WO2007000012A1 - A light signalling system - Google Patents
A light signalling system Download PDFInfo
- Publication number
- WO2007000012A1 WO2007000012A1 PCT/AU2006/000874 AU2006000874W WO2007000012A1 WO 2007000012 A1 WO2007000012 A1 WO 2007000012A1 AU 2006000874 W AU2006000874 W AU 2006000874W WO 2007000012 A1 WO2007000012 A1 WO 2007000012A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- signalling system
- light
- identity
- light emitting
- response
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3251—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
Definitions
- This invention relates to the field of debit card payment systems, especially those used in entertainment and amusement centres.
- it is related to the method of giving information to a human user by means of visual LED based indicators which are housed in the debit card reader.
- Debit cards are used to store information used for playing the machines, particularly the number of 'points' that the debit card holder has earned or paid for, and which are used to pay for using the machines.
- each amusement machine has a debit card reader installed on it, which is responsible for reading and/or writing to the debit card. If details read from the card are analysed by the debit card system and deemed valid to operate the amusement machine, then the debit card system will apply a credit signal to the machine and allow the user to play or operate the machine.
- a server based debit card system for use in arcade gaming applications is covered and described in a now expired US patent # 4,575,622.
- Some amusement machines do not give an easy to recognise indication that they have successfully been given a credit. At times the user is not aware that their card has been debited and that they can now operate the machine.
- Card readers can incorporate an alphanumeric display, which displays text conveying the success or failure of the credit signal, but unless the user is reading the display (and is capable of understanding the language of the text) then this text can often go unseen.
- the card reader can incorporate an audible transducer, which will alert the user to the success or failure of the credit signal.
- the background noise originating from other machines in the location is at such levels that sound from the card reader audible transducer cannot be heard by the user.
- the card reader In a debit card system, the card reader is a crucial point in the system. It must remain functional for as much time as possible. If it has failed for any reason, then this failure needs to be recognised as soon as possible for a technician to repair the device. A failure can be recognised by viewing the alphanumeric display, which can show an error message. It can also be recognised by attempting to apply the debit card to the reader and to look for the expected response. Unfortunately both of these methods require an experienced user to be using or in close proximity to the reader. In an amusement centre which may have many readers installed, it becomes inefficient and difficult for a technician to quickly and easily identify a faulty reader.
- Special promotions that are run in the centre can only be applicable to certain machines in the centre.
- the machines available during the promotion are listed on a flyer or signage around the location. This is often impractical as the operator may wish to add or remove machines from the promotion without having to print new signage.
- the user cannot immediately tell by looking at a machine if that particular machine is part of the promotion. This can lead to reduced promotion product sales since the user can easily be confused as to which machines are available for the duration of the promotion.
- For a timed promotion which is only available during a certain period more confusion can arise as to exactly when the promotion has started and stopped. Again, information can be shown on the card reader display but the effectiveness of this relies on the user viewing and reading the display.
- the invention resides in a light signalling system comprising a light emitting means and control means coupled thereto, the control means being responsive to an identification means associated with the light emitting means, the identification means adapted to provide an indication in response to the detection of an identity, the control means being arranged to receive a signal from an external source in response to the indication, the light emitting means being operable in response to the signal provided to the control means to emit light in a predetermined sequence, the predetermined sequence being indicative of the identity.
- control means comprises a microprocessor controlled unit or a local computer.
- signal provided to the control means from the external source is selected from a list of predefined signals in response to the indication.
- the external source comprises host computer comprising a database holding information related to a plurality of identities and wherein the database is interrogated upon the generation of an indication to identify the identity and thereby determine the signal provided to the control means.
- the database is associated with an amusement arcade comprising a plurality of amusement machines and the identity comprises a player tracking device wherein the database accumulates information related to a player's playing activities during the currency of the identity and the signal is determined in response to the level of playing activity.
- the host computer is coupled to the light emitting means via a network arrangement.
- the predetermined sequence is a colour pattern or animation.
- the a light emitting means is an array of light emitting diodes having control circuitry coupled thereto, the control circuitry being arranged to receive the provided signal from the control means and to control the light emitting diodes in the predetermined sequence in response thereto.
- the light emitting diodes are arranged to emit light in a sequence of varying colours and/ or brightness in response to the provided signal.
- the identification means comprises a card reader adapted to read a card having a magnetic stripe or a barcode or ID chip, wherein the light emitting diodes are arranged in an array around the card reading area and are illuminated when a card is read.
- the light emitting diode array is provided in a translucent housing.
- the light emitting diode array is illuminated in a pattern.
- the computer may be coupled to the light emitting means via a network arrangement.
- the visual indicator also minimises confusion by the customer related to purchased promotional products.
- a product in the debit card system can be constructed such that when it is applicable, all machines usable with the product give the same visual indication that is distinguishable from machines not usable with the product.
- the user does not need to refer to different signage to determine if the particular machine is covered in their purchased product.
- each user may belong to a different card status group which may entitle them to different pricing and play privileges on each machine based on their status group.
- the reader on each machine is able to give the user a different visual indication following activation with their card depending on the card status group that the user belongs to.
- Machine service technicians are also able to instruct the system to identify all machines that require immediate maintenance. Once done, the LED array in the card readers connected to machines will show the same colours that are distinguishable from others. The technician can easily see which machines require assistance.
- Figure 1 is a schematic illustration of the components of the system according to a first embodiment
- Figure 2 is a schematic exploded perspective view of a debit card unit according to the first embodiment, showing the housing and LED arrangement;
- Figure 3 is a circuit diagram illustrating the connections of the LED array to the driver circuitry in the debit card unit according to the first embodiment
- Figure 4 is a flow chart illustrating the algorithm for the embedded firmware of the microcontroller unit according to the first embodiment.
- Figure 5 is a schematic illustration of the components of the system according to a third embodiment; Best Mode(s) for Carrying Out the Invention
- the light signalling system comprises a light emitting means and control means coupled to the light emitting means so that the light emitting means is operable in response to the signal provided to the control means to emit light in a predetermined sequence.
- the control means is responsive to an identification means associated with the light emitting means.
- the identification means is adapted to provide an indication in response to the detection of an identity while the control means is arranged to receive a signal from an external source in response to the indication.
- the predetermined sequence is indicative of the identity.
- the first embodiment comprises a hardware interface, software control in the form of embedded firmware, and software control provided on a computer such as a personal computer.
- an amusement or gaming machine 1 incorporates an identification means in the form of a debit card unit 2 coupled to a control means in the form of a microprocessor controlled unit (MCU) 3.
- MCU 3 is provided with appropriate connections 4 to the amusement machine 1.
- the MCU 3 is also coupled to a network computer arrangement 5 through a network connection 6, such as a local area network (LAN).
- the MCU 3 can be any suitable microprocessor controlled unit able to process the signals input to it as will be described in more detail below.
- the network computer arrangement 5 comprises a communications computer 7, a server 8, and a point of sale computer 9.
- the network computer arrangement 5 is coupled to database 17 for storing information regarding animation sequences which will be described in further detail below.
- the communications computer 7 provides a connection to the LAN 6 and thus a communications pathway between the debit card unit 2, and more specifically the MCU 3, and the network computer arrangement 5.
- the debit card unit 2 includes a liquid crystal display (LCD) 10, a debit card reader 11 , and an array 12 of light emitting diodes (LED's).
- LCD liquid crystal display
- LED's light emitting diodes
- the LCD 10 is used for displaying information to a user.
- the information is in alphanumeric form and may include, but is not limited to machine pricing, machine availability, credit status and user card balance information.
- the debit card reader 11 is any suitable single-track magnetic card reader conforming to ISO7811 standards, or a barcode reader or an ID card reader adapted to read an appropriate identity in the form of a debit card.
- the debit card unit 2 comprises a housing 13 made of a translucent material, such as ABS plastic.
- the housing 13 has the LCD display provided thereon, and also includes a card reader slot 18, through which a debit card can be swiped - as is well known to persons skilled in the art.
- the LED array 12 comprises three or more LED's 14 geometrically arranged inside the housing 13. Light from the LED's 14 can shine through the translucent housing 13 so as to be visible by users of the system.
- the debit card unit 2 is therefore located externally of the housing of the amusement machine 1 for access by the user and for visibility.
- the actual number and arrangement of the LED's 14 is chosen to provide an optimum light distribution when viewed from all angles.
- LED's can provide a range of colours by applying different currents to the LED's 14 through suitable driver circuitry 15.
- the LED array 12 of the present invention comprises eight RGB (red, green, blue) LED packages 19 where each package comprises one red, one green and one blue LED - as shown in Figure 2. Alternatively, three separate LED's in individual packages could be used. As shown in Figure 2, the LED packages can be located within the housing 13 in a suitable pattern which will achieve the desired visual effects referred to above.
- the LED's are driven by the individually adjustable current driver circuitry 15 provided in the debit card unit 2.
- Such circuitry is well known to persons skilled in the art, and need not be described in any further detail herein, except as is relevant to the present invention.
- This driver circuitry 15 is coupled to the MCU
- Each LED 14 is one colour - i.e. red, green or blue, but the brightness of each
- each package 19 (or group of three packages) contains a red, a green and a blue LED, by adjusting the brightness of the individual LED's 14, the colour of the package
- Figure 3 is a schematic circuit diagram showing the coupling of the LED's 14 to the driver circuitry 15.
- Figure 3 shows two packages 19 of three LED's 14. Power is supplied from a suitable power supply (not shown) through an input 20.
- the driver circuitry 15 is coupled to the MCU 3.
- a power supply monitor 21 controls the power supply to the driver circuit 15.
- the driver circuitry 15 is operable, under control of the MCU 3, to set the current to each of the LED's 14 to one of sixteen values, which, for the RGB LED's 14 of the present embodiment means that they can produce up to 4096 different colours of the package 19.
- the controlling of these LED's 14 to produce different colours is already known to persons skilled in the art. This arrangement also allows the LED's to have their brightness controlled by the MCU 3.
- the MCU 3 is therefore operable to send signals to the driver circuitry 15 to control the appropriate brightness of the individual LED's 14 in the array 12.
- the signals from the MCU 3 that vary the patterns and animations can be under control of either the embedded firmware inside the MCU 3, or from software commands from applications running on the network computer arrangement 5 on the LAN 6 and input to the MCU 3.
- Figure 4 illustrates the algorithm for the embedded firmware on the MCU 3.
- Firmware loaded into the MCU 3 is configured to read and apply voltage signals from and to various circuits (not shown) inside the amusement machine 1 via the connections 4, as well as connections to the debit card unit 2.
- the firmware will monitor the state of and recognise events related to these signals and then consult a lookup table 16 embedded in firmware to determine which colour animation to apply to the LED driver circuitry 15.
- Hardware signals can come from any electronic circuit inside the amusement machine 1 existing at or after installation of the debit card unit 2 and MCU 3.
- a frame is all the data which defines, calculates, or has the ability to calculate based on user selectable parameters, the brightness of each LED 14 in the array at the time during which a frame is 'active'. This is Frame Data.
- One frame relates to either one instance of LED current for every LED 14 in the array, or a calculation algorithm for determining the current for each LED 14 in the array.
- Animation details are stored in the lookup table include but are not limited to the following fields/ parameters:
- Event ID a unique identifier for each animation sequence.
- Frame Descriptor this indicates the type of data stored in the look up table and any other information required to describe the information stored in the Frame Data field discussed below.
- the Frame Descriptor field will indicate whether the data relates to a single static value entry for the current value for any LED 14, or whether it relates to a dynamic algorithm for calculating the current value for an LED 14, as discussed above.
- Number of Frames the number of frames stored for each animation entry. It can be a single frame or many frames
- Event Priority used to specify which events can override others, in case multiple events occur simultaneously.
- Display Time specifies how long to display this animation before reverting to the previously shown Event ID.
- Frame Data contains LED current information for the frame, such as required colour and brightness as discussed above. Data contained in this section can be compressed or not, depending on the application.
- the MCU 3 may receive a signal from the internal circuitry of the amusement machine 1 via the connections 4, indicating, for example, that a user has just won a predetermined number of 'points' in the game he is playing on the amusement machine 1.
- the MCU 3 processes the signal from the amusement machine 1 and is operable to determine if the signal is the same as the previous signal or if it is different.
- the signal will include information and data regarding the event that the signal is indicating - for example that a user has just won 'points'. If the event is different, then the MCU 3 determines that a new event has occurred (e.g. that points have been won) and is then operable to determine the event ID from the signal by comparing relevant information in the look up table 16.
- the MCU 3 determines the State ID.
- the state ID is a unique identifier which defines the voltages for specific machine connections, and is used to define the voltage levels (and therefore the state) of operation at any time when signals are being received. If input signals are received which are the same as previous inputs, then the state has not changed, and no event ID is determined. If a received input signal does change, then - as mentioned above - the event ID is determined and the State ID will change and will be determined from a combination of the new input signal and the previous signal.
- State ID's are stored in a separate look up table. This table would have two fields - the State ID and Machine Connection States. Embedded firmware in the MCU 3 would read the machine connection voltages and then read the look up table for this set of Machine Connection States to find the corresponding State ID.
- the MCU 3 determines - in the case of signals arriving simultaneously at the MCU 3 - which event has the highest priority, and will determine which animation to apply to the LED array 12 in response to the event. For example, in response to a points win, the package 19 is to flash a sequence of colours in a particular pattern.
- the MCU 3 will look up the animation sequence details in the look up table 16 and apply the animation to the driver circuitry 15. The LED's 14 will then light up in accordance with the selected sequence.
- a user is then able to see the animation sequence and, from that, can determine what event has happened - for example, that he has won a certain number of 'points'.
- the MCU 3 will load these points onto a debit card account, via the debit card reader 11 or via the network 6, LAN 5 and database 17 depending upon the application and card type.
- a user can use his debit card - which is 'loaded' with 'points' that have been previously purchased or won - to play a game on the amusement machine 1.
- the user swipes his card through the card reader 11 , and the MCU 3 reads this data and determines in the known manner that user is eligible to play the game and deducts the correct number of points from his card account - again as is well known to person skilled in the art.
- the card reader 11 is operable to send a signal to the MCU 3 which will determine that the read from the card is error-free and of a valid format.
- the magnetic strip on the debit card contains a user account identifier and this is included in the data sent from the card reader 11 to the MCU 3.
- the MCU 3 then translates the signal to a form that can be used by the server 8.
- the server 8 receives the signal from the MCU 3, determines the card account information and processes the information to deduct the required 'points' from the card account - details of which are all stored in the database 17. This is all well known to persons skilled in the art.
- the server 8 is then operable to send a response back to the MCU 3, and from there the MCU 3 sends the appropriate signal to the amusement machine 1 and so on.
- debit cards can be used which have the data stored on the cards themselves.
- the MCU 3 will be operable to deduct the requisite number of points and write this back to the card, and send details of the transaction to the server 8, where a record of the transaction is kept in database 17. Again, this is well known to person skilled in the art.
- Embedded firmware is also responsible for receiving instructions from network computer arrangement 5 related to display and control of animations. These instructions can be classified as hardware events, in the same way as events detected from the amusement machine connections 4. They are also treated as special high priority events which may override states and events defined in the embedded firmware.
- Network commands that are coupled between the network computer arrangement 5 and the MCU 3 include, but are not limited to:
- Machine start command here the card account is deemed as valid to start the machine. This command may include all specifics required to apply the start signal to the amusement machine 1 , text details that are to be sent to the LCD 10 for display, and details about which animation is to be played and for how long.
- Animation Command this provides details for the debit card unit 2 about which animation to display. This may be sent when a certain promotion starts - for example at a time of the day where all pricing on certain games has changed. In this example, when the time of day arrives when this promotion is active, the server 8 will send a command to the MCU 3 instructing the debit card unit 2 to display the animation. In another example, when a technician wishes to view all machines that require maintenance, the server 8 will scan the system database 17 for those games and then will send each of those games an Animation Command resulting in all games requiring maintenance to have their debit card unit 2 playing a "maintenance required" animation.
- Animation Setup this will provide details that override or append to the animations stored in the MCU 3 firmware, in this case the Animation lookup table. In this way, if a particular animation is not currently stored in the MCU 3 lookup table, then an entry can be sent to the MCU 3 for storage in the look up table from the server 8.
- Enable/Disable this is a command sent from the server 8 which enables or disables the card reader. This command may also include text to show on the LCD 10, and animation details to show on the debit card unit 2. Effectively this command will allow or deny people use of the amusement machine 1.
- Software running on any of the computers 7, 8, 9 that make up the network computer arrangement 5 can be operable to configure and trigger software events which can cause a change in the animation displayed on the debit card unit 2 using the LED array 12. All configuration and animation information is stored in a central database 17 coupled to the network computer arrangement 5.
- Software animation events can be configured to be related to any combination of the following:
- POS Point of sale
- Amusement machine category Similar amusement machines in the amusement centre can be grouped into a category, and animation events applied can be applied to the all amusement machines in that category.
- Individual amusement machine ID - Animation events can be related to a single machine, regardless of any category definitions.
- User card status - Animation events can be related to the status of card that is applied to the card reader as defined in the debit card system database.
- Date and time of day - Animation events can be triggered by monitoring the state of the system real-time clock.
- Amusement machine usage - Events can be triggered based on frequency of use of the machine.
- Event ID a unique identifier which may or may not match the event ID stored in embedded firmware.
- Animation details specifics of the animation. This may be a reference to animation data stored in the embedded firmware in MCU 3, or it may be a new animation definition consisting of: number of frames, priority, frame time, display time, frame data - and as described above in relation to the animations triggered by the MCU 3 directly. Any software animation event sent from software applications to the MCU 3can considered as a special high priority event. Based on priority information defined in the configuration, the software animation event can override the highest priority event defined in the embedded firmware of the MCU 3.
- the use of the term 'points' has been used to denote information regarding a user's account that can be used as 'currency' for using the amusement machine 1. It will be understood that the information stored and read with regard to a user's account is not limited to points, but could refer to any information, including actual monetary values.
- tools exist in the system which allow the system administrator/operator to create LED array command/animation data.
- the animation/command data contains information on LED light intensities, time details on when to apply these intensities to the LEDs 14 and how long to run this animation before reverting to the previous animation.
- This animation data is stored in the database 17 and sent to the MCU 3 by the communications computer 7.
- the MCU 3 can interpret this information and use it to control driver circuitry 15 such that LED packages 19 generate the colour desired by the operator.
- Static single colour LED's 14 are set such that all LED packages 19 generate the same colour and are held in this state until a new event causes a change or until the time specified in the animation data has expired.
- Static multiple colour LED's 14 are set such that LED packages 19 generate differing colours and are held in this state until a new event causes a change or until the time specified in the animation data has expired.
- Flashing single colour LED's 14 are turned on and off with time such that all LED packages 19 generate a flashing effect of the same colour.
- LED packages 19 generate a rotating colour pattern in the translucent housing. This rotating effect will until a new event causes a change or until the time specified in the animation data has expired.
- Morph animation the light intensity of LED's 14 is changed with time such that all LED packages 19 generate a fading effect between colours.
- Adjusting the brightness of the red LEDs from maximum to minimum brightness over time while simultaneously adjusting the brightness of the blue LEDs from minimum to maximum brightness may result in the translucent housing changing gradually from red through to violet to blue colours. This morph effect will until a new event causes a change or until the time specified in the animation data has expired.
- an event resulting from a user moving a card through the debit card reader 11 may be defined and named "Static Green 3 Seconds". Animation information would result in the LEDs (14) have light intensities set such that all LED packages 19 cause the translucent housing 13 to glow a green colour, which is maintained for 3 seconds after which time the LED intensities are changed according to the information being applied prior to the event.
- an event resulting by reading the state and/or detecting a change in this state on one or more of the machine connections may be named "Morph Red Blue” in which case the LED intensities are adjusted over time such that the translucent housing appears to change colour gradually from red to blue and back again. This animation may have no time limit and will continue until another event causes it to be overwritten with new information.
- the light signalling system comprises one or more amusement machines which are each provided with a plurality of light emitting source devices, all controlled by the central MCU 3.
- the system of the third embodiment is described with reference to Figure 5.
- the third embodiment is similar to that of the first embodiment and so, in the drawings, like numerals are used to depict like parts.
- LED array 12 instead of a single LED array 12 housed in a single translucent enclosure 13, there can be multiple LED arrays 22 installed on the amusement machine.
- These additional LED arrays 22, operated and controlled in the same means as the single LED array 12 may be of similar appearance, or alternatively may be of varying shape and size, and housed in enclosures of varying size and shape.
- the additional enclosures 23 may each have their own display 24 capable of showing alphanumeric characters.
- Animation information can be limited to a single array or may operate on multiple arrays, whether they are connected on the single amusement machine or multiple machines on the network 6.
- Events which may trigger an animation may be a card swipe through the debit card reader 11 or through amusement machine connections 4 as previously described.
- events may come from other user interaction with custom installed hardware.
- a pushbutton may be installed on the amusement machine which can be connected to the MCU 3 through machine connections 4. The user can press the button which in turn triggers an event.
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AU2006264204A AU2006264204A1 (en) | 2005-06-27 | 2006-06-21 | A light signalling system |
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US69428405P | 2005-06-27 | 2005-06-27 | |
US60/694,284 | 2005-06-27 |
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