US7671846B1 - Computer system having a pressure-sensitive controller, setup method for a pressure-sensitive controller and recording medium that records this method - Google Patents
Computer system having a pressure-sensitive controller, setup method for a pressure-sensitive controller and recording medium that records this method Download PDFInfo
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- US7671846B1 US7671846B1 US09/758,033 US75803301A US7671846B1 US 7671846 B1 US7671846 B1 US 7671846B1 US 75803301 A US75803301 A US 75803301A US 7671846 B1 US7671846 B1 US 7671846B1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Definitions
- the present invention relates to a novel setup method for a pressure-sensitive controller from which output (pressure-sensing values) corrected for differences in the body weights of users is obtained. It also relates to a recording medium that records a software program containing a setup program for such a controller, along with a computer system that has a pressure-sensitive controller.
- Computers include those that are used as entertainment systems represented primarily by game machines.
- the operator uses control elements provided upon a controller to control the start, progress and end of a game.
- control elements Conventionally, “ON/OFF” type switches have been used for the control elements of a controller.
- a pressure-sensitive controller is a unit wherein, when pressure is applied with a finger directly to a control element connected to a pressure-sensitive device, the pushing pressure is provided as output as a pressure-sensing value.
- the pressure-sensing value when the greatest pressure is applied is different depending on the difference in weights among users. Moreover, the pressure-sensing value when the least pressure is applied may also be different.
- the rate of increase or rate of decrease in pushing pressure per unit of time is different depending on how good the reflexes of the user are.
- a setup method for a controller that gives instructions to a computer running software depending on the pushing pressure on a control element connected to a pressure-sensitive device
- the setup method comprises: an instruction step wherein the user is instructed to push said control element with at least a maximum strength, a storage step wherein the value obtained when said control element is pushed is stored as the maximum value, and a correction step wherein, based on said maximum value and a pressure-sensing value table defined in software or various pressure-sensing values, a new pressure-sensing value table or various new pressure-sensing values are generated.
- a recording medium is a recording medium on which is recorded a computer-readable and executable software program containing a setup program for a controller that gives instructions to a computer running software depending on the pushing pressure of a user on a control element connected to a pressure-sensitive device, wherein the setup program comprises: an instruction step wherein the user is instructed to push the control element with at least a maximum strength, a storage step wherein the value obtained when the control element is pushed is stored as the maximum value, and a correction step wherein, based on said maximum value and a pressure-sensing value table defined in software or various pressure-sensing values, a new pressure-sensing value table or various new pressure-sensing values are generated.
- a computer system comprises a pressure-sensitive controller that gives instructions to a computer processor running software depending on the pushing pressure of a user on a control element connected to a pressure-sensitive device; instruction means whereby the user is instructed to push the control element with at least a maximum strength, storage means the value obtained when the control element is pushed is stored as the maximum value, and correction means whereby, based on said maximum value and a pressure-sensing value table defined in software or various pressure-sensing values, a new pressure-sensing value table or various new pressure-sensing values are generated.
- the computer system comprises a controller that gives instructions to running software depending on the pushing pressure of a user on a control element connected to a pressure-sensitive device; means of measuring a maximum user pressure-sensing value which is the maximum pushing pressure of a user, means of acquiring a maximum game pressure-sensing value set by means of the software, and correction means whereby the maximum user pressure-sensing value is made to correspond to said maximum game pressure-sensing value, and the intermediate values until the maximum user pressure-sensing value is reached are calculated proportionally corresponding to the game pressure-sensing values, wherein the user pressure-sensing value which is the pushing pressure of the user on the control element is corrected by the correction means and used in said software.
- the computer system comprises controller that gives instructions to running software depending on the pushing pressure of a user on a control element connected to a pressure-sensitive device; means of measuring user pressure-sensing values which are the pushing pressure of a user, means of acquiring game pressure-sensing values set by the software, and correction means whereby the user pressure-sensing values are corrected to game pressure-sensing values based on a stipulated function; wherein the user pressure-sensing value which is the pushing pressure of the user on the control element is corrected by the correction means and used in the software.
- the computer system may comprise a controller that gives instructions to running software depending on the pushing pressure of a user on a control element connected to a pressure-sensitive device; means of measuring a maximum user pressure-sensing value rate of change which is the most rapid pushing pressure of a user, means of acquiring a maximum game pressure-sensing value rate of change set by means of the software, and correction means whereby the maximum user pressure-sensing value rate of change is made to correspond to said maximum game pressure-sensing value rate of change, and the intermediate values until the maximum user pressure-sensing value rate of change is reached are calculated proportionally corresponding to the game pressure-sensing value rate of change; wherein the user pressure-sensing value rate of change which is the pushing speed of the user on the control element is corrected by the correction means and used in the software.
- a setup method provided for a controller that gives instructions to a computer running software depending on the pushing pressure of a user on a control element connected to a pressure-sensitive device, comprises the steps of: measuring a maximum user pressure-sensing value which is the maximum pushing pressure of a user, acquiring a maximum game pressure-sensing value set by means of the software, and performing correction whereby the maximum user pressure-sensing value is made to correspond to the maximum game pressure-sensing value, and the intermediate values until the maximum user pressure-sensing value is reached are calculated proportionally corresponding to the game pressure-sensing values; wherein the user pressure-sensing value which is the pushing pressure of the user on the control element is corrected by the correction step and used in the software.
- the setup method according to the present invention provided for a controller that gives instructions to a computer running software depending on the pushing pressure on a control element connected to a pressure-sensitive device, comprises the steps of: measuring a user pressure-sensing value which is the pushing pressure of a user, acquiring a game pressure-sensing value set by means of the software, and performing correction whereby the user pressure-sensing value is corrected to said game pressure-sensing value; wherein the user pressure-sensing value which is the pushing pressure of the user on the control element is corrected by the correction step and used in the software.
- the setup method according to the present invention provided for a controller that gives instructions to a computer running software depending on the pushing pressure on a control element connected to a pressure-sensitive device, may comprise the steps of: measuring a maximum user pressure-sensing value rate of change which is the most rapid pushing pressure of a user, acquiring a maximum game pressure-sensing value rate of change set by means of the software, and performing correction whereby the maximum user pressure-sensing value rate of change is made to correspond to the maximum game pressure-sensing value rate of change, and the intermediate values until the maximum user pressure-sensing value rate of change is reached are calculated proportionally corresponding to the game pressure-sensing value rate of change; wherein the user pressure-sensing value rate of change which is the pushing speed of the user on the control element is corrected by the correction step and used in the software.
- a recording medium on which is recorded a computer-readable and executable software program containing a setup program for a controller that gives instructions to a computer running software depending on the pushing pressure on a control element connected to a pressure-sensitive device, the setup program comprising the steps of: measuring a maximum user pressure-sensing value which is the maximum pushing pressure of a user, acquiring a maximum game pressure-sensing value set by means of said software, and performing correction whereby the maximum user pressure-sensing value is made to correspond to the maximum game pressure-sensing value, and the intermediate values until the maximum user pressure-sensing value is reached are calculated proportionally corresponding to the game pressure-sensing values.
- the recording medium on which is recorded a computer-readable and executable software program containing a setup program for a controller that gives instructions to a computer running software depending on the pushing pressure on a control element connected to a pressure-sensitive device, the setup program comprising the steps of: measuring user pressure-sensing values which are the pushing pressure of a user, acquiring game pressure-sensing values set by means of the software, and performing correction whereby the user pressure-sensing values are corrected to game pressure-sensing values based on a stipulated function.
- the recording medium on which is recorded a computer-readable and executable software program containing a setup program for a controller that gives instructions to a computer running software depending on the pushing pressure on a control element connected to a pressure-sensitive device
- the setup program comprising the steps of: measuring a maximum user pressure-sensing value rate of change which is the most rapid pushing pressure of a user, acquiring a maximum game pressure-sensing value rate of change set by means of the software, and performing correction whereby said maximum user pressure-sensing value rate of change is made to correspond to the maximum game pressure-sensing value rate of change, and the intermediate values until the maximum user pressure-sensing value rate of change is reached are calculated proportionally corresponding to the game pressure-sensing value rate of change.
- FIGS. 1A , 1 B and 1 C show graphs to explain the situation of correction of user pressure-sensing values into game pressure-sensing values
- FIG. 2 is a diagram showing the connection of an entertainment system to a controller
- FIG. 3 is a flowchart showing a program for sampling the maximum value when a controller button or a switch is pushed by a user;
- FIG. 4 is a flowchart showing a program for generating a correction table
- FIG. 5 is a diagram showing an embodiment of a correction table
- FIG. 6 is a flowchart showing state wherein a correction table is used
- FIG. 7 is a perspective view of a controller connected to an entertainment system
- FIG. 8 is a block diagram of an entertainment system
- FIG. 9 is a top view of a controller
- FIG. 10 is an exploded perspective view of the second control part of the controller
- FIGS. 11A-11C are cross-sections of the second control part of the controller of FIG. 10 ;
- FIG. 12 is a diagram showing an equivalent circuit for a pressure-sensitive device
- FIG. 13 is a block diagram of the main parts of the controller
- FIG. 14 is an exploded perspective view of the first control part of the controller
- FIG. 15 is a cross section of the first control part of FIG. 14 ;
- FIG. 16 is a diagram showing the circuit configuration of a resistor
- FIG. 17 is a graph showing the characteristic of the output signal
- FIG. 18 is a block diagram showing the overall constitution including a resistor.
- FIG. 19 is an exploded perspective view of the third control part of the controller.
- a controller that uses a pressure-sensitive device
- user pressure-sensing values values that depend on the pushing pressure
- game pressure-sensing values the pressure-sensing values required to activate various processes or actions
- game pressure-sensing values are expected to be predetermined.
- differences in user's body weights and differences in reflexes may give a stronger person an advantage over a weaker person, for example, or make it more or less easy to use.
- game pressure-sensing value is not limited to pressure-sensing values set in game software, but also has the meaning of a pressure-sensing value set in various types of software.
- game pressure-sensing value is used because game software is a typical example of such software.
- the user pressure-sensing values are corrected by the following three methods to obtain game pressure-sensing values, thus solving the problems arising from differences in the weights of users or how good their reflexes are.
- the maximum value that can be achieved by the user (the maximum user pressure-sensing value U max ) is measured for each individual user, and correction is performed such that this maximum user pressure-sensing value U max corresponds to the maximum setting set in advance for the game or other type of software, etc. (the maximum game pressure-sensing value G max ).
- the intermediate values up until reaching the maximum value are calculated proportionally. Namely, a first-order linear approximation is performed.
- the game pressure-sensing value is a digital value, rounding or truncation of decimal values is performed at the time of calculation of the game pressure-sensing value, thus obtaining integers.
- a so-called correction table for correcting user pressure-sensing values to game pressure-sensing values is generated.
- This correction table is used at the time of execution of games or various other kinds of software.
- the minimum user pressure-sensing value U min the minimum value that can be achieved by the user
- this minimum user pressure-sensing value U min corresponds to the minimum setting set in advance for the game or other type of software, etc.
- the minimum game pressure-sensing value G min the minimum game pressure-sensing value
- This correction of the maximum user pressure-sensing value, etc. is a correction of the magnitude of the pushing pressure when the user operates the controller.
- the maximum user pressure-sensing value U max is made to correspond to the maximum game pressure-sensing value G max and the intermediate values are found by first-order linear approximation.
- a first-order linear approximation may not be appropriate.
- the quickest and most intense actions are required at the start.
- a continuous action that becomes gradually stronger is required to lift the fishing rod.
- the swing in a golf game requires a series of actions consisting of a relatively sharp start of the swing and a subsequent follow-through with lessened power.
- a characteristic function such as that of curve (a) where the start is most intense might be suited to a fighting game
- a characteristic function such as that of curve (b) which becomes gradually stronger might be suited to a fishing game
- a characteristic function such as that of curve (c) which gradually becomes relatively stronger until the middle of the action and then gradually becomes weaker in the latter half might be suited to a golfgame.
- a first-order function is used in the correction of the maximum user pressure-sensing value, etc. in (a) above.
- the desired function can be selected from among second-order or higher-order functions, logarithmic functions, trigonometric functions or other known functions depending on the type of game, characteristics of the actions to be performed with the controller or the like.
- the raw user pressure-sensing value may be used as the user pressure-sensing value, or the corrected user pressure-sensing value explained in the correction of the maximum user pressure-sensing value, etc. in (a) above may also be used.
- This correction table is used at the time of execution of games or various other kinds of software. To with, by using user pressure-sensing values corrected based on the desired function as the game pressure-sensing values, it is possible to obtain pressure-sensing values that are suited to the individual type of game or the characteristics of the operations performed by the controller or the like.
- This correction of intermediate values is a correction to the transition over time of the pushing pressure at which the user operates the controller.
- the maximum rate of change value that can be achieved by the user (the maximum user pressure-sensing value rate of change UR max ) is measured for each individual user, and correction is performed such that this maximum user pressure-sensing value rate of change UR max corresponds to the maximum rate of change setting set in advance for the game or other type of software, etc. (the maximum game pressure-sensing value rate of change GR max ).
- the intermediate values are calculated proportionally.
- the game pressure-sensing value is a digital value, rounding or truncation of decimal values is performed at the time of calculation of the game pressure-sensing value, thus obtaining integers.
- This correction table is used at the time of execution of games or various other kinds of software.
- This correction of the maximum user pressure-sensing value rate of change is a correction of the pushing speed when the user operates the controller.
- FIG. 2 shows the connection of a controller to an entertainment system to enable a user to enjoy game software or video. More specific structure is shown in FIG. 7 .
- a controller 200 which has buttons connected to pressure-sensitive devices within the controller is connected to an entertainment system 500 used for playing games or enjoying DVD video or other types of video images, and the video output terminals are connected to a television monitor 408 .
- the analog output from the pressure-sensitive devices is converted by an A/D converter to digital values in the range 0-255 and provided to the entertainment system 500 .
- FIG. 3 is a flowchart showing the program for sampling the maximum value when the user pushes the buttons with the maximum force, which serves as the basis for generating the correction table for correcting the absolute value of the pressure-sensing values.
- Step S 1 When the aforementioned program is read from media and run on the entertainment system 500 , control moves to Step S 1 , and a message reading “This setup program sets the controller output to match your strength. Please press any button with one finger for two seconds or longer with the maximum strength you think you can manage during the game.” or the like is displayed on the television monitor 408 shown in FIG. 2 , prompting the user for input.
- the pressure-sensing value generated by this pushing is provided to the entertainment system 500 .
- Step S 2 a decision is made as to whether or not user input is present, and if input is present, control procedure moves to Step S 3 where a user pressure-sensing value is acquired.
- Step S 4 a decision is made as to whether or not the user has finished pushing the button, namely a decision is made as to whether the user pressure-sensing value is “0” or not, and if not “0” then control goes back to Step S 3 , and if “0” then control procedure advances to Step S 5 and a message reading “Your maximum value has been sampled. Is this OK?” or the like is displayed.
- the pressure-sensing output value from the controller 200 may be stored for one frame ( 1/30 second), for example.
- Step S 6 when the user uses the controller 200 to select “YES” from between the choices of “YES” and “NO” displayed on the television monitor 408 , control procedure advances to Step S 7 and a message reading “Searching for your maximum value. Please wait.” or the like is displayed. If “NO” is selected, control procedure again advances to Step S 1 .
- Step S 8 among the stored output values (user pressure-sensing values) from the controller 200 , a search for the maximum value (the maximum user pressure-sensing value) is performed, and in Step S 9 , the maximum user sensing value detected is stored. If desired, a search for the minimum user pressure-sensing value may also be performed and the minimum user pressure-sensing value is stored.
- Step S 10 a message reading “Complete” or the like is displayed and the process is complete.
- the storage means that stores the maximum value is preferably, for example, the internal memory or removable card-type external memory of the entertainment system 500 .
- FIG. 4 is a flowchart showing an embodiment of a program for generating a correction table using the maximum value found in FIG. 3 .
- any other program that is able to create a correction table may also be used.
- this program is also recorded on a recording medium alone or together with the software.
- Step S 20 control information regarding the controller is acquired from the software recorded upon the media loaded in the entertainment system 500 . This is because depending on the software, pressure-sensing value output may not reflect the processing of software, etc. as is. For example, in the event that the role of the controller 200 is adequate as a simple ON/OFF, pressure-sensing output is unnecessary.
- Step S 21 a decision is made as to whether the pressure-sensing values are to be used in an analog fashion or not, and if “YES” control procedure advances to Step S 22 and if “NO” the process ends.
- Step S 22 the game-side maximum value G max prepared in advance on the software side is acquired.
- Step S 23 a decision is made as to whether a memory card is present or not, and if “YES” control procedure advances to Step S 25 where user input is detected by means of the procedure described in FIG. 3 and a decision is made as to whether or not the stored user-side maximum value U max is present, and if “NO” a message reading “Please insert a memory card.” or the like is displayed in Step S 24 .
- Step S 25 If the result of the decision in Step S 25 is “YES” then control procedure advances to Step S 27 and the user-side maximum value U max is acquired, and if the result of the decision is “NO” then a message reading “Please reinsert the memory card where your maximum values are stored.” or the like is displayed.
- the symbol NINT X represents rounding the ratio X to the nearest integer.
- Step S 30 in the correction table shown in FIG. 5 , the maximum game pressure-sensing value G max is allocated as the game pressure-sensing value G in the right column of the table, while the maximum user pressure-sensing value U max is allocated as the user pressure-sensing value U in the left column of the table.
- Step S 31 the user pressure-sensing value U is written in the left column of the correction table.
- Step S 32 the game pressure-sensing value G is written in the right column of the correction table. In the first iteration, each is the maximum value.
- Step S 33 G is decremented by 1.
- NINT X is decremented by 1.
- G is decremented by 1.
- NINT X is decremented by 1.
- G is decremented by 1.
- NINT X is decremented by 1.
- G is decremented by 1.
- NINT X is decremented by 1.
- Step S 35 U is decremented by “1.”
- Y is decremented by “1.”
- U is decremented by “1.”
- U is decremented by “1.”
- U is decremented by “1.”
- U is decremented by “1.”
- U is decremented by “1.”
- U is decremented by “1.”
- U is decremented by “1.”
- U is decremented by “1.”
- Y is decremented by “1.”
- U is decremented by “1.”
- Step S 37 a decision is made as to whether Y is negative or not. If it is positive or zero, Steps S 31 through S 36 are repeated. When Y becomes negative, processing ends.
- FIG. 5 shows an example of the table generated by the above process.
- This example shows the case wherein the user maximum value U max is “24,” so there are 25 steps from “24” to “0,” and the software-side maximum value G max is “255” so there are 256 steps from “255” to “0.”
- each user pressure-sensing value U in one step is allocated to “10” steps of the game pressure-sensing value G, in the manner “246”-“255”, “236”-“245”, “236”-“245”, . . . “26”-“35”, “16”-“25”.
- the minimum value “0” of the user-side allocated value is allocated to “16” steps of the software-side allocated values from “0”-“15”.
- the game pressure-sensing value when the user presses a button of the controller 200 , if the user pressure-sensing value is “2” for example, the game pressure-sensing value will be recognized on the software side to be “26”-“35” and processing based thereupon will be performed. It is noted that on the software side, the values within the various aforementioned ranges, namely, “0”-“15”, “16”-“25”, “26”-“35”, etc can be used freely. For example, it may use the maximum value or minimum value within each range, or use the average value within each range.
- FIG. 6 is a flowchart that shows the state when a correction table such as that shown in FIG. 5 is used.
- Step S 50 data is acquired from the controller 200 , and in Step S 51 , data conversion of the user pressure-sensing values to game pressure-sensing values is performed based on a correction table such as that shown in FIG. 5 , and Step S 52 , processing is performed based on the converted data and processing ends if Step S 53 comes to that decision.
- the correction table for correcting user pressure-sensing values U to game pressure-sensing values G may be calculated by hand in advance to prepare the correction table. Alternately, the correction table may be prepared by program based on an appropriate flowchart as shown in FIG. 5 . Such a correction table may be provided in a stipulated storage unit utilizing a memory card or the internal ROM of the entertainment unit, or as a portion of the application software.
- the correction of the rate of change is performed by measuring the maximum user pressure-sensing value rate of change that can be achieved by the user UR max for each individual user, and correction is performed such that this maximum user pressure-sensing value rate of change UR max corresponds to the maximum game pressure-sensing value rate of change GR max set in advance for the game or other type of software, etc., and the intermediate values are calculated proportionally.
- the correction table for correcting the user pressure-sensing value rate of change UR to the game pressure-sensing value rate of change GR may be calculated by hand in advance to prepare the correction table.
- the correction table may be prepared by A program based on an appropriate flowchart as shown in FIG. 5 , by replacing the user pressure-sensing value U with the user pressure-sensing value rate of change UR, and replacing the game pressure-sensing value G with the user pressure-sensing value rate of change UR.
- Such a correction table may be provided in a stipulated storage unit utilizing a memory card or the internal ROM of the entertainment unit, or as a portion of the application software.
- a function such as that described in the preferred embodiment that can be used commonly may be provided to the software manufacturer side as a library program.
- general functions like this are supplied as external programs in this manner, it is sufficient for the software manufacturers to write only the essential portions of the software.
- this preferred embodiment is constituted and functions as described above, differences in pushing pressure due to differences in the strength of users are less reflected as is in the controller output (pressure-sensing values). As a result, it is possible to prevent the problems when such pressure-sensitive controllers are used to execute games and various types of software and the like.
- changes in the pushing speed namely the rate of change in the magnitude of the pushing force per unit time, or namely changes in the rate of increase or rate of decrease depending on differences in the strength of the user can be kept low.
- FIG. 7 is a perspective view of the controller 200 connected to the entertainment system 500 .
- the controller 200 is removably connected to the entertainment system 500 , and the entertainment system 500 is connected to a television monitor 408 (omitted in FIG. 7 ).
- the entertainment system 500 reads the program for a computer game from recording media upon which that program is recorded, and by executing the program, has a function for displaying characters on the television monitor 408 .
- the entertainment system 500 also has various built-in functions for DVD (Digital Versatile Disc) playback, CDDA (compact disc digital audio) playback and the like.
- the signals from the controller 200 are also processed as one of the aforementioned control functions within the entertainment system 500 , and the content thereof may be reflected in the movement of characters and the like on the television monitor 408 .
- controller 200 may be allocated functions for moving the characters displayed on the television monitor 408 in the directions up, down, left or right.
- FIG. 8 is a block diagram of the entertainment system 500 .
- a CPU 401 is connected to RAM 402 and a bus 403 , respectively.
- a graphics processor unit (GPU) 404 and an input/output processor (I/O) 409 are connected to bus 403 .
- the GPU 404 is connected via an encoder 407 for converting a digital RGB signal or the like into the NTSC standard television format, for example, to a television monitor (TV) 408 as a peripheral.
- a driver (DRV) 410 used for the playback and decoding of data recorded upon an optical disc 411
- a sound processor (SP) 412 an external memory 415 consisting of flash memory, controller 200 and a ROM 416 which records the operating system and the like.
- the SP 412 is connected via an amplifier 413 to a speaker 414 as a peripheral.
- the external memory 415 may be a card-type memory consisting of a CPU or a gate array and flash memory, which is removably connected via a connector 511 to the entertainment system 500 shown in FIG. 7 .
- the controller 200 is constructed such that, when a plurality of buttons provided thereupon are pushed, it gives instructions to the entertainment system 500 .
- the driver 410 is provided with a decoder for decoding images encoded based upon the MPEG standard.
- the CPU 401 calculates the three-dimensional position and orientation of objects with respect to the point of view based on these instructions.
- the polygon vertex data for objects defined by X, Y, Z coordinate values are modified variously.
- the modified polygon vertex data is subjected to perspective conversion processing and converted into two-dimensional coordinate data.
- the regions specified by two-dimensional coordinates are so-called polygons.
- the converted coordinate data, Z data and texture data are supplied to the GPU 404 .
- the GPU 404 Based on this converted coordinate data, Z data and texture data, the GPU 404 performs the drawing process by writing texture data sequentially into the RAM 405 .
- One frame of image data upon which the drawing process is completed is encoded by the encoder 407 and then supplied to the television monitor 408 and displayed on its screen as an image.
- FIG. 9 is a top view of the controller 200 .
- the controller 200 consists of a unit body 201 on the top surface of which are provided first and second control parts 210 and 220 , and on the side surface of which are provided third and fourth control parts 230 and 240 of the controller.
- the first control part 210 of the controller is provided with a cruciform control unit 211 used for pushing control, and the individual control keys 211 a extending in each of the four directions of this control unit 211 form a control element.
- the first control part 210 is the control part for providing movement to the characters displayed on the screen of the television receiver, and has functions for moving the characters in the up, down, left and right directions by pressing the individual control keys 211 a of the control unit 211 .
- the second control part 220 is provided with four cylindrical control buttons 221 (control elements) for pushing control.
- the individual control buttons 221 have identifying marks such as ⁇ , ⁇ , ⁇ , and x on their tops, in order to easily identify the individual control buttons 221 .
- the functions of the second control part 220 are set by the game program recorded upon the optical disc 411 , and the individual control buttons 221 may be allocated functions that change the state of the game characters, for example.
- the control buttons 221 may be allocated functions for moving the left arm, right arm, left leg and right leg of the character.
- the third and fourth control parts 230 and 240 of the controller 200 have nearly the same structure, and both are provided with two control buttons 231 and 241 (control elements) for pushing control, arranged above and below.
- the functions of these third and fourth control parts 230 and 240 are also set by the game program recorded upon the optical disc, and may be allocated functions for making the game characters do special actions, for example.
- two joy sticks 251 for performing analog operation are provided upon the unit body 201 shown in FIG. 9 .
- the joy sticks 251 can be switched and used instead of the first and second control parts 210 and 220 described above. This switching is performed by means of an analog selection switch 252 provided upon the unit body 201 .
- an analog selection switch 252 provided upon the unit body 201 .
- a display lamp 253 provided on the unit body 201 lights, indicating the state wherein the joy sticks 251 are selected.
- unit body 201 there are also provided a start switch 254 for starting the game and a select switch 255 for selecting the degree of difficulty or the like at the start of a game, and the like.
- FIG. 10 and FIGS. 11A-11C show an embodiment of the second control part 220 of the controller.
- the second control part 220 consists of four control buttons 221 which serve as the control elements, an elastic body 222 , and a sheet member 223 provided with resistors 40 .
- the individual control buttons 221 are inserted from behind through insertion holes 201 a formed on the upper surface of the unit body 201 .
- the control buttons 221 inserted into the insertion holes 201 a are able to move freely in the axial direction.
- the elastic body 222 is made of insulating rubber or the like and has elastic areas 222 a which protrude upward, and the lower ends of the control buttons 221 are supported upon the upper walls of the elastic areas 222 a .
- the inclined-surface portions of these elastic areas 222 a flex so that the upper walls move together with the control buttons 221 .
- the pushing pressure on the control buttons 221 is released, the flexed inclined-surface portions of these elastic areas 222 a elastically return to their original shape, pushing up the control buttons 221 .
- the elastic body 222 functions as a spring means whereby control buttons 221 which had been pushed in by a pushing action are returned to their original positions.
- conducting members 50 are attached to the rear surface of the elastic body 222 .
- the sheet member 223 consists of a membrane or other thin sheet material which has flexibility and insulating properties. Resistors 40 are provided in appropriate locations on this sheet member 223 and these resistors 40 and conducting member 50 are each disposed such that they face one of the control buttons 221 via the elastic body 222 .
- the resistors 40 and conducting members 50 form pressure-sensitive devices. These pressure-sensitive devices consisting of resistors 40 and conducting members 50 have resistance values that vary depending on the pushing pressure received from the control buttons 221 .
- the second control part 220 is provided with control buttons 221 as control elements, an elastic body 222 , conducting members 50 and resistors 40 .
- Each conducting member 50 may be made of conductive rubber which has elasticity, for example, and has a conical shape with its center as a vertex.
- the conducting members 50 are adhered to the inside of the top surface of the elastic areas 222 a formed in the elastic body 222 .
- the resistors 40 may be provided on an internal board 204 , for example, opposite the conducting members 50 , so that the conducting members 50 come into contact with resistors 40 together with the pushing action of the control buttons 221 .
- the conducting member 50 deforms depending on the pushing force on the control button 221 (namely the contact pressure with the resistor 40 ), so as shown in FIGS. 11B and 11C , the surface area in contact with the resistor 40 varies depending on the pressure. To with, when the pressing force on the control button 221 is weak, as shown in FIG. 11B , only the area near the conical tip of the conducting member 50 is in contact. As the pressing force on the control button 221 becomes stronger, the tip of the conducting member 50 deforms gradually so the surface area in contact expands.
- FIG. 12 is a diagram showing an equivalent circuit for a pressure-sensitive device consisting of a resistor 40 and conducting member 50 .
- the pressure-sensitive device is inserted in series in a power supply line 13 , where the voltage V cc is applied between the electrodes 40 a and 40 b .
- the pressure-sensitive device is divided into a variable resistor 42 that has the relatively small resistance value of the conducting member 50 , and a fixed resistor 41 that has the relatively large resistance value of the resistor 40 .
- the portion of the variable resistor 42 is equivalent to the portion of resistance in the contact between the resistor 40 and the conducting member 50 , so the resistance value of the pressure-sensitive device varies depending on the surface area of contact with the conducting member 50 .
- FIG. 11 shows only the contact portion between the conducting member 50 and resistor 40 which forms the variable resistor 42 of FIG. 12 , but the fixed resistor 41 of FIG. 12 is omitted from FIGS. 11A-11C .
- an output terminal is provided near the boundary between variable resistor 42 and fixed resistor 41 , namely near the intermediate point of the resistors 40 , and thus a voltage stepped down from the applied voltage V cc by the amount the variable resistance is extracted as an analog signal corresponding to the pushing pressure on the control button 221 .
- the control button 221 is pushed further and the conducting member 50 comes into contact with the resistor 40 , the surface area of contact between the conducting member 50 and the resistor 40 increases in response to the pushing pressure on the control button 221 , and thus the resistance of the resistor 40 is reduced so the analog signal (voltage) output from the output terminal 40 c of the resistor 40 increases. Furthermore, the analog signal (voltage) output from the output terminal 40 c of the resistor 40 reaches the maximum V max when the conducting member 50 is most deformed.
- FIG. 13 is a block diagram showing the main parts of the controller 200 .
- An MPU 14 mounted upon the internal board of the controller 200 is provided with a switch 18 and an A/D converter 16 .
- the analog signal (voltage) output from the output terminal 40 c of the resistor 40 is provided as input to the A/D converter 16 and converted to a digital signal.
- the digital signal outputted from the A/D converter 16 is sent via an interface 17 provided upon the internal board of the controller 200 to the entertainment system 500 and the actions of game characters and the like are executed based on this digital signal.
- Changes in the level of the analog signal output from the output terminal 40 c of the resistor 40 correspond to changes in the pushing pressure received from the control button 221 (control element) as described above. Therefore, the digital signal output from the A/D converter 16 corresponds to the pushing pressure on the control button 221 (control element) from the user. If the actions of the game characters and the like are controlled based on the digital signal that has such a relationship with the pushing pressure from the user, it is possible to achieve smoother and more analog-like action than with control based on a binary digital signal based only on zeroes and ones.
- the configuration is such that the switch 18 is controlled by a control signal sent from the entertainment system 500 based on a game program recorded on an optical disc 411 .
- a control signal is provided as output to specify whether the A/D converter 16 is to function as a means of providing output of a multi-valued analog signal, or as a means of providing a binary digital signal. Based on this control signal, the switch 18 is switched to select the function of the A/D converter 16 .
- FIGS. 14 and 15 show an embodiment of the first control part of the controller.
- the first control part 210 includes a cruciform control unit 211 , a spacer 212 that positions this control unit 211 , and elastic body 213 that elastically supports the control unit 211 .
- a conducting member 50 is attached to the rear surface of the elastic body 213 , and the configuration is such that resistors 40 are disposed at the positions facing the individual control keys 211 a (control elements) of the control unit 211 via the elastic body 213 .
- control unit 211 uses a hemispherical projection 212 a formed in the center of the spacer 212 as a fulcrum, and the individual control keys 211 a (control elements) are assembled such that they can push upon the resistor 40 side (see FIG. 15 ).
- Conducting members 50 are adhered to the inside of the top surface of the elastic body 213 in positions corresponding to the individual control keys 211 a (control elements) of the cruciform control unit 211 .
- the resistors 40 with a single structure are disposed such that they face the individual conducting members 50 .
- the pushing pressure acts via the elastic body 213 on the pressure-sensitive devices consisting of a conducting member 50 and resistor 40 , so its electrical resistance value varies depending on the magnitude of the pushing pressure.
- FIG. 16 is a diagram showing the circuit configuration of the resistor. As shown in this diagram, the resistor 40 is inserted in series in a power supply line 13 , where a voltage is applied between the electrodes 40 a and 40 b .
- the resistance of resistor 40 is illustrated schematically, as shown in this diagram, the resistor 40 is divided into first and second variable resistors 43 and 44 .
- the portion of the first variable resistor 43 is in contact, respectively, with the conducting member 50 that moves together with the control key (up directional key) 211 a for moving the character in the up direction, and with the conducting member 50 that moves together with the control key (left directional key) 211 a for moving the character in the left direction, so its resistance value varies depending on the surface area in contact with these conducting members 50 .
- the portion of the second variable resistor 44 is in contact, respectively, with the conducting member 50 that moves together with the control key (down directional key) 211 a for moving the character in the down direction, and with the conducting member 50 that moves together with the control key (right directional key) 211 a for moving the character in the right direction, so its resistance value varies depending on the surface area in contact with these conducting members 50 .
- an output terminal 40 c is provided intermediate between the variable resistors 43 and 44 , and an analog signal corresponding to the pushing pressure on the individual control keys 211 a (control elements) is provided as output from the output terminal 40 c.
- the output from the output terminal 40 c can be calculated from the ratio of the split in resistance value of the first and second variable resistors 43 and 44 .
- R 1 is the resistance value of the first variable resistor 43
- R 2 is the resistance value of the second variable resistor 44
- V CC is the power supply voltage
- FIG. 17 is a graph showing the characteristic of the analog signal (voltage) output from the output terminal of the resistor.
- the up directional key or left directional key is pushed until the conducting member 50 comes into contact with the first variable resistor 43 portion of the resistor 40 (at position p in the graph), thereafter the surface area of contact between the conducting member 50 and the first variable resistor 43 portion increases in response to the pushing pressure on the control key 211 a (control elements), and thus the resistance of that portion is reduced so the analog signal (voltage) output from the output terminal 40 c of the resistor 40 increases. Furthermore, the analog signal (voltage) output from the output terminal 40 c of the resistor 40 reaches the maximum V max when the conducting member 50 is most deformed (at position q in the graph).
- the analog signal (voltage) output from the output terminal 40 c of the resistor 40 is provided as input to an A/D converter 16 and converted to a digital signal. Note that the function of the A/D converter 16 shown in FIG. 18 is as described previously based on FIG. 13 , so a detailed description shall be omitted here.
- FIG. 19 is an exploded perspective view of an example of the constitution of the third control part of the controller.
- the third control part 230 consists of two control buttons 231 , a spacer 232 for positioning these control buttons 231 within the interior of the controller 200 , a holder 233 that supports these control buttons 231 , an elastic body 234 and an internal board 235 , having a structure wherein resistors 50 are attached to appropriate locations upon the internal board 235 and conducting members 50 are attached to the rear surface of the elastic body 234 .
- the overall structure of the third control part 230 also already has been made public knowledge in the publication of unexamined Japanese patent application No. JP-A-H8-163672.
- the individual control buttons 231 can be pushed in while being guided by the spacer 232 .
- the pushing pressure when control buttons are pressed acts via the elastic body 234 on the pressure-sensitive device consisting of a conducting member 50 and resistor 40 .
- the electrical resistance value of the pressure-sensitive device varies depending on the magnitude of the pushing pressure it receives.
- the fourth control part 240 has the same structure as that of the third control part 230 described above.
- this preferred embodiment is constituted and functions as described above, differences in pushing pressure due to differences in the strength of users are less reflected as is in the controller output (pressure-sensing values). As a result, it is possible to prevent the problems when such pressure-sensitive controllers are used to execute games and various types of software and the like. Moreover, changes in the pushing speed, namely the rate of change in the magnitude of the pushing force per unit time, or namely changes in the rate of increase or rate of decrease depending on differences in the strength of the user can be kept low.
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Input From Keyboards Or The Like (AREA)
- Push-Button Switches (AREA)
- Measuring And Recording Apparatus For Diagnosis (AREA)
- User Interface Of Digital Computer (AREA)
- Stored Programmes (AREA)
Abstract
Description
V=V CC ×R2/(R1+R2)
Claims (38)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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JP2000-040257 | 2000-01-14 | ||
JP2000040257 | 2000-01-14 |
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US7671846B1 true US7671846B1 (en) | 2010-03-02 |
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US09/758,033 Active 2027-10-08 US7671846B1 (en) | 2000-01-14 | 2001-01-10 | Computer system having a pressure-sensitive controller, setup method for a pressure-sensitive controller and recording medium that records this method |
Country Status (6)
Country | Link |
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US (1) | US7671846B1 (en) |
EP (1) | EP1247156A2 (en) |
JP (1) | JP4534408B2 (en) |
AU (1) | AU2001225512A1 (en) |
TW (1) | TW462898B (en) |
WO (1) | WO2001052037A2 (en) |
Cited By (6)
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US20090027353A1 (en) * | 2007-07-27 | 2009-01-29 | June-Hyeok Im | Pressure sensor array apparatus and method for tactile sensing |
US10375930B1 (en) * | 2017-07-07 | 2019-08-13 | Chad R. James | Animal training device that controls stimulus using proportional pressure-based input |
WO2019216928A1 (en) | 2018-05-10 | 2019-11-14 | Siemens Mobility, Inc. | Shunt frequency check and transmit system |
CN111151000A (en) * | 2019-12-26 | 2020-05-15 | 歌尔股份有限公司 | Operation rod adjusting method, device, equipment and storage medium |
US10768705B2 (en) | 2018-01-19 | 2020-09-08 | Panasonic Intellectual Property Management Co., Ltd. | Input device |
US11524224B2 (en) * | 2019-11-19 | 2022-12-13 | Sony Interactive Entertainment Inc. | Operating device |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2005039008A (en) | 2003-07-18 | 2005-02-10 | Alps Electric Co Ltd | Analog input device |
JP4188778B2 (en) | 2003-08-04 | 2008-11-26 | アルプス電気株式会社 | Input device |
JP3789919B2 (en) | 2004-02-19 | 2006-06-28 | コナミ株式会社 | GAME PROGRAM, GAME DEVICE, AND GAME METHOD |
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- 2001-01-12 EP EP01900709A patent/EP1247156A2/en not_active Ceased
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- 2001-01-12 JP JP2001552190A patent/JP4534408B2/en not_active Expired - Fee Related
- 2001-01-12 WO PCT/JP2001/000136 patent/WO2001052037A2/en active Application Filing
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Also Published As
Publication number | Publication date |
---|---|
WO2001052037A2 (en) | 2001-07-19 |
WO2001052037A3 (en) | 2002-03-21 |
AU2001225512A1 (en) | 2001-07-24 |
EP1247156A2 (en) | 2002-10-09 |
TW462898B (en) | 2001-11-11 |
JP2003519863A (en) | 2003-06-24 |
JP4534408B2 (en) | 2010-09-01 |
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