WO2024047962A1 - Program and information processing device - Google Patents
Program and information processing device Download PDFInfo
- Publication number
- WO2024047962A1 WO2024047962A1 PCT/JP2023/018348 JP2023018348W WO2024047962A1 WO 2024047962 A1 WO2024047962 A1 WO 2024047962A1 JP 2023018348 W JP2023018348 W JP 2023018348W WO 2024047962 A1 WO2024047962 A1 WO 2024047962A1
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- Prior art keywords
- continuation
- player
- consideration
- game
- clearing
- Prior art date
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- 230000004044 response Effects 0.000 claims abstract description 25
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- 238000012545 processing Methods 0.000 description 13
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
Definitions
- the present invention relates to a program and an information processing device.
- Patent Document 1 states that it is better to consume paid items and free items at once than to continue the game (quest) by consuming only paid items or only free items. Techniques for giving preferential treatment to progress have been disclosed.
- the present invention has been made in view of these problems, and its purpose is to provide a program and an information processing device that can motivate players to continue playing the game.
- a program causes a computer to receive a continuation instruction from a player to continue playing the game in response to the player not satisfying the clearing conditions of the game.
- control means makes the continuation consideration free of charge if the player does not satisfy the clearing condition of the game after the continuation instruction.
- the accepting means when the clearing condition for the game is satisfied after the player gives the continuation instruction, receives an instruction from the player as to whether or not to confirm clearing the game. If there is an instruction not to confirm the clearing, the control means determines that the clearing condition of the game is not satisfied.
- control means allocates the reward for clearing the game to the continuation consideration when the player satisfies the clearing condition for the game after the continuation instruction.
- the receiving means further includes a request from the player for further replay to continue the game in response to the player not satisfying the clearing condition for the game after giving the continuation instruction.
- the control means may be configured to: if the player does not satisfy the clearing condition of the game after the re-continuation instruction, the control means may be configured to The total of the continuation consideration and the re-continuation consideration which is the consideration accompanying the re-continuation instruction is reduced.
- control means makes the sum of the continuation consideration and the re-continuation consideration free of charge if the player does not satisfy the clearing condition of the game after the re-continuation instruction.
- control means may add a clearing reward for the game to the sum of the continuation consideration and the re-continuation consideration when the player satisfies the clearing condition of the game after the re-continuation instruction. will be appropriated.
- the continuation consideration when the player does not satisfy the clearing condition of the game after the continuation instruction is the continuation consideration when the player does not satisfy the clearing condition of the game after the re-continuation instruction. It is less than the above-mentioned re-continuation consideration if there was no such thing.
- the continuation consideration when the player satisfies the clearing condition of the game after the continuation instruction is the continuation consideration when the player satisfies the clearing condition of the game after the re-continuation instruction. less than the above-mentioned re-continuation consideration in case.
- the re-continuation consideration when the player does not satisfy the clear conditions of the game after the re-continuation instruction is the re-continuation consideration when the player does not satisfy the clear conditions of the game after the continuation instruction It is less than the above-mentioned continuation consideration if the conditions are not met.
- the re-continuation consideration when the player satisfies the clearing condition of the game after the continuation instruction is the re-continuation consideration when the player satisfies the clearing condition of the game after the continuation instruction. It is less than the above-mentioned continuation consideration if the conditions are met.
- the information processing device includes a reception unit that receives a continuation instruction for continuing the game from the player in response to the player not satisfying the clearing condition of the game; control to reduce continuation consideration, which is consideration accompanying the continuation instruction, when the player does not satisfy the clearing condition of the game after the continuation instruction, compared to the case where the player satisfies the clearing condition of the game after the continuation instruction; and means.
- FIG. 1 is a block diagram showing an example of the overall configuration of a game system according to a first embodiment.
- FIG. 2 is a diagram schematically showing an example of the hardware configuration of a server device. 2 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device shown in FIG. 1.
- FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the first embodiment.
- the game system 1 includes a server device 10 and one or more terminal devices 12. These server device 10 and terminal device 12 are communicably connected via a communication network NT such as an intranet, the Internet, or a telephone line.
- a communication network NT such as an intranet, the Internet, or a telephone line.
- the server device 10 is an information processing device that provides game execution results obtained by executing the game program 14 or the game program 14 itself to the players of each terminal device 12 via the communication network NT. In the first embodiment, the server device 10 provides the game program 14 itself to the player of the terminal device 12.
- Each terminal device 12 is an information processing device owned by each player, and is an information processing device that provides a game to each player by installing and executing the game program 14 received from the server device 10. .
- These terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
- FIG. 2 is a diagram schematically showing an example of the hardware configuration of the server device 10.
- the server device 10 includes a control device 20, a communication device 26, and a storage device 28.
- the control device 20 mainly includes a CPU (Central Processing Unit) 22 and a memory 24 .
- CPU Central Processing Unit
- the CPU 22 functions as various functional means by executing predetermined programs stored in the memory 24, storage device 28, etc. Details of this functional means will be described later.
- the communication device 26 is composed of a communication interface and the like for communicating with external devices.
- the communication device 26 transmits and receives various information to and from the terminal device 12, for example.
- the storage device 28 is composed of a hard disk or the like. This storage device 28 stores various programs and various information necessary for execution of processing in the control device 20, including the game program 14, and information on processing results.
- the server device 10 can be realized using an information processing device such as a dedicated or general-purpose server computer. Furthermore, the server device 10 may be configured from a single information processing device, or may be configured from a plurality of information processing devices distributed over the communication network NT. Further, FIG. 2 only shows a part of the main hardware configuration that the server device 10 has, and the server device 10 can include other configurations that are generally included in servers. Further, the hardware configuration of the plurality of terminal devices 12 can also be the same as that of the server device 10, except that the terminal devices 12 include, for example, an operation means, a display device, and a sound output device.
- FIG. 3 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device 12 shown in FIG. 1.
- the terminal device 12 includes a main control section 30, a touch panel (touch screen) 32, a camera 34, a mobile communication section 36, a wireless LAN communication section 38, a storage section 40, and a speaker. 42.
- the main control unit 30 is configured to include a CPU, memory, and the like. This main control section 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication section 36, a wireless LAN communication section 38, a storage section 40, and a speaker 42. The main control unit 30 has a function of controlling these connection destinations.
- the touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function.
- the display 32A can display game images including operation input images such as button images, cross key images, and joystick images.
- the touch sensor 32B can detect the player's input position with respect to the game image.
- the camera 34 has a function of taking still images and/or moving images and storing them in the storage unit 40.
- the mobile communication unit 36 has a function of connecting to a mobile communication network via the antenna 36A and communicating with other communication devices connected to the mobile communication network.
- the wireless LAN communication unit 38 has a function of connecting to the communication network NT via the antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
- the storage unit 40 stores various programs and data, such as the game program 14 and play data indicating the game progress and player information of the game program 14. Note that the play data may be stored in the server device 10.
- the speaker 42 has a function of outputting game sounds and the like.
- the game according to the first embodiment includes a quest in which the player can acquire a character as an example of content.
- This quest may be referred to as a battle game, dungeon, exploration, mission, or the like.
- the quest according to the first embodiment is a game whose purpose is to satisfy predetermined clear conditions (tasks). For example, this quest pits a party made up of one or more owned characters owned by the player against enemy characters that appear in each stage based on an instruction (request) to execute a specified quest from the player. It's a game. Examples of the clearing conditions include defeating one or more enemy characters (boss characters) appearing in the final stage (for example, reducing the hit points to 0 or less).
- the player can arbitrarily select a predetermined number (for example, 5) or less than a predetermined number of characters from among the owned characters in the composition menu for pre-composing a party (team) to be used in the quest.
- a predetermined number for example, 5
- you can form a party to use for the quest. That is, the player can form a party with a predetermined number of characters or less than a predetermined number of characters.
- the quest according to the first embodiment is executed based on the consumption of the current stamina value associated with the player. If the player does not satisfy the quest clearing conditions, the player can choose whether to continue the quest or give up on clearing the quest (retire from the quest midway). For example, an example of a case where the clear condition is not met is a case where all characters forming the party are wiped out (all characters' hit points become 0 or less).
- Continuation of the quest is executed based on payment by the player, that is, consumption of currency items owned by the player. Examples of this currency item include charged items (for example, paid stones) and non-charged items (for example, free stones).
- Charged items are paid items that are given to players based on payment using money, prepaid cards, electronic money, credit cards, crypto assets, or the like. Furthermore, non-charged items are free items given to the player within the game. This non-charging item may have the same value as the charging item, or may have a lower value than the charging item, for example. For example, if a player owns both paid items (e.g. paid stones) and non-paid items (e.g. free stones), the player may consume the paid items first, or the non-paid items first. May be consumed. Furthermore, these paid stones and unpaid stones are sometimes referred to as "stones.”
- the player if the player satisfies the quest clearing conditions, he or she can earn a clearing reward.
- the clear reward include non-charged items (for example, free stones), coins, characters, weapon items, player experience points, and the like.
- the player selects to continue the quest after all the characters are annihilated, the hit points, skill points, overdrive gauge, etc. of all the characters in the party, etc.
- the quest is restarted from the stage where the character was annihilated, with the enemy character's ability parameters such as hit points left as they were at the time of annihilation.
- FIG. 4 is a block diagram schematically showing an example of functional means of the server device 10. As shown in FIG. 4
- the server device 10 includes a storage means 50, a reception means 52, and a control means 54 as functional components.
- the storage means 50 is realized by one or more storage devices 28.
- Functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like.
- the storage means 50 has a function of storing player information 50A, character information 50B, quest information 50C, etc.
- the player information 50A is stored for each player in association with the player ID of that player.
- This player information 50A includes, for example, the player's name, age, player rank, owned content information, party information, quest progress information, stamina information, and the like.
- the player rank increases, for example, when the player acquires player experience points.
- the owned content information includes owned character information, owned item information, owned coin information, etc.
- the owned character information includes the character ID of each owned character owned by the player and the ability parameters of each character. Examples of ability parameters include level, luck, hit points, attack power, and defense power. In the first embodiment, for example, when the level of the character increases, the hit points, attack power, defense power, etc. increase.
- the owned item information includes item IDs and numbers of various items owned by the player. Examples of this item include currency items (paid stones and free stones), weapon items, and the like.
- the owned coin information includes the number of coins owned by the player.
- the party information includes information regarding one party formed in advance by the player.
- This party information includes, for example, one or more owned characters that constitute the party.
- the quest progress information includes the quest ID of the quest that has been cleared by the player, and whether or not the mission (clear evaluation) has been achieved.
- the cleared quests and whether or not the mission has been completed will be updated when the quest is confirmed to be cleared.
- a new quest can be executed.
- a predetermined number for example, three
- missions are set for each quest, and the player can earn a mission achievement reward when all the missions are accomplished for the first time.
- the stamina information includes the player's current stamina value and stamina upper limit value.
- the current stamina value is a value consumed when the player executes various quests. This current stamina value increases by a predetermined amount (for example, 1) after a certain period of time (for example, 3 minutes) and recovers to the stamina upper limit. Further, this current stamina value is recovered beyond the stamina upper limit value by the player consuming paid stones, free stones, stamina recovery items, and the like. This stamina upper limit increases as the player's player rank increases.
- the character information 50B is stored for each character in association with the character ID of that character.
- the character information 50B includes, for example, the character's name, image, ability information, rarity, and the like. This character information 50B is updated whenever the game is updated by the game operator.
- the ability information includes initial values and maximum values of ability parameters, skills, special moves (overdrive), etc.
- Skills are based on the consumption of skill points (battle points) and include abilities such as recovering or strengthening the hit points of an ally character and inflicting damage on an enemy character in a quest. For example, a predetermined value of skill points is given to the character every time an action turn starts.
- a special move is an ability that weakens an enemy character or causes great damage to the enemy character based on the consumption of skill points and overdrive gauge. This overdrive gauge is accumulated based on, for example, the passage of action turns, being attacked by an enemy character, attacking an enemy character, and the like.
- Rarity includes, for example, a numerical value from 1 to 6. This value may be expressed, for example, as a number of stars.
- a character with a high rarity is set with ability parameters, skills, etc. that are advantageous in a game (for example, a quest).
- the quest information 50C is stored for each quest in association with the quest ID of the quest.
- the quest information 50C includes the quest name, consumption stamina value, enemy character information, consideration, mission information, and clear reward information.
- the consumed stamina value includes the value required to execute the quest. This consumed stamina value is consumed from the player's current stamina value, and includes a higher value as the difficulty level of the quest is higher, for example.
- the enemy character information includes the character ID and ability parameters of each enemy character that appears in each stage of the quest.
- This enemy character includes a boss character that appears at the end of the quest.
- the consideration includes continuation consideration corresponding to continuation of the quest and re-continuation consideration corresponding to re-continuation.
- the continuation consideration includes the number of currency items corresponding to the first continuation.
- the re-continuation consideration includes the number of currency items corresponding to the second and subsequent continuations (re-continuations).
- the consideration includes continuation consideration and re-continuation consideration when the clear condition is satisfied, and continuation consideration and re-continuation consideration when the clear condition is not satisfied. This continuation consideration and re-continuation consideration may be changed as appropriate. Specific examples of continuation consideration and recontinuation consideration will be explained below.
- the continuation consideration and re-continuation consideration are free of charge.
- the continuation consideration and recontinuation consideration for a certain quest are 10 currency items if the clearing conditions are met, and are free if the clearing conditions are not met.
- the continuation consideration is less than the re-continuation consideration. Also, for example, if the player does not satisfy the quest (game) clearing conditions after giving the continuation instruction, the continuation consideration will be less than the quest clearing condition after the player gives the re-continuation instruction. is less than the re-continuation consideration if the conditions are not met. Further, the continuation consideration when the player satisfies the quest clearing condition after giving the continuation instruction is less than the re-continuation consideration when the player satisfies the quest clearing condition after giving the re-continuation instruction. Specifically, in a certain quest, if the player does not satisfy the quest clearing condition after giving the continuation instruction, the continuation consideration associated with the continuation instruction is four currency items.
- the re-continuation consideration associated with the re-continuation instruction is five currency items.
- the continuation consideration associated with the continuation instruction is eight currency items.
- the re-continuation consideration associated with the re-continuation instruction is 10 currency items.
- the re-continuation consideration is less than the continuation consideration.For example, if the player does not meet the quest (game) clearing conditions after the re-continuation instruction, the re-continuation consideration will be Less than the continuation consideration if the conditions were not met. Furthermore, the re-continuation consideration when the player satisfies the quest clearing condition after the re-continuation instruction is given is less than the continuation consideration when the player satisfies the quest clearing condition after the continuation instruction. Specifically, in a certain quest, if the player does not satisfy the quest clearing condition after giving the re-continuation instruction, the re-continuation consideration associated with the re-continuation instruction is four currency items.
- the continuation consideration associated with the continuation instruction is five currency items.
- the re-continuation consideration associated with the re-continuation instruction is eight currency items.
- the continuation consideration associated with the continuation instruction is 10 currency items.
- the mission information includes a predetermined number (for example, three) of missions (clear evaluation) and mission achievement rewards.
- this mission requires clearing the quest without continuing, ensuring that no character in the party becomes incapacitated (hit points below 0), and clearing all enemy characters that appear. Examples include being defeated, obtaining all the treasure chests, and clearing within a certain amount of time (predetermined turn). It is determined whether each mission has been accomplished when it is confirmed that the player has completed the quest. For example, the player may clear the quest multiple times and successively complete the unfulfilled missions.
- Mission accomplishment rewards include, for example, non-charged items (for example, free stones), coins, the right to skip the quest (for example, skip tickets), and the like. This mission achievement reward may be included in the clear reward described below.
- Clear reward information includes the number of non-charged items that can be obtained when clearing a quest (for example, 100 free stones), the number of coins, the character ID and drop rate of a character (for example, a boss character), the item ID of a weapon item, and the number of coins. Includes drop rate, player experience points, etc. This drop rate is the probability that the player will acquire a character or weapon item. For example, the drop rate includes a higher probability for a quest with a higher difficulty level.
- the receiving means 52 is a functional means that receives various instructions (requests) from the player.
- the receiving means 52 receives a continuation instruction for continuing the quest from the player in response to the player not satisfying the clearing condition of the quest (game).
- This continuation instruction may include pressing a continue execution button.
- the receiving means 52 receives an end instruction from the player to give up on clearing the quest (retire).
- This termination instruction may include pressing a clear decline button.
- the receiving means 52 receives an instruction from the player as to whether or not to confirm clearing the quest.
- An example of the instruction to confirm clearing is pressing a clearing confirmation button.
- an example of an instruction to not confirm clearing is pressing a clearing decline button.
- the accepting means 52 in response to the fact that the quest (game) clearing condition is not satisfied after the player issues a continuation instruction, receives a re-continuation instruction from the player to further continue the quest. accept.
- This re-continuation instruction includes pressing a continue button.
- the control means 54 is a functional means that controls the entire game.
- the control means 54 pays continuation consideration or re-continuation consideration (e.g. , consumption of currency items).
- continuation consideration or re-continuation consideration e.g. , consumption of currency items.
- the control means 54 does not pay the continuation consideration at the timing when the player issues a continuation instruction or a re-continuation instruction.
- control means 54 controls the player to receive a continuation instruction when the quest (game) clear condition is not satisfied after the continuation instruction, compared to when the quest clear condition is satisfied after the continuation instruction. Reduce the continuation consideration that is the consideration associated with this.
- the control means 54 determines the clearing. Subsequently, the control means 54 refers to the consideration in the quest information 50C and consumes the currency item included in the owned item information in the player information 50A. Specifically, when the player satisfies the quest clearing conditions after giving the continuation instruction, the control means 54 consumes 10 currency items owned by the player as continuation consideration when the clearing conditions are satisfied.
- the control means 54 displays a continue confirmation screen that includes a continue execution button for instructing re-continuation and a retirement execution button for instructing termination. It is displayed on the touch panel 32. Subsequently, when the player presses the retirement execution button (instruction to finish), the control means 54 determines that the clear condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in the quest information 50C, and sells the currency item included in the owned item information in the player information 50A to a value that is higher than the continuation consideration when the clear condition is satisfied (when the clear is confirmed). Consume only small amounts.
- the control means 54 consumes currency items that are half of the continuation consideration when the clear condition is satisfied. Specifically, if the continuation consideration when the clear condition is satisfied is 10 currency items, the control means 54 consumes 5 currency items owned by the player as the continuation consideration when the clear condition is not satisfied. do. In addition, if the player does not satisfy the clear condition after giving the continuation instruction, the control means 54 does not display the continue confirmation screen on the touch panel 32, and even if the player automatically confirms that the clear condition has not been satisfied (retirement). good. In other words, the control means 54 may limit the number of times the quest can be continued (continued) to one time.
- the control means 54 makes the continuation consideration free of charge. For example, if the player does not satisfy the quest clearing conditions after giving the continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Subsequently, when the player presses the retirement execution button (instruction for termination is given), the control means 54 makes the continuation consideration free of charge.
- the control means 54 determines that the quest (game) clearing condition is not satisfied. For example, if the player satisfies the quest clearing conditions after giving the continuation instruction, the control means 54 causes the touch panel 32 to display a clearing confirmation screen including a clearing confirmation button and a clearing decline button. Subsequently, when the player presses the clear decline button (instruction not to confirm clearing), the control means 54 confirms that the clearing condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in the quest information 50C, and sells the currency item included in the owned item information in the player information 50A to a value that is higher than the continuation consideration when the clear condition is satisfied (when the clear is confirmed).
- the control means 54 consumes currency items that are half of the continuation consideration when the clear condition is satisfied. Specifically, the control means 54 consumes five currency items owned by the player as compensation for the continuation instruction. Note that the control means 54 may set the continuation instruction to be free of charge when the player presses the clear decline button. Subsequently, the control means 54 causes the touch panel 32 to display a quest selection screen for selecting a quest. That is, when the player presses the clear decline button, the control means 54 does not update the quest progress information in the player information 50A, and does not allow the player to obtain quest rewards, mission achievement rewards, etc.
- the control means 54 causes the player to confirm clearing of the quest. Specifically, when the clear confirmation button is pressed by the player, the control means 54 consumes 10 currency items owned by the player as continuation consideration when the clear condition is satisfied. Subsequently, the control means 54 updates the quest progress information in the player information 50A, and allows the player to obtain quest rewards, mission achievement rewards, and the like.
- the control means 54 allocates the quest clearing reward to the continuation consideration. For example, if the player does not satisfy the quest clearing conditions after giving the continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button.
- the control means 54 determines that when the continuation confirmation screen is displayed, the number of currency items owned by the player is smaller than the continuation consideration (for example, 10 currency items) when the clear condition is satisfied.
- the player is allowed to press the continue execution button (issue a continuation instruction).
- the control means 54 appropriates the continuation consideration from the currency item that is the reward for clearing the quest. For example, the control means 54 subtracts the continuation consideration (for example, 10 currency items) from the clear reward (for example, 100 free stones) and causes the player to obtain the clear reward. Specifically, the control means 54 causes the player to acquire 90 free stones as a clear reward.
- control means 54 does not permit a continuation instruction to allocate the clear reward if the number of currency items (free stones) included in the clear reward is less than the continuation consideration when the clear conditions are met. For example, when the player re-executes an already cleared quest and the number of currency items included in the clear reward is 0, the control means 54 does not allow the player to issue a continuation instruction.
- the control means 54 controls, when the player does not satisfy the quest (game) clear condition after the re-continuation instruction, compared to the case where the quest clear condition is satisfied after the re-continuation instruction. Reduce the total of the continuation consideration and the re-continuation consideration, which is the consideration accompanying the re-continuation instruction. For example, the control means 54 determines the quest to be cleared if the player satisfies the quest clearing conditions after issuing a re-continuation instruction. Subsequently, the control means 54 refers to the consideration and the number of continuations (variable n) in the quest information 50C, and consumes the currency item included in the owned item information in the player information 50A.
- control means 54 controls the currency items owned by the player to be 20 currency items. Consume. Subsequently, the control means 54 updates the quest progress information in the player information 50A, and allows the player to obtain clear rewards, mission achievement rewards, and the like.
- the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Subsequently, when the player presses the retirement execution button (instruction to finish), the control means 54 determines that the clear condition is not satisfied (retirement). Next, the control means 54 refers to the consideration price and the number of continuations (variable n) in the quest information 50C, and selects the currency item included in the owned item information in the player information 50A when the clearing conditions are met (the clearing is confirmed). (case) is consumed in an amount less than the re-continuation consideration in case).
- the control means 54 consumes a currency item that is half of the continuation consideration and a currency item that is half of the re-continuation consideration when the clear condition is satisfied. Specifically, when the number of continuations is 2 and the continuation consideration and re-continuation consideration when the clearing condition is satisfied are each 10 currency items, the control means 54 controls the continuation count when the clearing condition is not satisfied. As continuation consideration and re-continuation consideration, 10 currency items owned by the player are consumed. In addition, if the player does not satisfy the clearing condition after the re-continuation instruction, the control means 54 does not display the continue confirmation screen on the touch panel 32 and automatically determines that the clearing condition has not been satisfied (retirement). Good too. In other words, the control means 54 may limit the number of times the quest can be continued (continued) to two times.
- the control means 54 makes the total of the continuation consideration and the re-continuation consideration free of charge. For example, if the player does not satisfy the quest clearing conditions after issuing a re-continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Subsequently, when the player presses the retirement execution button (instruction for termination is given), the control means 54 makes the continuation consideration and re-continuation consideration free of charge. In addition, the control means 54 may set either the continuation consideration or the re-continuation consideration to be free if the player does not satisfy the quest clearing condition after the re-continuation instruction is given.
- the control means 54 allocates the quest clearing reward to the sum of the continuation consideration and the re-continuation consideration. For example, if the player does not satisfy the quest clearing conditions after issuing a re-continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button.
- the control means 54 controls the continuation consideration (for example, 10 currency items) and the re-continuation consideration (for example, To allow a player to press a continue execution button (to issue a re-continuation instruction) even if the number of currency items is less than the total (eight currency items). Subsequently, the control means 54 appropriates the continuation consideration and re-continuation consideration from the currency item that is the reward for clearing the quest. For example, the control means 54 subtracts the sum of the continuation consideration (for example, 10 currency items) and the re-continuation consideration (for example, 8 currency items) from the clear reward (for example, 100 free stones), and gives the player a clear reward. obtain. Specifically, the control means 54 causes the player to obtain 82 free stones as a clear reward.
- the continuation consideration for example, 10 currency items
- the re-continuation consideration for example, To allow a player to press a continue execution button (to issue a re-continuation instruction) even if the number of currency items is less than the total (eight currency
- control means 54 does not issue a re-continuation instruction to allocate the clear reward. not allowed.
- FIG. 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in FIG. 4 in the game system according to the first embodiment. Further, the processing of the following steps is started, for example, at the timing when the characters forming the party are first wiped out (the clearing condition is not satisfied) while the player is executing the quest. Further, the variable n, which is the number of continuations, is initialized to 0 at the timing when the player starts the quest. Further, if the player defeats the boss character without being completely annihilated (the quest clearing condition is satisfied), the process starts from step SP20. Note that the order and contents of the following steps can be changed as appropriate.
- Step SP10 The control means 54 causes the touch panel 32 to display a continue confirmation screen.
- FIG. 6 is a diagram showing an example of the continue confirmation screen 60 according to the first embodiment.
- the continue confirmation screen 60 is provided with a continue information area 62, a retire execution button 64, and a continue execution button 66.
- the continue information area 62 displays the number of continues, the status of enemy characters and ally characters after continuing, the number of currency items consumed when clearing or retiring after continuing, ownership information of currency items, etc. There is.
- This currency item ownership information shows the change in the number of currency items owned when the game is cleared after continuing.
- the retirement execution button 64 is a button for instructing to retire the quest without continuing.
- the continue execution button 66 is a button for instructing to continue and restart the quest.
- Step SP12 The reception means 52 determines whether or not the continue execution button has been pressed by the player on the continuation confirmation screen. If the determination is affirmative, the process moves to step SP14. On the other hand, if the determination is negative, that is, if the player presses the retirement execution button, the process moves to step SP28.
- Step SP14 The control means 54 increments (+1) a variable n, which is the number of times the player continues the quest. The process then moves to step SP16.
- Step SP16 The control means 54 restarts the execution of the quest. For example, the control means 54 fully recovers the hit points, skill points, and overdrive gauges of all the characters that make up the party, leaves the hit points of the enemy characters as they were when they were annihilated, and restarts the quest from the stage where the characters were annihilated. let The process then moves to step SP18.
- Step SP18 The control means 54 determines whether the player has satisfied the quest clearing conditions. For example, when the boss character appearing in the final stage of the quest is defeated, the control means 54 affirms the determination. If the determination is affirmative, the process moves to step SP20. On the other hand, if the determination is negative, that is, if all the characters forming the party are annihilated (the clearing condition is not satisfied), the process moves to step SP10.
- Step SP20 The control means 54 causes the touch panel 32 to display a clear confirmation screen.
- FIG. 7 is a diagram showing an example of the clear confirmation screen 70 according to the first embodiment.
- the clear confirmation screen 70 is provided with a clear confirmation information area 72, a clear decline button 74, and a clear confirmation button 76.
- the clear confirmation information area 72 shows the number of currency items to be consumed when declining or confirming clearing, ownership information of currency items, etc. This currency item ownership information shows the change in the number of currency items owned when clearing is confirmed.
- the clear decline button 74 is a button for issuing an instruction to decline clearing of the quest.
- the clear confirmation button 76 is a button for issuing an instruction to confirm clearing.
- step SP22 the process moves to step SP22.
- Step SP22 The receiving means 52 determines whether or not the clear confirmation button has been pressed by the player on the clear confirmation screen. If the determination is affirmative, the process moves to step SP24. On the other hand, if the determination is negative, that is, if the player presses the clear decline button, the process moves to step SP28.
- Step SP24 The control means 54 updates the quest progress information in the player information 50A. Subsequently, the control means 54 refers to the quest progress information, the mission information and clear reward information of the quest information 50C, and causes the player to obtain (grant) a clear reward or a mission achievement reward. For example, if the number of continues (variable n) is 1 or more, the control means 54 does not allow the player to obtain a mission completion reward. The process then moves to step SP26.
- Step SP26 The control means 54 refers to the continuation consideration, the re-continuation consideration, and the variable n (number of continuations) included in the consideration of the quest information 50C, and consumes the currency item when the clear condition is satisfied. For example, if the continuation consideration and the re-continuation consideration when the clearing condition is satisfied are each 10 currency items, and the variable n (number of continuations) is 2, the control means 54 changes the owned item information of the player information 50A to Consume 20 of the included currency items. The process then ends the series of processes shown in FIG.
- Step SP28 The control means 54 refers to the continuation consideration, re-continuation consideration, and variable n (number of continuations) included in the consideration of the quest information 50C, and consumes the currency item when the clear condition is not satisfied. For example, the control means 54 makes the sum of the continuation consideration and the re-continuation consideration free of charge. The process then ends the series of processes shown in FIG.
- the receiving means 52 receives a continuation instruction to continue the game from the player in response to the player not satisfying the clearing condition of the game, When the clearing condition of the game is not satisfied, it functions as a control means 54 that reduces the continuation consideration which is the consideration accompanying the continuation instruction, compared to the case where the game clearing condition is satisfied after the continuation instruction.
- control means 54 makes the continuation consideration free of charge.
- the receiving means 52 receives an instruction from the player as to whether or not to confirm the clearing of the game, and the controlling means 52 If there is an instruction not to confirm clearing, it is assumed that the clearing conditions of the game have not been met.
- control means 54 allocates the game clearing reward to the continuation consideration.
- the accepting means 52 in response to the fact that the clearing condition of the game is not satisfied after the player issues a continuation instruction, accepts a re-continuation instruction from the player to further continue the game, and controls the game.
- the means 54 is configured to increase the continuation consideration and the repayment amount associated with the re-continuation instruction when the player does not satisfy the game clear condition after the re-continuation instruction, compared to the case where the game clear condition is satisfied after the re-continuation instruction. Reduce the total with continuing consideration.
- control means 54 makes the sum of the continuation consideration and the re-continuation consideration free of charge.
- control means 54 allocates the game clear reward to the sum of the continuation consideration and the re-continuation consideration.
- the continuation consideration when the player does not satisfy the game clearing condition after the continuation instruction is given is more than the re-continuation consideration when the player does not satisfy the game clearing condition after the re-continuation instruction. few.
- the continuation consideration if the clearing condition is not satisfied after continuing the game is less than the re-continuing consideration if the clearing condition is not satisfied after continuing the game, so the player is motivated to continue playing the game. It is possible to give an attachment.
- the continuation consideration when the player satisfies the game clearing condition after giving a continuation instruction is less than the re-continuation consideration when the player satisfies the game clearing condition after giving a re-continuation instruction.
- the continuation consideration when the clearing condition is satisfied after continuing the game is less than the re-continuing consideration when the clearing condition is satisfied after continuing the game, so that the player is not motivated to continue the game. can give.
- the re-continuation consideration when the player does not satisfy the game clearing condition after the re-continuation instruction is given is more than the continuation consideration when the player does not satisfy the game-clearing condition after the continuation instruction.
- the re-continuation consideration when the clear conditions are not satisfied after continuing the game is less than the continuation consideration when the clear conditions are not satisfied after continuing the game, so the player is not required to continue the game again. Can provide motivation.
- the re-continuation consideration when the player satisfies the game clearing condition after the re-continuation instruction is given is less than the continuation consideration when the player satisfies the game clearing condition after the continuation instruction.
- the re-continuation consideration when the clear condition is satisfied after continuing the game is less than the continuation consideration when the clear condition is satisfied after continuing the game, so the player is motivated to continue the game again.
- the consideration of the quest information 50C further includes the return amount of the continuation consideration and the re-continuation consideration
- the reception means 52 accepts a second continuation instruction involving payment of a part of the continuation consideration
- the control means This embodiment differs from the first embodiment in that the control means 54 executes the payment (consumption) of the continuation consideration or re-continuation consideration at the timing of the continuation instruction or re-continuation instruction, and that the control means 54 returns the continuation consideration or re-continuation consideration.
- the configuration and functions of the game system according to the second embodiment which will not be described below, are the same as the configuration and functions of the game system according to the first embodiment.
- the consideration for the quest information 50C includes continuation consideration and re-continuation consideration.
- the continuation consideration and the recontinuation consideration are the same quantity.
- the continuation consideration and re-continuation consideration are 10 currency items.
- the continuation consideration may be less than the re-continuation consideration.
- the continuation consideration is 7 currency items, and the re-continuation consideration is 10 currency items.
- the re-continuation consideration may be less than the continuation consideration.
- the continuation consideration is 10 currency items, and the re-continuation consideration is 7 currency items.
- the consideration for the quest information 50C is the return amount of the continuation consideration and the return amount of the re-continuation consideration when the clear conditions are met, the return amount of the continuation consideration when the clear conditions are not met, and the return amount of the re-continuation consideration. It also includes the amount of return of continuing consideration. For example, if the continuation consideration and recontinuation consideration are 10 currency items, the return amount of continuation consideration or the return amount of recontinuation consideration when the clear condition is met is less than 10 currency items (for example, 0 or 2 pieces, etc.). For example, if the continuation consideration and re-continuation consideration are 10 currency items, the return amount of the continuation consideration and re-continuation consideration if the clearing condition is not met is 10 currency items or less (for example, 5 or less). 10 etc.).
- the receiving means 52 in response to the player not satisfying the clearing conditions of the quest (game), receives a first continuation instruction from the player that involves payment of a continuation fee to continue the quest. accept.
- the accepting means 52 receives an instruction from the player as to whether or not to confirm clearing the quest. accept.
- the reception means 52 in response to the fact that the player does not satisfy the quest (game) clearing conditions, receives a second continuation instruction from the player that involves payment of a portion of the continuation consideration. For example, if the continuation consideration is 10 currency items, part of the continuation consideration can be paid by consuming any of 0 to 9 currency items. In other words, this partial payment includes cases where no consideration is paid.
- the accepting means 52 in response to the player not satisfying the clearing condition of the quest (game) after the first continuation instruction, receives re-continuation consideration from the player for further continuation of the quest. Accept the first re-continuation instruction with payment of .
- the receiving means 52 in response to the player not satisfying the quest (game) clearing condition after the first continuation instruction, the receiving means 52 requires the player to pay a portion of the re-continuation consideration. Accepts the second re-continuation instruction.
- the receiving means 52 in response to the player not fulfilling the quest (game) clearing condition after the second continuation instruction, the receiving means 52 requires the player to pay a portion of the re-continuation consideration. Accepts the second re-continuation instruction. For example, if the re-continuation consideration is 10 currency items, part of the re-continuation consideration may be consumed by consuming any one of 0 to 9 currency items. In other words, this partial payment includes cases where no consideration is paid.
- control means 54 executes the payment of the continuation consideration or the re-continuation consideration (e.g., consumption of a currency item) at the timing when the player issues a continuation instruction or a re-continuation instruction, and when the clear condition is not satisfied.
- the continuation consideration and re-continuation consideration will be returned.
- control means 54 controls whether the player does not satisfy the quest (game) clear condition after the first continuation instruction, compared to the case where the quest clear condition is satisfied after the first continuation instruction. In this way, the amount of continued consideration returned will be increased.
- the control means 54 refers to the consideration in the quest information 50C and consumes the currency item included in the owned item information in the player information 50A. Specifically, the control means 54 consumes 10 currency items owned by the player in response to the first continuation instruction. Subsequently, the control means 54 determines the quest to be cleared if the player satisfies the quest clearing conditions after issuing the first continuation instruction. In this case, the control means 54 does not return the continuation consideration, for example.
- the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Subsequently, when the player presses the retirement execution button (instruction to finish), the control means 54 determines that the clear condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in the quest information 50C and returns the currency item. For example, the control means 54 returns half of the currency item of the continuation consideration. Specifically, when the continuation consideration is 10 currency items, the control means 54 returns 5 currency items to the player.
- control means 54 does not display the continue confirmation screen including the continue execution button and the retire execution button on the touch panel 32, and automatically satisfies the clear condition. You may confirm that there was no such thing (retirement). In other words, the control means 54 may limit the number of times the quest can be continued (continued) to one time.
- control means 54 returns all of the continuation consideration if the player does not satisfy the quest (game) clearing condition after the first continuation instruction. For example, if the continuation consideration is 10 currency items, the control means 54 returns 10 currency items to the player. Furthermore, if the player does not satisfy the quest clearing condition after issuing the second continuation instruction, the control means 54 returns all of the consumed continuation consideration.
- the control means 54 determines that the quest (game) clearing condition is not satisfied. For example, when the player satisfies the quest clearing conditions after the first continuation instruction, the control means 54 causes the touch panel 32 to display a clearing confirmation screen including a clearing confirmation button and a clearing decline button. Subsequently, when the player presses the clear decline button (instruction not to confirm clearing), the control means 54 confirms that the clearing condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in the quest information 50C and returns the currency item to the player. For example, the control means 54 returns half of the currency item of the consumed continuation consideration. Specifically, when the consumed continuation consideration is 10 currency items, the control means 54 returns 5 currency items to the player.
- control means 54 causes the player to confirm clearing of the quest. In this case, the control means 54 does not return the continuation consideration, for example.
- the control means 54 allocates the quest clearing reward to the shortfall in the continuation consideration. For example, if the player does not satisfy the quest clearing conditions after giving the continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button.
- the control means 54 prompts the player to press the continue execution button even if the number of currency items owned by the player is less than the continuation consideration (for example, 10 currency items). is allowed to press (perform the second continuation instruction).
- the control means 54 controls all the currency items owned by the player by the second continuation instruction. (e.g. 6 currency items). Subsequently, the control means 54 appropriates the shortfall in the continuation consideration from currency items that are rewards for clearing the quest. For example, the control means 54 subtracts the shortfall in the continuation consideration (for example, 4 currency items) from the clear reward (for example, 100 free stones), and causes the player to obtain the clear reward. Specifically, the control means 54 causes the player to acquire 96 free stones as a clear reward.
- control means 54 may set the continuation consideration accompanying the second continuation instruction to be free of charge.
- control means 54 may also make the continuation consideration associated with the second continuation instruction free of charge even when the number of currency items owned by the player is greater than or equal to the continuation consideration.
- control means 54 does not permit the second continuation instruction to be issued when the number of currency items included in the clear reward is less than the shortfall in the continuation consideration. For example, when the player re-executes an already cleared quest and the number of currency items included in the clear reward is 0, the control means 54 does not permit the second continuation instruction to be issued.
- the control means 54 controls whether the quest clear condition is satisfied after the first re-continuation instruction.
- the sum of the return amount of continuation consideration and the return amount of re-continuation consideration is increased compared to the case.
- the control means 54 refers to the consideration in the quest information 50C and consumes the currency item included in the owned item information in the player information 50A. Specifically, the control means 54 consumes 10 currency items owned by the player in response to the first re-continuation instruction. Subsequently, the control means 54 determines the quest to be cleared if the player satisfies the quest clearing conditions after the first re-continuation instruction. In this case, the control means 54 does not return continuation consideration or re-continuation consideration, for example.
- the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Subsequently, when the player presses the retirement execution button (instruction to finish), the control means 54 determines that the clear condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration and the number of continuations (variable n) in the quest information 50C and returns the currency item. For example, the control means 54 returns a currency item that is half of the continuation consideration and a currency item that is half of the re-continuation consideration.
- control means 54 when the number of continuations (variable n) is 2 and the continuation consideration and re-continuation consideration are each 10 currency items, the control means 54 returns 10 currency items to the player. Note that if the player does not satisfy the clear condition after the second continuation instruction, the control means 54 does not display the continue confirmation screen including the continue execution button and the retire execution button on the touch panel 32, and automatically satisfies the clear condition. You may confirm that there was no such thing (retirement). In other words, the control means 54 may limit the number of times the quest can be continued (continued) to two times.
- the control means 54 returns all of the continuation consideration and re-continuation consideration if the player does not satisfy the quest (game) clearing condition after the first re-continuation instruction.
- the control means 54 returns all currency items consumed in response to the first continuation instruction or the first re-continuation instruction.
- the control means 54 controls all the currency items consumed in accordance with the first continuation instruction, the second continuation instruction, and the second re-continuation instruction. return.
- control means 54 controls, if the player satisfies the clearing condition of the quest (game) after the second re-continuation instruction given after the first continuation instruction, the control means 54 determines whether the re-continuation consideration is insufficient or not. Allocate quest clearing rewards to minutes. For example, if the player does not satisfy the quest clearing conditions after the second re-continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button.
- the control means 54 appropriates the shortfall in the re-continuation consideration from currency items that are rewards for clearing the quest. For example, the control means 54 subtracts the shortfall in re-continuation consideration (for example, 4 currency items) from the clear reward (for example, 100 free stones) and causes the player to obtain the clear reward. Specifically, the control means 54 causes the player to acquire 96 free stones as a clear reward.
- the control means 54 controls the amount of the continuation consideration to be shortened when the player satisfies the quest (game) clearing condition after the second re-continuation instruction given after the second continuation instruction.
- the reward for clearing the quest will be applied to the sum of the shortfall in the re-continuation consideration.
- the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button.
- the control means 54 causes the player to press the continue execution button (instructs the player to continue again) even if the number of currency items owned by the player is 0. allow.
- control means 54 appropriates the shortfall in the continuation consideration and the shortfall in the re-continuation consideration from the currency item that is the reward for clearing the quest. For example, the control means 54 subtracts the shortfall in continuation consideration (for example, 10 currency items) and the shortfall in re-continuation consideration (for example, 10 currency items) from the clear reward (for example, 100 free stones), To allow a player to obtain a clear reward. Specifically, the control means 54 causes the player to acquire 80 free stones as a clear reward.
- control means 54 does not permit the second re-continuation instruction to be issued if the number of currency items included in the clear reward is less than the sum of the shortfall in the continuation consideration and the shortfall in the re-continuation consideration.
- FIG. 8 is a flowchart showing an example of the flow of processing performed by each functional means in the game system according to the second embodiment. Further, the processing of the following steps is started, for example, at the timing when the characters forming the party are first wiped out (the clearing condition is not satisfied) while the player is executing the quest. Further, the variable n, which is the number of continuations, is initialized to 0 at the timing when the player starts the quest. Further, if the player defeats the boss character without being completely annihilated (the quest clearing condition is satisfied), the process starts from step SP42. Note that the order and contents of the following steps can be changed as appropriate.
- Step SP30 The control means 54 causes the touch panel 32 to display a continue confirmation screen.
- FIG. 9 is a diagram showing an example of the continue confirmation screen 80 according to the second embodiment.
- the continue confirmation screen 80 is provided with a continue information area 82, a retire execution button 84, and a continue execution button 86.
- the continuation information area 82 shows the number of currency items consumed in the continuation, the amount of currency items returned in the case of retirement, ownership information of the currency items, and the like.
- This currency item ownership information includes changes in the number of currency items owned when continuing, changes in the number of currency items owned when retiring, and the number of times the player has continued so far.
- step SP32 the process moves to step SP32.
- Step SP32 The accepting means 52 determines whether the continue execution button has been pressed by the player on the continue confirmation screen. If the determination is affirmative, the process moves to step SP34. On the other hand, if the determination is negative, that is, if the player presses the retirement execution button, the process moves to step SP50.
- Step SP34 The control means 54 refers to the consideration in the quest information 50C and consumes the continuation consideration or the re-continuation consideration from the currency items included in the owned item information in the player information 50A. For example, when the variable n (number of continuations) is 0, the control means 54 consumes 10 currency items as continuation consideration. Further, for example, when the variable n (number of continuations) is 1 or more, the control means 54 consumes 10 currency items as recontinuation consideration. The process then moves to step SP36.
- Step SP36 to Step SP38 The processing from step SP36 to step SP38 is the same as the processing from step SP14 to step SP16 described above, so a description thereof will be omitted. The process then moves to step SP40.
- Step SP40 The control means 54 determines whether the player has satisfied the quest clearing conditions. If the determination is affirmative, the process moves to step SP42. On the other hand, if the determination is negative, that is, if all the characters forming the party are wiped out (the clearing condition is not satisfied), the process moves to step SP30.
- Step SP42 The control means 54 causes the touch panel 32 to display a clear confirmation screen.
- FIG. 10 is a diagram showing an example of the clear confirmation screen 90 according to the second embodiment.
- the clear confirmation screen 90 is provided with a clear confirmation information area 92, a clear decline button 94, and a clear confirmation button 96.
- the clear confirmation information area 92 shows the number of currency items to be returned when the clear is declined or the clear is confirmed, ownership information of the currency items, and the like. This currency item possession information shows the change in the number of currency items owned when the clearing is declined.
- step SP44 the process moves to step SP44.
- Step SP44 The receiving means 52 determines whether or not the clear confirmation button has been pressed by the player on the clear confirmation screen. If the determination is affirmative, the process proceeds to step SP46. On the other hand, if the determination is negative, that is, if the player presses the clear decline button, the process moves to step SP50.
- Step SP46 The process in step SP46 is similar to the process in step SP24 described above, so the explanation will be omitted. The process then proceeds to step SP48.
- Step SP48 The control means 54 refers to the return amount and the variable n (number of continuations) included in the price of the quest information 50C, and returns the currency item when the clear condition is satisfied. For example, the control means 54 does not return currency items. Then, the process ends the series of processes shown in FIG.
- the control means 54 refers to the return amount and the variable n (number of continuations) included in the price of the quest information 50C, and returns the currency item when the clear condition is not satisfied. For example, if the return amount of the continuation consideration and the return amount of the re-continuation consideration when the clearing condition is not satisfied are 10 currency items each, and the variable n (number of continuations) is 2, the control means 54 controls the currency Return 20 items (for example, free stones). Then, the process ends the series of processes shown in FIG.
- the computer in response to the player not satisfying the clearing condition of the game, is a reception means that receives a first continuation instruction from the player that involves payment of a continuation consideration for continuing the game. 52.
- Control means 54 for increasing the return amount of continuation consideration when the player does not satisfy the game clearing condition after the first continuation instruction, compared to the case where the game clearing condition is satisfied after the first continuation instruction; function as
- the amount of continuation consideration returned will be greater than if the clearing condition was met, so the player is not allowed to play the game. It can provide motivation to continue.
- control means 54 returns all of the continuation consideration if the player does not satisfy the game clearing condition after the first continuation instruction.
- the receiving means 52 when the game clearing condition is satisfied after the player issues the first continuation instruction, the receiving means 52 receives an instruction from the player as to whether or not to confirm the clearing of the game, and controls the When there is an instruction not to confirm the clearing, the means 54 determines that the clearing condition of the game is not satisfied.
- the receiving means 52 in response to the fact that the player does not satisfy the clearing condition of the game, receives a second continuation instruction accompanied by payment of a portion of the continuation consideration from the player, and the control means 54 If the player satisfies the game clearing conditions after the second continuation instruction, the game clearing reward is applied to the shortfall in the continuation consideration.
- the accepting means 52 accepts payment of re-continuation consideration from the player to further continue the game.
- the control means 54 controls whether the player does not satisfy the game clearing condition after the first re-continuing instruction, or if the player satisfies the game clearing condition after the first re-continuing instruction. In comparison, the sum of the return amount of continuation consideration and the return amount of re-continuation consideration is increased.
- control means 54 returns all of the continuation consideration and re-continuation consideration if the player does not satisfy the clearing condition of the game after the first re-continuation instruction.
- the accepting means 52 in response to the player not satisfying the clearing condition of the game after the first continuation instruction, the accepting means 52 allows the player to request a second continuation fee from the player.
- the control means 54 allocates the game clear reward to the shortfall in the re-continuation consideration if the player satisfies the game clear condition after the second re-continuation instruction.
- the accepting means 52 in response to the player not satisfying the clearing condition of the game after the second continuation instruction, receives a portion of the re-continuation consideration from the player to further continue the game. After receiving the second re-continuation instruction accompanied by the payment of The reward for clearing the game will be applied to the total.
- the reward for clearing the game is applied to the sum of the shortfall in the continuation consideration and the shortfall in the re-continuation consideration. It can provide motivation to continue again.
- the continuation consideration is less than the re-continuation consideration.
- the re-continuation consideration is less than the continuation consideration.
- the consideration payment is the consumption of a currency item owned by the player
- a coin for example, a 100 yen coin
- electronic money etc.
- Payment may be made by
- the consideration includes the continuation consideration corresponding to the continuation of the quest and the re-continuation consideration corresponding to the re-continuation, but the continuation consideration and the re-continuation consideration are It may be changed depending on whether or not the player has cleared the quest.
- the continuation consideration for a certain quest is less if the quest has been cleared than if it has not been cleared.
- the consideration for continuing a certain quest is 10 currency items if the player has not cleared the quest, and 5 currency items if the player has cleared the quest.
- the continuation consideration for a certain quest is higher when the quest has been cleared than when it has not been cleared.
- the consideration for continuing a certain quest is 10 currency items if the player has not cleared the quest, and 15 currency items if the player has cleared the quest.
- the game is a quest has been described, but it can also be used as a puzzle game, a racing game, a training game, an action game, a competitive game between players (a multiplayer competitive game), etc.
- the conditions for clearing a puzzle game include erasing all puzzles within a time limit (predetermined turns) and obtaining a predetermined score or more.
- a clearing condition for a racing game includes being within a predetermined ranking.
- the clearing conditions for the training game include increasing ability parameters or acquiring skills in the training scenario, and completing the specified conditions included in the target game (for example, winning a battle or achieving within a certain ranking). etc.).
- a clearing condition for an action game includes that the player character reaches a predetermined goal point within a time limit.
- the conditions for clearing a competitive game between players include occupying the base (home base) of the opposing team, and annihilating all the characters forming the opposing team.
- control means 54 determines that the clear condition is not satisfied when all the characters forming the party are annihilated. Even when a withdrawal instruction (retirement instruction) is given, it may be determined that the clear conditions are not satisfied. Further, the control means 54 may determine that the clear condition is not satisfied when the player is unable to defeat the boss character even after the time limit has passed.
- the clearing conditions may change before and after continuation or re-continuation.
- the difficulty level of the clearing condition may be changed each time the player continues. Specifically, each time the player continues, the number of boss characters and hit points may increase or decrease.
- control means 54 has explained the case where the continuation consideration is appropriated from the currency item (free stones) that is the reward for clearing the quest, but the number of free stones owned by the player If the amount is less than the continuation consideration, the quest clear reward (free stones) may be applied to part or all of the continuation consideration. Further, when the number of free stones owned by the player is smaller than the re-continuation consideration, the control means 54 may allocate the quest clear reward (free stones) to part or all of the re-continuation consideration. Thereby, the player can continue or re-continue the quest without reducing the number of paid stones he/she owns.
- the control means 54 controls the clear reward when the number of currency items (free stones) included in the clear reward is less than the continuation consideration when the clear condition is satisfied.
- a continuation instruction to allocate clear rewards is not permitted, it is not necessary to permit a continuation instruction to allocate clear rewards for quests that the player has cleared.
- the control means 54 does not need to provide the player with a clearing reward (including a mission achievement reward). In this case, the control means 54 may grant (appropriate) clear rewards (including mission achievement rewards) only when the player issues a continuation instruction to allocate clear rewards.
- the re-continuation consideration is the number of currency items corresponding to the second and subsequent continues (re-continuation), but this re-continuation consideration is determined by the player. It may be changed depending on the number of continues. For example, the re-continuation consideration may be increased or decreased as the number of continuations by the player increases.
- reference information indicating how many more times the player is likely to continue to clear the game may be presented. This reference information is generated based on, for example, the number of remaining stages, the ability parameters of enemy characters, the ability parameters of characters forming the party, and the like.
- a currency item acquisition button may be presented that instructs the user to acquire currency items.
- the control means 54 displays a screen for purchasing paid stones.
- the control means 54 displays a message that free stones can be acquired. Examples of this message include messages with rewards distributed by game operators through login bonuses, events, and the like.
- control means 54 fully recovers the hit points, skill points, and overdrive gauge of all characters forming the party when continuing is explained.
- the recovery amount of hit points, skill points, and overdrive gauge may be 0, or may be half of the total recovery amount.
- the control means 54 when continuing, sets the ability parameters of the enemy character as they were at the time of annihilation, but it may be changed from the time of annihilation. .
- the control means 54 may reduce the enemy character's hit points to half that of the total annihilation. Further, for example, the control means 54 may fully recover the enemy character's hit points.
- control means 54 when continuing, restarts the quest from the stage where all the characters are wiped out, but it may restart from the first stage. , it may be restarted from the previous stage.
- the quest clearing rewards may be presented.
- the player cannot obtain the desired clearing reward, the player can reduce the amount of currency items consumed and decline the clearing.
- the player can obtain a desired clear reward, he or she can increase the amount of currency items consumed to confirm clearing.
- the number of continues and the number of currency items consumed when the quest is cleared are presented on the continue confirmation screen.
- the number of currency items to be consumed may be presented.
- control means 54 returns currency items (free stones) when the clearing condition is not satisfied, but when paid stones are consumed as continuation consideration or re-continuation consideration, , you may return the paid stones. Note that the control means 54 may return free stones even if paid stones are consumed as continuation consideration or re-continuation consideration.
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Abstract
The present invention comprises providing a player with motivation to continue a game. This program causes a computer to function as an acceptance means 52 that, in response to the fact that a player did not satisfy a completion condition of a game, accepts a continuation instruction for continuing the game from the player, and a control means 54 that, when the player did not satisfy the completion condition of the game after the continuation instruction, reduces a continuation price, which is a price involved in the continuation instruction, compared to when the player satisfied the completion condition of the game after the continuation instruction.
Description
本発明は、プログラム及び情報処理装置に関する。
The present invention relates to a program and an information processing device.
従来から、ゲーム(例えば、クエスト)にクリアできなかった場合に、対価(例えば、通貨や通貨アイテム等)を支払って当該ゲームの継続(コンティニュー)を行うか、当該対価を支払わずにリタイアを行うかを選択することができるゲームが知られている。
Conventionally, when a game (e.g., a quest) cannot be completed, the user either continues the game by paying consideration (e.g., currency, currency items, etc.) or retires without paying the consideration. Games in which you can choose are known.
これに関し、特許文献1には、有償アイテムのみ又は無償アイテムのみを消費してゲーム(クエスト)を継続(コンティニュー)する場合よりも、有償アイテムと無償アイテムとを一括で消費した方が、ゲームの進行を優遇する技術が開示されている。
Regarding this, Patent Document 1 states that it is better to consume paid items and free items at once than to continue the game (quest) by consuming only paid items or only free items. Techniques for giving preferential treatment to progress have been disclosed.
このようなゲームでは、対価を支払ってゲームの継続を行った場合であっても、再びゲームをクリアできない可能性があるため、プレイヤは、当該ゲームの継続を躊躇する場合があった。
In such games, even if the player continues the game by paying the price, there is a possibility that the player will not be able to clear the game again, so the player may hesitate to continue the game.
本発明はこのような課題に鑑みてなされたものであり、その目的は、プレイヤにゲームを継続する動機づけを与えることができるプログラム及び情報処理装置を提供することにある。
The present invention has been made in view of these problems, and its purpose is to provide a program and an information processing device that can motivate players to continue playing the game.
上記課題を解決するために、本発明の第一態様に係るプログラムは、コンピュータを、プレイヤがゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから当該ゲームを継続するための継続指示を受け付ける受付手段、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たさなかった場合、前記継続指示の後に前記ゲームのクリア条件を満たした場合に比べて、前記継続指示に伴う対価である継続対価を少なくする制御手段、として機能させる。
In order to solve the above problems, a program according to a first aspect of the present invention causes a computer to receive a continuation instruction from a player to continue playing the game in response to the player not satisfying the clearing conditions of the game. a reception means for accepting, if the player does not satisfy the clearing condition of the game after the continuation instruction, the continuation that is the compensation accompanying the continuation instruction; Function as a control means to reduce compensation.
また、本発明の第二態様では、前記制御手段は、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たさなかった場合、前記継続対価を無償とする。
Furthermore, in the second aspect of the present invention, the control means makes the continuation consideration free of charge if the player does not satisfy the clearing condition of the game after the continuation instruction.
また、本発明の第三態様では、前記受付手段は、前記プレイヤが前記継続指示をした後に前記ゲームのクリア条件を満たした場合に、当該プレイヤから前記ゲームのクリアを確定するか否かの指示を受け付け、前記制御手段は、前記クリアを確定しない指示があった場合、前記ゲームのクリア条件を満たさなかったこととする。
Further, in a third aspect of the present invention, when the clearing condition for the game is satisfied after the player gives the continuation instruction, the accepting means receives an instruction from the player as to whether or not to confirm clearing the game. If there is an instruction not to confirm the clearing, the control means determines that the clearing condition of the game is not satisfied.
また、本発明の第四態様では、前記制御手段は、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たした場合、前記継続対価に前記ゲームのクリア報酬を充当する。
Further, in a fourth aspect of the present invention, the control means allocates the reward for clearing the game to the continuation consideration when the player satisfies the clearing condition for the game after the continuation instruction.
また、本発明の第五態様では、前記受付手段は、前記プレイヤが前記継続指示をした後に前記ゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから更に前記ゲームを継続するための再継続指示を受け付け、前記制御手段は、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たさなかった場合、前記再継続指示の後に前記ゲームのクリア条件を満たした場合に比べて、前記継続対価と前記再継続指示に伴う対価である再継続対価との合計を少なくする。
Further, in the fifth aspect of the present invention, the receiving means further includes a request from the player for further replay to continue the game in response to the player not satisfying the clearing condition for the game after giving the continuation instruction. Receiving a continuation instruction, the control means may be configured to: if the player does not satisfy the clearing condition of the game after the re-continuation instruction, the control means may be configured to The total of the continuation consideration and the re-continuation consideration which is the consideration accompanying the re-continuation instruction is reduced.
また、本発明の第六態様では、前記制御手段は、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たさなかった場合、前記継続対価と前記再継続対価の合計を無償とする。
Further, in a sixth aspect of the present invention, the control means makes the sum of the continuation consideration and the re-continuation consideration free of charge if the player does not satisfy the clearing condition of the game after the re-continuation instruction.
また、本発明の第七態様では、前記制御手段は、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たした場合、前記継続対価と前記再継続対価の合計に前記ゲームのクリア報酬を充当する。
Further, in a seventh aspect of the present invention, the control means may add a clearing reward for the game to the sum of the continuation consideration and the re-continuation consideration when the player satisfies the clearing condition of the game after the re-continuation instruction. will be appropriated.
また、本発明の第八態様では、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たさなかった場合の前記継続対価は、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たさなかった場合の前記再継続対価よりも少ない。
Further, in the eighth aspect of the present invention, the continuation consideration when the player does not satisfy the clearing condition of the game after the continuation instruction is the continuation consideration when the player does not satisfy the clearing condition of the game after the re-continuation instruction. It is less than the above-mentioned re-continuation consideration if there was no such thing.
また、本発明の第九態様では、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たした場合の前記継続対価は、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たした場合の前記再継続対価よりも少ない。
Further, in the ninth aspect of the present invention, the continuation consideration when the player satisfies the clearing condition of the game after the continuation instruction is the continuation consideration when the player satisfies the clearing condition of the game after the re-continuation instruction. less than the above-mentioned re-continuation consideration in case.
また、本発明の第十態様では、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たさなかった場合の前記再継続対価は、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たさなかった場合の前記継続対価よりも少ない。
Further, in the tenth aspect of the present invention, the re-continuation consideration when the player does not satisfy the clear conditions of the game after the re-continuation instruction is the re-continuation consideration when the player does not satisfy the clear conditions of the game after the continuation instruction It is less than the above-mentioned continuation consideration if the conditions are not met.
また、本発明の第十一態様では、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たした場合の前記再継続対価は、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たした場合の前記継続対価よりも少ない。
Further, in the eleventh aspect of the present invention, the re-continuation consideration when the player satisfies the clearing condition of the game after the continuation instruction is the re-continuation consideration when the player satisfies the clearing condition of the game after the continuation instruction. It is less than the above-mentioned continuation consideration if the conditions are met.
また、本発明の第十二態様に係る情報処理装置は、プレイヤがゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから当該ゲームを継続するための継続指示を受け付ける受付手段と、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たさなかった場合、前記継続指示の後に前記ゲームのクリア条件を満たした場合に比べて、前記継続指示に伴う対価である継続対価を少なくする制御手段と、を備える。
Further, the information processing device according to the twelfth aspect of the present invention includes a reception unit that receives a continuation instruction for continuing the game from the player in response to the player not satisfying the clearing condition of the game; control to reduce continuation consideration, which is consideration accompanying the continuation instruction, when the player does not satisfy the clearing condition of the game after the continuation instruction, compared to the case where the player satisfies the clearing condition of the game after the continuation instruction; and means.
本発明によれば、プレイヤにゲームを継続する動機づけを与えることができる。
According to the present invention, it is possible to motivate the player to continue playing the game.
以下、添付図面を参照しながら本発明の複数の実施形態について説明する。説明の理解を容易にするため、各図面において同一の構成要素及びステップに対しては可能な限り同一の符号を付して、重複する説明は省略する。
Hereinafter, multiple embodiments of the present invention will be described with reference to the accompanying drawings. In order to facilitate understanding of the explanation, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and redundant explanation will be omitted.
---第一実施形態---
まず、第一実施形態について説明する。 ---First embodiment---
First, a first embodiment will be described.
まず、第一実施形態について説明する。 ---First embodiment---
First, a first embodiment will be described.
<全体構成>
図1は、第一実施形態に係るゲームシステム1の全体構成の一例を示すブロック図である。 <Overall configuration>
FIG. 1 is a block diagram showing an example of the overall configuration of agame system 1 according to the first embodiment.
図1は、第一実施形態に係るゲームシステム1の全体構成の一例を示すブロック図である。 <Overall configuration>
FIG. 1 is a block diagram showing an example of the overall configuration of a
図1に示すように、ゲームシステム1は、サーバ装置10と、一又は複数の端末装置12と、を備える。これらのサーバ装置10と端末装置12とは、イントラネットやインターネット、電話回線等の通信ネットワークNTを介して通信可能に接続されている。
As shown in FIG. 1, the game system 1 includes a server device 10 and one or more terminal devices 12. These server device 10 and terminal device 12 are communicably connected via a communication network NT such as an intranet, the Internet, or a telephone line.
サーバ装置10は、ゲームプログラム14を実行して得られるゲームの実行結果、又はゲームプログラム14そのものを、通信ネットワークNTを介して各端末装置12のプレイヤに提供する情報処理装置である。第一実施形態では、サーバ装置10は、ゲームプログラム14そのものを端末装置12のプレイヤに提供する。
The server device 10 is an information processing device that provides game execution results obtained by executing the game program 14 or the game program 14 itself to the players of each terminal device 12 via the communication network NT. In the first embodiment, the server device 10 provides the game program 14 itself to the player of the terminal device 12.
各端末装置12は、各プレイヤが所有する情報処理装置であって、サーバ装置10から受信したゲームプログラム14がインストールされた後、実行することで、各プレイヤにゲームを提供する情報処理装置である。これらの端末装置12としては、ビデオゲーム機や、アーケードゲーム機、携帯電話、スマートフォン、タブレット、パーソナルコンピュータ等の様々なものが挙げられる。
Each terminal device 12 is an information processing device owned by each player, and is an information processing device that provides a game to each player by installing and executing the game program 14 received from the server device 10. . These terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
<ハードウェア構成>
図2は、サーバ装置10のハードウェア構成の一例を概略的に示す図である。 <Hardware configuration>
FIG. 2 is a diagram schematically showing an example of the hardware configuration of theserver device 10.
図2は、サーバ装置10のハードウェア構成の一例を概略的に示す図である。 <Hardware configuration>
FIG. 2 is a diagram schematically showing an example of the hardware configuration of the
図2に示すように、サーバ装置10は、制御装置20と、通信装置26と、記憶装置28と、を備える。制御装置20は、CPU(Central Processing Unit)22及びメモリ24を主に備えて構成される。
As shown in FIG. 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 mainly includes a CPU (Central Processing Unit) 22 and a memory 24 .
制御装置20では、CPU22がメモリ24或いは記憶装置28等に格納された所定のプログラムを実行することにより、各種の機能手段として機能する。この機能手段の詳細については後述する。
In the control device 20, the CPU 22 functions as various functional means by executing predetermined programs stored in the memory 24, storage device 28, etc. Details of this functional means will be described later.
通信装置26は、外部の装置と通信するための通信インターフェース等で構成される。通信装置26は、例えば、端末装置12との間で各種の情報を送受信する。
The communication device 26 is composed of a communication interface and the like for communicating with external devices. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.
記憶装置28は、ハードディスク等で構成される。この記憶装置28は、ゲームプログラム14を含む、制御装置20における処理の実行に必要な各種プログラムや各種の情報、及び処理結果の情報を記憶する。
The storage device 28 is composed of a hard disk or the like. This storage device 28 stores various programs and various information necessary for execution of processing in the control device 20, including the game program 14, and information on processing results.
なお、サーバ装置10は、専用又は汎用のサーバ・コンピュータなどの情報処理装置を用いて実現することができる。また、サーバ装置10は、単一の情報処理装置より構成されるものであっても、通信ネットワークNT上に分散した複数の情報処理装置より構成されるものであってもよい。また、図2は、サーバ装置10が有する主要なハードウェア構成の一部を示しているに過ぎず、サーバ装置10は、サーバが一般的に備える他の構成を備えることができる。また、複数の端末装置12のハードウェア構成も、例えば操作手段や表示装置、音出力装置を備える他は、サーバ装置10と同様の構成を備えることができる。
Note that the server device 10 can be realized using an information processing device such as a dedicated or general-purpose server computer. Furthermore, the server device 10 may be configured from a single information processing device, or may be configured from a plurality of information processing devices distributed over the communication network NT. Further, FIG. 2 only shows a part of the main hardware configuration that the server device 10 has, and the server device 10 can include other configurations that are generally included in servers. Further, the hardware configuration of the plurality of terminal devices 12 can also be the same as that of the server device 10, except that the terminal devices 12 include, for example, an operation means, a display device, and a sound output device.
図3は、図1に示す端末装置12としてスマートフォンのハードウェア構成の一例を示す図である。
FIG. 3 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device 12 shown in FIG. 1.
図3に示すように、端末装置12は、主制御部30と、タッチパネル(タッチスクリーン)32と、カメラ34と、移動体通信部36と、無線LAN通信部38と、記憶部40と、スピーカ42と、を備える。
As shown in FIG. 3, the terminal device 12 includes a main control section 30, a touch panel (touch screen) 32, a camera 34, a mobile communication section 36, a wireless LAN communication section 38, a storage section 40, and a speaker. 42.
主制御部30は、CPUやメモリ等を含んで構成される。この主制御部30には、表示入力装置としてのタッチパネル32と、カメラ34と、移動体通信部36と、無線LAN通信部38と、記憶部40と、スピーカ42と、に接続されている。そして、主制御部30は、これら接続先を制御する機能を有する。
The main control unit 30 is configured to include a CPU, memory, and the like. This main control section 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication section 36, a wireless LAN communication section 38, a storage section 40, and a speaker 42. The main control unit 30 has a function of controlling these connection destinations.
タッチパネル32は、表示機能及び入力機能の両方の機能を有し、表示機能を担うディスプレイ32Aと、入力機能を担うタッチセンサ32Bとで構成される。第一実施形態では、ディスプレイ32Aは、ボタン画像、十字キー画像やジョイスティック画像などの操作入力画像を含むゲーム画像を表示可能である。タッチセンサ32Bは、ゲーム画像に対するプレイヤの入力位置を検出可能である。
The touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function. In the first embodiment, the display 32A can display game images including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the player's input position with respect to the game image.
カメラ34は、静止画又は/及び動画を撮影し、記憶部40に保存する機能を有する。
The camera 34 has a function of taking still images and/or moving images and storing them in the storage unit 40.
移動体通信部36は、アンテナ36Aを介して、移動体通信網と接続し、当該移動体通信網に接続されている他の通信装置と通信する機能を有する。
The mobile communication unit 36 has a function of connecting to a mobile communication network via the antenna 36A and communicating with other communication devices connected to the mobile communication network.
無線LAN通信部38は、アンテナ38Aを介して、通信ネットワークNTと接続し、当該通信ネットワークNTに接続されているサーバ装置10等の他の装置と通信する機能を有する。
The wireless LAN communication unit 38 has a function of connecting to the communication network NT via the antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
記憶部40には、ゲームプログラム14や、当該ゲームプログラム14のゲームの進行状況やプレイヤ情報を示すプレイデータ等、各種プログラムや各種データが記憶されている。なお、プレイデータは、サーバ装置10に記憶されてもよい。
The storage unit 40 stores various programs and data, such as the game program 14 and play data indicating the game progress and player information of the game program 14. Note that the play data may be stored in the server device 10.
スピーカ42は、ゲーム音等を出力する機能を有する。
The speaker 42 has a function of outputting game sounds and the like.
<ゲーム概要>
第一実施形態に係るゲームには、プレイヤがコンテンツの一例としてのキャラクタを獲得可能なクエストが含まれている。このクエストは、対戦ゲーム、ダンジョン、探索、ミッション等と称されることがある。 <Game Overview>
The game according to the first embodiment includes a quest in which the player can acquire a character as an example of content. This quest may be referred to as a battle game, dungeon, exploration, mission, or the like.
第一実施形態に係るゲームには、プレイヤがコンテンツの一例としてのキャラクタを獲得可能なクエストが含まれている。このクエストは、対戦ゲーム、ダンジョン、探索、ミッション等と称されることがある。 <Game Overview>
The game according to the first embodiment includes a quest in which the player can acquire a character as an example of content. This quest may be referred to as a battle game, dungeon, exploration, mission, or the like.
第一実施形態に係るクエストは、予め定められたクリア条件(課題)を満たすことを目的とするゲームである。例えば、このクエストは、プレイヤから指定されたクエストを実行する指示(要求)に基づき、プレイヤが所有する一又は複数の所有キャラクタにより編成されるパーティと、各ステージに登場する敵キャラクタとを対戦させるゲームである。このクリア条件としては、例えば、最終ステージに登場する一又は複数の敵キャラクタ(ボスキャラクタ)を討伐すること(例えば、ヒットポイントを0以下にすること)が挙げられる。
The quest according to the first embodiment is a game whose purpose is to satisfy predetermined clear conditions (tasks). For example, this quest pits a party made up of one or more owned characters owned by the player against enemy characters that appear in each stage based on an instruction (request) to execute a specified quest from the player. It's a game. Examples of the clearing conditions include defeating one or more enemy characters (boss characters) appearing in the final stage (for example, reducing the hit points to 0 or less).
また、第一実施形態に係るクエストでは、プレイヤは、クエストで使用するパーティ(チーム)を予め編成するための編成メニューにおいて、所有キャラクタから所定数(例えば5)又は所定数以下のキャラクタを任意に選択することにより、クエストに使用するパーティを編成することができる。すなわち、プレイヤは、パーティに所定数又は所定数以下のキャラクタを編成することができる。
In addition, in the quest according to the first embodiment, the player can arbitrarily select a predetermined number (for example, 5) or less than a predetermined number of characters from among the owned characters in the composition menu for pre-composing a party (team) to be used in the quest. By selecting, you can form a party to use for the quest. That is, the player can form a party with a predetermined number of characters or less than a predetermined number of characters.
また、第一実施形態に係るクエストは、プレイヤに対応付けられた現在スタミナ値の消費に基づいて実行される。プレイヤは、クエストのクリア条件を満たさなかった場合、クエストの継続(コンティニュー)をするか、クエストのクリアを諦めるか(クエストを途中でリタイアするか)を選択することができる。例えば、クリア条件を満たさなかった場合としては、パーティを構成するキャラクタが全滅した(全てのキャラクタのヒットポイントが0以下になった)場合が挙げられる。クエストの継続は、プレイヤによる対価の支払い、すなわち、プレイヤが所有する通貨アイテムの消費に基づいて実行される。この通貨アイテムとしては、例えば、課金アイテム(例えば、有償石)や、非課金アイテム(例えば、無償石)が挙げられる。課金アイテムは、金銭やプリペイドカード、電子マネー、クレジットカード、暗号資産等による支払いに基づいてプレイヤに付与される有償アイテムである。また、非課金アイテムは、ゲーム内でプレイヤに付与される無償アイテムである。この非課金アイテムは、例えば、課金アイテムと同等の価値を有していてもよいし、課金アイテムよりも価値が低くてもよい。例えば、プレイヤが課金アイテム(例えば、有償石)と非課金アイテム(例えば、無償石)の両方を所有している場合、課金アイテムから優先して消費してもよいし、非課金アイテムから優先して消費してもよい。また、この有償石や無償石は、「石」と称されることがある。
Furthermore, the quest according to the first embodiment is executed based on the consumption of the current stamina value associated with the player. If the player does not satisfy the quest clearing conditions, the player can choose whether to continue the quest or give up on clearing the quest (retire from the quest midway). For example, an example of a case where the clear condition is not met is a case where all characters forming the party are wiped out (all characters' hit points become 0 or less). Continuation of the quest is executed based on payment by the player, that is, consumption of currency items owned by the player. Examples of this currency item include charged items (for example, paid stones) and non-charged items (for example, free stones). Charged items are paid items that are given to players based on payment using money, prepaid cards, electronic money, credit cards, crypto assets, or the like. Furthermore, non-charged items are free items given to the player within the game. This non-charging item may have the same value as the charging item, or may have a lower value than the charging item, for example. For example, if a player owns both paid items (e.g. paid stones) and non-paid items (e.g. free stones), the player may consume the paid items first, or the non-paid items first. May be consumed. Furthermore, these paid stones and unpaid stones are sometimes referred to as "stones."
一方、プレイヤは、クエストのクリア条件を満たした場合、クリア報酬を獲得することができる。このクリア報酬としては、例えば、非課金アイテム(例えば、無償石)やコイン、キャラクタ、武器アイテム、プレイヤ経験値等が挙げられる。
On the other hand, if the player satisfies the quest clearing conditions, he or she can earn a clearing reward. Examples of the clear reward include non-charged items (for example, free stones), coins, characters, weapon items, player experience points, and the like.
また、例えば、第一実施形態に係るクエストでは、キャラクタの全滅後に、プレイヤによってクエストの継続(コンティニュー)が選択されると、パーティを構成する全てのキャラクタのヒットポイントやスキルポイント、オーバードライブゲージ等を全回復させ、敵キャラクタのヒットポイント等の能力パラメータを全滅時のままとして、キャラクタが全滅したステージからクエストを再開させる。
For example, in the quest according to the first embodiment, if the player selects to continue the quest after all the characters are annihilated, the hit points, skill points, overdrive gauge, etc. of all the characters in the party, etc. The quest is restarted from the stage where the character was annihilated, with the enemy character's ability parameters such as hit points left as they were at the time of annihilation.
<機能手段>
図4は、サーバ装置10の機能手段の一例を概略的に示すブロック図である。 <Functional means>
FIG. 4 is a block diagram schematically showing an example of functional means of theserver device 10. As shown in FIG.
図4は、サーバ装置10の機能手段の一例を概略的に示すブロック図である。 <Functional means>
FIG. 4 is a block diagram schematically showing an example of functional means of the
図4に示すように、サーバ装置10は、機能的構成として、記憶手段50と、受付手段52と、制御手段54と、を備える。記憶手段50は、一又は複数の記憶装置28で実現される。記憶手段50以外の機能手段は、記憶装置28等に格納されたゲームプログラム14を制御装置20が実行することにより実現される。
As shown in FIG. 4, the server device 10 includes a storage means 50, a reception means 52, and a control means 54 as functional components. The storage means 50 is realized by one or more storage devices 28. Functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like.
記憶手段50は、プレイヤ情報50Aや、キャラクタ情報50B、クエスト情報50C等を記憶する機能を有する。
The storage means 50 has a function of storing player information 50A, character information 50B, quest information 50C, etc.
プレイヤ情報50Aは、プレイヤ毎に、当該プレイヤのプレイヤIDと対応付けて記憶されている。このプレイヤ情報50Aは、例えば、プレイヤの名前や年齢、プレイヤランク、所有コンテンツ情報、パーティ情報、クエスト進捗情報、スタミナ情報等を含む。
The player information 50A is stored for each player in association with the player ID of that player. This player information 50A includes, for example, the player's name, age, player rank, owned content information, party information, quest progress information, stamina information, and the like.
プレイヤランクは、例えば、プレイヤがプレイヤ経験値を獲得した場合に上昇する。
The player rank increases, for example, when the player acquires player experience points.
所有コンテンツ情報は、所有キャラクタ情報や所有アイテム情報、所有コイン情報等を含む。所有キャラクタ情報は、プレイヤが所有している所有キャラクタ毎のキャラクタIDや、各キャラクタの能力パラメータを含む。能力パラメータとしては、例えば、レベルや、運のよさ、ヒットポイント、攻撃力、防御力等が挙げられる。第一実施形態では、例えば、キャラクタのレベルが上昇すると、ヒットポイントや攻撃力、防御力等が上昇する。
The owned content information includes owned character information, owned item information, owned coin information, etc. The owned character information includes the character ID of each owned character owned by the player and the ability parameters of each character. Examples of ability parameters include level, luck, hit points, attack power, and defense power. In the first embodiment, for example, when the level of the character increases, the hit points, attack power, defense power, etc. increase.
所有アイテム情報は、プレイヤが所有している各種アイテムのアイテムIDや数を含む。このアイテムとしては、通貨アイテム(有償石や無償石)や、武器アイテム等が挙げられる。
The owned item information includes item IDs and numbers of various items owned by the player. Examples of this item include currency items (paid stones and free stones), weapon items, and the like.
所有コイン情報は、プレイヤが所有しているコインの数を含む。
The owned coin information includes the number of coins owned by the player.
パーティ情報は、プレイヤが予め編成した一のパーティに関する情報を含む。このパーティ情報は、例えば、パーティを構成する一又は複数の所有キャラクタを含む。
The party information includes information regarding one party formed in advance by the player. This party information includes, for example, one or more owned characters that constitute the party.
クエスト進捗情報は、プレイヤがクリア済みのクエストのクエストIDや、ミッション(クリア評価)の達成有無を含む。このクリア済みのクエストや、ミッションの達成有無は、クエストのクリアが確定した場合に更新される。第一実施形態では、プレイヤは、クエスト(ノーマルクエスト)をクリアすると、新たなクエスト(次のノーマルクエスト)が実行可能となる。また、第一実施形態では、プレイヤランクが一定値以上となった場合に、実行可能となるクエストがある。ミッション(クリア評価)は、各クエストに所定数(例えば3つ)設定されており、プレイヤは全てのミッションを初めて達成した場合に、ミッション達成報酬を獲得することができる。
The quest progress information includes the quest ID of the quest that has been cleared by the player, and whether or not the mission (clear evaluation) has been achieved. The cleared quests and whether or not the mission has been completed will be updated when the quest is confirmed to be cleared. In the first embodiment, when the player clears a quest (normal quest), a new quest (next normal quest) can be executed. Furthermore, in the first embodiment, there is a quest that becomes executable when the player rank reaches a certain value or higher. A predetermined number (for example, three) of missions (clear evaluation) are set for each quest, and the player can earn a mission achievement reward when all the missions are accomplished for the first time.
スタミナ情報は、プレイヤの現在スタミナ値とスタミナ上限値を含む。現在スタミナ値は、プレイヤが各種クエストを実行する際に消費する値である。この現在スタミナ値は、一定時間(例えば3分)の経過によって所定量(例えば1)上昇し、スタミナ上限値まで回復する。また、この現在スタミナ値は、プレイヤが有償石や無償石、スタミナ回復アイテム等を消費することにより、スタミナ上限値を超えて回復する。このスタミナ上限値は、プレイヤのプレイヤランクが上がることで上昇する。
The stamina information includes the player's current stamina value and stamina upper limit value. The current stamina value is a value consumed when the player executes various quests. This current stamina value increases by a predetermined amount (for example, 1) after a certain period of time (for example, 3 minutes) and recovers to the stamina upper limit. Further, this current stamina value is recovered beyond the stamina upper limit value by the player consuming paid stones, free stones, stamina recovery items, and the like. This stamina upper limit increases as the player's player rank increases.
キャラクタ情報50Bは、キャラクタ毎に、当該キャラクタのキャラクタIDと対応付けて記憶されている。キャラクタ情報50Bは、例えば、キャラクタの名前や画像、能力情報、レアリティ等を含む。このキャラクタ情報50Bは、ゲーム運営者によるゲーム更新によって随時更新される。
The character information 50B is stored for each character in association with the character ID of that character. The character information 50B includes, for example, the character's name, image, ability information, rarity, and the like. This character information 50B is updated whenever the game is updated by the game operator.
能力情報は、能力パラメータの初期値と最大値、スキル、必殺技(オーバードライブ)等を含む。スキルは、スキルポイント(バトルポイント)の消費に基づき、クエストにおいて味方キャラクタのヒットポイントの回復や強化、敵キャラクタにダメージを与える等の能力を含む。スキルポイントは、例えば、行動ターンが開始する毎に所定値がキャラクタに付与される。必殺技は、スキルポイントとオーバードライブゲージの消費に基づき、敵キャラクタを弱体化させたり、敵キャラクタに大ダメージを与えたりする能力である。このオーバードライブゲージは、例えば、行動ターンの経過や、敵キャラクタから攻撃を受けたこと、敵キャラクタを攻撃したこと等によって蓄積される。
The ability information includes initial values and maximum values of ability parameters, skills, special moves (overdrive), etc. Skills are based on the consumption of skill points (battle points) and include abilities such as recovering or strengthening the hit points of an ally character and inflicting damage on an enemy character in a quest. For example, a predetermined value of skill points is given to the character every time an action turn starts. A special move is an ability that weakens an enemy character or causes great damage to the enemy character based on the consumption of skill points and overdrive gauge. This overdrive gauge is accumulated based on, for example, the passage of action turns, being attacked by an enemy character, attacking an enemy character, and the like.
レアリティは、例えば1から6までの数値を含む。この数値は、例えば星の数で示される場合がある。ここで、レアリティが高いキャラクタには、ゲーム(例えばクエスト)において有利な能力パラメータやスキル等が設定されている。
Rarity includes, for example, a numerical value from 1 to 6. This value may be expressed, for example, as a number of stars. Here, a character with a high rarity is set with ability parameters, skills, etc. that are advantageous in a game (for example, a quest).
クエスト情報50Cは、クエスト毎に、当該クエストのクエストIDと対応付けて記憶されている。クエスト情報50Cは、クエストの名前や消費スタミナ値、敵キャラクタ情報、対価、ミッション情報、クリア報酬情報を含む。
The quest information 50C is stored for each quest in association with the quest ID of the quest. The quest information 50C includes the quest name, consumption stamina value, enemy character information, consideration, mission information, and clear reward information.
消費スタミナ値は、クエストの実行に必要な値を含む。この消費スタミナ値は、プレイヤの現在スタミナ値から消費され、例えばクエストの難易度が高いほど、高い値を含む。
The consumed stamina value includes the value required to execute the quest. This consumed stamina value is consumed from the player's current stamina value, and includes a higher value as the difficulty level of the quest is higher, for example.
敵キャラクタ情報は、クエストの各ステージに登場する敵キャラクタそれぞれのキャラクタIDや、能力パラメータを含む。この敵キャラクタは、クエストの最後に登場するボスキャラクタを含む。
The enemy character information includes the character ID and ability parameters of each enemy character that appears in each stage of the quest. This enemy character includes a boss character that appears at the end of the quest.
対価は、クエストの継続に対応する継続対価や、再継続に対応する再継続対価を含む。例えば、継続対価は、最初(1回目)の継続に対応する通貨アイテムの数を含む。また、再継続対価は、2回目以降の継続(再継続)に対応する通貨アイテムの数を含む。
第一実施形態では、対価は、クリア条件を満たした場合の継続対価と再継続対価と、クリア条件を満たさなかった場合の継続対価と再継続対価を含む。この継続対価と再継続対価は、適宜、変更することができる。以下、継続対価と再継続対価の具体例を説明する。 The consideration includes continuation consideration corresponding to continuation of the quest and re-continuation consideration corresponding to re-continuation. For example, the continuation consideration includes the number of currency items corresponding to the first continuation. Further, the re-continuation consideration includes the number of currency items corresponding to the second and subsequent continuations (re-continuations).
In the first embodiment, the consideration includes continuation consideration and re-continuation consideration when the clear condition is satisfied, and continuation consideration and re-continuation consideration when the clear condition is not satisfied. This continuation consideration and re-continuation consideration may be changed as appropriate. Specific examples of continuation consideration and recontinuation consideration will be explained below.
第一実施形態では、対価は、クリア条件を満たした場合の継続対価と再継続対価と、クリア条件を満たさなかった場合の継続対価と再継続対価を含む。この継続対価と再継続対価は、適宜、変更することができる。以下、継続対価と再継続対価の具体例を説明する。 The consideration includes continuation consideration corresponding to continuation of the quest and re-continuation consideration corresponding to re-continuation. For example, the continuation consideration includes the number of currency items corresponding to the first continuation. Further, the re-continuation consideration includes the number of currency items corresponding to the second and subsequent continuations (re-continuations).
In the first embodiment, the consideration includes continuation consideration and re-continuation consideration when the clear condition is satisfied, and continuation consideration and re-continuation consideration when the clear condition is not satisfied. This continuation consideration and re-continuation consideration may be changed as appropriate. Specific examples of continuation consideration and recontinuation consideration will be explained below.
(1)クリア条件を満たさなかった場合は無償
例えば、プレイヤがクリア条件を満たさなかった場合の継続対価と再継続対価は、無償である。具体的には、或るクエストの継続対価と再継続対価は、クリア条件を満たした場合は通貨アイテム10個であって、クリア条件を満たさなかった場合は無償である。 (1) Free if the clearing conditions are not met For example, if the player does not meet the clearing conditions, the continuation consideration and re-continuation consideration are free of charge. Specifically, the continuation consideration and recontinuation consideration for a certain quest are 10 currency items if the clearing conditions are met, and are free if the clearing conditions are not met.
例えば、プレイヤがクリア条件を満たさなかった場合の継続対価と再継続対価は、無償である。具体的には、或るクエストの継続対価と再継続対価は、クリア条件を満たした場合は通貨アイテム10個であって、クリア条件を満たさなかった場合は無償である。 (1) Free if the clearing conditions are not met For example, if the player does not meet the clearing conditions, the continuation consideration and re-continuation consideration are free of charge. Specifically, the continuation consideration and recontinuation consideration for a certain quest are 10 currency items if the clearing conditions are met, and are free if the clearing conditions are not met.
(2)継続対価が再継続対価よりも少ない
また、例えば、プレイヤが継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合の継続対価は、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合の再継続対価よりも少ない。また、プレイヤが継続指示の後にクエストのクリア条件を満たした場合の継続対価は、プレイヤが再継続指示の後にクエストのクリア条件を満たした場合の再継続対価よりも少ない。
具体的には、或るクエストにおいて、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合の当該継続指示に伴う継続対価は、通貨アイテム4個である。また、例えば、或るクエストにおいて、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合の当該再継続指示に伴う再継続対価は、通貨アイテム5個である。また、例えば、或るクエストにおいて、プレイヤが継続指示の後にクエストのクリア条件を満たした場合の当該継続指示に伴う継続対価は、通貨アイテム8個である。また、例えば、或るクエストにおいて、プレイヤが再継続指示の後にクリア条件を満たした場合の当該再継続指示に伴う再継続対価は、通貨アイテム10個である。 (2) The continuation consideration is less than the re-continuation consideration. Also, for example, if the player does not satisfy the quest (game) clearing conditions after giving the continuation instruction, the continuation consideration will be less than the quest clearing condition after the player gives the re-continuation instruction. is less than the re-continuation consideration if the conditions are not met. Further, the continuation consideration when the player satisfies the quest clearing condition after giving the continuation instruction is less than the re-continuation consideration when the player satisfies the quest clearing condition after giving the re-continuation instruction.
Specifically, in a certain quest, if the player does not satisfy the quest clearing condition after giving the continuation instruction, the continuation consideration associated with the continuation instruction is four currency items. Further, for example, in a certain quest, if the player does not satisfy the quest clearing condition after giving the re-continuation instruction, the re-continuation consideration associated with the re-continuation instruction is five currency items. Further, for example, in a certain quest, when the player satisfies the quest clearing condition after giving a continuation instruction, the continuation consideration associated with the continuation instruction is eight currency items. Further, for example, in a certain quest, when the player satisfies the clearing condition after giving the re-continuation instruction, the re-continuation consideration associated with the re-continuation instruction is 10 currency items.
また、例えば、プレイヤが継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合の継続対価は、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合の再継続対価よりも少ない。また、プレイヤが継続指示の後にクエストのクリア条件を満たした場合の継続対価は、プレイヤが再継続指示の後にクエストのクリア条件を満たした場合の再継続対価よりも少ない。
具体的には、或るクエストにおいて、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合の当該継続指示に伴う継続対価は、通貨アイテム4個である。また、例えば、或るクエストにおいて、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合の当該再継続指示に伴う再継続対価は、通貨アイテム5個である。また、例えば、或るクエストにおいて、プレイヤが継続指示の後にクエストのクリア条件を満たした場合の当該継続指示に伴う継続対価は、通貨アイテム8個である。また、例えば、或るクエストにおいて、プレイヤが再継続指示の後にクリア条件を満たした場合の当該再継続指示に伴う再継続対価は、通貨アイテム10個である。 (2) The continuation consideration is less than the re-continuation consideration. Also, for example, if the player does not satisfy the quest (game) clearing conditions after giving the continuation instruction, the continuation consideration will be less than the quest clearing condition after the player gives the re-continuation instruction. is less than the re-continuation consideration if the conditions are not met. Further, the continuation consideration when the player satisfies the quest clearing condition after giving the continuation instruction is less than the re-continuation consideration when the player satisfies the quest clearing condition after giving the re-continuation instruction.
Specifically, in a certain quest, if the player does not satisfy the quest clearing condition after giving the continuation instruction, the continuation consideration associated with the continuation instruction is four currency items. Further, for example, in a certain quest, if the player does not satisfy the quest clearing condition after giving the re-continuation instruction, the re-continuation consideration associated with the re-continuation instruction is five currency items. Further, for example, in a certain quest, when the player satisfies the quest clearing condition after giving a continuation instruction, the continuation consideration associated with the continuation instruction is eight currency items. Further, for example, in a certain quest, when the player satisfies the clearing condition after giving the re-continuation instruction, the re-continuation consideration associated with the re-continuation instruction is 10 currency items.
(3)再継続対価が継続対価よりも少ない
また、例えば、プレイヤが再継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合の再継続対価は、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合の継続対価よりも少ない。また、プレイヤが再継続指示の後にクエストのクリア条件を満たした場合の再継続対価は、プレイヤが継続指示の後にクエストのクリア条件を満たした場合の継続対価よりも少ない。
具体的には、或るクエストにおいて、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合の当該再継続指示に伴う再継続対価は、通貨アイテム4個である。また、例えば、或るクエストにおいて、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合の当該継続指示に伴う継続対価は、通貨アイテム5個である。また、例えば、或るクエストにおいて、プレイヤが再継続指示の後にクエストのクリア条件を満たした場合の当該再継続指示に伴う再継続対価は、通貨アイテム8個である。また、例えば、或るクエストにおいて、プレイヤが継続指示の後にクリア条件を満たした場合の当該継続指示に伴う継続対価は、通貨アイテム10個である。 (3) The re-continuation consideration is less than the continuation consideration.For example, if the player does not meet the quest (game) clearing conditions after the re-continuation instruction, the re-continuation consideration will be Less than the continuation consideration if the conditions were not met. Furthermore, the re-continuation consideration when the player satisfies the quest clearing condition after the re-continuation instruction is given is less than the continuation consideration when the player satisfies the quest clearing condition after the continuation instruction.
Specifically, in a certain quest, if the player does not satisfy the quest clearing condition after giving the re-continuation instruction, the re-continuation consideration associated with the re-continuation instruction is four currency items. Further, for example, in a certain quest, if the player does not satisfy the quest clearing condition after giving a continuation instruction, the continuation consideration associated with the continuation instruction is five currency items. Further, for example, in a certain quest, when the player satisfies the quest clearing condition after giving the re-continuation instruction, the re-continuation consideration associated with the re-continuation instruction is eight currency items. Further, for example, in a certain quest, when the player satisfies the clear condition after giving a continuation instruction, the continuation consideration associated with the continuation instruction is 10 currency items.
また、例えば、プレイヤが再継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合の再継続対価は、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合の継続対価よりも少ない。また、プレイヤが再継続指示の後にクエストのクリア条件を満たした場合の再継続対価は、プレイヤが継続指示の後にクエストのクリア条件を満たした場合の継続対価よりも少ない。
具体的には、或るクエストにおいて、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合の当該再継続指示に伴う再継続対価は、通貨アイテム4個である。また、例えば、或るクエストにおいて、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合の当該継続指示に伴う継続対価は、通貨アイテム5個である。また、例えば、或るクエストにおいて、プレイヤが再継続指示の後にクエストのクリア条件を満たした場合の当該再継続指示に伴う再継続対価は、通貨アイテム8個である。また、例えば、或るクエストにおいて、プレイヤが継続指示の後にクリア条件を満たした場合の当該継続指示に伴う継続対価は、通貨アイテム10個である。 (3) The re-continuation consideration is less than the continuation consideration.For example, if the player does not meet the quest (game) clearing conditions after the re-continuation instruction, the re-continuation consideration will be Less than the continuation consideration if the conditions were not met. Furthermore, the re-continuation consideration when the player satisfies the quest clearing condition after the re-continuation instruction is given is less than the continuation consideration when the player satisfies the quest clearing condition after the continuation instruction.
Specifically, in a certain quest, if the player does not satisfy the quest clearing condition after giving the re-continuation instruction, the re-continuation consideration associated with the re-continuation instruction is four currency items. Further, for example, in a certain quest, if the player does not satisfy the quest clearing condition after giving a continuation instruction, the continuation consideration associated with the continuation instruction is five currency items. Further, for example, in a certain quest, when the player satisfies the quest clearing condition after giving the re-continuation instruction, the re-continuation consideration associated with the re-continuation instruction is eight currency items. Further, for example, in a certain quest, when the player satisfies the clear condition after giving a continuation instruction, the continuation consideration associated with the continuation instruction is 10 currency items.
ミッション情報は、所定数(例えば3つ)のミッション(クリア評価)と、ミッション達成報酬を含む。このミッションとしては、例えば、クエストを継続(コンティニュー)することなくクリアすることや、パーティ内のキャラクタが一人も戦闘不能(ヒットポイントが0以下)にならなかったこと、登場する全ての敵キャラクタを討伐したこと、全ての宝箱を入手したこと、一定時間(所定ターン)内にクリアしたこと等が挙げられる。このミッションは、プレイヤによるクエストのクリアが確定した際に、各ミッションが達成されたか否かが判定される。例えば、プレイヤは、クエストを複数回に渡ってクリアして、達成できていないミッションを逐次達成してもよい。ミッション達成報酬は、例えば、非課金アイテム(例えば、無償石)やコイン、クエストのスキップ実行権(例えば、スキップチケット)等が挙げられる。このミッション達成報酬は、後述するクリア報酬に含まれることとしてもよい。
The mission information includes a predetermined number (for example, three) of missions (clear evaluation) and mission achievement rewards. For example, this mission requires clearing the quest without continuing, ensuring that no character in the party becomes incapacitated (hit points below 0), and clearing all enemy characters that appear. Examples include being defeated, obtaining all the treasure chests, and clearing within a certain amount of time (predetermined turn). It is determined whether each mission has been accomplished when it is confirmed that the player has completed the quest. For example, the player may clear the quest multiple times and successively complete the unfulfilled missions. Mission accomplishment rewards include, for example, non-charged items (for example, free stones), coins, the right to skip the quest (for example, skip tickets), and the like. This mission achievement reward may be included in the clear reward described below.
クリア報酬情報は、クエストのクリア時に獲得可能な非課金アイテムの数(例えば、無償石100個)やコインの数、キャラクタ(例えば、ボスキャラクタ)のキャラクタIDとドロップ率、武器アイテムのアイテムIDとドロップ率、プレイヤ経験値等を含む。このドロップ率は、プレイヤにキャラクタや武器アイテムを獲得させる確率である。ドロップ率は、例えば、難易度が高いクエストほど高い確率を含む。
Clear reward information includes the number of non-charged items that can be obtained when clearing a quest (for example, 100 free stones), the number of coins, the character ID and drop rate of a character (for example, a boss character), the item ID of a weapon item, and the number of coins. Includes drop rate, player experience points, etc. This drop rate is the probability that the player will acquire a character or weapon item. For example, the drop rate includes a higher probability for a quest with a higher difficulty level.
受付手段52は、プレイヤからの各種指示(要求)を受け付ける機能手段である。第一実施形態では、受付手段52は、プレイヤがクエスト(ゲーム)のクリア条件を満たさなかったことに応じて、当該プレイヤから当該クエストを継続するための継続指示を受け付ける。この継続指示としては、コンティニュー実行ボタンの押下が挙げられる。また、受付手段52は、プレイヤがクエストのクリア条件を満たさなかったことに応じて、当該プレイヤから当該クエストのクリアを諦める(リタイアする)ための終了指示を受け付ける。この終了指示としては、クリア辞退ボタンの押下が挙げられる。
The receiving means 52 is a functional means that receives various instructions (requests) from the player. In the first embodiment, the receiving means 52 receives a continuation instruction for continuing the quest from the player in response to the player not satisfying the clearing condition of the quest (game). This continuation instruction may include pressing a continue execution button. Further, in response to the fact that the player does not satisfy the quest clearing conditions, the receiving means 52 receives an end instruction from the player to give up on clearing the quest (retire). This termination instruction may include pressing a clear decline button.
また、第一実施形態では、受付手段52は、プレイヤが継続指示をした後にクエスト(ゲーム)のクリア条件を満たした場合に、当該プレイヤからクエストのクリアを確定するか否かの指示を受け付ける。クリアを確定する指示としては、例えば、クリア確定ボタンの押下が挙げられる。また、クリアを確定しない指示としては、例えば、クリア辞退ボタンの押下が挙げられる。
Furthermore, in the first embodiment, when the quest (game) clearing condition is satisfied after the player instructs to continue, the receiving means 52 receives an instruction from the player as to whether or not to confirm clearing the quest. An example of the instruction to confirm clearing is pressing a clearing confirmation button. Furthermore, an example of an instruction to not confirm clearing is pressing a clearing decline button.
また、第一実施形態では、受付手段52は、プレイヤが継続指示をした後にクエスト(ゲーム)のクリア条件を満たさなかったことに応じて、当該プレイヤから更にクエストを継続するための再継続指示を受け付ける。この再継続指示としては、コンティニュー実行ボタンの押下が挙げられる。
In addition, in the first embodiment, in response to the fact that the quest (game) clearing condition is not satisfied after the player issues a continuation instruction, the accepting means 52 receives a re-continuation instruction from the player to further continue the quest. accept. This re-continuation instruction includes pressing a continue button.
制御手段54は、ゲーム全体を制御する機能手段である。第一実施形態では、制御手段54は、クリア条件を満たしたこと(クリア)が確定したタイミング又はクリア条件を満たさなかったこと(リタイア)が確定したタイミングで継続対価や再継続対価の支払い(例えば、通貨アイテムの消費)を実行する。言い換えれば、制御手段54は、プレイヤが継続指示や再継続指示を行ったタイミングでは継続対価の支払いを実行しない。
The control means 54 is a functional means that controls the entire game. In the first embodiment, the control means 54 pays continuation consideration or re-continuation consideration (e.g. , consumption of currency items). In other words, the control means 54 does not pay the continuation consideration at the timing when the player issues a continuation instruction or a re-continuation instruction.
また、第一実施形態では、制御手段54は、プレイヤが継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合、継続指示の後にクエストのクリア条件を満たした場合に比べて、継続指示に伴う対価である継続対価を少なくする。
In addition, in the first embodiment, the control means 54 controls the player to receive a continuation instruction when the quest (game) clear condition is not satisfied after the continuation instruction, compared to when the quest clear condition is satisfied after the continuation instruction. Reduce the continuation consideration that is the consideration associated with this.
例えば、制御手段54は、プレイヤが継続指示の後にクエストのクリア条件を満たした場合、クリアを確定する。続いて、制御手段54は、クエスト情報50Cの対価を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを消費する。具体的には、制御手段54は、プレイヤが継続指示の後にクエストのクリア条件を満たした場合、クリア条件を満たした場合の継続対価として、プレイヤが所有する通貨アイテムを10個消費する。
For example, if the player satisfies the quest clearing conditions after giving the continuation instruction, the control means 54 determines the clearing. Subsequently, the control means 54 refers to the consideration in the quest information 50C and consumes the currency item included in the owned item information in the player information 50A. Specifically, when the player satisfies the quest clearing conditions after giving the continuation instruction, the control means 54 consumes 10 currency items owned by the player as continuation consideration when the clearing conditions are satisfied.
一方、制御手段54は、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合、再継続指示をするためのコンティニュー実行ボタンと、終了指示をするためのリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。
続いて、制御手段54は、プレイヤによってリタイア実行ボタンが押下された(終了指示がされた)とき、クリア条件を満たさなかったこと(リタイア)を確定する。続いて、制御手段54は、クエスト情報50Cの対価を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを、クリア条件を満たした場合(クリアが確定した場合)における継続対価よりも少ない量だけ消費する。例えば、制御手段54は、クリア条件を満たした場合における継続対価の半分の通貨アイテムを消費する。具体的には、制御手段54は、クリア条件を満たした場合における継続対価が通貨アイテム10個である場合、クリア条件を満たさなかった場合における継続対価として、プレイヤが所有する通貨アイテムを5個消費する。
なお、制御手段54は、プレイヤが継続指示の後にクリア条件を満たさなかった場合、コンティニュー確認画面をタッチパネル32に表示させず、自動的にクリア条件を満たさなかったこと(リタイア)を確定してもよい。言い換えれば、制御手段54は、クエストを継続(コンティニュー)できる回数を1回限りとしてもよい。 On the other hand, if the player does not satisfy the clearing conditions for the quest after giving the continuation instruction, the control means 54 displays a continue confirmation screen that includes a continue execution button for instructing re-continuation and a retirement execution button for instructing termination. It is displayed on thetouch panel 32.
Subsequently, when the player presses the retirement execution button (instruction to finish), the control means 54 determines that the clear condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in thequest information 50C, and sells the currency item included in the owned item information in the player information 50A to a value that is higher than the continuation consideration when the clear condition is satisfied (when the clear is confirmed). Consume only small amounts. For example, the control means 54 consumes currency items that are half of the continuation consideration when the clear condition is satisfied. Specifically, if the continuation consideration when the clear condition is satisfied is 10 currency items, the control means 54 consumes 5 currency items owned by the player as the continuation consideration when the clear condition is not satisfied. do.
In addition, if the player does not satisfy the clear condition after giving the continuation instruction, the control means 54 does not display the continue confirmation screen on thetouch panel 32, and even if the player automatically confirms that the clear condition has not been satisfied (retirement). good. In other words, the control means 54 may limit the number of times the quest can be continued (continued) to one time.
続いて、制御手段54は、プレイヤによってリタイア実行ボタンが押下された(終了指示がされた)とき、クリア条件を満たさなかったこと(リタイア)を確定する。続いて、制御手段54は、クエスト情報50Cの対価を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを、クリア条件を満たした場合(クリアが確定した場合)における継続対価よりも少ない量だけ消費する。例えば、制御手段54は、クリア条件を満たした場合における継続対価の半分の通貨アイテムを消費する。具体的には、制御手段54は、クリア条件を満たした場合における継続対価が通貨アイテム10個である場合、クリア条件を満たさなかった場合における継続対価として、プレイヤが所有する通貨アイテムを5個消費する。
なお、制御手段54は、プレイヤが継続指示の後にクリア条件を満たさなかった場合、コンティニュー確認画面をタッチパネル32に表示させず、自動的にクリア条件を満たさなかったこと(リタイア)を確定してもよい。言い換えれば、制御手段54は、クエストを継続(コンティニュー)できる回数を1回限りとしてもよい。 On the other hand, if the player does not satisfy the clearing conditions for the quest after giving the continuation instruction, the control means 54 displays a continue confirmation screen that includes a continue execution button for instructing re-continuation and a retirement execution button for instructing termination. It is displayed on the
Subsequently, when the player presses the retirement execution button (instruction to finish), the control means 54 determines that the clear condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in the
In addition, if the player does not satisfy the clear condition after giving the continuation instruction, the control means 54 does not display the continue confirmation screen on the
また、第一実施形態では、制御手段54は、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合、継続対価を無償とする。例えば、制御手段54は、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。続いて、制御手段54は、プレイヤによってリタイア実行ボタンが押下された(終了指示がされた)とき、継続対価を無償とする。
Furthermore, in the first embodiment, if the player does not satisfy the quest clearing conditions after giving the continuation instruction, the control means 54 makes the continuation consideration free of charge. For example, if the player does not satisfy the quest clearing conditions after giving the continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Subsequently, when the player presses the retirement execution button (instruction for termination is given), the control means 54 makes the continuation consideration free of charge.
また、第一実施形態では、制御手段54は、クリアを確定しない指示があった場合、クエスト(ゲーム)のクリア条件を満たさなかったこととする。例えば、制御手段54は、プレイヤが継続指示の後にクエストのクリア条件を満たした場合、クリア確定ボタンとクリア辞退ボタンを含むクリア確認画面をタッチパネル32に表示させる。
続いて、制御手段54は、プレイヤによってクリア辞退ボタンが押下された(クリアを確定しない指示がされた)とき、クリア条件を満たさなかったこと(リタイア)を確定する。続いて、制御手段54は、クエスト情報50Cの対価を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを、クリア条件を満たした場合(クリアが確定した場合)における継続対価よりも少ない量だけ消費する。例えば、制御手段54は、クリア条件を満たした場合における継続対価の半分の通貨アイテムを消費する。具体的には、制御手段54は、継続指示の対価として、プレイヤが所有する通貨アイテムを5個消費する。
なお、制御手段54は、プレイヤによってクリア辞退ボタンが押下されたとき、継続指示の対価を無償としてもよい。続いて、制御手段54は、クエストを選択するクエスト選択画面をタッチパネル32に表示させる。すなわち、制御手段54は、プレイヤによってクリア辞退ボタンが押下されたとき、プレイヤ情報50Aのクエスト進捗情報を更新せず、クエスト報酬やミッション達成報酬等をプレイヤに獲得させない。 Further, in the first embodiment, when there is an instruction not to confirm clearing, the control means 54 determines that the quest (game) clearing condition is not satisfied. For example, if the player satisfies the quest clearing conditions after giving the continuation instruction, the control means 54 causes thetouch panel 32 to display a clearing confirmation screen including a clearing confirmation button and a clearing decline button.
Subsequently, when the player presses the clear decline button (instruction not to confirm clearing), the control means 54 confirms that the clearing condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in thequest information 50C, and sells the currency item included in the owned item information in the player information 50A to a value that is higher than the continuation consideration when the clear condition is satisfied (when the clear is confirmed). Consume only small amounts. For example, the control means 54 consumes currency items that are half of the continuation consideration when the clear condition is satisfied. Specifically, the control means 54 consumes five currency items owned by the player as compensation for the continuation instruction.
Note that the control means 54 may set the continuation instruction to be free of charge when the player presses the clear decline button. Subsequently, the control means 54 causes thetouch panel 32 to display a quest selection screen for selecting a quest. That is, when the player presses the clear decline button, the control means 54 does not update the quest progress information in the player information 50A, and does not allow the player to obtain quest rewards, mission achievement rewards, etc.
続いて、制御手段54は、プレイヤによってクリア辞退ボタンが押下された(クリアを確定しない指示がされた)とき、クリア条件を満たさなかったこと(リタイア)を確定する。続いて、制御手段54は、クエスト情報50Cの対価を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを、クリア条件を満たした場合(クリアが確定した場合)における継続対価よりも少ない量だけ消費する。例えば、制御手段54は、クリア条件を満たした場合における継続対価の半分の通貨アイテムを消費する。具体的には、制御手段54は、継続指示の対価として、プレイヤが所有する通貨アイテムを5個消費する。
なお、制御手段54は、プレイヤによってクリア辞退ボタンが押下されたとき、継続指示の対価を無償としてもよい。続いて、制御手段54は、クエストを選択するクエスト選択画面をタッチパネル32に表示させる。すなわち、制御手段54は、プレイヤによってクリア辞退ボタンが押下されたとき、プレイヤ情報50Aのクエスト進捗情報を更新せず、クエスト報酬やミッション達成報酬等をプレイヤに獲得させない。 Further, in the first embodiment, when there is an instruction not to confirm clearing, the control means 54 determines that the quest (game) clearing condition is not satisfied. For example, if the player satisfies the quest clearing conditions after giving the continuation instruction, the control means 54 causes the
Subsequently, when the player presses the clear decline button (instruction not to confirm clearing), the control means 54 confirms that the clearing condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in the
Note that the control means 54 may set the continuation instruction to be free of charge when the player presses the clear decline button. Subsequently, the control means 54 causes the
また、制御手段54は、プレイヤによってクリア確定ボタンが押下された(クリアを確定する指示がされた)とき、プレイヤによるクエストのクリアを確定させる。具体的には、制御手段54は、プレイヤによってクリア確定ボタンが押下されたとき、クリア条件を満たした場合の継続対価として、プレイヤが所有する通貨アイテムを10個消費する。続いて、制御手段54は、プレイヤ情報50Aのクエスト進捗情報を更新したり、クエスト報酬やミッション達成報酬等をプレイヤに獲得させたりする。
Furthermore, when the player presses the clear confirmation button (instruction to confirm clearing is given), the control means 54 causes the player to confirm clearing of the quest. Specifically, when the clear confirmation button is pressed by the player, the control means 54 consumes 10 currency items owned by the player as continuation consideration when the clear condition is satisfied. Subsequently, the control means 54 updates the quest progress information in the player information 50A, and allows the player to obtain quest rewards, mission achievement rewards, and the like.
また、第一実施形態では、制御手段54は、プレイヤが継続指示の後にクエスト(ゲーム)のクリア条件を満たした場合、継続対価にクエストのクリア報酬を充当する。例えば、制御手段54は、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。ここで、制御手段54は、このコンティニュー確認画面の表示時において、プレイヤの所有する通貨アイテムの数がクリア条件を満たした場合の継続対価(例えば、通貨アイテム10個)よりも少ない場合であっても、プレイヤにコンティニュー実行ボタンを押下する(継続指示を行う)ことを許可する。続いて、制御手段54は、クエストのクリア報酬である通貨アイテムから継続対価を充当する。例えば、制御手段54は、クリア報酬(例えば、無償石100個)から継続対価(例えば、通貨アイテム10個)を差し引いて、プレイヤにクリア報酬を獲得させる。具体的には、制御手段54は、クリア報酬として無償石90個をプレイヤに獲得させる。
Furthermore, in the first embodiment, if the player satisfies the quest (game) clearing condition after giving the continuation instruction, the control means 54 allocates the quest clearing reward to the continuation consideration. For example, if the player does not satisfy the quest clearing conditions after giving the continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Here, the control means 54 determines that when the continuation confirmation screen is displayed, the number of currency items owned by the player is smaller than the continuation consideration (for example, 10 currency items) when the clear condition is satisfied. Also, the player is allowed to press the continue execution button (issue a continuation instruction). Subsequently, the control means 54 appropriates the continuation consideration from the currency item that is the reward for clearing the quest. For example, the control means 54 subtracts the continuation consideration (for example, 10 currency items) from the clear reward (for example, 100 free stones) and causes the player to obtain the clear reward. Specifically, the control means 54 causes the player to acquire 90 free stones as a clear reward.
なお、制御手段54は、クリア報酬に含まれる通貨アイテム(無償石)の数が、クリア条件を満たした場合の継続対価よりも少ない場合、クリア報酬を充当する継続指示を行うことを許可しない。例えば、制御手段54は、プレイヤが既にクリア済みのクエストを再度実行した場合において、クリア報酬に含まれる通貨アイテムの数が0個であるとき、継続指示を行うことを許可しない。
Note that the control means 54 does not permit a continuation instruction to allocate the clear reward if the number of currency items (free stones) included in the clear reward is less than the continuation consideration when the clear conditions are met. For example, when the player re-executes an already cleared quest and the number of currency items included in the clear reward is 0, the control means 54 does not allow the player to issue a continuation instruction.
また、第一実施形態では、制御手段54は、プレイヤが再継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合、再継続指示の後にクエストのクリア条件を満たした場合に比べて、継続対価と再継続指示に伴う対価である再継続対価との合計を少なくする。
例えば、制御手段54は、プレイヤが再継続指示の後にクエストのクリア条件を満たした場合、クリアを確定する。続いて、制御手段54は、クエスト情報50Cの対価やコンティニュー回数(変数n)を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを消費する。具体的には、制御手段54は、コンティニュー回数が2回であって、クリア条件を満たした場合の継続対価と再継続対価がそれぞれ通貨アイテム10個である場合、プレイヤが所有する通貨アイテムを20個消費する。続いて、制御手段54は、プレイヤ情報50Aのクエスト進捗情報を更新したり、クリア報酬やミッション達成報酬等をプレイヤに獲得させたりする。 Furthermore, in the first embodiment, the control means 54 controls, when the player does not satisfy the quest (game) clear condition after the re-continuation instruction, compared to the case where the quest clear condition is satisfied after the re-continuation instruction. Reduce the total of the continuation consideration and the re-continuation consideration, which is the consideration accompanying the re-continuation instruction.
For example, the control means 54 determines the quest to be cleared if the player satisfies the quest clearing conditions after issuing a re-continuation instruction. Subsequently, the control means 54 refers to the consideration and the number of continuations (variable n) in thequest information 50C, and consumes the currency item included in the owned item information in the player information 50A. Specifically, if the number of continuations is 2 and the continuation consideration and re-continuation consideration when the clearing condition is satisfied are each 10 currency items, the control means 54 controls the currency items owned by the player to be 20 currency items. Consume. Subsequently, the control means 54 updates the quest progress information in the player information 50A, and allows the player to obtain clear rewards, mission achievement rewards, and the like.
例えば、制御手段54は、プレイヤが再継続指示の後にクエストのクリア条件を満たした場合、クリアを確定する。続いて、制御手段54は、クエスト情報50Cの対価やコンティニュー回数(変数n)を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを消費する。具体的には、制御手段54は、コンティニュー回数が2回であって、クリア条件を満たした場合の継続対価と再継続対価がそれぞれ通貨アイテム10個である場合、プレイヤが所有する通貨アイテムを20個消費する。続いて、制御手段54は、プレイヤ情報50Aのクエスト進捗情報を更新したり、クリア報酬やミッション達成報酬等をプレイヤに獲得させたりする。 Furthermore, in the first embodiment, the control means 54 controls, when the player does not satisfy the quest (game) clear condition after the re-continuation instruction, compared to the case where the quest clear condition is satisfied after the re-continuation instruction. Reduce the total of the continuation consideration and the re-continuation consideration, which is the consideration accompanying the re-continuation instruction.
For example, the control means 54 determines the quest to be cleared if the player satisfies the quest clearing conditions after issuing a re-continuation instruction. Subsequently, the control means 54 refers to the consideration and the number of continuations (variable n) in the
一方、制御手段54は、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。続いて、制御手段54は、プレイヤによってリタイア実行ボタンが押下された(終了指示がされた)とき、クリア条件を満たさなかったこと(リタイア)を確定する。続いて、制御手段54は、クエスト情報50Cの対価とコンティニュー回数(変数n)を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを、クリア条件を満たした場合(クリアが確定した場合)における再継続対価よりも少ない量だけ消費する。例えば、制御手段54は、クリア条件を満たした場合における継続対価の半分の通貨アイテムと、再継続対価の半分の通貨アイテムを消費する。具体的には、制御手段54は、コンティニュー回数が2回であって、クリア条件を満たした場合の継続対価と再継続対価がそれぞれ通貨アイテム10個である場合、クリア条件を満たさなかった場合の継続対価と再継続対価として、プレイヤが所有する通貨アイテムを10個消費する。
なお、制御手段54は、プレイヤが再継続指示の後にクリア条件を満たさなかった場合、コンティニュー確認画面をタッチパネル32に表示させず、自動的にクリア条件を満たさなかったこと(リタイア)を確定してもよい。言い換えれば、制御手段54は、クエストを継続(コンティニュー)できる回数を2回限りとしてもよい。 On the other hand, if the player does not satisfy the quest clearing conditions after the re-continuation instruction, the control means 54 causes thetouch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Subsequently, when the player presses the retirement execution button (instruction to finish), the control means 54 determines that the clear condition is not satisfied (retirement). Next, the control means 54 refers to the consideration price and the number of continuations (variable n) in the quest information 50C, and selects the currency item included in the owned item information in the player information 50A when the clearing conditions are met (the clearing is confirmed). (case) is consumed in an amount less than the re-continuation consideration in case). For example, the control means 54 consumes a currency item that is half of the continuation consideration and a currency item that is half of the re-continuation consideration when the clear condition is satisfied. Specifically, when the number of continuations is 2 and the continuation consideration and re-continuation consideration when the clearing condition is satisfied are each 10 currency items, the control means 54 controls the continuation count when the clearing condition is not satisfied. As continuation consideration and re-continuation consideration, 10 currency items owned by the player are consumed.
In addition, if the player does not satisfy the clearing condition after the re-continuation instruction, the control means 54 does not display the continue confirmation screen on thetouch panel 32 and automatically determines that the clearing condition has not been satisfied (retirement). Good too. In other words, the control means 54 may limit the number of times the quest can be continued (continued) to two times.
なお、制御手段54は、プレイヤが再継続指示の後にクリア条件を満たさなかった場合、コンティニュー確認画面をタッチパネル32に表示させず、自動的にクリア条件を満たさなかったこと(リタイア)を確定してもよい。言い換えれば、制御手段54は、クエストを継続(コンティニュー)できる回数を2回限りとしてもよい。 On the other hand, if the player does not satisfy the quest clearing conditions after the re-continuation instruction, the control means 54 causes the
In addition, if the player does not satisfy the clearing condition after the re-continuation instruction, the control means 54 does not display the continue confirmation screen on the
また、第一実施形態では、制御手段54は、プレイヤが再継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合、継続対価と再継続対価の合計を無償とする。例えば、制御手段54は、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。続いて、制御手段54は、プレイヤによってリタイア実行ボタンが押下された(終了指示がされた)とき、継続対価と再継続対価を無償とする。
なお、制御手段54は、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合、継続対価と再継続対価の何れかを無償としてもよい。 Further, in the first embodiment, if the player does not satisfy the quest (game) clearing condition after the re-continuation instruction, the control means 54 makes the total of the continuation consideration and the re-continuation consideration free of charge. For example, if the player does not satisfy the quest clearing conditions after issuing a re-continuation instruction, the control means 54 causes thetouch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Subsequently, when the player presses the retirement execution button (instruction for termination is given), the control means 54 makes the continuation consideration and re-continuation consideration free of charge.
In addition, the control means 54 may set either the continuation consideration or the re-continuation consideration to be free if the player does not satisfy the quest clearing condition after the re-continuation instruction is given.
なお、制御手段54は、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合、継続対価と再継続対価の何れかを無償としてもよい。 Further, in the first embodiment, if the player does not satisfy the quest (game) clearing condition after the re-continuation instruction, the control means 54 makes the total of the continuation consideration and the re-continuation consideration free of charge. For example, if the player does not satisfy the quest clearing conditions after issuing a re-continuation instruction, the control means 54 causes the
In addition, the control means 54 may set either the continuation consideration or the re-continuation consideration to be free if the player does not satisfy the quest clearing condition after the re-continuation instruction is given.
また、第一実施形態では、制御手段54は、プレイヤが再継続指示の後にクエスト(ゲーム)のクリア条件を満たした場合、継続対価と再継続対価の合計にクエストのクリア報酬を充当する。例えば、制御手段54は、プレイヤが再継続指示の後にクエストのクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。ここで、制御手段54は、このコンティニュー確認画面の表示時において、プレイヤの所有する通貨アイテムの数がクリア条件を満たした場合の継続対価(例えば、通貨アイテム10個)と再継続対価(例えば、通貨アイテム8個)の合計よりも少ない場合であっても、プレイヤにコンティニュー実行ボタンを押下する(再継続指示を行う)ことを許可する。続いて、制御手段54は、クエストのクリア報酬である通貨アイテムから継続対価と再継続対価を充当する。例えば、制御手段54は、クリア報酬(例えば、無償石100個)から継続対価(例えば、通貨アイテム10個)と再継続対価(例えば、通貨アイテム8個)の合計を差し引いて、プレイヤにクリア報酬を獲得させる。具体的には、制御手段54は、クリア報酬として無償石82個をプレイヤに獲得させる。
Furthermore, in the first embodiment, when the player satisfies the quest (game) clearing condition after the player issues a re-continuation instruction, the control means 54 allocates the quest clearing reward to the sum of the continuation consideration and the re-continuation consideration. For example, if the player does not satisfy the quest clearing conditions after issuing a re-continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Here, when the continuation confirmation screen is displayed, the control means 54 controls the continuation consideration (for example, 10 currency items) and the re-continuation consideration (for example, To allow a player to press a continue execution button (to issue a re-continuation instruction) even if the number of currency items is less than the total (eight currency items). Subsequently, the control means 54 appropriates the continuation consideration and re-continuation consideration from the currency item that is the reward for clearing the quest. For example, the control means 54 subtracts the sum of the continuation consideration (for example, 10 currency items) and the re-continuation consideration (for example, 8 currency items) from the clear reward (for example, 100 free stones), and gives the player a clear reward. obtain. Specifically, the control means 54 causes the player to obtain 82 free stones as a clear reward.
なお、制御手段54は、クリア報酬に含まれる通貨アイテムの数が、クリア条件を満たした場合の継続対価と再継続対価の合計よりも少ない場合、クリア報酬を充当する再継続指示を行うことを許可しない。
In addition, if the number of currency items included in the clear reward is less than the sum of the continuation consideration and the re-continuation consideration when the clear condition is satisfied, the control means 54 does not issue a re-continuation instruction to allocate the clear reward. not allowed.
<処理の流れ>
図5は、第一実施形態に係るゲームシステムにおいて、図4に示す各機能手段が行う処理の流れの一例を示すフローチャートである。また、以下のステップの処理は、例えば、プレイヤがクエストの実行中に、パーティを構成するキャラクタが最初に全滅した(クリア条件を満たさなかった)タイミングで開始される。また、コンティニュー回数である変数nは、プレイヤがクエストを開始したタイミングで0に初期化される。また、プレイヤが当該全滅することなくボスキャラクタを討伐した(クエストのクリア条件を満たした)場合は、ステップSP20から処理が開始される。なお、以下のステップの順番及び内容は、適宜、変更することができる。 <Processing flow>
FIG. 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in FIG. 4 in the game system according to the first embodiment. Further, the processing of the following steps is started, for example, at the timing when the characters forming the party are first wiped out (the clearing condition is not satisfied) while the player is executing the quest. Further, the variable n, which is the number of continuations, is initialized to 0 at the timing when the player starts the quest. Further, if the player defeats the boss character without being completely annihilated (the quest clearing condition is satisfied), the process starts from step SP20. Note that the order and contents of the following steps can be changed as appropriate.
図5は、第一実施形態に係るゲームシステムにおいて、図4に示す各機能手段が行う処理の流れの一例を示すフローチャートである。また、以下のステップの処理は、例えば、プレイヤがクエストの実行中に、パーティを構成するキャラクタが最初に全滅した(クリア条件を満たさなかった)タイミングで開始される。また、コンティニュー回数である変数nは、プレイヤがクエストを開始したタイミングで0に初期化される。また、プレイヤが当該全滅することなくボスキャラクタを討伐した(クエストのクリア条件を満たした)場合は、ステップSP20から処理が開始される。なお、以下のステップの順番及び内容は、適宜、変更することができる。 <Processing flow>
FIG. 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in FIG. 4 in the game system according to the first embodiment. Further, the processing of the following steps is started, for example, at the timing when the characters forming the party are first wiped out (the clearing condition is not satisfied) while the player is executing the quest. Further, the variable n, which is the number of continuations, is initialized to 0 at the timing when the player starts the quest. Further, if the player defeats the boss character without being completely annihilated (the quest clearing condition is satisfied), the process starts from step SP20. Note that the order and contents of the following steps can be changed as appropriate.
(ステップSP10)
制御手段54は、コンティニュー確認画面をタッチパネル32に表示させる。 (Step SP10)
The control means 54 causes thetouch panel 32 to display a continue confirmation screen.
制御手段54は、コンティニュー確認画面をタッチパネル32に表示させる。 (Step SP10)
The control means 54 causes the
図6は、第一実施形態に係るコンティニュー確認画面60の一例を示す図である。
FIG. 6 is a diagram showing an example of the continue confirmation screen 60 according to the first embodiment.
図6に示すように、コンティニュー確認画面60は、コンティニュー情報領域62と、リタイア実行ボタン64と、コンティニュー実行ボタン66と、が設けられている。
コンティニュー情報領域62には、コンティニュー回数や、コンティニュー後の敵キャラクタや味方キャラクタの状態、コンティニュー後にクリアした場合やリタイアした場合に消費される通貨アイテムの数、通貨アイテムの所有情報等が表されている。この通貨アイテムの所有情報には、コンティニュー後にクリアした場合の通貨アイテムの所有数の変化が表されている。
リタイア実行ボタン64は、コンティニューを行わず、クエストをリタイアする指示を行うためのボタンである。
コンティニュー実行ボタン66は、コンティニューを行って、クエストを再開する指示を行うためのボタンである。 As shown in FIG. 6, the continueconfirmation screen 60 is provided with a continue information area 62, a retire execution button 64, and a continue execution button 66.
The continueinformation area 62 displays the number of continues, the status of enemy characters and ally characters after continuing, the number of currency items consumed when clearing or retiring after continuing, ownership information of currency items, etc. There is. This currency item ownership information shows the change in the number of currency items owned when the game is cleared after continuing.
Theretirement execution button 64 is a button for instructing to retire the quest without continuing.
The continueexecution button 66 is a button for instructing to continue and restart the quest.
コンティニュー情報領域62には、コンティニュー回数や、コンティニュー後の敵キャラクタや味方キャラクタの状態、コンティニュー後にクリアした場合やリタイアした場合に消費される通貨アイテムの数、通貨アイテムの所有情報等が表されている。この通貨アイテムの所有情報には、コンティニュー後にクリアした場合の通貨アイテムの所有数の変化が表されている。
リタイア実行ボタン64は、コンティニューを行わず、クエストをリタイアする指示を行うためのボタンである。
コンティニュー実行ボタン66は、コンティニューを行って、クエストを再開する指示を行うためのボタンである。 As shown in FIG. 6, the continue
The continue
The
The continue
図5に戻って、処理は、ステップSP12の処理に移行する。
Returning to FIG. 5, the process moves to step SP12.
(ステップSP12)
受付手段52は、コンティニュー確認画面において、プレイヤによってコンティニュー実行ボタンが押下されたか否かを判定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP14の処理に移行する。一方、当該判定が否定判定された場合、すなわちプレイヤによってリタイア実行ボタンが押下された場合には、処理は、ステップSP28の処理に移行する。 (Step SP12)
The reception means 52 determines whether or not the continue execution button has been pressed by the player on the continuation confirmation screen. If the determination is affirmative, the process moves to step SP14. On the other hand, if the determination is negative, that is, if the player presses the retirement execution button, the process moves to step SP28.
受付手段52は、コンティニュー確認画面において、プレイヤによってコンティニュー実行ボタンが押下されたか否かを判定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP14の処理に移行する。一方、当該判定が否定判定された場合、すなわちプレイヤによってリタイア実行ボタンが押下された場合には、処理は、ステップSP28の処理に移行する。 (Step SP12)
The reception means 52 determines whether or not the continue execution button has been pressed by the player on the continuation confirmation screen. If the determination is affirmative, the process moves to step SP14. On the other hand, if the determination is negative, that is, if the player presses the retirement execution button, the process moves to step SP28.
(ステップSP14)
制御手段54は、プレイヤによるクエストのコンティニュー回数である変数nをインクリメント(+1)する。そして、処理は、ステップSP16の処理に移行する。 (Step SP14)
The control means 54 increments (+1) a variable n, which is the number of times the player continues the quest. The process then moves to step SP16.
制御手段54は、プレイヤによるクエストのコンティニュー回数である変数nをインクリメント(+1)する。そして、処理は、ステップSP16の処理に移行する。 (Step SP14)
The control means 54 increments (+1) a variable n, which is the number of times the player continues the quest. The process then moves to step SP16.
(ステップSP16)
制御手段54は、クエストの実行を再開させる。例えば、制御手段54は、パーティを構成する全てのキャラクタのヒットポイントやスキルポイント、オーバードライブゲージを全回復させ、敵キャラクタのヒットポイントを全滅時のままとして、キャラクタが全滅したステージからクエストを再開させる。そして、処理は、ステップSP18の処理に移行する。 (Step SP16)
The control means 54 restarts the execution of the quest. For example, the control means 54 fully recovers the hit points, skill points, and overdrive gauges of all the characters that make up the party, leaves the hit points of the enemy characters as they were when they were annihilated, and restarts the quest from the stage where the characters were annihilated. let The process then moves to step SP18.
制御手段54は、クエストの実行を再開させる。例えば、制御手段54は、パーティを構成する全てのキャラクタのヒットポイントやスキルポイント、オーバードライブゲージを全回復させ、敵キャラクタのヒットポイントを全滅時のままとして、キャラクタが全滅したステージからクエストを再開させる。そして、処理は、ステップSP18の処理に移行する。 (Step SP16)
The control means 54 restarts the execution of the quest. For example, the control means 54 fully recovers the hit points, skill points, and overdrive gauges of all the characters that make up the party, leaves the hit points of the enemy characters as they were when they were annihilated, and restarts the quest from the stage where the characters were annihilated. let The process then moves to step SP18.
(ステップSP18)
制御手段54は、プレイヤがクエストのクリア条件を満たしたか否かを判定する。例えば、制御手段54は、クエストの最終ステージに登場するボスキャラクタを討伐した場合、当該判定を肯定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP20の処理に移行する。一方、当該判定が否定判定された場合、すなわちパーティを構成するキャラクタが全滅した(クリア条件を満たさなかった)場合には、処理は、ステップSP10の処理に移行する。 (Step SP18)
The control means 54 determines whether the player has satisfied the quest clearing conditions. For example, when the boss character appearing in the final stage of the quest is defeated, the control means 54 affirms the determination. If the determination is affirmative, the process moves to step SP20. On the other hand, if the determination is negative, that is, if all the characters forming the party are annihilated (the clearing condition is not satisfied), the process moves to step SP10.
制御手段54は、プレイヤがクエストのクリア条件を満たしたか否かを判定する。例えば、制御手段54は、クエストの最終ステージに登場するボスキャラクタを討伐した場合、当該判定を肯定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP20の処理に移行する。一方、当該判定が否定判定された場合、すなわちパーティを構成するキャラクタが全滅した(クリア条件を満たさなかった)場合には、処理は、ステップSP10の処理に移行する。 (Step SP18)
The control means 54 determines whether the player has satisfied the quest clearing conditions. For example, when the boss character appearing in the final stage of the quest is defeated, the control means 54 affirms the determination. If the determination is affirmative, the process moves to step SP20. On the other hand, if the determination is negative, that is, if all the characters forming the party are annihilated (the clearing condition is not satisfied), the process moves to step SP10.
(ステップSP20)
制御手段54は、クリア確認画面をタッチパネル32に表示させる。 (Step SP20)
The control means 54 causes thetouch panel 32 to display a clear confirmation screen.
制御手段54は、クリア確認画面をタッチパネル32に表示させる。 (Step SP20)
The control means 54 causes the
図7は、第一実施形態に係るクリア確認画面70の一例を示す図である。
FIG. 7 is a diagram showing an example of the clear confirmation screen 70 according to the first embodiment.
図7に示すように、クリア確認画面70は、クリア確認情報領域72と、クリア辞退ボタン74と、クリア確定ボタン76と、が設けられている。
クリア確認情報領域72には、クリアを辞退した場合やクリアを確定した場合に消費される通貨アイテムの数、通貨アイテムの所有情報等が表されている。この通貨アイテムの所有情報には、クリアを確定した場合の通貨アイテムの所有数の変化が表されている。
クリア辞退ボタン74は、クエストのクリアを辞退する指示を行うためのボタンである。
クリア確定ボタン76は、クリアを確定する指示を行うためのボタンである。 As shown in FIG. 7, theclear confirmation screen 70 is provided with a clear confirmation information area 72, a clear decline button 74, and a clear confirmation button 76.
The clearconfirmation information area 72 shows the number of currency items to be consumed when declining or confirming clearing, ownership information of currency items, etc. This currency item ownership information shows the change in the number of currency items owned when clearing is confirmed.
Theclear decline button 74 is a button for issuing an instruction to decline clearing of the quest.
Theclear confirmation button 76 is a button for issuing an instruction to confirm clearing.
クリア確認情報領域72には、クリアを辞退した場合やクリアを確定した場合に消費される通貨アイテムの数、通貨アイテムの所有情報等が表されている。この通貨アイテムの所有情報には、クリアを確定した場合の通貨アイテムの所有数の変化が表されている。
クリア辞退ボタン74は、クエストのクリアを辞退する指示を行うためのボタンである。
クリア確定ボタン76は、クリアを確定する指示を行うためのボタンである。 As shown in FIG. 7, the
The clear
The
The
図5に戻って、処理は、ステップSP22の処理に移行する。
Returning to FIG. 5, the process moves to step SP22.
(ステップSP22)
受付手段52は、クリア確認画面において、プレイヤによってクリア確定ボタンが押下されたか否かを判定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP24の処理に移行する。一方、当該判定が否定判定された場合、すなわちプレイヤによってクリア辞退ボタンが押下された場合には、処理は、ステップSP28の処理に移行する。 (Step SP22)
The receiving means 52 determines whether or not the clear confirmation button has been pressed by the player on the clear confirmation screen. If the determination is affirmative, the process moves to step SP24. On the other hand, if the determination is negative, that is, if the player presses the clear decline button, the process moves to step SP28.
受付手段52は、クリア確認画面において、プレイヤによってクリア確定ボタンが押下されたか否かを判定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP24の処理に移行する。一方、当該判定が否定判定された場合、すなわちプレイヤによってクリア辞退ボタンが押下された場合には、処理は、ステップSP28の処理に移行する。 (Step SP22)
The receiving means 52 determines whether or not the clear confirmation button has been pressed by the player on the clear confirmation screen. If the determination is affirmative, the process moves to step SP24. On the other hand, if the determination is negative, that is, if the player presses the clear decline button, the process moves to step SP28.
(ステップSP24)
制御手段54は、プレイヤ情報50Aのクエスト進捗情報を更新する。続いて、制御手段54は、クエスト進捗情報や、クエスト情報50Cのミッション情報とクリア報酬情報を参照して、クリア報酬やミッション達成報酬をプレイヤに獲得させる(付与する)。例えば、制御手段54は、コンティニュー回数(変数n)が1以上である場合、プレイヤにミッション達成報酬を獲得させない。そして、処理は、ステップSP26の処理に移行する。 (Step SP24)
The control means 54 updates the quest progress information in theplayer information 50A. Subsequently, the control means 54 refers to the quest progress information, the mission information and clear reward information of the quest information 50C, and causes the player to obtain (grant) a clear reward or a mission achievement reward. For example, if the number of continues (variable n) is 1 or more, the control means 54 does not allow the player to obtain a mission completion reward. The process then moves to step SP26.
制御手段54は、プレイヤ情報50Aのクエスト進捗情報を更新する。続いて、制御手段54は、クエスト進捗情報や、クエスト情報50Cのミッション情報とクリア報酬情報を参照して、クリア報酬やミッション達成報酬をプレイヤに獲得させる(付与する)。例えば、制御手段54は、コンティニュー回数(変数n)が1以上である場合、プレイヤにミッション達成報酬を獲得させない。そして、処理は、ステップSP26の処理に移行する。 (Step SP24)
The control means 54 updates the quest progress information in the
(ステップSP26)
制御手段54は、クエスト情報50Cの対価に含まれる継続対価や再継続対価、変数n(コンティニュー回数)を参照して、クリア条件を満たした場合における通貨アイテムを消費する。例えば、制御手段54は、クリア条件を満たした場合における継続対価と再継続対価がそれぞれ通貨アイテム10個であって、変数n(コンティニュー回数)が2である場合、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを20個消費する。そして、処理は、図5に示す一連の処理を終了する。 (Step SP26)
The control means 54 refers to the continuation consideration, the re-continuation consideration, and the variable n (number of continuations) included in the consideration of thequest information 50C, and consumes the currency item when the clear condition is satisfied. For example, if the continuation consideration and the re-continuation consideration when the clearing condition is satisfied are each 10 currency items, and the variable n (number of continuations) is 2, the control means 54 changes the owned item information of the player information 50A to Consume 20 of the included currency items. The process then ends the series of processes shown in FIG.
制御手段54は、クエスト情報50Cの対価に含まれる継続対価や再継続対価、変数n(コンティニュー回数)を参照して、クリア条件を満たした場合における通貨アイテムを消費する。例えば、制御手段54は、クリア条件を満たした場合における継続対価と再継続対価がそれぞれ通貨アイテム10個であって、変数n(コンティニュー回数)が2である場合、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを20個消費する。そして、処理は、図5に示す一連の処理を終了する。 (Step SP26)
The control means 54 refers to the continuation consideration, the re-continuation consideration, and the variable n (number of continuations) included in the consideration of the
(ステップSP28)
制御手段54は、クエスト情報50Cの対価に含まれる継続対価や再継続対価、変数n(コンティニュー回数)を参照して、クリア条件を満たさなかった場合における通貨アイテムを消費する。例えば、制御手段54は、継続対価と再継続対価の合計を無償とする。そして、処理は、図5に示す一連の処理を終了する。 (Step SP28)
The control means 54 refers to the continuation consideration, re-continuation consideration, and variable n (number of continuations) included in the consideration of thequest information 50C, and consumes the currency item when the clear condition is not satisfied. For example, the control means 54 makes the sum of the continuation consideration and the re-continuation consideration free of charge. The process then ends the series of processes shown in FIG.
制御手段54は、クエスト情報50Cの対価に含まれる継続対価や再継続対価、変数n(コンティニュー回数)を参照して、クリア条件を満たさなかった場合における通貨アイテムを消費する。例えば、制御手段54は、継続対価と再継続対価の合計を無償とする。そして、処理は、図5に示す一連の処理を終了する。 (Step SP28)
The control means 54 refers to the continuation consideration, re-continuation consideration, and variable n (number of continuations) included in the consideration of the
<効果>
以上、第一実施形態では、コンピュータを、プレイヤがゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから当該ゲームを継続するための継続指示を受け付ける受付手段52、プレイヤが継続指示の後にゲームのクリア条件を満たさなかった場合、継続指示の後にゲームのクリア条件を満たした場合に比べて、継続指示に伴う対価である継続対価を少なくする制御手段54、として機能させる。 <Effect>
As described above, in the first embodiment, the receiving means 52 receives a continuation instruction to continue the game from the player in response to the player not satisfying the clearing condition of the game, When the clearing condition of the game is not satisfied, it functions as a control means 54 that reduces the continuation consideration which is the consideration accompanying the continuation instruction, compared to the case where the game clearing condition is satisfied after the continuation instruction.
以上、第一実施形態では、コンピュータを、プレイヤがゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから当該ゲームを継続するための継続指示を受け付ける受付手段52、プレイヤが継続指示の後にゲームのクリア条件を満たさなかった場合、継続指示の後にゲームのクリア条件を満たした場合に比べて、継続指示に伴う対価である継続対価を少なくする制御手段54、として機能させる。 <Effect>
As described above, in the first embodiment, the receiving means 52 receives a continuation instruction to continue the game from the player in response to the player not satisfying the clearing condition of the game, When the clearing condition of the game is not satisfied, it functions as a control means 54 that reduces the continuation consideration which is the consideration accompanying the continuation instruction, compared to the case where the game clearing condition is satisfied after the continuation instruction.
この構成によれば、ゲームを継続した後にクリア条件を満たさなかった場合には、クリア条件を満たした場合よりも継続対価が少なくなるため、プレイヤにゲームを継続する動機づけを与えることができる。
According to this configuration, if the clear condition is not satisfied after continuing the game, the continuation consideration will be lower than if the clear condition is satisfied, so it is possible to motivate the player to continue the game.
また、第一実施形態では、制御手段54は、プレイヤが継続指示の後にゲームのクリア条件を満たさなかった場合、継続対価を無償とする。
Furthermore, in the first embodiment, if the player does not satisfy the clearing condition of the game after giving the continuation instruction, the control means 54 makes the continuation consideration free of charge.
この構成によれば、ゲームのクリア条件を満たさなかった場合の継続対価が無償となるため、プレイヤにゲームを継続する動機づけを与えることができる。
According to this configuration, if the game clearing conditions are not met, the continuation consideration is free, so it is possible to motivate the player to continue the game.
また、第一実施形態では、受付手段52は、プレイヤが継続指示をした後にゲームのクリア条件を満たした場合に、当該プレイヤからゲームのクリアを確定するか否かの指示を受け付け、制御手段54は、クリアを確定しない指示があった場合、ゲームのクリア条件を満たさなかったこととする。
Further, in the first embodiment, when the game clearing condition is satisfied after the player issues a continuation instruction, the receiving means 52 receives an instruction from the player as to whether or not to confirm the clearing of the game, and the controlling means 52 If there is an instruction not to confirm clearing, it is assumed that the clearing conditions of the game have not been met.
この構成によれば、クリア条件を満たした場合であっても、クリアを確定しないことができるため、クリア条件を満たす直前であっても、プレイヤにゲームを継続する動機づけを与えることができる。
According to this configuration, even if the clear conditions are met, clearing can not be confirmed, so it is possible to motivate the player to continue playing the game even just before the clear conditions are met.
また、第一実施形態では、制御手段54は、プレイヤが継続指示の後にゲームのクリア条件を満たした場合、継続対価にゲームのクリア報酬を充当する。
Furthermore, in the first embodiment, when the player satisfies the game clearing condition after the player issues a continuation instruction, the control means 54 allocates the game clearing reward to the continuation consideration.
この構成によれば、継続対価にゲームのクリア報酬が充当されるため、ゲームの継続によって継続対価を支払うことを躊躇するプレイヤに、ゲームを継続する動機づけを与えることができる。
According to this configuration, since the reward for clearing the game is applied to the continuation consideration, it is possible to motivate a player who hesitates to pay the continuation consideration by continuing the game to continue playing the game.
また、第一実施形態では、受付手段52は、プレイヤが継続指示をした後にゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから更にゲームを継続するための再継続指示を受け付け、制御手段54は、プレイヤが再継続指示の後にゲームのクリア条件を満たさなかった場合、再継続指示の後にゲームのクリア条件を満たした場合に比べて、継続対価と再継続指示に伴う対価である再継続対価との合計を少なくする。
Further, in the first embodiment, in response to the fact that the clearing condition of the game is not satisfied after the player issues a continuation instruction, the accepting means 52 accepts a re-continuation instruction from the player to further continue the game, and controls the game. The means 54 is configured to increase the continuation consideration and the repayment amount associated with the re-continuation instruction when the player does not satisfy the game clear condition after the re-continuation instruction, compared to the case where the game clear condition is satisfied after the re-continuation instruction. Reduce the total with continuing consideration.
この構成によれば、ゲームを再継続した後にクリア条件を満たさなかった場合には、クリア条件を満たした場合よりも継続対価と再継続対価の合計が少なくなるため、プレイヤにゲームを再継続する動機づけを与えることができる。
According to this configuration, if the clearing conditions are not met after the game is continued again, the sum of the continuation consideration and the re-continuation consideration will be less than if the clearing conditions were met, so the player is not required to continue the game again. Can provide motivation.
また、第一実施形態では、制御手段54は、プレイヤが再継続指示の後にゲームのクリア条件を満たさなかった場合、継続対価と再継続対価の合計を無償とする。
Furthermore, in the first embodiment, if the player does not satisfy the game clearing conditions after the re-continuation instruction, the control means 54 makes the sum of the continuation consideration and the re-continuation consideration free of charge.
この構成によれば、ゲームのクリア条件を満たさなかった場合の継続対価と再継続対価の合計が無償となるため、プレイヤにゲームを再継続する動機づけを与えることができる。
According to this configuration, since the sum of the continuation consideration and the re-continuation consideration when the game clearing conditions are not satisfied is free, it is possible to motivate the player to continue the game again.
また、第一実施形態では、制御手段54は、プレイヤが再継続指示の後にゲームのクリア条件を満たした場合、継続対価と再継続対価の合計にゲームのクリア報酬を充当する。
Further, in the first embodiment, when the player satisfies the game clearing condition after the player issues a re-continuation instruction, the control means 54 allocates the game clear reward to the sum of the continuation consideration and the re-continuation consideration.
この構成によれば、継続対価と再継続対価の合計にゲームのクリア報酬が充当されるため、ゲームの再継続によって再継続対価を支払うことを躊躇するプレイヤに、ゲームを再継続する動機づけを与えることができる。
According to this configuration, since the reward for clearing the game is applied to the sum of the continuation consideration and the re-continuation consideration, players who are hesitant to pay the re-continuation consideration by continuing the game are motivated to continue the game again. can give.
また、第一実施形態では、プレイヤが継続指示の後にゲームのクリア条件を満たさなかった場合の継続対価は、プレイヤが再継続指示の後にゲームのクリア条件を満たさなかった場合の再継続対価よりも少ない。
Further, in the first embodiment, the continuation consideration when the player does not satisfy the game clearing condition after the continuation instruction is given is more than the re-continuation consideration when the player does not satisfy the game clearing condition after the re-continuation instruction. few.
この構成によれば、ゲームの継続後にクリア条件を満たさなかった場合の継続対価が、ゲームの再継続後にクリア条件を満たさなかった場合の再継続対価よりも少ないため、プレイヤにゲームを継続する動機づけを与えることができる。
According to this configuration, the continuation consideration if the clearing condition is not satisfied after continuing the game is less than the re-continuing consideration if the clearing condition is not satisfied after continuing the game, so the player is motivated to continue playing the game. It is possible to give an attachment.
また、第一実施形態では、プレイヤが継続指示の後にゲームのクリア条件を満たした場合の継続対価は、プレイヤが再継続指示の後にゲームのクリア条件を満たした場合の再継続対価よりも少ない。
Furthermore, in the first embodiment, the continuation consideration when the player satisfies the game clearing condition after giving a continuation instruction is less than the re-continuation consideration when the player satisfies the game clearing condition after giving a re-continuation instruction.
この構成によれば、ゲームの継続後にクリア条件を満たした場合の継続対価が、ゲームの再継続後にクリア条件を満たした場合の再継続対価よりも少ないため、プレイヤにゲームを継続する動機づけを与えることができる。
According to this configuration, the continuation consideration when the clearing condition is satisfied after continuing the game is less than the re-continuing consideration when the clearing condition is satisfied after continuing the game, so that the player is not motivated to continue the game. can give.
また、第一実施形態では、プレイヤが再継続指示の後にゲームのクリア条件を満たさなかった場合の再継続対価は、プレイヤが継続指示の後にゲームのクリア条件を満たさなかった場合の継続対価よりも少ない。
Furthermore, in the first embodiment, the re-continuation consideration when the player does not satisfy the game clearing condition after the re-continuation instruction is given is more than the continuation consideration when the player does not satisfy the game-clearing condition after the continuation instruction. few.
この構成によれば、ゲームの再継続後にクリア条件を満たさなかった場合の再継続対価が、ゲームの継続後にクリア条件を満たさなかった場合の継続対価よりも少ないため、プレイヤにゲームを再継続する動機づけを与えることができる。
According to this configuration, the re-continuation consideration when the clear conditions are not satisfied after continuing the game is less than the continuation consideration when the clear conditions are not satisfied after continuing the game, so the player is not required to continue the game again. Can provide motivation.
また、第一実施形態では、プレイヤが再継続指示の後にゲームのクリア条件を満たした場合の再継続対価は、プレイヤが継続指示の後にゲームのクリア条件を満たした場合の継続対価よりも少ない。
Furthermore, in the first embodiment, the re-continuation consideration when the player satisfies the game clearing condition after the re-continuation instruction is given is less than the continuation consideration when the player satisfies the game clearing condition after the continuation instruction.
この構成によれば、ゲームの再継続後にクリア条件を満たした場合の再継続対価が、ゲームの継続後にクリア条件を満たした場合の継続対価よりも少ないため、プレイヤにゲームを再継続する動機づけを与えることができる。
According to this configuration, the re-continuation consideration when the clear condition is satisfied after continuing the game is less than the continuation consideration when the clear condition is satisfied after continuing the game, so the player is motivated to continue the game again. can be given.
---第二実施形態---
次に、第二実施形態について説明する。 --- Second embodiment ---
Next, a second embodiment will be described.
次に、第二実施形態について説明する。 --- Second embodiment ---
Next, a second embodiment will be described.
第二実施形態では、クエスト情報50Cの対価が継続対価や再継続対価の返却量を更に含む点や、受付手段52が継続対価の一部の支払いを伴う第二継続指示を受け付ける点、制御手段54が継続指示や再継続指示のタイミングで継続対価や再継続対価の支払い(消費)を実行する点、制御手段54が継続対価や再継続対価を返却する点などで、第一実施形態と異なる。なお、以下で説明しない第二実施形態に係るゲームシステムの構成及び機能は、第一実施形態に係るゲームシステムの構成及び機能と同様である。
In the second embodiment, the consideration of the quest information 50C further includes the return amount of the continuation consideration and the re-continuation consideration, the reception means 52 accepts a second continuation instruction involving payment of a part of the continuation consideration, and the control means This embodiment differs from the first embodiment in that the control means 54 executes the payment (consumption) of the continuation consideration or re-continuation consideration at the timing of the continuation instruction or re-continuation instruction, and that the control means 54 returns the continuation consideration or re-continuation consideration. . Note that the configuration and functions of the game system according to the second embodiment, which will not be described below, are the same as the configuration and functions of the game system according to the first embodiment.
第二実施形態では、クエスト情報50Cの対価は、継続対価と再継続対価を含む。例えば、継続対価と再継続対価は同じ数量である。具体的には、継続対価と再継続対価は、通貨アイテム10個である。また、例えば、継続対価は、再継続対価よりも少なくてもよい。具体的には、継続対価は、通貨アイテム7個であって、再継続対価は、通貨アイテム10個である。また、再継続対価は、継続対価よりも少なくてもよい。具体的には、継続対価は、通貨アイテム10個であって、再継続対価は、通貨アイテム7個である。
In the second embodiment, the consideration for the quest information 50C includes continuation consideration and re-continuation consideration. For example, the continuation consideration and the recontinuation consideration are the same quantity. Specifically, the continuation consideration and re-continuation consideration are 10 currency items. Further, for example, the continuation consideration may be less than the re-continuation consideration. Specifically, the continuation consideration is 7 currency items, and the re-continuation consideration is 10 currency items. Further, the re-continuation consideration may be less than the continuation consideration. Specifically, the continuation consideration is 10 currency items, and the re-continuation consideration is 7 currency items.
また、第二実施形態では、クエスト情報50Cの対価は、クリア条件を満たした場合の継続対価の返却量や再継続対価の返却量、クリア条件を満たさなかった場合の継続対価の返却量や再継続対価の返却量を更に含む。例えば、継続対価と再継続対価が通貨アイテム10個である場合、クリア条件を満たした場合の継続対価の返却量や再継続対価の返却量としては、通貨アイテム10個未満(例えば、0個や2個等)が挙げられる。また、例えば、継続対価と再継続対価が通貨アイテム10個である場合、クリア条件を満たさなかった場合の継続対価と再継続対価の返却量としては、通貨アイテム10個以下(例えば、5個や10個等)が挙げられる。
In addition, in the second embodiment, the consideration for the quest information 50C is the return amount of the continuation consideration and the return amount of the re-continuation consideration when the clear conditions are met, the return amount of the continuation consideration when the clear conditions are not met, and the return amount of the re-continuation consideration. It also includes the amount of return of continuing consideration. For example, if the continuation consideration and recontinuation consideration are 10 currency items, the return amount of continuation consideration or the return amount of recontinuation consideration when the clear condition is met is less than 10 currency items (for example, 0 or 2 pieces, etc.). For example, if the continuation consideration and re-continuation consideration are 10 currency items, the return amount of the continuation consideration and re-continuation consideration if the clearing condition is not met is 10 currency items or less (for example, 5 or less). 10 etc.).
第二実施形態では、受付手段52は、プレイヤがクエスト(ゲーム)のクリア条件を満たさなかったことに応じて、当該プレイヤから当該クエストを継続するための継続対価の支払いを伴う第一継続指示を受け付ける。
In the second embodiment, in response to the player not satisfying the clearing conditions of the quest (game), the receiving means 52 receives a first continuation instruction from the player that involves payment of a continuation fee to continue the quest. accept.
また、第二実施形態では、受付手段52は、プレイヤが第一継続指示をした後にクエスト(ゲーム)のクリア条件を満たした場合に、当該プレイヤからクエストのクリアを確定するか否かの指示を受け付ける。
Furthermore, in the second embodiment, when the quest (game) clearing condition is satisfied after the player issues the first continuation instruction, the accepting means 52 receives an instruction from the player as to whether or not to confirm clearing the quest. accept.
また、第二実施形態では、受付手段52は、プレイヤがクエスト(ゲーム)のクリア条件を満たさなかったことに応じて、当該プレイヤから継続対価の一部の支払いを伴う第二継続指示を受け付ける。例えば、継続対価が通貨アイテム10個である場合、継続対価の一部の支払いとしては、0~9個の何れかの通貨アイテムの消費が挙げられる。すなわち、この一部の支払いには、対価を支払わない場合を含む。
Furthermore, in the second embodiment, in response to the fact that the player does not satisfy the quest (game) clearing conditions, the reception means 52 receives a second continuation instruction from the player that involves payment of a portion of the continuation consideration. For example, if the continuation consideration is 10 currency items, part of the continuation consideration can be paid by consuming any of 0 to 9 currency items. In other words, this partial payment includes cases where no consideration is paid.
また、第二実施形態では、受付手段52は、プレイヤが第一継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかったことに応じて、当該プレイヤから更にクエストを継続するための再継続対価の支払いを伴う第一再継続指示を受け付ける。
Further, in the second embodiment, in response to the player not satisfying the clearing condition of the quest (game) after the first continuation instruction, the accepting means 52 receives re-continuation consideration from the player for further continuation of the quest. Accept the first re-continuation instruction with payment of .
また、第二実施形態では、受付手段52は、プレイヤが第一継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかったことに応じて、当該プレイヤから再継続対価の一部の支払いを伴う第二再継続指示を受け付ける。
Further, in the second embodiment, in response to the player not satisfying the quest (game) clearing condition after the first continuation instruction, the receiving means 52 requires the player to pay a portion of the re-continuation consideration. Accepts the second re-continuation instruction.
また、第二実施形態では、受付手段52は、プレイヤが第二継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかったことに応じて、当該プレイヤから再継続対価の一部の支払いを伴う第二再継続指示を受け付ける。例えば、再継続対価が通貨アイテム10個である場合、再継続対価の一部の支払いとしては、0~9個の何れかの通貨アイテムの消費が挙げられる。すなわち、この一部の支払いには、対価を支払わない場合を含む。
In addition, in the second embodiment, in response to the player not fulfilling the quest (game) clearing condition after the second continuation instruction, the receiving means 52 requires the player to pay a portion of the re-continuation consideration. Accepts the second re-continuation instruction. For example, if the re-continuation consideration is 10 currency items, part of the re-continuation consideration may be consumed by consuming any one of 0 to 9 currency items. In other words, this partial payment includes cases where no consideration is paid.
第二実施形態では、制御手段54は、プレイヤが継続指示や再継続指示をしたタイミングで継続対価や再継続対価の支払い(例えば、通貨アイテムの消費)を実行し、クリア条件を満たさなかったこと(リタイア)が確定したタイミングで継続対価や再継続対価の返却を実行する。
In the second embodiment, the control means 54 executes the payment of the continuation consideration or the re-continuation consideration (e.g., consumption of a currency item) at the timing when the player issues a continuation instruction or a re-continuation instruction, and when the clear condition is not satisfied. When (retirement) is confirmed, the continuation consideration and re-continuation consideration will be returned.
また、第二実施形態では、制御手段54は、プレイヤが第一継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合、第一継続指示の後にクエストのクリア条件を満たした場合に比べて、継続対価の返却量を多くする。
Further, in the second embodiment, the control means 54 controls whether the player does not satisfy the quest (game) clear condition after the first continuation instruction, compared to the case where the quest clear condition is satisfied after the first continuation instruction. In this way, the amount of continued consideration returned will be increased.
例えば、制御手段54は、プレイヤが第一継続指示を行った場合、クエスト情報50Cの対価を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを消費する。具体的には、制御手段54は、第一継続指示によって、プレイヤが所有する通貨アイテムを10個消費する。
続いて、制御手段54は、プレイヤが第一継続指示の後にクエストのクリア条件を満たした場合、クリアを確定する。この場合、制御手段54は、例えば、継続対価を返却しない。 For example, when the player issues the first continuation instruction, the control means 54 refers to the consideration in thequest information 50C and consumes the currency item included in the owned item information in the player information 50A. Specifically, the control means 54 consumes 10 currency items owned by the player in response to the first continuation instruction.
Subsequently, the control means 54 determines the quest to be cleared if the player satisfies the quest clearing conditions after issuing the first continuation instruction. In this case, the control means 54 does not return the continuation consideration, for example.
続いて、制御手段54は、プレイヤが第一継続指示の後にクエストのクリア条件を満たした場合、クリアを確定する。この場合、制御手段54は、例えば、継続対価を返却しない。 For example, when the player issues the first continuation instruction, the control means 54 refers to the consideration in the
Subsequently, the control means 54 determines the quest to be cleared if the player satisfies the quest clearing conditions after issuing the first continuation instruction. In this case, the control means 54 does not return the continuation consideration, for example.
一方、制御手段54は、プレイヤが第一継続指示の後にクエストのクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。続いて、制御手段54は、プレイヤによってリタイア実行ボタンが押下された(終了指示がされた)とき、クリア条件を満たさなかったこと(リタイア)を確定する。続いて、制御手段54は、クエスト情報50Cの対価を参照して、通貨アイテムを返却する。例えば、制御手段54は、継続対価の半分の通貨アイテムを返却する。具体的には、制御手段54は、継続対価が通貨アイテム10個である場合、プレイヤに通貨アイテムを5個返却する。
なお、制御手段54は、プレイヤが第一継続指示の後にクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させず、自動的にクリア条件を満たさなかったこと(リタイア)を確定してもよい。言い換えれば、制御手段54は、クエストを継続(コンティニュー)できる回数を1回限りとしてもよい。 On the other hand, if the player does not satisfy the quest clearing conditions after issuing the first continuation instruction, the control means 54 causes thetouch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Subsequently, when the player presses the retirement execution button (instruction to finish), the control means 54 determines that the clear condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in the quest information 50C and returns the currency item. For example, the control means 54 returns half of the currency item of the continuation consideration. Specifically, when the continuation consideration is 10 currency items, the control means 54 returns 5 currency items to the player.
Note that if the player does not satisfy the clear condition after the first continuation instruction, the control means 54 does not display the continue confirmation screen including the continue execution button and the retire execution button on thetouch panel 32, and automatically satisfies the clear condition. You may confirm that there was no such thing (retirement). In other words, the control means 54 may limit the number of times the quest can be continued (continued) to one time.
なお、制御手段54は、プレイヤが第一継続指示の後にクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させず、自動的にクリア条件を満たさなかったこと(リタイア)を確定してもよい。言い換えれば、制御手段54は、クエストを継続(コンティニュー)できる回数を1回限りとしてもよい。 On the other hand, if the player does not satisfy the quest clearing conditions after issuing the first continuation instruction, the control means 54 causes the
Note that if the player does not satisfy the clear condition after the first continuation instruction, the control means 54 does not display the continue confirmation screen including the continue execution button and the retire execution button on the
また、第二実施形態では、制御手段54は、プレイヤが第一継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合、継続対価を全て返却する。例えば、制御手段54は、継続対価が通貨アイテム10個である場合、プレイヤに通貨アイテムを10個返却する。また、制御手段54は、プレイヤが第二継続指示の後にクエストのクリア条件を満たさなかった場合、消費した継続対価の一部を全て返却する。
Furthermore, in the second embodiment, the control means 54 returns all of the continuation consideration if the player does not satisfy the quest (game) clearing condition after the first continuation instruction. For example, if the continuation consideration is 10 currency items, the control means 54 returns 10 currency items to the player. Furthermore, if the player does not satisfy the quest clearing condition after issuing the second continuation instruction, the control means 54 returns all of the consumed continuation consideration.
また、第二実施形態では、制御手段54は、クリアを確定しない指示があった場合、クエスト(ゲーム)のクリア条件を満たさなかったこととする。例えば、制御手段54は、プレイヤが第一継続指示の後にクエストのクリア条件を満たした場合、クリア確定ボタンとクリア辞退ボタンを含むクリア確認画面をタッチパネル32に表示させる。
続いて、制御手段54は、プレイヤによってクリア辞退ボタンが押下された(クリアを確定しない指示がされた)とき、クリア条件を満たさなかったこと(リタイア)を確定する。続いて、制御手段54は、クエスト情報50Cの対価を参照して、プレイヤに通貨アイテムを返却する。例えば、制御手段54は、消費した継続対価の半分の通貨アイテムを返却する。具体的には、制御手段54は、消費した継続対価が通貨アイテム10個である場合、プレイヤに通貨アイテムを5個返却する。 Further, in the second embodiment, when there is an instruction not to confirm clearing, the control means 54 determines that the quest (game) clearing condition is not satisfied. For example, when the player satisfies the quest clearing conditions after the first continuation instruction, the control means 54 causes thetouch panel 32 to display a clearing confirmation screen including a clearing confirmation button and a clearing decline button.
Subsequently, when the player presses the clear decline button (instruction not to confirm clearing), the control means 54 confirms that the clearing condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in thequest information 50C and returns the currency item to the player. For example, the control means 54 returns half of the currency item of the consumed continuation consideration. Specifically, when the consumed continuation consideration is 10 currency items, the control means 54 returns 5 currency items to the player.
続いて、制御手段54は、プレイヤによってクリア辞退ボタンが押下された(クリアを確定しない指示がされた)とき、クリア条件を満たさなかったこと(リタイア)を確定する。続いて、制御手段54は、クエスト情報50Cの対価を参照して、プレイヤに通貨アイテムを返却する。例えば、制御手段54は、消費した継続対価の半分の通貨アイテムを返却する。具体的には、制御手段54は、消費した継続対価が通貨アイテム10個である場合、プレイヤに通貨アイテムを5個返却する。 Further, in the second embodiment, when there is an instruction not to confirm clearing, the control means 54 determines that the quest (game) clearing condition is not satisfied. For example, when the player satisfies the quest clearing conditions after the first continuation instruction, the control means 54 causes the
Subsequently, when the player presses the clear decline button (instruction not to confirm clearing), the control means 54 confirms that the clearing condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration in the
また、制御手段54は、プレイヤによってクリア確定ボタンが押下された(クリアを確定する指示がされた)とき、プレイヤによるクエストのクリアを確定させる。この場合、制御手段54は、例えば、継続対価を返却しない。
Furthermore, when the player presses the clear confirmation button (instruction to confirm clearing is given), the control means 54 causes the player to confirm clearing of the quest. In this case, the control means 54 does not return the continuation consideration, for example.
また、第二実施形態では、制御手段54は、第二継続指示の後、プレイヤがクエスト(ゲーム)のクリア条件を満たした場合、継続対価の不足分にクエストのクリア報酬を充当する。例えば、制御手段54は、プレイヤが継続指示の後にクエストのクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。ここで、制御手段54は、このコンティニュー確認画面の表示時において、プレイヤの所有する通貨アイテムの数が継続対価(例えば、通貨アイテム10個)よりも少ない場合であっても、プレイヤにコンティニュー実行ボタンを押下する(第二継続指示を行う)ことを許可する。例えば、制御手段54は、プレイヤの所有する通貨アイテムの数(例えば6個)が継続対価(例えば、通貨アイテム10個)よりも少ない場合、第二継続指示によって、プレイヤの所有する全ての通貨アイテム(例えば、通貨アイテム6個)を消費する。続いて、制御手段54は、クエストのクリア報酬である通貨アイテムから継続対価の不足分を充当する。例えば、制御手段54は、クリア報酬(例えば、無償石100個)から継続対価の不足分(例えば、通貨アイテム4個)を差し引いて、プレイヤにクリア報酬を獲得させる。具体的には、制御手段54は、クリア報酬として無償石96個をプレイヤに獲得させる。
Furthermore, in the second embodiment, if the player satisfies the quest (game) clearing condition after the second continuation instruction, the control means 54 allocates the quest clearing reward to the shortfall in the continuation consideration. For example, if the player does not satisfy the quest clearing conditions after giving the continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Here, when the continue confirmation screen is displayed, the control means 54 prompts the player to press the continue execution button even if the number of currency items owned by the player is less than the continuation consideration (for example, 10 currency items). is allowed to press (perform the second continuation instruction). For example, if the number of currency items owned by the player (for example, 6) is less than the continuation consideration (for example, 10 currency items), the control means 54 controls all the currency items owned by the player by the second continuation instruction. (e.g. 6 currency items). Subsequently, the control means 54 appropriates the shortfall in the continuation consideration from currency items that are rewards for clearing the quest. For example, the control means 54 subtracts the shortfall in the continuation consideration (for example, 4 currency items) from the clear reward (for example, 100 free stones), and causes the player to obtain the clear reward. Specifically, the control means 54 causes the player to acquire 96 free stones as a clear reward.
また、制御手段54は、プレイヤの所有する通貨アイテムの数が0個である場合、第二継続指示に伴う継続対価を無償としてもよい。なお、制御手段54は、プレイヤの所有する通貨アイテムの数が継続対価以上である場合にも、第二継続指示に伴う継続対価を無償としてもよい。
なお、制御手段54は、クリア報酬に含まれる通貨アイテムの数が、継続対価の不足分よりも少ない場合、第二継続指示を行うことを許可しない。例えば、制御手段54は、プレイヤが既にクリア済みのクエストを再度実行した場合において、クリア報酬に含まれる通貨アイテムの数が0個であるとき、第二継続指示を行うことを許可しない。 Furthermore, when the number of currency items owned by the player is 0, the control means 54 may set the continuation consideration accompanying the second continuation instruction to be free of charge. Note that the control means 54 may also make the continuation consideration associated with the second continuation instruction free of charge even when the number of currency items owned by the player is greater than or equal to the continuation consideration.
Note that the control means 54 does not permit the second continuation instruction to be issued when the number of currency items included in the clear reward is less than the shortfall in the continuation consideration. For example, when the player re-executes an already cleared quest and the number of currency items included in the clear reward is 0, the control means 54 does not permit the second continuation instruction to be issued.
なお、制御手段54は、クリア報酬に含まれる通貨アイテムの数が、継続対価の不足分よりも少ない場合、第二継続指示を行うことを許可しない。例えば、制御手段54は、プレイヤが既にクリア済みのクエストを再度実行した場合において、クリア報酬に含まれる通貨アイテムの数が0個であるとき、第二継続指示を行うことを許可しない。 Furthermore, when the number of currency items owned by the player is 0, the control means 54 may set the continuation consideration accompanying the second continuation instruction to be free of charge. Note that the control means 54 may also make the continuation consideration associated with the second continuation instruction free of charge even when the number of currency items owned by the player is greater than or equal to the continuation consideration.
Note that the control means 54 does not permit the second continuation instruction to be issued when the number of currency items included in the clear reward is less than the shortfall in the continuation consideration. For example, when the player re-executes an already cleared quest and the number of currency items included in the clear reward is 0, the control means 54 does not permit the second continuation instruction to be issued.
また、第二実施形態では、制御手段54は、プレイヤが第一再継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合、当該第一再継続指示の後にクエストのクリア条件を満たした場合に比べて、継続対価の返却量と再継続対価の返却量との合計を多くする。
Furthermore, in the second embodiment, if the player does not satisfy the quest (game) clear condition after the first re-continuation instruction, the control means 54 controls whether the quest clear condition is satisfied after the first re-continuation instruction. The sum of the return amount of continuation consideration and the return amount of re-continuation consideration is increased compared to the case.
例えば、制御手段54は、プレイヤが第一再継続指示を行った場合、クエスト情報50Cの対価を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムを消費する。具体的には、制御手段54は、第一再継続指示によって、プレイヤが所有する通貨アイテムを10個消費する。
続いて、制御手段54は、プレイヤが第一再継続指示の後にクエストのクリア条件を満たした場合、クリアを確定する。この場合、制御手段54は、例えば、継続対価や再継続対価を返却しない。 For example, when the player issues the first re-continuation instruction, the control means 54 refers to the consideration in thequest information 50C and consumes the currency item included in the owned item information in the player information 50A. Specifically, the control means 54 consumes 10 currency items owned by the player in response to the first re-continuation instruction.
Subsequently, the control means 54 determines the quest to be cleared if the player satisfies the quest clearing conditions after the first re-continuation instruction. In this case, the control means 54 does not return continuation consideration or re-continuation consideration, for example.
続いて、制御手段54は、プレイヤが第一再継続指示の後にクエストのクリア条件を満たした場合、クリアを確定する。この場合、制御手段54は、例えば、継続対価や再継続対価を返却しない。 For example, when the player issues the first re-continuation instruction, the control means 54 refers to the consideration in the
Subsequently, the control means 54 determines the quest to be cleared if the player satisfies the quest clearing conditions after the first re-continuation instruction. In this case, the control means 54 does not return continuation consideration or re-continuation consideration, for example.
一方、制御手段54は、プレイヤが第一再継続指示の後にクエストのクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。続いて、制御手段54は、プレイヤによってリタイア実行ボタンが押下された(終了指示がされた)とき、クリア条件を満たさなかったこと(リタイア)を確定する。続いて、制御手段54は、クエスト情報50Cの対価やコンティニュー回数(変数n)を参照して、通貨アイテムを返却する。例えば、制御手段54は、継続対価の半分の通貨アイテムと、再継続対価の半分の通貨アイテムとを返却する。具体的には、制御手段54は、コンティニュー回数(変数n)が2であって、継続対価と再継続対価がそれぞれ通貨アイテム10個である場合、プレイヤに通貨アイテムを10個返却する。
なお、制御手段54は、プレイヤが第二継続指示の後にクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させず、自動的にクリア条件を満たさなかったこと(リタイア)を確定してもよい。言い換えれば、制御手段54は、クエストを継続(コンティニュー)できる回数を2回限りとしてもよい。 On the other hand, if the player does not satisfy the quest clearing conditions after the first re-continuation instruction, the control means 54 causes thetouch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Subsequently, when the player presses the retirement execution button (instruction to finish), the control means 54 determines that the clear condition is not satisfied (retirement). Subsequently, the control means 54 refers to the consideration and the number of continuations (variable n) in the quest information 50C and returns the currency item. For example, the control means 54 returns a currency item that is half of the continuation consideration and a currency item that is half of the re-continuation consideration. Specifically, when the number of continuations (variable n) is 2 and the continuation consideration and re-continuation consideration are each 10 currency items, the control means 54 returns 10 currency items to the player.
Note that if the player does not satisfy the clear condition after the second continuation instruction, the control means 54 does not display the continue confirmation screen including the continue execution button and the retire execution button on thetouch panel 32, and automatically satisfies the clear condition. You may confirm that there was no such thing (retirement). In other words, the control means 54 may limit the number of times the quest can be continued (continued) to two times.
なお、制御手段54は、プレイヤが第二継続指示の後にクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させず、自動的にクリア条件を満たさなかったこと(リタイア)を確定してもよい。言い換えれば、制御手段54は、クエストを継続(コンティニュー)できる回数を2回限りとしてもよい。 On the other hand, if the player does not satisfy the quest clearing conditions after the first re-continuation instruction, the control means 54 causes the
Note that if the player does not satisfy the clear condition after the second continuation instruction, the control means 54 does not display the continue confirmation screen including the continue execution button and the retire execution button on the
また、第二実施形態では、制御手段54は、プレイヤが第一再継続指示の後にクエスト(ゲーム)のクリア条件を満たさなかった場合、継続対価と再継続対価を全て返却する。言い換えれば、制御手段54は、第一継続指示や第一再継続指示に伴って消費した通貨アイテムを全て返却する。また、制御手段54は、プレイヤが第二再継続指示の後にクエストのクリア条件を満たさなかった場合、第一継続指示や第二継続指示、第二再継続指示に伴って消費した通貨アイテムを全て返却する。
Furthermore, in the second embodiment, the control means 54 returns all of the continuation consideration and re-continuation consideration if the player does not satisfy the quest (game) clearing condition after the first re-continuation instruction. In other words, the control means 54 returns all currency items consumed in response to the first continuation instruction or the first re-continuation instruction. Furthermore, if the player does not satisfy the quest clearing conditions after the second re-continuation instruction, the control means 54 controls all the currency items consumed in accordance with the first continuation instruction, the second continuation instruction, and the second re-continuation instruction. return.
また、第二実施形態では、制御手段54は、第一継続指示の後に行われた第二再継続指示の後、プレイヤがクエスト(ゲーム)のクリア条件を満たした場合に、再継続対価の不足分にクエストのクリア報酬を充当する。例えば、制御手段54は、プレイヤが当該第二再継続指示の後にクエストのクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。ここで、制御手段54は、このコンティニュー確認画面の表示時において、プレイヤの所有する通貨アイテムの数(例えば、6個)が再継続対価(例えば、通貨アイテム10個)よりも少ない場合であっても、プレイヤにコンティニュー実行ボタンを押下する(第二再継続指示を行う)ことを許可する。続いて、制御手段54は、クエストのクリア報酬である通貨アイテムから再継続対価の不足分を充当する。例えば、制御手段54は、クリア報酬(例えば、無償石100個)から再継続対価の不足分(例えば、通貨アイテム4個)を差し引いて、プレイヤにクリア報酬を獲得させる。具体的には、制御手段54は、クリア報酬として無償石96個をプレイヤに獲得させる。
Further, in the second embodiment, the control means 54 controls, if the player satisfies the clearing condition of the quest (game) after the second re-continuation instruction given after the first continuation instruction, the control means 54 determines whether the re-continuation consideration is insufficient or not. Allocate quest clearing rewards to minutes. For example, if the player does not satisfy the quest clearing conditions after the second re-continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Here, when the continuation confirmation screen is displayed, if the number of currency items owned by the player (for example, 6) is less than the re-continuation consideration (for example, 10 currency items), Also, the player is allowed to press the continue execution button (issue a second re-continuation instruction). Subsequently, the control means 54 appropriates the shortfall in the re-continuation consideration from currency items that are rewards for clearing the quest. For example, the control means 54 subtracts the shortfall in re-continuation consideration (for example, 4 currency items) from the clear reward (for example, 100 free stones) and causes the player to obtain the clear reward. Specifically, the control means 54 causes the player to acquire 96 free stones as a clear reward.
また、第二実施形態では、制御手段54は、第二継続指示の後に行われた第二再継続指示の後、プレイヤがクエスト(ゲーム)のクリア条件を満たした場合に、継続対価の不足分と再継続対価の不足分の合計にクエストのクリア報酬を充当する。例えば、制御手段54は、プレイヤが当該第二再継続指示の後にクエストのクリア条件を満たさなかった場合、コンティニュー実行ボタンとリタイア実行ボタンを含むコンティニュー確認画面をタッチパネル32に表示させる。ここで、制御手段54は、このコンティニュー確認画面の表示時において、プレイヤの所有する通貨アイテムの数が0個であっても、プレイヤにコンティニュー実行ボタンを押下する(第二再継続指示を行う)ことを許可する。続いて、制御手段54は、クエストのクリア報酬である通貨アイテムから継続対価の不足分と再継続対価の不足分を充当する。例えば、制御手段54は、クリア報酬(例えば、無償石100個)から継続対価の不足分(例えば、通貨アイテム10個)と再継続対価の不足分(例えば、通貨アイテム10個)を差し引いて、プレイヤにクリア報酬を獲得させる。具体的には、制御手段54は、クリア報酬として無償石80個をプレイヤに獲得させる。
Further, in the second embodiment, the control means 54 controls the amount of the continuation consideration to be shortened when the player satisfies the quest (game) clearing condition after the second re-continuation instruction given after the second continuation instruction. The reward for clearing the quest will be applied to the sum of the shortfall in the re-continuation consideration. For example, if the player does not satisfy the quest clearing conditions after the second re-continuation instruction, the control means 54 causes the touch panel 32 to display a continue confirmation screen including a continue execution button and a retirement execution button. Here, when the continue confirmation screen is displayed, the control means 54 causes the player to press the continue execution button (instructs the player to continue again) even if the number of currency items owned by the player is 0. allow. Subsequently, the control means 54 appropriates the shortfall in the continuation consideration and the shortfall in the re-continuation consideration from the currency item that is the reward for clearing the quest. For example, the control means 54 subtracts the shortfall in continuation consideration (for example, 10 currency items) and the shortfall in re-continuation consideration (for example, 10 currency items) from the clear reward (for example, 100 free stones), To allow a player to obtain a clear reward. Specifically, the control means 54 causes the player to acquire 80 free stones as a clear reward.
なお、制御手段54は、クリア報酬に含まれる通貨アイテムの数が、継続対価の不足分と再継続対価の不足分の合計よりも少ない場合、第二再継続指示を行うことを許可しない。
Note that the control means 54 does not permit the second re-continuation instruction to be issued if the number of currency items included in the clear reward is less than the sum of the shortfall in the continuation consideration and the shortfall in the re-continuation consideration.
<処理の流れ>
図8は、第二実施形態に係るゲームシステムにおいて、各機能手段が行う処理の流れの一例を示すフローチャートである。また、以下のステップの処理は、例えば、プレイヤがクエストの実行中に、パーティを構成するキャラクタが最初に全滅した(クリア条件を満たさなかった)タイミングで開始される。また、コンティニュー回数である変数nは、プレイヤがクエストを開始したタイミングで0に初期化される。また、プレイヤが当該全滅することなくボスキャラクタを討伐した(クエストのクリア条件を満たした)場合は、ステップSP42から処理が開始される。なお、以下のステップの順番及び内容は、適宜、変更することができる。 <Processing flow>
FIG. 8 is a flowchart showing an example of the flow of processing performed by each functional means in the game system according to the second embodiment. Further, the processing of the following steps is started, for example, at the timing when the characters forming the party are first wiped out (the clearing condition is not satisfied) while the player is executing the quest. Further, the variable n, which is the number of continuations, is initialized to 0 at the timing when the player starts the quest. Further, if the player defeats the boss character without being completely annihilated (the quest clearing condition is satisfied), the process starts from step SP42. Note that the order and contents of the following steps can be changed as appropriate.
図8は、第二実施形態に係るゲームシステムにおいて、各機能手段が行う処理の流れの一例を示すフローチャートである。また、以下のステップの処理は、例えば、プレイヤがクエストの実行中に、パーティを構成するキャラクタが最初に全滅した(クリア条件を満たさなかった)タイミングで開始される。また、コンティニュー回数である変数nは、プレイヤがクエストを開始したタイミングで0に初期化される。また、プレイヤが当該全滅することなくボスキャラクタを討伐した(クエストのクリア条件を満たした)場合は、ステップSP42から処理が開始される。なお、以下のステップの順番及び内容は、適宜、変更することができる。 <Processing flow>
FIG. 8 is a flowchart showing an example of the flow of processing performed by each functional means in the game system according to the second embodiment. Further, the processing of the following steps is started, for example, at the timing when the characters forming the party are first wiped out (the clearing condition is not satisfied) while the player is executing the quest. Further, the variable n, which is the number of continuations, is initialized to 0 at the timing when the player starts the quest. Further, if the player defeats the boss character without being completely annihilated (the quest clearing condition is satisfied), the process starts from step SP42. Note that the order and contents of the following steps can be changed as appropriate.
(ステップSP30)
制御手段54は、コンティニュー確認画面をタッチパネル32に表示させる。 (Step SP30)
The control means 54 causes thetouch panel 32 to display a continue confirmation screen.
制御手段54は、コンティニュー確認画面をタッチパネル32に表示させる。 (Step SP30)
The control means 54 causes the
図9は、第二実施形態に係るコンティニュー確認画面80の一例を示す図である。
FIG. 9 is a diagram showing an example of the continue confirmation screen 80 according to the second embodiment.
図9に示すように、コンティニュー確認画面80は、コンティニュー情報領域82と、リタイア実行ボタン84と、コンティニュー実行ボタン86と、が設けられている。
コンティニュー情報領域82には、コンティニューで消費する通貨アイテムの数や、リタイアした場合における通貨アイテムの返却量、通貨アイテムの所有情報等が表されている。この通貨アイテムの所有情報には、コンティニューした場合の通貨アイテムの所有数の変化や、リタイアした場合の通貨アイテムの所有数の変化、これまでのコンティニュー回数等が表されている。 As shown in FIG. 9, the continueconfirmation screen 80 is provided with a continue information area 82, a retire execution button 84, and a continue execution button 86.
Thecontinuation information area 82 shows the number of currency items consumed in the continuation, the amount of currency items returned in the case of retirement, ownership information of the currency items, and the like. This currency item ownership information includes changes in the number of currency items owned when continuing, changes in the number of currency items owned when retiring, and the number of times the player has continued so far.
コンティニュー情報領域82には、コンティニューで消費する通貨アイテムの数や、リタイアした場合における通貨アイテムの返却量、通貨アイテムの所有情報等が表されている。この通貨アイテムの所有情報には、コンティニューした場合の通貨アイテムの所有数の変化や、リタイアした場合の通貨アイテムの所有数の変化、これまでのコンティニュー回数等が表されている。 As shown in FIG. 9, the continue
The
図8に戻って、処理は、ステップSP32の処理に移行する。
Returning to FIG. 8, the process moves to step SP32.
(ステップSP32)
受付手段52は、コンティニュー確認画面において、プレイヤによってコンティニュー実行ボタンが押下されたか否かを判定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP34の処理に移行する。一方、当該判定が否定判定された場合、すなわちプレイヤによってリタイア実行ボタンが押下された場合には、処理は、ステップSP50の処理に移行する。 (Step SP32)
The accepting means 52 determines whether the continue execution button has been pressed by the player on the continue confirmation screen. If the determination is affirmative, the process moves to step SP34. On the other hand, if the determination is negative, that is, if the player presses the retirement execution button, the process moves to step SP50.
受付手段52は、コンティニュー確認画面において、プレイヤによってコンティニュー実行ボタンが押下されたか否かを判定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP34の処理に移行する。一方、当該判定が否定判定された場合、すなわちプレイヤによってリタイア実行ボタンが押下された場合には、処理は、ステップSP50の処理に移行する。 (Step SP32)
The accepting means 52 determines whether the continue execution button has been pressed by the player on the continue confirmation screen. If the determination is affirmative, the process moves to step SP34. On the other hand, if the determination is negative, that is, if the player presses the retirement execution button, the process moves to step SP50.
(ステップSP34)
制御手段54は、クエスト情報50Cの対価を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムから、継続対価又は再継続対価を消費する。例えば、制御手段54は、変数n(コンティニュー回数)が0である場合、継続対価として通貨アイテム10個を消費する。また、例えば、制御手段54は、変数n(コンティニュー回数)が1以上である場合、再継続対価として通貨アイテム10個を消費する。そして、処理は、ステップSP36の処理に移行する。 (Step SP34)
The control means 54 refers to the consideration in thequest information 50C and consumes the continuation consideration or the re-continuation consideration from the currency items included in the owned item information in the player information 50A. For example, when the variable n (number of continuations) is 0, the control means 54 consumes 10 currency items as continuation consideration. Further, for example, when the variable n (number of continuations) is 1 or more, the control means 54 consumes 10 currency items as recontinuation consideration. The process then moves to step SP36.
制御手段54は、クエスト情報50Cの対価を参照して、プレイヤ情報50Aの所有アイテム情報に含まれる通貨アイテムから、継続対価又は再継続対価を消費する。例えば、制御手段54は、変数n(コンティニュー回数)が0である場合、継続対価として通貨アイテム10個を消費する。また、例えば、制御手段54は、変数n(コンティニュー回数)が1以上である場合、再継続対価として通貨アイテム10個を消費する。そして、処理は、ステップSP36の処理に移行する。 (Step SP34)
The control means 54 refers to the consideration in the
(ステップSP36~ステップSP38)
ステップSP36~ステップSP38の処理は、上述したステップSP14~ステップSP16の処理と同様であるため、説明を省略する。そして、処理は、ステップSP40の処理に移行する。 (Step SP36 to Step SP38)
The processing from step SP36 to step SP38 is the same as the processing from step SP14 to step SP16 described above, so a description thereof will be omitted. The process then moves to step SP40.
ステップSP36~ステップSP38の処理は、上述したステップSP14~ステップSP16の処理と同様であるため、説明を省略する。そして、処理は、ステップSP40の処理に移行する。 (Step SP36 to Step SP38)
The processing from step SP36 to step SP38 is the same as the processing from step SP14 to step SP16 described above, so a description thereof will be omitted. The process then moves to step SP40.
(ステップSP40)
制御手段54は、プレイヤがクエストのクリア条件を満たしたか否かを判定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP42の処理に移行する。一方、当該判定が否定判定された場合、すなわちパーティを構成するキャラクタが全滅した(クリア条件を満たさなかった)には、処理は、ステップSP30の処理に移行する。 (Step SP40)
The control means 54 determines whether the player has satisfied the quest clearing conditions. If the determination is affirmative, the process moves to step SP42. On the other hand, if the determination is negative, that is, if all the characters forming the party are wiped out (the clearing condition is not satisfied), the process moves to step SP30.
制御手段54は、プレイヤがクエストのクリア条件を満たしたか否かを判定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP42の処理に移行する。一方、当該判定が否定判定された場合、すなわちパーティを構成するキャラクタが全滅した(クリア条件を満たさなかった)には、処理は、ステップSP30の処理に移行する。 (Step SP40)
The control means 54 determines whether the player has satisfied the quest clearing conditions. If the determination is affirmative, the process moves to step SP42. On the other hand, if the determination is negative, that is, if all the characters forming the party are wiped out (the clearing condition is not satisfied), the process moves to step SP30.
(ステップSP42)
制御手段54は、クリア確認画面をタッチパネル32に表示させる。 (Step SP42)
The control means 54 causes thetouch panel 32 to display a clear confirmation screen.
制御手段54は、クリア確認画面をタッチパネル32に表示させる。 (Step SP42)
The control means 54 causes the
図10は、第二実施形態に係るクリア確認画面90の一例を示す図である。
FIG. 10 is a diagram showing an example of the clear confirmation screen 90 according to the second embodiment.
図10に示すように、クリア確認画面90は、クリア確認情報領域92と、クリア辞退ボタン94と、クリア確定ボタン96と、が設けられている。
クリア確認情報領域92には、クリアを辞退した場合やクリアを確定した場合に返却される通貨アイテム数や、通貨アイテムの所有情報等が表されている。この通貨アイテムの所有情報には、クリアを辞退した場合の通貨アイテムの所有数の変化が表されている。 As shown in FIG. 10, theclear confirmation screen 90 is provided with a clear confirmation information area 92, a clear decline button 94, and a clear confirmation button 96.
The clearconfirmation information area 92 shows the number of currency items to be returned when the clear is declined or the clear is confirmed, ownership information of the currency items, and the like. This currency item possession information shows the change in the number of currency items owned when the clearing is declined.
クリア確認情報領域92には、クリアを辞退した場合やクリアを確定した場合に返却される通貨アイテム数や、通貨アイテムの所有情報等が表されている。この通貨アイテムの所有情報には、クリアを辞退した場合の通貨アイテムの所有数の変化が表されている。 As shown in FIG. 10, the
The clear
図8に戻って、処理は、ステップSP44の処理に移行する。
Returning to FIG. 8, the process moves to step SP44.
(ステップSP44)
受付手段52は、クリア確認画面において、プレイヤによってクリア確定ボタンが押下されたか否かを判定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP46の処理に移行する。一方、当該判定が否定判定された場合、すなわちプレイヤによってクリア辞退ボタンが押下された場合には、処理は、ステップSP50の処理に移行する。 (Step SP44)
The receiving means 52 determines whether or not the clear confirmation button has been pressed by the player on the clear confirmation screen. If the determination is affirmative, the process proceeds to step SP46. On the other hand, if the determination is negative, that is, if the player presses the clear decline button, the process moves to step SP50.
受付手段52は、クリア確認画面において、プレイヤによってクリア確定ボタンが押下されたか否かを判定する。そして、当該判定が肯定判定された場合には、処理は、ステップSP46の処理に移行する。一方、当該判定が否定判定された場合、すなわちプレイヤによってクリア辞退ボタンが押下された場合には、処理は、ステップSP50の処理に移行する。 (Step SP44)
The receiving means 52 determines whether or not the clear confirmation button has been pressed by the player on the clear confirmation screen. If the determination is affirmative, the process proceeds to step SP46. On the other hand, if the determination is negative, that is, if the player presses the clear decline button, the process moves to step SP50.
(ステップSP46)
ステップSP46の処理は、上述したステップSP24の処理と同様であるため、説明を省略する。そして、処理は、ステップSP48の処理に移行する。 (Step SP46)
The process in step SP46 is similar to the process in step SP24 described above, so the explanation will be omitted. The process then proceeds to step SP48.
ステップSP46の処理は、上述したステップSP24の処理と同様であるため、説明を省略する。そして、処理は、ステップSP48の処理に移行する。 (Step SP46)
The process in step SP46 is similar to the process in step SP24 described above, so the explanation will be omitted. The process then proceeds to step SP48.
(ステップSP48)
制御手段54は、クエスト情報50Cの対価に含まれる返却量や変数n(コンティニュー回数)を参照して、クリア条件を満たした場合における通貨アイテムの返却を行う。例えば、制御手段54は、通貨アイテムの返却を行わない。そして、処理は、図8に示す一連の処理を終了する。 (Step SP48)
The control means 54 refers to the return amount and the variable n (number of continuations) included in the price of thequest information 50C, and returns the currency item when the clear condition is satisfied. For example, the control means 54 does not return currency items. Then, the process ends the series of processes shown in FIG.
制御手段54は、クエスト情報50Cの対価に含まれる返却量や変数n(コンティニュー回数)を参照して、クリア条件を満たした場合における通貨アイテムの返却を行う。例えば、制御手段54は、通貨アイテムの返却を行わない。そして、処理は、図8に示す一連の処理を終了する。 (Step SP48)
The control means 54 refers to the return amount and the variable n (number of continuations) included in the price of the
(ステップSP50)
制御手段54は、クエスト情報50Cの対価に含まれる返却量や変数n(コンティニュー回数)を参照して、クリア条件を満たさなかった場合における通貨アイテムの返却を行う。例えば、制御手段54は、クリア条件を満たさなかった場合における継続対価の返却量と再継続対価の返却量がそれぞれ通貨アイテム10個であって、変数n(コンティニュー回数)が2である場合、通貨アイテム(例えば、無償石)を20個返却する。そして、処理は、図8に示す一連の処理を終了する。 (Step SP50)
The control means 54 refers to the return amount and the variable n (number of continuations) included in the price of thequest information 50C, and returns the currency item when the clear condition is not satisfied. For example, if the return amount of the continuation consideration and the return amount of the re-continuation consideration when the clearing condition is not satisfied are 10 currency items each, and the variable n (number of continuations) is 2, the control means 54 controls the currency Return 20 items (for example, free stones). Then, the process ends the series of processes shown in FIG.
制御手段54は、クエスト情報50Cの対価に含まれる返却量や変数n(コンティニュー回数)を参照して、クリア条件を満たさなかった場合における通貨アイテムの返却を行う。例えば、制御手段54は、クリア条件を満たさなかった場合における継続対価の返却量と再継続対価の返却量がそれぞれ通貨アイテム10個であって、変数n(コンティニュー回数)が2である場合、通貨アイテム(例えば、無償石)を20個返却する。そして、処理は、図8に示す一連の処理を終了する。 (Step SP50)
The control means 54 refers to the return amount and the variable n (number of continuations) included in the price of the
<効果>
以上、第二実施形態では、コンピュータを、プレイヤがゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから当該ゲームを継続するための継続対価の支払いを伴う第一継続指示を受け付ける受付手段52、プレイヤが第一継続指示の後にゲームのクリア条件を満たさなかった場合、第一継続指示の後にゲームのクリア条件を満たした場合に比べて、継続対価の返却量を多くする制御手段54、として機能させる。 <Effect>
As described above, in the second embodiment, in response to the player not satisfying the clearing condition of the game, the computer is a reception means that receives a first continuation instruction from the player that involves payment of a continuation consideration for continuing the game. 52. Control means 54 for increasing the return amount of continuation consideration when the player does not satisfy the game clearing condition after the first continuation instruction, compared to the case where the game clearing condition is satisfied after the first continuation instruction; function as
以上、第二実施形態では、コンピュータを、プレイヤがゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから当該ゲームを継続するための継続対価の支払いを伴う第一継続指示を受け付ける受付手段52、プレイヤが第一継続指示の後にゲームのクリア条件を満たさなかった場合、第一継続指示の後にゲームのクリア条件を満たした場合に比べて、継続対価の返却量を多くする制御手段54、として機能させる。 <Effect>
As described above, in the second embodiment, in response to the player not satisfying the clearing condition of the game, the computer is a reception means that receives a first continuation instruction from the player that involves payment of a continuation consideration for continuing the game. 52. Control means 54 for increasing the return amount of continuation consideration when the player does not satisfy the game clearing condition after the first continuation instruction, compared to the case where the game clearing condition is satisfied after the first continuation instruction; function as
この構成によれば、継続対価の支払いを伴ってゲームを継続した後にクリア条件を満たさなかった場合には、クリア条件を満たした場合よりも継続対価の返却量が多くなるため、プレイヤにゲームを継続する動機づけを与えることができる。
According to this configuration, if the clearing condition is not satisfied after continuing the game with the payment of the continuation consideration, the amount of continuation consideration returned will be greater than if the clearing condition was met, so the player is not allowed to play the game. It can provide motivation to continue.
また、第二実施形態では、制御手段54は、プレイヤが第一継続指示の後にゲームのクリア条件を満たさなかった場合、継続対価を全て返却する。
Furthermore, in the second embodiment, the control means 54 returns all of the continuation consideration if the player does not satisfy the game clearing condition after the first continuation instruction.
この構成によれば、ゲームのクリア条件を満たさなかった場合には継続対価が全て返却されるため、プレイヤにゲームを継続する動機づけを与えることができる。
According to this configuration, if the game clearing conditions are not met, all continuation consideration is returned, so it is possible to motivate the player to continue playing the game.
また、第二実施形態では、受付手段52は、プレイヤが第一継続指示をした後にゲームのクリア条件を満たした場合に、当該プレイヤからゲームのクリアを確定するか否かの指示を受け付け、制御手段54は、クリアを確定しない指示があった場合、ゲームのクリア条件を満たさなかったこととする。
Further, in the second embodiment, when the game clearing condition is satisfied after the player issues the first continuation instruction, the receiving means 52 receives an instruction from the player as to whether or not to confirm the clearing of the game, and controls the When there is an instruction not to confirm the clearing, the means 54 determines that the clearing condition of the game is not satisfied.
この構成によれば、クリア条件を満たした場合であっても、クリアを確定しないことができるため、クリア条件を満たす直前であっても、プレイヤにゲームを継続する動機づけを与えることができる。
According to this configuration, even if the clear conditions are met, clearing can not be confirmed, so it is possible to motivate the player to continue playing the game even just before the clear conditions are met.
また、第二実施形態では、受付手段52は、プレイヤがゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから継続対価の一部の支払いを伴う第二継続指示を受け付け、制御手段54は、第二継続指示の後、プレイヤがゲームのクリア条件を満たした場合、継続対価の不足分にゲームのクリア報酬を充当する。
Furthermore, in the second embodiment, in response to the fact that the player does not satisfy the clearing condition of the game, the receiving means 52 receives a second continuation instruction accompanied by payment of a portion of the continuation consideration from the player, and the control means 54 If the player satisfies the game clearing conditions after the second continuation instruction, the game clearing reward is applied to the shortfall in the continuation consideration.
この構成によれば、継続対価の不足分にゲームのクリア報酬が充当されるため、ゲームの継続によって継続対価を支払うことを躊躇するプレイヤに、ゲームを継続する動機づけを与えることができる。
According to this configuration, since the reward for clearing the game is applied to the shortfall in the continuation consideration, it is possible to motivate a player who hesitates to pay the continuation consideration by continuing the game to continue playing the game.
また、第二実施形態では、受付手段52は、プレイヤが第一継続指示の後にゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから更にゲームを継続するための再継続対価の支払いを伴う第一再継続指示を受け付け、制御手段54は、プレイヤが第一再継続指示の後にゲームのクリア条件を満たさなかった場合、当該第一再継続指示の後にゲームのクリア条件を満たした場合に比べて、継続対価の返却量と再継続対価の返却量との合計を多くする。
Furthermore, in the second embodiment, in response to the fact that the player does not satisfy the clearing condition of the game after the first continuation instruction, the accepting means 52 accepts payment of re-continuation consideration from the player to further continue the game. Upon receiving the accompanying first re-continuation instruction, the control means 54 controls whether the player does not satisfy the game clearing condition after the first re-continuing instruction, or if the player satisfies the game clearing condition after the first re-continuing instruction. In comparison, the sum of the return amount of continuation consideration and the return amount of re-continuation consideration is increased.
この構成によれば、ゲームを再継続した後にクリア条件を満たさなかった場合には、クリア条件を満たした場合よりも継続対価の返却量と再継続対価の返却量との合計が多くなるため、プレイヤにゲームを再継続する動機づけを与えることができる。
According to this configuration, if the clearing condition is not satisfied after re-continuing the game, the sum of the returned amount of continuation consideration and the returned amount of re-continuation consideration will be greater than if the clearing condition was satisfied. It is possible to motivate the player to continue playing the game again.
また、第二実施形態では、制御手段54は、プレイヤが第一再継続指示の後にゲームのクリア条件を満たさなかった場合、継続対価と再継続対価を全て返却する。
Furthermore, in the second embodiment, the control means 54 returns all of the continuation consideration and re-continuation consideration if the player does not satisfy the clearing condition of the game after the first re-continuation instruction.
この構成によれば、ゲームのクリア条件を満たさなかった場合の継続対価と再継続対価が全て返却されるため、プレイヤにゲームを再継続する動機づけを与えることができる。
According to this configuration, all continuation consideration and re-continuation consideration when the game clearing conditions are not satisfied are returned, so it is possible to motivate the player to continue the game again.
また、第二実施形態では、受付手段52は、プレイヤが第一継続指示の後にゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから再継続対価の一部の支払いを伴う第二再継続指示を受け付け、制御手段54は、第二再継続指示の後、プレイヤがゲームのクリア条件を満たした場合に、再継続対価の不足分にゲームのクリア報酬を充当する。
Further, in the second embodiment, in response to the player not satisfying the clearing condition of the game after the first continuation instruction, the accepting means 52 allows the player to request a second continuation fee from the player. Upon receiving the continuation instruction, the control means 54 allocates the game clear reward to the shortfall in the re-continuation consideration if the player satisfies the game clear condition after the second re-continuation instruction.
この構成によれば、再継続対価の不足分にゲームのクリア報酬が充当されるため、ゲームの再継続によって再継続対価を支払うことを躊躇するプレイヤに、ゲームを再継続する動機づけを与えることができる。
According to this configuration, since the game clear reward is applied to the shortfall in the re-continuation consideration, players who are hesitant to pay the re-continuation consideration by re-continuing the game are motivated to continue the game again. Can be done.
また、第二実施形態では、受付手段52は、プレイヤが第二継続指示の後にゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから更にゲームを継続するための再継続対価の一部の支払いを伴う第二再継続指示を受け付け、制御手段54は、第二再継続指示の後、プレイヤがゲームのクリア条件を満たした場合に、継続対価の不足分と再継続対価の不足分の合計にゲームのクリア報酬を充当する。
Further, in the second embodiment, in response to the player not satisfying the clearing condition of the game after the second continuation instruction, the accepting means 52 receives a portion of the re-continuation consideration from the player to further continue the game. After receiving the second re-continuation instruction accompanied by the payment of The reward for clearing the game will be applied to the total.
この構成によれば、継続対価の不足分と再継続対価の不足分の合計にゲームのクリア報酬が充当されるため、ゲームの再継続によって再継続対価を支払うことを躊躇するプレイヤに、ゲームを再継続する動機づけを与えることができる。
According to this configuration, the reward for clearing the game is applied to the sum of the shortfall in the continuation consideration and the shortfall in the re-continuation consideration. It can provide motivation to continue again.
また、第二実施形態では、継続対価は、再継続対価よりも少ない。
Furthermore, in the second embodiment, the continuation consideration is less than the re-continuation consideration.
この構成によれば、継続対価が再継続対価よりも少ないため、プレイヤにゲームを継続する動機づけを与えることができる。
According to this configuration, since the continuation consideration is less than the re-continuation consideration, it is possible to motivate the player to continue playing the game.
また、第二実施形態では、再継続対価は、継続対価よりも少ない。
Furthermore, in the second embodiment, the re-continuation consideration is less than the continuation consideration.
この構成によれば、再継続対価が継続対価よりも少ないため、プレイヤにゲームを再継続する動機づけを与えることができる。
According to this configuration, since the re-continuation consideration is less than the continuation consideration, it is possible to motivate the player to continue the game again.
---変形例---
なお、本発明は上記の具体例に限定されるものではない。すなわち、上記の具体例に、当業者が適宜設計変更を加えたものも、本発明の特徴を備えている限り、本発明の範囲に包含される。また、前述した実施形態及び後述する変形例が備える各要素は、技術的に可能な限りにおいて組み合わせることができ、これらを組み合わせたものも本発明の特徴を含む限り本発明の範囲に包含される。 --- Variation example ---
Note that the present invention is not limited to the above specific examples. In other words, the scope of the present invention includes modifications to the above-mentioned specific examples as appropriate by those skilled in the art, as long as they have the characteristics of the present invention. In addition, the elements of the embodiments described above and the modified examples described below can be combined to the extent technically possible, and combinations of these are also included within the scope of the present invention as long as they include the features of the present invention. .
なお、本発明は上記の具体例に限定されるものではない。すなわち、上記の具体例に、当業者が適宜設計変更を加えたものも、本発明の特徴を備えている限り、本発明の範囲に包含される。また、前述した実施形態及び後述する変形例が備える各要素は、技術的に可能な限りにおいて組み合わせることができ、これらを組み合わせたものも本発明の特徴を含む限り本発明の範囲に包含される。 --- Variation example ---
Note that the present invention is not limited to the above specific examples. In other words, the scope of the present invention includes modifications to the above-mentioned specific examples as appropriate by those skilled in the art, as long as they have the characteristics of the present invention. In addition, the elements of the embodiments described above and the modified examples described below can be combined to the extent technically possible, and combinations of these are also included within the scope of the present invention as long as they include the features of the present invention. .
例えば、第一実施形態及び第二実施形態では、対価の支払いは、プレイヤが所有する通貨アイテムの消費である場合を説明したが、硬貨(例えば、100円玉等)の投入や、電子マネー等による決済等であってもよい。
For example, in the first embodiment and the second embodiment, the case where the consideration payment is the consumption of a currency item owned by the player is explained, but it is also possible to insert a coin (for example, a 100 yen coin), electronic money, etc. Payment may be made by
また、第一実施形態及び第二実施形態では、対価は、クエストの継続に対応する継続対価や、再継続に対応する再継続対価を含む場合を説明したが、継続対価や再継続対価は、プレイヤがクエストをクリア済みであるか否かによって変更してもよい。例えば、或るクエストの継続対価は、未クリアの場合よりもクリア済みの場合の方が少ない。具体的には、或るクエストの継続対価は、プレイヤが未クリアの場合には通貨アイテム10個であり、プレイヤがクリア済みの場合には通貨アイテム5個である。また、例えば、或るクエストの継続対価は、未クリアの場合よりもクリア済みの場合の方が多い。具体的には、或るクエストの継続対価は、プレイヤが未クリアの場合には通貨アイテム10個であり、プレイヤがクリア済みの場合には通貨アイテム15個である。
In addition, in the first embodiment and the second embodiment, the consideration includes the continuation consideration corresponding to the continuation of the quest and the re-continuation consideration corresponding to the re-continuation, but the continuation consideration and the re-continuation consideration are It may be changed depending on whether or not the player has cleared the quest. For example, the continuation consideration for a certain quest is less if the quest has been cleared than if it has not been cleared. Specifically, the consideration for continuing a certain quest is 10 currency items if the player has not cleared the quest, and 5 currency items if the player has cleared the quest. Further, for example, the continuation consideration for a certain quest is higher when the quest has been cleared than when it has not been cleared. Specifically, the consideration for continuing a certain quest is 10 currency items if the player has not cleared the quest, and 15 currency items if the player has cleared the quest.
また、第一実施形態及び第二実施形態では、ゲームがクエストである場合を説明したが、パズルゲームや、レースゲーム、育成ゲーム、アクションゲーム、プレイヤ同士の対戦ゲーム(マルチプレイ型対戦ゲーム)等であってもよい。例えば、パズルゲームのクリア条件としては、制限時間(所定ターン)以内に全てのパズルを消すことや所定得点以上を獲得すること等が挙げられる。また、例えば、レースゲームのクリア条件としては、所定順位内に入ること等が挙げられる。また、例えば、育成ゲームのクリア条件としては、育成シナリオで能力パラメータを上昇させたりスキルを獲得したりして、目標ゲームに含まれる所定条件(例えば、対戦に勝利することや、所定順位内に入る等)を満たすことが挙げられる。また、例えば、アクションゲームのクリア条件としては、プレイヤキャラクタが制限時間以内に所定のゴール地点に到達すること等が挙げられる。また、例えば、プレイヤ同士の対戦ゲームのクリア条件としては、相手チームの拠点(本拠地)を占有することや、相手チームを構成するキャラクタを全滅させること等が挙げられる。
Furthermore, in the first and second embodiments, the case where the game is a quest has been described, but it can also be used as a puzzle game, a racing game, a training game, an action game, a competitive game between players (a multiplayer competitive game), etc. There may be. For example, the conditions for clearing a puzzle game include erasing all puzzles within a time limit (predetermined turns) and obtaining a predetermined score or more. Further, for example, a clearing condition for a racing game includes being within a predetermined ranking. For example, the clearing conditions for the training game include increasing ability parameters or acquiring skills in the training scenario, and completing the specified conditions included in the target game (for example, winning a battle or achieving within a certain ranking). etc.). Further, for example, a clearing condition for an action game includes that the player character reaches a predetermined goal point within a time limit. Further, for example, the conditions for clearing a competitive game between players include occupying the base (home base) of the opposing team, and annihilating all the characters forming the opposing team.
また、第一実施形態及び第二実施形態では、制御手段54は、パーティを構成するキャラクタが全滅した場合に、クリア条件を満たさなかったと判定する場合を説明したが、プレイヤがクエストの実行中に撤退指示(リタイア指示)を行った場合にも、クリア条件を満たさなかったと判定してもよい。また、制御手段54は、プレイヤが制限時間を過ぎてもボスキャラクタを討伐することができなかった場合に、クリア条件を満たさなかったと判定してもよい。
In addition, in the first embodiment and the second embodiment, the control means 54 determines that the clear condition is not satisfied when all the characters forming the party are annihilated. Even when a withdrawal instruction (retirement instruction) is given, it may be determined that the clear conditions are not satisfied. Further, the control means 54 may determine that the clear condition is not satisfied when the player is unable to defeat the boss character even after the time limit has passed.
また、クリア条件は、継続や再継続(コンティニュー)の前後で変化してもよい。例えば、プレイヤがコンティニューをする毎に、クリア条件の難易度が変更されてもよい。具体的には、プレイヤがコンティニューをする毎に、ボスキャラクタの数やヒットポイントが増加してもよいし、減少してもよい。
Additionally, the clearing conditions may change before and after continuation or re-continuation. For example, the difficulty level of the clearing condition may be changed each time the player continues. Specifically, each time the player continues, the number of boss characters and hit points may increase or decrease.
また、第一実施形態及び第二実施形態では、制御手段54は、クエストのクリア報酬である通貨アイテム(無償石)から継続対価を充当する場合を説明したが、プレイヤの所有する無償石の数が継続対価よりも少ない場合、当該継続対価の一部又は全部にクエストのクリア報酬(無償石)を充当してもよい。また、制御手段54は、プレイヤの所有する無償石の数が再継続対価よりも少ない場合、当該再継続対価の一部又は全部にクエストのクリア報酬(無償石)を充当してもよい。これにより、プレイヤは、有償石の所有数を減らさずに、クエストの継続や再継続(コンティニュー)を行うことができる。
In addition, in the first embodiment and the second embodiment, the control means 54 has explained the case where the continuation consideration is appropriated from the currency item (free stones) that is the reward for clearing the quest, but the number of free stones owned by the player If the amount is less than the continuation consideration, the quest clear reward (free stones) may be applied to part or all of the continuation consideration. Further, when the number of free stones owned by the player is smaller than the re-continuation consideration, the control means 54 may allocate the quest clear reward (free stones) to part or all of the re-continuation consideration. Thereby, the player can continue or re-continue the quest without reducing the number of paid stones he/she owns.
また、第一実施形態及び第二実施形態では、制御手段54は、クリア報酬に含まれる通貨アイテム(無償石)の数が、クリア条件を満たした場合の継続対価よりも少ない場合、クリア報酬を充当する継続指示を行うことを許可しない場合を説明したが、プレイヤがクリアをしたことがあるクエストでは、クリア報酬を充当する継続指示を行うことを許可しなくてもよい。
また、制御手段54は、プレイヤが継続や再継続(コンティニュー)を行ってクエストをクリアした場合には、クリア報酬(ミッション達成報酬を含む)をプレイヤに付与しなくてもよい。この場合、制御手段54は、プレイヤがクリア報酬を充当する継続指示を行った場合に限り、クリア報酬(ミッション達成報酬を含む)を付与(充当)してもよい。 Further, in the first embodiment and the second embodiment, the control means 54 controls the clear reward when the number of currency items (free stones) included in the clear reward is less than the continuation consideration when the clear condition is satisfied. Although a case has been described in which a continuation instruction to allocate clear rewards is not permitted, it is not necessary to permit a continuation instruction to allocate clear rewards for quests that the player has cleared.
Furthermore, when the player continues or re-continues the quest and clears the quest, the control means 54 does not need to provide the player with a clearing reward (including a mission achievement reward). In this case, the control means 54 may grant (appropriate) clear rewards (including mission achievement rewards) only when the player issues a continuation instruction to allocate clear rewards.
また、制御手段54は、プレイヤが継続や再継続(コンティニュー)を行ってクエストをクリアした場合には、クリア報酬(ミッション達成報酬を含む)をプレイヤに付与しなくてもよい。この場合、制御手段54は、プレイヤがクリア報酬を充当する継続指示を行った場合に限り、クリア報酬(ミッション達成報酬を含む)を付与(充当)してもよい。 Further, in the first embodiment and the second embodiment, the control means 54 controls the clear reward when the number of currency items (free stones) included in the clear reward is less than the continuation consideration when the clear condition is satisfied. Although a case has been described in which a continuation instruction to allocate clear rewards is not permitted, it is not necessary to permit a continuation instruction to allocate clear rewards for quests that the player has cleared.
Furthermore, when the player continues or re-continues the quest and clears the quest, the control means 54 does not need to provide the player with a clearing reward (including a mission achievement reward). In this case, the control means 54 may grant (appropriate) clear rewards (including mission achievement rewards) only when the player issues a continuation instruction to allocate clear rewards.
また、第一実施形態及び第二実施形態では、再継続対価は、2回目以降のコンティニュー(再継続)に対応する通貨アイテムの数である場合を説明したが、この再継続対価は、プレイヤによるコンティニュー回数に応じて変更してもよい。例えば、再継続対価は、プレイヤによるコンティニュー回数が多くなるほど、増加させてもよいし、減少させてもよい。
Furthermore, in the first embodiment and the second embodiment, the re-continuation consideration is the number of currency items corresponding to the second and subsequent continues (re-continuation), but this re-continuation consideration is determined by the player. It may be changed depending on the number of continues. For example, the re-continuation consideration may be increased or decreased as the number of continuations by the player increases.
また、第一実施形態及び第二実施形態では、コンティニュー確認画面において、リタイア実行ボタンが設けられている場合を説明したが、制御手段54は、コンティニュー確認画面の表示から、コンティニュー実行ボタンが押下されることなく、一定時間(例えば、10秒)が経過した場合に、自動的にリタイアを確定してもよい。
Furthermore, in the first embodiment and the second embodiment, a case has been described in which a retire execution button is provided on the continue confirmation screen, but the control means 54 controls when the continue execution button is pressed from the display of the continue confirmation screen. Retirement may be automatically determined when a certain period of time (for example, 10 seconds) has elapsed.
また、コンティニュー確認画面では、プレイヤがあと何回コンティニューを行えばクリアができそうかを示す参考情報を提示してもよい。この参考情報は、例えば、残りのステージ数や敵キャラクタの能力パラメータ、パーティを構成するキャラクタの能力パラメータ等に基づいて生成される。
Additionally, on the continue confirmation screen, reference information indicating how many more times the player is likely to continue to clear the game may be presented. This reference information is generated based on, for example, the number of remaining stages, the ability parameters of enemy characters, the ability parameters of characters forming the party, and the like.
また、コンティニュー確認画面では、通貨アイテムを獲得する指示を行う通貨アイテム獲得ボタンを提示してもよい。例えば、制御手段54は、プレイヤによって通貨アイテム獲得ボタンが押下されると、有償石を購入する画面を表示させる。また、例えば、制御手段54は、プレイヤによって通貨アイテム獲得ボタンが押下されると、無償石を獲得可能なメッセージを表示させる。このメッセージとしては、ゲーム運営者からログインボーナスやイベント等によって配信された報酬付きメッセージが挙げられる。
Additionally, on the continue confirmation screen, a currency item acquisition button may be presented that instructs the user to acquire currency items. For example, when the player presses the currency item acquisition button, the control means 54 displays a screen for purchasing paid stones. Further, for example, when the player presses the currency item acquisition button, the control means 54 displays a message that free stones can be acquired. Examples of this message include messages with rewards distributed by game operators through login bonuses, events, and the like.
また、第一実施形態及び第二実施形態では、制御手段54は、コンティニューを行った場合、パーティを構成する全てのキャラクタのヒットポイントやスキルポイント、オーバードライブゲージを全回復させる場合を説明したが、ヒットポイントやスキルポイント、オーバードライブゲージの回復量は、0であってもよいし、全回復量の半分等であってもよい。
In addition, in the first embodiment and the second embodiment, the case where the control means 54 fully recovers the hit points, skill points, and overdrive gauge of all characters forming the party when continuing is explained. The recovery amount of hit points, skill points, and overdrive gauge may be 0, or may be half of the total recovery amount.
また、第一実施形態及び第二実施形態では、制御手段54は、コンティニューを行った場合、敵キャラクタの能力パラメータを全滅時のままとする場合を説明したが、全滅時から変更してもよい。例えば、制御手段54は、敵キャラクタのヒットポイントを全滅時の半分にしてもよい。また、例えば、制御手段54は、敵キャラクタのヒットポイントを全回復させてもよい。
Further, in the first embodiment and the second embodiment, when continuing, the control means 54 sets the ability parameters of the enemy character as they were at the time of annihilation, but it may be changed from the time of annihilation. . For example, the control means 54 may reduce the enemy character's hit points to half that of the total annihilation. Further, for example, the control means 54 may fully recover the enemy character's hit points.
また、第一実施形態及び第二実施形態では、制御手段54は、コンティニューを行った場合、キャラクタが全滅したステージからクエストを再開させる場合を説明したが、最初のステージから再開させてもよいし、一つ前のステージから再開させてもよい。
Further, in the first embodiment and the second embodiment, when continuing, the control means 54 restarts the quest from the stage where all the characters are wiped out, but it may restart from the first stage. , it may be restarted from the previous stage.
また、第一実施形態及び第二実施形態では、クリア確認画面において、クリアを辞退することができる場合を説明したが、このクリア確認画面では、クエストのクリア報酬(ドロップしたキャラクタや武器アイテム等)を提示してもよい。これにより、プレイヤは、所望のクリア報酬が獲得できない場合に、通貨アイテムの消費量を少なくして、クリアを辞退することができる。また、プレイヤは、所望のクリア報酬が獲得できる場合に、通貨アイテムの消費量を多くして、クリアを確定させることができる。
In addition, in the first and second embodiments, a case was described in which it was possible to decline the clearing on the clearing confirmation screen, but on this clearing confirmation screen, the quest clearing rewards (dropped characters, weapon items, etc.) may be presented. Thereby, if the player cannot obtain the desired clearing reward, the player can reduce the amount of currency items consumed and decline the clearing. Furthermore, if the player can obtain a desired clear reward, he or she can increase the amount of currency items consumed to confirm clearing.
また、第一実施形態では、コンティニュー確認画面において、コンティニュー回数や、クリアした場合等に消費される通貨アイテムの数を提示する場合を説明したが、クエストのプレイ画面において、コンティニュー回数や、クリアした場合等に消費される通貨アイテムの数を提示してもよい。
In addition, in the first embodiment, the number of continues and the number of currency items consumed when the quest is cleared are presented on the continue confirmation screen. The number of currency items to be consumed may be presented.
また、第二実施形態では、制御手段54は、クリア条件を満たさなかった場合に通貨アイテム(無償石)を返却する場合を説明したが、継続対価や再継続対価として有償石を消費した場合は、有償石を返却してもよい。なお、制御手段54は、継続対価や再継続対価として有償石を消費した場合であっても、無償石を返却してもよい。
Furthermore, in the second embodiment, a case has been described in which the control means 54 returns currency items (free stones) when the clearing condition is not satisfied, but when paid stones are consumed as continuation consideration or re-continuation consideration, , you may return the paid stones. Note that the control means 54 may return free stones even if paid stones are consumed as continuation consideration or re-continuation consideration.
10…サーバ装置12…端末装置50…記憶手段52…受付手段54…制御手段
10...Server device 12... Terminal device 50... Storage means 52... Reception means 54... Control means
10...
Claims (12)
- コンピュータを、
プレイヤがゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから当該ゲームを継続するための継続指示を受け付ける受付手段、
前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たさなかった場合、前記継続指示の後に前記ゲームのクリア条件を満たした場合に比べて、前記継続指示に伴う対価である継続対価を少なくする制御手段、
として機能させる、
プログラム。 computer,
reception means for receiving a continuation instruction to continue the game from the player in response to the player not satisfying the clearing conditions of the game;
If the player does not satisfy the clearing condition of the game after the continuation instruction, the continuation consideration that is the compensation accompanying the continuation instruction is reduced compared to the case where the player satisfies the clearing condition of the game after the continuation instruction. control means,
to function as
program. - 前記制御手段は、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たさなかった場合、前記継続対価を無償とする、
請求項1に記載のプログラム。 The control means makes the continuation consideration free if the player does not satisfy the clearing condition of the game after the continuation instruction.
The program according to claim 1. - 前記受付手段は、前記プレイヤが前記継続指示をした後に前記ゲームのクリア条件を満たした場合に、当該プレイヤから前記ゲームのクリアを確定するか否かの指示を受け付け、
前記制御手段は、前記クリアを確定しない指示があった場合、前記ゲームのクリア条件を満たさなかったこととする、
請求項1又は2に記載のプログラム。 The receiving means receives an instruction from the player as to whether or not to confirm clearing of the game if a clearing condition for the game is satisfied after the player issues the continuation instruction;
The control means determines that the clearing condition of the game is not satisfied when there is an instruction not to confirm the clearing.
The program according to claim 1 or 2. - 前記制御手段は、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たした場合、前記継続対価に前記ゲームのクリア報酬を充当する、
請求項1に記載のプログラム。 The control means allocates a reward for clearing the game to the continuation consideration when the player satisfies a clearing condition for the game after the continuation instruction.
The program according to claim 1. - 前記受付手段は、前記プレイヤが前記継続指示をした後に前記ゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから更に前記ゲームを継続するための再継続指示を受け付け、
前記制御手段は、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たさなかった場合、前記再継続指示の後に前記ゲームのクリア条件を満たした場合に比べて、前記継続対価と前記再継続指示に伴う対価である再継続対価との合計を少なくする、
請求項1に記載のプログラム。 The receiving means receives a re-continuation instruction to further continue the game from the player in response to the fact that the clearing condition of the game is not satisfied after the player issues the continuation instruction,
The control means is configured to increase the continuation consideration and the re-continuation consideration when the player does not satisfy the clear condition of the game after the re-continuation instruction, compared to the case where the player satisfies the clear condition of the game after the re-continuation instruction. Reduce the total with the re-continuation consideration, which is the consideration associated with the continuation instruction,
The program according to claim 1. - 前記制御手段は、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たさなかった場合、前記継続対価と前記再継続対価の合計を無償とする、
請求項5に記載のプログラム。 The control means makes the sum of the continuation consideration and the re-continuation consideration free of charge if the player does not satisfy the clearing condition of the game after the re-continuation instruction.
The program according to claim 5. - 前記制御手段は、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たした場合、前記継続対価と前記再継続対価の合計に前記ゲームのクリア報酬を充当する、
請求項5に記載のプログラム。 The control means allocates the game clearing reward to the sum of the continuation consideration and the re-continuation consideration when the player satisfies the game clearing condition after the re-continuation instruction.
The program according to claim 5. - 前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たさなかった場合の前記継続対価は、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たさなかった場合の前記再継続対価よりも少ない、
請求項5に記載のプログラム。 The continuation consideration when the player does not satisfy the clearing condition of the game after the continuation instruction is higher than the re-continuation consideration when the player does not satisfy the clearing condition of the game after the re-continuation instruction. few,
The program according to claim 5. - 前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たした場合の前記継続対価は、前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たした場合の前記再継続対価よりも少ない、
請求項5に記載のプログラム。 The continuation consideration when the player satisfies the clearing condition of the game after the continuation instruction is less than the re-continuation consideration when the player satisfies the clearing condition of the game after the re-continuation instruction.
The program according to claim 5. - 前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たさなかった場合の前記再継続対価は、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たさなかった場合の前記継続対価よりも少ない、
請求項5に記載のプログラム。 The re-continuation consideration in the case where the player does not satisfy the clearing condition of the game after the re-continuation instruction is greater than the continuation consideration in the case where the player does not satisfy the clearing condition of the game after the continuation instruction. few,
The program according to claim 5. - 前記プレイヤが前記再継続指示の後に前記ゲームのクリア条件を満たした場合の前記再継続対価は、前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たした場合の前記継続対価よりも少ない、
請求項5に記載のプログラム。 The re-continuation consideration when the player satisfies the clearing condition of the game after the re-continuation instruction is less than the continuation consideration when the player satisfies the clearing condition of the game after the continuation instruction.
The program according to claim 5. - プレイヤがゲームのクリア条件を満たさなかったことに応じて、当該プレイヤから当該ゲームを継続するための継続指示を受け付ける受付手段と、
前記プレイヤが前記継続指示の後に前記ゲームのクリア条件を満たさなかった場合、前記継続指示の後に前記ゲームのクリア条件を満たした場合に比べて、前記継続指示に伴う対価である継続対価を少なくする制御手段と、
を備える、
情報処理装置。 A reception means for receiving a continuation instruction from the player to continue the game in response to the player not satisfying the clearing conditions of the game;
If the player does not satisfy the clearing condition of the game after the continuation instruction, the continuation consideration that is the compensation accompanying the continuation instruction is reduced compared to the case where the player satisfies the clearing condition of the game after the continuation instruction. control means;
Equipped with
Information processing device.
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JP2019155124A (en) * | 2019-05-09 | 2019-09-19 | 株式会社セガゲームス | Program, information processor, and information processing system |
JP2020191959A (en) * | 2019-05-24 | 2020-12-03 | 株式会社セガ | Information processing device and program |
JP7057536B1 (en) * | 2021-06-01 | 2022-04-20 | 株式会社ミクシィ | Information processing equipment, information processing methods and programs |
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JP2020191959A (en) * | 2019-05-24 | 2020-12-03 | 株式会社セガ | Information processing device and program |
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