US20200012348A1 - Haptically enabled overlay for a pressure sensitive surface - Google Patents
Haptically enabled overlay for a pressure sensitive surface Download PDFInfo
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- US20200012348A1 US20200012348A1 US16/510,237 US201916510237A US2020012348A1 US 20200012348 A1 US20200012348 A1 US 20200012348A1 US 201916510237 A US201916510237 A US 201916510237A US 2020012348 A1 US2020012348 A1 US 2020012348A1
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- overlay
- haptic
- pressure sensitive
- user
- devices
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/014—Force feedback applied to GUI
Definitions
- the embodiments of the present invention are generally directed to electronic devices, and more particularly, to electronic devices that produce haptic effects.
- kinesthetic feedback e.g., active and resistive force feedback
- tactile feedback e.g., vibration, texture, and heat
- Haptic feedback can provide additional cues that enhance and simplify the user interface.
- vibration effects, or vibrotactile haptic effects may be useful in providing cues to users of electronic devices to alert the user to specific events, or provide realistic feedback to create greater sensory immersion within a simulated or virtual environment.
- An increasing number of devices such as smartphones and tablets, include hardware, such as actuators, for generating haptic effects.
- Haptic effects in particular, can enhance the viewing of audio and/or audio/video on these example devices, haptic effect accompaniment to an audio/video track can allow a viewer to “feel” an engine roaring in a car, explosions, collisions, and the shimmering feeling of sunlight.
- Other devices in which a user interacts with a user input element to cause an action also may benefit from haptic feedback or haptic effects.
- such devices may include medical devices, automotive controls, remote controls, trackpads, and other similar devices.
- Embodiments of the present invention are directed toward electronic devices configured to produce haptic effects, and to haptic enabled film overlays for pressure sensitive surfaces, that substantially improve upon the related art.
- the systems and methods for haptic enabled film overlays include a processor and a plurality of sensors, a pressure sensitive touch surface coupled to the plurality of sensors and configured to detect a user interaction, and an overlay comprising a tactile user interface and a plurality of haptic output devices, the overlay being configured to provide a haptic effect in response to the user interaction, the haptic effect being spatially decoupled from the user interaction.
- FIG. 1 illustrates a block diagram of a haptic enabled overlay for a pressure sensitive surface according to an example embodiment of the present invention.
- FIG. 2 illustrates a cross-sectional view of an overlay according to an example embodiment of the present invention.
- FIG. 3 illustrates a planar view of an overlay according to an example embodiment of the present invention.
- FIG. 4 illustrates a flow diagram of functionality for retrieving a haptic profile for an overlay according to an example embodiment of the present invention.
- FIG. 5 illustrates a flow diagram of functionality for retrieving haptic and input profiles for an overlay according to another example embodiment of the present invention.
- FIGS. 6A-6C illustrate user interfaces of an overlay according example embodiments of the present invention.
- Touch enabled devices such as pressure sensitive multi-touch input devices
- pressure sensitive multi-touch input devices have emerged as a popular interface.
- large touchpad surfaces with advanced pressure sensitivity have been developed.
- pressure-sensitive multi-touch input devices can support the overlay of different “skins” or “overlays” that provide a contextual and static visual user interface on top of the pressure sensitive surface.
- controls may look like piano keys, a traditional keyboard, or an artist's canvas with paint swatches, and the like.
- haptic output devices By applying haptic output devices to the relevant skins that can be overlaid onto the pressure sensitive surface, haptic effects may be extended to pressure sensitive devices and haptic effects may be achieved on either the whole surface or a defined area.
- the device is a portable electronic device (e.g., a game controller, console, mobile phone, smartphone, tablet, etc.). It should be understood, however, that the user interfaces and associated methods may be applied to numerous other devices, such as personal computers, medical devices, laptops, and the like that may include one or more other physical user-interface devices, such as a keyboard, mouse, trackball and the like.
- a portable electronic device e.g., a game controller, console, mobile phone, smartphone, tablet, etc.
- the user interfaces and associated methods may be applied to numerous other devices, such as personal computers, medical devices, laptops, and the like that may include one or more other physical user-interface devices, such as a keyboard, mouse, trackball and the like.
- FIG. 1 illustrates a block diagram of system 100 for a haptic enabled overlay for a pressure sensitive surface according to an example embodiment of the present invention.
- system 100 comprises computing device 101 having processor 102 interfaced with other hardware, such as memory 104 , via bus 106 .
- computing device 101 further includes one or more network interface devices 110 , input/output (“I/O”) interface components 112 , additional storage 114 , pressure sensitive surface 116 , and overlay 117 .
- I/O input/output
- Pressure sensitive surface 116 or base device may be integrated with or coupled to computing device 101 .
- Pressure sensitive surface 116 includes any surface (e.g., touchpad, touchscreen, etc.) that is configured to sense input of a user.
- One or more sensors 108 are configured to detect touch at the pressure sensitive areas when one or more objects (e.g., finger, hand, stylus, brush, etc.) contact pressure sensitive surface 116 and provide appropriate data for use by processor 102 .
- Sensors 108 may be configured to sense either a single touch and/or multiple simultaneous touches on pressure sensitive surface 116 .
- sensors 108 can be any suitable number, type, and/or arrangement of sensors 108 .
- resistive and/or capacitive sensors may be embedded in pressure sensitive surface 116 and used to determine the location of a touch and other information, such as pressure.
- sensors 108 may include optical sensors that are configured to determine the touch positions.
- sensors 108 may be configured to detect multiple aspects of the user interaction. For example, sensors 108 may detect the speed and pressure of a user interaction.
- Pressure sensitive surface 116 is configured to be coupled to haptically enabled overlay 117 .
- pressure sensitive surface 116 and haptically enabled overlay 117 may be integrated as a single unit.
- overlay 117 enables the rendering of haptic effects in conjunction with such interfaces.
- the thin structure of overlay 117 generally does not interfere with or otherwise impair the functionality of pressure sensitive surface 116 .
- the haptic effects may be rendered for either the entire surface or pre-determined portions of pressure sensitive surface 116 , depending on the interface design. For example, the haptic effects may be rendered on one or more isolated regions of overlay 117 .
- the rendering of the haptic effects may be localized or non-localized with respect to regions of overlay 117 .
- the rendering of the haptic effects may be decoupled from the user input.
- the haptic effects may be rendered in response to one or more user inputs on interface components 112 .
- the user input may be received in a first region of overlay 117 , and the haptic effects may be rendered at a second region of overlay 117 .
- overlay 117 including its haptic output devices may be powered through its coupling to pressure sensitive surface 116 .
- Overlay 117 can vary in thickness (e.g., 2 mm-12 mm), and sensors 108 may be sensitive enough to detect touch independent of the thickness of overlay 117 .
- overlay 117 may include one or more portions of varying thickness.
- the profile of overlay 117 may include data for sensors 108 to either enhance the detection of touch in certain areas (e.g., a thicker portion) or dampen the sensitivity in certain areas (e.g., a thinner portion).
- the profile of overlay 117 also may contain data on the overlay materials and/or algorithms to compensate for different sensations caused by different materials (e.g., haptic effects may be rendered stronger for thicker portions and/or weaker for thinner portions).
- Haptic output devices 118 in communication with processor 102 , are formed within overlay 117 .
- Haptic output devices 118 may be arranged in either single or multi-actuator configurations. Additional haptic output devices 118 may be disposed at pressure sensitive surface 116 and/or other components of the computing device 101 .
- haptic output device 118 is configured to output a haptic effect simulating a texture on overlay 117 .
- a variety of surface textures may be simulated.
- regions of overlay 117 may be selectively deformed (e.g., to simulate scrollable lists or pages).
- the perceived coefficient of friction may be varied by vibrating overlay 117 at different frequencies.
- haptic output device 118 may provide vibrotactile haptic effects, electrostatic friction haptic effects, spatialized effects, temperature variation, and/or deformation haptic effects along overlay 117 .
- Some haptic effects may utilize an actuator coupled to the housing (not shown) of computing device 101 , and some haptic effects may use multiple actuators in sequence or in concert.
- Haptic output devices 118 may use electrostatic attraction, for example by use of an electrostatic surface actuator, to simulate a texture on the surface of overlay 117 or to vary the coefficient of friction the user feels when moving his or her finger across overlay 117 .
- haptic output devices 118 may comprise an electrovibrotactile device that applies voltages and currents instead of mechanical motion to generate a haptic effect.
- the electrostatic actuator may comprise a conducting layer and an insulating layer.
- the conducting layer may be any semiconductor or other conductive material, such as copper, aluminum, gold, or silver.
- the insulating layer may be glass, plastic, polymer, or any other insulating material.
- processor 102 may operate the electrostatic actuator by applying an electrical signal to the conducting layer.
- the electric signal may be an AC signal that, in some embodiments, capacitively couples the conducting layer with an object near or touching overlay 117 .
- the capacitive coupling may simulate a friction coefficient or texture on the surface of overlay 117 .
- the surface of overlay 117 may be smooth, but the capacitive coupling may produce an attractive force between an object near the surface of overlay 117 .
- varying the levels of attraction between the object and the conducting layer can vary the simulated texture on an object moving across the surface of overlay 117 .
- an electrostatic actuator may be used in conjunction with traditional actuators to vary the simulated texture on the surface of overlay 117 or output other effects.
- the actuators may vibrate to simulate a change in the texture of the surface of overlay 117 , while an electrostatic actuator may simulate a different texture on the surface of overlay 117 .
- an electrostatic actuator may be used to generate a haptic effect by stimulating parts of the body or objects near or touching overlay 117 .
- an electrostatic actuator may stimulate the nerve endings in the skin of a user's finger or components in a stylus that can respond to the electrostatic actuator.
- the nerve endings in the skin may be stimulated and sense the electrostatic actuator (e.g., the capacitive coupling) as a vibration or some more specific sensation.
- a conducting layer of an electrostatic actuator may receive an AC voltage signal that couples with conductive parts of a user's finger. As the user touches overlay 117 and moves his or her finger along the surface, the user may sense a texture of prickliness, graininess, bumpiness, roughness, stickiness, or some other texture.
- Haptic output devices 118 may be, for example, an electric motor, an electro-magnetic actuator, a voice coil, a shape memory alloy, an electro-active polymer, a solenoid, an eccentric rotating mass motor (“ERM”), a harmonic ERM motor (“HERM”), a linear resonant actuator (“LRA”), a piezoelectric actuator, a high bandwidth actuator, an electroactive polymer (“EAP”) actuator, an electrostatic friction display, or an ultrasonic vibration generator.
- deformation may be achieved using overlay 117 .
- overlay 117 may contain multiple layers (e.g., bottom layer may be thin plastic, top layer may be malleable fabric) wherein electromagnetic coils and/or air bladders and the like may be embedded within overlay 117 .
- the haptic output device may include haptic output drive circuit.
- the haptic output device may be unidirectional or bidirectional.
- Processor 102 may comprise one or more general or specific purpose processors to perform computation and control functions of system 100 .
- Processor 102 may include a single integrated circuit, such as a micro-processing device, or may include multiple integrated circuit devices and/or circuit boards working in cooperation to accomplish the functions of processor 102 .
- processor 102 may execute computer programs, such as an operating system applications stored within memory 104 .
- processor 102 can determine which haptic effects are to be rendered and the order in which the effects are played based on high level parameters.
- the high level parameters that define a particular haptic effect include magnitude, frequency and duration.
- Low level parameters such as streaming motor commands could also be used to determine a particular haptic effect.
- a haptic effect may be considered “dynamic” if it includes some variation of these parameters when the haptic effect is generated or a variation of these parameters based on a user's interaction.
- the haptic feedback system in one embodiment generates vibrations or other types of haptic effects on system 100 .
- Non-transitory memory 104 may include a variety of computer-readable media that may be accessed by processor 102 .
- memory 102 may include volatile and nonvolatile medium, removable and non-removable medium.
- memory 104 may include any combination of random access memory (“RAM”), dynamic RAM (“DRAM”), static RAM (“SRAM”), read only memory (“ROM”), flash memory, cache memory, and/or any other type of non-transitory computer-readable medium.
- RAM random access memory
- DRAM dynamic RAM
- SRAM static RAM
- ROM read only memory
- flash memory cache memory, and/or any other type of non-transitory computer-readable medium.
- Network device 110 is configured to transmit and/or receive data with remote sources.
- Network device 110 may enable connectivity between a processor 102 and other devices by encoding data to be sent from processor 102 to another device over a network (not shown) and decoding data received from another system over the network for processor 102 .
- network device 110 may include a network interface card that is configured to provide wireless network communications.
- a variety of wireless communication techniques may be used including infrared, radio, Bluetooth, Wi-Fi, and/or cellular communications.
- network device 110 may be configured to provide wired network connection(s), such as an Ethernet/Internet connection.
- network device 110 may be configured to exchange data with remote haptic devices and/or an Internet of Things (“IoT”) network.
- IoT Internet of Things
- I/O components 112 may be used to facilitate connection to peripheral devices such as one or more displays, keyboards, mice, speakers, microphones, and/or other hardware used to input data or output data.
- Storage 114 represents nonvolatile storage such as magnetic, optical, or other storage media included in computing device 101 .
- illustrative program components 124 , 126 , and 128 are depicted to illustrate how a device can be configured in some embodiments to provide haptic effects using an overlay input.
- a detection module 124 configures processor 102 to monitor pressure sensitive surface 116 and overlay 117 via sensors 108 to determine the position of one or more touches.
- module 124 may sample sensors 108 in order to track the presence or absence of touches. If touches are present, sensors 108 may track one or more of the location, path, velocity, acceleration, pressure and/or other characteristics of the touches.
- Haptic effect determination module 126 analyzes data regarding touch characteristics to select haptic effects for rendering. For example, haptic effects may be determined by characteristics of overlay 117 . Alternatively, or additionally, this determination may be made based on characteristics of the touches, such as the location of contact, number of contacts, time of contact, pressure of contact, activity of contact, or features associated with haptic effects. Different haptic effects may be selected based on the location of each touch in order to simulate the presence of a feature by simulating a texture on a surface of overlay 117 or generally another type of haptic effect.
- Haptic effect generation module 128 is configured to cause processor 102 to generate and transmit haptic signals to haptic output devices 118 .
- generation module 128 may access stored waveforms or commands to send to haptic output devices 118 .
- haptic effect generation module 128 may receive a desired type of texture and utilize signal processing algorithms to generate an appropriate signal to send to haptic output devices 118 .
- a desired texture may be indicated along with target coordinates for the texture and an appropriate waveform sent to one or more actuators to generate appropriate displacement of overlay 117 (and/or other device components).
- system 100 may be implemented as a distributed system.
- pressure sensitive surface 116 and overlay 117 may be detachable such that multiple overlays 117 may be coupled to pressure sensitive surface 116 .
- system 100 may be part of a device (e.g., personal computer, console, video game console, etc.), and system 100 provides haptic effect functionality for the device.
- system 100 may be separate from the device, and may remotely provide the aforementioned functionality for the device.
- FIG. 2 illustrates a cross-sectional view 200 of an overlay 217 according to an example embodiment of the present invention.
- overlay 217 includes interface components 202 , a plurality of haptic output devices 218 . 1 - 218 . 4 , and substrate 230 .
- Haptic output devices 218 . 1 - 218 . 4 may be integrally formed as part of substrate 230 of overlay 217 .
- a variety of materials may be used within overlay 217 . In some instances, the material may be associated with input and haptic profiles to optimize material/actuator combinations. In addition, haptic output devices of the corresponding host device may be used.
- overlay 217 may be coupled to a pressure sensitive surface (e.g., element 116 of FIG. 1 ) of the computing device (e.g., element 101 of FIG. 1 ).
- a pressure sensitive surface e.g., element 116 of FIG. 1
- the computing device e.g., element 101 of FIG. 1
- haptic output devices 218 . 1 - 218 . 4 are feasible.
- each of the haptic output devices may comprise an actuator or any of the other haptic output devices described above.
- FIG. 3 illustrates a planar view 300 of an overlay according to an example embodiment of the present invention.
- each of overlays 317 . 1 - 317 . 2 is configured to be coupled to pressure sensitive surface 316 .
- each of overlays 317 . 1 - 317 . 2 includes interface components 302 . 1 - 302 . 2 and a plurality of haptic output devices 318 . 1 - 318 . 2 .
- Haptic output devices 318 may be integrally formed as part of overlay 317 . It should be understood that numerous configurations of interface 302 and haptic output devices 318 are feasible, as shown by a comparison of overlays 317 . 1 and 317 . 2 .
- FIG. 4 illustrates a flow diagram of functionality 400 for retrieving a haptic profile for an overlay according to an example embodiment of the present invention.
- the functionality of the flow diagram of FIG. 4 (and FIG. 5 below) is implemented by software stored in memory or other computer readable or tangible media, and executed by a processor.
- the functionality may be performed by hardware (e.g., through the use of an application specific integrated circuit (“ASIC”), a programmable gate array (“PGA”), a field programmable gate array (“FPGA”), etc.), or any combination of hardware and software.
- ASIC application specific integrated circuit
- PGA programmable gate array
- FPGA field programmable gate array
- functionality 400 determines whether the overlay is coupled to the pressure sensitive surface, at 410 . If no overlay is detected, then a corresponding haptic profile is not retrieved. Accordingly, no haptic profile is loaded, at 415 .
- functionality 400 searches for and retrieves the haptic profile for the detected overlay.
- the haptic profile may be stored within the memory of the host device. Alternatively, the haptic profile may be stored within a local memory of the overlay itself. In ether configuration, the haptic profile is retrieved by the host device, at 430 . Lastly, haptic effects may be rendered at the overlay based on upon the retrieved haptic profile, at 440 .
- the haptic profile may identify the locations of the overlay's haptic output devices, types of haptic output devices, and/or their respective characteristics.
- FIG. 5 illustrates a flow diagram of functionality 500 for retrieving haptic and input profiles for an overlay according to another example embodiment of the present invention.
- an overlay is coupled to the pressure sensitive device, at 505 .
- functionality 500 determines whether the overlay is associated with haptic and input profiles. If the overlay is associated with haptic and input profiles, functionality 500 retrieves the haptic and input profiles for the detected overlay.
- the haptic and input profiles may be stored within the memory of the host device. Alternatively, the haptic and input profiles may be stored within a local memory of the overlay itself. In ether configuration, the haptic and input profiles are retrieved by the host device, at 515 .
- the input profile identifies the zones on the overlay where the user may be expected to interact (e.g., locations where there is an affordance or signage visual/tactilely).
- the input profile also may include information as to the material(s) used in the overlay and how a baseline point of pressure (e.g., X Newtons without overlay) might compare with the overlay at respective material points (e.g., pressure of X Newtons without overlay may be read as X′ Newtons due to the properties of the material).
- the haptic profile may include information about the actuators included in the overlay and their properties.
- the haptic profile may include instructions for the actuators that depend on the overlay materials that may be specified in the input profile.
- functionality 500 individually or sequentially activates the haptic output devices of the overlay, at 520 .
- the host device determines the location of the haptic output devices. The respective locations of the haptic output devices may be determined by sensing motion when haptic output devices are activated.
- functionality 500 determines whether the overlay has an input profile. If the overlay is not associated with an input profile, functionality 500 enables the user to set locations and functions of user-input elements of the overlay, at 545 .
- a user interface for generating the input profile may include the detection of actuator positions and the ability for the user to specify points of interaction. Once points of interaction are specified, the user may further identify actuators that should activate for each point.
- the user interface may prompt the user to draw shapes on a visual representation of the pressure pad (sans overlay), or prompt the user to tract the overlay portions with their fingers while the application records the shape.
- functionality 550 further determines whether the user has associated haptic effects with user-input elements, at 550 .
- functionality 550 selects a haptic effect to be rendered at the haptic output device nearest to the user input element, at 580 . If the user has associated haptic effects with user-input elements, then functionality 550 renders the user selected haptic effects at the selected or nearest haptic output devices, at 590 . In either configuration, the haptic effects may be authored by a user or selected from a haptic library.
- functionality 500 retrieves an input profile, at 560 , if the overlay is associated with an input profile.
- functionality 500 enables the user to configure and select different haptic effects. Functionality 500 then proceeds to 550 , as discussed above.
- the overlay may include identifying tags (instead of profiles) that identify a context of the overlay (e.g., music, art, video game, etc.) such that haptic effects may be selected in accordance with the overlay's identifying tags.
- identifying tags may be exchanged with a host device via radio frequency identification (“RFID”), common contact point, or other communications technology.
- RFID radio frequency identification
- FIGS. 6A-6C illustrate user interfaces of overlay 617 . 1 - 617 . 3 according example embodiments of the present invention.
- each of overlays 617 . 1 - 617 . 3 includes interface components 602 . 1 - 602 . 3 (e.g., buttons, knobs, sliders, etc.) and haptic output devices 618 . 1 - 618 . 3 .
- Haptic output devices 618 may be integrally formed as part of overlay 617 . It should be understood that numerous configurations of interface components 602 and haptic output devices 618 are feasible, as shown by overlays 617 . 1 - 617 . 3 .
- the embodiments described herein provide a haptic overlay for touch enabled devices, such as pressure sensitive input devices.
- pressure-sensitive input devices are configured to support a variety of customizable overlays that provide a contextual and static visual interface on top of the pressure sensitive surface.
- haptic output devices By applying haptic output devices to the overlays, haptic effects may be achieved on either the whole surface or a specific area of the pressure sensitive input devices.
- the functionality of the pressure sensitive input devices is not impaired by the use of overlays.
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Abstract
Embodiments of the present invention are directed toward electronic devices configured to produce haptic effects, and to haptic enabled film overlays for pressure sensitive surfaces. The systems and methods for haptic enabled film overlays include a processor and a plurality of sensors, a pressure sensitive touch surface coupled to the plurality of sensors and configured to detect a user interaction, and an overlay including a tactile user interface and a plurality of haptic output devices, the overlay being configured to provide a haptic effect in response to the user interaction.
Description
- This application is a continuation of U.S. patent application Ser. No. 15/188,344 filed on Jun. 21, 2016, which has been incorporated herein by reference in its entirety.
- The embodiments of the present invention are generally directed to electronic devices, and more particularly, to electronic devices that produce haptic effects.
- Electronic device manufacturers strive to produce a rich interface for users. Conventional devices use visual and auditory cues to provide feedback to a user. In some interface devices, kinesthetic feedback (e.g., active and resistive force feedback) and/or tactile feedback (e.g., vibration, texture, and heat) is also provided to the user, more generally known collectively as “haptic feedback” or “haptic effects.” Haptic feedback can provide additional cues that enhance and simplify the user interface. Specifically, vibration effects, or vibrotactile haptic effects, may be useful in providing cues to users of electronic devices to alert the user to specific events, or provide realistic feedback to create greater sensory immersion within a simulated or virtual environment.
- An increasing number of devices, such as smartphones and tablets, include hardware, such as actuators, for generating haptic effects. Haptic effects, in particular, can enhance the viewing of audio and/or audio/video on these example devices, haptic effect accompaniment to an audio/video track can allow a viewer to “feel” an engine roaring in a car, explosions, collisions, and the shimmering feeling of sunlight. Other devices in which a user interacts with a user input element to cause an action also may benefit from haptic feedback or haptic effects. For example, such devices may include medical devices, automotive controls, remote controls, trackpads, and other similar devices.
- Embodiments of the present invention are directed toward electronic devices configured to produce haptic effects, and to haptic enabled film overlays for pressure sensitive surfaces, that substantially improve upon the related art.
- In one example, the systems and methods for haptic enabled film overlays include a processor and a plurality of sensors, a pressure sensitive touch surface coupled to the plurality of sensors and configured to detect a user interaction, and an overlay comprising a tactile user interface and a plurality of haptic output devices, the overlay being configured to provide a haptic effect in response to the user interaction, the haptic effect being spatially decoupled from the user interaction.
- Additional features and advantages of the invention will be set forth in the description which follows, and in part will be apparent from the description, or may be learned by practice of the invention. The advantages of the embodiments of the present invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings. It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory and are not intended to limit the invention to the described examples.
- Further embodiments, details, advantages, and modifications will become apparent from the following detailed description of the preferred embodiments, which is to be taken in conjunction with the accompanying drawings.
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FIG. 1 illustrates a block diagram of a haptic enabled overlay for a pressure sensitive surface according to an example embodiment of the present invention. -
FIG. 2 illustrates a cross-sectional view of an overlay according to an example embodiment of the present invention. -
FIG. 3 illustrates a planar view of an overlay according to an example embodiment of the present invention. -
FIG. 4 illustrates a flow diagram of functionality for retrieving a haptic profile for an overlay according to an example embodiment of the present invention. -
FIG. 5 illustrates a flow diagram of functionality for retrieving haptic and input profiles for an overlay according to another example embodiment of the present invention. -
FIGS. 6A-6C illustrate user interfaces of an overlay according example embodiments of the present invention. - Touch enabled devices, such as pressure sensitive multi-touch input devices, have emerged as a popular interface. For example, large touchpad surfaces with advanced pressure sensitivity have been developed. Such pressure-sensitive multi-touch input devices can support the overlay of different “skins” or “overlays” that provide a contextual and static visual user interface on top of the pressure sensitive surface. For example, controls may look like piano keys, a traditional keyboard, or an artist's canvas with paint swatches, and the like. By applying haptic output devices to the relevant skins that can be overlaid onto the pressure sensitive surface, haptic effects may be extended to pressure sensitive devices and haptic effects may be achieved on either the whole surface or a defined area.
- Reference will now be made in detail to embodiments, examples of which are illustrated in the accompanying drawings. In the following detailed description, numerous specific details are set forth in order to provide a thorough understanding of the present invention. However, it will be apparent to one of ordinary skill in the art that the present invention may be practiced without these specific details. In other instances, well-known methods, procedures, components, and circuits have not been described in detail so as not to unnecessarily obscure aspects of the embodiments. Wherever possible, like reference numbers will be used for like elements.
- In the various embodiments, a variety of user interfaces and methods for using a device are described. In some embodiments, the device is a portable electronic device (e.g., a game controller, console, mobile phone, smartphone, tablet, etc.). It should be understood, however, that the user interfaces and associated methods may be applied to numerous other devices, such as personal computers, medical devices, laptops, and the like that may include one or more other physical user-interface devices, such as a keyboard, mouse, trackball and the like.
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FIG. 1 illustrates a block diagram ofsystem 100 for a haptic enabled overlay for a pressure sensitive surface according to an example embodiment of the present invention. As shown inFIG. 1 ,system 100 comprises computing device 101 havingprocessor 102 interfaced with other hardware, such asmemory 104, via bus 106. In this example configuration, computing device 101 further includes one or morenetwork interface devices 110, input/output (“I/O”)interface components 112,additional storage 114, pressuresensitive surface 116, andoverlay 117. - Pressure
sensitive surface 116 or base device (e.g., a tablet or trackpad) may be integrated with or coupled to computing device 101. Pressuresensitive surface 116 includes any surface (e.g., touchpad, touchscreen, etc.) that is configured to sense input of a user. One ormore sensors 108 are configured to detect touch at the pressure sensitive areas when one or more objects (e.g., finger, hand, stylus, brush, etc.) contact pressuresensitive surface 116 and provide appropriate data for use byprocessor 102.Sensors 108 may be configured to sense either a single touch and/or multiple simultaneous touches on pressuresensitive surface 116. - Any suitable number, type, and/or arrangement of
sensors 108 can be used. For example, resistive and/or capacitive sensors may be embedded in pressuresensitive surface 116 and used to determine the location of a touch and other information, such as pressure. In another example,sensors 108 may include optical sensors that are configured to determine the touch positions. In some embodiments,sensors 108 may be configured to detect multiple aspects of the user interaction. For example,sensors 108 may detect the speed and pressure of a user interaction. - Pressure
sensitive surface 116 is configured to be coupled to haptically enabledoverlay 117. In an alternative configuration, pressuresensitive surface 116 and haptically enabledoverlay 117 may be integrated as a single unit. In addition to providing contextual and static visual user interfaces on top of pressuresensitive surface 116,overlay 117 enables the rendering of haptic effects in conjunction with such interfaces. The thin structure ofoverlay 117 generally does not interfere with or otherwise impair the functionality of pressuresensitive surface 116. Usingoverlay 117, the haptic effects may be rendered for either the entire surface or pre-determined portions of pressuresensitive surface 116, depending on the interface design. For example, the haptic effects may be rendered on one or more isolated regions ofoverlay 117. In other words, the rendering of the haptic effects may be localized or non-localized with respect to regions ofoverlay 117. In some instances, the rendering of the haptic effects may be decoupled from the user input. For example, the haptic effects may be rendered in response to one or more user inputs oninterface components 112. In another example, the user input may be received in a first region ofoverlay 117, and the haptic effects may be rendered at a second region ofoverlay 117. In addition,overlay 117 including its haptic output devices may be powered through its coupling to pressuresensitive surface 116. -
Overlay 117 can vary in thickness (e.g., 2 mm-12 mm), andsensors 108 may be sensitive enough to detect touch independent of the thickness ofoverlay 117. In some embodiments,overlay 117 may include one or more portions of varying thickness. In such configurations, the profile ofoverlay 117 may include data forsensors 108 to either enhance the detection of touch in certain areas (e.g., a thicker portion) or dampen the sensitivity in certain areas (e.g., a thinner portion). The profile ofoverlay 117 also may contain data on the overlay materials and/or algorithms to compensate for different sensations caused by different materials (e.g., haptic effects may be rendered stronger for thicker portions and/or weaker for thinner portions). -
Haptic output devices 118, in communication withprocessor 102, are formed withinoverlay 117.Haptic output devices 118 may be arranged in either single or multi-actuator configurations. Additionalhaptic output devices 118 may be disposed at pressuresensitive surface 116 and/or other components of the computing device 101. In some embodiments,haptic output device 118 is configured to output a haptic effect simulating a texture onoverlay 117. For example, a variety of surface textures may be simulated. In another example, regions ofoverlay 117 may be selectively deformed (e.g., to simulate scrollable lists or pages). In yet another example, the perceived coefficient of friction may be varied by vibratingoverlay 117 at different frequencies. Additionally, or alternatively,haptic output device 118 may provide vibrotactile haptic effects, electrostatic friction haptic effects, spatialized effects, temperature variation, and/or deformation haptic effects alongoverlay 117. Some haptic effects may utilize an actuator coupled to the housing (not shown) of computing device 101, and some haptic effects may use multiple actuators in sequence or in concert. -
Haptic output devices 118 may use electrostatic attraction, for example by use of an electrostatic surface actuator, to simulate a texture on the surface ofoverlay 117 or to vary the coefficient of friction the user feels when moving his or her finger acrossoverlay 117. For example,haptic output devices 118 may comprise an electrovibrotactile device that applies voltages and currents instead of mechanical motion to generate a haptic effect. In such an embodiment, the electrostatic actuator may comprise a conducting layer and an insulating layer. In such an embodiment, the conducting layer may be any semiconductor or other conductive material, such as copper, aluminum, gold, or silver. The insulating layer may be glass, plastic, polymer, or any other insulating material. Furthermore,processor 102 may operate the electrostatic actuator by applying an electrical signal to the conducting layer. The electric signal may be an AC signal that, in some embodiments, capacitively couples the conducting layer with an object near or touchingoverlay 117. - In some embodiments, the capacitive coupling may simulate a friction coefficient or texture on the surface of
overlay 117. For example, the surface ofoverlay 117 may be smooth, but the capacitive coupling may produce an attractive force between an object near the surface ofoverlay 117. In some embodiments, varying the levels of attraction between the object and the conducting layer can vary the simulated texture on an object moving across the surface ofoverlay 117. Furthermore, in some embodiments, an electrostatic actuator may be used in conjunction with traditional actuators to vary the simulated texture on the surface ofoverlay 117 or output other effects. For example, the actuators may vibrate to simulate a change in the texture of the surface ofoverlay 117, while an electrostatic actuator may simulate a different texture on the surface ofoverlay 117. - In some embodiments, an electrostatic actuator may be used to generate a haptic effect by stimulating parts of the body or objects near or touching
overlay 117. For example, in some embodiments, an electrostatic actuator may stimulate the nerve endings in the skin of a user's finger or components in a stylus that can respond to the electrostatic actuator. The nerve endings in the skin, for example, may be stimulated and sense the electrostatic actuator (e.g., the capacitive coupling) as a vibration or some more specific sensation. For example, in one embodiment, a conducting layer of an electrostatic actuator may receive an AC voltage signal that couples with conductive parts of a user's finger. As the user touchesoverlay 117 and moves his or her finger along the surface, the user may sense a texture of prickliness, graininess, bumpiness, roughness, stickiness, or some other texture. - Various actuators may be used as
haptic output devices 118, and other devices may be used.Haptic output devices 118 may be, for example, an electric motor, an electro-magnetic actuator, a voice coil, a shape memory alloy, an electro-active polymer, a solenoid, an eccentric rotating mass motor (“ERM”), a harmonic ERM motor (“HERM”), a linear resonant actuator (“LRA”), a piezoelectric actuator, a high bandwidth actuator, an electroactive polymer (“EAP”) actuator, an electrostatic friction display, or an ultrasonic vibration generator. In some embodiments, deformation may be achieved usingoverlay 117. For example,overlay 117 may contain multiple layers (e.g., bottom layer may be thin plastic, top layer may be malleable fabric) wherein electromagnetic coils and/or air bladders and the like may be embedded withinoverlay 117. In any of these configurations, the haptic output device may include haptic output drive circuit. In addition, the haptic output device may be unidirectional or bidirectional. -
Processor 102 may comprise one or more general or specific purpose processors to perform computation and control functions ofsystem 100.Processor 102 may include a single integrated circuit, such as a micro-processing device, or may include multiple integrated circuit devices and/or circuit boards working in cooperation to accomplish the functions ofprocessor 102. In addition,processor 102 may execute computer programs, such as an operating system applications stored withinmemory 104. - In some instances,
processor 102 can determine which haptic effects are to be rendered and the order in which the effects are played based on high level parameters. In general, the high level parameters that define a particular haptic effect include magnitude, frequency and duration. Low level parameters such as streaming motor commands could also be used to determine a particular haptic effect. A haptic effect may be considered “dynamic” if it includes some variation of these parameters when the haptic effect is generated or a variation of these parameters based on a user's interaction. The haptic feedback system in one embodiment generates vibrations or other types of haptic effects onsystem 100. -
Non-transitory memory 104 may include a variety of computer-readable media that may be accessed byprocessor 102. In the various embodiments,memory 102 may include volatile and nonvolatile medium, removable and non-removable medium. For example,memory 104 may include any combination of random access memory (“RAM”), dynamic RAM (“DRAM”), static RAM (“SRAM”), read only memory (“ROM”), flash memory, cache memory, and/or any other type of non-transitory computer-readable medium. -
Network device 110 is configured to transmit and/or receive data with remote sources.Network device 110 may enable connectivity between aprocessor 102 and other devices by encoding data to be sent fromprocessor 102 to another device over a network (not shown) and decoding data received from another system over the network forprocessor 102. For example,network device 110 may include a network interface card that is configured to provide wireless network communications. A variety of wireless communication techniques may be used including infrared, radio, Bluetooth, Wi-Fi, and/or cellular communications. Alternatively,network device 110 may be configured to provide wired network connection(s), such as an Ethernet/Internet connection. In some instances,network device 110 may be configured to exchange data with remote haptic devices and/or an Internet of Things (“IoT”) network. - I/
O components 112 may be used to facilitate connection to peripheral devices such as one or more displays, keyboards, mice, speakers, microphones, and/or other hardware used to input data or output data.Storage 114 represents nonvolatile storage such as magnetic, optical, or other storage media included in computing device 101. - Returning to
memory 104,illustrative program components detection module 124 configuresprocessor 102 to monitor pressuresensitive surface 116 andoverlay 117 viasensors 108 to determine the position of one or more touches. For example,module 124 may samplesensors 108 in order to track the presence or absence of touches. If touches are present,sensors 108 may track one or more of the location, path, velocity, acceleration, pressure and/or other characteristics of the touches. - Haptic
effect determination module 126 analyzes data regarding touch characteristics to select haptic effects for rendering. For example, haptic effects may be determined by characteristics ofoverlay 117. Alternatively, or additionally, this determination may be made based on characteristics of the touches, such as the location of contact, number of contacts, time of contact, pressure of contact, activity of contact, or features associated with haptic effects. Different haptic effects may be selected based on the location of each touch in order to simulate the presence of a feature by simulating a texture on a surface ofoverlay 117 or generally another type of haptic effect. - Haptic
effect generation module 128 is configured to causeprocessor 102 to generate and transmit haptic signals tohaptic output devices 118. For example,generation module 128 may access stored waveforms or commands to send tohaptic output devices 118. As another example, hapticeffect generation module 128 may receive a desired type of texture and utilize signal processing algorithms to generate an appropriate signal to send tohaptic output devices 118. As yet another example, a desired texture may be indicated along with target coordinates for the texture and an appropriate waveform sent to one or more actuators to generate appropriate displacement of overlay 117 (and/or other device components). - Although shown as a single system, the functionality of
system 100 may be implemented as a distributed system. For example, pressuresensitive surface 116 andoverlay 117 may be detachable such thatmultiple overlays 117 may be coupled to pressuresensitive surface 116. In another example,system 100 may be part of a device (e.g., personal computer, console, video game console, etc.), andsystem 100 provides haptic effect functionality for the device. In another embodiment,system 100 may be separate from the device, and may remotely provide the aforementioned functionality for the device. -
FIG. 2 illustrates a cross-sectional view 200 of anoverlay 217 according to an example embodiment of the present invention. As shown inFIG. 2 ,overlay 217 includesinterface components 202, a plurality of haptic output devices 218.1-218.4, andsubstrate 230. Haptic output devices 218.1-218.4 may be integrally formed as part ofsubstrate 230 ofoverlay 217. As discussed above, a variety of materials may be used withinoverlay 217. In some instances, the material may be associated with input and haptic profiles to optimize material/actuator combinations. In addition, haptic output devices of the corresponding host device may be used. For example,overlay 217 may be coupled to a pressure sensitive surface (e.g.,element 116 ofFIG. 1 ) of the computing device (e.g., element 101 ofFIG. 1 ). It should be understood that numerous configurations ofinterface components 202 and haptic output devices 218.1-218.4 are feasible. Furthermore, it should be understood that each of the haptic output devices may comprise an actuator or any of the other haptic output devices described above. -
FIG. 3 illustrates aplanar view 300 of an overlay according to an example embodiment of the present invention. As shown inFIG. 3 , each of overlays 317.1-317.2 is configured to be coupled to pressuresensitive surface 316. In addition, each of overlays 317.1-317.2 includes interface components 302.1-302.2 and a plurality of haptic output devices 318.1-318.2. Haptic output devices 318 may be integrally formed as part of overlay 317. It should be understood that numerous configurations of interface 302 and haptic output devices 318 are feasible, as shown by a comparison of overlays 317.1 and 317.2. -
FIG. 4 illustrates a flow diagram offunctionality 400 for retrieving a haptic profile for an overlay according to an example embodiment of the present invention. In some instances, the functionality of the flow diagram ofFIG. 4 (andFIG. 5 below) is implemented by software stored in memory or other computer readable or tangible media, and executed by a processor. In other instances, the functionality may be performed by hardware (e.g., through the use of an application specific integrated circuit (“ASIC”), a programmable gate array (“PGA”), a field programmable gate array (“FPGA”), etc.), or any combination of hardware and software. - At the outset,
functionality 400 determines whether the overlay is coupled to the pressure sensitive surface, at 410. If no overlay is detected, then a corresponding haptic profile is not retrieved. Accordingly, no haptic profile is loaded, at 415. - Alternatively, if an overlay is detected at 410, then
functionality 400 proceeds to 420. At 420,functionality 400 searches for and retrieves the haptic profile for the detected overlay. The haptic profile may be stored within the memory of the host device. Alternatively, the haptic profile may be stored within a local memory of the overlay itself. In ether configuration, the haptic profile is retrieved by the host device, at 430. Lastly, haptic effects may be rendered at the overlay based on upon the retrieved haptic profile, at 440. In some implementations, the haptic profile may identify the locations of the overlay's haptic output devices, types of haptic output devices, and/or their respective characteristics. -
FIG. 5 illustrates a flow diagram offunctionality 500 for retrieving haptic and input profiles for an overlay according to another example embodiment of the present invention. - At the outset, an overlay is coupled to the pressure sensitive device, at 505. Next, at 510,
functionality 500 determines whether the overlay is associated with haptic and input profiles. If the overlay is associated with haptic and input profiles,functionality 500 retrieves the haptic and input profiles for the detected overlay. The haptic and input profiles may be stored within the memory of the host device. Alternatively, the haptic and input profiles may be stored within a local memory of the overlay itself. In ether configuration, the haptic and input profiles are retrieved by the host device, at 515. The input profile identifies the zones on the overlay where the user may be expected to interact (e.g., locations where there is an affordance or signage visual/tactilely). In addition, the input profile also may include information as to the material(s) used in the overlay and how a baseline point of pressure (e.g., X Newtons without overlay) might compare with the overlay at respective material points (e.g., pressure of X Newtons without overlay may be read as X′ Newtons due to the properties of the material). The haptic profile may include information about the actuators included in the overlay and their properties. In addition, the haptic profile may include instructions for the actuators that depend on the overlay materials that may be specified in the input profile. - If the overlay is not associated with haptic and input profiles,
functionality 500 individually or sequentially activates the haptic output devices of the overlay, at 520. Next, at 530, the host device determines the location of the haptic output devices. The respective locations of the haptic output devices may be determined by sensing motion when haptic output devices are activated. - At 540,
functionality 500 determines whether the overlay has an input profile. If the overlay is not associated with an input profile,functionality 500 enables the user to set locations and functions of user-input elements of the overlay, at 545. For example, a user interface for generating the input profile may include the detection of actuator positions and the ability for the user to specify points of interaction. Once points of interaction are specified, the user may further identify actuators that should activate for each point. The user interface may prompt the user to draw shapes on a visual representation of the pressure pad (sans overlay), or prompt the user to tract the overlay portions with their fingers while the application records the shape. Here,functionality 550 further determines whether the user has associated haptic effects with user-input elements, at 550. If the user has not associated haptic effects with user-input elements, thenfunctionality 550 selects a haptic effect to be rendered at the haptic output device nearest to the user input element, at 580. If the user has associated haptic effects with user-input elements, thenfunctionality 550 renders the user selected haptic effects at the selected or nearest haptic output devices, at 590. In either configuration, the haptic effects may be authored by a user or selected from a haptic library. - Returning to 540,
functionality 500 retrieves an input profile, at 560, if the overlay is associated with an input profile. Next, at 570,functionality 500 enables the user to configure and select different haptic effects.Functionality 500 then proceeds to 550, as discussed above. - In some embodiments, the overlay may include identifying tags (instead of profiles) that identify a context of the overlay (e.g., music, art, video game, etc.) such that haptic effects may be selected in accordance with the overlay's identifying tags. Such identifying tags may be exchanged with a host device via radio frequency identification (“RFID”), common contact point, or other communications technology.
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FIGS. 6A-6C illustrate user interfaces of overlay 617.1-617.3 according example embodiments of the present invention. As shown inFIG. 6 , each of overlays 617.1-617.3 includes interface components 602.1-602.3 (e.g., buttons, knobs, sliders, etc.) and haptic output devices 618.1-618.3. Haptic output devices 618 may be integrally formed as part of overlay 617. It should be understood that numerous configurations of interface components 602 and haptic output devices 618 are feasible, as shown by overlays 617.1-617.3. - Accordingly, the embodiments described herein provide a haptic overlay for touch enabled devices, such as pressure sensitive input devices. Such pressure-sensitive input devices are configured to support a variety of customizable overlays that provide a contextual and static visual interface on top of the pressure sensitive surface. By applying haptic output devices to the overlays, haptic effects may be achieved on either the whole surface or a specific area of the pressure sensitive input devices. Moreover, the functionality of the pressure sensitive input devices is not impaired by the use of overlays.
- One having ordinary skill in the art will readily understand that the invention as discussed above may be practiced with steps in a different order, and/or with elements in configurations which are different than those which are disclosed. Therefore, although the invention has been described based upon these preferred embodiments, it would be apparent to those of skill in the art that certain modifications, variations, and alternative constructions would be apparent, while remaining within the spirit and scope of the invention. In order to determine the metes and bounds of the invention, therefore, reference should be made to the appended claims.
Claims (1)
1. A system comprising:
a processor;
a pressure sensitive touch surface comprising a sensor and configured to detect a user interaction; and
an overlay comprising a tactile user interface and a haptic output device, the overlay being configured to provide a haptic effect in response to the user interaction, the haptic effect being spatially decoupled from the user interaction.
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