US20050288133A1 - Ball with internal impact detector and an indicator to indicate impact - Google Patents
Ball with internal impact detector and an indicator to indicate impact Download PDFInfo
- Publication number
- US20050288133A1 US20050288133A1 US10/841,178 US84117804A US2005288133A1 US 20050288133 A1 US20050288133 A1 US 20050288133A1 US 84117804 A US84117804 A US 84117804A US 2005288133 A1 US2005288133 A1 US 2005288133A1
- Authority
- US
- United States
- Prior art keywords
- game ball
- housing
- impact
- circuit
- indication
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B43/00—Balls with special arrangements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/17—Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/50—Force related parameters
- A63B2220/51—Force
- A63B2220/53—Force of an impact, e.g. blow or punch
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
Definitions
- the present invention relates to a game ball that contains the number of times a player(s) hits the ball.
- Balls such as HACKY SACK (registered trademark of Wham-O Corp.) are constructed from a soft cover material that is filled with an impact absorbing material such as cloth wadding.
- HACKY SACK registered trademark of Wham-O Corp.
- One object of the game is to see how many times the ball can be successively kicked between players. The players must count each time the ball is kicked, requiring dual concentration to both kick and count.
- Tron Link Co markets a baseball under the name LASER BALL that has an LCD which displays the speed of the ball.
- LASER BALL This product does not count the number of times the ball is thrown or makes impact with another object such as a player. It would be desirable to provide a soft ball that can automatically count and indicate the number of times the ball makes contact with another object such as a player of the game.
- a game ball that has an impact detector located within a housing.
- the ball also has a circuit that counts the detected impacts and drives an output device to provide an indication of a number of housing impacts.
- FIG. 1 is a perspective view of a game ball
- FIG. 2 is a perspective view of the game ball being kicked by a player
- FIG. 3 is a schematic of a circuit and output devices of the game ball
- FIG. 4 is a perspective view of another embodiment of the game ball
- FIG. 5 is an illustration of an impact detector
- FIG. 6 is an illustration of an alternate embodiment of the impact detector
- FIG. 7 is a perspective view showing the game ball being hit with a plurality of paddles.
- the game ball includes an impact detector located within a ball housing.
- the impact detector can detect each time the ball housing is hit.
- the impact detector is coupled to a circuit that can count each impact detection.
- the circuit drives an output device to indicate, visually and/or audibly, a number of detected impacts. This allows a player(s) to determine the number of times the ball is successively hit without having to manually count during play of the game.
- FIG. 1 shows an embodiment of a game ball 10 .
- the game ball 10 includes an outer housing 12 that is preferably constructed from a soft material such as leather or vinyl. Within the housing 12 is an impact absorbing material 14 such as cloth wadding or plastic beads, etc.
- the ball 10 may have one or more light emitting diodes (“LEDs”) 16 attached to the housing 14 .
- LEDs light emitting diodes
- the ball 10 is typically small enough to be kicked by a player.
- the game ball 10 can be used in a game where the ball 10 is kicked between multiple players.
- the ball 10 is constructed to be deformable.
- the ball 10 is much like a sack that can be balanced on a player's leg.
- the game ball 10 may include an impact detector 18 that is coupled to a circuit 20 .
- the impact detector 18 may detect the number of times the ball housing 12 is impacted by an external object such as the foot or leg of a player.
- the circuit 20 may contain a counter that counts the number of times the detector 18 detects impact.
- the circuit 20 may include a controller 22 that is mounted to a printed circuit board 24 .
- the controller 22 may operate in accordance with data and operating instructions stored on-board, or in a separate memory device (not shown).
- the controller 22 may drive a speaker 26 that is attached to the housing 12 .
- the controller 22 and speaker 26 may generate an audible sound each time the impact detector 18 detects impact of the ball 10 .
- the controller 22 may operate a program to count the number of impacts and then generate an audible output that indicates the number of times the ball is impacted.
- the speaker 26 may emit a voice sound such as “8” or “12”.
- the speaker 26 may emit 8 or 12 beeping sounds.
- the controller 22 may also be connected to a light indicator 28 such as the LEDs 16 shown in FIG. 1 , or a display 30 as shown in FIG. 4 .
- the controller 22 and light indicator 28 can provide a visual indication of when the detector 18 detects impact.
- the indicator 28 may also provide an indication of how many times the ball has been impacted.
- the LEDs 16 may sequentially illuminate (“blink”) a number of times the ball was impacted.
- the display 30 may provide an alphanumeric indication of the impact count.
- the controller 22 may operate in accordance with a program that stops counting when the detector 18 has not detected impact for a predetermined amount of time, indicative of the game ball having been dropped to the ground. The controller 22 may then subtract 1 (to not include the impact of the ground) and then drive the speaker 26 and/or light indicator 28 to indicate a number of detected impacts, typically the number of detected impacts minus one.
- the ball 10 ′ may have one or more buttons 32 that can be depressed to change modes or sequence through a menu(s) of the circuit 20 .
- the user can change the audible indication to be either beeps or voice by depressing one of the buttons 32 .
- the user may be able to repeat the count or access a previous high count through depression of the buttons 32 .
- depress buttons are shown, it is to be understood that other input devices such as a slide switch may be employed.
- the ball may include an ON/OFF switch 34 that is connected to the circuit 20 and a power source 36 such as a battery.
- the switch 34 is typically located on the outer housing 12 of the ball 10 .
- the battery 36 may be accessible through an outer plate (not shown).
- the controller 22 may be programmed to enter a sleep mode if the ball 10 is not being used while the switch 34 is in an ON position.
- the ball 10 may emit a unique sound and/or visual indicator when a game was over.
- the impact detector 18 may include an electrically conductive spring 40 located adjacent to an electrically conductive rod 42 .
- the spring 40 and rod 42 are coupled to the controller 22 (not shown). Impact on the soft housing 12 induces contact between the spring 40 and 42 , closing a circuit that can be sensed by the controller 22 .
- FIG. 6 shows an alternate embodiment of an impact detector 18 ′ that includes an electrically conductive spring 46 located within an electrically conductive sleeve 48 . Housing impact induces contact between the spring 46 and sleeve 48 that is sensed by the controller 22 .
- the ball 10 may have multiple impact detectors located throughout the housing 12 .
- the circuit 20 may have means for not double counting impact sensed by multiple detectors. By way of example, the circuit 20 may ignore detection by all other detectors within a predetermined time interval after detection by one of the detectors.
- contact impact detectors are shown and described, it is to be understood that other types of detectors such as accelerometers may be employed.
- the game ball 10 may be hit with paddles 50 held by the players of the game.
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- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Toys (AREA)
- Pinball Game Machines (AREA)
Abstract
A game ball that can count and indicate the number of times the ball has been hit by a player(s). The game ball includes an impact detector located within a ball housing. The impact detector can detect each time the ball housing is hit. The impact detector is coupled to a circuit that can count each impact detection. The circuit drives an output device to indicate, visually and/or audibly, a number of detected impacts. This allows a player(s) to determine the number of times the ball is successively hit without having to manually count during play of the game.
Description
- This application claims priority to provisional Application No. 60/469,601, filed on May 7, 2003.
- 1. Field of the Invention
- The present invention relates to a game ball that contains the number of times a player(s) hits the ball.
- 2. Prior Art
- There have been marketed game balls that can be kicked between players. Balls such as HACKY SACK (registered trademark of Wham-O Corp.) are constructed from a soft cover material that is filled with an impact absorbing material such as cloth wadding. One object of the game is to see how many times the ball can be successively kicked between players. The players must count each time the ball is kicked, requiring dual concentration to both kick and count.
- There have been marketed balls that contain internal electronic circuits and devices that can detect and display the speed of the ball. For example, Tron Link Co. markets a baseball under the name LASER BALL that has an LCD which displays the speed of the ball. This product does not count the number of times the ball is thrown or makes impact with another object such as a player. It would be desirable to provide a soft ball that can automatically count and indicate the number of times the ball makes contact with another object such as a player of the game.
- A game ball that has an impact detector located within a housing. The ball also has a circuit that counts the detected impacts and drives an output device to provide an indication of a number of housing impacts.
-
FIG. 1 is a perspective view of a game ball; -
FIG. 2 is a perspective view of the game ball being kicked by a player; -
FIG. 3 is a schematic of a circuit and output devices of the game ball; -
FIG. 4 is a perspective view of another embodiment of the game ball; -
FIG. 5 is an illustration of an impact detector; -
FIG. 6 is an illustration of an alternate embodiment of the impact detector; -
FIG. 7 is a perspective view showing the game ball being hit with a plurality of paddles. - Disclosed is a game ball that can count and indicate the number of times the ball has been hit by a player(s). The game ball includes an impact detector located within a ball housing. The impact detector can detect each time the ball housing is hit. The impact detector is coupled to a circuit that can count each impact detection. The circuit drives an output device to indicate, visually and/or audibly, a number of detected impacts. This allows a player(s) to determine the number of times the ball is successively hit without having to manually count during play of the game.
- Referring to the drawings more particularly by reference numbers,
FIG. 1 shows an embodiment of agame ball 10. Thegame ball 10 includes anouter housing 12 that is preferably constructed from a soft material such as leather or vinyl. Within thehousing 12 is animpact absorbing material 14 such as cloth wadding or plastic beads, etc. Theball 10 may have one or more light emitting diodes (“LEDs”) 16 attached to thehousing 14. - As shown in
FIG. 2 theball 10 is typically small enough to be kicked by a player. Thegame ball 10 can be used in a game where theball 10 is kicked between multiple players. In general, theball 10 is constructed to be deformable. For example, theball 10 is much like a sack that can be balanced on a player's leg. - As shown in
FIG. 3 thegame ball 10 may include animpact detector 18 that is coupled to acircuit 20. Theimpact detector 18 may detect the number of times theball housing 12 is impacted by an external object such as the foot or leg of a player. Thecircuit 20 may contain a counter that counts the number of times thedetector 18 detects impact. By way of example, thecircuit 20 may include acontroller 22 that is mounted to a printedcircuit board 24. - The
controller 22 may operate in accordance with data and operating instructions stored on-board, or in a separate memory device (not shown). Thecontroller 22 may drive aspeaker 26 that is attached to thehousing 12. Thecontroller 22 andspeaker 26 may generate an audible sound each time theimpact detector 18 detects impact of theball 10. Additionally, thecontroller 22 may operate a program to count the number of impacts and then generate an audible output that indicates the number of times the ball is impacted. By way of example, thespeaker 26 may emit a voice sound such as “8” or “12”. Alternatively, thespeaker 26 may emit 8 or 12 beeping sounds. - The
controller 22 may also be connected to alight indicator 28 such as theLEDs 16 shown inFIG. 1 , or adisplay 30 as shown inFIG. 4 . Thecontroller 22 andlight indicator 28 can provide a visual indication of when thedetector 18 detects impact. Theindicator 28 may also provide an indication of how many times the ball has been impacted. TheLEDs 16 may sequentially illuminate (“blink”) a number of times the ball was impacted. Thedisplay 30 may provide an alphanumeric indication of the impact count. - The
controller 22 may operate in accordance with a program that stops counting when thedetector 18 has not detected impact for a predetermined amount of time, indicative of the game ball having been dropped to the ground. Thecontroller 22 may then subtract 1 (to not include the impact of the ground) and then drive thespeaker 26 and/orlight indicator 28 to indicate a number of detected impacts, typically the number of detected impacts minus one. - As shown in
FIG. 4 , theball 10′ may have one ormore buttons 32 that can be depressed to change modes or sequence through a menu(s) of thecircuit 20. For example, the user can change the audible indication to be either beeps or voice by depressing one of thebuttons 32. The user may be able to repeat the count or access a previous high count through depression of thebuttons 32. Although depress buttons are shown, it is to be understood that other input devices such as a slide switch may be employed. - Referring to
FIG. 3 , the ball may include an ON/OFF switch 34 that is connected to thecircuit 20 and apower source 36 such as a battery. Theswitch 34 is typically located on theouter housing 12 of theball 10. Thebattery 36 may be accessible through an outer plate (not shown). Thecontroller 22 may be programmed to enter a sleep mode if theball 10 is not being used while theswitch 34 is in an ON position. Theball 10 may emit a unique sound and/or visual indicator when a game was over. - As shown in
FIG. 5 , theimpact detector 18 may include an electricallyconductive spring 40 located adjacent to an electricallyconductive rod 42. Thespring 40 androd 42 are coupled to the controller 22 (not shown). Impact on thesoft housing 12 induces contact between thespring controller 22. -
FIG. 6 shows an alternate embodiment of animpact detector 18′ that includes an electricallyconductive spring 46 located within an electricallyconductive sleeve 48. Housing impact induces contact between thespring 46 andsleeve 48 that is sensed by thecontroller 22. - The
ball 10 may have multiple impact detectors located throughout thehousing 12. Thecircuit 20 may have means for not double counting impact sensed by multiple detectors. By way of example, thecircuit 20 may ignore detection by all other detectors within a predetermined time interval after detection by one of the detectors. Although contact impact detectors are shown and described, it is to be understood that other types of detectors such as accelerometers may be employed. - As shown in
FIG. 7 , thegame ball 10 may be hit withpaddles 50 held by the players of the game. - While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art.
Claims (55)
1. A game ball, comprising:
a housing;
an impact detector that is located within said housing and detects impact with said housing;
an output device that provides an indication of a number of times said housing was impacted; and,
a circuit that is connected to said impact detector and said output device, said circuit counts said detected impacts and drive said output device.
2. The game ball of claim 1 , wherein said circuit subtracts one from said counted number of detected impacts before driving said output device.
3. The game ball of claim 1 , wherein said output device provides a visual indication.
4. The game ball of claim 1 , wherein said output device provides an audible indication.
5. The game ball of claim 1 , further comprising an on-off switch and a battery coupled to said circuit.
6. The game ball of claim 1 , further comprising a paddle that can be used to impact said housing.
7. The game ball of claim 1 , wherein said impact detector includes a spring and a rod.
8. The game ball of claim 1 , wherein said impact detector includes a spring and a cylinder.
9. The game ball of claim 1 , further comprising a button that can be selected to vary a mode of said circuit.
10. The game ball of claim 1 , further comprising a button that can be selected to select a menu provided by said circuit.
11. The game ball of claim 1 , further comprising an impact absorbing material within said housing.
12. A game ball, comprising:
a housing;
detector means for detecting when said housing is impacted;
output means for providing an indication of a number of times said housing was impacted; and,
circuit means for counting said detected impacts and driving said output device.
13. The game ball of claim 12 , wherein said circuit means subtracts one from said counted number of detected impacts before driving said output device.
14. The game ball of claim 12 , wherein said output means provides a visual indication.
15. The game ball of claim 12 , wherein said output means provides an audible indication.
16. The game ball of claim 12 , further comprising an on-off switch and a battery coupled to said circuit.
17. The game ball of claim 12 , further comprising a paddle that can be used to impact said housing.
18. The game ball of claim 12 , wherein said detector means includes a spring and a rod.
19. The game ball of claim 12 , wherein said detector means includes a spring and a cylinder.
20. The game ball of claim 12 , further comprising means to vary a mode of said circuit means.
21. The game ball of claim 12 , further comprising means to select from a menu.
22. The game ball of claim 12 , further comprising impact absorbing means within said housing.
23. A method for playing with a game ball, comprising:
impacting a housing of a game ball;
detecting the housing impact;
counting the detected impact; and,
indicating a number of times the housing is impacted.
24. The method of claim 23 , wherein the indicated number of times the housing impacted is one less than the counted number of detected impacts.
25. The method of claim 23 , wherein the indication is visual.
26. The method of claim 23 , wherein the indication is audible.
27. The method of claim 23 , wherein the housing is impacted with an appendage of a user.
28. The method of claim 23 , wherein the housing is impacted with a paddle.
29. A game ball, comprising:
a deformable housing;
an impact detector that is located within said deformable housing and detects impact with said deformable housing; and,
an indicator that is coupled to said impact detector and provides an indication of impact with said deformable housing.
30. The game ball of claim 29 , wherein said deformable housing is constructed from a soft material.
31. The game ball of claim 29 , wherein said indication is a sound.
32. The game ball of claim 29 , wherein said indication is a visual display.
33. The game ball of claim 29 , further comprising an on-off switch and a battery coupled to said indicator.
34. The game ball of claim 29 , further comprising a paddle that can be used to impact said deformable housing.
35. The game ball of claim 29 , wherein said impact detector includes a spring and a rod.
36. The game ball of claim 29 , wherein said impact detector includes a spring and a cylinder.
37. The game ball of claim 29 , further comprising a circuit coupled to said indicator and a button that can be selected to vary a mode of said circuit.
38. The game ball of claim 29 , further comprising a circuit coupled to said indicator and a button that can be selected to select a menu provided by said circuit.
39. The game ball of claim 29 , further comprising an impact absorbing material within said deformable housing.
40. A game ball, comprising:
a deformable housing;
detector means for detecting when said deformable housing is impacted; and,
indicator means for providing an indication of impact with said deformable housing.
41. The game ball of claim 40 , wherein said deformable housing is constructed from a soft material.
42. The game ball of claim 40 , wherein said indication is a sound.
43. The game ball of claim 40 , wherein said indication is a visual display.
44. The game ball of claim 40 , further comprising an on-off switch and a battery coupled to said indicator means.
45. The game ball of claim 40 , further comprising a paddle that can be used to impact said deformable housing.
46. The game ball of claim 40 , wherein said detector means includes a spring and a rod.
47. The game ball of claim 40 , wherein said detector means includes a spring and a cylinder.
48. The game ball of claim 40 , further comprising circuit means for coupling said detector means to said indicator means and means to vary a mode of said circuit means.
49. The game ball of claim 40 , further comprising circuit means for coupling said detector means to said indicator means and means to select from a menu.
50. The game ball of claim 40 , further comprising impact absorbing means within said deformable housing.
51. A method for playing with a game ball, comprising:
impacting a deformable housing of a game ball; and,
indicating the impact of the deformable housing.
52. The method of claim 51 , wherein the indication is a sound.
53. The method of claim 51 , wherein the indication is visual.
54. The method of claim 51 , wherein the deformable housing is impacted with an appendage of a user.
55. The method of claim 51 , wherein the deformable housing is impacted with a paddle.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/841,178 US20050288133A1 (en) | 2003-05-07 | 2004-05-07 | Ball with internal impact detector and an indicator to indicate impact |
PCT/US2005/015766 WO2005110555A2 (en) | 2004-05-07 | 2005-05-06 | Ball with internal impact detector and an indicator to indicate impact |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US46960103P | 2003-05-07 | 2003-05-07 | |
US10/841,178 US20050288133A1 (en) | 2003-05-07 | 2004-05-07 | Ball with internal impact detector and an indicator to indicate impact |
Publications (1)
Publication Number | Publication Date |
---|---|
US20050288133A1 true US20050288133A1 (en) | 2005-12-29 |
Family
ID=35394691
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/841,178 Abandoned US20050288133A1 (en) | 2003-05-07 | 2004-05-07 | Ball with internal impact detector and an indicator to indicate impact |
Country Status (2)
Country | Link |
---|---|
US (1) | US20050288133A1 (en) |
WO (1) | WO2005110555A2 (en) |
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US20090210078A1 (en) * | 2008-02-14 | 2009-08-20 | Infomotion Sports Technologies, Inc. | Electronic analysis of athletic performance |
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US20120058845A1 (en) * | 2010-09-07 | 2012-03-08 | Infomotion Sports Technologies, Inc. | Electronic component enclosure for an inflated object |
US20130109511A1 (en) * | 2011-10-31 | 2013-05-02 | Yevgeniy Galyuk | Novel enhanced systems, processes, methods and apparatus for training high-skill athletes |
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2004
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Also Published As
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WO2005110555A2 (en) | 2005-11-24 |
WO2005110555A3 (en) | 2006-11-02 |
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Legal Events
Date | Code | Title | Description |
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STCB | Information on status: application discontinuation |
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