WO2007052546A1 - 抽選装置及びこれを用いるゲーム装置 - Google Patents
抽選装置及びこれを用いるゲーム装置 Download PDFInfo
- Publication number
- WO2007052546A1 WO2007052546A1 PCT/JP2006/321478 JP2006321478W WO2007052546A1 WO 2007052546 A1 WO2007052546 A1 WO 2007052546A1 JP 2006321478 W JP2006321478 W JP 2006321478W WO 2007052546 A1 WO2007052546 A1 WO 2007052546A1
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- Prior art keywords
- lottery
- winning probability
- winning
- unit
- payout
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/062—Bingo games, e.g. Bingo card games
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates to a lottery device that performs a lottery according to a winning probability of each lottery object determined by winning probability data, and determines a winning object from a plurality of lottery objects, and a game apparatus using the same.
- a lottery apparatus for determining a winning object from a plurality of lottery objects is widely used in a wide range of fields.
- a bingo game machine as described in Patent Document 1 is known as a game machine.
- a bingo card image array image
- a number image lottery target image
- the lottery device determines the winning number (winning target) from 25 numbers (1 to 25) (targeted for lottery), and the winning number in each player's bingo card image and other numbers Change the display form of the number.
- This process is repeated a predetermined number of times, and when all the numbers arranged in the vertical direction, the horizontal direction, and the diagonal direction in the bingo card image are won, it becomes a bingo and a dividend is paid out to the player.
- the bingo game machine described in Patent Document 1 employs a lottery device that performs so-called physical lottery.
- the lottery device employed in this bingo game machine has a ball supply hole, a single rotating body having a surface for rolling the ball, and a collection unit formed with a plurality of pockets for collecting the ball. And force is composed.
- the rotating body rotates on a fixed plane by a rotation driving mechanism, and the supplied hole force rolls irregularly on the surface portion and jumps out.
- the lottery apparatus that performs such physical lottery has a problem that the degree of freedom in changing the winning probability of each lottery object is low.
- Patent Document 1 JP 2001-161889 A
- the present invention has been made in view of the above background, and when performing a computer lottery in which the winning probability of each lottery object varies, the impression that the lottery is performed fairly is given to the lottery participants. Easy to hold! /, Providing a lottery device and a game device using the lottery device.
- One aspect of the present invention is a lottery device that determines a winning object from among a plurality of lottery objects, and a winning probability data storage unit that stores winning probability data indicating a winning probability of each of the plurality of lottery objects;
- a lottery unit for performing a lottery in accordance with the winning probability of each lottery object determined by the winning probability data stored in the corresponding selection probability data storage unit, and determining the winning object from the plurality of lottery objects, and the winning probability data storage unit
- the winning probability data changing section for changing the winning probability data stored in the section and the winning probability image representing the winning probability of each lottery object determined by the winning probability data stored in the corresponding winning probability data storage section are displayed.
- the winning probability image display section and the corresponding selection probability data changing section change the winning probability data
- the winning probability image displayed on the corresponding selection probability image display section is changed to the winning probability data after the change.
- a winning probability display control unit to change to that according to the data.
- a winning probability image representing the winning probability of each lottery object by the lottery unit is displayed on the winning probability image display unit. If the winning probability data is changed according to some conditions and the winning probability for the lottery is changed, the winning probability image displayed in the winning probability image display section is changed to the one according to the changed winning probability data. Be changed. As a result, the lottery participants can display the winning probability image displayed on the winning probability image display section when the winning probability for the lottery is changed! It can be confirmed that it has been changed to one that represents the target winning probability. Since the winning probability image represents the winning probability of each lottery object, confirming such changes in the winning probability image shows how the winning probability of each lottery object has changed. Can be recognized.
- the winning probability image is an image corresponding to each lottery object. It may have a region, and the winning probability of each lottery object may be expressed by the size of each image region.
- the lottery participants can see how the winning probabilities for each lottery have changed by looking at how the size of each image area constituting the winning probability image changes. Can be visually recognized. Therefore, it is possible to more easily recognize how the winning probability of each lottery object has changed, so if the lottery is performed fairly for the lottery participants, the impression will be further increased. It becomes easy to have.
- each lottery performed by the lottery unit within a predetermined period includes the remaining lottery objects that are determined by a lottery performed in the past within the predetermined period from the plurality of lottery objects.
- the winning object is determined from among the lottery objects, and the winning probability data changing unit determines each winning probability of the remaining lottery objects during each lottery performed by the lottery unit within the predetermined period.
- the winning probability data may be changed so that the remaining winning probabilities of the lotteries are the determined winning probabilities.
- a series of lotteries that sequentially removes the winning objects determined by the lottery performed in the past within a predetermined period, such as a lottery in a general bingo game. I do.
- a lottery each time a lottery is performed, the number of lottery objects changes and the winning probability of each lottery object changes.
- the lottery participants can visually recognize how the winning probability changes at each lottery in such a series of lotteries. Therefore, when performing a series of lotteries in which the winning targets determined in the past within a given period are sequentially removed from the lottery targets, the lottery participants can visually see how the winning probability changes at each lottery. Can be recognized.
- a game device having the lottery device and a game control unit that controls the progress of the game using the lottery result by the lottery unit of the lottery device. Is mentioned.
- a bet receiving unit that receives a bet to be bet;
- the game control unit determines whether a predetermined payout condition is satisfied based on a lottery result by the lottery unit, and determines that the predetermined payout condition is satisfied. In some cases, control may be performed so that the payout unit pays out an amount of payout corresponding to the amount of the betting object received by the bet receiving unit.
- betting games are generally games where the main goal of lottery participants is to receive dividends, it is especially important to give the lottery the impression that the lottery is being conducted fairly. Therefore, by making it easy to give the impression that the lottery is performed fairly in such a betting game, the game performance of the betting game in which the reliability of the game is important is greatly improved.
- the game control unit pays to the payout paying unit when the winning probability data changing unit of the lottery device increases the winning probability data so that the amount of payout to be paid is reduced. If the corresponding selection probability data changing unit lowers the winning probability data, control may be performed so that the amount of payout to be paid out to the payout paying unit increases.
- the payout rate may change as it is.
- the game device is a business game device placed in a game center such as a game center, and a tangible object such as a medal borrowed by a lottery participant paying money as a bet object or a dividend, or electronic data corresponding thereto. It is important to keep the payout rate almost constant. Therefore, it is necessary to suppress the change in the payout rate as described above.
- the winning probability data changing unit changes the payout rate before and after changing the winning probability data. It becomes possible to make it almost constant. Therefore, it becomes easy to manage the game balance, and it is possible to provide a stable and high game performance. In addition, when the game device is used as the above-described business game device, business management becomes easy.
- the dividend payout unit is satisfied by satisfying the predetermined payout condition.
- the payout amount determination data storage unit for storing the equivalence amount determination data for determining the amount of payout to be paid out, and the payout amount determination data stored in the payout amount determination data storage unit
- a payout amount image display unit for displaying a payout amount image representing a payout amount for each lottery object.
- the game control unit satisfies a predetermined payout condition when the lottery unit determines a win object.
- the payout amount determining data is stored in the payout amount determination data storage unit, and the payout unit pays out the amount of payout determined by the payout amount determination data corresponding to the corresponding selection target.
- the payout probability data changing unit controls the payout rate to be substantially constant before and after changing the win probability data.
- display control may be performed to change the payout amount image displayed on the payout amount image display unit to a value according to the changed payout amount determination data.
- the lottery participants can see which amount of payout is obtained when the lottery object wins in the next lottery by looking at the payout amount image.
- the payout amount determination data is changed to make the payout rate substantially constant
- the lottery participant can grasp the payout amount after the change by viewing the payout amount image. Therefore, it is possible to prevent a situation in which the payout amount determination data is changed and the payout amount changes without the knowledge of the lottery participant, and it is possible to avoid making the lottery participant feel distrustful.
- the payout amount image shows the payout amount by the player viewing it. As long as it can be grasped, it may indicate the payout amount as it is or may indicate the payout rate.
- the payout amount image has an image area corresponding to each lottery object, and the size relationship of the payout amount of each lottery object is expressed by a difference in color of each image area. Even so.
- the lottery object person can know the magnitude relationship between the payout amounts of each lottery object. Therefore, it is possible to easily recognize how the payout amount of each lottery object has changed, so that the reliability of the game is improved.
- an array image display unit that displays an array image in which a plurality of lottery target images corresponding to some or all of the plurality of lottery targets is arranged, and a plurality of times using the lottery device.
- a lottery target storage unit that stores past winning targets determined by the lottery unit of the lottery device during the lottery period, and the game control unit includes a plurality of the game target storage units stored in the corresponding selection target storage unit.
- the dividend is controlled to be paid out to the dividend payout unit when a predetermined payout condition that the target of winning corresponds to a predetermined combination is satisfied, and the predetermined combination is stored in the corresponding selection target memory. It may be a combination of winning objects when the arrangement of lottery object images in the array image corresponding to a plurality of winning objects stored in the section becomes a predetermined array.
- this game apparatus it is possible to execute a game such as a so-called bingo game in which a payout is paid when the arrangement of lottery target images corresponding to a plurality of winning targets becomes a predetermined arrangement. Therefore, it is possible to improve the reliability of game performance in a bingo game or the like which is a kind of betting game.
- a game such as a so-called bingo game in which a payout is paid when the arrangement of lottery target images corresponding to a plurality of winning targets becomes a predetermined arrangement. Therefore, it is possible to improve the reliability of game performance in a bingo game or the like which is a kind of betting game.
- FIG. 1A is an example of a main screen displayed on a large display when “12” is the winning number in the first lottery of the bingo game by the bingo game machine in the embodiment. It is explanatory drawing which shows.
- FIG. 1B is an explanatory diagram showing an example of a main screen before the eleventh lottery is performed.
- FIG. 2 is an external perspective view of the entire bingo game machine.
- FIG. 3 is a front view of a station of the bingo game machine.
- FIG. 4 is a top view of the station 10.
- FIG. 5 is a block diagram showing the main hardware configuration of the bingo game machine.
- FIG. 6 is a functional block diagram showing a main part in the bingo game machine.
- FIG. 7 is an explanatory diagram showing a game screen displayed on the touch panel of the station.
- FIG. 8 is a flowchart showing a flow of a bingo game of the bingo game machine.
- FIG. 9 is a flowchart showing a flow of a winning probability changing process.
- FIG. 10 is an explanatory diagram showing an example of a main screen after the winning probability is changed by the winning probability changing process.
- FIG. 11 is a flowchart showing the flow of attack processing.
- FIG. 12 is a flowchart showing a flow of attack processing according to another example.
- FIG. 13 is a flowchart showing a flow of a winning probability changing process according to another example.
- FIG. 14 is a flowchart showing a flow of a winning probability changing process according to still another example.
- FIG. 2 is an external perspective view of the entire bingo game machine in the present embodiment.
- This bingo game machine is composed of one game machine body 1 and seven stations 10.
- a lottery is performed one by one from 25 lottery objects (numbers “1” to “25”) by computer lottery described later!
- a player who is a lottery participant can participate and play at the same time.
- the number of lotteries and the maximum number of players can be chosen arbitrarily.
- Each player participates in the bingo game using any one of the stations 10 and plays.
- the game machine body 1 is provided with a large display 2 at a position where each player can visually recognize it.
- the game machine body 1 is also provided with a speaker 3 as an audio output unit and an illumination device as sound output means for performing various effects and informing the player.
- FIG. 3 is a front view of the station 10
- FIG. 4 is a top view of the station 10.
- the station 10 includes a touch panel 11 which is an operation unit as an operation means, an attack button 12, a medal insertion slot 13 for inserting medals, and a medal receiving slot 14 for receiving a medal by paying out credits. And a settlement button 15 for instructing the settlement of the credit.
- the touch panel 11 displays a game screen including a bingo card image (array image) in which number images “1” to “25” (lottery target images) are arranged in a matrix. The player can perform various operations by touching various images displayed on the game screen.
- FIG. 5 is a block diagram showing the main hardware configuration of the bingo game machine.
- the bingo game machine in the present embodiment has a controller 4 that controls the operation of the entire game machine inside the game machine body 1, and the touch panel 11 of each station 10 is controlled by this controller 4. It has become.
- the controller 4 is composed of a microprocessor and the like, and performs various calculations necessary for the game progress and operation control of various devices.
- the controller 4 is connected to a screen drawing control device 16 that draws various images on the touch panel 11 according to instructions from the controller 4 via a bus.
- the controller 4 is also connected to an input control device 17 that controls data input by touching various images drawn on the touch panel 11 via the bus.
- the controller 4 is also connected to the medal management device 18 via a bus. These devices 16, 1 7, 18 are provided inside each station 10. Although not shown in the figure, the operation content when the attack button 12 is pressed is transmitted to the controller 4 via the bus.
- the medal management device 18 stores credit data indicating the number of medals of the player. When a medal is inserted from the medal insertion slot 13, the medal management device 18 performs a process of adding credits corresponding to the inserted number to the credit data. . Further, the medal management device 18 which is a dividend payout unit functions as a dividend payout means when it receives a payout command from the controller 4, and adds an amount of credit according to the payout command to the credit data as a payout. Process. Further, when the medal management device 18 receives a bet command from the controller 4, the medal management device 18 performs a process of subtracting the credit data amount from the amount of credit according to the bet command.
- the controller 4 performs a production or the like according to a command from the controller 4 via the bus.
- a sound control device 5 for outputting sound for the sound from the speaker 3
- a large screen control device 6 for drawing various images on the large display 2 in accordance with instructions of the controller 4.
- the controller 4 is also connected to a computer lottery device 20 that performs number lottery in accordance with instructions from the controller 4, a RAM 7, a ROM 8, and an auxiliary storage device 9 that function as various storage means via a bus.
- ROM 8 stores programs and data necessary for controlling basic operations at the time of starting the bingo game machine, main programs necessary for controlling game progress, and the like.
- the auxiliary storage device 9 is a rewritable storage device configured by a hard disk storage device or the like, and is for storing data or programs that cannot be stored in the RAM 7 or ROM 8! The data and programs stored in the auxiliary storage device 9 are loaded into a predetermined area of the RAM 7 and used in response to a command from the controller 4.
- FIG. 6 is a functional block diagram showing a main part in the present bingo game machine.
- the bingo game machine mainly includes a game progress control unit 101, a card generation unit 102, a station display unit 103, a main display unit 104, a lottery unit 105, a winning probability change unit 106, a bingo determination unit 107, It is composed of the odds management unit 108.
- the game progress control unit 101 includes the controller 4, the RAM 7, the ROM 8, the auxiliary storage device 9 and the like in the hardware configuration shown in FIG.
- the game progress control unit 101 which is a game control unit, functions as a game control unit when the controller 4 executes a game progress program stored in the ROM 8 or the auxiliary storage device 9. Further, the game progress control unit 101 performs various controls and processes described later.
- the card generation unit 102 includes the controller 4, RAM 7, ROM 8, and auxiliary storage device 9 in the hardware configuration shown in FIG.
- the card generation unit 102 receives a card generation command from the game progress control unit 101, the card generation unit 102 reads out an array determination program for randomly arranging the numbers “1” to “25” in a matrix form from the auxiliary storage device 9. Generate sequence information.
- the matrix in this embodiment is not limited to a force that employs a 5 ⁇ 5 square matrix.
- the generated array information is stored in the array information storage area of the RAM 7.
- the sequence information stored in the RAM 7 is obtained by the game progress control unit 101 or the like. Used.
- the number of numbers read from the auxiliary storage device 9 is the same as the number of number images constituting the matrix in this embodiment, but it may be smaller or larger.
- the station display unit 103 is also configured with the touch panel 11 and the screen drawing control device 16 in the hardware configuration shown in FIG.
- the station display unit 103 displays an image on the touch panel 11 in accordance with various display commands from the game progress control unit 101.
- the station display unit 103 which is an array image display unit, It functions as an image display means, and displays a bingo card image consisting of number images “1” to “25” arranged in a 5 ⁇ 5 matrix on the touch panel 11 in accordance with the card display command.
- the main display unit 104 includes the large display 2 and the large screen controller 6 in the nodeware configuration shown in FIG.
- the main display unit 104 displays an image on the large display 2 according to various display commands from the game progress control unit 101.
- a display instruction of a roulette image as a winning probability image representing a winning probability of each number determined by winning probability data stored in the winning probability storage area of the RAM 7 is a winning probability display control as a winning probability display control means.
- the main display unit 104 which is a win probability image display unit, functions as a win probability image display means, and in accordance with the display command, a roulette image is displayed on the large display 2. Is displayed.
- the large display 2 may be any display device as long as it displays an image by an electronic signal from the large screen control device 6.
- the lottery unit 105 is also configured with the computer lottery device 20, the RAM 7, the ROM 8, and the auxiliary storage device 9 and the like in the nodeware configuration shown in FIG.
- the lottery unit 105 receives a lottery start command from the game progress control unit 101, the lottery unit 105 functions as a lottery means, and is stored in the winning probability storage area of the RAM 7, which is a winning probability data storage unit as a winning probability data storage unit.
- a computer lottery is performed to determine the winning number.
- the determined winning number is used as a storage means for winning. Is stored in the winning history storage area of the RAM 7 which is the winning target storage unit.
- the winning probability changing unit 106 includes the controller 4, the RAM 7, the ROM 8, the auxiliary storage device 9 and the like in the nodeware configuration shown in FIG.
- the winning probability changing unit 106 changes the winning probability data stored in the winning probability storage area of the RAM 7 in accordance with the winning probability changing command from the game progress control unit 101. The process of changing the winning probability data will be described later.
- the bingo determination unit 107 includes the computer lottery device 20, the RAM 7, the ROM 8, the auxiliary storage device 9, and the like in the nodeware configuration shown in FIG.
- the bingo determination unit 107 receives the determination command from the game progress control unit 101, the bingo determination unit 107 stores the winning number stored in the winning history storage area of the RAM 7 and the array information stored in the array information storing area of the RAM 7. Then, bingo determination processing is performed.
- this bingo determination process for each array information stored in the array information storage area of the RAM 7, a matrix related to the array information having a number corresponding to a plurality of winning numbers stored in the winning history storage area of the RAM 7 is stored. It is determined whether or not the inner arrangement becomes a predetermined bingo arrangement.
- the predetermined bingo arrangement in the present embodiment is an arrangement when all the number images arranged on the line in the vertical direction, the horizontal direction, and the diagonal direction on the bingo card image become the winning numbers.
- the plurality of winning number arrays stored in the winning history storage area of the RAM 7 are in a predetermined bingo array, it is determined that bingo has occurred for the array information. If it is determined that bingo has occurred, the bingo determination unit 107 sends bingo generation information indicating that bingo has occurred to the game progress control unit 101.
- the bingo determination unit 107 also performs reach determination processing when receiving a determination command from the game progress control unit 101.
- this reach determination process bingo is generated when a specific number is won next, based on the winning number stored in the winning history storage area of RAM7 and the array information stored in the array information storing area of RAM7. It is determined that the reach has occurred when the reach state is different. If it is determined that a reach has occurred, the bingo determination unit 107 sends reach occurrence information indicating that a reach has occurred to the game progress control unit 101.
- the odds management unit 108 is a computer lottery apparatus in the nodeware configuration shown in FIG. 20, RAM7, ROM8, auxiliary storage device 9, etc.
- the odds management unit 108 receives the odds calculation command from the game progress control unit 101, for each number, if the number is the winning number determined next by the lottery unit 105, the payout condition that bingo is established
- the odds data which is the payout amount determination data for determining the amount of the payout to be paid out by satisfying the above, is calculated. This odds data calculation process is performed every time the lottery unit 105 finishes the fourth lottery and usually the odds are calculated so that the payout amount decreases as the number of lotteries increases.
- the odds are calculated so that the payout amount is reduced for the number whose winning probability is increased by the winning probability changing unit 106.
- the calculated odds data is stored in an odds storage area of the RAM 7 which is a payout amount determination data storage unit as a payout amount determination data storage means.
- FIG. 7 is an explanatory diagram showing an example of a game screen displayed on the touch panel 11.
- Two bingo card images are displayed on this game screen.
- the number enclosed in a square frame in each bingo card image indicates the number that has been won in the lottery conducted so far, and the number enclosed in a round frame indicates a number that has not been won yet. Yes.
- the display form of the number “16” located in the lower right corner of the bingo card image on the left side in the figure is the display form when the player touches the number and wishes to win, as will be described later. Is the winning number.
- the winning number in the bingo card image on the right side of the figure is displayed surrounded by a large circle.
- a BET display field 1 la indicating the amount of credits (the amount of medals) that the player has bet on, 1 la, the amount of credits acquired indicating the amount of credits acquired by the occurrence of bingo
- the display field is 1 lb, and the tally display field 11c indicating the current credit amount of the player is displayed.
- a winning history display field l id showing the numbers won in the lottery so far in order from the left side in the figure. In the example shown in the figure, 10 lotteries have been drawn so far.
- a payout amount display field l ie is displayed at the top of the game screen.
- This payout amount display field l ie shows the relationship between roulette color and payout amount, which will be described later, and the payout amount of each color is obtained by multiplying the odds data corresponding to each color by the player's bet amount.
- An attack gauge display field 1 If is displayed at the upper left of the game screen. This attack gauge display field 1 If the attack gauge is increased by satisfying a predetermined condition,
- FIG. 8 is a flowchart showing the flow of the bingo game.
- the medal management device 18 detects the insertion of a medal, the medal management device 18 notifies the controller 4 constituting the game progress control unit 101 to that effect.
- the game progress control unit 101 that has received notification that a medal has been inserted outputs a bet screen display command to the station display unit 103.
- a bet screen is displayed on the touch panel 11 of the station 10 where the player's best S medal is inserted.
- This bet screen displays two bet buttons, a 1 bet button and a 10 bet button.
- the player bets a desired amount of credit by touching these bet buttons.
- bet data indicating the bet amount is sent from the input control device 17 to the game progress control unit 101.
- the game progress control unit 101 which is a bet receiving unit, functions as a bet receiving unit, receives a bet, and outputs a bet command to the medal management device 18.
- the medal management device 18 performs a process of subtracting the credit for the number of bets related to the bet command and adding the credits for the number of bets to the bet data (Sl). In this way, the player can bet credits by touching the bet button for the desired number of bets.
- the game progress control unit 101 When the game progress control unit 101 receives the bet data from the input control device 17, the game progress control unit 101 outputs a display command to the station display unit 103 to display a BET display field 1 la and a game screen on the touch panel 11 on the game screen. Credit display field 1 Update lc.
- the game progress control unit 101 receives the bet data from the input control device 17, Based on the eight odds data stored in the odds storage area of the RAM 7, the payout amount corresponding to the bet data stored in the medal management device 18 is calculated.
- the basic odds data is 1.5 times, 2.5 times, 3.5 times, 5 times, 8 times, 12 times, 20 times, and 30 times. Is stored in the odds storage area of RAM7.
- the game progress control unit 101 multiplies the bet data stored in the medal management device 18 by each odds data and calculates a payout amount corresponding to each odds data.
- a display command is output to the station display unit 103 to update the payout amount displayed in the eight odds categories in the payout amount display field l ie on the game screen of the touch panel 11 to the calculated payout amount.
- Each of the eight odds sections is represented by a different color, and each color corresponds to a roulette color described later.
- the game progress control unit 101 When the bet acceptance is completed in this way, the game progress control unit 101 outputs a card generation command to the card generation unit 102.
- the card generation unit 102 executes the sequence determination program to generate two bingo card sequence information, and stores the generated two sequence information in the sequence information storage area of the RAM 7.
- the game progress control unit 101 reads the two array information from the array information storage area of the RAM 7, and outputs a card display command based on the array information to the station display unit 103.
- two bingo card images consisting of number images “1” to “25” randomly arranged in a 5 ⁇ 5 matrix are displayed on the touch panel 11 of the station 10 where the player has inserted medals. (S2).
- the game progress control unit 101 outputs a first lottery start instruction to the lottery unit 105, and the lottery unit 105 wins each number determined by the winning probability data stored in the winning probability storage area of the RAM7.
- a computer lottery is performed according to the probability, and the winning number is determined.
- each winning number that has not been elected up to now is assigned to RAM7.
- the predetermined random number range is divided into categories corresponding to each unsuccessful number so that the winning probability determined by the winning probability data stored in the rate storage area is obtained.
- classifications corresponding to numbers “1” to “25” are assigned to a predetermined random number range.
- a category corresponding to 24 unwinned numbers is assigned to a predetermined random number range, excluding the numbers won in the first lottery among “1” to “25”.
- the division corresponding to the unwinned numbers excluding the winning numbers won so far is assigned. If the winning probability is not changed by the winning probability changing process to be described later, each section is assigned equally. Then, after dividing the predetermined random number range in this way, a random number is generated, the section to which the random number belongs is specified, and the number corresponding to the specified section is determined as the winning number. The determined winning number is stored in the RAM 7 winning history storage area.
- game progress control unit 101 outputs a roulette rotation command to main display unit 104.
- the main display unit 104 rotates the roulette of the roulette image displayed on the large display 2 and produces an effect that the lottery is being performed.
- FIG. 1A is an explanatory diagram showing an example of the main screen displayed on the large display 2 when “12” is the winning number in the first lottery.
- FIG. 1B is an explanatory diagram showing an example of the main screen before the eleventh lottery.
- FIG. 1A a roulette image having an image area corresponding to all the numbers “1” to “25” is displayed as shown in FIG. 1A.
- “1” ”To“ 25 ” except for the number won in the first lottery.
- a roulette image with an image area corresponding to 24 numbers will be displayed.
- a roulette image with an image area corresponding to is displayed.
- Figure 1B shows the 12th, 1st, 9th, 2nd, 24th, 21st, 21st, 5th, 22th, 17th, as shown in Figure 7.
- the main screen on which the roulette image for the 11th lottery effect is displayed after the numbers “8” and “11” are won.
- the difference in the size of the image area of each number in the roulette image on the large display 2 represents the winning probability of each number.
- winning probability change processing described later If the winning probabilities are not changed, the winning probabilities of the respective numbers are equal, and therefore the sizes of the image regions of the respective numbers in the roulette image are equal to each other.
- winning probability data in which the winning probabilities of 25 numbers are all equal is stored in advance in the winning probability storage area of the RAM 7.
- the game progress control unit 101 1 wins the winning probability changing unit 106 before the second lottery start command is output to the lottery unit 105.
- Output probability change command As a result, the winning probability changing unit 106, which is a winning probability data changing unit, functions as a winning probability data changing unit, and according to the winning probability changing instruction, all winning probabilities of the 24 unwinned numbers are made equal.
- the game progress control unit 101 outputs a second lottery start command to the lottery unit 105.
- the game progress control unit 101 serving as a winning probability display control unit functions as a winning probability display control unit, and outputs a roulette change display command to the main display unit 104.
- the main display unit 104 displays on the large display 2 a roulette image having an image region corresponding to each of the 24 winning numbers and having a size corresponding to each winning probability. Display.
- the winning probabilities are equal, the roulette image has 24 image areas of equal size.
- the game progress control unit 101 outputs a second lottery start command to the lottery unit 105 and causes the lottery unit 105 to perform the second lottery.
- the color of the image area of each number in the roulette image on the large display 2 corresponds to the payout amount of each number. That is, the color of the image area of each number is 10 touch panel 11
- the payout amount display field displayed on the game screen of 11 corresponds to the colors of the 8 odd divisions of 1 le. Therefore, the player can easily determine the payout amount to be paid when the number is won in the next lottery and the bingo is completed by looking at the color of each number in the rulet image on the large display 2. Can grasp
- the game progress control unit 101 outputs a roulette rotation command to the main display unit 104 after outputting each second lottery start command to the lottery unit 105.
- the main display unit 104 receives the roulette rotation command
- the main display unit 104 rotates the roulette image of the roulette image displayed on the large display 2 and produces an effect that the lottery is being performed.
- the game progress control unit 101 reads the winning number stored in the winning history storage area of the RAM 7 and outputs an effect display command indicating that the winning number has been won to the main display unit 104.
- the main display unit 104 performs an effect of causing the number image related to the winning number to appear in the central portion of the rulet image displayed on the large display 2.
- “12” is the winning number. That is, the main display unit 104 as a notification unit functions as a notification unit that notifies the player of the winning number every time the lottery unit 105 determines the winning number.
- the game progress control unit 101 that has read the winning number stored in the winning history storage area of the RAM 7 outputs a display command to the station display unit 103, and the winning history on the game screen of the touch panel 11 is displayed.
- the number image corresponding to the winning number in the bingo card image is changed from a round frame to a number surrounded by a square frame. That is, the station display unit 103 as a notification unit also functions as a notification unit that notifies the player of the winning number every time the lottery unit 105 determines the winning number.
- the lottery process as described above is repeated up to the fourth time, and when the fourth lottery is performed, the game progress control unit 101 outputs a determination command to the bingo determination unit 107. Thereby, the bingo determination unit 107 performs the reach determination process described above (S4). When it is determined that a reach has occurred in this reach determination process, the bingo determination unit 107 sends reach occurrence information to the game progress control unit 101, and the game progress control unit 101 reaches the corresponding sequence information. A flag is raised (S5).
- the game progress control unit 101 performs a winning probability change process for the winning request number that the player wishes to win (S20). This winning probability changing process is performed every time the fourth, sixth, eighth, and tenth lotteries are completed. A detailed description of the winning probability changing process will be described later.
- the game progress control unit 101 performs the fifth lottery to determine the fifth winning number (S6). Then, the game progress control unit 101 outputs a determination command to the bingo determination unit 107, and causes the bingo determination unit 107 to perform the bingo determination process described above (S7).
- bingo is generated from the winning numbers stored in the winning history storage area of RAM7 (currently five winning numbers) and the array information stored in the array information storing area of RAM7. Judge whether it is power or not. If it is determined that bingo has occurred, the bingo determination unit 107 sends bingo generation information to the game progress control unit 101. In response to this, the game progress control unit 101 pays the dividend amount of the odds category corresponding to the winning number won in the fifth lottery!
- a payout command for giving out is output to the medal management device 18.
- the medal management device 18 Upon receiving the payout command, the medal management device 18 temporarily stores the payout amount related to the payout command, and performs processing of adding credits corresponding to the payout amount to the credit data when the bingo game ends. (S8).
- the bingo determination unit 107 that has received the determination command also performs the above-described reach determination process (S 9). If it is determined that a reach has occurred, a reach flag is set for the corresponding sequence information (S 10 ).
- the game progress control unit 101 outputs an odds calculation command to the odds management unit 108.
- the odds management unit 108 updates the odds data of each number (S 11) o Specifically, the odds data is calculated for each unwinned number that has not been won in the lottery so far.
- the calculated odds data is stored in the odds storage area of the RAM 7 in association with the corresponding winning number.
- the basic odds data of 30 times is selected for all 21 unwinned numbers. In other words, the odds when a bingo is established in the fifth draw is 30 times.
- the payout amount displayed in the payout amount display field 1 le on the game screen on the touch panel 11 of the station 10 is updated when the fourth, sixth, eighth and tenth lottery effects are completed. .
- the payout amount display field l ie has a payout corresponding to the basic odds data in the area corresponding to each color. The amount is displayed.
- the payout amount display field l ie is updated, if three or four numbers on the same line are selected on the bingo card image, the payout amount display field l ie is displayed in the area corresponding to each color. The payout amount corresponding to the actual odds data is displayed.
- the actual odds data is calculated by the odds management unit 108 based on the probability that a bingo will be established in the subsequent two lotteries (the lottery performed until the payout amount display field 1 le is updated next time). Specifically, the winning probability of each number at the time of the update (if the winning probability data is changed by the winning probability changing process described later), the winning probability of the station 10 at the time of the update is updated. It is calculated from the arrangement of numbers on the matrix array obtained from the array information card corresponding to the bingo card image displayed on the panel 11. By performing such processing, the payout amount is displayed on the touch panel 11 of the station 10 that displays the bingo card image in which the winning number is three or four numbers on the same line when the payout amount display field l ie is updated.
- the dividend amount displayed on the display column 1 le is changed from the dividend amount based on the basic odds data to the dividend amount based on the actual odds data.
- the touch panel 11 of each station 10 has its own
- the payout amount is displayed on the payout amount display field l ie. That is, the number and color of each color-coded odds section on the payout amount display field l ie are the same for all stations 10.
- the payout amount displayed in each odds section is different for each station.
- the game progress control unit 101 as the winning probability display control unit serves as a winning probability display control unit.
- the main display unit 104 functions as a winning probability image display unit and a payout amount image display unit and functions as a winning probability image display unit and a payout amount image display unit.
- a roulette image having an image area of the current unsuccessful number (20 numbers at the end of the fifth lottery) and the color of each image area corresponding to the odds data updated in S11 is displayed ( S 12).
- the game progress control unit 101 cuts off the power of the sixth / eighth / tenth lottery powers that have ended so far by half IJ (S13). If it is determined that it is one of the sixth, eighth and tenth times, the winning probability changing process of the winning number desired by the player is executed (S20). That is, in the present embodiment, the winning probability changing process is performed every time the fourth, sixth, eighth, and tenth lotteries are completed.
- the game progress control unit 101 determines whether the number of lotteries that have been completed so far has reached 12 (S 14) If it is determined that V ⁇ has reached 12 times, the next lottery process is performed without executing the winning probability changing process (S6). On the other hand, if it is determined that the game has reached 12 times, the bingo game ends.
- the medal management device 18 performs processing for adding credits corresponding to the payout amount temporarily received in response to the payout command during the bingo game to the credit data. .
- the credit amount displayed in the credit display column 11c becomes the credit amount after addition.
- FIG. 9 is a flowchart showing the flow of the winning probability changing process.
- the game progress control unit 101 outputs to the station display unit 103 a display command for displaying an explanatory text image that prompts the player to touch the number that the player wishes to win.
- the station display unit 103 displays the explanatory text image “That, please touch the numbers! /,” T on the game screen of the touch panel 11 as shown in FIG.
- the player who sees the explanatory image selects one of the number images of the winning numbers in the bingo image displayed on the game screen of the touch panel 11 and touches the number within the time limit.
- winning desired number information indicating the touched number is output from the input control device 17, and the winning desired number information is received by the game progress control unit 101 (S21). If the winning number information is not received within the time limit, the winning probability changing process is terminated.
- the game progress control unit 101 which is the desired lottery target determining unit, functions as a desired lottery target determining means, and the player wishes to receive the winning desired number that is the target of the desired lottery. decide.
- a winning probability changing command is output to the winning probability changing unit 106.
- the winning probability changing unit 106 which is the winning probability data changing unit, functions as a winning probability data changing means, and the winning probability of the RAM 7 is increased so that the winning probability of the winning number corresponding to the winning probability changing command is increased.
- the winning probability data stored in the storage area is changed (S22). As a result of this change, in the lottery process by the lottery unit 105, the category corresponding to the winning desired number in a predetermined random number range is expanded, and the remaining unsuccessful numbers are uniformly narrowed. Therefore, the winning probability of the winning desired number increases.
- a maximum of seven players can participate in the bingo game at the same time. Accordingly, there may be cases where different desired winning number information is received from each of the input control devices 17 of the plurality of stations 10. Even in this case, the game progress control unit 101 outputs a winning probability change command for each winning desired number information. Thereby, the winning probability changing unit 106 changes the winning probability data stored in the winning probability storage area of the RAM 7 so that the winning probability of the winning desired number associated with each winning probability changing command is increased. As a result, in the lottery process by the lottery unit 105, the category corresponding to each winning number in the predetermined random number range is expanded and the rest The category of the winning numbers will be narrowed uniformly.
- the winning probability increases as the number of winning wish numbers received increases.
- the winning number information of many players is concentrated on one number, the winning probability of the other numbers will be received even if the winning number information related to other numbers is received. May go down.
- the game progress control unit 101 outputs an odds calculation command to the odds management unit 108.
- the odds management unit 108 reads the winning probability data changed in S22 from the winning probability storage area of the RAM 7, and changes the odds data in the odds storage area of the RAM 7 based on the winning probability data! Processing is performed (S23). Specifically, the odds data assigned to each winning number is changed so that the payout rate is substantially constant before and after changing the winning probability data in S22. Therefore, the odds data of each winning number is changed so that the odds data of the winning number whose winning probability is increased by the change of the winning probability data in S22 is relatively low.
- the game progress control unit 101 which is a winning probability display control unit, functions as a winning probability display control unit, and based on the changed winning probability data, an image area of each unwinned number in the roulette image A roulette change display command is made so that the size of the image area corresponds to the winning probability after the change and the color of the image area of each winning number becomes the color corresponding to the odds data after the change.
- the main display unit 104 functions as a winning probability image display unit and a payout amount image display unit as a winning probability image display unit and a payout amount image display unit, and the size of the image area of each winning number is reduced.
- a roulette image having a size corresponding to the winning probability after the change and the color of the image area of each winning number corresponding to the odds data after the change is displayed on the large display 2 (S24). ).
- a roulette image in which the size of the image area of each winning number is changed to a different size is displayed on the main screen of the large display 2.
- the player needs to confirm the winning number so far by looking at the bingo card image displayed on the touch panel 11, and to establish a bingo.
- a bingo Such as a unique number, the image of the desired number that you want to win By winning, the winning probability of the winning number can be increased.
- the winning probability of each number can be grasped based on the size of the image area of the roulette image. Then, if the winning probability of the winning number increases by touching the winning number image on the touch panel 11 that the player wishes to win, the size of the image area of the winning number on the roulette image increases accordingly. . Therefore, the player can intuitively grasp that the winning probability of the number he / she wishes to win increases. At the same time, the color of the image area of the desired number for winning on the roulette image changes to a color corresponding to the changed odds data, so that the player can intuitively grasp the changed payout amount.
- the attack gauge in the attack gauge display field 1 If displayed at the upper left of the game screen of the touch panel 11 increases each time the winning number desired by the player wins.
- the attack gauge When the attack gauge is full, the attack operation becomes possible. Specifically, when the attack gauge is full, the player touches the desired number image on the touch panel 11 during the process of changing the winning probability, and then presses the attack button 1 2 (attack operation).
- the number information is received by the game progress control unit 101. That is, during one winning probability changing process, a plurality of winning desired number information for the same number is received by the game progress control unit 101 from one station 10.
- a condition for performing such an attack operation may be added. For example, if a reach flag is set for the arrangement information corresponding to the bingo card image displayed on the touch panel 11 of the station 10, a condition may be added.
- the desired winning number information is input controlled. It is output from the device 17 and received by the game progress control unit 101, and the winning probability of the winning desired number is increased. The winning probability after this change is maintained until the next winning probability change process is performed.When the next winning probability changing process is performed, it is reset. The That is, for example, if the winning probability of the desired number is increased at the end of the fourth lottery, the lottery will be held with the winning probability of the desired number being high in the fifth and sixth lotteries. At the end of the second lottery, the winning probabilities for all unwinned numbers will be reset uniformly. The same applies if the winning probability of the desired number is increased at the end of the 6th, 8th and 10th lotteries.
- FIG. 11 is a flowchart showing the flow of attack processing.
- This attack process will begin after the end of each lottery.
- the game progress control unit 101 stores the attack gauge data stored in the attack gauge storage area of RAM7 by a certain amount.
- the process of making tl is performed (S32).
- the game progress control unit 101 outputs a display command to the station display unit 103 to increase the attack gauge in the attack gauge display field 1 If on the game screen of the touch panel 11.
- the game progress control unit 101 uses the RAM7 It is determined whether or not the force is stored in the attack gauge storage area and the attack gauge data has reached a specified amount (full tank) (S34). If it is determined that the tank is not full, the winning probability of the winning desired number can be increased by the normal winning probability changing process described above (S20). On the other hand, if it is determined that the tank is full, the game progress control unit 101 permits an attack operation in the corresponding station 10 (S35).
- the game progress control unit 101 touches the station display unit 103 with a display command for displaying a description image that prompts the player to touch the number that the player wishes to win and then press the attack button 12. Output the command.
- the station display unit 103 displays an explanatory text image to that effect on the game screen of the touch panel 11.
- the player who sees the explanatory image selects one of the number images of the winning numbers in the bingo image displayed on the game screen of the touch panel 11 within the time limit (S38). After touching the number, press attack button 12 as many times as you like (S36).
- the winning desired number information indicating the touched number is output from the input control device 17 as many times as the attack button 12 is pressed (S37), and these winning desired number information is received by the game progress control unit 101.
- the game progress control unit 101 which is a variation determining unit that has received the winning desired number information, functions as a variation determining means.
- the winning probability change unit 106 determines the winning probability increase amount of the winning number according to a predetermined variation amount determination condition that the winning probability number of the winning number desired by the player playing at the station increases. Then, the winning probability data is changed so that the winning probability of the winning desired number increases by the increase amount.
- the normal winning probability change process only one winning desired number information can be output from one station 10, but if an attack operation is performed, a plurality of winning desired number information for the same winning desired number is obtained from one station 10. Can be output. Therefore, according to the attack process, the winning probability of the winning desired number can be significantly increased as compared with the normal winning probability changing process.
- the player presses the attack button 12 during the attack process (S36) the winning desired number information is output (S37), and an additional bet signal is also output (S39).
- the additional bet signal is sent to the game progress control unit 101, and the game progress control unit 101, which is a bet receiving unit, functions as a bet receiving unit to receive a bet and outputs a bet command to the medal management device 18.
- the medal management device 18 performs a process of subtracting a predetermined number (for example, one) of credits from the credit data power and adding the number of credits to the bet data.
- the game progress control unit 101 which is a variation determination unit, functions as a variation determination unit, and the more desired bets received, the more the winning request number desired by the player who plays at the station from which it is output.
- the increase amount of the winning probability of the win increases, the increase amount of the winning probability of the winning desired number is determined, and the winning probability changing unit 106 sets the winning desired number for the increased amount. Change the winning probability data so that the winning probability increases.
- the above-described attack operation can be performed when the fourth, sixth, eighth, and tenth lotteries are completed.
- the bingo force on the touch panel 11 of the station 10 After the image is displayed, it may be sent before the winning number determined in the first lottery is notified. Even before the first winning number is notified, the player who has seen the bingo card image may wish to win the number placed at a position advantageous for bingo formation or at his favorite position. It is.
- the game progress control unit 101 which is the change amount determination unit, receives the winning number information (S21), it functions as a change amount determining means, and the station 10 that is the source of the winning number information
- the amount of increase in the winning probability of the winning desired number is determined in accordance with a predetermined variation amount determining condition that the amount of increase in the winning probability of the winning desired number becomes larger as the credit amount betted in is increased (S25).
- the game progress control unit 101 that has received the winning desired number information acquires the credit amount betted at the station 10 that is the source of the winning desired number information from the medal management device 18.
- the increase amount of the winning probability is determined so that the larger the credit amount is, the higher the winning probability of the winning desired number is. Then, when the game progress control unit 101 outputs a winning probability changing command to the winning probability changing unit 106, the winning probability changing unit 106 increases the winning probability of the winning desired number by the amount of increase related to the winning probability changing command.
- the winning probability data stored in the winning probability storage area of the RAM 7 is changed so as to increase (S22).
- the degree of winning that the winning probability can be increased by one winning number information the sauce bet at the station 10 that is the source of the winning number information Varies depending on the amount of digits.
- the player who has a higher risk of losing credit can increase the winning probability of the winning wish number. Therefore, a better game balance can be obtained as compared with the case where the winning probability of the winning number is simply increased.
- FIG. 14 is a flowchart showing the flow of the winning probability changing process according to this example.
- the game progress control unit 101 When the game progress control unit 101 receives the winning desired number information (S21), it determines whether or not the reach flag is set for the sequence information corresponding to the station 10 that is the source of the winning desired number information (S26). ). When the reach flag is not set, the game progress control unit 101, which is a change amount determination unit, functions as a change amount determination means, and determines the increase amount of the winning probability of the desired winning number to be a small increase amount (S27). . On the other hand, when the reach flag is set, the game progress control unit 101, which is a change amount determination unit, functions as a change amount determination means, and determines the increase amount of the winning probability of the desired winning number as a large increase amount ( S28).
- the game progress control unit 101 wins the winning number according to a predetermined variation amount determination condition that the winning probability of the winning number is different in the reach state and in the non-reach state. Determine the amount of increase in probability. After that, when the game progress control unit 101 outputs a winning probability changing command to the winning probability changing unit 106, the winning probability changing unit 106 determines the winning probability of the winning desired number by an amount corresponding to the winning probability changing command. The winning probability data stored in the winning probability storage area of the RAM 7 is changed so as to increase (S22).
- the degree to which the winning probability can be increased by one winning desired number information sets a reach flag for the arrangement information corresponding to the station 10 that is the source of the winning desired number information. It depends on whether you have power or not. For details, the more players who reach you, the higher the chance of winning the winning number. Therefore, the player's superiority or inferiority in the winning probability of the winning desired number differs depending on whether the player is in the reach state or not, and the game performance is improved.
- the present invention is not limited to a bingo game machine.
- the present invention can be similarly applied to other game devices such as home game machines and coin game machines using computer lottery, or devices using computer lottery other than game devices.
- the winning probability of the unsuccessful number will be changed based on the winning number information by 7 or more players, and the game characteristics will be further enhanced by changing the winning probability.
- a part of the configuration of the bingo game machine described above may be provided in a communication terminal such as a telephone having a data communication function held by the player.
- the bingo game machine needs to be provided with a communication unit as a communication means for performing data communication with the communication terminal via the network.
- the roulette image (winning probability image) displayed on the large display 2 described above is displayed on the display unit as the display means of the communication terminal.
- data for displaying the roulette image on the display unit of the communication terminal is transmitted from the communication unit to the communication terminal via the network.
- the winning probability changing unit 106 changes the winning probability data
- the data for changing the roulette image displayed on the display unit of the communication terminal to the one according to the changed winning probability data Send data to the communication terminal via the communication unit network.
- the player can check the roulette image by looking at the display unit of the communication terminal held by the player without looking at the large display 2. If all the images displayed on the large display 2 are displayed on the display unit of the communication terminal, the large display 2 need not be provided.
- an operation unit as an operation unit of the communication terminal is used in which the player selects an number desired to be won by the touch panel 11 of the station 10.
- the communication terminal transmits the desired number information. And if this communication section receives this winning number information,
- the game progress control unit 101 determines the winning desired number that the player desires to win based on the received winning desired number information.
- the station 10 can be provided to the communication terminal.
- the player can play using the communication terminal held by the player without using the station 10.
- the medal delivery mechanism such as the medallion slot 13 and the medal receiving slot 14 is difficult to give to communication terminals, so bets and dividends can be paid out using credit data without using medals. To do.
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Abstract
Description
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Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
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EP06822439A EP1955743A1 (en) | 2005-10-31 | 2006-10-27 | Drawing device and game machine using this |
AU2006309874A AU2006309874A1 (en) | 2005-10-31 | 2006-10-27 | Drawing machine and game apparatus using the same |
US12/084,328 US8221235B2 (en) | 2005-10-31 | 2006-10-27 | Drawing machine and game apparatus using the same |
CN2006800404456A CN101300051B (zh) | 2005-10-31 | 2006-10-27 | 抽选装置及使用该抽选装置的游戏装置 |
HK08114055.5A HK1120758A1 (en) | 2005-10-31 | 2008-12-30 | Drawing device and game machine using this |
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JP2005-317494 | 2005-10-31 | ||
JP2005317494A JP4004519B2 (ja) | 2005-10-31 | 2005-10-31 | ゲーム装置 |
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PCT/JP2006/321478 WO2007052546A1 (ja) | 2005-10-31 | 2006-10-27 | 抽選装置及びこれを用いるゲーム装置 |
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EP (1) | EP1955743A1 (ja) |
JP (1) | JP4004519B2 (ja) |
KR (1) | KR20080038421A (ja) |
CN (1) | CN101300051B (ja) |
AU (1) | AU2006309874A1 (ja) |
HK (1) | HK1120758A1 (ja) |
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JP2006340818A (ja) * | 2005-06-08 | 2006-12-21 | Tatsuo Sakai | 公営競走ゲームシステム |
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2005
- 2005-10-31 JP JP2005317494A patent/JP4004519B2/ja not_active Expired - Fee Related
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2006
- 2006-10-27 CN CN2006800404456A patent/CN101300051B/zh not_active Expired - Fee Related
- 2006-10-27 EP EP06822439A patent/EP1955743A1/en not_active Withdrawn
- 2006-10-27 AU AU2006309874A patent/AU2006309874A1/en not_active Abandoned
- 2006-10-27 US US12/084,328 patent/US8221235B2/en not_active Expired - Fee Related
- 2006-10-27 WO PCT/JP2006/321478 patent/WO2007052546A1/ja active Application Filing
- 2006-10-27 KR KR1020087006770A patent/KR20080038421A/ko not_active Application Discontinuation
- 2006-10-30 TW TW095140070A patent/TW200737044A/zh not_active IP Right Cessation
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2008
- 2008-12-30 HK HK08114055.5A patent/HK1120758A1/xx not_active IP Right Cessation
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Also Published As
Publication number | Publication date |
---|---|
CN101300051B (zh) | 2011-06-08 |
HK1120758A1 (en) | 2009-04-09 |
CN101300051A (zh) | 2008-11-05 |
TW200737044A (en) | 2007-10-01 |
TWI302272B (ja) | 2008-10-21 |
JP2007117656A (ja) | 2007-05-17 |
US20090247260A1 (en) | 2009-10-01 |
JP4004519B2 (ja) | 2007-11-07 |
EP1955743A1 (en) | 2008-08-13 |
US8221235B2 (en) | 2012-07-17 |
AU2006309874A1 (en) | 2007-05-10 |
KR20080038421A (ko) | 2008-05-06 |
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