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abstract

Arque: artificial biomimicry-lnspired tail for extending innate body functions

Published: 28 July 2019 Publication History

Abstract

For most mammals and vertebrate animals, tail plays an important role for their body providing variant functions to expand their mobility, or as a limb that allows manipulation and gripping. In this work, Arque, we propose an artificial biomimicry-inspired anthropomorphic tail to allow us alter our body momentum for assistive, and haptic feedback applications. The proposed tail consists of adjacent joints with a spring-based structure to handle shearing and tangential forces, and allow managing the length and weight of the target tail. The internal structure of the tail is driven by four pneumatic artificial muscles providing the actuation mechanism for the tail tip. Here we highlight potential applications for using such prosthetic tail as an extension of human body to provide active momentum alteration in balancing situations, or as a device to alter body momentum for full-body haptic feedback scenarios.

Supplementary Material

MP4 File (a8-nabeshima.mp4)
MP4 File (expp_121.mp4)

References

[1]
Laura Gruss and Daniel Schmitt. 2015. The evolution of the human pelvis: Changing adaptations to bipedalism, obstetrics and thermoregulation. Philosophical transactions of the Royal Society of London. Series B, Biological sciences 370 (03 2015).
[2]
Luciana Massaro, Fabrizio Massa, Kathy Simpson, Dorothy Fragaszy, and Elisabetta Visalberghi. 2016. The strategic role of the tail in maintaining balance while carrying a load bipedally in wild capuchins (Sapajus libidinosus): a pilot study. Primates 57 (01 2016).
[3]
Michael Porter, Dominique Adriaens, Ross L Hatton, Marc Meyers, and Joanna Mckittrick. 2015. Why the seahorse tail is square. Science (New York, N.Y.) 349 (07 2015).
[4]
Domenico Prattichizzo, Monica Malvezzi, Irfan Hussain, and Gionata Salvietti. 2014. The Sixth-Finger: a Modular Extra-Finger to Enhance Human Hand Capabilities. Proceedings - IEEE International Workshop on Robot and Human Interactive Communication 2014.
[5]
MHD Yamen Saraiji, Tomoya Sasaki, Kai Kunze, Kouta Minamizawa, and Masahiko Inami. 2018. MetaArms: Body Remapping Using Feet-Controlled Artificial Arms. In The 31st Annual ACM Symposium on User Interface Software and Technology. ACM, 65--74.
[6]
Kaori Ujima, Azusa Kadomura, and Ichiro Sio. 2015. GIO: Artificial Tail To Redevelop Vestigial Functions. IPSJ Interaction 2015, 349--354.
[7]
Curt Walker, Charles J. Vierck Jr., and Louis A. Ritz. 1998. Balance in the cat: role of the tail and effects of sacrocaudal transection. Behavioural Brain Research 91, 1--2 (March 1998), 41--47.
[8]
Christopher K. Zalewski. 2015. Aging of the Human Vestibular System. Seminars in hearing 36 3 (2015), 175--96.

Cited By

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  • (2023)Taking inspiration from becoming “one with a bike” to design human-computer integrationHuman–Computer Interaction10.1080/07370024.2023.226914840:1-4(17-42)Online publication date: 3-Nov-2023
  • (2021)Babyface: Performance and Installation Art Exploring the Feminine Ideal in Gendered MachinesFrontiers in Robotics and AI10.3389/frobt.2021.5766648Online publication date: 18-Mar-2021
  • (2020)SpaceHuman: A Soft Robotic Prosthetic for Space ExplorationExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383087(1-8)Online publication date: 25-Apr-2020

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Information

Published In

cover image ACM Conferences
SIGGRAPH '19: ACM SIGGRAPH 2019 Emerging Technologies
July 2019
54 pages
ISBN:9781450363082
DOI:10.1145/3305367
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 July 2019

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Author Tags

  1. artificial tail
  2. biomechanics
  3. biomimicry
  4. embodied robotics

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  • Abstract

Funding Sources

  • JST Kakenhi
  • JST ACCEL Embodied Media Project

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SIGGRAPH '19
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2023)Taking inspiration from becoming “one with a bike” to design human-computer integrationHuman–Computer Interaction10.1080/07370024.2023.226914840:1-4(17-42)Online publication date: 3-Nov-2023
  • (2021)Babyface: Performance and Installation Art Exploring the Feminine Ideal in Gendered MachinesFrontiers in Robotics and AI10.3389/frobt.2021.5766648Online publication date: 18-Mar-2021
  • (2020)SpaceHuman: A Soft Robotic Prosthetic for Space ExplorationExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383087(1-8)Online publication date: 25-Apr-2020

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