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US20170151499A1 - Mobile terminal, and a control method for a mobile terminal - Google Patents

Mobile terminal, and a control method for a mobile terminal Download PDF

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Publication number
US20170151499A1
US20170151499A1 US15/430,925 US201715430925A US2017151499A1 US 20170151499 A1 US20170151499 A1 US 20170151499A1 US 201715430925 A US201715430925 A US 201715430925A US 2017151499 A1 US2017151499 A1 US 2017151499A1
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US
United States
Prior art keywords
mobile terminal
manipulation
orientation
detection unit
mode
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US15/430,925
Inventor
Takeshi Hirai
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEILO Inc
Original Assignee
NEILO Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NEILO Inc filed Critical NEILO Inc
Priority to US15/430,925 priority Critical patent/US20170151499A1/en
Publication of US20170151499A1 publication Critical patent/US20170151499A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Definitions

  • the present invention relates to a mobile terminal, a control method for mobile terminal, and a program that are used for a game.
  • the conventional mobile terminal is premised on manipulation with both hands. For example, in a state in which the mobile terminal is oriented laterally, a cross key is manipulated with a left hand and a depression button is manipulated with a right hand. In a case where one hand is full in a train, for example, to have a bag or hold on to a strap, it is impossible to enjoy a game in some cases.
  • An object of the present invention is to provide a mobile terminal, a control method for mobile terminal, and a program making it possible to enjoy a game even in a situation in which one hand cannot be used.
  • a mobile terminal is used in a game, and the mobile terminal includes a detection unit configured to detect an orientation of the mobile terminal, and a control unit configured to change over a manipulation mode of the game depending upon the orientation of the mobile terminal detected by the detection unit.
  • a detection unit configured to detect an orientation of a mobile terminal and a control unit configured to change over a manipulation mode of a game depending upon the orientation of the mobile terminal detected by the detection unit, as described heretofore. Even in a situation in which only one hand can be used, therefore, it is possible to enjoy a game, resulting in improved convenience to the user.
  • FIG. 1 illustrates a plan view of a mobile terminal according to an embodiment.
  • FIG. 2 is an internal configuration diagram of the mobile terminal according to the embodiment.
  • FIG. 3A is a diagram illustrating a display example (longitudinal orientation) of the mobile terminal according to the embodiment.
  • FIG. 3B is a diagram illustrating a display example (lateral orientation) of the mobile terminal according to the embodiment.
  • FIG. 4 is a flow chart diagram illustrating an operation of the mobile terminal according to the embodiment.
  • FIG. 5 is a flow chart diagram illustrating an operation of a mobile terminal according to another embodiment.
  • FIG. 1 is an exterior view of a mobile terminal 100 according to an embodiment.
  • the mobile terminal 100 is a mobile terminal, such as, for example, a smartphone, a tablet PC, or a game terminal.
  • a smartphone is illustrated as the mobile terminal 100 according to the embodiment.
  • the mobile terminal 100 according to the embodiment will be described by taking the smartphone as an example.
  • the present invention can be applied to mobile terminals other than the smartphone.
  • a display device 120 and a manipulation button 130 are provided in a casing 110 taking a longitudinally long rectangular shape as illustrated in FIG. 1 .
  • the casing 110 is formed of a material such as resin or metal.
  • the display device 120 takes a longitudinally long rectangular shape.
  • the display device 120 is the so-called touch panel obtained by combining a display device such as a liquid crystal panel with a location input device such as a touch pad.
  • the display device 120 takes a longitudinally long rectangular shape. Icons and so forth required to manipulate the mobile terminal 100 are displayed on the display device 120 .
  • a user can manipulate the mobile terminal 100 by touching the display device 120 .
  • the manipulation button 130 accepts a manipulation input of the user such as ON/OFF of a power supply.
  • FIG. 2 is an internal configuration diagram of the mobile terminal 100 .
  • Configurations required to function as a smartphone such as an antenna 101 , a transmission/reception unit 102 , a control unit 103 , a storage unit 104 , a detection unit 105 , a speaker 106 , a microphone 107 , an image pickup unit 108 , and a power supply 109 are accommodated in the casing 110 in the mobile terminal 100 .
  • the transmission/reception unit 102 inverse-codes a signal (hereafter referred to as data) received by the antenna 101 , as occasion demands and then outputs a result to the control unit 103 . Furthermore, the transmission/reception unit 102 encodes data input from the control unit 103 , as occasion demands and then transmits a result via the antenna 101 .
  • the control unit 103 is a processor such as a CPU (Central Processing Unit).
  • the control unit 103 controls the entire mobile terminal 100 in response to an instruction signal input from the manipulation button 130 and the display device 120 . Furthermore, the control unit 103 stores data received by the transmission/reception unit 102 via the antenna 101 , into the storage unit 104 . In addition, in a case where data received by the transmission/reception unit 102 via the antenna 101 is voice data, the control unit 103 outputs the voice to the speaker 106 . Changeover of the manipulation mode of the mobile terminal 100 conducted by the control unit 103 will be described later.
  • CPU Central Processing Unit
  • the storage unit 104 is a rewritable storage device, such as, for example, an SSD (Solid State Drive) or an HDD (Hard Disk Drive).
  • the storage unit 104 executes data storage or data reading in response to an instruction from the control unit 103 .
  • a program required for operation of the mobile terminal 100 and preinstalled or downloaded game programs are stored in the storage unit 104 .
  • manipulation modes (first and second manipulation modes) of the mobile terminal 100 are stored in the storage unit 104 .
  • the first manipulation mode is a mode for causing a game to be manipulated automatically or semi-automatically (hereafter automatically and semi-automatically is referred to collectively as “automatically”).
  • the first manipulation mode is a mode used in a case where one hand is full in a train, for example, to have a bag or hold on to a strap.
  • the mobile terminal 100 is set to the first manipulation mode.
  • FIG. 3A is a diagram illustrating a display example in the first mode, i.e., in a case where the mobile terminal 100 is longitudinally oriented. For reference, the vertical direction and the horizontal direction are illustrated in FIG. 3A .
  • the user can specify a location on the display device 120 by touching (tapping) the display device 120 and play a game by conducting a manipulation of flicking the display device 120 .
  • a first character in the game moves as far as a location specified by the user, and performs an action automatically depending upon a situation.
  • the first character starts conversation or a battle with the second character automatically. Even after the battle is started, the battle is continued automatically.
  • the item is acquired automatically.
  • a viewpoint of a game orientation of a camera in a virtual space
  • a second manipulation mode is a mode for causing a game to be manipulated manually.
  • the second manipulation mode is a mode used in a case where both hands can be used.
  • the mobile terminal 100 is set to the second manipulation mode.
  • FIG. 3B is a diagram illustrating a display example in the second mode, i.e., in a case where the mobile terminal 100 is laterally oriented. For reference, the vertical direction and the horizontal direction are illustrated in FIG. 3B .
  • the user can manipulate a manipulation key displayed on the display device 120 with both hands and play a game.
  • a manipulation key displayed on the display device 120 with both hands and play a game.
  • the user can move a character in the game by operating the cross key or the like with a left hand, and can cause the character to execute an action depending upon a viewpoint of the game (orientation of a camera in a virtual space) and a situation with a right hand.
  • a viewpoint of the game orientation of a camera in a virtual space
  • a situation with a right hand For example, in a case where an enemy character is displayed, the user moves the character to a location of the enemy character with the left hand, and conducts manipulation such as conversation or start of a battle while changing a viewpoint of the game with the right hand.
  • the detection unit 105 is, for example, an acceleration sensor or a gyroscope.
  • the detection unit 105 measures to what a degree the mobile terminal 100 is inclined from the vertical direction or the horizontal direction, on the basis of a displacement of a physical quantity (an acceleration or an angular velocity) at the time when the mobile terminal 100 moves.
  • the detection unit 105 detects the orientation of the mobile terminal 100 on the basis of the measured inclination and outputs the orientation to the control unit 103 . It is also possible that the detection unit 105 measures only the inclination and the control unit 103 detects the orientation of the mobile terminal 100 on the basis of the inclination measured by the detection unit 105 .
  • the speaker 106 converts an input signal to a voice and outputs the voice.
  • the microphone 107 converts input sound (including a voice) to an electric signal and outputs the electric signal.
  • the image pickup unit 108 is a solid state image sensor such as, for example, a COMS (Complementary Metal-Oxide Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor.
  • the image pickup unit 108 converts incident light to an electric signal and outputs the electric signal.
  • the power supply 109 supplies power to electronic parts housed in the casing 110 (such as, for example, the transmission/reception unit 102 , the control unit 103 , the storage unit 104 , the detection unit 105 , the speaker 106 , the microphone 107 , and the image pickup unit 108 ).
  • electronic parts housed in the casing 110 such as, for example, the transmission/reception unit 102 , the control unit 103 , the storage unit 104 , the detection unit 105 , the speaker 106 , the microphone 107 , and the image pickup unit 108 ).
  • FIG. 4 is a flow chart diagram illustrating operation of the mobile terminal 100 .
  • operation of the mobile terminal 100 will be described with reference to FIGS. 2 to 4 .
  • the detection unit 105 detects whether the mobile terminal 100 is longitudinally oriented or laterally oriented on the basis of an inclination of the mobile terminal 100 (step S 101 ).
  • the control unit 103 changes over between the first manipulation mode and the second manipulation mode depending upon the orientation of the mobile terminal 100 detected by the detection unit 105 (step S 102 ).
  • the control unit 103 sets the manipulation mode of the mobile terminal 100 to the first manipulation mode.
  • the control unit 103 sets the manipulation mode of the mobile terminal 100 to the second manipulation mode.
  • control unit 103 determines whether the operation of the mobile terminal 100 has finished (step S 103 ). Unless the operation of the mobile terminal 100 has finished (No in step S 103 ), the control unit 103 returns to the operation in step S 101 . In a case where the operation of the mobile terminal 100 has finished (Yes in step S 103 ), the control unit 103 finishes the operation.
  • the mobile terminal 100 detects the orientation of the mobile terminal 100 .
  • the mobile terminal 100 changes over the mode to the first manipulation mode in which the game is caused to manipulated automatically or semi-automatically.
  • the mobile terminal 100 changes over the mode to the second manipulation mode in which the game is caused to be manipulated manually. Even in a situation in which one hand cannot be used, therefore, it is possible to enjoy a game, resulting in improved convenience to the user.
  • the mobile terminal 100 described in the above-described embodiment may have a configuration in which a manipulation button is provided to make the function of the detection unit 105 effective.
  • This manipulation button may be provided on the casing 110 in the mobile terminal 100 , or may be displayed on the display device 120 .
  • control unit 103 conducts changeover between the first manipulation mode and the second manipulation mode only in a case where the orientation of the mobile terminal 100 is changed while pushing the above-described manipulation button, i.e., in a state in which manipulation that makes the function of the detection unit 105 effective is accepted.
  • FIG. 5 is a flow chart diagram illustrating operation of the mobile terminal 100 according to the different embodiment.
  • operation of the mobile terminal 100 according to the different embodiment will be described with reference to FIG. 2 , FIGS. 3A and 3B , and FIG. 5 .
  • the detection unit 105 detects whether the mobile terminal 100 is longitudinally oriented or laterally oriented on the basis of inclination of the mobile terminal 100 (step S 201 ). Then, the control unit 103 determines whether a change of the orientation of the mobile terminal 100 is detected in a state in which the manipulation that makes the function of the detection unit 105 is accepted (step S 202 ).
  • step S 202 In a case of a state in which the manipulation that makes the function of the detection unit 105 effective is accepted (Yes in step S 202 ), the control unit 103 conducts changeover between the first manipulation mode and the second manipulation mode depending upon the orientation of the mobile terminal 100 detected by the detection unit 105 (step S 203 ). In a case of a state in which the manipulation that makes the function of the detection unit 105 effective is not accepted (No in step S 202 ), the control unit 103 returns to the operation in step S 201 without conducting changeover between the first manipulation mode and the second manipulation mode.
  • control unit 103 determines whether the operation of the mobile terminal 100 has finished (step S 204 ). Unless the operation of the mobile terminal 100 has finished (No in step S 204 ), the control unit 103 returns to the operation in step S 201 . In a case where the operation of the mobile terminal 100 has finished (Yes in step S 204 ), the control unit 103 finishes the operation.
  • the different embodiment has a configuration in which a manipulation button that makes the function of the detection unit 105 effective is provided. Therefore, the manipulation mode of the mobile terminal 100 can be changed over only in a case where changeover is needed. For example, when the user enjoys a game while lying, the mobile terminal 100 might become longitudinally oriented although manipulation with both hands is possible. In this case, it is possible to prevent the manipulation mode of the mobile terminal 100 from being changed over against the user's will. As a result, convenience to the user is further improved.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)
  • Telephone Function (AREA)
  • Telephone Set Structure (AREA)

Abstract

An object is to provide a mobile terminal and a control method for a mobile terminal that make it possible to enjoy a game even in a situation in which only one hand can be used. A mobile terminal according to the present invention is a mobile terminal used in a game. The mobile terminal according to the present invention includes a detection unit configured to detect an orientation of the mobile terminal and a control unit configured to change over a manipulation mode of a game depending upon the orientation of the mobile terminal detected by the detection unit.

Description

  • This is a Continuation of U.S. application Ser. No. 14/894,387 filed Nov. 27, 2015, which is a National Phase of International Application No. PCT/JP2014/070824 filed Aug. 7, 2014. The disclosure of the prior application is hereby incorporated by reference herein in its entirety.
  • TECHNICAL FIELD
  • The present invention relates to a mobile terminal, a control method for mobile terminal, and a program that are used for a game.
  • BACKGROUND ART
  • In recent years, mobile terminals such as smart phones and tablets have been spread. In these mobile terminals, it is possible to download games or the like. Furthermore, various kinds of mobile game terminals have been spread. Therefore, persons enjoying games not only indoors but also in a visiting place are increasing.
  • However, the conventional mobile terminal is premised on manipulation with both hands. For example, in a state in which the mobile terminal is oriented laterally, a cross key is manipulated with a left hand and a depression button is manipulated with a right hand. In a case where one hand is full in a train, for example, to have a bag or hold on to a strap, it is impossible to enjoy a game in some cases.
  • PRIOR ART REFERENCES Patent Documents
    • Patent Document 1: JP 2012-083809 A
    SUMMARY OF THE INVENTION Problems to be Solved by the Invention
  • The present invention has been made to cope with the above-described circumstances. An object of the present invention is to provide a mobile terminal, a control method for mobile terminal, and a program making it possible to enjoy a game even in a situation in which one hand cannot be used.
  • Means for Solving the Problems
  • In order to achieve the above-described object, according to the present invention, a mobile terminal is used in a game, and the mobile terminal includes a detection unit configured to detect an orientation of the mobile terminal, and a control unit configured to change over a manipulation mode of the game depending upon the orientation of the mobile terminal detected by the detection unit.
  • Advantageous Effects of Invention
  • According to the present invention, a detection unit configured to detect an orientation of a mobile terminal and a control unit configured to change over a manipulation mode of a game depending upon the orientation of the mobile terminal detected by the detection unit, as described heretofore. Even in a situation in which only one hand can be used, therefore, it is possible to enjoy a game, resulting in improved convenience to the user.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 illustrates a plan view of a mobile terminal according to an embodiment.
  • FIG. 2 is an internal configuration diagram of the mobile terminal according to the embodiment.
  • FIG. 3A is a diagram illustrating a display example (longitudinal orientation) of the mobile terminal according to the embodiment.
  • FIG. 3B is a diagram illustrating a display example (lateral orientation) of the mobile terminal according to the embodiment.
  • FIG. 4 is a flow chart diagram illustrating an operation of the mobile terminal according to the embodiment.
  • FIG. 5 is a flow chart diagram illustrating an operation of a mobile terminal according to another embodiment.
  • DESCRIPTION OF EMBODIMENTS
  • Hereafter, embodiments of the present invention will be described in detail with reference to the drawings.
  • Embodiment
  • FIG. 1 is an exterior view of a mobile terminal 100 according to an embodiment. The mobile terminal 100 is a mobile terminal, such as, for example, a smartphone, a tablet PC, or a game terminal. In FIG. 1, a smartphone is illustrated as the mobile terminal 100 according to the embodiment. Hereafter, the mobile terminal 100 according to the embodiment will be described by taking the smartphone as an example. However, the present invention can be applied to mobile terminals other than the smartphone.
  • In the mobile terminal 100, a display device 120 and a manipulation button 130 are provided in a casing 110 taking a longitudinally long rectangular shape as illustrated in FIG. 1. The casing 110 is formed of a material such as resin or metal. The display device 120 takes a longitudinally long rectangular shape. The display device 120 is the so-called touch panel obtained by combining a display device such as a liquid crystal panel with a location input device such as a touch pad. The display device 120 takes a longitudinally long rectangular shape. Icons and so forth required to manipulate the mobile terminal 100 are displayed on the display device 120. A user can manipulate the mobile terminal 100 by touching the display device 120. The manipulation button 130 accepts a manipulation input of the user such as ON/OFF of a power supply.
  • FIG. 2 is an internal configuration diagram of the mobile terminal 100. Configurations required to function as a smartphone, such as an antenna 101, a transmission/reception unit 102, a control unit 103, a storage unit 104, a detection unit 105, a speaker 106, a microphone 107, an image pickup unit 108, and a power supply 109 are accommodated in the casing 110 in the mobile terminal 100.
  • The transmission/reception unit 102 inverse-codes a signal (hereafter referred to as data) received by the antenna 101, as occasion demands and then outputs a result to the control unit 103. Furthermore, the transmission/reception unit 102 encodes data input from the control unit 103, as occasion demands and then transmits a result via the antenna 101.
  • The control unit 103 is a processor such as a CPU (Central Processing Unit). The control unit 103 controls the entire mobile terminal 100 in response to an instruction signal input from the manipulation button 130 and the display device 120. Furthermore, the control unit 103 stores data received by the transmission/reception unit 102 via the antenna 101, into the storage unit 104. In addition, in a case where data received by the transmission/reception unit 102 via the antenna 101 is voice data, the control unit 103 outputs the voice to the speaker 106. Changeover of the manipulation mode of the mobile terminal 100 conducted by the control unit 103 will be described later.
  • The storage unit 104 is a rewritable storage device, such as, for example, an SSD (Solid State Drive) or an HDD (Hard Disk Drive). The storage unit 104 executes data storage or data reading in response to an instruction from the control unit 103. Furthermore, a program required for operation of the mobile terminal 100 and preinstalled or downloaded game programs are stored in the storage unit 104. Furthermore, manipulation modes (first and second manipulation modes) of the mobile terminal 100 are stored in the storage unit 104.
  • (First Manipulation Mode)
  • The first manipulation mode is a mode for causing a game to be manipulated automatically or semi-automatically (hereafter automatically and semi-automatically is referred to collectively as “automatically”). The first manipulation mode is a mode used in a case where one hand is full in a train, for example, to have a bag or hold on to a strap. In a case where the mobile terminal 100 is longitudinally oriented, the mobile terminal 100 is set to the first manipulation mode. FIG. 3A is a diagram illustrating a display example in the first mode, i.e., in a case where the mobile terminal 100 is longitudinally oriented. For reference, the vertical direction and the horizontal direction are illustrated in FIG. 3A.
  • In the first manipulation mode, the user can specify a location on the display device 120 by touching (tapping) the display device 120 and play a game by conducting a manipulation of flicking the display device 120. For example, in a case where an RPG (Role Playing Game) is played, a first character in the game moves as far as a location specified by the user, and performs an action automatically depending upon a situation. Specifically, in a case where there is a second character in the location specified by the user, the first character starts conversation or a battle with the second character automatically. Even after the battle is started, the battle is continued automatically. In addition, in a case where there is an item (including a hidden item) in the specified location, the item is acquired automatically. Furthermore, in a case where the display device 120 is flicked, a viewpoint of a game (orientation of a camera in a virtual space) is changed.
  • (Second Manipulation Mode)
  • A second manipulation mode is a mode for causing a game to be manipulated manually. The second manipulation mode is a mode used in a case where both hands can be used. In a case where the mobile terminal 100 is laterally oriented, the mobile terminal 100 is set to the second manipulation mode. FIG. 3B is a diagram illustrating a display example in the second mode, i.e., in a case where the mobile terminal 100 is laterally oriented. For reference, the vertical direction and the horizontal direction are illustrated in FIG. 3B.
  • In the second manipulation mode, the user can manipulate a manipulation key displayed on the display device 120 with both hands and play a game. For example, in a case where an RPG is played, the user can move a character in the game by operating the cross key or the like with a left hand, and can cause the character to execute an action depending upon a viewpoint of the game (orientation of a camera in a virtual space) and a situation with a right hand. For example, in a case where an enemy character is displayed, the user moves the character to a location of the enemy character with the left hand, and conducts manipulation such as conversation or start of a battle while changing a viewpoint of the game with the right hand.
  • The detection unit 105 is, for example, an acceleration sensor or a gyroscope. The detection unit 105 measures to what a degree the mobile terminal 100 is inclined from the vertical direction or the horizontal direction, on the basis of a displacement of a physical quantity (an acceleration or an angular velocity) at the time when the mobile terminal 100 moves. The detection unit 105 detects the orientation of the mobile terminal 100 on the basis of the measured inclination and outputs the orientation to the control unit 103. It is also possible that the detection unit 105 measures only the inclination and the control unit 103 detects the orientation of the mobile terminal 100 on the basis of the inclination measured by the detection unit 105.
  • The speaker 106 converts an input signal to a voice and outputs the voice. The microphone 107 converts input sound (including a voice) to an electric signal and outputs the electric signal.
  • The image pickup unit 108 is a solid state image sensor such as, for example, a COMS (Complementary Metal-Oxide Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor. The image pickup unit 108 converts incident light to an electric signal and outputs the electric signal.
  • The power supply 109 supplies power to electronic parts housed in the casing 110 (such as, for example, the transmission/reception unit 102, the control unit 103, the storage unit 104, the detection unit 105, the speaker 106, the microphone 107, and the image pickup unit 108).
  • FIG. 4 is a flow chart diagram illustrating operation of the mobile terminal 100. Hereafter, operation of the mobile terminal 100 will be described with reference to FIGS. 2 to 4.
  • The detection unit 105 detects whether the mobile terminal 100 is longitudinally oriented or laterally oriented on the basis of an inclination of the mobile terminal 100 (step S101). The control unit 103 changes over between the first manipulation mode and the second manipulation mode depending upon the orientation of the mobile terminal 100 detected by the detection unit 105 (step S102).
  • Specifically, in a case where the detected orientation of the mobile terminal 100 is longitudinal orientation (the state illustrated in FIG. 3A), the control unit 103 sets the manipulation mode of the mobile terminal 100 to the first manipulation mode. In a case where the detected orientation of the mobile terminal 100 is lateral orientation (the state illustrated in FIG. 3B), the control unit 103 sets the manipulation mode of the mobile terminal 100 to the second manipulation mode.
  • Then, the control unit 103 determines whether the operation of the mobile terminal 100 has finished (step S103). Unless the operation of the mobile terminal 100 has finished (No in step S103), the control unit 103 returns to the operation in step S101. In a case where the operation of the mobile terminal 100 has finished (Yes in step S103), the control unit 103 finishes the operation.
  • As described heretofore, the mobile terminal 100 according to the present embodiment detects the orientation of the mobile terminal 100. In the case where the detected orientation of the mobile terminal 100 is longitudinal orientation, the mobile terminal 100 changes over the mode to the first manipulation mode in which the game is caused to manipulated automatically or semi-automatically. In the case where the detected orientation of the mobile terminal 100 is lateral orientation, the mobile terminal 100 changes over the mode to the second manipulation mode in which the game is caused to be manipulated manually. Even in a situation in which one hand cannot be used, therefore, it is possible to enjoy a game, resulting in improved convenience to the user.
  • Different Embodiment
  • The mobile terminal 100 described in the above-described embodiment may have a configuration in which a manipulation button is provided to make the function of the detection unit 105 effective. This manipulation button may be provided on the casing 110 in the mobile terminal 100, or may be displayed on the display device 120.
  • In the different embodiment, the control unit 103 conducts changeover between the first manipulation mode and the second manipulation mode only in a case where the orientation of the mobile terminal 100 is changed while pushing the above-described manipulation button, i.e., in a state in which manipulation that makes the function of the detection unit 105 effective is accepted.
  • FIG. 5 is a flow chart diagram illustrating operation of the mobile terminal 100 according to the different embodiment. Hereafter, operation of the mobile terminal 100 according to the different embodiment will be described with reference to FIG. 2, FIGS. 3A and 3B, and FIG. 5.
  • The detection unit 105 detects whether the mobile terminal 100 is longitudinally oriented or laterally oriented on the basis of inclination of the mobile terminal 100 (step S201). Then, the control unit 103 determines whether a change of the orientation of the mobile terminal 100 is detected in a state in which the manipulation that makes the function of the detection unit 105 is accepted (step S202).
  • In a case of a state in which the manipulation that makes the function of the detection unit 105 effective is accepted (Yes in step S202), the control unit 103 conducts changeover between the first manipulation mode and the second manipulation mode depending upon the orientation of the mobile terminal 100 detected by the detection unit 105 (step S203). In a case of a state in which the manipulation that makes the function of the detection unit 105 effective is not accepted (No in step S202), the control unit 103 returns to the operation in step S201 without conducting changeover between the first manipulation mode and the second manipulation mode.
  • Then, the control unit 103 determines whether the operation of the mobile terminal 100 has finished (step S204). Unless the operation of the mobile terminal 100 has finished (No in step S204), the control unit 103 returns to the operation in step S201. In a case where the operation of the mobile terminal 100 has finished (Yes in step S204), the control unit 103 finishes the operation.
  • As described heretofore, the different embodiment has a configuration in which a manipulation button that makes the function of the detection unit 105 effective is provided. Therefore, the manipulation mode of the mobile terminal 100 can be changed over only in a case where changeover is needed. For example, when the user enjoys a game while lying, the mobile terminal 100 might become longitudinally oriented although manipulation with both hands is possible. In this case, it is possible to prevent the manipulation mode of the mobile terminal 100 from being changed over against the user's will. As a result, convenience to the user is further improved.
  • REFERENCE SIGNS LIST
    • 100 Mobile terminal
    • 101 Antenna
    • 102 Transmission/reception unit
    • 103 Control unit
    • 104 Storage unit
    • 105 Detection unit
    • 106 Speaker
    • 107 Microphone
    • 108 Image pickup unit
    • 109 Power supply

Claims (4)

1. A mobile terminal comprising:
a casing with longitudinally long rectangular shape;
a display unit provided on the casing, the display unit displaying object required to manipulate the mobile terminal;
a detection unit configured to detect an orientation of the mobile terminal; and
a control unit configured to change over a manipulation mode between a first manipulation mode for longitudinal orientation and a second manipulation for lateral orientation,
wherein the display unit displays a manipulation button which is provided to accept manipulation for making the function of the detection unit effective, and
wherein the control unit conducts changeover between the first manipulation mode and the second manipulation mode in a case where the change of the orientation of the mobile terminal is detected while the manipulation for making the function of the detection unit effective being accepted.
2. The mobile terminal according to claim 1, wherein the manipulation for making the function of the detection unit effective is pushing the manipulation button, and
wherein the control unit conducts changeover between the first manipulation mode and the second manipulation mode in a case where the change of the orientation of the mobile terminal is detected while the manipulation button being pushed.
3. A control method for a mobile terminal comprising:
a step of displaying a manipulation button which is provided to accept manipulation for making the function of detecting an orientation of the mobile terminal effective; and
a step of detecting an orientation of the mobile terminal;
wherein the changeover between the first manipulation mode and the second manipulation mode is conducted in a case where the change of the orientation of the mobile terminal is detected while the manipulation for making the function of the detection unit effective being accepted.
4. The control method for the mobile terminal according to claim 3, wherein the manipulation for making the function of the detection unit effective is pushing the manipulation button, and
wherein the changeover between the first manipulation mode and the second manipulation mode is conducted in a case where the change of the orientation of the mobile terminal is detected while the manipulation button being pushed.
US15/430,925 2014-01-28 2017-02-13 Mobile terminal, and a control method for a mobile terminal Abandoned US20170151499A1 (en)

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JP2014012983A JP5671768B1 (en) 2014-01-28 2014-01-28 Portable terminal, portable terminal control method, program
PCT/JP2014/070824 WO2015114860A1 (en) 2014-01-28 2014-08-07 Mobile terminal, control method for mobile terminal, and program
US201514894387A 2015-11-27 2015-11-27
US15/430,925 US20170151499A1 (en) 2014-01-28 2017-02-13 Mobile terminal, and a control method for a mobile terminal

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US9636575B2 (en) 2017-05-02

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