Abstract
The art of making movies has everything to do with creating the illusion of a world which doesn’t actually exist. It is extremely common for various aspects of this world to be inconsistent, illogical and non-physical. This is called being bigger than life. When computer graphics imagery is used in movies, it must conform to these rules. This paper will examine how this requirement influences the design and use of programs for realistic image synthesis.
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© 1998 Springer-Verlag Wien
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Apodaca, A.A. (1998). Photosurrealism. In: Drettakis, G., Max, N. (eds) Rendering Techniques ’98. EGSR 1998. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6453-2_29
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DOI: https://doi.org/10.1007/978-3-7091-6453-2_29
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