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WO2009020080A1 - ゲーム装置、ゲームプログラム及びオブジェクトの操作方法 - Google Patents

ゲーム装置、ゲームプログラム及びオブジェクトの操作方法 Download PDF

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Publication number
WO2009020080A1
WO2009020080A1 PCT/JP2008/063915 JP2008063915W WO2009020080A1 WO 2009020080 A1 WO2009020080 A1 WO 2009020080A1 JP 2008063915 W JP2008063915 W JP 2008063915W WO 2009020080 A1 WO2009020080 A1 WO 2009020080A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
input
controller
proceed
operation method
Prior art date
Application number
PCT/JP2008/063915
Other languages
English (en)
French (fr)
Inventor
Hiroyuki Takahashi
Shugo Takahashi
Yusuke Sugimoto
Haruki Kodera
Original Assignee
Camelot Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Camelot Co., Ltd. filed Critical Camelot Co., Ltd.
Priority to US12/670,918 priority Critical patent/US20100203969A1/en
Priority to JP2009526438A priority patent/JP5286267B2/ja
Publication of WO2009020080A1 publication Critical patent/WO2009020080A1/ja

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Position Input By Displaying (AREA)

Abstract

【課題】加速度センサーを内蔵したコントローラーを用いて、例えばゴルフゲームなど、プレーヤーやボール等のオブジェクトに対してユーザー操作を入力し、ゲームを進行させるゲームにおいて、リアルな操作性を失うことなく、ユーザーが意図したタイミング及び値を入力可能とする。 【解決手段】  画面内に表示されるキャラクターを操作する操作信号を入力して、ゲームを進行させるゲーム装置であって、所定方向への加速度を検知する加速度センサーを有するコントローラー1cと、ゲームに関する表示及び操作をするためのグラフィックユーザーインターフェース344を制御するGUI制御部24と、コントローラー1cから入力された操作信号に基づいて算出される入力データに従って、ボールの座標位置を変化させるオブジェクト制御部252とを備える。
PCT/JP2008/063915 2007-08-03 2008-08-01 ゲーム装置、ゲームプログラム及びオブジェクトの操作方法 WO2009020080A1 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US12/670,918 US20100203969A1 (en) 2007-08-03 2008-08-01 Game device, game program and game object operation method
JP2009526438A JP5286267B2 (ja) 2007-08-03 2008-08-01 ゲーム装置、ゲームプログラム及びオブジェクトの操作方法

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007-203087 2007-08-03
JP2007203087 2007-08-03

Publications (1)

Publication Number Publication Date
WO2009020080A1 true WO2009020080A1 (ja) 2009-02-12

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PCT/JP2008/063915 WO2009020080A1 (ja) 2007-08-03 2008-08-01 ゲーム装置、ゲームプログラム及びオブジェクトの操作方法

Country Status (3)

Country Link
US (1) US20100203969A1 (ja)
JP (1) JP5286267B2 (ja)
WO (1) WO2009020080A1 (ja)

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US9427657B2 (en) 2009-03-30 2016-08-30 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
JP2010233681A (ja) * 2009-03-30 2010-10-21 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
US9724604B2 (en) 2009-03-30 2017-08-08 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8956229B2 (en) 2009-03-30 2015-02-17 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8974301B2 (en) 2009-03-30 2015-03-10 Nintentdo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8979653B2 (en) 2009-03-30 2015-03-17 Nintendo Co., Ltd. Computer readable storage medium having information processing program stored thereon and information processing apparatus
JP2010233957A (ja) * 2009-03-31 2010-10-21 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2010246612A (ja) * 2009-04-10 2010-11-04 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP2010246610A (ja) * 2009-04-10 2010-11-04 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP2010246613A (ja) * 2009-04-10 2010-11-04 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP2018125007A (ja) * 2010-03-31 2018-08-09 イマージョン コーポレーションImmersion Corporation 位置に基づいて触覚刺激を提供するシステム及び方法
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JP7318168B2 (ja) 2019-07-15 2023-08-01 ゴルフゾン カンパニー リミテッド 仮想ゴルフシミュレーション処理方法及びこれを用いたスクリーンゴルフシステム

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