ESPN publishes their auction prices for 10-team, 16-player, $200 budget leagues on their website, but they don’t publish prices for other sizes of leagues. However, if you create a different sized league ESPN’s draft software will show different suggested prices, so they have some method of creating new prices for different leagues. But whatever method they are using is extremely flawed.
Specifically, their suggested values don’t add up to the total amount of money available! For a 12-team, 16-player, $200 budget league the prices for the top 192 players should add up to $2,400. However, I used ESPN’s mock draft lobby to write down the values of the first 192 players and they added up to over $2,600! I did the same for an 8-league team, and the top 128 players added up to $1760, despite only $1600 available to spend - and that’s without mentioning ESPN suggests spending $2+ on 143 players, which is 15 more players than can fit on rosters!
So my two questions are (1) What’s wrong with ESPN that they don’t use the simplest sanity check? (2) Since most people in the leagues I’m playing against will use these inherently overvalued prices as their guide, how do I adjust my drafting strategy to cope? If I sit back and wait for everyone else to spend all their money I’ll end up with 16 $~10 players for $5 each and a bunch of cash left over, which isn’t going to help me any.
And because I found it interesting, I attached a picture of the difference in prices for each player between the 12-team league and the 10-team league. For some reason the $20-30 players only had a couple bucks added to their prices, while everyone else above $5 got $4+ added to their value, with a maximum of $9. That doesn’t seem right to me either, but maybe the curves just happen to match there…