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WO2015173962A1 - Game system and program - Google Patents

Game system and program Download PDF

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Publication number
WO2015173962A1
WO2015173962A1 PCT/JP2014/063112 JP2014063112W WO2015173962A1 WO 2015173962 A1 WO2015173962 A1 WO 2015173962A1 JP 2014063112 W JP2014063112 W JP 2014063112W WO 2015173962 A1 WO2015173962 A1 WO 2015173962A1
Authority
WO
WIPO (PCT)
Prior art keywords
team
game
store
mixed
unit
Prior art date
Application number
PCT/JP2014/063112
Other languages
French (fr)
Japanese (ja)
Inventor
吉哉 宮原
尚之 秋山
友香 神保
▲ひゅん▼植 周
Original Assignee
株式会社セガ
株式会社ダーツライブ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社セガ, 株式会社ダーツライブ filed Critical 株式会社セガ
Priority to PCT/JP2014/063112 priority Critical patent/WO2015173962A1/en
Priority to JP2016519077A priority patent/JPWO2015173962A1/en
Publication of WO2015173962A1 publication Critical patent/WO2015173962A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list

Definitions

  • the present invention relates to a game system and a program.
  • a game system including a game device installed in each of a plurality of stores and a server device connected to each of the game devices via a network is known (for example, Patent Document 1).
  • the main invention of the present invention to solve the above problems is A game system comprising a game device installed in each of a plurality of stores, and a server device connected to each of the game devices via a network,
  • the server device is A storage unit for storing store information in which a plurality of teams participating in the first team battle are set in association with each store where the first team battle held in the game device in the store is held;
  • a store selection unit for selecting at least two or more stores where a second team battle held in each game device between stores via a network is held from a plurality of stores where the first team battle is held;
  • For each selected store a mixed team generating unit that generates a mixed team by combining a plurality of teams participating in the first team battle held in the store;
  • a schedule setting unit that sets a schedule for holding the second team battle in which the mixed team of each selected store participates, This is a game system characterized by that.
  • FIG. 1 is a network configuration diagram illustrating an example of a game system 1.
  • FIG. 2 is a block diagram showing a functional configuration of a server 10.
  • FIG. It is a figure which shows the data structure example of player information. It is a figure which shows the data structure example of team information. It is a figure which shows the data structure example of shop information. It is a figure which shows the data structural example of normal league information. It is a figure which shows the data structure example of mixed team information. It is a figure which shows the data structure example of entry information. It is a figure which shows the data structural example of special league information. It is a figure explaining schedule information.
  • 3 is a block diagram showing a functional configuration of a portable terminal 20.
  • FIG. 1 is a schematic external view of a dart game device 30.
  • FIG. 3 is a block diagram showing a functional configuration of a dart game device 30.
  • FIG. It is a flowchart for demonstrating the operation example for setting a special league. It is a figure which shows an example of the operation screen 100 for league establishment. It is a figure which shows an example of the operation screen 110 for shop search. It is a figure which shows an example of the operation screen 101 for shop selection. It is a figure which shows an example of the operation screen 103 for mixed team setting. It is a figure which shows an example of the operation screen 104 for team selection. It is a figure which shows an example of the operation screen 105 for a team member setting. It is a figure which shows an example of the operation screen 120 for game format setting.
  • FIG. 5 is a diagram illustrating an example of a confirmation screen 52.
  • FIG. 5 is a diagram illustrating an example of an order setting screen 53.
  • FIG. It is a figure which shows an example of the battle result screen.
  • a game system including a game device installed in each of a plurality of stores, and a server device connected to each of the game devices via a network
  • the server device is A storage unit for storing store information in which a plurality of teams participating in the first team battle are set in association with each store where the first team battle held in the game device in the store is held;
  • a store selection unit for selecting at least two or more stores where a second team battle held in each game device between stores via a network is held from a plurality of stores where the first team battle is held;
  • For each selected store a mixed team generating unit that generates a mixed team by combining a plurality of teams participating in the first team battle held in the store;
  • a schedule setting unit that sets a schedule for holding the second team battle in which the mixed team of each selected store participates, This is a game system characterized by that.
  • the mixed teams generated by combining a plurality of teams participating in the first team battle performed in the store participate in the second team battle performed between the stores via the network. Therefore, while having indirect communication with the opponent's mixed team, it is possible to enjoy the battle game while directly communicating with other teams within the mixed team of the ally It becomes possible.
  • the game device of each store where the second team game is held is a game that is sequentially advanced until a plurality of types of preset games are completed when the mixed team of each store performs the second team game. It is good also as having a progress part. According to such a game system, since various games are changed in the team and played one after another on the same game device, the team members who are currently playing are watching the game while waiting for their turn. Increase the sense of unity with other team members. In addition, it is possible to give an opportunity for players waiting for the turn to communicate with each other.
  • the game progression unit may determine a defeat in the game when receiving an operation input for abstaining from game play before each of the plurality of types of games is started. .
  • the defeat can be determined unilaterally when a situation arises in which a game play is abandoned. Also, if you can decide to win unilaterally, you will be penalizing the other team. On the other hand, since it is possible to determine the defeat unilaterally, there is no disadvantage to the opponent team, and therefore it is possible to avoid a dispute between the two sides regarding the win or loss.
  • the game device of each store where the second team battle is held Before each of the plurality of types of games is started, an order setting unit that sets an order of players who actually perform game play among the players constituting the mixed team; It is good also as providing the display part which displays the information regarding each set order after a player's order is set about each mixed team. According to such a game system, since it becomes impossible to set the order of the own team after grasping the order of the opponent team in advance, the fairness can be maintained.
  • the game device of each store where the second team battle is held An imaging unit that continuously captures the state of the player playing without interruption until all of the plurality of types of games are completed; A transmission / reception unit that transmits a first captured image captured by the imaging unit to a game device played by the opponent team, and that receives a second captured image captured by the imaging unit of the game device played by the opponent team; , A display unit that displays at least a state in which the opponent team plays based on the received second captured image. According to such a game system, the opponent team will be continuously displayed on the screen until all the various games are completed, so even if you are fighting between different stores, it is the same as if you are fighting in the same store Can communicate with you.
  • the storage unit stores team information in which players belonging to each team are set, and player information that determines whether or not each player is a paid member, Based on the team information and the player information, the mixed team generation unit selects only a player who is a paying member from the players belonging to each team, and configures the mixed team by the selected player. It is good as well. According to such a game system, by restricting the members of the mixed team to paid members, players who actively participate in the second team battle gather at the store to play a battle game.
  • the server device is a management unit that manages a login state for a mixed team of each store where the second team battle is held, and one of the mixed teams performing a battle in the second team battle.
  • the mixed team is logged in and the other mixed team is not logged in, the one mixed team is compared with the game device installed in the store of the other mixed team.
  • a management unit for notifying that the user is logged in The game device installed in the store of the other mixed team has a display unit that displays that the one mixed team is logged in based on the notification from the server device, and the one mixed device It is good also as providing at least one of the audio
  • the game in the store indicates that the other team is logged in. Since it is displayed on the device or / and output as audio, for example, the second team battle can be started even at a time earlier than the schedule.
  • a process of recording in a storage unit store information in which a plurality of teams participating in the first team battle are set in association with each store where a first team battle held in a game device in the store is held;
  • a process of selecting at least two or more stores where the second team battle held in each game device between stores via the network is selected from a plurality of stores where the first team battle is held;
  • For each selected store a process of generating a mixed team by combining a plurality of teams participating in the first team battle held in the store;
  • a game system in which a server, a portable terminal as an example of an organizer terminal, and a dart game device as an example of a game device are connected via a network will be described in detail.
  • FIG. 1 is a network configuration diagram showing an example of a game system 1 according to the present embodiment.
  • the game system 1 provides various services related to dart games to store managers and players.
  • the game system 1 includes a server 10, a portable terminal 20 used by a store manager, and a plurality of dart game devices 30 installed in the store 3 connected via a network 2 (for example, the Internet). Consists of including.
  • FIG. 2 is a block diagram illustrating a functional configuration of the server 10 according to the present embodiment.
  • the server 10 is an information processing apparatus (for example, a workstation or a personal computer) used when a system administrator or the like operates and manages various services.
  • the server 10 includes a server control unit 11, a server storage unit 12, a server input unit 13, a server display unit 14, and a server communication unit 15.
  • the server control unit 11 exchanges data between each unit and controls the entire server 10, and is realized by a CPU (Central Processing Unit) executing a program stored in a predetermined memory.
  • the server control unit 11 of this embodiment includes an entry processing unit 111, a league creation processing unit 112, and a league management unit 113.
  • the entry processing unit 111 has a function of executing processing for accepting entry into a team battle.
  • the entry processing unit 111 in the present embodiment accepts, for example, entry from each team to the normal league, or entry from each store holding the normal league to the special league.
  • the regular league is an example of a first team match, and is held at a certain store. Each team participating in the regular league gathers in the same store and performs a league match (group match) using a game device in the store.
  • the special league is an example of a second team match, and is held between at least two stores. Each team participating in the special league gathers in different stores and performs a league game (group battle) via a network using each game device between the stores.
  • the league creation processing unit 112 has a function of executing various processes for creating a league in which multiple teams play a round-robin battle.
  • the league creation processing unit 112 in the present embodiment creates (sets) a normal league or a special league, and includes a store selection unit 112A, a mixed team generation unit 112B, and a schedule setting unit 112C. .
  • the store selection unit 112A has a function of executing a process of selecting a store where a special league is held.
  • the store selection unit 112A in the present embodiment selects at least two stores in which the special league is held from a plurality of stores in which the normal league is held.
  • the mixed team generation unit 112B has a function of executing a process of generating a mixed team representing a store.
  • the mixed team generation unit 112B in the present embodiment generates a mixed team by combining a plurality of teams participating in a normal league held in the store for each store selected by the store selection unit 112A.
  • the schedule setting unit 112C has a function of executing a process for setting a schedule.
  • the schedule setting unit 112C in the present embodiment sets a schedule for holding the special league when the special league in which the mixed team of each store selected by the store selection unit 112A participates is established.
  • the game format setting unit 112D has a function of executing processing for setting a special league game format.
  • the game format setting unit 112D in the present embodiment performs settings relating to various dart games that are sequentially advanced in individual battles in the special league.
  • the league management unit 113 has a function of executing processing for managing various data related to the league.
  • the league management unit 113 in the present embodiment advances the normal league and the special league according to the schedule, and manages the results of the team and the team members based on the battle results of the normal league and the special league.
  • the server storage unit 12 includes a read only memory (ROM) in which a system program is stored, and a rewritable storage area (RAM) that is used as a work area for arithmetic processing performed by the server control unit 11.
  • Random (Access Memory) for example, is realized by a non-volatile storage device such as a flash memory or a hard disk.
  • the server storage unit 12 of this embodiment stores at least player information, store information, entry information, and special league information.
  • the server input unit 13 is for a system administrator or the like to input various data (for example, store information), and is realized by, for example, a keyboard or a mouse.
  • the server display unit 14 is for displaying an operation screen for a system administrator based on a command from the server control unit 11, and is realized by, for example, a liquid crystal display (LCD).
  • LCD liquid crystal display
  • the server communication unit 15 is for communicating with the portable terminal 20 and the dart game device 30, and receives various data and signals transmitted from the portable terminal 20 and the dart game device 30. And a function as a transmission unit that transmits various data and signals to the portable terminal 20 or the dart game device 30 in accordance with a command from the server control unit 11.
  • FIG. 3 is a diagram showing an example data structure of player information.
  • This player information includes items such as a card ID, a player name, a level, an average stats, and a paid member.
  • the card ID is identification information for identifying a game card (for example, an IC card), and is also used as identification information for identifying a player who owns the game card.
  • the player name is information indicating the display name of the player.
  • the level is information indicating the skill of the player.
  • the average stats is information indicating a value obtained by averaging the stats in the conventional dart game.
  • the paying member is information indicating that the paying member is more preferential than the free member.
  • FIG. 4 is a diagram showing an example data structure of team information.
  • This team information includes items such as a team ID, a team name, a team member, and a home shop.
  • the team ID is identification information for identifying a team.
  • the team name is information indicating the display name of the team.
  • the team member is identification information (card ID) indicating the players making up the team.
  • the home shop is identification information (store ID) indicating a store that is a base of a team (team member).
  • FIG. 5 is a diagram showing an example of the data structure of store information.
  • This store information has items such as store ID, store name, affiliation team, normal league information, mixed team name, and mixed team information.
  • the store ID is identification information for identifying the store.
  • the store name is information indicating the display name of the store.
  • the belonging team is identification information (team ID) indicating a team belonging to the store.
  • the normal league information is information related to the normal league held by the store.
  • the mixed team name is information indicating the display name of the mixed team representing the store.
  • the mixed team information is information regarding the mixed team.
  • FIG. 6 is a diagram showing an example of the data structure of normal league information.
  • the normal league information includes items such as a normal league ID, a league name, a participating team, a rank, the number of wins, and the number of losses.
  • the normal league ID is identification information for identifying the normal league.
  • the normal league name is information indicating the display name of the normal league.
  • the participating team is identification information (team ID) indicating a team participating in the normal league among the teams belonging to the store.
  • the rank is information indicating the order of results in the normal league.
  • the number of wins / losses is information indicating the number of points given to the team according to the win / loss.
  • FIG. 7 is a diagram showing an example of the data structure of the mixed team information.
  • a configuration team, a belonging member, and the like are set in association with a serial number.
  • the constituent team is identification information (team ID) indicating each team constituting the mixed team.
  • the affiliation member is identification information (card ID) indicating each player belonging to each team constituting the mixed team.
  • FIG. 8 shows an example of the data structure of entry information.
  • a store ID is set in association with the entry number.
  • the store ID is identification information for identifying a store entered for participation in the special league.
  • FIG. 9 is a diagram showing an example data structure of special league information.
  • This special league information includes items such as special league ID, special league name, standard time, participating stores, ranking, number of wins, number of losses, schedule information, and the like.
  • the special league ID is identification information for identifying the special league.
  • the special league name is information indicating a display name of the special league.
  • the standard time is time information serving as a reference in the special league schedule.
  • the participating store is identification information (store ID) indicating each store participating in the special league (that is, a mixed team representing the store).
  • the rank is information indicating the order of results in the special league.
  • the number of wins / losses is information indicating the number of points given to the store (mixed team) according to the win / loss.
  • the schedule information is information related to the special league schedule.
  • FIG. 10 is a diagram showing an example data structure of schedule information.
  • this schedule information a plurality of mixed teams participating in the special league and the schedule of the special league are set. Specifically, in this special league, a round-robin battle is performed by the participating teams, so an event schedule is set for each individual battle. In addition, since the special league is played in the home & away system, a schedule is set for each of the home game and the away game.
  • FIG. 11 is a block diagram showing a functional configuration of the portable terminal 20 according to the present embodiment.
  • the portable terminal 20 is an information processing apparatus (for example, a personal computer, a tablet terminal, a mobile phone terminal, a smartphone, etc.) that can be owned and used by a store manager.
  • the portable terminal 20 has a web browser function. Therefore, the store manager can set the special league on the Web browser by accessing the server 10 using the portable terminal 20.
  • the portable terminal 20 includes a terminal control unit 21 that controls the entire portable terminal 20, a terminal storage unit 22 that stores various data programs, a terminal operation unit 23 for a store manager to perform operation input, A terminal display unit 24 that displays an operation screen and a terminal communication unit 25 that performs information communication with the server 10 are provided.
  • FIG. 12 is a schematic external view of the dart game device 30.
  • FIG. 13 is a block diagram showing a functional configuration of the dart game device 30.
  • the dart game device 30 includes a game control unit 31, a game storage unit 32, a game operation unit 33, a game display unit 34, and a game communication unit 35.
  • the game sound output unit 36, the camera 37, the dart board 38, the area detection unit 39, the card slot 40, the card RW unit 41, and the coin insertion unit 42 are provided.
  • the game control unit 31 is for controlling the entire dart game device 30, and is realized by a CPU (Central Processing Unit) executing a game program stored in a predetermined memory.
  • the game control unit 31 in the present embodiment includes a game progress unit 311, an order setting unit 312, and a screen display control unit 313.
  • the game progress unit 311 has a function of controlling the progress of the dart game.
  • the game progression unit 311 in the present embodiment sequentially proceeds until all of a plurality of preset dart games (for example, zero one, cricket, etc.) are completed.
  • the order setting unit 312 has a function of setting the player's order.
  • the order setting unit 312 according to the present embodiment sets the order of the player who actually plays the game among the players constituting the mixed team before each of the plurality of types of dart games is started.
  • the screen display control unit 313 has a function of executing processing for display control of the game screen displayed on the game display unit 34.
  • the screen display control unit 313 causes the game display unit 34 to display a state in which the player of the teammate plays when the player 37 captures an image. Further, when the screen display control unit 313 receives a captured image captured by the camera 37 of the dart game device 30 being played by the opponent team, the screen display control unit 313 displays on the game display unit 34 how the player of the opponent team plays.
  • the game storage unit 32 is a ROM (Read Only Memory) that is a read-only storage area in which a game program is stored, and a RAM (a rewritable storage area that is used as a work area for arithmetic processing by the game control unit 31).
  • Random (Access Memory) for example, is realized by a non-volatile storage device such as a flash memory or a hard disk.
  • the game storage unit 32 in the present embodiment can store player information received from the server 10 and can store a score during play.
  • the game operation unit 33 is for a player or the like to perform various operations, and is realized by, for example, operation buttons provided on an operation panel.
  • the game operation unit 33 in the present embodiment is operated by the player when a menu screen is displayed on the game display unit 34, for example.
  • the game display unit 34 is for displaying a game screen or an operation screen corresponding to the screen data generated by the screen display control unit 313, and is realized by, for example, a liquid crystal display (LCD) or the like. .
  • LCD liquid crystal display
  • the game communication unit 35 is an example of a transmission / reception unit, and functions as a reception unit that receives various types of data and signals transmitted from the server 10 and various types of data and signals according to instructions from the game control unit 31. It has a function as a transmission part which transmits to.
  • the game sound output unit 36 amplifies a sound signal (sound information) such as music, sound, and sound effect output from the game control unit 31 with a digital amplifier or the like, and outputs the sound. For example, it is realized by a speaker or the like.
  • the camera 37 is an example of an imaging unit, and is realized by an image sensor such as a CCD camera or a CMOS sensor.
  • the camera 37 in the present embodiment is provided in the upper front part of the dart game device 30 and can capture the state of a player who plays a game by throwing a dart arrow.
  • the dart board 38 is a board surface targeted for the dart game.
  • the dart board 38 of the present embodiment is divided into a plurality of target areas 38A. A large number of fine holes are provided in each of the target areas 38A. The tip of the dart thrown by the player is received in any of a number of holes provided in the target area 38A (the dart is stuck in the target area).
  • the area detection unit 39 is for detecting that a dart has stuck in the target area 38A, and a plurality of area detection units 39 are provided corresponding to each of the target areas 38A.
  • the target area 38A slightly moves backward due to the impact of the dart.
  • the area detector 39 detects the displacement of the target area 38A, the area detector 39 sends a detection signal to the game controller 31.
  • the card slot 40 is an insertion slot into which a game card (for example, an IC card) owned by the player is inserted.
  • the dart game device 30 in the present embodiment is provided with four card slots 40. Note that the number of card slots is not limited to four.
  • This game card is held in the card slot 40 so that predetermined information can be read and written during game play. Note that a method of not holding the game card in the card slot 40 may be adopted. In such a case, predetermined information may be recorded and managed by the game storage unit 32 or the server 10.
  • the card RW unit 41 is an example of an identification information acquisition unit that acquires player identification information.
  • the card RW unit 41 reads a card ID or the like recorded on a game card owned by the player, or reads various information obtained from a game result. You can write.
  • the card RW unit 41 of the present embodiment is provided so as to correspond to each of the card slots 40.
  • the coin insertion unit 42 includes an insertion slot for inserting coins and a sensor for detecting coins inserted from the insertion slot.
  • a game can be played by inserting a predetermined number of coins from the coin insertion slot by the player.
  • FIG. 14 is a flowchart for explaining an operation example for setting a special league in the game system 1 of the present embodiment.
  • the server 10 establishes a special league (S101). Specifically, the portable terminal 20 requests transmission of an operation screen (Web page) for establishing a league in response to the operation of the store manager. When the server 10 receives a request from the portable terminal 20, the server 10 responds with a Web page (an operation screen for establishing a league) created in a markup language (such as XML) that matches the standard of the portable terminal 20. And the portable terminal 20 displays the operation screen for league establishment received from the server 10 on the terminal display unit 24.
  • Web page an operation screen for establishing a league
  • a markup language such as XML
  • FIG. 15 is a diagram showing an example of the operation screen 100 for establishing a league.
  • the store manager inputs the name 100A of the special league and selects the standard time of the special league from the pull-down menu 100B.
  • the operation button 100C for registering a league is selected.
  • the portable terminal 20 transmits the operation information input on the operation screen 100 for establishing a league to the server 10.
  • the league creation processing unit 112 registers the newly established special league based on the operation information in the special league information shown in FIG.
  • the server 10 selects a store where the special league is held (S102). Specifically, the portable terminal 20 requests transmission of an operation screen (Web page) for store search in response to the operation of the store manager.
  • the server 10 receives a request from the portable terminal 20, the server 10 responds with a Web page (operation screen for store search) corresponding to the request.
  • the portable terminal 20 causes the terminal display unit 24 to display the store search operation screen received from the server 10.
  • FIG. 16 is a diagram illustrating an example of the operation screen 110 for shop search.
  • the store manager inputs the country name 110A, inputs the store name 110B, and then searches for stores where the special league is held.
  • the operation button 110C is selected.
  • the portable terminal 20 requests transmission of an operation screen (Web page) for selecting a store.
  • the store selection unit 112A selects and lists stores that have entered the participation in the special league based on the entry information shown in FIG. Each listed store is a store that usually holds a league.
  • the server 10 responds with a Web page (operation screen for selecting a store) created by listing those stores.
  • the portable terminal 20 causes the terminal display unit 24 to display the store selection operation screen received from the server 10.
  • FIG. 17 is a diagram illustrating an example of the operation screen 101 for selecting a store.
  • the store manager operates the operation button 101A and selects any store from the store list.
  • the operation button 101A is selected by the store manager, the portable terminal 20 transmits the operation information input on the operation screen 101 for store selection to the server 10. And in the server 10, if the operation information transmitted from the portable terminal 20 is received, the store selection part 112A will register the participating store of a special league in the special league information shown in FIG. 9 based on the operation information.
  • the server 10 accepts the setting of the mixed team for each store where the special league is held (S103). Specifically, the portable terminal 20 responds to the operation of the store manager of the store where the special league is held (store manager of the store selected in step S102), and the operation screen for setting the mixed team ( Web page) transmission request.
  • the server 10 receives a request from the portable terminal 20, the server 10 responds with a Web page (mixed team setting operation screen) created in a markup language that conforms to the standard of the portable terminal 20. Then, the portable terminal 20 causes the terminal display unit 24 to display the mixed team setting operation screen received from the server 10.
  • FIG. 18 is a diagram illustrating an example of the operation screen 103 for setting a mixed team.
  • the store manager inputs the special league name 103A, and the name of the store (own store) where the special league is held.
  • the operation button 103D is operated to confirm the input.
  • the operation button 103D is selected by the store manager, the portable terminal 20 transmits the operation information input on the operation screen 103 for setting the mixed team to the server 10 and requests the server 10 to generate a mixed team. To do.
  • generation part 112B will refer from the special league information shown in FIG. 5 is registered in the store information shown in FIG. 5 with the name of the newly created mixed team and the mixed team information based on the operation information. Then, based on the store information shown in FIG. 5, the mixed team generation unit 112B selects and lists a team to which the store belongs (a team participating in a normal league held by the store). The server 10 responds with a Web page (operation screen for team selection) created by listing those teams. Then, the portable terminal 20 displays the team selection operation screen received from the server 10 on the terminal display unit 24.
  • FIG. 19 is a diagram showing an example of the operation screen 104 for team selection.
  • the store manager operates at least two teams constituting the mixed team from the team list by operating the operation button 104A when the operation screen 104 for team selection is displayed on the terminal display unit 24. select. In other words, the more teams that are selected here (that is, the more teams that make up a mixed team), the more you play in the Special League while cooperating with other teams. Opportunities will increase.
  • the operation button 104 ⁇ / b> A is selected by the store manager, the portable terminal 20 transmits the operation information input on the team selection operation screen 104 to the server 10.
  • the mixed team generation unit 112B registers the constituent teams in the mixed team information shown in FIG. 7 based on the operation information.
  • the portable terminal 20 transmits a team member setting operation screen (Web page) in response to the operation of the store manager (store manager of the store where the mixed team is set in step S103).
  • Request In the server 10, when the request from the portable terminal 20 is received, the mixed team generation unit 112B refers to the mixed team information shown in FIG. 7 and identifies each team constituting the mixed team of the store. Thereafter, the mixed team generating unit 112B refers to the team information shown in FIG. 4 and extracts and lists all the members belonging to the constituent team.
  • the server 10 responds with a Web page (operation screen for team member setting) created by listing the members belonging to each constituent team. Then, the portable terminal 20 causes the terminal display unit 24 to display the team member setting operation screen received from the server 10.
  • FIG. 20 is a diagram showing an operation screen 105 for setting team members.
  • the store manager operates the operation button 105A to individually select members to be excluded from the mixed team, and then presses the operation button 105B. Operate to confirm the selection.
  • the operation button 105B is selected by the store manager, the portable terminal 20 transmits the operation information input on the operation screen 105 for team member setting to the server 10.
  • the mixed team generation unit 112B excludes the selected members based on the operation information, and then configures each of the mixed teams. Only the team members are registered in the mixed team information shown in FIG.
  • the server 10 sets a game format for the dart game performed in the individual battle of the special league (S104). Specifically, the portable terminal 20 requests transmission of an operation screen (Web page) for game format setting in response to the operation of the store manager. When the server 10 receives a request from the portable terminal 20, the server 10 responds with a Web page (operation screen for game format setting) corresponding to the request. The portable terminal 20 displays the game format setting received from the server 10 on the terminal display unit 24.
  • FIG. 21 is a diagram illustrating an example of the operation screen 120 for setting the game format. When the game format setting operation screen 120 is displayed on the terminal display unit 24, the store manager can select various dart game names, the number of players, the number of rounds, etc. Enter the item.
  • the portable terminal 20 will transmit the operation information input in the operation screen 120 for game format setting to the server 10, if the operation input about the various items regarding a game format is complete
  • the game format setting unit 112D registers the game format in the special league information shown in FIG. 9 based on the operation information.
  • a plurality of types of dart games preset by the game format setting unit 112D proceed sequentially.
  • the server 10 sets a schedule for the special league (S105). Specifically, the portable terminal 20 requests transmission of a schedule setting operation screen (Web page) in response to the operation of the store manager. When the server 10 receives a request from the portable terminal 20, the server 10 responds with a Web page (schedule setting operation screen) corresponding to the request. Then, the portable terminal 20 displays the schedule setting operation screen received from the server 10 on the terminal display unit 24.
  • a schedule setting operation screen Web page
  • FIG. 22 is a diagram showing an example of the operation screen 102 for setting a schedule.
  • the shop manager confirms the standard time 102A of the special league selected on the operation screen 100 shown in FIG. 15 when the schedule setting operation screen 102 is displayed on the terminal display unit 24. Select the first day of the league from the pull-down menu 102B, select the schedule interval of the special league from the pull-down menu 102C, select the start time of the special league from the pull-down menu 102D, and then operate the operation button 102E to select them. determine.
  • the operation button 102E is selected by the store manager, the portable terminal 20 transmits the operation information input on the operation screen 102 for schedule setting to the server 10.
  • the schedule setting unit 112C sets each battle schedule of the special league based on the operation information, and the schedule information shown in FIG. Register in the special league information shown in 9.
  • FIG. 23 is a flowchart for explaining an operation example for performing an individual battle in a special league in the game system 1 of the present embodiment.
  • each dart game device 30 between stores when the game operation unit 33 is operated by a player (for example, a representative of a mixed team), the screen display control unit 313 displays a menu screen 50 shown in FIG. It is displayed on the display unit 34 (S201).
  • the game progress unit 311 determines whether or not the game operation unit 33 is operated by the player when the menu screen 50 is displayed on the game display unit 34 ( S202). Here, it is assumed that “special league” is selected from the menu.
  • the screen display control unit 313 selects the “Special League” from the menu by the player (S202: YES), and displays the card request screen 51 shown in FIG. It is displayed on the game display unit 34 (S203).
  • the game progress unit 311 determines whether the game card owned by the player has been inserted into the card slot 40 when the card request screen 51 is displayed on the game display unit 34. It is determined whether or not (S204).
  • the game progression unit 311 determines the card ID or the like recorded on the game card from the card RW unit 41. Information is acquired and the server 10 is requested to authenticate the special league (S205).
  • the league management unit 113 when the league management unit 113 receives a request from each dart game device 30 between the stores, the team associated with each received card ID is referred to the mixed team information shown in FIG. Specify the ID.
  • the league management unit 113 refers to the store information shown in FIG. 5, specifies the store ID associated with the team ID, and then refers to the special league information shown in FIG. Specifies the special league schedule information (see FIG. 10).
  • the league management part 113 determines whether it is a mixed team which should participate in the individual battle of the holding date set to the schedule information. When the determination is affirmed, the league management unit 113 permits the special league authentication, and records that the mixed team has logged in the server storage unit 12. In this way, the league management unit 113 manages the login state of each team.
  • step S205: NG when the special league authentication by the server 10 is not permitted (S205: NG), the process returns to step S204 to request the card input again.
  • S205: OK when the special league authentication by the server 10 is permitted (S205: OK), the process proceeds to step S206.
  • the screen display control unit 313 displays the confirmation screen 52 shown in FIG. 26 on the game display unit 34 (S206), and the game progresses.
  • the unit 311 activates the camera 37 (S207).
  • the game communication unit 35 transmits the captured image captured by the camera 37 to the dart game device 30 played by the opponent team, and is captured by the camera 37 of the dart game device 30 played by the opponent team. Received captured images are received. For this reason, as shown in FIG. 26, a captured image 52A in which the state of the team of friends is displayed and a captured image 52B in which the state of the opponent team is displayed are displayed on the confirmation screen 52.
  • the game progress unit 311 is configured such that when the player inserts a coin from the insertion slot while the confirmation screen 52 is displayed on the game display unit 34, the coin insertion unit 42. Based on the detection signal from, it is determined whether or not the number of inserted coins has reached a predetermined number (S208).
  • the game progression unit 311 completes a plurality of preset dart games. Proceed sequentially. And the screen display control part 313 displays the order setting screen 53 shown in FIG. 27 on the game display part 34 before various dart games are started (S209). As shown in FIG. 27, a captured image 53 ⁇ / b> A that shows the appearance of the teammate and a captured image 53 ⁇ / b> B that shows the appearance of the opponent team are also displayed on the order setting screen 53. This is because the camera 37 continuously captures the state of the player without interruption until all the plural types of dart games are completed. If at least a captured image showing the opponent team is displayed on the screen, communication with the opponent team can be established.
  • the game progression unit 311 receives an operation input for abstaining from game play when the order setting screen 53 is displayed on the game display unit 34. Is determined (S210). And when this determination is affirmed (S210: YES), after determining defeat without playing the dart game, it progresses to step S213. On the other hand, if this determination is negative (S210: NO), the process proceeds to step S211 and order setting is performed.
  • the order setting unit 312 sequentially acquires the card IDs recorded on the game card from the card RW unit 41, and the player's order is set and registered in the game storage unit 32. To do. Then, the game communication part 35 transmits the information regarding the order of an ally team to the dart game apparatus 30 which an other team plays, and receives the information regarding the order of an other team from the dart game apparatus 30 which an other team plays.
  • the screen display control unit 313 displays information on the set orders on the order setting screen 53 shown in FIG. At this time, if an operation input for abstaining from game play is accepted in step S210, it is displayed on the screen that the player has been defeated by abstention. In this way, whether or not the opponent team has abstained is displayed on the screen after setting the order, so that fairness can be maintained.
  • the game progression unit 311 starts a game process related to the dart game performed via the network (S212).
  • the game progression unit 311 advances the dart game according to the game program stored in the game storage unit 32 while synchronizing with the dart game device 30 played by the opponent team, and the target area 38A where the arrow thrown by the player is stuck.
  • a score or the like is calculated based on the game points set in.
  • each dart game device 30 between stores when the game progress unit 311 determines the game result (score, win / lose, etc.) of the dart game, it determines whether or not all types of dart games have ended ( S213). If the determination is negative (S213: NO), the process proceeds to the next dart game (S214), and after returning to step S209, the subsequent processing is repeated. On the other hand, when this determination is affirmed (S213: YES), the process proceeds to step S215.
  • the screen display control unit 313 displays the battle result screen 54 shown in FIG. 28 on the game display unit 34 when all of the plurality of types of dart games are completed (S215). As shown in FIG. 28, not only the game result, but also a captured image 54A showing the team after the match and a captured image 54B showing the opponent team after the match are displayed.
  • the game progression unit 311 transmits the game result of the special league performed in this way to the server 10. And the server 10 updates the special league information shown in FIG. 9 based on the game result of the special league received from each dart game device 30 between stores.
  • At least two or more stores that hold the special league are selected from a plurality of stores where the normal league is held.
  • a mixed team representing the store can be generated by combining a plurality of teams participating in the normal league held by the store.
  • mixed teams gather, and a league game (individual battle) is performed via the network using each dart game device 30 between the stores.
  • the dart game device 30 is described as an example of the game device.
  • the present invention is not limited to this, and examples thereof include a golf game device, a billiard game device, and a fighting game. It may be a competitive video game apparatus.
  • ⁇ Mixed team> In the above-described embodiment, the case where a mixed team representing the store is generated by combining the teams participating in the normal league held by the store has been described as an example, but the present invention is not limited thereto. Is not to be done.
  • a mixed team may be generated by using a player whose home shop is a store that holds a regular league as a member. At this time, selection conditions such as the player's level, grade, number of plays, etc. may be provided to determine whether or not to add to the constituent members of the mixed team.
  • a mixed team may be formed by selecting only players who are paid members among the members of the teams participating in the regular league held by the store. Specifically, the mixed team generation unit 112B selects only the player who is a paying member from the players belonging to each team constituting the mixed team, based on the mixed team information and the player information. The player forms a mixed team.
  • a league game has been described as an example of a team game, but the present invention is not limited to this, and may be a tournament game, for example. Further, it may not be a round-robin battle (a team battle to be performed a plurality of times) such as a league battle, and it may be a team battle only once.
  • the dart game device 30 may display a screen indicating that the opponent team has logged in before starting the individual battle of the special league. Specifically, the league management unit 113 is in a state in which one of the mixed teams is logged in among the mixed teams fighting in the individual battle of the special league, and the other mixed team is not logged in. At a certain time, the dart game device 30 installed in the store of the other mixed team is notified that the one mixed team is logged in.
  • the dart game device 30 installed in the store of the other mixed team displays on the game display unit 34 that the one mixed team is logged in based on the notification, and / or The game sound output unit 36 outputs a sound that the one mixed team is logged in.
  • the game sound output unit 36 outputs a sound that the one mixed team is logged in.
  • information on the opponent team may be displayed on the dart game device 30 while the special league individual match is being performed.
  • the dart game device 30 in which a special battle of the special league is performed is excluded from the plurality of dart game devices 30.
  • the other dart game device 30 receives information on the other party's mixed team transmitted from the server 10 (information on the members of the opponent team (for example, the player's level, score, etc. shown in FIG. 3, team results shown in FIG. ) Etc.) is displayed on the game display unit 34.
  • the team information regarding the mixed team of the opponent is not displayed on the dart game device 30 that the mixed team is playing, so that the player who is playing among the members of the mixed team is not currently playing the dart game. Can concentrate on.
  • the opponent's mixed team is displayed on the other dart game device 30 that the mixed team is not playing, among the members of the mixed team, the player who is waiting without playing is The other dart game device 30 can concentrate on information gathering and analysis of the opponent team.
  • the game system 1 including one server 10 is described as an example of the server, but the game system 1 including a plurality of servers 10 may be used as an example of the server.
  • the server 10 may be distributed between a league management server for executing the flowchart shown in FIG. 14 and a game server for executing the flowchart shown in FIG.
  • the server 10 is an example of a computer that includes a processor and a memory.
  • 1 game system, 2 networks, 3 stores, 10 servers, 11 server control units, 12 server storage units, 13 server input units, 14 server display units, 15 server communication units, 20 portable terminals, 21 terminal control units, 22 terminals Storage unit, 23 terminal operation unit, 24 terminal display unit, 25 terminal communication unit, 30 dart game device, 31 game control unit, 32 game storage unit, 33 game operation unit, 34 game display unit, 35 game communication unit, 36 game Audio output unit, 37 camera, 38 dart board, 39 area detection unit, 40 card slot, 41 card RW unit, 42 coin insertion unit, 50 menu screen, 51 card request screen, 52 confirmation screen, 52A captured image, 52B captured image 53 Order setting screen, 3A captured image, 53B captured image, 54 match result screen, 54A captured image, 54B captured image, 100 league establishment operation screen, 100A special league name, 100B pull-down menu, 100C operation button, 101 store selection operation screen , 101A operation button, 101B operation button, 102 schedule setting operation screen, 102A special league standard time, 102B pull down menu, 102C pull

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Abstract

The present invention makes direct communication with another team possible. A game system equipped with game devices installed in a plurality of stores, and a server device connected to each of the game devices by a network. The server device is equipped with: a storage unit for storing store information specifying a plurality of teams participating in a first team competition, in association with each store hosting the first team competition being played on an in-store game device; a store selection unit for selecting, from among the plurality of stores hosting the first team competition, two or more stores to host a second team competition to be played on inter-store game devices via a network; a mixed-team generation unit which, for each selected store, generates a mixed team by mixing the plurality of teams participating in the first team competition held at the store; and a schedule setting unit for setting a schedule in order to host the second team competition in which the mixed teams from the selected stores participate.

Description

ゲームシステム、及び、プログラムGame system and program
 本発明は、ゲームシステム、及び、プログラムに関する。 The present invention relates to a game system and a program.
 複数店舗のそれぞれに設置されたゲーム装置と、各々の前記ゲーム装置にネットワークを介して接続されるサーバー装置と、を備えたゲームシステムが知られている(たとえば、特許文献1)。 2. Description of the Related Art A game system including a game device installed in each of a plurality of stores and a server device connected to each of the game devices via a network is known (for example, Patent Document 1).
特開2010-190487号公報JP 2010-190487 A
 このようなゲームシステムでは、複数のチームを結成し、店舗内のゲーム装置を用いて団体戦(チーム対戦)を行なうことができる。この団体戦では、各チームが同じ店舗に集まり、他のチームとの間で直接的なコミュニケーションを取りながら、対戦ゲームを楽しむことができる。その一方で、店舗間の各ゲーム装置を用いてネットワークを介した団体戦を行なうこともできる。この団体戦では、各チームが互いに異なる店舗に集合して対戦ゲームを楽しむことができるものの、ネットワークを介しての間接的なコミュニケーションとなってしまうため、他のチームとの間で十分なコミュニケーションを図ることができなかった。
 本発明は、このような事情に鑑みてなされたものであり、その目的とするところは、店舗間でネットワークを介した団体戦を行なう際に、他のチームとの間で直接的なコミュニケーションを図ることのできるゲームサービスを提供することにある。
In such a game system, it is possible to form a plurality of teams and perform a team battle (team battle) using game devices in the store. In this team battle, each team gathers at the same store and can enjoy a battle game while directly communicating with other teams. On the other hand, it is also possible to conduct a team battle via a network using each game device between stores. In this team battle, each team can gather at different stores and enjoy a battle game, but since it becomes indirect communication via the network, sufficient communication with other teams I couldn't plan.
The present invention has been made in view of such circumstances, and the object of the present invention is to communicate directly with other teams when performing a team battle between stores via a network. It is to provide a game service that can be achieved.
 上記課題を解決するための本発明の主たる発明は、
 複数店舗のそれぞれに設置されたゲーム装置と、各々の前記ゲーム装置にネットワークを介して接続されるサーバー装置と、を備えたゲームシステムであって、
 前記サーバー装置は、
 店舗内のゲーム装置で行なわれる第1団体戦が開催される各店舗に関連付けて、前記第1団体戦に参加する複数チームが設定された店舗情報を記憶する記憶部と、
 ネットワークを介して店舗間の各ゲーム装置で行なわれる第2団体戦が開催される少なくとも2つ以上の店舗を、前記第1団体戦が開催される複数店舗の中から選択する店舗選択部と、
 選択された店舗毎に、その店舗で開催される前記第1団体戦に参加する複数チームを組み合せることによって混合チームを生成する混合チーム生成部と、
 選択された各店舗の混合チームが参加する前記第2団体戦を開催させるためのスケジュールを設定するスケジュール設定部と、を備える、
 ことを特徴とするゲームシステムである。
 本発明の他の特徴については、本明細書及び添付図面の記載により明らかにする。
The main invention of the present invention to solve the above problems is
A game system comprising a game device installed in each of a plurality of stores, and a server device connected to each of the game devices via a network,
The server device is
A storage unit for storing store information in which a plurality of teams participating in the first team battle are set in association with each store where the first team battle held in the game device in the store is held;
A store selection unit for selecting at least two or more stores where a second team battle held in each game device between stores via a network is held from a plurality of stores where the first team battle is held;
For each selected store, a mixed team generating unit that generates a mixed team by combining a plurality of teams participating in the first team battle held in the store;
A schedule setting unit that sets a schedule for holding the second team battle in which the mixed team of each selected store participates,
This is a game system characterized by that.
Other features of the present invention will become apparent from the description of the present specification and the accompanying drawings.
ゲームシステム1の一例を示すネットワーク構成図である。1 is a network configuration diagram illustrating an example of a game system 1. FIG. サーバー10の機能上の構成を示すブロック図である。2 is a block diagram showing a functional configuration of a server 10. FIG. プレイヤー情報のデータ構造例を示す図である。It is a figure which shows the data structure example of player information. チーム情報のデータ構造例を示す図である。It is a figure which shows the data structure example of team information. 店舗情報のデータ構造例を示す図である。It is a figure which shows the data structure example of shop information. 通常リーグ情報のデータ構造例を示す図である。It is a figure which shows the data structural example of normal league information. 混合チーム情報のデータ構造例を示す図である。It is a figure which shows the data structure example of mixed team information. エントリー情報のデータ構造例を示す図である。It is a figure which shows the data structure example of entry information. 特別リーグ情報のデータ構造例を示す図である。It is a figure which shows the data structural example of special league information. スケジュール情報を説明する図である。It is a figure explaining schedule information. 携帯型端末20の機能上の構成を示すブロック図である。3 is a block diagram showing a functional configuration of a portable terminal 20. FIG. ダーツゲーム装置30の概略外観図である。1 is a schematic external view of a dart game device 30. FIG. ダーツゲーム装置30の機能上の構成を示すブロック図である。3 is a block diagram showing a functional configuration of a dart game device 30. FIG. 特別リーグを設定するための動作例を説明するためのフローチャートである。It is a flowchart for demonstrating the operation example for setting a special league. リーグ設立用の操作画面100の一例を示す図である。It is a figure which shows an example of the operation screen 100 for league establishment. 店舗検索用の操作画面110の一例を示す図である。It is a figure which shows an example of the operation screen 110 for shop search. 店舗選択用の操作画面101の一例を示す図である。It is a figure which shows an example of the operation screen 101 for shop selection. 混合チーム設定用の操作画面103の一例を示す図である。It is a figure which shows an example of the operation screen 103 for mixed team setting. チーム選択用の操作画面104の一例を示す図である。It is a figure which shows an example of the operation screen 104 for team selection. チームメンバー設定用の操作画面105の一例を示す図である。It is a figure which shows an example of the operation screen 105 for a team member setting. ゲームフォーマット設定用の操作画面120の一例を示す図である。It is a figure which shows an example of the operation screen 120 for game format setting. スケジュール設定用の操作画面102の一例を示す図である。It is a figure which shows an example of the operation screen 102 for a schedule setting. 特別リーグの個別対戦を行なうための動作例を説明するためのフローチャートである。It is a flowchart for demonstrating the operation example for performing the separate battle | competition of a special league. メニュー画面50の一例を示す図である。4 is a diagram illustrating an example of a menu screen 50. FIG. カード要求画面51の一例を示す図である。It is a figure which shows an example of the card | curd request | requirement screen 51. FIG. 確認画面52の一例を示す図である。5 is a diagram illustrating an example of a confirmation screen 52. FIG. オーダー設定画面53の一例を示す図である。5 is a diagram illustrating an example of an order setting screen 53. FIG. 対戦結果画面54の一例を示す図である。It is a figure which shows an example of the battle result screen.
 本明細書及び添付図面の記載により、少なくとも以下の事項が明らかとなる。
 即ち、複数店舗のそれぞれに設置されたゲーム装置と、各々の前記ゲーム装置にネットワークを介して接続されるサーバー装置と、を備えたゲームシステムであって、
 前記サーバー装置は、
 店舗内のゲーム装置で行なわれる第1団体戦が開催される各店舗に関連付けて、前記第1団体戦に参加する複数チームが設定された店舗情報を記憶する記憶部と、
 ネットワークを介して店舗間の各ゲーム装置で行なわれる第2団体戦が開催される少なくとも2つ以上の店舗を、前記第1団体戦が開催される複数店舗の中から選択する店舗選択部と、
 選択された店舗毎に、その店舗で開催される前記第1団体戦に参加する複数チームを組み合せることによって混合チームを生成する混合チーム生成部と、
 選択された各店舗の混合チームが参加する前記第2団体戦を開催させるためのスケジュールを設定するスケジュール設定部と、を備える、
 ことを特徴とするゲームシステムである。
 このようなゲームシステムによれば、店舗内で行われる第1団体戦に参加する複数チームを組み合せて生成された混合チーム同士が、ネットワークを介して店舗間で行われる第2団体戦に参加することになるため、相手方の混合チームとの間で間接的なコミュニケーションを取りつつも、味方の混合チーム内においては他のチームとの間で直接的なコミュニケーションを取りながら、対戦ゲームを楽しむことが可能となる。
At least the following matters will become apparent from the description of the present specification and the accompanying drawings.
That is, a game system including a game device installed in each of a plurality of stores, and a server device connected to each of the game devices via a network,
The server device is
A storage unit for storing store information in which a plurality of teams participating in the first team battle are set in association with each store where the first team battle held in the game device in the store is held;
A store selection unit for selecting at least two or more stores where a second team battle held in each game device between stores via a network is held from a plurality of stores where the first team battle is held;
For each selected store, a mixed team generating unit that generates a mixed team by combining a plurality of teams participating in the first team battle held in the store;
A schedule setting unit that sets a schedule for holding the second team battle in which the mixed team of each selected store participates,
This is a game system characterized by that.
According to such a game system, the mixed teams generated by combining a plurality of teams participating in the first team battle performed in the store participate in the second team battle performed between the stores via the network. Therefore, while having indirect communication with the opponent's mixed team, it is possible to enjoy the battle game while directly communicating with other teams within the mixed team of the ally It becomes possible.
 また、前記第2団体戦が開催される各店舗のゲーム装置は、各店舗の混合チームが前記第2団体戦を行う際、予め設定された複数種類のゲームが全て終了するまで順次進行させるゲーム進行部を備える、こととしてもよい。
 このようなゲームシステムによれば、各種ゲームをチーム内で交代しながら同じゲーム装置で次々とプレイして行くことになるため、現在プレイしているチームメンバーと、順番を待ちつつ観戦している他のチームメンバーとの一体感を高めることができる。また、順番を待つプレイヤー同士がコミュニケーションを取れる機会を与えることができる。
In addition, the game device of each store where the second team game is held is a game that is sequentially advanced until a plurality of types of preset games are completed when the mixed team of each store performs the second team game. It is good also as having a progress part.
According to such a game system, since various games are changed in the team and played one after another on the same game device, the team members who are currently playing are watching the game while waiting for their turn. Increase the sense of unity with other team members. In addition, it is possible to give an opportunity for players waiting for the turn to communicate with each other.
 また、前記ゲーム進行部は、前記複数種類のゲームのそれぞれが開始される前に、ゲームプレイを棄権するための操作入力を受け付けた際に、そのゲームでの敗北を決定する、こととしてもよい。
 このようなゲームシステムによれば、ゲームプレイを棄権したい状況が生じたときに、一方的に敗北を決定することができる。また、一方的に勝利を決定できるようにしてしまうと、相手方のチームに不利益を与えることになる。これに対し、一方的に敗北を決定できるようにすることで、相手方のチームに不利益を与えることがないので、勝敗について両者間に争いが生じることを回避できる。
The game progression unit may determine a defeat in the game when receiving an operation input for abstaining from game play before each of the plurality of types of games is started. .
According to such a game system, the defeat can be determined unilaterally when a situation arises in which a game play is abandoned. Also, if you can decide to win unilaterally, you will be penalizing the other team. On the other hand, since it is possible to determine the defeat unilaterally, there is no disadvantage to the opponent team, and therefore it is possible to avoid a dispute between the two sides regarding the win or loss.
 また、前記第2団体戦が開催される各店舗のゲーム装置は、
 前記複数種類のゲームのそれぞれが開始される前に、混合チームを構成するプレイヤーのうち実際にゲームプレイを行なうプレイヤーのオーダーを設定するオーダー設定部と、
 各々の混合チームについてプレイヤーのオーダーが設定された後、それぞれ設定されたオーダーに関する情報を表示する表示部と、を備える、こととしてもよい。
 このようなゲームシステムによれば、相手チームのオーダーを事前に把握した上で自己チームのオーダーを設定することができなくなるので、公平性を維持できる。
In addition, the game device of each store where the second team battle is held,
Before each of the plurality of types of games is started, an order setting unit that sets an order of players who actually perform game play among the players constituting the mixed team;
It is good also as providing the display part which displays the information regarding each set order after a player's order is set about each mixed team.
According to such a game system, since it becomes impossible to set the order of the own team after grasping the order of the opponent team in advance, the fairness can be maintained.
 また、前記第2団体戦が開催される各店舗のゲーム装置は、
 プレイヤーがプレイする様子を、前記複数種類のゲームが全て終了するまで中断することなく連続して撮像する撮像部と、
 前記撮像部によって撮像された第1撮像画像を相手チームがプレイするゲーム装置へ送信し、かつ、相手チームがプレイするゲーム装置の前記撮像部によって撮像された第2撮像画像を受信する送受信部と、
 受信した前記第2撮像画像に基づいて相手チームがプレイする様子を少なくとも表示する表示部と、を備える、こととしてもよい。
 このようなゲームシステムによれば、各種ゲームが全て終了するまで絶えず相手チームが画面表示されることなるため、異なる店舗間で対戦していても、同じ店舗内で対戦している場合と同じようにコミュニケーションを取ることができる。
In addition, the game device of each store where the second team battle is held,
An imaging unit that continuously captures the state of the player playing without interruption until all of the plurality of types of games are completed;
A transmission / reception unit that transmits a first captured image captured by the imaging unit to a game device played by the opponent team, and that receives a second captured image captured by the imaging unit of the game device played by the opponent team; ,
A display unit that displays at least a state in which the opponent team plays based on the received second captured image.
According to such a game system, the opponent team will be continuously displayed on the screen until all the various games are completed, so even if you are fighting between different stores, it is the same as if you are fighting in the same store Can communicate with you.
 また、前記記憶部は、各チームに所属するプレイヤーが設定されたチーム情報、及び、各プレイヤーが有料会員であるか否かを定めたプレイヤー情報を記憶し、
 前記混合チーム生成部は、前記チーム情報及び前記プレイヤー情報に基づいて、各チームに所属するプレイヤーの中から有料会員であるプレイヤーのみを選択し、選択された当該プレイヤーによって前記混合チームを構成する、こととしてもよい。
 このようなゲームシステムによれば、混合チームの構成メンバーを有料会員に制限することで、第2団体戦に意欲的に参加するプレイヤーが店舗に集まって対戦ゲームが行なわれるようになる。
Further, the storage unit stores team information in which players belonging to each team are set, and player information that determines whether or not each player is a paid member,
Based on the team information and the player information, the mixed team generation unit selects only a player who is a paying member from the players belonging to each team, and configures the mixed team by the selected player. It is good as well.
According to such a game system, by restricting the members of the mixed team to paid members, players who actively participate in the second team battle gather at the store to play a battle game.
 また、前記サーバー装置は、前記第2団体戦が開催される各店舗の混合チームについてログイン状態を管理する管理部であって、前記第2団体戦で対戦を行なう前記混合チームのうち、一方の混合チームがログインしている状態であり、かつ、他方の混合チームがログインしていない状態であるときに、前記他方の混合チームの店舗に設置されたゲーム装置に対して、前記一方の混合チームがログインしている状態であることを通知する管理部と、を備え、
 前記他方の混合チームの店舗に設置されたゲーム装置は、前記サーバー装置からの通知に基づき、前記一方の混合チームがログインしている状態であることを表示する表示部、及び、前記一方の混合チームがログインしている状態であることを音声出力する音声出力部、の少なくとも一方を備える、こととしてもよい。
 このようなゲームシステムによれば、第2団体戦の開催前、あるチームがログインせずに店舗内で待機しているときに、相手チームがログインしている状態であることが店舗内のゲーム装置に表示され又は/及び音声出力されるため、例えばスケジュールよりも早い時間であっても、第2団体戦を始めることができる。
In addition, the server device is a management unit that manages a login state for a mixed team of each store where the second team battle is held, and one of the mixed teams performing a battle in the second team battle. When the mixed team is logged in and the other mixed team is not logged in, the one mixed team is compared with the game device installed in the store of the other mixed team. And a management unit for notifying that the user is logged in,
The game device installed in the store of the other mixed team has a display unit that displays that the one mixed team is logged in based on the notification from the server device, and the one mixed device It is good also as providing at least one of the audio | voice output part which carries out the audio | voice output that the team is logging in.
According to such a game system, before the second team match is held, when a team is waiting in the store without logging in, the game in the store indicates that the other team is logged in. Since it is displayed on the device or / and output as audio, for example, the second team battle can be started even at a time earlier than the schedule.
 また、前記第2団体戦が開催される各店舗に設置された複数のゲーム装置のうち、混合チームがプレイしているゲーム装置を除く他のゲーム装置は、前記サーバー装置から送信された相手方の混合チームに関する情報を表示する表示部と、を備える、こととしてもよい。
 このようなゲームシステムによれば、相手方の混合チームに関するチーム情報が、混合チームがプレイしているゲーム装置には画面表示されないため、混合チームのメンバーのうち、プレイしているプレイヤーは、現在プレイ中のゲームに集中することができる。その一方で、相手方の混合チームに関するチーム情報が、混合チームがプレイしているゲーム装置を除く他のゲーム装置に画面表示されるため、混合チームのメンバーのうち、プレイせずに待機しているプレイヤーは、相手チームの分析に集中することができる。
In addition, among the plurality of game devices installed in each store where the second team match is held, other game devices except the game device being played by the mixed team are those of the opponent transmitted from the server device. It is good also as providing the display part which displays the information regarding a mixed team.
According to such a game system, the team information about the opponent's mixed team is not displayed on the screen of the game device that the mixed team is playing. You can concentrate on the game inside. On the other hand, team information about the opponent's mixed team is displayed on the screen of other game devices other than the game device that the mixed team is playing, so the mixed team members are waiting without playing. Players can focus on analyzing the opposing team.
 次に、コンピューターに、
 店舗内のゲーム装置で行なわれる第1団体戦が開催される各店舗に関連付けて、前記第1団体戦に参加する複数チームが設定された店舗情報を記憶部に記録する処理と、
 ネットワークを介して店舗間の各ゲーム装置で行なわれる第2団体戦が開催される少なくとも2つ以上の店舗を、前記第1団体戦が開催される複数店舗の中から選択する処理と、
 選択された店舗毎に、その店舗で開催される前記第1団体戦に参加する複数チームを組み合せることによって混合チームを生成する処理と、
 選択された各店舗の混合チームが参加する前記第2団体戦を開催させるためのスケジュールを設定する処理と、
 を実行させるためのプログラムである。
 このようなプログラムによれば、ネットワークを介して行なわれる第2団体戦であっても、他のチームとの間で直接的なコミュニケーションを取れるようになる。
Next, on the computer
A process of recording in a storage unit store information in which a plurality of teams participating in the first team battle are set in association with each store where a first team battle held in a game device in the store is held;
A process of selecting at least two or more stores where the second team battle held in each game device between stores via the network is selected from a plurality of stores where the first team battle is held;
For each selected store, a process of generating a mixed team by combining a plurality of teams participating in the first team battle held in the store;
A process of setting a schedule for holding the second team battle in which the mixed teams of each selected store participate;
Is a program for executing
According to such a program, it becomes possible to directly communicate with other teams even in the second team battle conducted via the network.
 ===実施形態===
 以下では、サーバーと、開催者端末の一例としての携帯型端末と、ゲーム装置の一例としてのダーツゲーム装置とを、ネットワークを介して接続したゲームシステムを例に挙げて具体的に説明する。
=== Embodiment ===
Hereinafter, a game system in which a server, a portable terminal as an example of an organizer terminal, and a dart game device as an example of a game device are connected via a network will be described in detail.
 <<ゲームシステム1の構成>>
 図1は、本実施形態に係るゲームシステム1の一例を示すネットワーク構成図である。ゲームシステム1は、ダーツゲームに関する各種サービスを店舗管理者やプレイヤーに提供するものである。ゲームシステム1は、ネットワーク2(例えば、インターネット等)を介して接続された、サーバー10と、店舗管理者が利用する携帯型端末20と、店舗3に設置された複数のダーツゲーム装置30とを含んで構成される。
<< Configuration of Game System 1 >>
FIG. 1 is a network configuration diagram showing an example of a game system 1 according to the present embodiment. The game system 1 provides various services related to dart games to store managers and players. The game system 1 includes a server 10, a portable terminal 20 used by a store manager, and a plurality of dart game devices 30 installed in the store 3 connected via a network 2 (for example, the Internet). Consists of including.
  <サーバー10の構成>
 図2は、本実施形態に係るサーバー10の機能上の構成を示すブロック図である。サーバー10は、システム管理者等が各種サービスを運営・管理する際に利用する情報処理装置(例えば、ワークステーションやパーソナルコンピューター等)である。サーバー10は、サーバー制御部11と、サーバー記憶部12と、サーバー入力部13と、サーバー表示部14と、サーバー通信部15と、を有している。
<Configuration of server 10>
FIG. 2 is a block diagram illustrating a functional configuration of the server 10 according to the present embodiment. The server 10 is an information processing apparatus (for example, a workstation or a personal computer) used when a system administrator or the like operates and manages various services. The server 10 includes a server control unit 11, a server storage unit 12, a server input unit 13, a server display unit 14, and a server communication unit 15.
 サーバー制御部11は、各部間のデータの受け渡しを行うと共に、サーバー10全体の制御を行うものであり、CPU(Central Processing Unit)が所定のメモリに格納されたプログラムを実行することによって実現される。本実施形態のサーバー制御部11は、エントリー処理部111と、リーグ作成処理部112と、リーグ管理部113と、を備えている。 The server control unit 11 exchanges data between each unit and controls the entire server 10, and is realized by a CPU (Central Processing Unit) executing a program stored in a predetermined memory. . The server control unit 11 of this embodiment includes an entry processing unit 111, a league creation processing unit 112, and a league management unit 113.
 エントリー処理部111は、団体戦へのエントリーを受け付ける処理を実行する機能を有している。本実施形態におけるエントリー処理部111は、例えば、各チームから通常リーグへのエントリーや、通常リーグを開催している各店舗から特別リーグへのエントリーを受け付ける。通常リーグは、第1団体戦の一例であって、ある1つの店舗で開催される。通常リーグに参加する各チームは、同じ店舗に集まり、店舗内のゲーム装置を用いてリーグ戦(団体戦)を行なう。特別リーグは、第2団体戦の一例であって、少なくとも2つ以上の店舗間で開催される。特別リーグに参加する各チームは、互いに異なる店舗に集合し、店舗間の各ゲーム装置を用いてネットワークを介したリーグ戦(団体戦)を行なう。 The entry processing unit 111 has a function of executing processing for accepting entry into a team battle. The entry processing unit 111 in the present embodiment accepts, for example, entry from each team to the normal league, or entry from each store holding the normal league to the special league. The regular league is an example of a first team match, and is held at a certain store. Each team participating in the regular league gathers in the same store and performs a league match (group match) using a game device in the store. The special league is an example of a second team match, and is held between at least two stores. Each team participating in the special league gathers in different stores and performs a league game (group battle) via a network using each game device between the stores.
 リーグ作成処理部112は、複数チームが総当たり戦を行なうリーグを作成するための各種処理を実行する機能を有している。本実施形態におけるリーグ作成処理部112は、通常リーグや特別リーグを作成する(設定する)ものであり、店舗選択部112Aと、混合チーム生成部112Bと、スケジュール設定部112Cと、を備えている。 The league creation processing unit 112 has a function of executing various processes for creating a league in which multiple teams play a round-robin battle. The league creation processing unit 112 in the present embodiment creates (sets) a normal league or a special league, and includes a store selection unit 112A, a mixed team generation unit 112B, and a schedule setting unit 112C. .
 店舗選択部112Aは、特別リーグが開催される店舗を選択する処理を実行する機能を有している。本実施形態における店舗選択部112Aは、通常リーグが開催される複数店舗の中から、特別リーグが開催される少なくとも2つ以上の店舗を選択する。 The store selection unit 112A has a function of executing a process of selecting a store where a special league is held. The store selection unit 112A in the present embodiment selects at least two stores in which the special league is held from a plurality of stores in which the normal league is held.
 混合チーム生成部112Bは、店舗を代表する混合チームを生成する処理を実行する機能を有している。本実施形態における混合チーム生成部112Bは、店舗選択部112Aに選択された店舗毎に、その店舗で開催される通常リーグに参加する複数チームを組み合せることによって、混合チームを生成する。 The mixed team generation unit 112B has a function of executing a process of generating a mixed team representing a store. The mixed team generation unit 112B in the present embodiment generates a mixed team by combining a plurality of teams participating in a normal league held in the store for each store selected by the store selection unit 112A.
 スケジュール設定部112Cは、スケジュールを設定する処理を実行する機能を有している。本実施形態におけるスケジュール設定部112Cは、店舗選択部112Aに選択された各店舗の混合チームが参加する特別リーグが設立された際に、その特別リーグを開催させるためのスケジュールを設定する。 The schedule setting unit 112C has a function of executing a process for setting a schedule. The schedule setting unit 112C in the present embodiment sets a schedule for holding the special league when the special league in which the mixed team of each store selected by the store selection unit 112A participates is established.
 ゲームフォーマット設定部112Dは、特別リーグのゲームフォーマットを設定する処理を実行する機能を有している。本実施形態におけるゲームフォーマット設定部112Dは、特別リーグの個別対戦において順次進行される各種ダーツゲームに関する設定を行なう。 The game format setting unit 112D has a function of executing processing for setting a special league game format. The game format setting unit 112D in the present embodiment performs settings relating to various dart games that are sequentially advanced in individual battles in the special league.
 リーグ管理部113は、リーグに関する各種データ等を管理する処理を実行する機能を有している。本実施形態におけるリーグ管理部113は、通常リーグや特別リーグをスケジュールに従って進行させ、また、通常リーグや特別リーグの対戦結果に基づいて、チームやチームメンバーの成績等を管理する。 The league management unit 113 has a function of executing processing for managing various data related to the league. The league management unit 113 in the present embodiment advances the normal league and the special league according to the schedule, and manages the results of the team and the team members based on the battle results of the normal league and the special league.
 サーバー記憶部12は、システムプログラムが記憶された読み取り専用の記憶領域であるROM(Read Only Memory)と、サーバー制御部11による演算処理のワーク領域として使用される書き換え可能な記憶領域であるRAM(Random Access Memory)とを有しており、例えば、フラッシュメモリやハードディスク等の不揮発性記憶装置によって実現される。本実施形態のサーバー記憶部12は、プレイヤー情報と、店舗情報と、エントリー情報と、特別リーグ情報を、少なくとも記憶する。 The server storage unit 12 includes a read only memory (ROM) in which a system program is stored, and a rewritable storage area (RAM) that is used as a work area for arithmetic processing performed by the server control unit 11. Random (Access Memory), for example, is realized by a non-volatile storage device such as a flash memory or a hard disk. The server storage unit 12 of this embodiment stores at least player information, store information, entry information, and special league information.
 サーバー入力部13は、システム管理者等が各種データ(例えば、店舗情報等)を入力するためのものであり、例えば、キーボードやマウス等によって実現される。 The server input unit 13 is for a system administrator or the like to input various data (for example, store information), and is realized by, for example, a keyboard or a mouse.
 サーバー表示部14は、サーバー制御部11からの指令に基づいてシステム管理者用の操作画面を表示するためのものであり、例えば、液晶ディスプレイ(LCD:Liquid Crystal Display)等によって実現される。 The server display unit 14 is for displaying an operation screen for a system administrator based on a command from the server control unit 11, and is realized by, for example, a liquid crystal display (LCD).
 サーバー通信部15は、携帯型端末20やダーツゲーム装置30との間で通信を行うためのものであり、携帯型端末20及びダーツゲーム装置30から送信される各種データや信号を受信する受信部としての機能と、サーバー制御部11の指令に応じて各種データや信号を携帯型端末20又はダーツゲーム装置30へ送信する送信部として機能とを有している。 The server communication unit 15 is for communicating with the portable terminal 20 and the dart game device 30, and receives various data and signals transmitted from the portable terminal 20 and the dart game device 30. And a function as a transmission unit that transmits various data and signals to the portable terminal 20 or the dart game device 30 in accordance with a command from the server control unit 11.
 図3は、プレイヤー情報のデータ構造例を示す図である。このプレイヤー情報は、カードIDと、プレイヤー名と、レベルと、平均スタッツと、有料会員等の項目を有している。カードIDは、ゲームカード(例えば、ICカード)を識別するための識別情報であって、ゲームカードを所有するプレイヤーを識別するための識別情報としても用いられる。プレイヤー名は、プレイヤーの表示名を示す情報である。レベルは、プレイヤーの技量を示す情報である。平均スタッツは、これまでのダーツゲームにおけるスタッツを平均した値を示す情報である。有料会員は、無料会員よりも優遇される有料会員であることを示す情報である。 FIG. 3 is a diagram showing an example data structure of player information. This player information includes items such as a card ID, a player name, a level, an average stats, and a paid member. The card ID is identification information for identifying a game card (for example, an IC card), and is also used as identification information for identifying a player who owns the game card. The player name is information indicating the display name of the player. The level is information indicating the skill of the player. The average stats is information indicating a value obtained by averaging the stats in the conventional dart game. The paying member is information indicating that the paying member is more preferential than the free member.
 図4は、チーム情報のデータ構造例を示す図である。このチーム情報は、チームID、チーム名、チームメンバー、ホームショップ等の項目を有している。チームIDは、チームを識別する識別情報である。チーム名は、チームの表示名を示す情報である。チームメンバーは、チームを構成するプレイヤーを示す識別情報(カードID)である。ホームショップは、チーム(チームメンバー)の拠点となる店舗を示す識別情報(店舗ID)である。 FIG. 4 is a diagram showing an example data structure of team information. This team information includes items such as a team ID, a team name, a team member, and a home shop. The team ID is identification information for identifying a team. The team name is information indicating the display name of the team. The team member is identification information (card ID) indicating the players making up the team. The home shop is identification information (store ID) indicating a store that is a base of a team (team member).
 図5は、店舗情報のデータ構造例を示す図である。この店舗情報は、店舗ID、店舗名、所属チーム、通常リーグ情報、混合チーム名、混合チーム情報等の項目を有している。店舗IDは、店舗を識別する識別情報である。店舗名は、店舗の表示名を示す情報である。所属チームは、その店舗に所属するチームを示す識別情報(チームID)である。通常リーグ情報は、その店舗によって開催される通常リーグに関する情報である。混合チーム名は、その店舗を代表する混合チームの表示名を示す情報である。混合チーム情報は、混合チームに関する情報である。 FIG. 5 is a diagram showing an example of the data structure of store information. This store information has items such as store ID, store name, affiliation team, normal league information, mixed team name, and mixed team information. The store ID is identification information for identifying the store. The store name is information indicating the display name of the store. The belonging team is identification information (team ID) indicating a team belonging to the store. The normal league information is information related to the normal league held by the store. The mixed team name is information indicating the display name of the mixed team representing the store. The mixed team information is information regarding the mixed team.
 図6は、通常リーグ情報のデータ構造例を示す図である。この通常リーグ情報は、通常リーグID、リーグ名、参加チーム、順位、勝ち数、負け数等の項目を有している。通常リーグIDは、通常リーグを識別する識別情報である。通常リーグ名は、通常リーグの表示名を示す情報である。参加チームは、その店舗に所属するチームのうち、通常リーグに参加するチームを示す識別情報(チームID)である。順位は、通常リーグ内での成績の順序を示す情報である。勝ち数・負け数は、勝敗に応じてチームに与えられるポイント数を示す情報である。 FIG. 6 is a diagram showing an example of the data structure of normal league information. The normal league information includes items such as a normal league ID, a league name, a participating team, a rank, the number of wins, and the number of losses. The normal league ID is identification information for identifying the normal league. The normal league name is information indicating the display name of the normal league. The participating team is identification information (team ID) indicating a team participating in the normal league among the teams belonging to the store. The rank is information indicating the order of results in the normal league. The number of wins / losses is information indicating the number of points given to the team according to the win / loss.
 図7は、混合チーム情報のデータ構造例を示す図である。この混合チーム情報は、通し番号に対応付けて、構成チーム、所属メンバー等が設定されている。構成チームは、混合チームを構成する各チームを示す識別情報(チームID)である。所属メンバーは、混合チームを構成する各チームに所属する各プレイヤーを示す識別情報(カードID)である。 FIG. 7 is a diagram showing an example of the data structure of the mixed team information. In this mixed team information, a configuration team, a belonging member, and the like are set in association with a serial number. The constituent team is identification information (team ID) indicating each team constituting the mixed team. The affiliation member is identification information (card ID) indicating each player belonging to each team constituting the mixed team.
 図8は、エントリー情報のデータ構造例を示す図である。このエントリー情報は、エントリーナンバーに対応付けて、店舗IDが設定されている。店舗IDは、特別リーグへの参加にエントリーした店舗を識別するための識別情報である。 FIG. 8 shows an example of the data structure of entry information. In this entry information, a store ID is set in association with the entry number. The store ID is identification information for identifying a store entered for participation in the special league.
 図9は、特別リーグ情報のデータ構造例を示す図である。この特別リーグ情報は、特別リーグID、特別リーグ名、標準時間、参加店舗、順位、勝ち数、負け数、スケジュール情報等の項目を有している。特別リーグIDは、特別リーグを識別する識別情報である。特別リーグ名は、特別リーグの表示名を示す情報である。標準時間は、特別リーグのスケジュールにおいて基準となる時間情報である。参加店舗は、特別リーグに参加する各店舗(つまり、店舗を代表する混合チーム)を示す識別情報(店舗ID)である。順位は、特別リーグ内での成績の順序を示す情報である。勝ち数・負け数は、勝敗に応じて店舗(混合チーム)に与えられるポイント数を示す情報である。スケジュール情報は、特別リーグのスケジュールに関する情報である。 FIG. 9 is a diagram showing an example data structure of special league information. This special league information includes items such as special league ID, special league name, standard time, participating stores, ranking, number of wins, number of losses, schedule information, and the like. The special league ID is identification information for identifying the special league. The special league name is information indicating a display name of the special league. The standard time is time information serving as a reference in the special league schedule. The participating store is identification information (store ID) indicating each store participating in the special league (that is, a mixed team representing the store). The rank is information indicating the order of results in the special league. The number of wins / losses is information indicating the number of points given to the store (mixed team) according to the win / loss. The schedule information is information related to the special league schedule.
 図10は、スケジュール情報のデータ構造例を示す図である。このスケジュール情報には、特別リーグに参加する複数の混合チームと、特別リーグの開催日程が設定されている。具体的には、この特別リーグでは、参加チームによって総当たり戦が行われるため、各々の個別対戦について開催日程が設定される。また、特別リーグはホーム&アウェイ方式で行われるため、ホーム戦及びアウェイ戦のそれぞれについて開催日程が設定される。 FIG. 10 is a diagram showing an example data structure of schedule information. In this schedule information, a plurality of mixed teams participating in the special league and the schedule of the special league are set. Specifically, in this special league, a round-robin battle is performed by the participating teams, so an event schedule is set for each individual battle. In addition, since the special league is played in the home & away system, a schedule is set for each of the home game and the away game.
  <携帯型端末20の構成>
 図11は、本実施形態に係る携帯型端末20の機能上の構成を示すブロック図である。携帯型端末20は、店舗管理者が所持し利用することができる情報処理装置(例えば、パーソナルコンピューター、タブレット端末、携帯電話端末、スマートフォン等)である。携帯型端末20は、Webブラウザー機能を備えている。そのため、店舗管理者は、携帯型端末20を利用してサーバー10にアクセスすることにより、Webブラウザー上で特別リーグの設定を行なうことができる。携帯型端末20は、携帯型端末20全体の制御を行う端末制御部21と、各種データ・プログラムを記憶する端末記憶部22と、店舗管理者が操作入力を行うための端末操作部23と、操作画面を表示する端末表示部24と、サーバー10との間で情報通信を行う端末通信部25を有している。
<Configuration of portable terminal 20>
FIG. 11 is a block diagram showing a functional configuration of the portable terminal 20 according to the present embodiment. The portable terminal 20 is an information processing apparatus (for example, a personal computer, a tablet terminal, a mobile phone terminal, a smartphone, etc.) that can be owned and used by a store manager. The portable terminal 20 has a web browser function. Therefore, the store manager can set the special league on the Web browser by accessing the server 10 using the portable terminal 20. The portable terminal 20 includes a terminal control unit 21 that controls the entire portable terminal 20, a terminal storage unit 22 that stores various data programs, a terminal operation unit 23 for a store manager to perform operation input, A terminal display unit 24 that displays an operation screen and a terminal communication unit 25 that performs information communication with the server 10 are provided.
  <ダーツゲーム装置30の構成>
 図12は、ダーツゲーム装置30の概略外観図である。図13は、ダーツゲーム装置30の機能上の構成を示すブロック図である。
<Configuration of Dart Game Device 30>
FIG. 12 is a schematic external view of the dart game device 30. FIG. 13 is a block diagram showing a functional configuration of the dart game device 30.
 本実施形態に係るダーツゲーム装置30は、図12及び図13に示すように、ゲーム制御部31と、ゲーム記憶部32と、ゲーム操作部33と、ゲーム表示部34と、ゲーム通信部35と、ゲーム音声出力部36と、カメラ37と、ダーツボード38と、エリア検出部39と、カードスロット40と、カードRW部41と、コイン投入部42と、を有している。 As shown in FIGS. 12 and 13, the dart game device 30 according to the present embodiment includes a game control unit 31, a game storage unit 32, a game operation unit 33, a game display unit 34, and a game communication unit 35. The game sound output unit 36, the camera 37, the dart board 38, the area detection unit 39, the card slot 40, the card RW unit 41, and the coin insertion unit 42 are provided.
 ゲーム制御部31は、ダーツゲーム装置30全体の制御を行うためのものであり、CPU(Central Processing Unit)が所定のメモリに格納されたゲームプログラムを実行することによって実現される。本実施形態におけるゲーム制御部31は、ゲーム進行部311と、オーダー設定部312と、画面表示制御部313を備えている。 The game control unit 31 is for controlling the entire dart game device 30, and is realized by a CPU (Central Processing Unit) executing a game program stored in a predetermined memory. The game control unit 31 in the present embodiment includes a game progress unit 311, an order setting unit 312, and a screen display control unit 313.
 ゲーム進行部311は、ダーツゲームの進行を制御する機能を有している。本実施形態におけるゲーム進行部311は、特別リーグが開催されると、予め設定された複数種類のダーツゲーム(例えば、ゼロワン、クリケット等)が全て終了するまで順次進行させる。 The game progress unit 311 has a function of controlling the progress of the dart game. When the special league is held, the game progression unit 311 in the present embodiment sequentially proceeds until all of a plurality of preset dart games (for example, zero one, cricket, etc.) are completed.
 オーダー設定部312は、プレイヤーのオーダーを設定する機能を有している。本実施形態におけるオーダー設定部312は、複数種類のダーツゲームのそれぞれが開始される前に、混合チームを構成するプレイヤーのうち実際にゲームプレイを行なうプレイヤーのオーダーを設定する。 The order setting unit 312 has a function of setting the player's order. The order setting unit 312 according to the present embodiment sets the order of the player who actually plays the game among the players constituting the mixed team before each of the plurality of types of dart games is started.
 画面表示制御部313は、ゲーム表示部34に表示されるゲーム画面の表示制御する処理を実行する機能を有している。本実施形態における画面表示制御部313は、味方チームのプレイヤーがカメラ37によって撮像されると、そのプレイヤーがプレイする様子をゲーム表示部34に表示させる。また、画面表示制御部313は、相手チームがプレイしているダーツゲーム装置30のカメラ37によって撮像された撮像画像を受信すると、相手チームのプレイヤーがプレイする様子をゲーム表示部34に表示させる。 The screen display control unit 313 has a function of executing processing for display control of the game screen displayed on the game display unit 34. The screen display control unit 313 according to the present embodiment causes the game display unit 34 to display a state in which the player of the teammate plays when the player 37 captures an image. Further, when the screen display control unit 313 receives a captured image captured by the camera 37 of the dart game device 30 being played by the opponent team, the screen display control unit 313 displays on the game display unit 34 how the player of the opponent team plays.
 ゲーム記憶部32は、ゲームプログラムが記憶された読み取り専用の記憶領域であるROM(Read Only Memory)と、ゲーム制御部31による演算処理のワーク領域として使用される書き換え可能な記憶領域であるRAM(Random Access Memory)とを有しており、例えば、フラッシュメモリやハードディスク等の不揮発性記憶装置によって実現される。本実施形態におけるゲーム記憶部32は、サーバー10から受信したプレイヤー情報等を記憶したり、プレイ中のスコア等を記憶したりすることができる。 The game storage unit 32 is a ROM (Read Only Memory) that is a read-only storage area in which a game program is stored, and a RAM (a rewritable storage area that is used as a work area for arithmetic processing by the game control unit 31). Random (Access Memory), for example, is realized by a non-volatile storage device such as a flash memory or a hard disk. The game storage unit 32 in the present embodiment can store player information received from the server 10 and can store a score during play.
 ゲーム操作部33は、プレイヤー等が各種操作を行うためのものであり、例えば、操作パネルに設けられた操作ボタン等によって実現される。本実施形態におけるゲーム操作部33は、例えば、メニュー画面がゲーム表示部34に表示された際に、プレイヤーによって操作される。 The game operation unit 33 is for a player or the like to perform various operations, and is realized by, for example, operation buttons provided on an operation panel. The game operation unit 33 in the present embodiment is operated by the player when a menu screen is displayed on the game display unit 34, for example.
 ゲーム表示部34は、画面表示制御部313によって生成された画面データに対応するゲーム画面や操作画面を表示するためのものであり、例えば、液晶ディスプレイ(LCD:Liquid Crystal Display)等によって実現される。 The game display unit 34 is for displaying a game screen or an operation screen corresponding to the screen data generated by the screen display control unit 313, and is realized by, for example, a liquid crystal display (LCD) or the like. .
 ゲーム通信部35は、送受信部の一例であって、サーバー10から送信される各種データや信号を受信する受信部としての機能と、ゲーム制御部31の指令に応じて各種データや信号をサーバー10へ送信する送信部として機能とを有している。 The game communication unit 35 is an example of a transmission / reception unit, and functions as a reception unit that receives various types of data and signals transmitted from the server 10 and various types of data and signals according to instructions from the game control unit 31. It has a function as a transmission part which transmits to.
 ゲーム音声出力部36は、ゲーム制御部31から出力された音楽、音声、効果音等の音声信号(音声情報)を、デジタルアンプ等で増幅して、音声出力するものである。例えば、スピーカー等によって実現される。 The game sound output unit 36 amplifies a sound signal (sound information) such as music, sound, and sound effect output from the game control unit 31 with a digital amplifier or the like, and outputs the sound. For example, it is realized by a speaker or the like.
 カメラ37は、撮像部の一例であって、CCDカメラやCMOSセンサー等のイメージセンサーによって実現される。本実施形態におけるカメラ37は、ダーツゲーム装置30の正面上部に設けられており、ダーツの矢を投げてゲームプレイするプレイヤーの様子等を撮像することができる。 The camera 37 is an example of an imaging unit, and is realized by an image sensor such as a CCD camera or a CMOS sensor. The camera 37 in the present embodiment is provided in the upper front part of the dart game device 30 and can capture the state of a player who plays a game by throwing a dart arrow.
 ダーツボード38は、ダーツゲームの標的となる盤面である。本実施形態のダーツボード38は、複数の標的エリア38Aに区切られている。標的エリア38Aのそれぞれには、細かい穴が多数設けられている。プレイヤーによって投擲されたダーツの先端部は、標的エリア38Aに設けられた多数の穴のうちのいずれかに受容される(ダーツが標的エリアに刺さる)。 The dart board 38 is a board surface targeted for the dart game. The dart board 38 of the present embodiment is divided into a plurality of target areas 38A. A large number of fine holes are provided in each of the target areas 38A. The tip of the dart thrown by the player is received in any of a number of holes provided in the target area 38A (the dart is stuck in the target area).
 エリア検出部39は、標的エリア38Aにダーツが刺さったことを検出するためのものであり、標的エリア38Aの各々に対応させて複数設けられている。本実施形態では、ダーツが標的エリア38Aに刺さると、標的エリア38Aがダーツの衝撃によって後方へ僅かに移動する。エリア検出部39は、この標的エリア38Aの変位を検出すると、ゲーム制御部31に検出信号を送る。 The area detection unit 39 is for detecting that a dart has stuck in the target area 38A, and a plurality of area detection units 39 are provided corresponding to each of the target areas 38A. In the present embodiment, when the dart is stuck in the target area 38A, the target area 38A slightly moves backward due to the impact of the dart. When the area detector 39 detects the displacement of the target area 38A, the area detector 39 sends a detection signal to the game controller 31.
 カードスロット40は、プレイヤーが所有するゲームカード(例えば、ICカード)を差し込む挿入口である。本実施形態におけるダーツゲーム装置30には、4つのカードスロット40が設けられている。なお、カードスロットの個数は4つに限定されるものではない。このゲームカードは、ゲームプレイ中に所定の情報を読み書きできるように、カードスロット40に保持される。なお、ゲームカードをカードスロット40に保持しない方法を採用しても良い。かかる場合には、所定の情報をゲーム記憶部32やサーバー10にて記録管理しても良い。 The card slot 40 is an insertion slot into which a game card (for example, an IC card) owned by the player is inserted. The dart game device 30 in the present embodiment is provided with four card slots 40. Note that the number of card slots is not limited to four. This game card is held in the card slot 40 so that predetermined information can be read and written during game play. Note that a method of not holding the game card in the card slot 40 may be adopted. In such a case, predetermined information may be recorded and managed by the game storage unit 32 or the server 10.
 カードRW部41は、プレイヤーの識別情報を取得する識別情報取得部の一例であって、プレイヤーが所有するゲームカードに記録されたカードIDなどを読み取ったり、ゲーム結果で得られた各種情報などを書き込んだりすることができる。本実施形態のカードRW部41は、カードスロット40のそれぞれに対応させて設けられている。 The card RW unit 41 is an example of an identification information acquisition unit that acquires player identification information. The card RW unit 41 reads a card ID or the like recorded on a game card owned by the player, or reads various information obtained from a game result. You can write. The card RW unit 41 of the present embodiment is provided so as to correspond to each of the card slots 40.
 コイン投入部42は、コインを投入する投入口と、投入口から投入されたコインを検出するセンサーとを備えている。本実施形態では、プレイヤーによって所定枚数のコインがコイン投入口から投入されることにより、ゲームプレイ可能となっている。 The coin insertion unit 42 includes an insertion slot for inserting coins and a sensor for detecting coins inserted from the insertion slot. In this embodiment, a game can be played by inserting a predetermined number of coins from the coin insertion slot by the player.
 <<ゲームシステム1の動作>>
 ここでは、本実施形態に係るゲームシステム1の動作例について説明する。このゲームシステム1は、通常リーグを開催している複数店舗のうち、特別リーグを開催したい店舗が事前にエントリーされ、そのエントリーされた複数店舗の中から少なくとも2つ以上の店舗を選択し、その選択された各店舗を代表する混合チームが総当たり戦を行なう特別リーグを設定することができる。以下では、本実施形態のゲームシステム1において、特別リーグを設定するための動作例について、具体的に説明する。
<< Operation of Game System 1 >>
Here, an operation example of the game system 1 according to the present embodiment will be described. In this game system 1, a store where a special league is to be held is entered in advance among a plurality of stores holding a normal league, and at least two stores are selected from the entered multiple stores, A special league in which the mixed team representing each selected store plays a round-robin battle can be set. Below, in the game system 1 of this embodiment, the operation example for setting a special league is demonstrated concretely.
  <特別リーグの設定>
 図14は、本実施形態のゲームシステム1において特別リーグを設定するための動作例を説明するためのフローチャートである。
<Special league settings>
FIG. 14 is a flowchart for explaining an operation example for setting a special league in the game system 1 of the present embodiment.
 先ず始めに、サーバー10は、特別リーグを設立する(S101)。具体的には、携帯型端末20は、店舗管理者の操作に応答して、リーグ設立用の操作画面(Webページ)の送信をリクエストする。サーバー10は、携帯型端末20からのリクエストを受信すると、その携帯型端末20の規格に合わせたマークアップ言語(XML等)で作成されたWebページ(リーグ設立用の操作画面)をレスポンスする。そして、携帯型端末20は、サーバー10から受信したリーグ設立用の操作画面を端末表示部24に表示させる。 First, the server 10 establishes a special league (S101). Specifically, the portable terminal 20 requests transmission of an operation screen (Web page) for establishing a league in response to the operation of the store manager. When the server 10 receives a request from the portable terminal 20, the server 10 responds with a Web page (an operation screen for establishing a league) created in a markup language (such as XML) that matches the standard of the portable terminal 20. And the portable terminal 20 displays the operation screen for league establishment received from the server 10 on the terminal display unit 24.
 図15は、リーグ設立用の操作画面100の一例を示す図である。店舗管理者は、リーグ設立用の操作画面100が端末表示部24に表示されている際に、特別リーグの名前100Aを入力し、特別リーグの標準時間をプルダウンメニュー100Bから選択した後、その特別リーグを登録するための操作ボタン100Cを選択する。携帯型端末20は、店舗管理者によって操作ボタン100Cが選択されると、リーグ設立用の操作画面100にて入力された操作情報をサーバー10に送信する。そして、サーバー10においては、携帯型端末20から送信された操作情報を受信すると、リーグ作成処理部112がその操作情報に基づき新規に設立した特別リーグを図9に示す特別リーグ情報に登録する。 FIG. 15 is a diagram showing an example of the operation screen 100 for establishing a league. When the operation screen 100 for establishing a league is displayed on the terminal display unit 24, the store manager inputs the name 100A of the special league and selects the standard time of the special league from the pull-down menu 100B. The operation button 100C for registering a league is selected. When the operation button 100 </ b> C is selected by the store manager, the portable terminal 20 transmits the operation information input on the operation screen 100 for establishing a league to the server 10. In the server 10, when the operation information transmitted from the portable terminal 20 is received, the league creation processing unit 112 registers the newly established special league based on the operation information in the special league information shown in FIG.
 次いで、サーバー10は、特別リーグが開催される店舗を選択する(S102)。具体的には、携帯型端末20は、店舗管理者の操作に応答して、店舗検索用の操作画面(Webページ)の送信をリクエストする。サーバー10においては、携帯型端末20からのリクエストを受信すると、そのリクエストに応じたWebページ(店舗検索用の操作画面)をレスポンスする。そして、携帯型端末20は、サーバー10から受信した店舗検索用の操作画面を端末表示部24に表示させる。
 図16は、店舗検索用の操作画面110の一例を示す図である。店舗管理者は、店舗検索用の操作画面110が端末表示部24に表示されている際に、国名110Aを入力し、店舗名110Bを入力した後、その特別リーグが開催される店舗をサーチするための操作ボタン110Cを選択する。
Next, the server 10 selects a store where the special league is held (S102). Specifically, the portable terminal 20 requests transmission of an operation screen (Web page) for store search in response to the operation of the store manager. When the server 10 receives a request from the portable terminal 20, the server 10 responds with a Web page (operation screen for store search) corresponding to the request. Then, the portable terminal 20 causes the terminal display unit 24 to display the store search operation screen received from the server 10.
FIG. 16 is a diagram illustrating an example of the operation screen 110 for shop search. When the store search operation screen 110 is displayed on the terminal display unit 24, the store manager inputs the country name 110A, inputs the store name 110B, and then searches for stores where the special league is held. The operation button 110C is selected.
 そして、携帯型端末20は、操作画面110において店舗管理者により操作ボタン110Cが選択されると、店舗選択用の操作画面(Webページ)の送信をリクエストする。サーバー10においては、携帯型端末20からのリクエストを受信すると、店舗選択部112Aが図8に示すエントリー情報に基づき特別リーグへの参加にエントリーした店舗を選択してリストアップする。このリストアップされた各店舗は、通常リーグを開催している店舗である。サーバー10は、それらの店舗をリスト化して作成されたWebページ(店舗選択用の操作画面)をレスポンスする。そして、携帯型端末20は、サーバー10から受信した店舗選択用の操作画面を端末表示部24に表示させる。 Then, when the operation button 110C is selected by the store manager on the operation screen 110, the portable terminal 20 requests transmission of an operation screen (Web page) for selecting a store. In the server 10, when the request from the portable terminal 20 is received, the store selection unit 112A selects and lists stores that have entered the participation in the special league based on the entry information shown in FIG. Each listed store is a store that usually holds a league. The server 10 responds with a Web page (operation screen for selecting a store) created by listing those stores. Then, the portable terminal 20 causes the terminal display unit 24 to display the store selection operation screen received from the server 10.
 図17は、店舗選択用の操作画面101の一例を示す図である。店舗管理者は、店舗選択用の操作画面101が端末表示部24に表示されている際に、操作ボタン101Aを操作して店舗リストの中からいずれかの店舗を選択する。携帯型端末20は、店舗管理者によって操作ボタン101Aが選択されると、店舗選択用の操作画面101にて入力された操作情報をサーバー10に送信する。そして、サーバー10においては、携帯型端末20から送信された操作情報を受信すると、店舗選択部112Aがその操作情報に基づいて特別リーグの参加店舗を図9に示す特別リーグ情報に登録する。 FIG. 17 is a diagram illustrating an example of the operation screen 101 for selecting a store. When the store selection operation screen 101 is displayed on the terminal display unit 24, the store manager operates the operation button 101A and selects any store from the store list. When the operation button 101A is selected by the store manager, the portable terminal 20 transmits the operation information input on the operation screen 101 for store selection to the server 10. And in the server 10, if the operation information transmitted from the portable terminal 20 is received, the store selection part 112A will register the participating store of a special league in the special league information shown in FIG. 9 based on the operation information.
 次いで、サーバー10は、このようにして特別リーグが設立されると、特別リーグが開催される店舗毎に混合チームの設定を受け付ける(S103)。具体的には、携帯型端末20は、特別リーグが開催される店舗の店舗管理者(ステップS102により選択された店舗の店舗管理者)の操作に応答して、混合チーム設定用の操作画面(Webページ)の送信をリクエストする。サーバー10は、携帯型端末20からのリクエストを受信すると、その携帯型端末20の規格に合わせたマークアップ言語で作成されたWebページ(混合チーム設定用の操作画面)をレスポンスする。そして、携帯型端末20は、サーバー10から受信した混合チーム設定用の操作画面を端末表示部24に表示させる。 Next, when the special league is established in this way, the server 10 accepts the setting of the mixed team for each store where the special league is held (S103). Specifically, the portable terminal 20 responds to the operation of the store manager of the store where the special league is held (store manager of the store selected in step S102), and the operation screen for setting the mixed team ( Web page) transmission request. When the server 10 receives a request from the portable terminal 20, the server 10 responds with a Web page (mixed team setting operation screen) created in a markup language that conforms to the standard of the portable terminal 20. Then, the portable terminal 20 causes the terminal display unit 24 to display the mixed team setting operation screen received from the server 10.
 図18は、混合チーム設定用の操作画面103の一例を示す図である。店舗管理者は、混合チーム設定用の操作画面103が端末表示部24に表示されている際に、特別リーグの名前103Aを入力し、その特別リーグが開催される店舗(自己の店舗)の名前103Bを入力し、その店舗を代表する混合チームの名前103Cを入力した後、操作ボタン103Dを操作してそれらの入力を確定させる。携帯型端末20は、店舗管理者によって操作ボタン103Dが選択されると、混合チーム設定用の操作画面103にて入力された操作情報をサーバー10に送信すると共に、混合チーム生成をサーバー10にリクエストする。そして、サーバー10においては、携帯型端末20から送信された操作情報及びリクエストを受信すると、混合チーム生成部112Bは、図9に示す特別リーグ情報を参照することにより、特別リーグを開催する店舗からのリクエストであることをチェックした上で、その操作情報に基づき新規に生成した混合チームの名前及び混合チーム情報を図5に示す店舗情報に登録する。そして、混合チーム生成部112Bは、図5に示す店舗情報に基づき、その店舗の所属チーム(その店舗が開催する通常リーグに参加しているチーム)を選択してリストアップする。サーバー10は、それらのチームをリスト化して作成されたWebページ(チーム選択用の操作画面)をレスポンスする。そして、携帯型端末20は、サーバー10から受信したチーム選択用の操作画面を端末表示部24に表示させる。 FIG. 18 is a diagram illustrating an example of the operation screen 103 for setting a mixed team. When the mixed team setting operation screen 103 is displayed on the terminal display unit 24, the store manager inputs the special league name 103A, and the name of the store (own store) where the special league is held. After 103B is input and the name 103C of the mixed team representing the store is input, the operation button 103D is operated to confirm the input. When the operation button 103D is selected by the store manager, the portable terminal 20 transmits the operation information input on the operation screen 103 for setting the mixed team to the server 10 and requests the server 10 to generate a mixed team. To do. And in the server 10, if the operation information and request which were transmitted from the portable terminal 20 are received, the mixed team production | generation part 112B will refer from the special league information shown in FIG. 5 is registered in the store information shown in FIG. 5 with the name of the newly created mixed team and the mixed team information based on the operation information. Then, based on the store information shown in FIG. 5, the mixed team generation unit 112B selects and lists a team to which the store belongs (a team participating in a normal league held by the store). The server 10 responds with a Web page (operation screen for team selection) created by listing those teams. Then, the portable terminal 20 displays the team selection operation screen received from the server 10 on the terminal display unit 24.
 図19は、チーム選択用の操作画面104一例を示す図である。店舗管理者は、チーム選択用の操作画面104が端末表示部24に表示されている際に、操作ボタン104Aを操作することにより、チームリストの中から混合チームを構成するチームを少なくとも2つ以上選択する。すなわち、ここで選択されるチーム数が多いほど(つまり、混合チームを構成するチーム数が多いほど)、多くの他のチームと協力しながら特別リーグでプレイすることになるため、リアルなコミュニケーションを取れる機会が増大することになる。携帯型端末20は、店舗管理者によって操作ボタン104Aが選択されると、チーム選択用の操作画面104にて入力された操作情報をサーバー10に送信する。そして、サーバー10においては、携帯型端末20から送信された操作情報を受信すると、混合チーム生成部112Bはその操作情報に基づき構成チームを図7に示す混合チーム情報に登録する。 FIG. 19 is a diagram showing an example of the operation screen 104 for team selection. The store manager operates at least two teams constituting the mixed team from the team list by operating the operation button 104A when the operation screen 104 for team selection is displayed on the terminal display unit 24. select. In other words, the more teams that are selected here (that is, the more teams that make up a mixed team), the more you play in the Special League while cooperating with other teams. Opportunities will increase. When the operation button 104 </ b> A is selected by the store manager, the portable terminal 20 transmits the operation information input on the team selection operation screen 104 to the server 10. In the server 10, when the operation information transmitted from the portable terminal 20 is received, the mixed team generation unit 112B registers the constituent teams in the mixed team information shown in FIG. 7 based on the operation information.
 このように、その店舗が開催する通常リーグに参加しているチームを組み合せることによって、その店舗を代表する混合チームが生成されることになるため、通常リーグで敵同士であった各チームが、特別リーグでは味方同士となる。このことによって、通常リーグでは、敵同士であったため、直接的なコミュニケーションを取ることができなかったが、特別リーグでは、味方同士となるため、直接的なコミュニケーションを取りながら、ダーツゲームを楽しむことが可能となる。 In this way, by combining teams participating in the regular league held by the store, a mixed team representing the store is generated, so each team that was an enemy in the regular league is In the special league, they become friends. Because of this, it was not possible to communicate directly with each other because they were enemies in the regular league, but in the special league, they would be friends with each other, so enjoy the dart game while communicating directly. Is possible.
 そして、このようにして混合チームが生成されると、混合チームの構成メンバーを個別に設定することもできる。具体的には、携帯型端末20は、店舗管理者(ステップS103により混合チームを設定した店舗の店舗管理者)の操作に応答して、チームメンバー設定用の操作画面(Webページ)の送信をリクエストする。サーバー10においては、携帯型端末20からのリクエストを受信すると、混合チーム生成部112Bは、図7に示す混合チーム情報を参照して、その店舗の混合チームを構成するチームをそれぞれ特定する。その後、混合チーム生成部112Bは、図4に示すチーム情報を参照し、その構成チームの所属メンバーを全て抽出してリストアップする。サーバー10は、その構成チーム毎の所属メンバーをリスト化して作成されたWebページ(チームメンバー設定用の操作画面)をレスポンスする。そして、携帯型端末20は、サーバー10から受信したチームメンバー設定用の操作画面を端末表示部24に表示させる。 And when a mixed team is generated in this way, the members of the mixed team can be set individually. Specifically, the portable terminal 20 transmits a team member setting operation screen (Web page) in response to the operation of the store manager (store manager of the store where the mixed team is set in step S103). Request. In the server 10, when the request from the portable terminal 20 is received, the mixed team generation unit 112B refers to the mixed team information shown in FIG. 7 and identifies each team constituting the mixed team of the store. Thereafter, the mixed team generating unit 112B refers to the team information shown in FIG. 4 and extracts and lists all the members belonging to the constituent team. The server 10 responds with a Web page (operation screen for team member setting) created by listing the members belonging to each constituent team. Then, the portable terminal 20 causes the terminal display unit 24 to display the team member setting operation screen received from the server 10.
 図20は、チームメンバー設定用の操作画面105を示す図である。店舗管理者は、チームメンバー設定用の操作画面105が端末表示部24に表示されている際に、操作ボタン105Aを操作して混合チームから除外するメンバーを個別に選択した後、操作ボタン105Bを操作してその選択を確定させる。携帯型端末20は、店舗管理者によって操作ボタン105Bが選択されると、チームメンバー設定用の操作画面105にて入力された操作情報をサーバー10に送信する。そして、サーバー10においては、携帯型端末20から送信された操作情報を受信すると、混合チーム生成部112Bは、その操作情報に基づき、選択されたメンバーを除外した上で、混合チームを構成する各チームの所属メンバーのみを図7に示す混合チーム情報に登録する。 FIG. 20 is a diagram showing an operation screen 105 for setting team members. When the team member setting operation screen 105 is displayed on the terminal display unit 24, the store manager operates the operation button 105A to individually select members to be excluded from the mixed team, and then presses the operation button 105B. Operate to confirm the selection. When the operation button 105B is selected by the store manager, the portable terminal 20 transmits the operation information input on the operation screen 105 for team member setting to the server 10. In the server 10, when the operation information transmitted from the portable terminal 20 is received, the mixed team generation unit 112B excludes the selected members based on the operation information, and then configures each of the mixed teams. Only the team members are registered in the mixed team information shown in FIG.
 次いで、サーバー10は、特別リーグの個別対戦で行われるダーツゲームに関して、ゲームフォーマットの設定を行なう(S104)。具体的には、携帯型端末20は、店舗管理者の操作に応答して、ゲームフォーマット設定用の操作画面(Webページ)の送信をリクエストする。サーバー10においては、携帯型端末20からのリクエストを受信すると、そのリクエストに応じたWebページ(ゲームフォーマット設定用の操作画面)をレスポンスする。そして、携帯型端末20は、サーバー10から受信したゲームフォーマット設定用を端末表示部24に表示させる。
 図21は、ゲームフォーマット設定用の操作画面120の一例を示す図である。店舗管理者は、ゲームフォーマット設定用の操作画面120が端末表示部24に表示されている際、特別リーグの個別対戦で進行させる順番に従って、各種のダーツゲーム名、プレイ人数、ラウンド数等の各種項目について入力する。そして、携帯型端末20は、ゲームフォーマットに関する各種項目についての操作入力が終了すると、ゲームフォーマット設定用の操作画面120にて入力された操作情報をサーバー10に送信する。そして、サーバー10においては、携帯型端末20から送信された操作情報を受信すると、ゲームフォーマット設定部112Dがその操作情報に基づきゲームフォーマットを図9に示す特別リーグ情報に登録する。このことによって、特別リーグを開催する各店舗のダーツゲーム装置30では、ゲームフォーマット設定部112Dによって予め設定された複数種類のダーツゲームが順次進行することになる。
Next, the server 10 sets a game format for the dart game performed in the individual battle of the special league (S104). Specifically, the portable terminal 20 requests transmission of an operation screen (Web page) for game format setting in response to the operation of the store manager. When the server 10 receives a request from the portable terminal 20, the server 10 responds with a Web page (operation screen for game format setting) corresponding to the request. The portable terminal 20 displays the game format setting received from the server 10 on the terminal display unit 24.
FIG. 21 is a diagram illustrating an example of the operation screen 120 for setting the game format. When the game format setting operation screen 120 is displayed on the terminal display unit 24, the store manager can select various dart game names, the number of players, the number of rounds, etc. Enter the item. And the portable terminal 20 will transmit the operation information input in the operation screen 120 for game format setting to the server 10, if the operation input about the various items regarding a game format is complete | finished. In the server 10, when the operation information transmitted from the portable terminal 20 is received, the game format setting unit 112D registers the game format in the special league information shown in FIG. 9 based on the operation information. As a result, in the dart game device 30 of each store that holds the special league, a plurality of types of dart games preset by the game format setting unit 112D proceed sequentially.
 次いで、サーバー10は、特別リーグのスケジュールを設定する(S105)。具体的には、携帯型端末20は、店舗管理者の操作に応答して、スケジュール設定用の操作画面(Webページ)の送信をリクエストする。サーバー10においては、携帯型端末20からのリクエストを受信すると、そのリクエストに応じたWebページ(スケジュール設定用の操作画面)をレスポンスする。そして、携帯型端末20は、サーバー10から受信したスケジュール設定用の操作画面を端末表示部24に表示させる。 Next, the server 10 sets a schedule for the special league (S105). Specifically, the portable terminal 20 requests transmission of a schedule setting operation screen (Web page) in response to the operation of the store manager. When the server 10 receives a request from the portable terminal 20, the server 10 responds with a Web page (schedule setting operation screen) corresponding to the request. Then, the portable terminal 20 displays the schedule setting operation screen received from the server 10 on the terminal display unit 24.
 図22は、スケジュール設定用の操作画面102一例を示す図である。店舗管理者は、スケジュール設定用の操作画面102が端末表示部24に表示されている際に、図15に示す操作画面100にて選択された特別リーグの標準時間102Aを確認した上で、特別リーグの開催初日をプルダウンメニュー102Bから選択し、特別リーグの日程間隔をプルダウンメニュー102Cから選択し、特別リーグの開始時間をプルダウンメニュー102Dから選択した後、操作ボタン102Eを操作してそれらの選択を確定させる。携帯型端末20は、店舗管理者によって操作ボタン102Eが選択されると、スケジュール設定用の操作画面102にて入力された操作情報をサーバー10に送信する。そして、サーバー10においては、携帯型端末20から送信された操作情報を受信すると、スケジュール設定部112Cがその操作情報に基づいて特別リーグの各対戦日程を設定して図10に示すスケジュール情報を図9に示す特別リーグ情報に登録する。 FIG. 22 is a diagram showing an example of the operation screen 102 for setting a schedule. The shop manager confirms the standard time 102A of the special league selected on the operation screen 100 shown in FIG. 15 when the schedule setting operation screen 102 is displayed on the terminal display unit 24. Select the first day of the league from the pull-down menu 102B, select the schedule interval of the special league from the pull-down menu 102C, select the start time of the special league from the pull-down menu 102D, and then operate the operation button 102E to select them. determine. When the operation button 102E is selected by the store manager, the portable terminal 20 transmits the operation information input on the operation screen 102 for schedule setting to the server 10. Then, in the server 10, when the operation information transmitted from the portable terminal 20 is received, the schedule setting unit 112C sets each battle schedule of the special league based on the operation information, and the schedule information shown in FIG. Register in the special league information shown in 9.
  <特別リーグの個別対戦>
 本実施形態に係るゲームシステム1では、このようにして特別リーグが設定されると、その特別リーグがスケジュール(開催日程)に従って開催される。その特別リーグを開催する各店舗では、対戦を行なう混合チームがそれぞれ集合して、店舗間の各ダーツゲーム装置を用いてネットワークを介したリーグ戦(個別対戦)が行われる。以下では、本実施形態のゲームシステム1において、特別リーグの個別対戦を行なうための動作例について、具体的に説明する。
<Individual matches in special leagues>
In the game system 1 according to the present embodiment, when a special league is set in this way, the special league is held according to a schedule (holding schedule). In each store that holds the special league, mixed teams that perform battles gather, and a league game (individual battle) is performed via a network using each dart game device between the stores. Below, in the game system 1 of this embodiment, the operation example for performing the separate battle | competition of a special league is demonstrated concretely.
 図23は、本実施形態のゲームシステム1において特別リーグの個別対戦を行なうための動作例を説明するためのフローチャートである。 FIG. 23 is a flowchart for explaining an operation example for performing an individual battle in a special league in the game system 1 of the present embodiment.
 先ず始めに、店舗間の各ダーツゲーム装置30において、ゲーム操作部33がプレイヤー(例えば、混合チームの代表者)によって操作されると、画面表示制御部313は図24に示すメニュー画面50をゲーム表示部34に表示させる(S201)。 First, in each dart game device 30 between stores, when the game operation unit 33 is operated by a player (for example, a representative of a mixed team), the screen display control unit 313 displays a menu screen 50 shown in FIG. It is displayed on the display unit 34 (S201).
 次いで、店舗間の各ダーツゲーム装置30において、ゲーム進行部311は、メニュー画面50がゲーム表示部34に表示されている際に、ゲーム操作部33がプレイヤーによって操作されたか否かを判定する(S202)。ここでは、メニューの中から「特別リーグ」が選択されたものとする。 Next, in each dart game device 30 between stores, the game progress unit 311 determines whether or not the game operation unit 33 is operated by the player when the menu screen 50 is displayed on the game display unit 34 ( S202). Here, it is assumed that “special league” is selected from the menu.
 次いで、店舗間の各ダーツゲーム装置30において、画面表示制御部313は、プレイヤーによってメニューの中から「特別リーグ」が選択操作されると(S202:YES)、図25に示すカード要求画面51をゲーム表示部34に表示させる(S203)。 Next, in each dart game device 30 between stores, the screen display control unit 313 selects the “Special League” from the menu by the player (S202: YES), and displays the card request screen 51 shown in FIG. It is displayed on the game display unit 34 (S203).
 次いで、店舗間の各ダーツゲーム装置30において、ゲーム進行部311は、カード要求画面51がゲーム表示部34に表示されている際に、プレイヤーの所有するゲームカードがカードスロット40に挿し込まれたか否かを判定する(S204)。 Next, in each dart game device 30 between stores, the game progress unit 311 determines whether the game card owned by the player has been inserted into the card slot 40 when the card request screen 51 is displayed on the game display unit 34. It is determined whether or not (S204).
 次いで、店舗間の各ダーツゲーム装置30において、ゲーム進行部311は、ゲームカードがカードスロット40に挿し込まれると(S204:YES)、カードRW部41からゲームカードに記録されたカードID等の情報を取得して、サーバー10に対して特別リーグの認証をリクエストする(S205)。 Next, in each dart game device 30 between the stores, when the game card is inserted into the card slot 40 (S204: YES), the game progression unit 311 determines the card ID or the like recorded on the game card from the card RW unit 41. Information is acquired and the server 10 is requested to authenticate the special league (S205).
 すなわち、サーバー10において、リーグ管理部113は、店舗間の各ダーツゲーム装置30からリクエストをそれぞれ受信すると、図7に示す混合チーム情報を参照して、受信した各カードIDに対応付けられたチームIDを特定する。次に、リーグ管理部113は、図5に示す店舗情報を参照して、そのチームIDに対応付けられた店舗IDを特定した上で、図9に示す特別リーグ情報を参照して、その店舗が開催する特別リーグのスジュール情報(図10参照)を特定する。そして、リーグ管理部113は、そのスケジュール情報に設定された開催日時の個別対戦に参加すべき混合チームであるか否かを判定する。リーグ管理部113は、かかる判定が肯定された場合には、特別リーグの認証を許可し、その混合チームがログインしたことをサーバー記憶部12に記録する。このようにして、リーグ管理部113は、各チームのログイン状態を管理する。 That is, in the server 10, when the league management unit 113 receives a request from each dart game device 30 between the stores, the team associated with each received card ID is referred to the mixed team information shown in FIG. Specify the ID. Next, the league management unit 113 refers to the store information shown in FIG. 5, specifies the store ID associated with the team ID, and then refers to the special league information shown in FIG. Specifies the special league schedule information (see FIG. 10). And the league management part 113 determines whether it is a mixed team which should participate in the individual battle of the holding date set to the schedule information. When the determination is affirmed, the league management unit 113 permits the special league authentication, and records that the mixed team has logged in the server storage unit 12. In this way, the league management unit 113 manages the login state of each team.
 次いで、店舗間の各ダーツゲーム装置30において、サーバー10による特別リーグの認証が許可されなかった場合は(S205:NG)、ステップS204に戻ってカード入力を再び要求する。その一方で、サーバー10による特別リーグの認証が許可された場合は(S205:OK)、ステップS206へ進む。 Next, in each dart game device 30 between the stores, when the special league authentication by the server 10 is not permitted (S205: NG), the process returns to step S204 to request the card input again. On the other hand, when the special league authentication by the server 10 is permitted (S205: OK), the process proceeds to step S206.
 次いで、店舗間の各ダーツゲーム装置30において、特別リーグの認証が許可されると、画面表示制御部313が図26に示す確認画面52をゲーム表示部34に表示させると共に(S206)、ゲーム進行部311がカメラ37を起動させる(S207)。カメラ37の起動後、ゲーム通信部35は、カメラ37によって撮像された撮像画像を相手チームがプレイするダーツゲーム装置30へ送信し、かつ、相手チームがプレイするダーツゲーム装置30のカメラ37によって撮像された撮像画像を受信する。そのため、図26に示すように、味方チームの様子が映し出された撮像画像52A、及び、相手チームの様子が映し出された撮像画像52Bが、確認画面52に表示される。 Next, in each dart game device 30 between the stores, when the special league authentication is permitted, the screen display control unit 313 displays the confirmation screen 52 shown in FIG. 26 on the game display unit 34 (S206), and the game progresses. The unit 311 activates the camera 37 (S207). After the camera 37 is activated, the game communication unit 35 transmits the captured image captured by the camera 37 to the dart game device 30 played by the opponent team, and is captured by the camera 37 of the dart game device 30 played by the opponent team. Received captured images are received. For this reason, as shown in FIG. 26, a captured image 52A in which the state of the team of friends is displayed and a captured image 52B in which the state of the opponent team is displayed are displayed on the confirmation screen 52.
 次いで、店舗間の各ダーツゲーム装置30において、ゲーム進行部311は、確認画面52がゲーム表示部34に表示されている際に、プレイヤーによって投入口からコインが投入されると、コイン投入部42からの検出信号に基づいて、投入されたコイン枚数が所定枚数に達しているか否かを判定する(S208)。 Next, in each dart game device 30 between the stores, the game progress unit 311 is configured such that when the player inserts a coin from the insertion slot while the confirmation screen 52 is displayed on the game display unit 34, the coin insertion unit 42. Based on the detection signal from, it is determined whether or not the number of inserted coins has reached a predetermined number (S208).
 次いで、店舗間の各ダーツゲーム装置30において、ゲーム進行部311は、所定枚数のコインが投入口に投入されると(S208:YES)、予め設定された複数種類のダーツゲームが全て終了するまで順次進行させる。そして、画面表示制御部313は、各種のダーツゲームが開始される前に、図27に示すオーダー設定画面53をゲーム表示部34に表示させる(S209)。なお、図27に示すように、味方チームの様子が映し出された撮像画像53A、及び、相手チームの様子が映し出された撮像画像53Bが、オーダー設定画面53にも表示される。これは、カメラ37がプレイヤーの様子を、複数種類のダーツゲームが全て終了するまで中断することなく連続して撮像するためである。なお、少なくとも相手チームが映し出された撮像画像が画面表示されていれば、相手チームとの間でコミュニケーションを取ることができる。 Next, in each dart game device 30 between the stores, when a predetermined number of coins are inserted into the insertion slot (S208: YES), the game progression unit 311 completes a plurality of preset dart games. Proceed sequentially. And the screen display control part 313 displays the order setting screen 53 shown in FIG. 27 on the game display part 34 before various dart games are started (S209). As shown in FIG. 27, a captured image 53 </ b> A that shows the appearance of the teammate and a captured image 53 </ b> B that shows the appearance of the opponent team are also displayed on the order setting screen 53. This is because the camera 37 continuously captures the state of the player without interruption until all the plural types of dart games are completed. If at least a captured image showing the opponent team is displayed on the screen, communication with the opponent team can be established.
 ここで、店舗間の各ダーツゲーム装置30において、ゲーム進行部311は、オーダー設定画面53がゲーム表示部34に表示されている際に、ゲームプレイを棄権するための操作入力を受け付けたか否かを判定する(S210)。そして、かかる判定が肯定された場合に(S210:YES)、そのダーツゲームをプレイさせることなく敗北を決定した上で、ステップS213に進む。一方で、かかる判定が否定された場合には(S210:NO)、ステップS211に進み、オーダー設定を行なう。 Here, in each dart game device 30 between stores, the game progression unit 311 receives an operation input for abstaining from game play when the order setting screen 53 is displayed on the game display unit 34. Is determined (S210). And when this determination is affirmed (S210: YES), after determining defeat without playing the dart game, it progresses to step S213. On the other hand, if this determination is negative (S210: NO), the process proceeds to step S211 and order setting is performed.
 このオーダー設定は、オーダー設定画面53がゲーム表示部34に表示されている際に、混合チームの構成メンバーのうち、実際にゲームプレイを行なうプレイヤーが所有するゲームカードを、カードスロット40に差し込むことによって行われる。オーダー設定部312は、ゲームカードがカードスロット40に次々と挿し込まれると、カードRW部41からゲームカードに記録されたカードIDを順次取得して、プレイヤーのオーダーをゲーム記憶部32に設定登録する。その後、ゲーム通信部35は、味方チームのオーダーに関する情報を相手チームがプレイするダーツゲーム装置30へ送信し、かつ、相手チームのオーダーに関する情報を相手チームがプレイするダーツゲーム装置30から受信する。そして、画面表示制御部313は、各チーム共にオーダー設定が終了した後、それぞれ設定されたオーダーに関する情報を図27に示すオーダー設定画面53に表示させる。なお、この際、ステップS210において、ゲームプレイを棄権するための操作入力を受け付けた場合には、棄権により敗北したことが画面表示される。このように、相手チームが棄権したか否かは、オーダー設定後に画面表示されるため、公平性を維持することができる。 In order setting, when the order setting screen 53 is displayed on the game display unit 34, a game card owned by a player who actually plays a game among the constituent members of the mixed team is inserted into the card slot 40. Is done by. When the game cards are successively inserted into the card slot 40, the order setting unit 312 sequentially acquires the card IDs recorded on the game card from the card RW unit 41, and the player's order is set and registered in the game storage unit 32. To do. Then, the game communication part 35 transmits the information regarding the order of an ally team to the dart game apparatus 30 which an other team plays, and receives the information regarding the order of an other team from the dart game apparatus 30 which an other team plays. Then, after the order setting is completed for each team, the screen display control unit 313 displays information on the set orders on the order setting screen 53 shown in FIG. At this time, if an operation input for abstaining from game play is accepted in step S210, it is displayed on the screen that the player has been defeated by abstention. In this way, whether or not the opponent team has abstained is displayed on the screen after setting the order, so that fairness can be maintained.
 次いで、店舗間の各ダーツゲーム装置30において、ゲーム進行部311は、このようにして各々のオーダーが設定された後、ネットワークを介して行なわれるダーツゲームに関するゲーム処理を開始させる(S212)。ゲーム進行部311は、相手チームのプレイするダーツゲーム装置30と同期を取りながら、ゲーム記憶部32に記憶されたゲームプログラムに従ってダーツゲームを進行させ、プレイヤーによって投擲された矢が刺さった標的エリア38Aに設定されたゲームポイントに基づき、スコア等を算出する。 Next, in each dart game device 30 between the stores, after the respective orders are set in this way, the game progression unit 311 starts a game process related to the dart game performed via the network (S212). The game progression unit 311 advances the dart game according to the game program stored in the game storage unit 32 while synchronizing with the dart game device 30 played by the opponent team, and the target area 38A where the arrow thrown by the player is stuck. A score or the like is calculated based on the game points set in.
 次いで、店舗間の各ダーツゲーム装置30において、ゲーム進行部311は、そのダーツゲームのゲーム結果(スコア、勝敗等)を決定すると、複数種類のダーツゲームが全て終了したか否かを判定する(S213)。そして、かかる判定が否定された場合に(S213:NO)、その次のダーツゲームに移行して(S214)、ステップS209に戻った後、それ以降の処理を繰り返し行なう。その一方で、かかる判定が肯定された場合には(S213:YES)、ステップS215に進む。 Next, in each dart game device 30 between stores, when the game progress unit 311 determines the game result (score, win / lose, etc.) of the dart game, it determines whether or not all types of dart games have ended ( S213). If the determination is negative (S213: NO), the process proceeds to the next dart game (S214), and after returning to step S209, the subsequent processing is repeated. On the other hand, when this determination is affirmed (S213: YES), the process proceeds to step S215.
 次いで、店舗間の各ダーツゲーム装置30において、画面表示制御部313は、複数種類のダーツゲームが全て終了すると、図28に示す対戦結果画面54をゲーム表示部34に表示させる(S215)。なお、図28に示すように、ゲーム結果のみならず、対戦終了後の味方チームが映し出された撮像画像54A、及び、対戦終了後の相手チームが映し出された撮像画像54Bが表示される。 Next, in each dart game device 30 between the stores, the screen display control unit 313 displays the battle result screen 54 shown in FIG. 28 on the game display unit 34 when all of the plurality of types of dart games are completed (S215). As shown in FIG. 28, not only the game result, but also a captured image 54A showing the team after the match and a captured image 54B showing the opponent team after the match are displayed.
 この際、店舗間の各ダーツゲーム装置30において、ゲーム進行部311は、このようにして行われた特別リーグのゲーム結果をサーバー10に送信する。そして、サーバー10は、店舗間の各ダーツゲーム装置30から受信した特別リーグのゲーム結果に基づいて、図9に示す特別リーグ情報を更新する。 At this time, in each dart game device 30 between the stores, the game progression unit 311 transmits the game result of the special league performed in this way to the server 10. And the server 10 updates the special league information shown in FIG. 9 based on the game result of the special league received from each dart game device 30 between stores.
 以上のとおり、本実施形態に係るゲームシステム1では、通常リーグが開催される複数店舗の中から、特別リーグを開催する少なくとも2つ以上の店舗が選択される。選択された各店舗では、その店舗が開催する通常リーグに参加している複数チームを組み合せることによって、その店舗を代表する混合チームを生成することができる。その特別リーグを開催する各店舗では、混合チームがそれぞれ集合して、店舗間の各ダーツゲーム装置30を用いてネットワークを介したリーグ戦(個別対戦)が行われる。そして、このことにより、店舗内で行われる通常リーグに参加する複数チームを組み合せて生成された混合チーム同士が、ネットワークを介して店舗間で行われる特別リーグに参加することになるため、相手方の混合チームとの間で間接的なコミュニケーションを取りつつも、味方の混合チーム内においては他のチーム(通常リーグでは敵同士となるチーム)との間で直接的なコミュニケーションを取りながら、ダーツゲームを楽しむことが可能となる。 As described above, in the game system 1 according to the present embodiment, at least two or more stores that hold the special league are selected from a plurality of stores where the normal league is held. In each selected store, a mixed team representing the store can be generated by combining a plurality of teams participating in the normal league held by the store. In each store that holds the special league, mixed teams gather, and a league game (individual battle) is performed via the network using each dart game device 30 between the stores. And by this, mixed teams generated by combining multiple teams participating in the regular league performed in the store will participate in the special league performed between stores via the network, so the opponent's While taking indirect communication with a mixed team, while in a mixed team of teammates, a dart game is played while directly communicating with other teams (teams that usually become enemies in the league). It becomes possible to enjoy.
 ===その他===
 上記の実施の形態は、本発明の理解を容易にするためのものであり、本発明を限定して解釈するためのものではない。本発明は、その趣旨を逸脱することなく、変更、改良され得ると共に、本発明にはその等価物も含まれる。特に、以下に述べる実施形態であっても、本発明に含まれるものである。
=== Others ===
The above embodiments are for facilitating the understanding of the present invention, and are not intended to limit the present invention. The present invention can be changed and improved without departing from the gist thereof, and the present invention includes equivalents thereof. In particular, the embodiments described below are also included in the present invention.
 <ゲーム装置>
 前述の実施形態では、ゲーム装置の一例としてダーツゲーム装置30を例に挙げて説明したが、本発明はこれに限定されるものではなく、例えば、ゴルフゲーム装置、ビリヤードゲーム装置、格闘ゲーム等の対戦型ビデオゲーム装置であっても良い。
<Game device>
In the above-described embodiment, the dart game device 30 is described as an example of the game device. However, the present invention is not limited to this, and examples thereof include a golf game device, a billiard game device, and a fighting game. It may be a competitive video game apparatus.
 <混合チーム>
 前述の実施形態では、店舗が開催する通常リーグに参加しているチームを組み合せることによって、その店舗を代表する混合チームを生成する場合を例に挙げて説明したが、本発明はこれに限定されるものではない。例えば、通常リーグを開催する店舗をホームショップにしているプレイヤーを構成メンバーにして、混合チームを生成しても良い。またこの際、プレイヤーのレベル・成績・プレイ回数等の選出条件を設け、混合チームの構成メンバーに加えるか否かを決定しても良い。
<Mixed team>
In the above-described embodiment, the case where a mixed team representing the store is generated by combining the teams participating in the normal league held by the store has been described as an example, but the present invention is not limited thereto. Is not to be done. For example, a mixed team may be generated by using a player whose home shop is a store that holds a regular league as a member. At this time, selection conditions such as the player's level, grade, number of plays, etc. may be provided to determine whether or not to add to the constituent members of the mixed team.
 また、前述の実施形態では、店舗が開催する通常リーグに参加しているチームの構成メンバーが、混合チームの構成メンバーに選ばれないように、事前登録できるようにしても良い。 In the above-described embodiment, it may be possible to register in advance so that members of the team participating in the regular league held by the store are not selected as members of the mixed team.
 また、前述の実施形態では、店舗が開催する通常リーグに参加しているチームの構成メンバーのうち、有料会員であるプレイヤーのみを選択して混合チームを構成しても良い。具体的には、混合チーム生成部112Bは、混合チーム情報及びプレイヤー情報に基づいて、混合チームを構成する各チームに所属するプレイヤーの中から、有料会員であるプレイヤーのみを選択し、選択された当該プレイヤーによって混合チームを構成する。 In the above-described embodiment, a mixed team may be formed by selecting only players who are paid members among the members of the teams participating in the regular league held by the store. Specifically, the mixed team generation unit 112B selects only the player who is a paying member from the players belonging to each team constituting the mixed team, based on the mixed team information and the player information. The player forms a mixed team.
 <団体戦>
 前述の実施形態では、団体戦の一例としてリーグ戦を例に挙げて説明したが、本発明はこれに限定されるものではなく、例えば、トーナメント戦でも良い。また、リーグ戦のような総当たり戦(複数回行なうチーム対戦)でなくても良く、1回のみのチーム対戦でも良い。
<Group battle>
In the above-described embodiment, a league game has been described as an example of a team game, but the present invention is not limited to this, and may be a tournament game, for example. Further, it may not be a round-robin battle (a team battle to be performed a plurality of times) such as a league battle, and it may be a team battle only once.
 <各種のダーツゲーム>
 前述の実施形態では、特別リーグの個別対戦において、予め設定された複数種類のダーツゲームが順次進行される場合を例に挙げて説明したが、それらの各種ダーツゲームにおいて、ゲームの勝敗を必ず決定するように設定しても良い。例えば、ゲーム終了後、両チームのスコアが同点であった場合、引き分けとせずに、サドンデス方式の対戦ゲームを行っても良い。
<Various dart games>
In the above-described embodiment, an example has been described in which a plurality of types of dart games set in advance are sequentially progressed in an individual match of the special league. You may set to do. For example, when the scores of both teams are the same after the game is over, a sudden death type battle game may be performed without a draw.
 <ゲーム表示部>
 前述の実施形態では、特別リーグの個別対戦を開始する前に、相手チームがログインしたことをダーツゲーム装置30に画面表示しても良い。具体的には、リーグ管理部113は、特別リーグの個別対戦で対戦する混合チームのうち、一方の混合チームがログインしている状態であり、かつ、他方の混合チームがログインしていない状態であるときに、前記他方の混合チームの店舗に設置されたダーツゲーム装置30に対して、前記一方の混合チームがログインしている状態であることを通知する。そして、前記他方の混合チームの店舗に設置されたダーツゲーム装置30は、その通知に基づき、前記一方の混合チームがログインしている状態であることをゲーム表示部34に表示し、又は/及び、前記一方の混合チームがログインしている状態であることをゲーム音声出力部36により音声出力する。これにより、相手チームが既に来店していることがわかるので、例えばスケジュールよりも早い時間であっても、特別リーグの個別対戦を開始することができる。なお、前記他方の混合チームの店舗に複数台のダーツゲーム装置30が設置されている場合には、前記一方の混合チームがログインしている状態であることを、各々のダーツゲーム装置30に通知しても良い。また、相手チームがログインしたこと以外にも、相手チームに関する情報(相手チームの構成メンバーに関する情報(例えば、図3に示すプレイヤーのレベル、スコア等、図9に示すチーム成績等)を、ゲーム表示部34に併せて表示しても良い。
<Game display section>
In the above-described embodiment, the dart game device 30 may display a screen indicating that the opponent team has logged in before starting the individual battle of the special league. Specifically, the league management unit 113 is in a state in which one of the mixed teams is logged in among the mixed teams fighting in the individual battle of the special league, and the other mixed team is not logged in. At a certain time, the dart game device 30 installed in the store of the other mixed team is notified that the one mixed team is logged in. Then, the dart game device 30 installed in the store of the other mixed team displays on the game display unit 34 that the one mixed team is logged in based on the notification, and / or The game sound output unit 36 outputs a sound that the one mixed team is logged in. Thereby, since it can be seen that the opponent team has already visited the store, for example, even when the time is earlier than the schedule, it is possible to start individual battles in the special league. When a plurality of dart game devices 30 are installed in the store of the other mixed team, each dart game device 30 is notified that the one mixed team is logged in. You may do it. In addition to the fact that the opponent team has logged in, information related to the opponent team (information relating to the members of the opponent team (for example, the player's level and score shown in FIG. 3, team results shown in FIG. 9, etc.) You may display together with the part 34. FIG.
 また、前述の実施形態では、特別リーグの個別対戦が行なわれている最中に、相手チームに関する情報をダーツゲーム装置30に画面表示しても良い。例えば、特別リーグが開催される各店舗に複数のダーツゲーム装置30が設置されている場合、その複数のダーツゲーム装置30のうち、特別リーグの個別対戦が行なわれているダーツゲーム装置30を除く他のダーツゲーム装置30が、サーバー10から送信された相手方の混合チームに関する情報(相手チームの構成メンバーに関する情報(例えば、図3に示すプレイヤーのレベル、スコア等や、図9に示すチーム成績等)等)をゲーム表示部34に表示する。これにより、相手方の混合チームに関するチーム情報が、混合チームがプレイしているダーツゲーム装置30には画面表示されないため、混合チームのメンバーのうち、プレイしているプレイヤーは、現在プレイ中のダーツゲームに集中することができる。その一方で、相手方の混合チームに関する情報が、混合チームがプレイしていない他のダーツゲーム装置30に画面表示されるため、混合チームのメンバーのうち、プレイせずに待機しているプレイヤーは、他のダーツゲーム装置30において相手チームの情報収集や分析に集中することができる。 Further, in the above-described embodiment, information on the opponent team may be displayed on the dart game device 30 while the special league individual match is being performed. For example, when a plurality of dart game devices 30 are installed in each store where a special league is held, the dart game device 30 in which a special battle of the special league is performed is excluded from the plurality of dart game devices 30. The other dart game device 30 receives information on the other party's mixed team transmitted from the server 10 (information on the members of the opponent team (for example, the player's level, score, etc. shown in FIG. 3, team results shown in FIG. ) Etc.) is displayed on the game display unit 34. As a result, the team information regarding the mixed team of the opponent is not displayed on the dart game device 30 that the mixed team is playing, so that the player who is playing among the members of the mixed team is not currently playing the dart game. Can concentrate on. On the other hand, since information on the opponent's mixed team is displayed on the other dart game device 30 that the mixed team is not playing, among the members of the mixed team, the player who is waiting without playing is The other dart game device 30 can concentrate on information gathering and analysis of the opponent team.
 <サーバー>
 前述の実施形態では、サーバーの一例として1台のサーバー10を備えたゲームシステム1を例に挙げて説明したが、サーバーの一例として複数台のサーバー10を備えたゲームシステム1としても良い。例えば、サーバー10を、図14に示すフローチャートを実行するためのリーグ管理サーバーと、図23に示すフローチャートを実行するためのゲームサーバーとに分散させても良い。
 なお、サーバー10はプロセッサー及びメモリを備えるコンピューターの一例である。
<Server>
In the above-described embodiment, the game system 1 including one server 10 is described as an example of the server, but the game system 1 including a plurality of servers 10 may be used as an example of the server. For example, the server 10 may be distributed between a league management server for executing the flowchart shown in FIG. 14 and a game server for executing the flowchart shown in FIG.
The server 10 is an example of a computer that includes a processor and a memory.
 1 ゲームシステム、2 ネットワーク、3 店舗、10 サーバー、11 サーバー制御部、12 サーバー記憶部、13 サーバー入力部、14 サーバー表示部、15 サーバー通信部、20 携帯型端末、21 端末制御部、22 端末記憶部、23 端末操作部、24 端末表示部、25 端末通信部、30 ダーツゲーム装置、31 ゲーム制御部、32 ゲーム記憶部、33 ゲーム操作部、34 ゲーム表示部、35 ゲーム通信部、36 ゲーム音声出力部、37 カメラ、38 ダーツボード、39 エリア検出部、40 カードスロット、41 カードRW部、42 コイン投入部、50 メニュー画面、51 カード要求画面、52 確認画面、52A 撮像画像、52B 撮像画像、53 オーダー設定画面、53A 撮像画像、53B 撮像画像、54 対戦結果画面、54A 撮像画像、54B 撮像画像、100 リーグ設立用の操作画面、100A 特別リーグの名前、100B プルダウンメニュー、100C 操作ボタン、101 店舗選択用の操作画面、101A 操作ボタン、101B 操作ボタン、102 スケジュール設定用の操作画面、102A 特別リーグの標準時間、102B プルダウンメニュー、102C プルダウンメニュー、102D プルダウンメニュー、102E 操作ボタン、103 混合チーム設定用の操作画面、103A 特別リーグの名前、103B 店舗の名前、103C 混合チームの名前、103D 操作ボタン、104 チーム選択用の操作画面、104A 操作ボタン、105 チームメンバー設定用の操作画面、105A 操作ボタン、105B 操作ボタン、110 店舗検索用の操作画面、110A 国名、110B 店舗名、110C 操作ボタン、111 エントリー処理部、112 リーグ作成処理部、112A 店舗選択部、112B 混合チーム生成部、112C スケジュール設定部、112D ゲームフォーマット設定部、113 リーグ管理部、120 ゲームフォーマット設定用の操作画面、311 ゲーム進行部、312 オーダー設定部、313 画面表示制御部 1 game system, 2 networks, 3 stores, 10 servers, 11 server control units, 12 server storage units, 13 server input units, 14 server display units, 15 server communication units, 20 portable terminals, 21 terminal control units, 22 terminals Storage unit, 23 terminal operation unit, 24 terminal display unit, 25 terminal communication unit, 30 dart game device, 31 game control unit, 32 game storage unit, 33 game operation unit, 34 game display unit, 35 game communication unit, 36 game Audio output unit, 37 camera, 38 dart board, 39 area detection unit, 40 card slot, 41 card RW unit, 42 coin insertion unit, 50 menu screen, 51 card request screen, 52 confirmation screen, 52A captured image, 52B captured image 53 Order setting screen, 3A captured image, 53B captured image, 54 match result screen, 54A captured image, 54B captured image, 100 league establishment operation screen, 100A special league name, 100B pull-down menu, 100C operation button, 101 store selection operation screen , 101A operation button, 101B operation button, 102 schedule setting operation screen, 102A special league standard time, 102B pull down menu, 102C pull down menu, 102D pull down menu, 102E operation button, 103 mixed team setting operation screen, 103A Special league name, 103B store name, 103C mixed team name, 103D operation button, 104 team selection operation screen, 104A operation button, 105 team menu Bar setting operation screen, 105A operation button, 105B operation button, 110 store search operation screen, 110A country name, 110B store name, 110C operation button, 111 entry processing unit, 112 league creation processing unit, 112A store selection unit, 112B mixed team generation unit, 112C schedule setting unit, 112D game format setting unit, 113 league management unit, 120 game format setting operation screen, 311 game progression unit, 312 order setting unit, 313 screen display control unit

Claims (9)

  1.  複数店舗のそれぞれに設置されたゲーム装置と、各々の前記ゲーム装置にネットワークを介して接続されるサーバー装置と、を備えたゲームシステムであって、
     前記サーバー装置は、
     店舗内のゲーム装置で行なわれる第1団体戦が開催される各店舗に関連付けて、前記第1団体戦に参加する複数チームが設定された店舗情報を記憶する記憶部と、
     ネットワークを介して店舗間の各ゲーム装置で行なわれる第2団体戦が開催される少なくとも2つ以上の店舗を、前記第1団体戦が開催される複数店舗の中から選択する店舗選択部と、
     選択された店舗毎に、その店舗で開催される前記第1団体戦に参加する複数チームを組み合せることによって混合チームを生成する混合チーム生成部と、
     選択された各店舗の混合チームが参加する前記第2団体戦を開催させるためのスケジュールを設定するスケジュール設定部と、を備える、
     ことを特徴とするゲームシステム。
    A game system comprising a game device installed in each of a plurality of stores, and a server device connected to each of the game devices via a network,
    The server device is
    A storage unit for storing store information in which a plurality of teams participating in the first team battle are set in association with each store where the first team battle held in the game device in the store is held;
    A store selection unit for selecting at least two or more stores where a second team battle held in each game device between stores via a network is held from a plurality of stores where the first team battle is held;
    For each selected store, a mixed team generating unit that generates a mixed team by combining a plurality of teams participating in the first team battle held in the store;
    A schedule setting unit that sets a schedule for holding the second team battle in which the mixed team of each selected store participates,
    A game system characterized by that.
  2.  請求項1に記載のゲームシステムであって、
     前記第2団体戦が開催される各店舗のゲーム装置は、各店舗の混合チームが前記第2団体戦を行う際、予め設定された複数種類のゲームが全て終了するまで順次進行させるゲーム進行部を備える、
     ことを特徴とするゲームシステム。
    The game system according to claim 1,
    The game device of each store where the second team game is held has a game progress unit that sequentially advances until a plurality of types of preset games are completed when the mixed team of each store performs the second team game. Comprising
    A game system characterized by that.
  3.  請求項2に記載のゲームシステムであって、
     前記ゲーム進行部は、前記複数種類のゲームのそれぞれが開始される前に、ゲームプレイを棄権するための操作入力を受け付けた際に、そのゲームでの敗北を決定する、
     ことを特徴とするゲームシステム。
    The game system according to claim 2,
    The game progression unit determines a defeat in the game when receiving an operation input for abstaining from game play before each of the plurality of types of games is started.
    A game system characterized by that.
  4.  請求項2に記載のゲームシステムであって、
     前記第2団体戦が開催される各店舗のゲーム装置は、
     前記複数種類のゲームのそれぞれが開始される前に、混合チームを構成するプレイヤーのうち実際にゲームプレイを行なうプレイヤーのオーダーを設定するオーダー設定部と、
     各々の混合チームについてプレイヤーのオーダーが設定された後、それぞれ設定されたオーダーに関する情報を表示する表示部と、を備える、
     ことを特徴とするゲームシステム。
    The game system according to claim 2,
    The game device of each store where the second team battle is held,
    Before each of the plurality of types of games is started, an order setting unit that sets an order of players who actually perform game play among the players constituting the mixed team;
    A display unit that displays information about each set order after each player's order is set for each mixed team;
    A game system characterized by that.
  5.  請求項2に記載のゲームシステムであって、
     前記第2団体戦が開催される各店舗のゲーム装置は、
     プレイヤーがプレイする様子を、前記複数種類のゲームが全て終了するまで中断することなく連続して撮像する撮像部と、
     前記撮像部によって撮像された第1撮像画像を相手チームがプレイするゲーム装置へ送信し、かつ、相手チームがプレイするゲーム装置の前記撮像部によって撮像された第2撮像画像を受信する送受信部と、
     受信した前記第2撮像画像に基づいて相手チームがプレイする様子を少なくとも表示する表示部と、を備える、
     ことを特徴とするゲームシステム。
    The game system according to claim 2,
    The game device of each store where the second team battle is held,
    An imaging unit that continuously captures the state of the player playing without interruption until all of the plurality of types of games are completed;
    A transmission / reception unit that transmits a first captured image captured by the imaging unit to a game device played by the opponent team, and that receives a second captured image captured by the imaging unit of the game device played by the opponent team; ,
    A display unit that displays at least a state in which the opponent team plays based on the received second captured image,
    A game system characterized by that.
  6.  請求項1乃至5のいずれかに記載のゲームシステムであって、
     前記記憶部は、各チームに所属するプレイヤーが設定されたチーム情報、及び、各プレイヤーが有料会員であるか否かを定めたプレイヤー情報を記憶し、
     前記混合チーム生成部は、前記チーム情報及び前記プレイヤー情報に基づいて、各チームに所属するプレイヤーの中から有料会員であるプレイヤーのみを選択し、選択された当該プレイヤーによって前記混合チームを構成する、
     ことを特徴とするゲームシステム。
    A game system according to any one of claims 1 to 5,
    The storage unit stores team information in which players belonging to each team are set, and player information that determines whether each player is a paid member,
    Based on the team information and the player information, the mixed team generation unit selects only a player who is a paying member from the players belonging to each team, and configures the mixed team by the selected player.
    A game system characterized by that.
  7.  請求項1に記載のゲームシステムであって、
     前記サーバー装置は、前記第2団体戦が開催される各店舗の混合チームについてログイン状態を管理する管理部であって、前記第2団体戦で対戦を行なう前記混合チームのうち、一方の混合チームがログインしている状態であり、かつ、他方の混合チームがログインしていない状態であるときに、前記他方の混合チームの店舗に設置されたゲーム装置に対して、前記一方の混合チームがログインしている状態であることを通知する管理部と、を備え、
     前記他方の混合チームの店舗に設置されたゲーム装置は、前記サーバー装置からの通知に基づき、前記一方の混合チームがログインしている状態であることを表示する表示部、及び、前記一方の混合チームがログインしている状態であることを音声出力する音声出力部、の少なくとも一方を備える、
     ことを特徴とするゲームシステム。
    The game system according to claim 1,
    The server device is a management unit that manages a log-in state for a mixed team of each store where the second team match is held, and one of the mixed teams performing a battle in the second team match Is logged in and the other mixed team is not logged in, the one mixed team logs into the game device installed in the store of the other mixed team. A management unit for notifying that the user is
    The game device installed in the store of the other mixed team has a display unit that displays that the one mixed team is logged in based on the notification from the server device, and the one mixed device Including at least one of a voice output unit that outputs a voice that the team is logged in,
    A game system characterized by that.
  8.  請求項1に記載のゲームシステムであって、
     前記第2団体戦が開催される各店舗に設置された複数のゲーム装置のうち、混合チームがプレイしているゲーム装置を除く他のゲーム装置は、前記サーバー装置から送信された相手方の混合チームに関する情報を表示する表示部と、を備える、
     ことを特徴とするゲームシステム。
    The game system according to claim 1,
    Of the plurality of game devices installed in each store where the second team battle is held, other game devices except the game device being played by the mixed team are the mixed team of the opponent transmitted from the server device. A display unit for displaying information on
    A game system characterized by that.
  9.  コンピューターに、
     店舗内のゲーム装置で行なわれる第1団体戦が開催される各店舗に関連付けて、前記第1団体戦に参加する複数チームが設定された店舗情報を記憶部に記録する処理と、
     ネットワークを介して店舗間の各ゲーム装置で行なわれる第2団体戦が開催される少なくとも2つ以上の店舗を、前記第1団体戦が開催される複数店舗の中から選択する処理と、
     選択された店舗毎に、その店舗で開催される前記第1団体戦に参加する複数チームを組み合せることによって混合チームを生成する処理と、
     選択された各店舗の混合チームが参加する前記第2団体戦を開催させるためのスケジュールを設定する処理と、
     を実行させるためのプログラム。
    On the computer,
    A process of recording in a storage unit store information in which a plurality of teams participating in the first team battle are set in association with each store where a first team battle held in a game device in the store is held;
    A process of selecting at least two or more stores where the second team battle held in each game device between stores via the network is selected from a plurality of stores where the first team battle is held;
    For each selected store, a process of generating a mixed team by combining a plurality of teams participating in the first team battle held in the store;
    A process of setting a schedule for holding the second team battle in which the mixed teams of each selected store participate;
    A program for running
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