US20090191952A1 - Gaming Machine - Google Patents
Gaming Machine Download PDFInfo
- Publication number
- US20090191952A1 US20090191952A1 US12/172,520 US17252008A US2009191952A1 US 20090191952 A1 US20090191952 A1 US 20090191952A1 US 17252008 A US17252008 A US 17252008A US 2009191952 A1 US2009191952 A1 US 2009191952A1
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- United States
- Prior art keywords
- morse code
- controller
- player
- gaming machine
- coins
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
Definitions
- the present invention relates to a gaming machine that plays a game by using a coin, a bill and the like.
- This effect is performed by blinking the light, playing music, and so on, and becomes gayer as a magnitude of the award to be given to the player is increased.
- contents of the effect from those of the slot machines of the other manufacturers for the purpose of having the player get to remember the effect concerned.
- the player can seek out the slot machine based on the effect performed at various spots in a game arcade.
- the effect remembered by the player has force to attract customers. For a while from when the slot machine appeared, the effect itself was fresh to the players. Accordingly, each manufacturer of the slot machine was able to have the player get to remember the effect intrinsic to the slot machine of its own.
- a first aspect of the present invention is a gaming machine, including: a Morse code outputting device that outputs a Morse code; and a controller operable to: (a) decide whether or not to give a player an award under a condition where credits are bet; and (b) allow the Morse code outputting device to output the Morse code in a case of having decided to give the player the award.
- the first aspect of the present invention allows the Morse code outputting device to output the Morse code in the case where the controller has decided to give the player the award.
- the first aspect of the present invention can perform a completely different effect from the conventional effect, and accordingly, the player is expected to feel interest in the effect, and eventually, to get to remember the effect.
- the first aspect of the present invention can perform the effect, which the player expresses interest in, and eventually, is willing to remember.
- a second aspect of the present invention is a gaming machine, including: a Morse code outputting device that outputs a Morse code; and a controller operable to: (a) decide whether or not to give a player a special award of which amount is larger than an amount of a normal award under a condition where credits are bet; and (b) allow the Morse code outputting device to output the Morse code in a case of having decided to give the player the special award.
- the second aspect of the present invention allows the Morse code outputting device to output the Morse code in the case where the controller has decided to give the player the special award of which amount is larger than the amount of the normal award. Accordingly, the second aspect of the present invention can allow the effect to impress the player more strongly and to be willingly remembered by the player more easily than in the case of outputting the Morse code at the time of giving the player the normal award.
- a third aspect of the present invention is a gaming machine, including: a Morse code outputting device that outputs a Morse code; a selection switch that is operated by a player, and is capable of a selection operation for selecting whether or not to output the Morse code; and a controller operable to: (a) decide whether or not to give a player an award under a condition where credits are bet; and (b) allow the Morse code outputting device to output the Morse code in a case where the controller has decided to give the player the award and it is selected by the selection operation that the Morse code will be outputted.
- the third aspect of the present invention allows the Morse code outputting device to output the Morse code in the case where the controller has decided to give the player the award and it is selected by the selection operation that the Morse code will be outputted.
- the third aspect of the present invention can perform a completely different effect from the conventional effect, and accordingly, the player is expected to feel interest in the effect, and eventually, to get to remember the effect.
- the third aspect of the present invention can perform the effect, which the player expresses interest in, and eventually, is willing to remember.
- the third aspect of the present invention can enable the player to arbitrarily decide whether or not to output the Morse signal, and accordingly, can perform such an effect that meets a request of the player.
- FIG. 1 is a flowchart showing an outline of processing by a gaming machine according to the first embodiment.
- FIG. 2 is a perspective view showing a configuration of an exterior appearance of the gaming machine according to the first embodiment.
- FIG. 3 is a block diagram showing a circuit configuration of the gaming machine according to the first embodiment.
- FIG. 4 is a flowchart showing a procedure of the processing by the gaming machine according to the first embodiment.
- FIG. 5 is a timing chart showing an example where the gaming machine according to the first embodiment outputs a Morse code.
- FIG. 6 is a perspective view showing a configuration of an exterior appearance of a gaming machine according to the first embodiment.
- FIG. 7 is a block diagram showing a circuit configuration of the gaming machine according to the second embodiment.
- FIG. 8 is a flowchart showing a procedure of processing by the gaming machine according to the second embodiment.
- FIG. 1 is a flowchart schematically showing processing by a gaming machine 14 according to a first embodiment
- FIG. 2 is an exterior appearance view of the gaming machine according to the first embodiment
- FIG. 3 is a circuit configuration diagram of the gaming machine according to the first embodiment. A description will be made below of processing common to the respective embodiments with reference to FIG. 1 to FIG. 3 .
- Step S 1 a controller 40 shown in FIG. 3 stands by until a BET input is made by a player.
- the controller 40 detects the BET input.
- the coin insertion slot 29 , the bill insertion slot 30 , the BET switch 23 and the MAXBET switch 24 are shown in FIG. 2 .
- Step S 2 the controller 40 reserves a part of the bet coins.
- Step S 3 the controller 40 determines whether or not a condition is satisfied that the number of reserved coins is a predetermined value or more. In the case where this condition is satisfied, the controller 40 proceeds to Step S 4 , and in the case where this condition is not satisfied, the controller 40 ends the processing.
- Step S 4 the controller 40 decides whether or not to provide the reserved coins. In the case of providing out the reserved coins, the controller 40 proceeds to Step S 5 , and in the case of not providing the reserved coins, the controller 40 ends the processing.
- Step S 5 the controller 40 outputs a Morse code by using a speaker 22 and a lamp 52 .
- Step S 6 the controller 40 provides the reserved coins. Thereafter, the controller 40 ends the processing.
- FIG. 2 is a perspective view showing the exterior appearance of the gaming machine 14 according to the first embodiment.
- the gaming machine 14 includes: a liquid crystal display 21 that displays a variety of images; the speaker 22 ; the BET switch 23 for betting one credit (one coin); the MAXBET switch 24 for betting the maximum number of credits (for example, three coins); a start switch 35 for starting a game; a number-of-credits display unit 25 that displays the current number of credits (the number of inserted coins, which will be described later); a number-of-BETs display unit 26 that displays the number of BETs; and a provision switch 27 for providing the coins.
- the gaming machine 14 further includes: the coin insertion slot 29 into which the coins are inserted; a ticket printer 28 for printing out data such as the number of provided coins, which is related to a play; the bill insertion slot 30 into which the bill is inserted; the lamp 52 ; and a JP (JACKPOT) display panel 53 .
- JP JACKPOT
- a provision opening 32 from which the coins are paid out is provided in a lower portion of the gaming machine 14 , and further, an under tray 33 for accumulating the provided coins is provided below the provision opening 32 .
- FIG. 3 is a block diagram showing an electrical configuration of the controller 40 provided in the gaming machine 14 according to the first embodiment, and electrical configurations of a variety of instruments connected to the controller 40 .
- the controller 40 of the gaming machine 14 shown in FIG. 3 is a microcomputer, and includes: an interface circuit group 102 ; an input/output bus 104 ; a CPU 41 ; a ROM 42 ; a RAM 43 ; a communication interface circuit 49 ; a random number generator 48 ; a speaker driving circuit 46 ; a hopper driving circuit 45 ; a display driving circuit 47 ; and a liquid crystal driving circuit 44 .
- the interface circuit group 102 is connected to the input/output bus 104 .
- the input/output bus 104 receives/outputs data signals or address signals from/to the CPU 41 .
- the interface circuit group 102 To the interface circuit group 102 , there are connected the BET switch 23 , the MAXBET switch 24 , the provision switch 27 and the start switch 35 . Then, the respective switching signals outputted from these respective switches 23 , 24 , 27 and 35 are supplied to the interface circuit group 102 , are converted into predetermined signals in the interface circuit group 102 , and are thereafter transmitted to the CPU 41 through the input/output bus 104 .
- a coin detecting sensor 51 is connected to the interface circuit group 102 .
- the coin detecting sensor 51 is a sensor for detecting the coins inserted into the coin insertion slot 29 , and is provided on a coin insertion spot of the coin insertion slot 29 .
- a detection signal outputted from the coin detecting sensor 51 is supplied to the interface circuit group 102 , is converted into a predetermined signal by the interface circuit group 102 , and is thereafter transmitted to the CPU 41 through the input/output bus 104 .
- the ticket printer 28 and a bill capture sensor 50 are connected to the interface circuit group 102 .
- the controller 40 transmits the data to the ticket printer 28 through the interface circuit group 102 , and the ticket printer 28 prints out the data given from the controller 40 .
- the bill capture sensor 50 is a sensor for detecting the bill inserted into the bill insertion slot 30 , and is provided on a bill insertion spot of the bill insertion slot 30 .
- a detection signal outputted from the bill insertion slot 30 is supplied to the interface circuit group 102 , is converted into a predetermined signal by the interface circuit group 102 , and is thereafter transmitted to the CPU 41 through the input/output bus 104 .
- the ROM 42 in which a system program is stored, and the RAM 43 for storing a variety of data (for example, the number of reserved coins, and the number of inserted coins, which will be described later)
- the random number generator 48 to the input/output bus 104 , there are connected the random number generator 48 , the communication interface circuit 49 , the liquid crystal driving circuit 44 , a touch panel 31 , the hopper driving circuit 45 , the speaker driving circuit 46 , and the display driving circuit 47 .
- the CPU 41 executes the game.
- the communication interface circuit 49 is connected to a hall server and the like, and transmits data on a history of the plays executed in the gaming machine 14 , and the like to the hall server. Moreover, the communication interface circuit 49 receives a variety of data transmitted from the hall server.
- the random number generator 48 generates random numbers.
- the display driving circuit 47 performs controls to display the number of inserted coins on the number-of-credits display unit 25 , to display the number of BETs on the number-of-BETs display unit 26 , and to display the number of reserved coins on the JP display panel 53 . Moreover, the display driving circuit 47 performs a control to turn on and off the display lamp 52 .
- the speaker driving circuit 46 outputs audio data to the speaker 22 .
- the CPU 41 reads out the audio data stored in the ROM 42 , and transmits the audio data to the speaker driving circuit 46 through the input/output bus 104 . In such a way, a predetermined effect sound is emitted from the speaker 22 .
- the hopper driving circuit 45 outputs a provision signal to a hopper 101 when the provision switch 27 is pressed. Specifically, when the provision switch 27 is pressed and the provision signal is inputted to the CPU 41 , the CPU 41 outputs a drive signal to the hopper driving circuit 45 through the input/output bus 104 . In such a way, the hopper 101 pays out coins equivalent to the number of inserted coins.
- the liquid crystal driving circuit 44 performs a control to display the variety of images by the liquid crystal display 21 .
- the CPU 41 creates a signal to instruct the image display 21 to display the images corresponding to a progress of the game, and outputs the created signal for such an image display command to the liquid crystal driving circuit 44 through the input/output bus 104 .
- the liquid crystal driving circuit 44 Upon receiving the outputted signal for the image display command from the CPU 41 , the liquid crystal driving circuit 44 creates a drive signal for driving the liquid crystal display 21 based on the image display command, and outputs the created drive signal to the liquid crystal display 21 . In such a way, predetermined images are displayed on the liquid crystal display 21 .
- the touch panel 31 is provided on a surface of the liquid crystal display 21 .
- an input signal corresponding to a touched position is inputted to the liquid crystal driving circuit 44 .
- the controller 40 updates the number of inserted coins simultaneously with the following processing.
- the number of inserted coins stands for the number of coins inserted by the player, and is stored in the RAM 43 .
- An initial value of the number of inserted coins is zero.
- the controller 40 updates the number of inserted coins based on a signal given from the coin detecting sensor 51 or the bill capture sensor 50 .
- Step S 7 the controller 40 shown in FIG. 3 determines whether or not a condition is satisfied that the number of reserved coins (initial value thereof is zero) is the predetermined value (for example, 1000) or more. In the case where this condition is satisfied, the controller 40 proceeds to Step S 8 , and in the case where this condition is not satisfied, the controller 40 proceeds to Step S 9 .
- Step S 8 the controller 40 outputs the Morse code to the speaker 22 and the lamp 52 .
- the speaker 22 acoustically outputs the Morse code given from the controller 40
- the lamp 52 optically outputs the Morse code given from the controller 40 .
- Step S 8 the controller 40 outputs a Morse code telling that the chance that the reserved coins will be paid out has occurred, for example, outputs a Morse code that means “CHANCE”.
- a description will be made of a method of outputting the Morse code by the controller 40 while taking as an example a method of outputting “JA” as a part of the “JACKPOT”.
- the Morse code expresses a word by a combination of dots and dashes. For example, when each dot is expressed as “ ⁇ ”, and each dash is expressed as “-”, “JA” is expressed as “ ⁇ - - - ⁇ - ”. A space length between the dot and the dash and a space length between the dot and the dot are equal to a length of one dot, and a space length between a symbol (alphabet) and a symbol is equal to a length of three dots.
- the controller 40 outputs a signal of Output level 1 for 0.1 (s), thereby outputting the dot, and outputs the signal of Output level 1 for 0.3 (s), thereby outputting the dash. In the case of not outputting either the dot or the dash, the controller 40 outputs a signal of Output level 0.
- the controller 40 outputs the Morse code that means “JA” in accordance with a timing chart shown in FIG. 5 .
- the controller 40 first outputs the signal of Output level 1 for 0.1 (s), and thereafter outputs the signal of Output level 0 for 0.1 (s). Thereafter, the controller 40 outputs the signal of Output level 1 for 0.3 (s). After 0.3 (s) elapsed since the controller 40 outputted a Morse code that means “J”, the controller 40 outputs a Morse code that means “A”.
- the speaker 22 outputs a sound during a period while the signal of Output level 1 is being given, and the lamp 52 emits light during the period while the signal of Output level 1 is being given.
- Step S 9 the controller 40 receives the BET. Specifically, the controller 40 receives the signals from the BET switch 23 and the MAXBET switch 24 .
- Step S 10 the controller 40 determines whether or not a condition is satisfied that the signal is given thereto from the BET switch 23 or the MAXBET switch 24 and that the number of BETs, which is indicated by such a signal, is equal to or less than the number of inserted coins. In the case where this condition is satisfied, the controller 40 proceeds to Step S 1 , and in the case where this condition is not satisfied, the controller 40 returns to Step S 7 .
- Step S 11 the controller 40 determines whether or not a condition is satisfied that the number of BETs is 2 or more. In the case where this condition is satisfied, the controller 40 proceeds to Step S 12 , and in the case where this condition is not satisfied, the controller 40 proceeds to Step S 13 .
- Step S 12 the controller 40 reserves a part of the bet coins. Specifically, the controller 40 increases the number of reserved coins by a predetermined number (for example, “1”).
- Step S 13 the controller 40 subtracts the number of BETs from the number of inserted coins, thereby newly defines (updates) the number of inserted coins, and executes the game.
- This game may be an arbitrary one, and for example, is considered to be a slot game, a card game, a horse race game, a roulette game, and the like.
- the controller 40 pays out the coins, and so on based on the number of BETs and a result of the game. Note that the number of coins paid out here is smaller than the number of reserved coins. Specifically, the coins paid out here become a normal award, and the reserved coins become a special award.
- Step S 14 the controller 40 determines whether or not a condition is satisfied that the number of reserved coins is a predetermined value or more. In the case where this condition is satisfied, the controller 40 proceeds to Step S 15 , and in the case where this condition is not satisfied, the controller 40 ends the processing.
- This predetermined value is the same as the predetermined value of Step S 7 .
- Step S 15 the controller 40 decides whether or not to pay out coins equivalent to the number of reserved coins. Specifically, the controller 40 acquires a random number from the random number generator 48 , then decides to pay out the coins if this random number is included in a predetermined range, and decides not to pay out the coins if the random number is not included in the predetermined range. In the case of having decided to pay out the coins, the controller 40 proceeds to Step S 16 , and in the case of having decided not to pay out the coins, the controller 40 ends the processing.
- Step S 16 the controller 40 outputs a Morse code telling that the coins equivalent to the number of reserved coins will be paid out, for example, a Morse code that means “JACKPOT” and a Morse code that means “CONGRATULATION”, to the speaker 22 and the lamp 52 .
- the speaker 22 and the lamp 52 output the Morse code in a similar way to Step S 8 .
- Step S 17 the controller 40 pays out the coins equivalent to the number of reserved coins, and resets the number of reserved coins to zero. Thereafter, the controller 40 ends the processing.
- the gaming machine 14 in the case of having decided to pay out the coins equivalent to the number of reserved coins to the player, the gaming machine 14 according to the first embodiment allows the speaker 22 and the lamp 52 to output the Morse code. In such a way, the gaming machine 14 can perform a completely different effect from the conventional effect, and accordingly, the player is expected to feel interest in the effect, and eventually, to get to remember the effect. Specifically, the gaming machine 14 can perform the effect, which the player expresses interest in, and eventually, is willing to remember.
- the gaming machine 14 outputs, to the player, the Morse code telling that the coins equivalent to the number of reserved coins will be paid out. Accordingly, based on the Morse code, a player who can understand the Morse code can understand that the coins equivalent to the number of reserved coins will be paid out. Hence, the player who can understand the Morse code is expected to express larger interest in the effect, and eventually, to get to remember the effect more easily than a player who cannot understand the Morse code. Specifically, the gaming machine 14 can have the player who knows the Morse code willing to remember the effect more effectively than the player who does not know the Morse code.
- the gaming machine 14 outputs the Morse code in the case of paying out a larger number of coins than the coins paid out in Step S 13 , that is, in the case of paying out the reserved coins. Accordingly, the gaming machine 14 can allow the effect to impress the player more strongly and to be willingly remembered by the player more easily than in the case of outputting the Morse code at the time of paying out the coins in Step S 13 .
- the gaming machine 14 outputs the Morse code before the game is started. Specifically, the gaming machine 14 outputs the Morse code as a demonstration effect, and accordingly, the player is expected to feel interest in the demonstration effect, and eventually, to get to remember the demonstration effect. Specifically, the gaming machine 14 can perform the demonstration effect, which the player expresses interest in, and eventually, is willing to remember.
- the gaming machine 14 outputs, as the demonstration effect, the Morse code telling that the number of reserved coins has reached the predetermined value or more, the player who can understand the Morse code can understand, based on the Morse code, that the chance that the coins equivalent to the number of reserved coins will be paid out has come.
- the player who can understand the Morse code is expected to express larger interest in the demonstration effect, and eventually, to get to remember the demonstration effect more easily than the player who cannot understand the Morse code.
- the gaming machine 14 can have the player who knows the Morse code willing to remember the demonstration effect more effectively than the player who does not know the Morse code.
- FIG. 6 is a perspective view showing an exterior appearance of a gaming machine 14 according to the second embodiment
- FIG. 7 is a block diagram showing an internal configuration of the gaming machine 14
- FIG. 8 is a flowchart showing a procedure of processing performed by the gaming machine 14 .
- a different point between the gaming machine 14 according to the second embodiment and the gaming machine 14 according to the first embodiment is in that the gaming machine 14 according to the second embodiment includes a selection switch 36 . Accordingly, the description will be made mainly of the different point.
- the selection switch 36 is capable of being pressed by the player, and outputs a predetermined selection signal to the controller 40 in the case of being pressed by the player. Every time when the controller 40 is given the selection signal from the selection switch 36 , the controller 40 switches a state of a Morse code output flag (this flag is formed in the RAM 43 , and an initial value thereof is off).
- Step S 19 to Step S 21 the controller 40 performs similar processing to that of Step S 7 to Step S 9 , which is shown in FIG. 4 .
- Step S 22 the controller 40 determines whether or not a condition is satisfied that the signal is given thereto from the BET switch 23 or the MAXBET switch 24 , and that the number of BETs, which is indicated by the signal, is equal to or less than the number of inserted coins. In the case where this condition is satisfied, the controller 40 proceeds to Step S 23 , and in the case where this condition is not satisfied, the controller 40 returns to Step S 19 .
- Step S 23 the controller 40 determines whether or not a condition that the selection signal has been given thereto from the selection switch 36 is satisfied. In the case where this condition is satisfied, the controller 40 proceeds to Step S 24 , and in the case where this condition is not satisfied, the controller 40 proceeds to Step S 27 .
- Step S 24 the controller 40 determines whether or not a condition that the Morse signal output flag is on is satisfied. In the case where this condition is satisfied, the controller 40 proceeds to Step S 25 , and in the case where this condition is not satisfied, the controller 40 proceeds to Step S 26 .
- Step S 25 the controller 40 switches off the Morse signal output flag. Thereafter, the controller 40 proceeds to Step S 27 .
- Step S 26 the controller 40 switches on the Morse signal output flag. Thereafter, the controller 40 proceeds to Step S 27 .
- Step S 27 to Step S 30 the controller 40 performs similar processing to that of Step S 11 to Step S 14 , which is shown in FIG. 4 .
- Step S 31 the controller 40 decides whether or not to pay out the coins equivalent to the number of reserved coins. Specifically, the controller 40 acquires a random number from the random number generator 48 , then decides to pay out the coins if this random number is included in a predetermined range, and decides not to pay out the coins if the random number is not included in the predetermined range. In the case of having decided to pay out the coins, the controller 40 proceeds to Step S 32 , and in the case of having decided not to pay out the coins, the controller 40 ends the processing.
- Step S 32 the controller 40 determines whether or not a condition that the Morse code output flag is on is satisfied. In the case where this condition is satisfied, the controller 40 proceeds to Step S 33 , and in the case where this condition is not satisfied, the controller 40 proceeds to Step S 34 .
- Step S 33 the controller 40 performs similar processing to that of Step S 16 shown in FIG. 4 .
- Step S 34 the controller 40 performs a normal effect. Specifically, the controller 40 allows the speaker 22 to play large-volume music, and allows the lamp 52 to blink frequently. Thereafter, the controller 40 ends the processing.
- Step S 35 the controller 40 performs similar processing to that of Step S 17 shown in FIG. 4 . Thereafter, the controller 40 ends the processing.
- the player can arbitrarily decide whether or not to output the Morse signal, and accordingly, such an effect that meets a request of the player can be performed.
- the gaming machine 14 may also be adapted to output a Morse code in the case of paying out the coins in the above-described processing of Step S 13 and the above-described processing of Step S 29 .
- the Morse code in this case may be a Morse code telling that the coins will be paid out, for example, a Morse code that means “GREAT”.
- effects described in the embodiments of the present invention merely list the most suitable effects generated from the present invention, and the effects by the present invention are not limited to those described in the embodiments of the present invention.
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Abstract
A gaming machine performs an effect using a Morse code.
Description
- This application is based upon and claims the benefit of U.S. Provisional Application No. 61/024,374, filed on Jan. 29, 2008; the entire contents of which are incorporated herein by reference.
- 1. Field of the Invention
- The present invention relates to a gaming machine that plays a game by using a coin, a bill and the like.
- 2. Description of the Related Art
- In a conventional slot machine, as disclosed in U.S. Pat. No. 6,981,635B1, when a player inserts a game medium such as a medal, a coin and a bill into an insertion slot of the slot machine and operates a start lever, a plurality of symbols are scrolled on a display unit provided on a front surface of a cabinet, and thereafter, the respective symbols are automatically stopped. When a combination of the stopped symbols becomes a specific combination, the player is given various kinds of awards (for example, transition from a basic game to a bonus game, provision of coins). In the case of giving the player the award, the conventional slot machine performs an effect using light and sound in order to emphasize to the player that the award will be given thereto. This effect is performed by blinking the light, playing music, and so on, and becomes gayer as a magnitude of the award to be given to the player is increased. contents of the effect from those of the slot machines of the other manufacturers for the purpose of having the player get to remember the effect concerned. Once getting to remember the effect, the player can seek out the slot machine based on the effect performed at various spots in a game arcade. Hence, the effect remembered by the player has force to attract customers. For a while from when the slot machine appeared, the effect itself was fresh to the players. Accordingly, each manufacturer of the slot machine was able to have the player get to remember the effect intrinsic to the slot machine of its own.
- However, nowadays, the player has tended not to feel freshness to the effect, and has become less likely to express interest in a new effect even if viewing the new effect. Accordingly, it has been extremely difficult for a manufacturer as a newcomer to have the player get to remember an effect intrinsic to a slot machine of its own. Even for a long-established manufacturer, a similar problem occurs when the manufacturer concerned desires to have the player get to remember a new effect. Accordingly, the player just remembers the effect which the long-established manufacturer has used since old times.
- Therefore, an effect, which the player expresses interest in, and eventually, is willing to remember, has been desired to appear. It is an object of the present invention to provide a gaming machine capable of performing the effect, which the player expresses interest in, and eventually, is willing to remember.
- A first aspect of the present invention is a gaming machine, including: a Morse code outputting device that outputs a Morse code; and a controller operable to: (a) decide whether or not to give a player an award under a condition where credits are bet; and (b) allow the Morse code outputting device to output the Morse code in a case of having decided to give the player the award.
- The first aspect of the present invention allows the Morse code outputting device to output the Morse code in the case where the controller has decided to give the player the award. In such a way, the first aspect of the present invention can perform a completely different effect from the conventional effect, and accordingly, the player is expected to feel interest in the effect, and eventually, to get to remember the effect. Specifically, the first aspect of the present invention can perform the effect, which the player expresses interest in, and eventually, is willing to remember.
- A second aspect of the present invention is a gaming machine, including: a Morse code outputting device that outputs a Morse code; and a controller operable to: (a) decide whether or not to give a player a special award of which amount is larger than an amount of a normal award under a condition where credits are bet; and (b) allow the Morse code outputting device to output the Morse code in a case of having decided to give the player the special award.
- The second aspect of the present invention allows the Morse code outputting device to output the Morse code in the case where the controller has decided to give the player the special award of which amount is larger than the amount of the normal award. Accordingly, the second aspect of the present invention can allow the effect to impress the player more strongly and to be willingly remembered by the player more easily than in the case of outputting the Morse code at the time of giving the player the normal award.
- A third aspect of the present invention is a gaming machine, including: a Morse code outputting device that outputs a Morse code; a selection switch that is operated by a player, and is capable of a selection operation for selecting whether or not to output the Morse code; and a controller operable to: (a) decide whether or not to give a player an award under a condition where credits are bet; and (b) allow the Morse code outputting device to output the Morse code in a case where the controller has decided to give the player the award and it is selected by the selection operation that the Morse code will be outputted.
- The third aspect of the present invention allows the Morse code outputting device to output the Morse code in the case where the controller has decided to give the player the award and it is selected by the selection operation that the Morse code will be outputted. In such a way, the third aspect of the present invention can perform a completely different effect from the conventional effect, and accordingly, the player is expected to feel interest in the effect, and eventually, to get to remember the effect. Specifically, the third aspect of the present invention can perform the effect, which the player expresses interest in, and eventually, is willing to remember.
- Furthermore, the third aspect of the present invention can enable the player to arbitrarily decide whether or not to output the Morse signal, and accordingly, can perform such an effect that meets a request of the player.
-
FIG. 1 is a flowchart showing an outline of processing by a gaming machine according to the first embodiment. -
FIG. 2 is a perspective view showing a configuration of an exterior appearance of the gaming machine according to the first embodiment. -
FIG. 3 is a block diagram showing a circuit configuration of the gaming machine according to the first embodiment. -
FIG. 4 is a flowchart showing a procedure of the processing by the gaming machine according to the first embodiment. -
FIG. 5 is a timing chart showing an example where the gaming machine according to the first embodiment outputs a Morse code. -
FIG. 6 is a perspective view showing a configuration of an exterior appearance of a gaming machine according to the first embodiment. -
FIG. 7 is a block diagram showing a circuit configuration of the gaming machine according to the second embodiment. -
FIG. 8 is a flowchart showing a procedure of processing by the gaming machine according to the second embodiment. -
FIG. 1 is a flowchart schematically showing processing by agaming machine 14 according to a first embodiment,FIG. 2 is an exterior appearance view of the gaming machine according to the first embodiment, andFIG. 3 is a circuit configuration diagram of the gaming machine according to the first embodiment. A description will be made below of processing common to the respective embodiments with reference toFIG. 1 toFIG. 3 . - In Step S1, a
controller 40 shown inFIG. 3 stands by until a BET input is made by a player. In this processing, in the case where the player inserts coins from acoin insertion slot 29, or inserts a bill from abill insertion slot 30, and presses aBET switch 23 or aMAXBET switch 24, thecontroller 40 detects the BET input. Thecoin insertion slot 29, thebill insertion slot 30, theBET switch 23 and theMAXBET switch 24 are shown inFIG. 2 . - In Step S2, the
controller 40 reserves a part of the bet coins. - In Step S3, the
controller 40 determines whether or not a condition is satisfied that the number of reserved coins is a predetermined value or more. In the case where this condition is satisfied, thecontroller 40 proceeds to Step S4, and in the case where this condition is not satisfied, thecontroller 40 ends the processing. - In Step S4, the
controller 40 decides whether or not to provide the reserved coins. In the case of providing out the reserved coins, thecontroller 40 proceeds to Step S5, and in the case of not providing the reserved coins, thecontroller 40 ends the processing. - In Step S5, the
controller 40 outputs a Morse code by using aspeaker 22 and alamp 52. - In Step S6, the
controller 40 provides the reserved coins. Thereafter, thecontroller 40 ends the processing. - Next, a description will be made of a detailed configuration of the gaming machine.
FIG. 2 is a perspective view showing the exterior appearance of thegaming machine 14 according to the first embodiment. As shown inFIG. 2 , thegaming machine 14 includes: aliquid crystal display 21 that displays a variety of images; thespeaker 22; theBET switch 23 for betting one credit (one coin); theMAXBET switch 24 for betting the maximum number of credits (for example, three coins); astart switch 35 for starting a game; a number-of-credits display unit 25 that displays the current number of credits (the number of inserted coins, which will be described later); a number-of-BETs display unit 26 that displays the number of BETs; and a provision switch 27 for providing the coins. - Moreover, the
gaming machine 14 further includes: thecoin insertion slot 29 into which the coins are inserted; aticket printer 28 for printing out data such as the number of provided coins, which is related to a play; thebill insertion slot 30 into which the bill is inserted; thelamp 52; and a JP (JACKPOT)display panel 53. - Furthermore, a provision opening 32 from which the coins are paid out is provided in a lower portion of the
gaming machine 14, and further, an undertray 33 for accumulating the provided coins is provided below theprovision opening 32. -
FIG. 3 is a block diagram showing an electrical configuration of thecontroller 40 provided in thegaming machine 14 according to the first embodiment, and electrical configurations of a variety of instruments connected to thecontroller 40. Thecontroller 40 of thegaming machine 14 shown inFIG. 3 is a microcomputer, and includes: aninterface circuit group 102; an input/output bus 104; aCPU 41; aROM 42; aRAM 43; acommunication interface circuit 49; arandom number generator 48; aspeaker driving circuit 46; ahopper driving circuit 45; adisplay driving circuit 47; and a liquidcrystal driving circuit 44. - The
interface circuit group 102 is connected to the input/output bus 104. The input/output bus 104 receives/outputs data signals or address signals from/to theCPU 41. - To the
interface circuit group 102, there are connected theBET switch 23, theMAXBET switch 24, theprovision switch 27 and thestart switch 35. Then, the respective switching signals outputted from theserespective switches interface circuit group 102, are converted into predetermined signals in theinterface circuit group 102, and are thereafter transmitted to theCPU 41 through the input/output bus 104. - In addition, a
coin detecting sensor 51 is connected to theinterface circuit group 102. Thecoin detecting sensor 51 is a sensor for detecting the coins inserted into thecoin insertion slot 29, and is provided on a coin insertion spot of thecoin insertion slot 29. A detection signal outputted from thecoin detecting sensor 51 is supplied to theinterface circuit group 102, is converted into a predetermined signal by theinterface circuit group 102, and is thereafter transmitted to theCPU 41 through the input/output bus 104. Moreover, theticket printer 28 and abill capture sensor 50 are connected to theinterface circuit group 102. Thecontroller 40 transmits the data to theticket printer 28 through theinterface circuit group 102, and theticket printer 28 prints out the data given from thecontroller 40. Thebill capture sensor 50 is a sensor for detecting the bill inserted into thebill insertion slot 30, and is provided on a bill insertion spot of thebill insertion slot 30. A detection signal outputted from thebill insertion slot 30 is supplied to theinterface circuit group 102, is converted into a predetermined signal by theinterface circuit group 102, and is thereafter transmitted to theCPU 41 through the input/output bus 104. - To the input/
output bus 104, there are connected theROM 42 in which a system program is stored, and theRAM 43 for storing a variety of data (for example, the number of reserved coins, and the number of inserted coins, which will be described later) Moreover, to the input/output bus 104, there are connected therandom number generator 48, thecommunication interface circuit 49, the liquidcrystal driving circuit 44, atouch panel 31, thehopper driving circuit 45, thespeaker driving circuit 46, and thedisplay driving circuit 47. - On the occasion where the
BET switch 23 or theMAXBET switch 24 is pressed and thestart switch 35 is pressed, theCPU 41 executes the game. - The
communication interface circuit 49 is connected to a hall server and the like, and transmits data on a history of the plays executed in thegaming machine 14, and the like to the hall server. Moreover, thecommunication interface circuit 49 receives a variety of data transmitted from the hall server. - The
random number generator 48 generates random numbers. Thedisplay driving circuit 47 performs controls to display the number of inserted coins on the number-of-credits display unit 25, to display the number of BETs on the number-of-BETs display unit 26, and to display the number of reserved coins on theJP display panel 53. Moreover, thedisplay driving circuit 47 performs a control to turn on and off thedisplay lamp 52. - The
speaker driving circuit 46 outputs audio data to thespeaker 22. Specifically, theCPU 41 reads out the audio data stored in theROM 42, and transmits the audio data to thespeaker driving circuit 46 through the input/output bus 104. In such a way, a predetermined effect sound is emitted from thespeaker 22. - The
hopper driving circuit 45 outputs a provision signal to ahopper 101 when theprovision switch 27 is pressed. Specifically, when theprovision switch 27 is pressed and the provision signal is inputted to theCPU 41, theCPU 41 outputs a drive signal to thehopper driving circuit 45 through the input/output bus 104. In such a way, thehopper 101 pays out coins equivalent to the number of inserted coins. - The liquid
crystal driving circuit 44 performs a control to display the variety of images by theliquid crystal display 21. Specifically, theCPU 41 creates a signal to instruct theimage display 21 to display the images corresponding to a progress of the game, and outputs the created signal for such an image display command to the liquidcrystal driving circuit 44 through the input/output bus 104. Upon receiving the outputted signal for the image display command from theCPU 41, the liquidcrystal driving circuit 44 creates a drive signal for driving theliquid crystal display 21 based on the image display command, and outputs the created drive signal to theliquid crystal display 21. In such a way, predetermined images are displayed on theliquid crystal display 21. - The
touch panel 31 is provided on a surface of theliquid crystal display 21. When the player touches thetouch panel 31, an input signal corresponding to a touched position is inputted to the liquidcrystal driving circuit 44. - Next, a description will be made of the processing executed by the
gaming machine 14 according to the first embodiment with reference to a flowchart shown inFIG. 4 . Note that thecontroller 40 updates the number of inserted coins simultaneously with the following processing. The number of inserted coins stands for the number of coins inserted by the player, and is stored in theRAM 43. An initial value of the number of inserted coins is zero. Thecontroller 40 updates the number of inserted coins based on a signal given from thecoin detecting sensor 51 or thebill capture sensor 50. - In Step S7, the
controller 40 shown inFIG. 3 determines whether or not a condition is satisfied that the number of reserved coins (initial value thereof is zero) is the predetermined value (for example, 1000) or more. In the case where this condition is satisfied, thecontroller 40 proceeds to Step S8, and in the case where this condition is not satisfied, thecontroller 40 proceeds to Step S9. - In Step S8, the
controller 40 outputs the Morse code to thespeaker 22 and thelamp 52. Thespeaker 22 acoustically outputs the Morse code given from thecontroller 40, and thelamp 52 optically outputs the Morse code given from thecontroller 40. - As will be described later, in the case where the number of reserved coins reaches the predetermined value or more, a chance that the reserved coins will be paid out occurs. Accordingly, in Step S8, the
controller 40 outputs a Morse code telling that the chance that the reserved coins will be paid out has occurred, for example, outputs a Morse code that means “CHANCE”. Here, a description will be made of a method of outputting the Morse code by thecontroller 40 while taking as an example a method of outputting “JA” as a part of the “JACKPOT”. - The Morse code expresses a word by a combination of dots and dashes. For example, when each dot is expressed as “”, and each dash is expressed as “-”, “JA” is expressed as “ - - - - ”. A space length between the dot and the dash and a space length between the dot and the dot are equal to a length of one dot, and a space length between a symbol (alphabet) and a symbol is equal to a length of three dots.
- The
controller 40 outputs a signal of Output level 1 for 0.1 (s), thereby outputting the dot, and outputs the signal of Output level 1 for 0.3 (s), thereby outputting the dash. In the case of not outputting either the dot or the dash, thecontroller 40 outputs a signal ofOutput level 0. - Hence, the
controller 40 outputs the Morse code that means “JA” in accordance with a timing chart shown inFIG. 5 . For example, thecontroller 40 first outputs the signal of Output level 1 for 0.1 (s), and thereafter outputs the signal ofOutput level 0 for 0.1 (s). Thereafter, thecontroller 40 outputs the signal of Output level 1 for 0.3 (s). After 0.3 (s) elapsed since thecontroller 40 outputted a Morse code that means “J”, thecontroller 40 outputs a Morse code that means “A”. - The
speaker 22 outputs a sound during a period while the signal of Output level 1 is being given, and thelamp 52 emits light during the period while the signal of Output level 1 is being given. - In Step S9, the
controller 40 receives the BET. Specifically, thecontroller 40 receives the signals from theBET switch 23 and theMAXBET switch 24. In Step S10, thecontroller 40 determines whether or not a condition is satisfied that the signal is given thereto from theBET switch 23 or theMAXBET switch 24 and that the number of BETs, which is indicated by such a signal, is equal to or less than the number of inserted coins. In the case where this condition is satisfied, thecontroller 40 proceeds to Step S1, and in the case where this condition is not satisfied, thecontroller 40 returns to Step S7. - In Step S11, the
controller 40 determines whether or not a condition is satisfied that the number of BETs is 2 or more. In the case where this condition is satisfied, thecontroller 40 proceeds to Step S12, and in the case where this condition is not satisfied, thecontroller 40 proceeds to Step S13. - In Step S12, the
controller 40 reserves a part of the bet coins. Specifically, thecontroller 40 increases the number of reserved coins by a predetermined number (for example, “1”). - In Step S13, the
controller 40 subtracts the number of BETs from the number of inserted coins, thereby newly defines (updates) the number of inserted coins, and executes the game. This game may be an arbitrary one, and for example, is considered to be a slot game, a card game, a horse race game, a roulette game, and the like. Thecontroller 40 pays out the coins, and so on based on the number of BETs and a result of the game. Note that the number of coins paid out here is smaller than the number of reserved coins. Specifically, the coins paid out here become a normal award, and the reserved coins become a special award. - In Step S14, the
controller 40 determines whether or not a condition is satisfied that the number of reserved coins is a predetermined value or more. In the case where this condition is satisfied, thecontroller 40 proceeds to Step S15, and in the case where this condition is not satisfied, thecontroller 40 ends the processing. This predetermined value is the same as the predetermined value of Step S7. - In Step S15, the
controller 40 decides whether or not to pay out coins equivalent to the number of reserved coins. Specifically, thecontroller 40 acquires a random number from therandom number generator 48, then decides to pay out the coins if this random number is included in a predetermined range, and decides not to pay out the coins if the random number is not included in the predetermined range. In the case of having decided to pay out the coins, thecontroller 40 proceeds to Step S16, and in the case of having decided not to pay out the coins, thecontroller 40 ends the processing. - In Step S16, the
controller 40 outputs a Morse code telling that the coins equivalent to the number of reserved coins will be paid out, for example, a Morse code that means “JACKPOT” and a Morse code that means “CONGRATULATION”, to thespeaker 22 and thelamp 52. Thespeaker 22 and thelamp 52 output the Morse code in a similar way to Step S8. - In Step S17, the
controller 40 pays out the coins equivalent to the number of reserved coins, and resets the number of reserved coins to zero. Thereafter, thecontroller 40 ends the processing. - From the above, in the case of having decided to pay out the coins equivalent to the number of reserved coins to the player, the
gaming machine 14 according to the first embodiment allows thespeaker 22 and thelamp 52 to output the Morse code. In such a way, thegaming machine 14 can perform a completely different effect from the conventional effect, and accordingly, the player is expected to feel interest in the effect, and eventually, to get to remember the effect. Specifically, thegaming machine 14 can perform the effect, which the player expresses interest in, and eventually, is willing to remember. - Moreover, the
gaming machine 14 outputs, to the player, the Morse code telling that the coins equivalent to the number of reserved coins will be paid out. Accordingly, based on the Morse code, a player who can understand the Morse code can understand that the coins equivalent to the number of reserved coins will be paid out. Hence, the player who can understand the Morse code is expected to express larger interest in the effect, and eventually, to get to remember the effect more easily than a player who cannot understand the Morse code. Specifically, thegaming machine 14 can have the player who knows the Morse code willing to remember the effect more effectively than the player who does not know the Morse code. - Furthermore, the
gaming machine 14 outputs the Morse code in the case of paying out a larger number of coins than the coins paid out in Step S13, that is, in the case of paying out the reserved coins. Accordingly, thegaming machine 14 can allow the effect to impress the player more strongly and to be willingly remembered by the player more easily than in the case of outputting the Morse code at the time of paying out the coins in Step S13. - Moreover, in the case where the number of reserved coins has reached the predetermined value or more, the
gaming machine 14 outputs the Morse code before the game is started. Specifically, thegaming machine 14 outputs the Morse code as a demonstration effect, and accordingly, the player is expected to feel interest in the demonstration effect, and eventually, to get to remember the demonstration effect. Specifically, thegaming machine 14 can perform the demonstration effect, which the player expresses interest in, and eventually, is willing to remember. - Furthermore, since the
gaming machine 14 outputs, as the demonstration effect, the Morse code telling that the number of reserved coins has reached the predetermined value or more, the player who can understand the Morse code can understand, based on the Morse code, that the chance that the coins equivalent to the number of reserved coins will be paid out has come. Hence, the player who can understand the Morse code is expected to express larger interest in the demonstration effect, and eventually, to get to remember the demonstration effect more easily than the player who cannot understand the Morse code. Specifically, thegaming machine 14 can have the player who knows the Morse code willing to remember the demonstration effect more effectively than the player who does not know the Morse code. - Next, a description will be made of a second embodiment with reference to
FIG. 6 toFIG. 8 .FIG. 6 is a perspective view showing an exterior appearance of agaming machine 14 according to the second embodiment,FIG. 7 is a block diagram showing an internal configuration of thegaming machine 14, andFIG. 8 is a flowchart showing a procedure of processing performed by thegaming machine 14. A different point between thegaming machine 14 according to the second embodiment and thegaming machine 14 according to the first embodiment is in that thegaming machine 14 according to the second embodiment includes aselection switch 36. Accordingly, the description will be made mainly of the different point. - The
selection switch 36 is capable of being pressed by the player, and outputs a predetermined selection signal to thecontroller 40 in the case of being pressed by the player. Every time when thecontroller 40 is given the selection signal from theselection switch 36, thecontroller 40 switches a state of a Morse code output flag (this flag is formed in theRAM 43, and an initial value thereof is off). - Next, a description will be made of a procedure of processing performed by the
gaming machine 14. In Step S19 to Step S21, thecontroller 40 performs similar processing to that of Step S7 to Step S9, which is shown inFIG. 4 . - In Step S22, the
controller 40 determines whether or not a condition is satisfied that the signal is given thereto from theBET switch 23 or theMAXBET switch 24, and that the number of BETs, which is indicated by the signal, is equal to or less than the number of inserted coins. In the case where this condition is satisfied, thecontroller 40 proceeds to Step S23, and in the case where this condition is not satisfied, thecontroller 40 returns to Step S19. - In Step S23, the
controller 40 determines whether or not a condition that the selection signal has been given thereto from theselection switch 36 is satisfied. In the case where this condition is satisfied, thecontroller 40 proceeds to Step S24, and in the case where this condition is not satisfied, thecontroller 40 proceeds to Step S27. - In Step S24, the
controller 40 determines whether or not a condition that the Morse signal output flag is on is satisfied. In the case where this condition is satisfied, thecontroller 40 proceeds to Step S25, and in the case where this condition is not satisfied, thecontroller 40 proceeds to Step S26. - In Step S25, the
controller 40 switches off the Morse signal output flag. Thereafter, thecontroller 40 proceeds to Step S27. - In Step S26, the
controller 40 switches on the Morse signal output flag. Thereafter, thecontroller 40 proceeds to Step S27. - In Step S27 to Step S30, the
controller 40 performs similar processing to that of Step S11 to Step S14, which is shown inFIG. 4 . - In Step S31, the
controller 40 decides whether or not to pay out the coins equivalent to the number of reserved coins. Specifically, thecontroller 40 acquires a random number from therandom number generator 48, then decides to pay out the coins if this random number is included in a predetermined range, and decides not to pay out the coins if the random number is not included in the predetermined range. In the case of having decided to pay out the coins, thecontroller 40 proceeds to Step S32, and in the case of having decided not to pay out the coins, thecontroller 40 ends the processing. - In Step S32, the
controller 40 determines whether or not a condition that the Morse code output flag is on is satisfied. In the case where this condition is satisfied, thecontroller 40 proceeds to Step S33, and in the case where this condition is not satisfied, thecontroller 40 proceeds to Step S34. - In Step S33, the
controller 40 performs similar processing to that of Step S16 shown inFIG. 4 . - In Step S34, the
controller 40 performs a normal effect. Specifically, thecontroller 40 allows thespeaker 22 to play large-volume music, and allows thelamp 52 to blink frequently. Thereafter, thecontroller 40 ends the processing. - In Step S35, the
controller 40 performs similar processing to that of Step S17 shown inFIG. 4 . Thereafter, thecontroller 40 ends the processing. - From the above, in the
gaming machine 14 according to the second embodiment, the player can arbitrarily decide whether or not to output the Morse signal, and accordingly, such an effect that meets a request of the player can be performed. - As above, the description has been made of the embodiments of the gaming machine according to the present invention. However, the embodiments merely illustrate specific examples, and do not limit the present invention. It is possible to perform design changes as appropriate for specific configurations of the respective means and the like. For example, the
gaming machine 14 may also be adapted to output a Morse code in the case of paying out the coins in the above-described processing of Step S13 and the above-described processing of Step S29. The Morse code in this case may be a Morse code telling that the coins will be paid out, for example, a Morse code that means “GREAT”. - Moreover, effects described in the embodiments of the present invention merely list the most suitable effects generated from the present invention, and the effects by the present invention are not limited to those described in the embodiments of the present invention.
Claims (7)
1. A gaming machine, comprising:
a Morse code outputting device that outputs a Morse code; and
a controller operable to:
(a) decide whether or not to give a player an award under a condition where credits are bet; and
(b) allow the Morse code outputting device to output the Morse code in a case of having decided to give the player the award.
2. The gaming machine according to claim 1 ,
wherein, in the case of having decided to give the player the award, the controller allows the Morse code outputting device to output the Morse code telling that the award will be given to the player.
3. A gaming machine, comprising:
a Morse code outputting device that outputs a Morse code; and
a controller operable to:
(a) decide whether or not to give a player a special award of which amount is larger than an amount of a normal award under a condition where credits are bet; and
(b) allow the Morse code outputting device to output the Morse code in a case of having decided to give the player the special award.
4. The gaming machine according to claim 3 ,
wherein, in the case of having decided to give the player the special award, the controller allows the Morse code outputting device to output the Morse code telling that the special award will be given to the player.
5. The gaming machine according to claim 3 ,
wherein the controller:
(c) reserves a part of the bet credits when the credits are bet in order to pay out the part as the special award; and
(d) allows the Morse code outputting device to output the Morse code in a case where an amount of the reserved credits has reached a predetermined amount or more.
6. A gaming machine, comprising:
a Morse code outputting device that outputs a Morse code;
a selection switch that is operated by a player, and is capable of a selection operation for selecting whether or not to output the Morse code; and
a controller operable to:
(a) decide whether or not to give a player an award under a condition where credits are bet; and
(b) allow the Morse code outputting device to output the Morse code in a case where the controller has decided to give the player the award and it is selected by the selection operation that the Morse code will be outputted.
7. The gaming machine according to claim 6 ,
wherein, in the case where the controller has decided to give the player the award and it is selected by the selection operation that the Morse code will be outputted, the controller allows the Morse code outputting device to output the Morse code telling that the award will be given to the player.
Priority Applications (1)
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US12/172,520 US20090191952A1 (en) | 2008-01-29 | 2008-07-14 | Gaming Machine |
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US2437408P | 2008-01-29 | 2008-01-29 | |
US12/172,520 US20090191952A1 (en) | 2008-01-29 | 2008-07-14 | Gaming Machine |
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Family
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US12/172,520 Abandoned US20090191952A1 (en) | 2008-01-29 | 2008-07-14 | Gaming Machine |
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JP (1) | JP2009178537A (en) |
Cited By (2)
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US8764547B2 (en) | 2010-08-10 | 2014-07-01 | Aristocrat Technologies Australia Pty Limited | Method of gaming, a gaming system, and a game controller |
US20150070230A1 (en) * | 2013-09-09 | 2015-03-12 | Andrew Llc | Multi-beam antenna with modular luneburg lens and method of lens manufacture |
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US20010024971A1 (en) * | 1998-02-19 | 2001-09-27 | Jean Brossard | Audio visual output for a gaming device |
US6981635B1 (en) * | 2000-10-11 | 2006-01-03 | Igt | Gaming device having interacting symbols |
US20060046817A1 (en) * | 2004-08-31 | 2006-03-02 | Igt | Gaming method and apparatus utilizing secondary software applications |
US7671732B1 (en) * | 2006-03-31 | 2010-03-02 | At&T Mobility Ii Llc | Emergency alert notification for the hearing impaired |
US20100331070A1 (en) * | 2008-01-18 | 2010-12-30 | Novomatic Ag | Gaming and/or entertainment device |
-
2008
- 2008-03-26 JP JP2008081983A patent/JP2009178537A/en active Pending
- 2008-07-14 US US12/172,520 patent/US20090191952A1/en not_active Abandoned
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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US20010024971A1 (en) * | 1998-02-19 | 2001-09-27 | Jean Brossard | Audio visual output for a gaming device |
US6981635B1 (en) * | 2000-10-11 | 2006-01-03 | Igt | Gaming device having interacting symbols |
US20060046817A1 (en) * | 2004-08-31 | 2006-03-02 | Igt | Gaming method and apparatus utilizing secondary software applications |
US7671732B1 (en) * | 2006-03-31 | 2010-03-02 | At&T Mobility Ii Llc | Emergency alert notification for the hearing impaired |
US20100331070A1 (en) * | 2008-01-18 | 2010-12-30 | Novomatic Ag | Gaming and/or entertainment device |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
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US8764547B2 (en) | 2010-08-10 | 2014-07-01 | Aristocrat Technologies Australia Pty Limited | Method of gaming, a gaming system, and a game controller |
US20150070230A1 (en) * | 2013-09-09 | 2015-03-12 | Andrew Llc | Multi-beam antenna with modular luneburg lens and method of lens manufacture |
US9780457B2 (en) * | 2013-09-09 | 2017-10-03 | Commscope Technologies Llc | Multi-beam antenna with modular luneburg lens and method of lens manufacture |
Also Published As
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JP2009178537A (en) | 2009-08-13 |
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