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46th SIGGRAPH 2019: Los Angeles, CA, USA - Emerging Technologies
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2019, Los Angeles, CA, USA, July 28 - August 1, 2019, Emerging Technologies. ACM 2019, ISBN 978-1-4503-6308-2
- Tomoharu Nakamura, Tomoya Yano, Kohki Watanabe, Yui Ishii, Hideki Ono, Ippei Tambata, Nobuki Furue, Yuji Nakahata:
360-degree transparent holographic screen display. 1:1-1:2 - Katsuyuki Akutsu, Susumu Seino, Yusuke Ogawa, Kenji Ohki, Atsushi Takahashi, Daisuke Ueda, Ryo Ogawa, Teppei Imamura, Akira Yoshikaie:
A compact retinal scan near-eye display. 2:1-2:2 - Takahito Aoto, Yuta Itoh, Kazuki Otao, Kazuki Takazawa, Yoichi Ochiai:
A design for optical cloaking display. 3:1-3:2 - Oliver Glauser, Shihao Wu, Daniele Panozzo, Otmar Hilliges, Olga Sorkine-Hornung:
A stretch-sensing soft glove for interactive hand pose estimation. 4:1-4:2 - T. J. Rhodes, Gavin Miller, Qi Sun, Daichi Ito, Li-Yi Wei:
A transparent display with per-pixel color and opacity control. 5:1-5:2 - Lavender Tessmer, Carmel Dunlap, Bjorn Sparrman, Schendy Kernizan, Jared Laucks, Skylar Tibbits:
Active textile tailoring. 6:1-6:2 - Masaaki Murakami, Kosuke Kikui, Katsuhiro Suzuki, Fumihiko Nakamura, Masaaki Fukuoka, Katsutoshi Masai, Yuta Sugiura, Maki Sugimoto:
AffectiveHMD: facial expression recognition in head mounted display using embedded photo reflective sensors. 7:1-7:2 - Junichi Nabeshima, M. H. D. Yamen Saraiji, Kouta Minamizawa:
Arque: artificial biomimicry-lnspired tail for extending innate body functions. 8:1-8:2 - Jin Ha Hwang, Hyukmin Kwon, Younguk Kim, Yong-Ho Lee, Jinbaek Kim, JungKyu Kim, Bum-Jae You:
ChicMR: immersive mixed reality system using video-see-thru HMD and 3D LiDAR scanner. 9:1-9:2 - Jun Nishida, Shunichi Kasahara, Pedro Lopes:
Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency. 10:1-10:2 - Gou Koutaki:
Eigen zoetrope. 11:1-11:2 - Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi Hiyama, Masahiko Inami:
EyeHacker: gaze-based automatic reality manipulation. 12:1-12:2 - Miguel Altamirano Cabrera, Dzmitry Tsetserukou:
GlideReality: a highly immersive VR System augmented by a novel multi-modal and multi-contact cutaneous wearable display. 13:1-13:2 - Atsuki Ikeda, Yuka Tanaka, Dong-Hyun Hwang, Homare Kon, Hideki Koike:
Golf training system using sonification and virtual shadow. 14:1-14:2 - Tadatoshi Kurogi, Yuji Yonehara, Roshan Lalintha Peiris, Takeshi Fujiwara, Kouta Minamizawa:
HAPTIC PLASTeR: soft, thin, light and flexible haptic display using DEA composed of slide-ring material for daily life. 15:1-15:2 - Bjorn Sparrman, Schendy Kernizan, Jared Laucks, Skylar Tibbits, Christophe Guberan:
Liquid printed pneumatics. 16:1-16:2 - Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami:
MagniFinger: magnified perception by a fingertip probe microscope. 17:1-17:2 - Jonghyun Kim, Michael Stengel, Jui-Yi Wu, Ben Boudaoud, Josef B. Spjut, Kaan Aksit, Rachel A. Albert, Trey Greer, Youngmo Jeong, Ward Lopes, Zander Majercik, Peter Shirley, Morgan McGuire, David Luebke:
Matching prescription & visual acuity: towards AR for humans. 18:1-18:2 - Masatoshi Hamanaka, Takayuki Nakatsuka, Shigeo Morishima:
Melody slot machine. 19:1-19:2 - Azumi Maekawa, Seito Matsubara, Atsushi Hiyama, Masahiko Inami:
PickHits: hitting experience generation with throwing motion via a handheld mechanical device. 20:1-20:2 - Makoto Uju, Kenichiro Shirota, Roshan Lalintha Peiris, Kouta Minamizawa:
PinocchioVR. 21:1-21:2 - Joerg H. Mueller, Thomas Neff, Philip Voglreiter, Mina Makar, Markus Steinberger, Dieter Schmalstieg:
Shading atlas streaming demonstration. 22:1-22:2 - Yuhu Liu, Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance. 23:1-23:2 - Eike Langbehn, Frank Steinicke:
Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration. 24:1-24:2 - Nathan Doh, Hyunga Choi, Bumchul Jang, Sangmin Ahn, Hyojin Jung, Sungkil Lee:
TeeVR: spatial template-based acquisition, modeling, and rendering of large-scale indoor spaces. 25:1 - Taichi Furukawa, Daisuke Yamamoto, Moe Sugawa, Roshan Lalintha Peiris, Kouta Minamizawa:
TeleSight: enabling asymmetric collaboration in VR between HMD user and Non-HMD users. 26:1-26:2 - Atsushi Izumihara, Tomoya Sasaki, Masahiro Ogino, Reona Takamura, Masahiko Inami:
Transfantome: transformation into bodies of various scale and structure in multiple spaces. 27:1-27:2
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