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Search Results (199)

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24 pages, 2096 KiB  
Article
Human Activity Recognition Using Graph Structures and Deep Neural Networks
by Abed Al Raoof K. Bsoul
Computers 2025, 14(1), 9; https://doi.org/10.3390/computers14010009 - 30 Dec 2024
Viewed by 278
Abstract
Human activity recognition (HAR) systems are essential in healthcare, surveillance, and sports analytics, enabling automated movement analysis. This research presents a novel HAR system combining graph structures with deep neural networks to capture both spatial and temporal patterns in activities. While CNN-based models [...] Read more.
Human activity recognition (HAR) systems are essential in healthcare, surveillance, and sports analytics, enabling automated movement analysis. This research presents a novel HAR system combining graph structures with deep neural networks to capture both spatial and temporal patterns in activities. While CNN-based models excel at spatial feature extraction, they struggle with temporal dynamics, limiting their ability to classify complex actions. To address this, we applied the Firefly Optimization Algorithm to fine-tune the hyperparameters of both the graph-based model and a CNN baseline for comparison. The optimized graph-based system, evaluated on the UCF101 and Kinetics-400 datasets, achieved 88.9% accuracy with balanced precision, recall, and F1-scores, outperforming the baseline. It demonstrated robustness across diverse activities, including sports, household routines, and musical performances. This study highlights the potential of graph-based HAR systems for real-world applications, with future work focused on multi-modal data integration and improved handling of occlusions to enhance adaptability and performance. Full article
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<p>System architecture of the proposed methodology.</p>
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<p>Temporal evolution of right wrist and nose coordinates during a waving motion.</p>
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<p>Heatmap of average relative velocities between joint pairs during right-hand waving motion.</p>
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<p>Architecture of the CNN model.</p>
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<p>Training and validation accuracy before and after optimization.</p>
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<p>Overall performance of the system and by action category.</p>
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<p>Results of the optimized graph-based model and baseline CNN model.</p>
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36 pages, 1312 KiB  
Article
Leveraging SNS Data for E-Sports Recommendation: Analyzing Popularity and User Satisfaction Metrics
by Yuanyuan Wang
Electronics 2025, 14(1), 94; https://doi.org/10.3390/electronics14010094 - 29 Dec 2024
Viewed by 400
Abstract
The rapid rise of social media and widespread Internet access have contributed significantly to the global popularity of e-sports. However, while popular e-sports attract considerable attention, niche e-sports remain underexplored, limiting user discovery and engagement. This paper proposes a Twitter-based recommendation system that [...] Read more.
The rapid rise of social media and widespread Internet access have contributed significantly to the global popularity of e-sports. However, while popular e-sports attract considerable attention, niche e-sports remain underexplored, limiting user discovery and engagement. This paper proposes a Twitter-based recommendation system that uses advanced data management and processing techniques to address the challenge of identifying and recommending both popular and niche e-sports. The system analyzes social media metadata, including user IDs, followers, followees, engagements, and impressions, to calculate two critical metrics: popularity and satisfaction. Based on the combination of these metrics, the system calculates overall scores for each e-sports and generates two distinct rankings: one for popular and another for niche e-sports. The proposed system reflects the application of data-driven methodologies and social network analysis in creating recommendations that meet diverse user preferences, highlighting the relevance of data processing technologies in personalized content delivery. Experimental evaluations, using a dataset derived from Twitter hashtags (#) representing 30 target e-sports in 2022, demonstrate the system’s effectiveness in capturing the emerging dynamics in e-sports and providing actionable insights for diverse user preferences. This study highlights the potential of SNS-based technologies to advance data processing, analysis, and application within the e-sports ecosystem. Full article
(This article belongs to the Special Issue Future Technologies for Data Management, Processing and Application)
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<p>Two types of e-sports can be classified based on popularity and satisfaction metrics.</p>
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<p>Categorization of metadata collected from tweets for calculating popularity and satisfaction metrics.</p>
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<p>Survey results for popular e-sports ranking: (<b>a</b>) <math display="inline"><semantics> <mrow> <mi>Q</mi> <mn>1</mn> </mrow> </semantics></math>: overall satisfaction levels for popular e-sports ranking, (<b>b</b>) <math display="inline"><semantics> <mrow> <mi>Q</mi> <mn>2</mn> </mrow> </semantics></math>: interest in ranked popular e-sports, (<b>c</b>) <math display="inline"><semantics> <mrow> <mi>Q</mi> <mn>3</mn> </mrow> </semantics></math>: popular e-sports ranking alignment with user preferences, and (<b>d</b>) correlation between interest and satisfaction levels.</p>
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<p>Regional preferences for popular e-sports ranking: Japan vs. China.</p>
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<p>Survey results for niche e-sports ranking: (<b>a</b>) <math display="inline"><semantics> <mrow> <mi>Q</mi> <mn>5</mn> </mrow> </semantics></math>: overall satisfaction levels for niche e-sports ranking, (<b>b</b>) <math display="inline"><semantics> <mrow> <mi>Q</mi> <mn>6</mn> </mrow> </semantics></math>: interest in ranked niche e-sports, (<b>c</b>) <math display="inline"><semantics> <mrow> <mi>Q</mi> <mn>7</mn> </mrow> </semantics></math>: discovery of niche e-sports in ranking, and (<b>d</b>) correlation between interest and satisfaction levels.</p>
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<p>Regional preferences for niche e-sports ranking: Japan vs. China.</p>
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<p>Survey results for overall feedback: (<b>a</b>) <math display="inline"><semantics> <mrow> <mi>Q</mi> <mn>9</mn> </mrow> </semantics></math>: overall satisfaction levels; (<b>b</b>) <math display="inline"><semantics> <mrow> <mi>Q</mi> <mn>10</mn> </mrow> </semantics></math>: improvement suggestions.</p>
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<p>Regional differences in satisfaction levels and improvement suggestions: Japan vs. China.</p>
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11 pages, 281 KiB  
Article
Prevalence of Urinary Incontinence in Female Professional Soccer Players by Category and Specific Position: A Comparative Study with a Control Group
by Julia M. Sebastian-Rico, María Jesús Muñoz-Fernández, Luis Manuel Martínez-Aranda, África Calvo-Lluch and Manuel Ortega-Becerra
Healthcare 2024, 12(23), 2478; https://doi.org/10.3390/healthcare12232478 - 7 Dec 2024
Viewed by 780
Abstract
Background/Objectives: Urinary incontinence (UI) significantly impacts quality of life, with varying prevalence in women depending on factors such as age, childbirth, and type of sport practiced. This study compared the prevalence, types, and severity of urinary incontinence (UI) between professional female soccer players [...] Read more.
Background/Objectives: Urinary incontinence (UI) significantly impacts quality of life, with varying prevalence in women depending on factors such as age, childbirth, and type of sport practiced. This study compared the prevalence, types, and severity of urinary incontinence (UI) between professional female soccer players and sedentary students, analyzing its relation to playing position and competitive level. Methods: A descriptive, observational, and analytical cross-sectional study was conducted, assessing the prevalence, severity, and types of UI among 235 nulliparous professional female soccer players (experimental group, EG) and 252 sedentary female students (control group, CG). Data were collected using the short version of the International Consultation on Incontinence Questionnaire (ICIQ-SF). Statistical analyses included Fisher’s exact test to compare prevalence rates. Results: The findings revealed that 35% of soccer players and 31% of sedentary students reported experiencing UI. Stress urinary incontinence (SUI) was the most prevalent type in both groups, affecting 26% of soccer players and 14% of sedentary students, while mixed UI was more frequent among sedentary women (17%) (p < 0.05). No significant differences were observed in UI prevalence based on playing position or competitive level (p ≥ 0.05). However, female soccer players exhibited a significantly higher prevalence of UI during physical exertion or exercise compared to the control group (p ≤ 0.001), suggesting that high-impact sports may contribute to pelvic floor dysfunction. Additionally, 23.8% of soccer players reported mild-to-moderate UI severity. Conclusion: Female soccer players showed higher UI prevalence during exercise, underscoring the need for targeted interventions like pelvic floor training. Full article
18 pages, 1694 KiB  
Review
Esports Training, Periodization, and Software—A Scoping Review
by Andrzej Białecki, Bartłomiej Michalak and Jan Gajewski
Appl. Sci. 2024, 14(22), 10354; https://doi.org/10.3390/app142210354 - 11 Nov 2024
Viewed by 1082
Abstract
Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools, developed over years of research in sports sciences and informatics. Our [...] Read more.
Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools, developed over years of research in sports sciences and informatics. Our goal for this work is to review the available literature in esports research, focusing on sports sciences (training, periodization, planning, and career stages) and software (training tools, visualization, analytics, and feedback systems). To verify the existing sources, we applied the framework of a scoping review to address the search from multiple scientific databases with further local processing. We conclude that the current research on esports has mainly focused on describing and modeling performance metrics that span over multiple fragmented research areas (psychology, nutrition, informatics). However, these building blocks have not been assembled into a well-functioning theory of performance in esports by, e.g., providing exercise regimes or methods of periodization for esports. Full article
(This article belongs to the Special Issue Advances in Sport and Biomechanics—Diagnostic and Treatment)
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<p>Scoping review article processing.</p>
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<p>Year of publication histogram.</p>
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<p>Number of authors histogram.</p>
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<p>Training model, “prognosis, program, plan”, adapted from [<a href="#B9-applsci-14-10354" class="html-bibr">9</a>].</p>
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<p>Compositional structure of sports.</p>
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<p>Model system of training in esports, partially adapted from [<a href="#B9-applsci-14-10354" class="html-bibr">9</a>]. Game logos attached for illustrative purposes.</p>
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<p>Model of an execution environment. Adapted from popular reinforcement learning explanatory diagrams.</p>
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20 pages, 30913 KiB  
Article
Rockfall Mapping and Monitoring Across the Kalymnos Sport Rock Climbing Sites, Based on Ultra-High-Resolution Remote Sensing Data and Integrated Simulations
by Emmanuel Vassilakis, Aliki Konsolaki, Konstantinos Soukis, Sofia Laskari, Evelina Kotsi, John Lialiaris and Efthymios Lekkas
Land 2024, 13(11), 1873; https://doi.org/10.3390/land13111873 - 9 Nov 2024
Viewed by 621
Abstract
This manuscript presents a multidisciplinary study that proposes a methodology for delineating and categorizing vulnerability at rockfall risk areas to avoid human injuries and infrastructure damage caused by rockfalls. The presented workflow includes (i) classical geological mapping, (ii) the interpretation of high-resolution satellite [...] Read more.
This manuscript presents a multidisciplinary study that proposes a methodology for delineating and categorizing vulnerability at rockfall risk areas to avoid human injuries and infrastructure damage caused by rockfalls. The presented workflow includes (i) classical geological mapping, (ii) the interpretation of high-resolution satellite data for observing the spatial distribution of fallen boulders, (iii) analytical hierarchy processing of spatial information within a Geographical Information System (GIS) platform, (iv) close-range remote sensing campaigns with Unmanned Aerial Systems (UASs), and (v) integrated simulation of rockfall events. This methodology was applied to Kalymnos Island, which belongs to the Dodecanese Islands complex of the southeastern Aegean Sea in Greece. It is characterized by unique geomorphological features, including extensive vertical limestone cliffs that span the island. These cliffs make it one of the world’s most densely concentrated areas for sport climbing. The results highlighted the areas that the local authorities need to focus on and suggested measures for increasing the safety of climbers and infrastructure. Full article
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<p>Index map of Kalymnos Island location (yellow rectangle) within the Aegean Sea.</p>
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<p>WorldView-3 imagery was used as a base map for locating boulders that were dispatched from the rock basement (<b>a</b>). More than 7500 boulders (yellow circles) were added to a geo-database during the interpretation stage. Three areas are presented magnified as example insets, in which 145 (<b>b</b>), 202 (<b>c</b>), and 151 (<b>d</b>) boulders larger than 3 × 3 m have been identified.</p>
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<p>The high-resolution (2 m) DTM was processed (<b>a</b>) and a hillshade (<b>b</b>) was created, providing detailed information for the morphology of the island.</p>
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<p>Simplified geological map of Kalymnos Island (modified from [<a href="#B48-land-13-01873" class="html-bibr">48</a>,<a href="#B50-land-13-01873" class="html-bibr">50</a>]. Post-Alpine sediments: alluvial deposits (1), recent debris (2), scree, rockfalls, and boulders (3), Neogene marine conglomerates and sandstone beds (4), quaternary volcano-sedimentary tuffs (5). Alpine basement: late-Triassic dolomites (6a) and late-Triassic–Cretaceous limestones (6) of Marina Cover Unit, Undifferentiated Marina Basement and Kefala Units (7). Fault (8). Detachment (9).</p>
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<p>The most significant lithologies contributing to the steep geomorphology and hosting the climbing routes. (<b>a</b>) Upper stratigraphic section of the Marina cover Unit. Late-Jurassic–early-Cretaceous dark cherty limestone overlain unconformably by white to light grey massive late-Cretaceous limestone. (<b>b</b>) View of the climbing routes at the northern side of Arginonta Bay and the lower stratigraphic section of the Marina cover Unit. The smooth topography of the underlying dolomite (Dol) makes a stark contrast with the subvertical cliffs of the late Triassic limestone (Cal). (<b>c</b>) Late Permian fossils of Fusulinidae sp. (black arrow) in the white Permian marble of Kefala Unit. (<b>d</b>) View of the Detachment surface at northwest Kalymnos (red dashed line). The foliated cataclasite marks the south-dipping low-angle normal fault at the base of the Marina Cover Triassic limestone. (<b>e</b>) Garnet-mica schist of the Marina Basement Unit (black arrows pointing to garnet grains—Grt).</p>
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<p>Land cover map modified from Corine 2020 dataset.</p>
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<p>Flowchart describing the use of collected data within the proposed methodology.</p>
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<p>The classification of the main layers regarding their potential to contribute to rockfall risk. (<b>a</b>) Human infrastructure, (<b>b</b>) main road network, (<b>c</b>) boulder density, (<b>d</b>) slope angle, (<b>e</b>) lithology, and (<b>f</b>) fault proximity.</p>
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<p>Vulnerability map for the island of Kalymnos regarding the rockfall risk. Red and orange colors define the “Very High” and “High” risk areas. The field validation showed an impressive relationship with reality. Note the photograph locations and angles of <a href="#land-13-01873-f010" class="html-fig">Figure 10</a>. The black rectangles show the coverage of a detailed study with close-range remote sensing using UAS (see <a href="#land-13-01873-t002" class="html-table">Table 2</a>), whilst black dots represent the sport climbing sites.</p>
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<p>Aspects of the most characteristic “Very High” rockfall risk areas as they have been spatially calculated through vulnerability map generation (see <a href="#land-13-01873-f009" class="html-fig">Figure 9</a> for locations). (<b>a</b>) Subvertical cliff and large boulders uphill from the residences. (<b>b</b>) Large boulders are hanging over residences, with some already situated among them. (<b>c</b>) Closer look of numerous large boulders among residences. (<b>d</b>) A top-down view from the cliff reveals fallen boulders scattered down the slope, some tumbling toward the residences below, appearing dangerously close to impact. (<b>e</b>) View of the limestone bedrock collapse showing freshly fallen boulders breaking away from the cliff face. (<b>f</b>) Loose boulders slide down near residence. (<b>g</b>) Fallen boulders uphill the Holy Trinity monastery (south Kalymnos). (<b>h</b>) Steep cliff and poor measures right next to the edge of the town.</p>
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<p>The areas of interest were captured using different methods, depending on the complications of the earth’s surface. (<b>a</b>) Multi-oriented image data acquisition method, in which the area of interest needs to be captured from four directions. (<b>b</b>) Double-grid flightpath method, with images acquired from two oblique directions normal to each other.</p>
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<p>(<b>a</b>) Distribution of the proposed “first priority” safety measures. Barrier locations are yellow, while mesh nets are orange. (<b>b</b>) The inset shows an example of numerous rockfall simulations, which were performed at the climbing sites characterized as high-risk areas.</p>
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30 pages, 2719 KiB  
Article
Predicting Shot Accuracy in Badminton Using Quiet Eye Metrics and Neural Networks
by Samson Tan and Teik Toe Teoh
Appl. Sci. 2024, 14(21), 9906; https://doi.org/10.3390/app14219906 - 29 Oct 2024
Viewed by 1085
Abstract
This paper presents a novel approach to predicting shot accuracy in badminton by analyzing Quiet Eye (QE) metrics such as QE duration, fixation points, and gaze dynamics. We develop a neural network model that combines visual data from eye-tracking devices with biomechanical data [...] Read more.
This paper presents a novel approach to predicting shot accuracy in badminton by analyzing Quiet Eye (QE) metrics such as QE duration, fixation points, and gaze dynamics. We develop a neural network model that combines visual data from eye-tracking devices with biomechanical data such as body posture and shuttlecock trajectory. Our model is designed to predict shot accuracy, providing insights into the role of QE in performance. The study involved 30 badminton players of varying skill levels from the Chinese Swimming Club in Singapore. Using a combination of eye-tracking technology and motion capture systems, we collected data on QE metrics and biomechanical factors during a series of badminton shots for a total of 750. Key results include: (1) The neural network model achieved 85% accuracy in predicting shot outcomes, demonstrating the potential of integrating QE metrics with biomechanical data. (2) QE duration and onset were identified as the most significant predictors of shot accuracy, followed by racket speed and wrist angle at impact. (3) Elite players exhibited significantly longer QE durations (M = 289.5 ms) compared to intermediate (M = 213.7 ms) and novice players (M = 168.3 ms). (4) A strong positive correlation (r = 0.72) was found between QE duration and shot accuracy across all skill levels. These findings have important implications for badminton training and performance evaluation. The study suggests that QE-based training programs could significantly enhance players’ shot accuracy. Furthermore, the predictive model developed in this study offers a framework for real-time performance analysis and personalized training regimens in badminton. By bridging cognitive neuroscience and sports performance through advanced data analytics, this research paves the way for more sophisticated, individualized training approaches in badminton and potentially other fast-paced sports. Future research directions include exploring the temporal dynamics of QE during matches and developing real-time feedback systems based on QE metrics. Full article
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<p>Schematic diagram of the Neural Network Architecture developed in this study.</p>
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<p>Training and validation loss.</p>
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<p>ROC curve.</p>
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<p>SHAP summary plot.</p>
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<p>Learning curves.</p>
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<p>SHAP dependency plot for QE duration and racket speed.</p>
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<p>Scatter plot of QE duration vs. shot accuracy.</p>
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15 pages, 1020 KiB  
Article
Research on Safety Evaluation of Stadium Reconstruction Construction Based on Combination Weighting Extension Model
by Lixin Jia, Cheng Sun, Wenhao Lv and Wenlong Li
Appl. Sci. 2024, 14(20), 9575; https://doi.org/10.3390/app14209575 - 20 Oct 2024
Viewed by 936
Abstract
As an important carrier of sports services and the main force participating in the “short board” project of urban development, the renovation and upgrading of old stadiums have become an important trend for the sustainable development of venues in the context of urban [...] Read more.
As an important carrier of sports services and the main force participating in the “short board” project of urban development, the renovation and upgrading of old stadiums have become an important trend for the sustainable development of venues in the context of urban renewal, consumption upgrading, and national fitness. However, owing to the complexity of the transformation process, the probability of safety accidents continues to increase, posing a serious threat to national property security. In order to reasonably evaluate the safety of the stadium renovation construction process and reduce the incidence of accidents in the renovation project, this study proposed a safety evaluation model for the stadium renovation construction based on the combination weighting extension model. First, according to the 5M1E theory, 27 influencing factors were selected, a safety evaluation index system for stadium reconstruction construction was constructed, and the safety evaluation grade of the index was quantified. Second, based on the analytic hierarchy process (AHP) and improved entropy weight method, the combination weight of the index was determined, and a safety evaluation model was constructed using the matter–element extension theory. Finally, the established evaluation model was applied to the example of stadium renovation, and the construction safety level of the renovation project was obtained. The research results showed that the model has strong operability, and the evaluation results are reasonable and reliable, providing a new concept for the safety control of stadium reconstruction construction. Full article
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<p>Preferred indicator schematic diagram.</p>
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<p>Research on safety evaluation of stadium reconstruction construction.</p>
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<p>Combination weight determination flow chart.</p>
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<p>Reconstruction site of the project.</p>
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16 pages, 5772 KiB  
Article
Optimizing Football Formation Analysis via LSTM-Based Event Detection
by Benjamin Orr, Ephraim Pan and Dah-Jye Lee
Electronics 2024, 13(20), 4105; https://doi.org/10.3390/electronics13204105 - 18 Oct 2024
Viewed by 858
Abstract
The process of manually annotating sports footage is a demanding one. In American football alone, coaches spend thousands of hours reviewing and analyzing videos each season. We aim to automate this process by developing a system that generates comprehensive statistical reports from full-length [...] Read more.
The process of manually annotating sports footage is a demanding one. In American football alone, coaches spend thousands of hours reviewing and analyzing videos each season. We aim to automate this process by developing a system that generates comprehensive statistical reports from full-length football game videos. Having previously demonstrated the proof of concept for our system, here, we present optimizations to our preprocessing techniques along with an inventive method for multi-person event detection in sports videos. Employing a long short-term memory (LSTM)-based architecture to detect the snap in American football, we achieve an outstanding LSI (Levenshtein similarity index) of 0.9445, suggesting a normalized difference of less than 0.06 between predictions and ground truth labels. We also illustrate the utility of snap detection as a means of identifying the offensive players’ assuming of formation. Our results exhibit not only the success of our unique approach and underlying optimizations but also the potential for continued robustness as we pursue the development of our remaining system components. Full article
(This article belongs to the Special Issue Deep Learning for Computer Vision Application)
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<p>An abstract depiction of the work described in this paper. Part of a larger system, our pipeline takes a football game video clip as input and outputs the point in the clip where the offensive players are in formation.</p>
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<p>An example of the stark differences between our previous dataset [<a href="#B14-electronics-13-04105" class="html-bibr">14</a>] (<b>left</b>) and one of our new datasets (<b>right</b>). The previous dataset is a collection of images captured from the Madden 2020 video game. The new datasets were sourced from real-world game footage. The real-world data contain variations in weather, lighting, perspective, and image quality.</p>
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<p>An overview of our system pipeline. The input is a video clip of a football game. The locations of players and numbers are recognized using YOLOv8x models, and field lines are detected using traditional computer vision techniques. The lines and number locations are used to transform the player locations into bird’s-eye view and project them onto a virtual football field. The localized player locations are then input to our event detection model (LSTM), which detects when the players are in formation.</p>
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<p>A snapshot of the manual labeling process for our player recognition dataset. To ensure accurate player locations, we hand-labeled each image with the utmost attention to detail, focusing on tightly positioning bounding boxes around each player. This included players who were not 100% visible to the camera—a common occurrence in our dataset and other similar datasets. We completed our manual labeling using the makesense.ai object labeling tool [<a href="#B19-electronics-13-04105" class="html-bibr">19</a>].</p>
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<p>Examples of labels in our event detection dataset. The dataset consists of preprocessed sequences of player locations extracted from video clips. By visualizing five frames from a single sequence, we can clearly understand the labeling methodology. Player locations were used to assign a label to each frame, dividing the sequence into three distinct segments: <span class="html-italic">pre-snap</span> for frames before formation, <span class="html-italic">snap</span> for frames during formation and the snap, and <span class="html-italic">post-snap</span> for frames after formation breaks.</p>
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<p>A diagram of a single LSTM cell, based on [<a href="#B21-electronics-13-04105" class="html-bibr">21</a>]. Taking in a current input <math display="inline"><semantics> <msub> <mi>x</mi> <mi>t</mi> </msub> </semantics></math> and previous cell and hidden states <math display="inline"><semantics> <msub> <mi>c</mi> <mrow> <mi>t</mi> <mo>−</mo> <mn>1</mn> </mrow> </msub> </semantics></math> and <math display="inline"><semantics> <msub> <mi>h</mi> <mrow> <mi>t</mi> <mo>−</mo> <mn>1</mn> </mrow> </msub> </semantics></math>, the cell makes use of four layers of weights (comprising three gates) to learn what to forget, retain, and output at each time step. New cell and hidden states <math display="inline"><semantics> <msub> <mi>c</mi> <mi>t</mi> </msub> </semantics></math> and <math display="inline"><semantics> <msub> <mi>h</mi> <mi>t</mi> </msub> </semantics></math> are then passed to the next cell or used in the next time step, as appropriate.</p>
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<p>The block diagram for our event detection network. Consisting of four bidirectional LSTM layers, each sequence <span class="html-italic">x</span> is serially processed in both directions simultaneously by two sets of four LSTM cells (see <a href="#electronics-13-04105-f006" class="html-fig">Figure 6</a>): by the forward set as <math display="inline"><semantics> <msub> <mi>x</mi> <mn>0</mn> </msub> </semantics></math>, <math display="inline"><semantics> <msub> <mi>x</mi> <mn>1</mn> </msub> </semantics></math>…<math display="inline"><semantics> <msub> <mi>x</mi> <mrow> <mi>T</mi> <mo>−</mo> <mn>1</mn> </mrow> </msub> </semantics></math> and the backward set as <math display="inline"><semantics> <msub> <mi>x</mi> <mrow> <mi>T</mi> <mo>−</mo> <mn>1</mn> </mrow> </msub> </semantics></math>, <math display="inline"><semantics> <msub> <mi>x</mi> <mrow> <mi>T</mi> <mo>−</mo> <mn>2</mn> </mrow> </msub> </semantics></math>…<math display="inline"><semantics> <msub> <mi>x</mi> <mn>0</mn> </msub> </semantics></math>. Each of the eight cells has a unique set of weights and states. The cells are connected via dropout layers of probability 0.3 and hidden and cell states of size 128. For each time step <span class="html-italic">t</span>, the final hidden states of both sets of LSTM cells are concatenated to form the final output <math display="inline"><semantics> <msub> <mi>h</mi> <mi>t</mi> </msub> </semantics></math>, now of size 256. This is input into a single linear layer, which outputs the probabilities for each of our three classes.</p>
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<p>The F1–confidence curve for our player recognition model. This plot shows F1 scores for the whole range of confidence values, where F1 is the harmonic mean of precision and recall, and confidence is a measure of the model’s certainty about its predictions. We achieved an F1 score of 96% at confidence values of up to 0.9, demonstrating notable improvements over the 90.3% accuracy of this stage in our previous work [<a href="#B14-electronics-13-04105" class="html-bibr">14</a>].</p>
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<p>The F1–confidence curve for our number recognition model (see <a href="#electronics-13-04105-f008" class="html-fig">Figure 8</a> for an explanation of F1 and confidence). Each thin line represents the F1 score for an individual output class, while the thick dark blue line shows the average F1 score across all classes. Examining this curve, we see that the model consistently performed with an F1 score of 97%. Reaching this result on a dataset that is larger and more representative of the real world shows great improvement over the 96% accuracy of our previous work [<a href="#B15-electronics-13-04105" class="html-bibr">15</a>].</p>
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<p>An image of players alongside their locations transformed to bird’s-eye view and projected to a virtual field. Notice the highly accurate positioning of each player’s processed location. These quality results are the product of our enhanced approaches to both player and number recognition.</p>
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<p>A frame that corresponds to the exact middle of the predicted <span class="html-italic">snap</span> portion of a sequence in the test set. As intended, the offense team is shown to be in formation and ready to imminently snap the ball.</p>
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27 pages, 4569 KiB  
Article
Evaluating Energy Retrofit and Indoor Environmental Quality in a Serbian Sports Facility: A Comprehensive Case Study
by Mirjana Miletić, Dragan Komatina, Lidija Babić and Jasmina Lukić
Appl. Sci. 2024, 14(20), 9401; https://doi.org/10.3390/app14209401 - 15 Oct 2024
Viewed by 1027
Abstract
This research addresses the challenge of enhancing energy efficiency in public buildings while maintaining or improving occupant comfort. With stricter modern energy regulations, many older facilities, such as sports halls built between 1960 and 1980, face the need for renovation to meet current [...] Read more.
This research addresses the challenge of enhancing energy efficiency in public buildings while maintaining or improving occupant comfort. With stricter modern energy regulations, many older facilities, such as sports halls built between 1960 and 1980, face the need for renovation to meet current standards. The central research question investigates what measures can be implemented to improve the energy efficiency of sports halls without compromising comfort for the occupants. This study examines strategies, techniques, and possibilities for optimizing energy performance during the rehabilitation of universal sports halls within sports centers. It includes a theoretical and analytical evaluation of various measures in line with existing regulations and thermal comfort requirements. This research uses simulation software, the Integrated Environmental Solutions Virtual Environment, to model different Passive House measures applied to a case study of a sports center built in 1976 in Belgrade. This study provides practical guidelines for enhancing thermal insulation on the building’s envelope to achieve energy savings. The application of these measures demonstrates that significant energy savings can be realized by focusing on specific sections of the building, such as the administrative areas, rather than the entire facility. The findings offer valuable insights into energy-optimization strategies for existing sports facilities, highlighting the practical application of measures to improve energy performance in a real-world context. The results contribute to the development of effective renovation practices for older sports buildings, ensuring they meet modern energy efficiency standards while maintaining optimal comfort for users. Full article
(This article belongs to the Section Civil Engineering)
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<p>Voždovac Sports Centre. (<b>a</b>) Building layout with thermal zones; (<b>b</b>) Universal hall; (<b>c</b>) Offices. Photos taken by author.</p>
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<p>Model of the Voždovac Sports Centre SC2 IES VE model.</p>
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<p>Final annual energy consumption for the SC2 Voždovac Sports Centre.</p>
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<p>Position of the office space (<b>a</b>) and universal hall (<b>b</b>) for comfort analysis.</p>
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<p>Air temperature in the northwest office of the SC2 model over the course of a year (<b>a</b>) and on the day when the temperature reaches its highest value (<b>b</b>).</p>
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<p>Lighting in the office of the SC2 model; (<b>a</b>) lighting during the day; (<b>b</b>) values of DF, FlucsDL; (<b>c</b>) day lighting analysis in perspective, day lighting analysis, RadianceIES, IES VE.</p>
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<p>Comfort index for the administration office (<b>a</b>) annually; (<b>b</b>) percentage per year.</p>
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<p>Air temperature in the universal sports hall of the SC2 model over the course of a year (<b>a</b>); air temperature for July 11th (<b>b</b>), based on the Apache module, VistaPro, IES VE.</p>
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<p>Lighting in the universal sports hall at the SC2 Center, (<b>a</b>) daylighting DF; (<b>b</b>) lux values, RadianceIES, IES VE; (<b>c</b>) perspective view with day lighting values, day lighting, and electric lighting simulations.</p>
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<p>Comfort index throughout the year (<b>a</b>); the maximum value during the coldest day in January (<b>b</b>).</p>
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<p>Energy consumption for Voždovac Sports Centre for Scenarios 1, 2, and 3.</p>
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<p>Comparison analysis for Scenarios 1, 2, and 3: (<b>a</b>) comfort index for the selected office; (<b>b</b>) comfort index for universal sports hall.</p>
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9 pages, 637 KiB  
Article
Golf Club Selection with AI-Based Game Planning
by Mehdi Khazaeli and Leili Javadpour
Entropy 2024, 26(9), 800; https://doi.org/10.3390/e26090800 - 19 Sep 2024
Viewed by 971
Abstract
In the dynamic realm of golf, where every swing can make the difference between victory and defeat, the strategic selection of golf clubs has become a crucial factor in determining the outcome of a game. Advancements in artificial intelligence have opened new avenues [...] Read more.
In the dynamic realm of golf, where every swing can make the difference between victory and defeat, the strategic selection of golf clubs has become a crucial factor in determining the outcome of a game. Advancements in artificial intelligence have opened new avenues for enhancing the decision-making process, empowering golfers to achieve optimal performance on the course. In this paper, we introduce an AI-based game planning system that assists players in selecting the best club for a given scenario. The system considers factors such as distance, terrain, wind strength and direction, and quality of lie. A rule-based model provides the four best club options based on the player’s maximum shot data for each club. The player picks a club, shot, and target and a probabilistic classification model identifies whether the shot represents a birdie opportunity, par zone, bogey zone, or worse. The results of our model show that taking into account factors such as terrain and atmospheric features increases the likelihood of a better shot outcome. Full article
(This article belongs to the Special Issue Learning from Games and Contests)
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<p>Monte Carlo process.</p>
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14 pages, 914 KiB  
Article
Identifying Key Factors for Securing a Champions League Position in French Ligue 1 Using Explainable Machine Learning Techniques
by Spyridon Plakias, Christos Kokkotis, Michalis Mitrotasios, Vasileios Armatas, Themistoklis Tsatalas and Giannis Giakas
Appl. Sci. 2024, 14(18), 8375; https://doi.org/10.3390/app14188375 - 18 Sep 2024
Cited by 1 | Viewed by 1195
Abstract
Introduction: Performance analysis is essential for coaches and a topic of extensive research. The advancement of technology and Artificial Intelligence (AI) techniques has revolutionized sports analytics. Aim: The primary aim of this article is to present a robust, explainable machine learning (ML) model [...] Read more.
Introduction: Performance analysis is essential for coaches and a topic of extensive research. The advancement of technology and Artificial Intelligence (AI) techniques has revolutionized sports analytics. Aim: The primary aim of this article is to present a robust, explainable machine learning (ML) model that identifies the key factors that contribute to securing one of the top three positions in the standings of the French Ligue 1, ensuring participation in the UEFA Champions League for the following season. Materials and Methods: This retrospective observational study analyzed data from all 380 matches of the 2022–23 French Ligue 1 season. The data were obtained from the publicly-accessed website “whoscored” and included 34 performance indicators. This study employed Sequential Forward Feature Selection (SFFS) and various ML algorithms, including XGBoost, Support Vector Machine (SVM), and Logistic Regression (LR), to create a robust, explainable model. The SHAP (SHapley Additive Explanations) model was used to enhance model interpretability. Results: The K-means Cluster Analysis categorized teams into groups (TOP TEAMS, 3 teams/REST TEAMS, 17 teams), and the ML models provided significant insights into the factors influencing league standings. The LR classifier was the best-performing classifier, achieving an accuracy of 75.13%, a recall of 76.32%, an F1-score of 48.03%, and a precision of 35.17%. “SHORT PASSES” and “THROUGH BALLS” were features found to positively influence the model’s predictions, while “TACKLES ATTEMPTED” and “LONG BALLS” had a negative impact. Conclusions: Our model provided satisfactory predictive accuracy and clear interpretability of results, which gave useful information to stakeholders. Specifically, our model suggests adopting a strategy during the ball possession phase that relies on short passes (avoiding long ones) and aiming to enter the attacking third and the opponent’s penalty area with through balls. Full article
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<p>Workflow of the proposed ML methodology.</p>
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<p>Normalized confusion matrixes for (<b>a</b>) XGBoost, (<b>b</b>) SVM, and (<b>c</b>) LR classifiers.</p>
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<p>This figure depicts (<b>a</b>) the SHAP feature importance and (<b>b</b>) the distribution of SHAP values for the LR best performing ML classifier across the testing instances.</p>
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22 pages, 1814 KiB  
Article
A Data Science and Sports Analytics Approach to Decode Clutch Dynamics in the Last Minutes of NBA Games
by Vangelis Sarlis, Dimitrios Gerakas and Christos Tjortjis
Mach. Learn. Knowl. Extr. 2024, 6(3), 2074-2095; https://doi.org/10.3390/make6030102 - 13 Sep 2024
Viewed by 2363
Abstract
This research investigates clutch performance in the National Basketball Association (NBA) with a focus on the final minutes of contested games. By employing advanced data science techniques, we aim to identify key factors that enhance winning probabilities during these critical moments. The study [...] Read more.
This research investigates clutch performance in the National Basketball Association (NBA) with a focus on the final minutes of contested games. By employing advanced data science techniques, we aim to identify key factors that enhance winning probabilities during these critical moments. The study introduces the Estimation of Clutch Competency (EoCC) metric, which is a novel formula designed to evaluate players’ impact under pressure. Examining player performance statistics over twenty seasons, this research addresses a significant gap in the literature regarding the quantification of clutch moments and challenges conventional wisdom in basketball analytics. Our findings deal valuable insights into player efficiency during the final minutes and its impact on the probabilities of a positive outcome. The EoCC metric’s validation through comparison with the NBA Clutch Player of the Year voting results demonstrates its effectiveness in identifying top performers in high-pressure situations. Leveraging state-of-the-art data science techniques and algorithms, this study analyzes play data to uncover key factors contributing to a team’s success in pivotal moments. This research not only enhances the theoretical understanding of clutch dynamics but also provides practical insights for coaches, analysts, and the broader sports community. It contributes to more informed decision making in high-stakes basketball environments, advancing the field of sports analytics. Full article
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<p>Data preprocessing steps for NBA clutch performance analysis.</p>
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<p>Sample of the final aggregated dataset.</p>
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22 pages, 7845 KiB  
Article
The Ballpark Effect: Spatial-Data-Driven Insights into Baseball’s Local Economic Impact
by Aviskar Giri, Vasit Sagan and Michael Podgursky
Appl. Sci. 2024, 14(18), 8134; https://doi.org/10.3390/app14188134 - 10 Sep 2024
Viewed by 1192
Abstract
The impact of sporting events on local economies and their spatial distribution is a topic of active policy debate. This study adds to the discussion by examining granular cellphone location data to assess the spillover effects of Major League Baseball (MLB) games in [...] Read more.
The impact of sporting events on local economies and their spatial distribution is a topic of active policy debate. This study adds to the discussion by examining granular cellphone location data to assess the spillover effects of Major League Baseball (MLB) games in a major US city. Focusing on the 2019 season, we explore granular geospatial patterns in mobility and consumer spending on game days versus non-game days in the Saint Louis region. Through density-based clustering and hotspot analysis, we uncover distinct spatiotemporal signatures and variations in visitor affluence across different teams. This study uses features like game day characteristics, location data (latitude and longitude), business types, and spending data. A significant finding is that specific spatial clusters of economic activity are formed around the stadium, particularly on game days, with multiple clusters identified. These clusters reveal a marked increase in spending at businesses such as restaurants, bars, and liquor stores, with revenue surges of up to 38% in certain areas. We identified a significant change in spending patterns in the local economy during games, with results varying greatly across teams. Notably, the XGBoost model performs best, achieving a test R2 of 0.80. The framework presented enhances the literature at the intersection of urban economics, sports analytics, and spatial modeling while providing data-driven actionable insights for businesses and policymakers. Full article
(This article belongs to the Special Issue Sustainable Urban Mobility)
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<p>Map of the study area. The map also details the bi-state counties in the Saint Louis Metropolitan Area separated by the Mississippi river, with a focus on Saint Louis City.</p>
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<p>Comparison of visitors’ count on (<b>a</b>) game days and (<b>b</b>) non-game days in SLMA. These numbers reflect the amount of time tracked by data provider, which does not account for 100% of everyone’s location. The figure shows that the number of visitors remained stable during the game time and gradually decreased after the game ended.</p>
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<p>Visualized workflow and methodology.</p>
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<p>Movement of individuals three hours before (<b>a</b>) and after (<b>b</b>) a baseball game, where the map shows the intensity of people in the city area. The dark arrow indicates a higher number of people, while the light arrow represents fewer people moving around the area. It is evident from the figure that the intensity of people increases in the city area after the game.</p>
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<p>Comparison of foot traffic on game days and non-game days at points of interest. The figure shows the results of the <span class="html-italic">t</span>-test conducted on the number of individuals located in (<b>a</b>) restaurants and bars, (<b>b</b>) grocery stores, (<b>c</b>) hotels, and (<b>d</b>) liquor stores on game days and non-game days. The shaded region represents statistically significant time frames. We noticed statistically significant differences in restaurants and bars (8 AM–12 AM), grocery stores (7 AM–10 PM), and hotels (6 AM–12 PM).</p>
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<p>HDSCAN clustering analysis results of Saint Louis Metro Area with the focus in St. Louis City three hours before and after the game, with (<b>a</b>,<b>b</b>) showing the spatial distribution of clusters before the game and (<b>c</b>,<b>d</b>) showing the clustering results after the game. The map reveals more clusters being formed in central SLMA and around the stadium after the game.</p>
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<p>Hotspot analysis of foot traffic in POI before and after the game in POI, with (<b>a</b>,<b>b</b>) representing three hours before the game and (<b>c</b>,<b>d</b>) representing three hours after the game. The color-coded map indicates areas with high (red) and low (purple) foot traffic density in our POI.</p>
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<p>Random Forest feature importance scores. D/N refers to a day or night game.</p>
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<p>Comparison of total revenue generated by teams in our POI by home and away games. This chart only captures a subset of the spending in the points of interest, as it is based on data from Safe Graph and does not represent 100% of the spending activity.</p>
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<p>Outflow of people from the stadium after a game. The majority of the visitors are from outside the Saint Louis City area, coming from all around the Saint Louis Metro Area to attend the game.</p>
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9 pages, 878 KiB  
Article
An Expected Goals on Target (xGOT) Metric as a New Metric for Analyzing Elite Soccer Player Performance
by Anselmo Ruiz-de-Alarcón-Quintero and Blanca De-la-Cruz-Torres
Data 2024, 9(9), 102; https://doi.org/10.3390/data9090102 - 28 Aug 2024
Viewed by 2160
Abstract
Introduction: Football analysis is an applied research area that has seen a huge upsurge in recent years. More complex analysis to understand the soccer players’ or teams’ performances during matches is required. The objective of this study was to prove the usefulness of [...] Read more.
Introduction: Football analysis is an applied research area that has seen a huge upsurge in recent years. More complex analysis to understand the soccer players’ or teams’ performances during matches is required. The objective of this study was to prove the usefulness of the expected goals on target (xGOT) metric, as a good indicator of a soccer team’s performance in professional Spanish football leagues, both in the women’s and men’s categories. Method: The data for the Spanish teams were collected from the statistical website Football Reference. The 2023/24 season was analyzed for Spanish leagues, both in the women’s and men’s categories (LigaF and LaLiga, respectively). For all teams, the following variables were calculated: goals, possession value (PV), expected goals (xG) and xGOT. All data obtained for each variable were normalized by match (90 min). A descriptive and correlational statistical analysis was carried out. Results: In the men’s league, this study found a high correlation between goals per match and xGOT (R2 = 0.9248) while in the women’s league, there was a high correlation between goals per match (R2 = 0.9820) and xG and between goals per match and xGOT (R2 = 0.9574). Conclusions: In the LaLiga, the xGOT was the best metric that represented the match result while in the LigaF, the xG and the xGOT were the best metrics that represented the match score. Full article
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<p>R<sup>2</sup> correlation of total goals with possession value (PV), expected goals (xG) and expected goals on target (xGOT) in LigaF (<b>A</b>–<b>C</b>) and LaLiga (<b>D</b>–<b>F</b>).</p>
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<p>Chain on goals model in football.</p>
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20 pages, 715 KiB  
Systematic Review
Sure Steps: Key Strategies for Protecting Basketball Players from Injuries—A Systematic Review
by Yoel Antoranz, Eduardo Sáez de Villarreal, Juan del Campo Vecino and Sergio L. Jiménez-Saiz
J. Clin. Med. 2024, 13(16), 4912; https://doi.org/10.3390/jcm13164912 - 20 Aug 2024
Viewed by 2262
Abstract
Background: Basketball is a high-intensity sport, which includes actions such as jumping, changes of direction, accelerations, and decelerations, which generates fatigue situations that may increase the risk of injury. Specifically, the joints at greatest risk are the ankle and knee, with ankle sprains [...] Read more.
Background: Basketball is a high-intensity sport, which includes actions such as jumping, changes of direction, accelerations, and decelerations, which generates fatigue situations that may increase the risk of injury. Specifically, the joints at greatest risk are the ankle and knee, with ankle sprains and anterior cruciate ligament (ACL) tears being the most prevalent injuries. There are several strategies aimed at reducing the incidence, based on training methods or other prophylactic measures. Therefore, the purpose of the study is to perform a systematic review of the different injury prevention strategies in competitive-level basketball players with respect to general injuries, ankle sprains, and ACL injuries. Methods: For this purpose, the PRISMA methodology was applied, performing a search in three databases (PubMed, SPORTDiscus, and Cochrane) between 25 September 2023 and 8 October 2023. Results: A total of 964 articles were identified, out of which 283 were duplicates and 644 were discarded. Out of the remaining 37, 23 were excluded because they did not meet the inclusion criteria; therefore, 14 articles were finally included. With respect to general injuries, 8 out of 14 studies reviewed them. Concerning ankle sprains, 7 studies specifically analyzed them. Finally, 3 studies focused on ACL injuries. Conclusions: Training programs that combine different contents, known as neuromuscular training, including strength work, stabilization or core, mobility, and agility are the most effective for both general injuries and ACL injuries. For ankle sprains, the most effective measures are training programs based on analytical ankle stability exercises and the use of ankle braces. Adherence to prevention programs is essential, so they can be included as part of the warm-up. Other strategies such as training load control, functional assessment, or rule modification are not used in the included articles, so their effectiveness as prophylactic methods could not be justified. Full article
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<p>Flow diagram of study identification.</p>
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