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Rendering Techniques 1998: Vienna, Austria
- George Drettakis, Nelson L. Max:
Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29 - July 1, 1998. Eurographics, Springer 1998, ISBN 3-211-83213-0 - Tomoyuki Nishita:
Light Scattering Models for the Realistic Rendering of Natural Scenes. 1-10 - Szymon Rusinkiewicz:
A New Change of Variables for Efficient BRDF Representation. 11-22 - David Gargan, Francis Neelamkavil:
Approximating Reflectance Functions using Neural Networks. 23-34 - Robert F. Tobler, László Neumann, Mateu Sbert, Werner Purgathofer:
A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms. 35-44 - Sergey Zhukov, Andrei Iones, Grigorij Kronin:
An Ambient Light Illumination Model. 45-56 - A. James Stewart, Tasso Karkanis:
Computing the Approximate Visibility map, with Applications to Form Factors and Discontinuity Meshing. 57-68 - Leif Kobbelt, Katja Daubert, Hans-Peter Seidel:
Ray Tracing of Subdivision Surfaces. 69-80 - Holly E. Rushmeier, Fausto Bernardini, Joshua Mittleman, Gabriel Taubin:
Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Tietà. 81-92 - Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasson:
Interactively Modeling with Photogrammetry. 93-104 - Paul E. Debevec, Yizhou Yu, George Borshukov:
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping. 105-116 - Emilio Camahort, Apostolos Lerios, Donald S. Fussell:
Uniformly Sampled Light Fields. 117-130 - Hansong Zhang:
Forward Shadow Mapping. 131-138 - Ramesh Raskar, Matt Cutts, Greg Welch, Wolfgang Stürzlinger:
Efficient Image Generation for Multiprojector and Multisurface Displays. 139-144 - Gernot Schaufler:
Per-Object Image Warping with Layered Impostors. 145-156 - Alexandre Meyer, Fabrice Neyret:
Interactive Volumetric Textures. 157-168 - Jean-Michel Dischler:
Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions. 169-180 - J. P. Grossman, William J. Dally:
Point Sample Rendering. 181-192 - Gavin S. P. Miller, Marc Mondesir:
Rendering Hyper-Sprites in Real Time. 193-198 - Cyril Soler, François X. Sillion:
Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity. 199-210 - Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel:
Three Point Clustering for Radiance Computations. 211-222 - Karol Myszkowski:
The Visible Differences Predictor: Applications to Global Illumination Problems. 223-236 - Ann McNamara, Alan Chalmers, Tom Troscianko, Erik Reinhard:
Fidelity of Graphics Reconstructions: A Psychophysical Investigation. 237-246 - László Szirmay-Kalos, Werner Purgathofer:
Global Ray-Bundle Tracing with Hardware Acceleration. 247-258 - Philippe Bekaert, László Neumann, Attila Neumann, Mateu Sbert, Yves D. Willems:
Hierarchical Monte Carlo Radiosity. 259-268 - Ingmar Peter, Georg Pietrek:
Importance Driven Construction of Photon Maps. 269-280 - Gavin S. P. Miller, Steven M. Rubin, Dulce B. Ponceleon:
Lazy Decompression of Surface Light Fields for Precomputed Global Illumination. 281-292 - Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, Hans-Peter Seidel:
Canned Lightsources. 293-300 - Dani Lischinski, Ari Rappoport:
Image-Based Rendering for Non-Diffuse Synthetic Scenes. 301-314 - Anthony A. Apodaca:
Photosurrealism. 315-322
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