WO2009020080A1 - ゲーム装置、ゲームプログラム及びオブジェクトの操作方法 - Google Patents
ゲーム装置、ゲームプログラム及びオブジェクトの操作方法 Download PDFInfo
- Publication number
- WO2009020080A1 WO2009020080A1 PCT/JP2008/063915 JP2008063915W WO2009020080A1 WO 2009020080 A1 WO2009020080 A1 WO 2009020080A1 JP 2008063915 W JP2008063915 W JP 2008063915W WO 2009020080 A1 WO2009020080 A1 WO 2009020080A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- input
- controller
- proceed
- operation method
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Position Input By Displaying (AREA)
Abstract
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/670,918 US20100203969A1 (en) | 2007-08-03 | 2008-08-01 | Game device, game program and game object operation method |
JP2009526438A JP5286267B2 (ja) | 2007-08-03 | 2008-08-01 | ゲーム装置、ゲームプログラム及びオブジェクトの操作方法 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007-203087 | 2007-08-03 | ||
JP2007203087 | 2007-08-03 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009020080A1 true WO2009020080A1 (ja) | 2009-02-12 |
Family
ID=40341314
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2008/063915 WO2009020080A1 (ja) | 2007-08-03 | 2008-08-01 | ゲーム装置、ゲームプログラム及びオブジェクトの操作方法 |
Country Status (3)
Country | Link |
---|---|
US (1) | US20100203969A1 (ja) |
JP (1) | JP5286267B2 (ja) |
WO (1) | WO2009020080A1 (ja) |
Cited By (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2010233681A (ja) * | 2009-03-30 | 2010-10-21 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2010233957A (ja) * | 2009-03-31 | 2010-10-21 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
JP2010246612A (ja) * | 2009-04-10 | 2010-11-04 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2010246610A (ja) * | 2009-04-10 | 2010-11-04 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2010246613A (ja) * | 2009-04-10 | 2010-11-04 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2012249879A (ja) * | 2011-06-03 | 2012-12-20 | Sony Computer Entertainment Inc | ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム |
JP2013056095A (ja) * | 2011-09-09 | 2013-03-28 | Nintendo Co Ltd | ゲームシステム、携帯型ゲーム装置、情報処理部の制御方法、および情報処理部の制御プログラム |
JP2014166589A (ja) * | 2014-06-16 | 2014-09-11 | Nikon Corp | プログラム、記録媒体及び検知装置 |
US8956229B2 (en) | 2009-03-30 | 2015-02-17 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US8974301B2 (en) | 2009-03-30 | 2015-03-10 | Nintentdo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US8979653B2 (en) | 2009-03-30 | 2015-03-17 | Nintendo Co., Ltd. | Computer readable storage medium having information processing program stored thereon and information processing apparatus |
US9427657B2 (en) | 2009-03-30 | 2016-08-30 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US9802117B2 (en) | 2011-06-03 | 2017-10-31 | Sony Interactive Entertainment Inc. | Game device, game control program, and method for controlling golf game |
JP2018125007A (ja) * | 2010-03-31 | 2018-08-09 | イマージョン コーポレーションImmersion Corporation | 位置に基づいて触覚刺激を提供するシステム及び方法 |
US10576382B2 (en) | 2016-01-29 | 2020-03-03 | Nintendo Co., Ltd. | Golf game apparatus, storage medium, golf game system and golf game control method |
JP2020526831A (ja) * | 2017-07-05 | 2020-08-31 | 株式会社ソニー・インタラクティブエンタテインメント | シミュレーションされた三次元(3d)環境におけるインタラクティブな入力制御 |
JP2022541175A (ja) * | 2019-07-15 | 2022-09-22 | ゴルフゾン カンパニー リミテッド | 仮想ゴルフシミュレーション処理方法及びこれを用いたスクリーンゴルフシステム |
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US8352400B2 (en) | 1991-12-23 | 2013-01-08 | Hoffberg Steven M | Adaptive pattern recognition based controller apparatus and method and human-factored interface therefore |
US7966078B2 (en) | 1999-02-01 | 2011-06-21 | Steven Hoffberg | Network media appliance system and method |
JP5420824B2 (ja) * | 2007-03-30 | 2014-02-19 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
US20100199231A1 (en) | 2009-01-30 | 2010-08-05 | Microsoft Corporation | Predictive determination |
US7996793B2 (en) * | 2009-01-30 | 2011-08-09 | Microsoft Corporation | Gesture recognizer system architecture |
KR20120054049A (ko) * | 2009-08-07 | 2012-05-29 | 배드 치킨, 엘엘씨. | 인터랙티브 스포츠 게임 장치 |
TWI528224B (zh) * | 2010-11-15 | 2016-04-01 | 財團法人資訊工業策進會 | 三維動態操控方法及裝置 |
US9259643B2 (en) * | 2011-04-28 | 2016-02-16 | Microsoft Technology Licensing, Llc | Control of separate computer game elements |
US20120277001A1 (en) * | 2011-04-28 | 2012-11-01 | Microsoft Corporation | Manual and Camera-based Game Control |
KR101337292B1 (ko) * | 2012-01-27 | 2013-12-05 | (주) 골프존 | 구기 게임을 제공하는 시스템 및 방법 |
TWI767155B (zh) * | 2019-04-09 | 2022-06-11 | 仁寶電腦工業股份有限公司 | 遊戲裝置與遊戲控制器 |
WO2021192031A1 (ja) * | 2020-03-24 | 2021-09-30 | ガンホー・オンライン・エンターテイメント株式会社 | 処理装置、プログラム、及び方法 |
JP7454003B2 (ja) * | 2022-02-16 | 2024-03-21 | 任天堂株式会社 | 情報処理プログラム、情報処理システム、情報処理装置、および情報処理方法 |
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JP2000157745A (ja) * | 1998-09-21 | 2000-06-13 | Sega Enterp Ltd | ゲ―ム機およびゲ―ム制御方法並びにプログラムを記録した記録媒体 |
JP2002052245A (ja) * | 2000-08-11 | 2002-02-19 | Konami Co Ltd | ゴルフゲームシステム及びそれに用いる記憶媒体 |
JP2002058873A (ja) * | 2000-08-22 | 2002-02-26 | Ascii Corp | フェアウェイ制御装置及び方法、コンピュータ読取り可能な記録媒体 |
JP2003334379A (ja) * | 2002-05-20 | 2003-11-25 | Nintendo Co Ltd | ゲームシステムおよびゲームプログラム |
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JP2005046422A (ja) * | 2003-07-30 | 2005-02-24 | Samii Kk | ゲーム機用コントローラ |
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Cited By (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9427657B2 (en) | 2009-03-30 | 2016-08-30 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
JP2010233681A (ja) * | 2009-03-30 | 2010-10-21 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
US9724604B2 (en) | 2009-03-30 | 2017-08-08 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US8956229B2 (en) | 2009-03-30 | 2015-02-17 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US8974301B2 (en) | 2009-03-30 | 2015-03-10 | Nintentdo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US8979653B2 (en) | 2009-03-30 | 2015-03-17 | Nintendo Co., Ltd. | Computer readable storage medium having information processing program stored thereon and information processing apparatus |
JP2010233957A (ja) * | 2009-03-31 | 2010-10-21 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
JP2010246612A (ja) * | 2009-04-10 | 2010-11-04 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2010246610A (ja) * | 2009-04-10 | 2010-11-04 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2010246613A (ja) * | 2009-04-10 | 2010-11-04 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2018125007A (ja) * | 2010-03-31 | 2018-08-09 | イマージョン コーポレーションImmersion Corporation | 位置に基づいて触覚刺激を提供するシステム及び方法 |
JP2012249879A (ja) * | 2011-06-03 | 2012-12-20 | Sony Computer Entertainment Inc | ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム |
US9802117B2 (en) | 2011-06-03 | 2017-10-31 | Sony Interactive Entertainment Inc. | Game device, game control program, and method for controlling golf game |
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JP7127107B2 (ja) | 2017-07-05 | 2022-08-29 | 株式会社ソニー・インタラクティブエンタテインメント | シミュレーションされた三次元(3d)環境におけるインタラクティブな入力制御 |
JP2022541175A (ja) * | 2019-07-15 | 2022-09-22 | ゴルフゾン カンパニー リミテッド | 仮想ゴルフシミュレーション処理方法及びこれを用いたスクリーンゴルフシステム |
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JPWO2009020080A1 (ja) | 2010-11-04 |
JP5286267B2 (ja) | 2013-09-11 |
US20100203969A1 (en) | 2010-08-12 |
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