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Pokazywanie postów oznaczonych etykietą 16th century. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą 16th century. Pokaż wszystkie posty

31 października 2024

Villa sullo Stagno di Como, 1505.

Every year, we hold a game showcasing our Italian Wars collections. Sunday is ideal for this, as setting up an army can be time-consuming. This time, I decided to incorporate my small collection of fifteenth-century armies, which I had never used on the table before, despite having them for quite some time. We played using the Pike and Shotte rules.




SCENARIO: Michael Schneider
UMPIRING
Michael Schneider
SCENERYMichael Schneider, Bartek Żynda, SESWC
FIGURES & MODELSMichael Schneider, Bartek Żynda


1. Forces.



FRANCE
(Michael)

The King Of France

French Infantry Brigade

1 x Pike Block
1 x Crossbows with Pavises
1 x Light Gun

1st Swiss Infantry Brigade

1 x Pike Block
1 x Halberdiers
1 x Double Handed Swords
2 x Arquebusiers
1 x Light Gun

2nd Swiss Infantry Brigade

1 x Pike Block (large)
2 x Arquebusiers
1 x Light Gun

Italian Infantry Brigade

1 x Pike Block
1 x Double Handed Swords
1 x Light Infantry

1st French Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry
1 x Light Gun

2nd French Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry
1 x Light Gun

Italian Cavalry Brigade

1 x Men-At-Arms
2 x Light Cavalry









HOLY ROMAN EMPIRE
(Bartek, Tim)

Holy Roman Emperor 

2 x Heavy Guns
3 x Bowmen

1st Infantry Brigade

1 x Pike Block (Large)
1 x Double Handed Swords
2 x Arquebusiers
1 x Medium Gun

2nd Infantry Brigade

1 x Pike Block
1 x Double Handed Swords
2 x Arquebusiers
1 x Medium Gun

3rd Infantry Brigade

1 x Pike Block
1 x Double Handed Swords
1 x Spanish Light Infantry
1 x Arquebusiers

1st Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry
1 x Light Gun

2nd Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry

 








2. The Game.

It began quite passively. I positioned a large pike block to cover our right flank, anticipating an attack from the Italians. However, they seemed reluctant to engage. They pretended to launch an attack but then retreated. As a result, my centre was able to operate with much greater freedom.






In the centre of the battlefield, an artillery duel first erupted, followed by a series of hand-to-hand combat encounters. Eventually, the pike blocks joined the fray, where the Germans began to dominate, slowly overpowering the French and Swiss forces. After some time, the French centre was completely overwhelmed. Feeling confident, the Germans sent units that had been stationed in the camp to support the remaining imperial troops still engaged in battle.














Eventually, the Italians advanced, but they encountered my large pike block. After a prolonged fight, the Italians were defeated and forced to retreat. The battle was nearly won.








The most interesting events occurred on our left flank, where the main cavalry forces of both sides engaged in battle. Our primary concern was, of course, the French gendarmes. The German cavalry struggled against them, but they were not entirely without hope. Tim started off bravely, charging the French with half of his cavalry. He won the first clash with the gendarmes, but in the second round of fighting, he was forced to retreat. Unfortunately, he didn't activate the second cavalry brigade to support the initial attack. Both sides regrouped for another charge and this time the French dominated the Germans. Ultimately, after suffering several losses, the Germans had to retreat to their original positions and regroup. Fortunately for them, the battle had already been decided, and further attacks were deemed unnecessary. The French then ordered a general retreat.















It was nice to see our Italian Wars collection displayed on the table. This time, none of our guns exploded, which had been a common occurrence in our previous games. The French cavalry once again demonstrated itself to be an indestructible unit. Additionally, we built a fairly large table for the game, and interestingly, one-fifth of it was not used at all. At least we had no complaints about lacking space to manoeuvre our larger units. The next game will probably take place next year, possibly with more units. We'll see how it goes.





3. Links.

MICHAEL:

https://meneken.blogspot.com/2024/10/1505-fictionale-battle-at-road-to-villa.html

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720321612101

14 października 2024

Galleys & Galleons.

Before my holiday, Campbell revealed his long-hidden project: an early galleons and galleys set called Galleons & Galleys. After my return, I asked him to allow me to familiarize myself with the rules. Last Thursday, we managed to play two games. The rules turned out to be very easy to learn and use. Best of all, they are also very adaptable, allowing you to change a rule to better suit historical realities, for example, if it doesn't suit you. In a word, only advantages.



SCENARIO: Campbell Hardie
UMPIRING
Campbell Hardie
SCENERYSESWC
FIGURES & MODELSCampbell Hardie
1. Catholic League vs British League.1.1. Forces.


CATHOLIC LEAGUE
(Alasdair, Bartek)

SAN MARTIN (Spain)
SAN INES (Spain)
SAO FILIPE (Portugal)
ZUNIGA (Venice)





BRITISH LEAGUE
(Campbell, David, Michael)

ARK ROYAL (England)
REVENGE (England)
HODGE (Scotland)
GREAT HARRY (Scotland)





1.2. The game.

In our first game, two leagues clashed: the Catholic and the British. Alasdair commanded Spanish ships, and I commanded Portuguese and Venetian ships. On the other side, Campbell commanded Scottish ships, and David and Michael commanded English ships. Right from the start, my ships got too far ahead and, despite my best efforts, they were unable to return to the battlefield before it was decided. They only fired a few inaccurate salvos and then headed off into the unknown. Alasdair, who was lagging behind, found himself in the middle of the fight. Scottish ships attacked him. The Spanish ships, better armed and better equipped, were no match for the Scots. There was an artillery fight, then a ramming, and finally a boarding. The Spanish were superior in all three elements. Eventually, one of the Scottish ships withdrew mangled and the other was captured by the Spanish. Then the English joined the fight. They fired on the Spanish ship, which started to burn. The attempt to extinguish the fire ended in failure and the Spaniard was blown up, while the captured Scottish ship caught fire and also sank. In this situation, the remaining Spanish ship withdrew from the fight. It was a draw.










2. Galleons against the galleys.2.1. Forces.


GALLEONS
(Alasdair, Bartek)

ARK ROYAL (England)
REVANGE (Endland)




GALLEYS
(Campbell, David, Michael)

CAPITANA (Spain)
SAN LORENZO (Spain)
ZUNIGA (Venetia)




2.2. The game.

In our second game, the galleons clashed with the galleys. Once again, Campbell moved his ship forward strongly and once again, his ship was heavily fired upon by Alasdair's ship, causing it to sink. Just when we were expecting an easy victory, a series of unfortunate events occurred. First, my ship unsuccessfully fired upon Michael's ship, which then rammed my ship, causing significant damage. In a short hand-to-hand fight, Michael's crew captured my ship. Alasdair, who was performing a long return manoeuvre, couldn't support me in the fight. When he returned, he managed to fire upon the captured ship and sink it, but then he withdrew from the fight again. It ended in another draw.







3. Links

SESWC (Campbell):

https://www.facebook.com/Seswc.co.uk/posts/944036311087034

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720321219859