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Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders

Published: 11 June 2008 Publication History

Abstract

In this paper we will discuss the unique possibilities of using three-dimensional virtual environments as an educational tool for individuals with Autism Spectrum Disorders (ASD). This paper will focus primarily on nonacademic skills such as social skills.

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Cited By

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  • (2023)Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods StudyJMIR Serious Games10.2196/5171911(e51719)Online publication date: 8-Dec-2023
  • (2023)FaceMeInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103032175:COnline publication date: 1-Jul-2023
  • (2023)Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and DevelopmentJournal of Formative Design in Learning10.1007/s41686-023-00077-57:1(27-45)Online publication date: 18-May-2023
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    cover image ACM Other conferences
    IDC '08: Proceedings of the 7th international conference on Interaction design and children
    June 2008
    289 pages
    ISBN:9781595939944
    DOI:10.1145/1463689
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 11 June 2008

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    Author Tags

    1. autism spectrum disorders
    2. social skills instruction
    3. virtual environments

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    Cited By

    View all
    • (2023)Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods StudyJMIR Serious Games10.2196/5171911(e51719)Online publication date: 8-Dec-2023
    • (2023)FaceMeInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103032175:COnline publication date: 1-Jul-2023
    • (2023)Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and DevelopmentJournal of Formative Design in Learning10.1007/s41686-023-00077-57:1(27-45)Online publication date: 18-May-2023
    • (2023)Technology Laboratories for Learners with Autism Spectrum Disorder (ASD)Learning, Design, and Technology10.1007/978-3-319-17461-7_46(2859-2877)Online publication date: 15-Oct-2023
    • (2022)Virtual Reality as a solution for Children with Autism Spectrum Disorders: a state of the art systematic reviewProceedings of the 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion10.1145/3563137.3563171(214-221)Online publication date: 31-Aug-2022
    • (2021)Virtual voice assistant applications improved expressive verbal abilities and social interactions in children with autism spectrum disorder: a Single-Subject experimental studyInternational Journal of Developmental Disabilities10.1080/20473869.2021.197759669:4(555-567)Online publication date: 20-Sep-2021
    • (2021)Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with AutismDesign, User Experience, and Usability: Design for Diversity, Well-being, and Social Development10.1007/978-3-030-78224-5_23(333-342)Online publication date: 3-Jul-2021
    • (2020)Virtual Reality–Based Social Skills Training for Children With Autism Spectrum DisorderJournal of Special Education Technology10.1177/016264342094560337:1(49-62)Online publication date: 15-Sep-2020
    • (2020)Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental DisordersSerious Games10.1007/978-3-030-61814-8_4(49-65)Online publication date: 28-Oct-2020
    • (2018)Effects of a Robot Peer on the Acquisition and Observational Learning of Sight Words in Young Adults With Autism Spectrum DisorderJournal of Special Education Technology10.1177/016264341877850633:4(284-296)Online publication date: 31-May-2018
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