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US20020182976A1 - Toy bomb - Google Patents

Toy bomb Download PDF

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Publication number
US20020182976A1
US20020182976A1 US09/758,657 US75865701A US2002182976A1 US 20020182976 A1 US20020182976 A1 US 20020182976A1 US 75865701 A US75865701 A US 75865701A US 2002182976 A1 US2002182976 A1 US 2002182976A1
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United States
Prior art keywords
microchip
container
electrically connected
bomb
light
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US09/758,657
Inventor
Desmond Greene
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Individual
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Individual
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Filing date
Publication date
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Priority to US09/758,657 priority Critical patent/US20020182976A1/en
Publication of US20020182976A1 publication Critical patent/US20020182976A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H37/00Jokes; Confetti, streamers, or other dance favours ; Cracker bonbons or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/30Imitations of miscellaneous apparatus not otherwise provided for, e.g. telephones, weighing-machines, cash-registers

Definitions

  • the present invention relates to toys. More particularly, the present invention relates to a toy bomb which is defuised by the user or the bomb will fall apart (explode).
  • a toy bomb device includes a disarming apparatus installed in a simulated bomb device body.
  • the bomb device is armed to start a timer which times a preset time period in which a player has to properly operate the disarming apparatus to disarm the bomb device before the bomb detonates at the end of the time period.
  • the disarming apparatus may take the form of a spring biased member having a pin extending therefrom that must be seated on a holding land to disarm the bomb.
  • the bomb may be included as part of a board game where disarming the bomb is required at various stages during the game.
  • the present invention relates to toys. More particularly, the present invention relates to a toy bomb which is defused by the user or the bomb will fall apart (explode).
  • the present invention solved a long felt need for an educational bomb diffusing toy.
  • the present invention produced unexpected results namely: numeric counting and concentration was increased by using the toy.
  • a toy bomb having a housing, light, speaker, microchip, battery, and dismantler.
  • a housing having a first housing with a first housing female member; second housing with a second housing female member; third housing with a third housing female member; and fourth housing with a fourth housing female member.
  • dismantler having a first dismantler pin consisting of a first dismantler left pin and a first dismantler right pin; second dismantler pin consisting of a second dismantler left pin and a second dismantler right pin; third dismantler pin consisting of a third dismantler left pin and a third dismantler right pin; and fourth dismantler pin consisting of a fourth dismantler left pin and fourth dismantler right pin.
  • the dismantler having a dismantler shaft, dismantler motor, and dismantler motor connector.
  • FIG. 1 is a side view of a toy bomb ( 10 ).
  • FIG. 2 is a top view of a toy bomb ( 10 ).
  • FIG. 3 is a cross-sectional view of a toy bomb ( 10 ) along line 3 - 3 of FIG. 1.
  • FIG. 1 and FIG. 2 are a side and top view of a toy bomb ( 10 ) comprising a container ( 12 ) which comprises a removable container top ( 12 T), a container side ( 12 S), and a container bottom ( 12 B) securely attached to a bottom distal end of the container side ( 12 S).
  • the container ( 12 ) further comprises a container top biasing means (I 2 TB).
  • the container top ( 12 T) further comprises a container top lock ( 12 TC) functioning to prevent release when the toy bomb ( 10 ) is not in use.
  • Skill level buttons ( 22 ) are optional but if present are electrically connected to the microchip ( 18 ) and concurrent skill levels of random light sequences contained within the software in the microchip.
  • the skill level buttons ( 22 ) function to allow the user to play various difficulties.
  • Game buttons ( 24 ) are optional but if present are electrically connected to the microchip ( 18 ) and concurrent different games contained within the software in the microchip, the game buttons ( 24 ) function to allow the user to play various games.
  • the toy bomb ( 10 ) further comprises a battery ( 20 ) positioned within the container ( 12 ).
  • the toy bomb ( 10 ) further comprises a microchip ( 18 ) electrically connected to the battery ( 20 ).
  • the toy bomb ( 10 ) further comprises at least one light ( 14 ) electrically connected to the microchip ( 18 ).
  • FIG. 3 is a cross-sectional view of a toy bomb ( 10 ) along line 3 - 3 of FIG. 1.
  • the toy bomb ( 10 ) further comprises a solenoid ( 14 B) electrically connected to the microchip ( 18 ).
  • the solenoid ( 14 B) is securely attached to an inner wall of the container side ( 12 S).
  • the solenoid ( 14 B) further comprises a retractable member.
  • a piston ( 14 A) having a ring therearound is positioned within the container ( 12 ) slightly below and adjacent to the solenoid ( 14 B), the container top biasing means ( 12 TB) is positioned within the container ( 12 ) at the bottom of the piston ( 14 A).
  • the toy bomb ( 10 ) further comprises at least one speaker ( 16 ) electrically connected to the microchip ( 18 ).
  • the toy bomb ( 10 ) further comprises at an ON/OFF switch ( 26 ) electrically connected to the microchip ( 18 ).
  • the toy bomb ( 10 ) preferably further comprises a vibrator ( 28 ) electrically connected to the microchip ( 18 ) and software contained within the microchip ( 18 ) having the following steps:
  • A) the user light touch sequence and the sequence stored in memory are dissimilar, a first electric signal is transmitted from the microchip ( 18 ) to the solenoid ( 14 B) retracting the piston and concurrently releasing the piston ( 14 A) which knocks off the container top ( 12 T) via the container top biasing means ( 12 TB) and a second electric signal is transmitted from the microchip ( 18 ) to the at least one speaker ( 16 ) creating a bomb explosion noise and a fourth electric signal is transmitted from the microchip ( 18 ) to the vibrator ( 28 ) creating a vibrating sensation.

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  • Toys (AREA)

Abstract

A toy bomb (10) having a container (12) which has a removable container top (12T), a container side (12S), and a container bottom (12B) securely attached to a bottom distal end of the container side (12S). The container (12) further has a container top biasing means (12TB). A battery (20) is positioned within the container (12). A microchip (18) is electrically connected to the battery (20). At least one light (14) is electrically connected to the microchip (18). A solenoid (14B) is electrically connected to the microchip (18). The solenoid (14B) is securely attached to an inner wall of the container side (12S). The solenoid (14B) further has a retractable piston. A piston (14A) having a ring therearound is positioned within the container (12) slightly below and adjacent to the solenoid (14B). The container top biasing means (12TB) is positioned within the container (12) at the bottom of the piston (14A). At least one speaker (16) electrically connected to the microchip (18). An ON/OFF switch (26) electrically connected to the microchip (18). Software contained within the microchip (18).

Description

    CROSS REFERENCE TO RELATED APPLICATIONS
  • This application claims the benefit of U.S. Provisional Application Ser. No. # 60/180,874 Filed on Feb. 8, 2000 Titled: Electronic hand-held Bomb Defuser game with pop-up top and built in vibrator.[0001]
  • BACKGROUND OF THE INVENTION
  • 1. Field of the Invention [0002]
  • The present invention relates to toys. More particularly, the present invention relates to a toy bomb which is defuised by the user or the bomb will fall apart (explode). [0003]
  • 2. Description of the Prior Art [0004]
  • Numerous innovations for toy bombs have been provided in the prior art that are described as follows. Even though these innovations may be suitable for the specific individual purposes to which they address, they differ from the present invention as hereinafter contrasted. [0005]
  • In U.S. Pat. No. 5,520,387, titled, Toy bomb and game, invented by Snow. A toy bomb device includes a disarming apparatus installed in a simulated bomb device body. The bomb device is armed to start a timer which times a preset time period in which a player has to properly operate the disarming apparatus to disarm the bomb device before the bomb detonates at the end of the time period. The disarming apparatus may take the form of a spring biased member having a pin extending therefrom that must be seated on a holding land to disarm the bomb. The bomb may be included as part of a board game where disarming the bomb is required at various stages during the game. [0006]
  • In U.S. Pat. No. 3,304,650, titled, Toy Bomb, invented by Glass et al. The present invention relates to a toy and is more particularly directed to a novel device including a sound maker which might be used as a surprise novelty item or in the laying of games. [0007]
  • In U.S. Pat. No. 1,760,657, titled, Toy Projectile, invented by Monge. This invention pertains to toy projectiles of the hand grenade type, comprising a hollow, thin walled readily frangible bomb shell containing some light and harmless material, usually of a granular or flaky nature, which it is desired to throw and disperse at some distance, and relates more particularly to an improved bomb of this type and to a process of making it, the invention being illustrated by way of specific example as embodied in a confetti bomb designed for use at festivals, weddings, parties,etc, for distributing confetti in a convenient and effective manner. [0008]
  • The aforementioned patents differ from the present invention because the patented inventions lack the following features: allow player to choose between two different games; multi skill levels options; vibrator housed inside; sound effects chip; pre-programmed mini computer; spring loaded top. [0009]
  • Numerous innovations for toy bomb have been provided in the prior art that are adapted to be used. Even though these innovations may be suitable for the specific individual purposes to which they address, they would not be suitable for the purposes of the present invention as heretofore described. [0010]
  • SUMMARY OF THE INVENTION
  • The present invention relates to toys. More particularly, the present invention relates to a toy bomb which is defused by the user or the bomb will fall apart (explode). [0011]
  • The types of problems encountered in the prior art are toys are non-educational and boring. [0012]
  • Innovations within the prior art are rapidly being exploited in the field of children's entertainment. [0013]
  • The present invention went contrary to the teaching of the art which describes and claims toy projectiles and games. [0014]
  • The present invention solved a long felt need for an educational bomb diffusing toy. [0015]
  • The present invention produced unexpected results namely: numeric counting and concentration was increased by using the toy. [0016]
  • A synergistic effect was produced utilizing the present invention due to the following facts and results from experimentation: both motor and mental skills were increased. [0017]
  • Accordingly, it is an object of the present invention to provide a toy bomb having a housing, light, speaker, microchip, battery, and dismantler. [0018]
  • More particularly, it is an object of the present invention to provide a housing having a first housing with a first housing female member; second housing with a second housing female member; third housing with a third housing female member; and fourth housing with a fourth housing female member. [0019]
  • In keeping with these objects, and with others which will become apparent hereinafter, one feature of the present invention resides, briefly stated, in the dismantler having a first dismantler pin consisting of a first dismantler left pin and a first dismantler right pin; second dismantler pin consisting of a second dismantler left pin and a second dismantler right pin; third dismantler pin consisting of a third dismantler left pin and a third dismantler right pin; and fourth dismantler pin consisting of a fourth dismantler left pin and fourth dismantler right pin. The dismantler having a dismantler shaft, dismantler motor, and dismantler motor connector. [0020]
  • The novel features which are considered characteristic for the invention are set forth in the appended claims. The invention itself, however, both as to its construction and its method of operation, together with additional objects and advantages thereof, will be best understood from the following description of the specific embodiments when read and understood in connection with the accompanying drawings. [0021]
  • LIST OF REFERENCE NUMERALS UTILIZED IN THE DRAWINGS
  • [0022] 10-toy bomb (10)
  • [0023] 12-container (12)
  • [0024] 12T-container top (12T)
  • [0025] 12TB-container top biasing means (12TB)
  • [0026] 12TC-container top lock (12TC)
  • [0027] 12S-container side (12S)
  • [0028] 12B-container bottom (12B)
  • [0029] 14-light (14)
  • [0030] 14A-piston (14A)
  • [0031] 14B-solenoid (14B)
  • [0032] 16-speaker (16)
  • [0033] 18-microchip (18)
  • [0034] 20-battery (20)
  • [0035] 22-skill level buttons (22)
  • [0036] 24-game buttons (24)
  • [0037] 26-ON/OFF switch (26)
  • [0038] 28-vibrator (28)
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a side view of a toy bomb ([0039] 10).
  • FIG. 2 is a top view of a toy bomb ([0040] 10).
  • FIG. 3 is a cross-sectional view of a toy bomb ([0041] 10) along line 3-3 of FIG. 1.
  • DESCRIPTION OF THE PREFERRED EMBODIMENT
  • Referring to FIG. 1 and FIG. 2 which are a side and top view of a toy bomb ([0042] 10) comprising a container (12) which comprises a removable container top (12T), a container side (12S), and a container bottom (12B) securely attached to a bottom distal end of the container side (12S). The container (12) further comprises a container top biasing means (I2TB). The container top (12T) further comprises a container top lock (12TC) functioning to prevent release when the toy bomb (10) is not in use. Skill level buttons (22) are optional but if present are electrically connected to the microchip (18) and concurrent skill levels of random light sequences contained within the software in the microchip. The skill level buttons (22) function to allow the user to play various difficulties. Game buttons (24) are optional but if present are electrically connected to the microchip (18) and concurrent different games contained within the software in the microchip, the game buttons (24) function to allow the user to play various games.
  • The toy bomb ([0043] 10) further comprises a battery (20) positioned within the container (12).
  • The toy bomb ([0044] 10) further comprises a microchip (18) electrically connected to the battery (20).
  • The toy bomb ([0045] 10) further comprises at least one light (14) electrically connected to the microchip (18).
  • Now referring to FIG. 3 which is a cross-sectional view of a toy bomb ([0046] 10) along line 3-3 of FIG. 1. The toy bomb (10) further comprises a solenoid (14B) electrically connected to the microchip (18). The solenoid (14B) is securely attached to an inner wall of the container side (12S). The solenoid (14B) further comprises a retractable member. A piston (14A) having a ring therearound is positioned within the container (12) slightly below and adjacent to the solenoid (14B), the container top biasing means (12TB) is positioned within the container (12) at the bottom of the piston (14A).
  • The toy bomb ([0047] 10) further comprises at least one speaker (16) electrically connected to the microchip (18).
  • The toy bomb ([0048] 10) further comprises at an ON/OFF switch (26) electrically connected to the microchip (18).
  • Software contained within the microchip ([0049] 18) consisting of the following steps:
  • I) producing ([0050] 112) a random sequence of light flashes by sending an electrical signal from the microchip (18) to the at least two lights (14),
  • ii) storing ([0051] 114) the random sequence in memory,
  • iii) first receiving ([0052] 116) an electric signal from a first light transmitter after a user touches a first light (14),
  • iv) second receiving ([0053] 118) an electric signal from a second light transmitter after the user touches a second light (14),
  • v) comparing ([0054] 120) a user light touch sequence to the random sequence stored in memory, if the user light touch sequence and the sequence stored in memory are dissimilar, a first electric signal is transmitted from the microchip (18) to the solenoid (14B) retracting the piston and concurrently releasing the piston (14A) which knocks off the container top (12T) via the container top biasing means (12TB) and a second electric signal is transmitted from the microchip (18) to the at least one speaker (16) creating a bomb explosion noise, if the user light touch sequence and the sequence stored in memory are similar, a third electric signal is transmitted from the microchip (18) to the at least one speaker (16) creating an audible noise confirming the sequence was correct.
  • The toy bomb ([0055] 10) preferably further comprises a vibrator (28) electrically connected to the microchip (18) and software contained within the microchip (18) having the following steps:
  • A) the user light touch sequence and the sequence stored in memory are dissimilar, a first electric signal is transmitted from the microchip ([0056] 18) to the solenoid (14B) retracting the piston and concurrently releasing the piston (14A) which knocks off the container top (12T) via the container top biasing means (12TB) and a second electric signal is transmitted from the microchip (18) to the at least one speaker (16) creating a bomb explosion noise and a fourth electric signal is transmitted from the microchip (18) to the vibrator (28) creating a vibrating sensation.
  • While the invention has been illustrated and described as embodied in a toy bomb, it is not intended to be limited to the details shown, since it will be understood that various omissions, modifications, substitutions and changes in the forms and details of the device illustrated and in its operation can be made by those skilled in the art without departing in any way from the spirit of the present invention. [0057]
  • Without further analysis, the foregoing will so fully reveal the gist of the present invention that others can, by applying current knowledge, readily adapt it for various applications without omitting features that, from the standpoint of prior art, fairly constitute essential characteristics of the generic or specific aspects of this invention. [0058]
  • What is claimed as new and desired to be protected by Letters Patent is set forth in the appended claims. [0059]

Claims (5)

What is claimed is:
1. A toy bomb (10) comprising a container (12) which comprises a removable container top (12T), a container side (12S), and a container bottom (12B) securely attached to a bottom distal end of the container side (12S), the container (12) further comprises a container top biasing means (12TB);
A) a battery (20) is positioned within the container (12);
B) a microchip (18) electrically connected to the battery (20);
C) at least one light (14) electrically connected to the microchip (18);
D) a solenoid (14B) electrically connected to the microchip (18), the solenoid (14B) is securely attached to an inner wall of the container side (12S), the solenoid (14B) further comprises a retractable member, a piston (14A) having a ring therearound is positioned within the container (12) slightly below and adjacent to the solenoid (14B), the container top biasing means (12TB) is positioned within the container (12) at the bottom of the piston (14A);
E) at least one speaker (16) electrically connected to the microchip (18);
F) an ON/OFF switch (26) electrically connected to the microchip (18); and
G) software contained within the microchip (18), the software consisting of the following steps:
I) producing (112) a random sequence of light flashes by sending an electrical signal from the microchip (18) to the at least two lights (14),
ii) storing (114) the random sequence in memory,
iii) first receiving (116) an electric signal from a first light transmitter after a user touches a first light (14),
iv) second receiving (118) an electric signal from a second light transmitter after the user touches a second light (14),
v) comparing (120) a user light touch sequence to the random sequence stored in memory, if the user light touch sequence and the sequence stored in memory are dissimilar, a first electric signal is transmitted from the microchip (18) to the solenoid (14B) retracting the member and concurrently releasing the piston (14A) which knocks off the container top (12T) via the container top biasing means (12TB) and a second electric signal is transmitted from the microchip (18) to the at least one speaker (16) creating a bomb explosion noise, if the user light touch sequence and the sequence stored in memory are similar, a third electric signal is transmitted from the microchip (18) to the at least one speaker (16) creating an audible noise confirming the sequence was correct.
2. The toy bomb (10) as described in claim 1, wherein the container top (12T) further comprises a container top lock (12TC) functioning to prevent release when the toy bomb (10) is not in use.
3. The toy bomb (10) as described in claim 1 further comprises skill level buttons (22) electrically connected to the microchip (18) and concurrent skill levels of random light sequences contained within the software in the microchip, the skill level buttons (22) function to allow the user to play various difficulties.
4. The toy bomb (10) as described in claim 1 further comprises game buttons (24) electrically connected to the microchip (18) and concurrent different games contained within the software in the microchip, the game buttons (24) function to allow the user to play various games.
5. The toy bomb (10) as described in claim 1 further comprises a vibrator (28) electrically connected to the microchip (18) and software contained within the microchip (18) having the following steps:
A) the user light touch sequence and the sequence stored in memory are dissimilar, a first electric signal is transmitted from the microchip (18) to the solenoid (14B) retracting the piston and concurrently releasing the piston (14A) which knocks off the container top (12T) via the container top biasing means (12TB) and a second electric signal is transmitted from the microchip (18) to the at least one speaker (16) creating a bomb explosion noise and a fourth electric signal is transmitted from the microchip (18) to the vibrator (28) creating a vibrating sensation.
US09/758,657 2000-02-08 2001-01-12 Toy bomb Abandoned US20020182976A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US09/758,657 US20020182976A1 (en) 2000-02-08 2001-01-12 Toy bomb

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US18087400P 2000-02-08 2000-02-08
US09/758,657 US20020182976A1 (en) 2000-02-08 2001-01-12 Toy bomb

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US20020182976A1 true US20020182976A1 (en) 2002-12-05

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060111000A1 (en) * 2004-11-23 2006-05-25 Bascom Laurence N Reinforced nonwoven fire blocking fabric having ridges and grooves and articles fire blocked therewith
CN102423538A (en) * 2011-09-15 2012-04-25 西北工业大学 Multi-function simulation toy bomb and implementation method thereof
US20120266853A1 (en) * 2011-04-20 2012-10-25 Mroczka David E Toy Hand Grenade with Timer Mechanism
US20180080748A1 (en) * 2016-09-21 2018-03-22 Stratom, Inc. Grenade simulation apparatus
WO2022018733A1 (en) 2020-07-22 2022-01-27 Smart Tactical Products Ltd. A training hand-grenade

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060111000A1 (en) * 2004-11-23 2006-05-25 Bascom Laurence N Reinforced nonwoven fire blocking fabric having ridges and grooves and articles fire blocked therewith
US7247585B2 (en) 2004-11-23 2007-07-24 E.I. Du Pont De Nemours And Company Reinforced nonwoven fire blocking fabric having ridges and grooves and articles fire blocked therewith
US20120266853A1 (en) * 2011-04-20 2012-10-25 Mroczka David E Toy Hand Grenade with Timer Mechanism
US8733334B2 (en) * 2011-04-20 2014-05-27 David E. Mroczka Toy hand grenade with timer mechanism
CN102423538A (en) * 2011-09-15 2012-04-25 西北工业大学 Multi-function simulation toy bomb and implementation method thereof
US20180080748A1 (en) * 2016-09-21 2018-03-22 Stratom, Inc. Grenade simulation apparatus
WO2022018733A1 (en) 2020-07-22 2022-01-27 Smart Tactical Products Ltd. A training hand-grenade

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