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Youth as media art designers: workshops for creative coding

Published: 11 June 2008 Publication History

Abstract

We describe our efforts to bring media arts into design work with the goals to introduce new expressive forms in programming to urban youth. We're presenting the findings from a series of workshop organized together with professional media artists that focused on immersion, interaction, color and perspective using Scratch, a media-rich programming environment. Our findings illustrate that a focused introduction of these features can be easily accomplished and help young designers to become more sophisticated in their creative expression. In the discussion we outline suggestions for activity and theme designs for future workshops.

References

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Cuthbertson, A., Hatton, s., Minyard, G., Piver, H., Todd, C., & Birchfield, D. (2007). Mediated education in a creative arts context: Research and practice at Whittier Elementary School. In IDC 2007 Proceedings (pp. 65--72). Aalborg, Denmark.
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Druin, A. (1999) (Eds.). The design of children's technology. San Francisco, CA: Morgan Kaufman Publishers.
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Eisenberg, M. and Nishioka, A. (1994). HyperGami: A Computational System for Creating Decorated Paper Constructions. Published in the Proceedings of Second International Meeting of Origami Science and Scientific Origami. Otsu, Shiga, Japan.
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Paul, C. (2003). Digital Art. New York, NY: Thames & Hudson.
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Peppler, K. & Kafai, Y. (2007). From SuperGoo to Scratch: Exploring creative digital media production in informal learning. Learning, Media, and Technology, 32(2), 149--166.
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Reas, C. (2006b). Processing: programming for the media arts. AI & Society, 20(4), 526--538.
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Resnick, M., Kafai, Y., & Maeda, J. (2003). ITR: A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers. Proposal {funded} to the National Science Foundation, Washington, DC.
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Resnick, M., Rusk, N., & Cooke, S. (1998). Computer Clubhouse: Technological fluency in the inner city. In D. Schon, B. Sanyal and W. Mitchell (Eds.), High technology and low-income communities. Cambridge, MA: MIT Press.
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Cited By

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  • (2015)Learner-Centered Design of Computing Education: Research on Computing for EveryoneSynthesis Lectures on Human-Centered Informatics10.2200/S00684ED1V01Y201511HCI0338:6(1-165)Online publication date: 30-Nov-2015
  • (2011)Art and technology for young creatorsProceedings of the 10th international conference on Entertainment Computing10.1007/978-3-642-24500-8_22(210-221)Online publication date: 5-Oct-2011

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    cover image ACM Other conferences
    IDC '08: Proceedings of the 7th international conference on Interaction design and children
    June 2008
    289 pages
    ISBN:9781595939944
    DOI:10.1145/1463689
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 11 June 2008

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    Author Tags

    1. children designers
    2. community technology
    3. creativity
    4. media arts
    5. programming

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    • (2015)Learner-Centered Design of Computing Education: Research on Computing for EveryoneSynthesis Lectures on Human-Centered Informatics10.2200/S00684ED1V01Y201511HCI0338:6(1-165)Online publication date: 30-Nov-2015
    • (2011)Art and technology for young creatorsProceedings of the 10th international conference on Entertainment Computing10.1007/978-3-642-24500-8_22(210-221)Online publication date: 5-Oct-2011

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