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Josef B. Spjut
Person information
- affiliation (since 2015): NVIDIA Corp., Santa Clara, CA, USA
- affiliation (2012-2015): Harvey Mudd College, Claremont, CA, USA
- affiliation (2008-2012): University of Utah, School of Computing, Salt Lake City, UT, USA
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2020 – today
- 2024
- [j10]Benjamin Watson, Josef B. Spjut, Joohwan Kim, Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond:
Is Less More? Rendering for Esports. IEEE Computer Graphics and Applications 44(2): 110-116 (2024) - [c30]Devi Klein, Josef B. Spjut, Ben Boudaoud, Joohwan Kim:
Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming. CoG 2024: 1-8 - [c29]Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool:
The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games. FDG 2024: 1 - [c28]Arjun Madhusudan, Josef B. Spjut, Ben Boudaoud, Joohwan Kim, Benjamin Watson:
Studying Esports Competition: Piloting Methodology for User Studies During Tournaments. SIGGRAPH Talks 2024: 2 - [c27]Devi Klein, Josef B. Spjut, Ben Boudaoud, Joohwan Kim:
On Smoothly Varying Frame Timing in First-Person Gaming. SIGGRAPH Talks 2024: 3 - [c26]Deborah Yuen, Josef B. Spjut:
Experimenting with Artificial Intelligence: Programming Pathfinding Algorithms in C++ with Unreal Engine 5. SIGGRAPH Labs 2024: 7 - [c25]Ziyang Chen, Mustafa Doga Dogan, Josef B. Spjut, Kaan Aksit:
SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging. SIGGRAPH Asia Posters 2024: 46:1-46:2 - [i17]Shengze Wang, Xueting Li, Chao Liu, Matthew A. Chan, Michael Stengel, Josef B. Spjut, Henry Fuchs, Shalini De Mello, Koki Nagano:
Coherent 3D Portrait Video Reconstruction via Triplane Fusion. CoRR abs/2405.00794 (2024) - [i16]Ziyang Chen, Mustafa Doga Dogan, Josef B. Spjut, Kaan Aksit:
SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging. CoRR abs/2410.06028 (2024) - [i15]Alex Zook, Fan-Yun Sun, Josef B. Spjut, Valts Blukis, Stan Birchfield, Jonathan Tremblay:
GRS: Generating Robotic Simulation Tasks from Real-World Images. CoRR abs/2410.15536 (2024) - 2023
- [j9]Ben Boudaoud, Josef B. Spjut, Joohwan Kim:
Mouse Sensitivity in First-Person Targeting Tasks. IEEE Trans. Games 15(4): 493-506 (2023) - [i14]Josef B. Spjut, Arjun Madhusudan, Benjamin Watson, Seth Schneider, Ben Boudaoud, Joohwan Kim:
Toward Understanding Display Size for FPS Esports Aiming. CoRR abs/2305.16953 (2023) - [i13]Devi Klein, Josef B. Spjut, Ben Boudaoud, Joohwan Kim:
The Influence of Variable Frame Timing on First-Person Gaming. CoRR abs/2306.01691 (2023) - 2022
- [j8]Simone Kriglstein, Anna Lisa Martin-Niedecken, Josef B. Spjut, Nicole B. Damen, Selen Türkay, Anders Drachen:
Esports meets human-computer interaction. Interactions 29(3): 42-47 (2022) - [j7]Ben Boudaoud, Josef B. Spjut, Joohwan Kim, Arjun Madhusudan, Benjamin Watson:
Esports and expertise: what competitive gaming can teach us about mastery. Interactions 29(6): 54-59 (2022) - [c24]Ben Boudaoud, Josef B. Spjut, Joohwan Kim:
Mouse Sensitivity in First-person Targeting Tasks. CoG 2022: 183-190 - [c23]Joohwan Kim, Arjun Madhusudan, Benjamin Watson, Ben Boudaoud, Roland Tarrazo, Josef B. Spjut:
Display Size and Targeting Performance: Small Hurts, Large May Help. SIGGRAPH Asia 2022: 20:1-20:8 - [i12]Josef B. Spjut, Ben Boudaoud, Kamran Binaee, Zander Majercik, Morgan McGuire, Joohwan Kim:
FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks. CoRR abs/2202.06429 (2022) - [i11]Josef B. Spjut, Fengyuan Zhu, Xiaolei Huang, Yichen Shou, Ben Boudaoud, Omer Shapira, Morgan McGuire:
Experimental Augmented Reality User Experience. CoRR abs/2202.06726 (2022) - [i10]Ben Boudaoud, Josef B. Spjut, Joohwan Kim:
Mouse Sensitivity Effects in First-Person Targeting Tasks. CoRR abs/2203.12050 (2022) - [i9]Josef B. Spjut, Arjun Madhusudan, Benjamin Watson, Ben Boudaoud, Joohwan Kim:
The Esports Frontier: Rendering for Competitive Games. CoRR abs/2208.11774 (2022) - 2021
- [c22]Ekta Prashnani, Orazio Gallo, Joohwan Kim, Josef B. Spjut, Pradeep Sen, Iuri Frosio:
Noise-Aware Video Saliency Prediction. BMVC 2021: 75 - [c21]Benjamin Watson, Josef B. Spjut, Joohwan Kim, Jennifer Listman, Sunjun Kim, Raphael Wimmer, David Putrino, Byungjoo Lee:
Esports and High Performance HCI. CHI Extended Abstracts 2021: 103:1-103:5 - [c20]Ben Boudaoud, Pyarelal Knowles, Joohwan Kim, Josef B. Spjut:
Gaming at Warp Speed: Improving Aiming with Late Warp. SIGGRAPH Emerging Technologies 2021: 8:1-8:4 - [i8]Ekta Prashnani, Orazio Gallo, Joohwan Kim, Josef B. Spjut, Pradeep Sen, Iuri Frosio:
Noise-Aware Saliency Prediction for Videos with Incomplete Gaze Data. CoRR abs/2104.08038 (2021) - [i7]Josef B. Spjut, Ben Boudaoud, Joohwan Kim:
A Case Study of First Person Aiming at Low Latency for Esports. CoRR abs/2105.10498 (2021) - 2020
- [j6]Joohwan Kim, Pyarelal Knowles, Josef B. Spjut, Ben Boudaoud, Morgan McGuire:
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 12:1-12:18 (2020) - [j5]Josef B. Spjut, Ben Boudaoud, Jonghyun Kim, Trey Greer, Rachel A. Albert, Michael Stengel, Kaan Aksit, David Luebke:
Toward Standardized Classification of Foveated Displays. IEEE Trans. Vis. Comput. Graph. 26(5): 2126-2134 (2020) - [i6]Mona Jalal, Josef B. Spjut, Ben Boudaoud, Margrit Betke:
SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition with Distractors. CoRR abs/2008.05955 (2020) - [i5]Zander Majercik, Adam Marrs, Josef B. Spjut, Morgan McGuire:
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production. CoRR abs/2009.10796 (2020)
2010 – 2019
- 2019
- [j4]Jose A. Barreiros, Houston Claure, Bryan Peele, Omer Shapira, Josef B. Spjut, David Luebke, Malte F. Jung, Robert F. Shepherd:
Fluidic Elastomer Actuators for Haptic Interactions in Virtual Reality. IEEE Robotics Autom. Lett. 4(2): 277-284 (2019) - [j3]Jonghyun Kim, Youngmo Jeong, Michael Stengel, Kaan Aksit, Rachel A. Albert, Ben Boudaoud, Trey Greer, Joohwan Kim, Ward Lopes, Zander Majercik, Peter Shirley, Josef B. Spjut, Morgan McGuire, David Luebke:
Foveated AR: dynamically-foveated augmented reality display. ACM Trans. Graph. 38(4): 99:1-99:15 (2019) - [c19]Mona Jalal, Josef B. Spjut, Ben Boudaoud, Margrit Betke:
SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition With Distractors. CVPR Workshops 2019: 475-477 - [c18]Pontus Andersson, Jim Nilsson, Marco Salvi, Josef B. Spjut, Tomas Akenine-Möller:
Temporally Dense Ray Tracing. High Performance Graphics (Short Papers) 2019: 33-38 - [c17]Johanne Christensen, Juhee Bae, Benjamin Watson, Kartik Talamadupula, Josef B. Spjut, Stacy Joines:
UIBK: user interactions for building knowledge. IUI Companion 2019: 131-132 - [c16]Jonghyun Kim, Michael Stengel, Jui-Yi Wu, Ben Boudaoud, Josef B. Spjut, Kaan Aksit, Rachel A. Albert, Trey Greer, Youngmo Jeong, Ward Lopes, Zander Majercik, Peter Shirley, Morgan McGuire, David Luebke:
Matching prescription & visual acuity: towards AR for humans. SIGGRAPH Emerging Technologies 2019: 18:1-18:2 - [c15]Josef B. Spjut, Ben Boudaoud:
Foveated displays: toward classification of the emerging field. SIGGRAPH Talks 2019: 57:1-57:2 - [c14]Josef B. Spjut, Ben Boudaoud, Kamran Binaee, Jonghyun Kim, Alexander Majercik, Morgan McGuire, David Luebke, Joohwan Kim:
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz. SIGGRAPH Asia Technical Briefs 2019: 110-113 - [i4]Josef B. Spjut, Ben Boudaoud, Jonghyun Kim, Trey Greer, Rachel A. Albert, Michael Stengel, Kaan Aksit, David Luebke:
Toward Standardized Classification of Foveated Displays. CoRR abs/1905.06229 (2019) - 2018
- [c13]Adam Marrs, Josef B. Spjut, Holger Grün, Rahul Sathe, Morgan McGuire:
Adaptive temporal antialiasing. High Performance Graphics 2018: 1:1-1:4 - [c12]Konstantin Shkurko, Tim Grant, Erik Brunvand, Daniel M. Kopta, Josef B. Spjut, Elena Vasiou, Ian Mallett, Cem Yuksel:
SimTRaX: Simulation Infrastructure for Exploring Thousands of Cores. ACM Great Lakes Symposium on VLSI 2018: 503-506 - [c11]Benjamin C. Mac Murray, Bryan N. Peele, Patricia Xu, Josef B. Spjut, Omer Shapira, David Luebke, Robert F. Shepherd:
A variable shape and variable stiffness controller for haptic virtual interactions. RoboSoft 2018: 264-269 - [c10]Kishore Rathinavel, Praneeth Chakravarthula, Kaan Aksit, Josef B. Spjut, Ben Boudaoud, Turner Whitted, David Luebke, Henry Fuchs:
Steerable application-adaptive near eye displays. SIGGRAPH Emerging Technologies 2018: 17:1-17:2 - 2017
- [c9]Robert F. Shepherd, Bryan Peele, Benjamin Mac Murray, Jose A. Barreiros, Omer Shapira, Josef B. Spjut, David Luebke:
Stretchable transducers for kinesthetic interactions in virtual reality. SIGGRAPH Emerging Technologies 2017: 21:1-21:2 - [c8]Kaan Aksit, Ward Lopes, Jonghyun Kim, Josef B. Spjut, Anjul Patney, Peter Shirley, David Luebke, Steven A. Cholewiak, Pratul P. Srinivasan, Ren Ng, Martin S. Banks, Gordon D. Love:
Varifocal virtuality: a novel optical layout for near-eye display. SIGGRAPH Emerging Technologies 2017: 25:1-25:2 - [i3]Chris Larson, Josef B. Spjut, Ross A. Knepper, Robert F. Shepherd:
OrbTouch: Recognizing Human Touch in Deformable Interfaces with Deep Neural Networks. CoRR abs/1706.02542 (2017) - 2015
- [b1]Josef B. Spjut:
Efficient Ray Tracing Architectures. University of Utah, USA, 2015 - [j2]Daniel M. Kopta, Konstantin Shkurko, Josef B. Spjut, Erik Brunvand, Al Davis:
Memory Considerations for Low Energy Ray Tracing. Comput. Graph. Forum 34(1): 47-59 (2015) - [c7]Josef B. Spjut:
Build your own game controller. SIGGRAPH Studio 2015: 30:1-30:37 - [i2]Jean Sung, Sebastian Krupa, Andrew Fishberg, Josef B. Spjut:
An Approach to Data Prefetching Using 2-Dimensional Selection Criteria. CoRR abs/1505.03899 (2015) - 2014
- [i1]Dong-hyeon Park, Akhil Bagaria, Fabiha Hannan, Eric Storm, Josef B. Spjut:
Sphynx: A Shared Instruction Cache Exporatory Study. CoRR abs/1412.1140 (2014) - 2013
- [c6]Daniel M. Kopta, Konstantin Shkurko, Josef B. Spjut, Erik Brunvand, Al Davis:
An Energy and Bandwidth Efficient Ray Tracing Architecture. High Performance Graphics 2013: 121-128 - 2012
- [c5]Daniel M. Kopta, Thiago Ize, Josef B. Spjut, Erik Brunvand, Al Davis, Andrew Kensler:
Fast, effective BVH updates for animated scenes. I3D 2012: 197-204 - 2010
- [c4]Seth H. Pugsley, Josef B. Spjut, David W. Nellans, Rajeev Balasubramonian:
SWEL: hardware cache coherence protocols to map shared data onto shared caches. PACT 2010: 465-476 - [c3]Daniel M. Kopta, Josef B. Spjut, Erik Brunvand, Al Davis:
Efficient MIMD architectures for high-performance ray tracing. ICCD 2010: 9-16
2000 – 2009
- 2009
- [j1]Josef B. Spjut, Andrew E. Kensler, Daniel M. Kopta, Erik Brunvand:
TRaX: A Multicore Hardware Architecture for Real-Time Ray Tracing. IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 28(12): 1802-1815 (2009) - [c2]Josef B. Spjut, Andrew E. Kensler, Erik Brunvand:
Hardware-accelerated gradient noise for graphics. ACM Great Lakes Symposium on VLSI 2009: 457-462 - 2008
- [c1]Josef B. Spjut, Solomon Boulos, Daniel M. Kopta, Erik Brunvand, Spencer S. Kellis:
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing. SASP 2008: 108-114
Coauthor Index
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last updated on 2024-12-08 01:27 CET by the dblp team
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