A remake of the 1996 classic game Z.
The project is currently in the early stages. More updates will come in the following weeks.
Please visit zzone.lewe.com for more.
ZED Online world rankings: https://zedonline.sourceforge.io/highscore.php
See the wiki for more information: https://sourceforge.net/p/zedonline/wiki/Home/
Information on the different control styles can be found here: https://sourceforge.net/p/zedonline/wiki/controls/
Demo videos:
https://www.youtube.com/watch?v=RKmKpTe-gVo
https://www.youtube.com/watch?v=OnAJTml5znY
https://www.youtube.com/watch?v=3UZSFsY6sSA
https://www.youtube.com/watch?v=SFmoCg_F22w
Online Multiplayer - Port forwarding
In order to connect online the player who creates the game needs to enable port forwarding on their network router/NAT.
The game will use port 8000 TCP. If the game can not bind the server to port 8000 it will try the next port until 8009.
We recommend to forward all ports 8000-8009 TCP
Features
- Lobby server
- UPnP support
- LAN multiplayer
Categories
MultiplayerLicense
GNU General Public License version 3.0 (GPLv3)Follow ZED Online
User Reviews
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Been playing this online for the last few weeks, very happy to be able to relive one of my favourite games. The only real bug I've found so far is way finding, sometimes a unit will get stuck trying to get on a bridge, or a sharp edge. But it's nothing major. I'm a full stack web developer and as much as i'd like to help out, i know nothing about C++. Plenty experience with Java/PHP and front end languages. Do you mind explaining a little more about how you got all this up and running. Like how is the ui in HTML? is this running in emscripten or something? Great workReply from ZED Online
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Its a good replacement for Z95 and I see recent updates so 20 years later its still being worked on. I tip my hat to the developers! A few things I caught if I get the time I may join in on the project but no where close to their skillz. When you select someone and the curser turns 0 tanks and turrents usually lock in at that point so you used to need to pay attention so that you shoot first. The second thing I noticed is when you cancel a unit you used to resume back if you did nothing. Love the feature of turning them off instead of destroying your own base to limit how many low grade units you can make not sure the best middle ground here your design may be better but im too easily stuck with a blank manufacturing queue. Again keep up the hard work no complaints here just basking in the nostalgiaReply from ZED Online