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7. IDC 2008: Chicago, IL, USA
- Justine Cassell:
Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008. ACM 2008, ISBN 978-1-59593-994-4
Keynote
- Charlotte Cole:
The world's longest street: how Sesame Street is working to meet a diversity of children's needs across the globe. 1
Research, design, development: bridging the gap
- Edith Ackermann:
Toys to fall for or live with? 2 - Kathleen Alfano:
What works, what doesn't, and/or how to make it work? 3 - Erik Strommen:
Testing interfaces that do not exist. 4 - Scott Traylor:
Rethinking product research when time is on your side, but funds are not! 5
Screen cultures
- James Paul Gee:
What's a screen mean in a video game? 6 - Dan Anderson:
Dan Anderson - University of Massachusetts, Amherst. 7 - Bill Shribman:
Thinking inside the box: tales from the trenches. 8 - Lisa Guernsey:
Screen cultures: cross-pollination between videogame and television research. 9
Doctoral consortium
- Timothy Charoenying:
Accountable game designs for classroom learning. 1-5 - Shaundra Bryant Daily, Karen Brennan:
Utilizing technology to support the development of empathy. 5-8 - Irene Karaguilla Ficheman, Roseli de Deus Lopes:
Digital learning ecosystems: authoring, collaboration, immersion and mobility. 9-12 - Sylvie Girard, Hilary Johnson:
Designing and evaluating affective open-learner modeling tutors. 13-16 - Bart Hengeveld, Riny Voort, Caroline Hummels, Kees C. J. Overbeeke, Jan de Moor, Hans van Balkom:
LinguaBytes. 17-20 - Michael S. Horn:
Tangible computer programming for informal science learning. 21-24 - Amon Millner:
Supporting children as they program to make physical and virtual objects interact. 25-28 - Marjo Virnes:
Robotics in special needs education. 29-32 - Svetlana Yarosh:
Supporting parent-child interaction in divorced families. 33-36
Designing for children with special needs
- Emilia I. Barakova, Jan Gillesen, Loe M. G. Feijs:
Use of goals and dramatic elements in behavioral training of children with ASD. 37-40 - Christelle Bozelle, Mireille Bétrancourt, Marielle Deriaz, Marco Pelizzone:
Evaluation of technology acceptance of a computer rehabilitation tool. 41-44 - Gianluca De Leo, Gondy Leroy:
Smartphones to facilitate communication and improve social skills of children with severe autism spectrum disorder: special education teachers as proxies. 45-48 - David Feil-Seifer, Maja J. Mataric:
Robot-assisted therapy for children with autism spectrum disorders. 49-52 - Stephen Fickas, McKay Moore Sohlberg, Jason Prideaux:
TREK: transportation research, education, and knowledge. 53-56 - Daniel Gillette:
Developing a multi-user virtual environment for adolescent psychotherapy. 57-60 - Mona Leigh Guha, Allison Druin, Jerry Alan Fails:
Designing with and for children with special needs: an inclusionary model. 61-64 - Gillian R. Hayes, Donald J. Patterson, Mohamad Monibi, Samuel J. Kaufman:
Interactive and intelligent visual communication systems. 65-68 - Anthony J. Hornof:
Working with children with severe motor impairments as design partners. 69-72 - Felicia Hurewitz, Katharine Beals:
A role for grammar in autism CAIs. 73-76 - Rana El Kaliouby, Matthew S. Goodwin:
iSET: interactive social-emotional toolkit for autism spectrum disorder. 77-80 - Julia Merryman, Andrea Tartaro, Miri Arie, Justine Cassell:
Designing virtual peers for assessment and intervention for children with autism. 81-84 - Carla Schmidt, Matthew Schmidt:
Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders. 85-88 - Tracy L. Westeyn, Julie A. Kientz, Thad Starner, Gregory D. Abowd:
Designing toys with automatic play characterization for supporting the assessment of a child's development. 89-92
Marginalized young people
- Françoise Decortis, Laura Lentini:
Semiotics artifacts, space and community: a case study on pinholes. 93-96 - Nicoletta Di Blas, Caterina Poggi:
Can ICT support inclusion?: evidence from multi-user edutainment experiences based on 3D worlds. 97-100 - Franca Garzotto, Heidi Schelhowe:
Marginalized young people: inclusion through ICT. 101-104
Posters
- Siobhán Dervan, Tony Hall, Sarah Knight:
Interaction design for kid's technology-enhanced environmental education. 105-108 - Matthew S. Goodwin, Stephen S. Intille, Wayne F. Velicer, June Groden:
Sensor-enabled detection of stereotypical motor movements in persons with autism spectrum disorder. 109-112 - Toshitaka Ito, Tuan Ngoc Nguyen, Masanori Sugimoto:
A storytelling support system using robots and handheld projectors. 113-116 - Panos Markopoulos, Yvo Verschoor, Wijnand A. IJsselsteijn, Boris E. R. de Ruyter:
Testing interactive products with the robot intervention method. 117-120 - Mohamad Monibi, Gillian R. Hayes:
Mocotos: mobile communications tools for children with special needs. 121-124 - Heloisa Moura, Dale Fahnstrom, Greg Prygrocki, T. J. McLeish:
Designing ThinkeringSpaces. 125-128 - Elia J. Nelson, Nathan G. Freier:
Push-me, pull-me: describing and designing technologies for varying degrees of reflection and invention. 129-132 - Brandon Paulson, Brian Eoff, Aaron Wolin, Joshua Johnston, Tracy Hammond:
Sketch-based educational games: "drawing" kids away from traditional interfaces. 133-136 - Kylie A. Peppler, Yasmin B. Kafai:
Youth as media art designers: workshops for creative coding. 137-140 - Milena Reichel, Heidi Schelhowe:
Living labs: driving innovation through civic involvement. 141-144 - Joanne Riekhoff, Panos Markopoulos:
Sampling young children's experiences with cultural probes. 145-148 - Renata Yumi Shimabukuro:
Designing an interactive spoken help application for preschool children. 149-152 - Maria João Silva, Bruno Pestana, João Correia Lopes:
Using a mobile phone and a geobrowser to create multisensory geographic information. 153-156 - Andrew Cyrus Smith:
Handcrafted physical syntax elements for illetterate children: initial concepts. 157-160 - Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka, Toshihiro Hayashi, Masahiko Yano:
KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation. 161-164 - Wilkey Wong, Ximena Uribe-Zarain, Roberta Golinkoff, Kelly Fisher, Kathy Hirsh-Pasek:
Parents' views of the benefits claimed in educational toy advertising. 165-168
Demos
- Nicholas Noack, Silvia Lindtner, Josef Nguyen, Gillian R. Hayes:
LoRy: a locative story game to encourage playful and social learning. 169-170 - Peter Ohring:
Web-based multi-player games to encourage flexibility and social interaction in high-functioning children with autism spectrum disorder. 171-172 - Jay S. Silver:
Camera for the invisible. 173-174 - Carolyn Staudt, Andrew Zucker, Ed Hazzard, Cynthia McIntyre, Sam Fentress:
Universal design for learning in science: more than multiple representations. 175-177
Papers
- Alissa Nicole Antle, Milena Droumeva, Greg J. Corness:
Playing with the sound maker: do embodied metaphors help children learn? 178-185 - Franca Garzotto:
Broadening children's involvement as design partners: from technology to "experience". 186-193 - Michael S. Horn, Erin Treacy Solovey, Robert J. K. Jacob:
Tangible programming and informal science learning: making TUIs work for museums. 194-201 - Juan Pablo Hourcade, Keith B. Perry, Aditya Sharma:
PointAssist: helping four year olds point with ease. 202-209 - Kevin Huang, Jesse Smith, Kimberly Spreen, Mary Frances Jones:
Breaking the sound barrier: designing an interactive tool for language acquisition in preschool deaf children. 210-216 - Eva-Sophie Katterfeldt, Heidi Schelhowe:
A modelling tool to support children making their ideas work. 218-225 - K. K. Lamberty:
Creating mathematical artifacts: extending children's engagement with math beyond the classroom. 226-233 - Peter Malcolm, Tom Moher, Darshan Bhatt, Brian Uphoff, Brenda López Silva:
Embodying scientific concepts in the physical space of the classroom. 234-241 - Florian Scharf, Thomas Winkler, Michael Herczeg:
Tangicons: algorithmic reasoning in a collaborative game for children in kindergarten and first class. 242-249 - James Keng Soon Teh, Adrian David Cheok, Roshan Lalintha Peiris, Yongsoon Choi, Vuong Thuong, Sha Lai:
Huggy Pajama: a mobile parent and child hugging communication system. 250-257 - Janienke Sturm, Tilde Bekker, Bas Groenendaal, Rik Wesselink, Berry Eggen:
Key issues for the successful design of an intelligent, interactive playground. 258-265 - Binh Thang, Wouter Sluis-Thiescheffer, Tilde Bekker, Berry Eggen, Arnold P. O. S. Vermeeren, Huib de Ridder:
Comparing the creativity of children's design solutions based on expert assessment. 266-273 - Marjo Virnes, Erkki Sutinen, Eija Kärnä-Lin:
How children's individual needs challenge the design of educational robotics. 274-281 - Michael Philetus Weller, Ellen Yi-Luen Do, Mark D. Gross:
Escape machine: teaching computational thinking with a tangible state machine game. 282-289
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