas Kanavos, Maria I. Klouvidaki, Nikos Antonopoulos:
Exploring the Role of User Experience and Interface Design Communication in Augmented Reality for Education. 43 - Julian Kindel, Daniel Andreas, Zhongshi Hou, Anany Dwivedi, Philipp Beckerle:
A Wearable Bidirectional Human-Machine Interface: Merging Motion Capture and Vibrotactile Feedback in a Wireless Bracelet. 44 - Patrick Coe, Grigori E. Evreinov, Mounia Ziat, Roope Raisamo:
What the Mind Can Comprehend from a Single Touch. 45 - Markus Murtinger, Jakob Carl Uhl, Lisa Maria Atzmüller, Georg Regal, Michael Roither:
Sound of the Police - Virtual Reality Training for Police Communication for High-Stress Operations. 46 - Leire Bastida, Sara Sillaurren, Erlantz Loizaga, Eneko Tomé, Ana Moya:
Exploring Human Emotions: A Virtual Reality-Based Experimental Approach Integrating Physiological and Facial Analysis. 47 - Pietro Ruiu, Michele Nitti, Virginia Pilloni, Marinella Cadoni, Enrico Grosso, Mauro Fadda:
Metaverse & Human Digital Twin: Digital Identity, Biometrics, and Privacy in the Future Virtual Worlds. 48 - Dimitrios Liaskos, Vassilios Krassanakis:
OnMapGaze and GraphGazeD: A Gaze Dataset and a Graph-Based Metric for Modeling Visual Perception Differences in Cartographic Backgrounds Used in Online Map Services. 49 - Diana Margarita Córdova Esparza, Julio-Alejandro Romero-González, Karen-Edith Córdova-Esparza, Juan R. Terven, Rocio-Edith López-Martínez:
Active Learning Strategies in Computer Science Education: A Systematic Review. 50 - Yuki Nishi, Yugo Nakamura, Shogo Fukushima, Yutaka Arakawa:
LightSub: Unobtrusive Subtitles with Reduced Information and Decreased Eye Movement. 51 - Andreas Nikolarakis, Panayiotis Koutsabasis:
Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review. 52 - Bijetri Biswas, Erin Dooley, Elizabeth J. Coulthard, Anne Roudaut:
Autoethnography of Living with a Sleep Robot. 53
Volume 8, Number 7, 2024
- Kevin Fred Mwaita, Rahul Bhaumik, Aftab Ahmed, Adwait Sharma, Antonella De Angeli, Michael Haller:
Emotion-Aware In-Car Feedback: A Comparative Study. 54 - Zhehan Jiang, Zhengzhou Zhu, Shucheng Pan:
Data Governance in Multimodal Behavioral Research. 55 - Marco Lemos, Pedro J. S. Cardoso, João M. F. Rodrigues:
Harnessing AI and NLP Tools for Innovating Brand Name Generation and Evaluation: A Comprehensive Review. 56 - Paraskevi Riga, Georgios Kouroupetroglou:
How Blind Individuals Recall Mathematical Expressions in Auditory, Tactile, and Auditory-Tactile Modalities. 57
Volume 8, Number 8, 2024
- Diego Enrique Guzmán, Carlos Felipe Rengifo, Cecilia E. Garcia Cena:
Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework. 64 - Maarten Hundscheid, Linghan Zhang, Ans Tummers-Heemels, Wijnand A. IJsselsteijn:
Mindful Waters: An Interactive Digital Aquarium for People with Dementia. 65 - Javier Guerra-Armas, Mar Flores-Cortes, Guillermo Ceniza-Bordallo, Marta Matamala-Gomez:
User Experience in Immersive Virtual Reality-Induced Hypoalgesia in Adults and Children Suffering from Pain Conditions. 66 - Li-Ting Wang, Yung Liao, Shao-Hsi Chang, Jong-Hwan Park:
Effects of a 12-Week Semi-Immersion Virtual Reality-Based Multicomponent Intervention on the Functional Capacity of Older Adults in Different Age Groups: A Randomized Control Trial. 67 - Mary Guindy, Péter A. Kara:
Lessons Learned from Implementing Light Field Camera Animation: Implications, Limitations, Potentials, and Future Research Efforts. 68 - Alissa Burova, John Mäkelä, Tuuli Keskinen, Pekka Kallioniemi, Kimmo Ronkainen, Markku Turunen:
The Role of Audio Feedback and Gamification Elements for Remote Boom Operation. 69 - James Pinkl, Julián Villegas, Michael Cohen:
Multimodal Drumming Education Tool in Mixed Reality. 70 - Annalena Aicher, Yuki Matsuda, Keichii Yasumoto, Wolfgang Minker, Elisabeth André, Stefan Ultes:
Enhancing Reflective and Conversational User Engagement in Argumentative Dialogues with Virtual Agents. 71 - Vaishnavi Rangarajan, Arash Shahbaz Badr, Raffaele De Amicis:
Evaluating Virtual Reality in Education: An Analysis of VR through the Instructors' Lens. 72 - John Murray, Keith F. Joiner, Graham Wild:
Micro-Credentialing and Digital Badges in Developing RPAS Knowledge, Skills, and Other Attributes. 73 - Sevasti Eva Fotiadi:
Multisensory Technologies for Inclusive Exhibition Spaces: Disability Access Meets Artistic and Curatorial Research. 74
Volume 8, Number 9, 2024
- Diego Vergara, Georgios Lampropoulos, Álvaro Antón-Sancho, Pablo Fernández-Arias:
Impact of Artificial Intelligence on Learning Management Systems: A Bibliometric Review. 75 - Thomas Hrast, David Ahlström, Martin Hitz:
Observations and Considerations for Implementing Vibration Signals as an Input Technique for Mobile Devices. 76 - Theodora Chamaidi, Modestos Stavrakis:
A Multispecies Interaction Design Approach: Introducing the Beings Activities Context Technologies (BACT) Framework. 77 - Michael Holly, Carina Weichselbraun, Florian Wohlmuth, Florian Glawogger, Maria Seiser, Philipp Einwallner, Johanna Pirker:
VRChances: An Immersive Virtual Reality Experience to Support Teenagers in Their Career Decisions. 78 - Carlos Ruiz-Núñez, Javier Gismero Rodríguez, Antonio J. Garcia Ruiz, Saturnino Manuel Gismero Moreno, María Sonia Cañizal Santos, Iván Herrera-Peco:
Can Generative AI Contribute to Health Literacy? A Study in the Field of Ophthalmology. 79 - José Manuel Ibarra Kwick, Óscar Hernández-Uribe, Leonor Adriana Cárdenas-Robledo, Ramón Alberto Luque-Morales:
Extended Reality Applications for CNC Machine Training: A Systematic Review. 80 - Nikolaos Pellas:
Effects of Kahoot! on K-12 Students' Mathematics Achievement and Multi-Screen Addiction. 81 - Mark Reybrouck:
Music as a Tool for Affiliative Bonding: A Second-Person Approach to Musical Engagement. 82 - Fotis Liarokapis, Václav Milata, Filip Skola:
Extended Reality Educational System with Virtual Teacher Interaction for Enhanced Learning. 83
Volume 8, Number 10, 2024
- Stefano Filippi, Barbara Motyl:
Development of a Tool for Evaluating the Influence of Engineering Students' Perception of Generative AI on University Courses Based on Personality, Perceived Roles in Design Teams, and Course Engagement. 84 - Hsiang Ling Huang:
Exploring the Impact of VR Scaffolding on EFL Teaching and Learning: Anxiety Reduction, Perceptions, and Influencing Factors. 85 - Moisés Moreira, Estela Vilhena, Vítor H. Carvalho, Duarte Duque:
A Virtual Reality Game-Based Approach for Shoulder Rehabilitation. 86 - Evangelia Skourou, Dimitris Spiliotopoulos:
Assessment of Purchasing Influence of Email Campaigns Using Eye Tracking. 87 - Ashish Amresh, Vipin Verma, Michelle Zandieh:
An In-Depth Evaluation of Educational Burst Games in Relation to Learner Proficiency. 88 - Paula Puente-Torre, Vanesa Delgado-Benito, Sonia Rodríguez-Cano, Miguel Ángel García-Delgado:
Virtual Reality as an Interactive Tool for the Implementation of Mindfulness in University Settings: A Systematic Review. 89 - Bo Fu:
Predictive Gaze Analytics: A Comparative Case Study of the Foretelling Signs of User Performance during Interaction with Visualizations of Ontology Class Hierarchies. 90 - Norah Saleh Mohamed Al-Muqbil:
Impact of Metaverse Technology on Academic Achievement and Motivation in Middle School Science. 91 - Farouk Adéwalé Moustapha, Myriam Ertz, Chourouk Ouerghemmi:
Virtual Tasting in the Metaverse: Technological Advances and Consumer Behavior Impacts. 92 - Shogo Fukushima, Keigo Sakamoto, Yugo Nakamura:
NariTan: Enhancing Second Language Vocabulary Learning Through Non-Human Avatar Embodiment in Immersive Virtual Reality. 93
Volume 8, Number 11, 2024
- Ming Yan, Lucia Rampino, Giandomenico Caruso:
Fostering User Acceptance in Shared Autonomous Vehicles: A Framework for HMI Design. 94 - Fakhroddin Noorbehbahani, Kingson Fung, Kiemute Oyibo:
Current State of Serious Games in Human Trafficking: Evaluation, Gaps, and Future Research Directions. 95 - Gita Senka, Michela Tramonti, Alden Dochshanov, Triinu Jesmin, Jaanus Terasmaa, Hariklia Tsalapatas, Olivier Heidmann, Manuel Caeiro Rodríguez, Carlos Vaz de Carvalho:
Using a Game to Educate About Sustainable Development. 96 - Yalcin Yildirim, Mahyar Arefi:
A Qualitative Study on Digital Aesthetics and Sound Interaction. 97 - Panagiotis Kourtesis:
A Comprehensive Review of Multimodal XR Applications, Risks, and Ethical Challenges in the Metaverse. 98 - Tamás Balla, Robert Tóth, Marianna Zichar, Miklós Hoffmann:
Multimodal Approach of Improving Spatial Abilities. 99 - Ryan Hsu, Connor McCabe, Caroline Ellison, Mark Howells, Tobias Loetscher:
Bridging the Gap: Virtual Reality as a Tool for De-Escalation Training in Disability Support Settings. 100 - Anthony Lachance, Sié Mathieu Aymar Romaric Da, Achille Yameogo, James Plaisimond, Florian Naye, Farzaneh Yousefi, Frédéric Bergeron, Maxime Sasseville, Marie-Pierre Gagnon:
Interactive Conversational Agents for Cigarette-Smoking and Vaping Cessation: A Mixed-Methods Systematic Review. 101 - Sara Alzalabny, Omar Moured, Karin Müller, Thorsten Schwarz, Bastian E. Rapp, Rainer Stiefelhagen:
Designing a Tactile Document UI for 2D Refreshable Tactile Displays: Towards Accessible Document Layouts for Blind People. 102 - Satoko Inoue, Emmanuel Ayedoun, Hiroshi Takenouchi, Masataka Tokumaru:
Leveraging Interactive Evolutionary Computation to Induce Serendipity in Informal Learning. 103
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