TWM559195U - Physicalized scene mobile game assembly - Google Patents
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Abstract
本新型實體化場景移動遊戲總成,其包含有一場景圖,以及複數設於該場景圖上移動之移動器;其中,該場景圖上設置有一移動區域,以及複數設於該移動區域上之任務區域,而前述該移動區域並無特定移動路線;另,該移動器之移動件上設置有一可接收該移動訊號之接收器,以及一設置於該移動件上之攻擊件;故玩家可分別透過該移動器之遙控件操控該移動件於該場景圖上進行遊戲,以增加實體操作之遊戲感與樂趣。 The new materialized scene mobile game assembly includes a scene graph and a plurality of movers disposed on the scene graph; wherein the scene graph is provided with a moving area, and a plurality of tasks set on the moving area a region, wherein the mobile device has no specific moving route; and the mobile device is provided with a receiver for receiving the mobile signal and an attacking component disposed on the mobile device; The remote control of the mover controls the moving piece to play on the scene map to increase the game feeling and fun of the physical operation.
Description
本新型是有關於一種操控遊戲設備,特別是一種實體化場景移動遊戲總成。 The present invention relates to a manipulation game device, and more particularly to a materialized scene mobile game assembly.
目前遊戲產業之產值日益趨高,市面上充斥著各種的遊戲產品,無論是電腦遊戲、手遊遊戲隨著科技之日新月異,遊戲產業之趨勢都是朝向互動與實境方向進行。 At present, the output value of the game industry is getting higher and higher, and the market is full of various game products. Whether it is computer games or mobile games, with the rapid development of technology, the trend of the game industry is toward the direction of interaction and reality.
一般鋪設有地圖之遊戲,其會於地圖上繪製有一循環路徑,是由複數格子連續排列成圈狀;複數卡片與前述格子一樣,註明有既定指定的文字;複數旗子,不同顏色的棋子代表不同玩家;複數遊戲幣,可以是圓幣或紙幣類型,在遊戲期間使用具虛擬的幣值;而遊戲期間,會先讓玩家投擲骰子,根據點數的多寡,移動代表玩家的棋子前進,到達既定進度的格子會停留在某格子上,玩家必須依照執行既定的行為,例如繳過路費、購買地產、建築房屋、得到遊戲幣方面的獎勵,或抽取牌堆中的卡片,作為滯留或罰款等行為。 Generally, there is a game of maps, which will draw a circular path on the map, which is arranged in a circle by a plurality of lattices; the plural cards are the same as the aforementioned lattices, and the specified characters are indicated; the plural flags, the different colors of the pieces represent different Player; plural game currency, which can be a coin or banknote type, with a virtual currency value during the game; during the game, the player will first throw the dice, according to the number of points, move the player representing the player to advance, reaching the scheduled progress The grid will stay on a grid, and the player must perform the established behavior, such as paying the toll, buying the property, building the house, getting the game currency, or extracting the cards in the pile as a detention or fine.
這樣的遊戲,除了規則死板無趣外,加上都必須依照地圖上的格子,往復的進行循環路徑,容易讓玩家感覺到膩,無法有效留住玩家;另外,雖然玩家雖然可以直接使用棋子進行行走,但完全依靠骰子投擲的點數,以及遵循路徑..等等的方式,無法能使玩家有實體操作之遊戲感,容易讓玩家喪失對該遊戲之樂趣,實需改善。 Such a game, in addition to the rules of the rigid and boring, plus must follow the grid on the map, reciprocating loop path, easy to make players feel tired, can not effectively retain the player; in addition, although the player can use the chess piece directly to walk However, relying entirely on the number of points thrown by the dice, and following the path.. and so on, can not make the player have a sense of the game of physical operation, easy to let the player lose the fun of the game, the need to improve.
因此,本新型之目的,是在提供一種實體化場景移動遊戲總成,其能有效增加實體操作之遊戲感與樂趣。 Therefore, the purpose of the present invention is to provide a materialized scene mobile game assembly, which can effectively increase the game feeling and fun of physical operation.
於是,本新型實體化場景移動遊戲總成,其包含有一場景圖,以及複數設於該場景圖上移動之移動器;其中,該場景圖包括有一移動區域,以及複數設於該移動區域上之任務區域;其中,該移動區域並無特定移動路線;另,該每一移動器包括有一遙控件,一可於該移動區域上移動且受該遙控件控制之移動件,而前述該遙控件上可輸出有一移動訊號,另該移動件上設置有一可接收該移動訊號之接收器,以及一設置於該移動件上之攻擊件;是以,透過該遙控件操作該移動件於該場景圖上走,並且無特定路徑之規劃下,將可有效增加使用者實體操作之遊戲感,增加使用者遊戲時之樂趣。 Therefore, the present invention has a scene display mobile game assembly, comprising: a scene graph, and a plurality of movers disposed on the scene graph; wherein the scene graph includes a moving area, and the plurality of moving regions are disposed on the moving area a task area; wherein the moving area has no specific moving route; and each of the movers includes a remote control member, a moving member movable on the moving area and controlled by the remote control member, and the remote control member The mobile device may be provided with a mobile signal, and the mobile device is provided with a receiver for receiving the mobile signal, and an attacking component disposed on the moving component; and the mobile device is operated on the scene map through the remote control device. Walking, and without specific path planning, will effectively increase the sense of play of user entity operations, and increase the fun of users when playing games.
[本創作] [This creation]
3‧‧‧實體化場景移動遊戲總成 3‧‧‧Substantial scene mobile game assembly
31‧‧‧場景圖 31‧‧‧Scenario map
311‧‧‧移動區域 311‧‧‧Mobile area
312‧‧‧任務區域 312‧‧‧ Mission area
32‧‧‧移動器 32‧‧‧Mobile
321‧‧‧遙控件 321‧‧‧Remote control
322‧‧‧移動件 322‧‧‧Mobile parts
3221‧‧‧接收器 3221‧‧‧ Receiver
3222‧‧‧攻擊件 3222‧‧‧attacks
33‧‧‧物件卡 33‧‧‧ Object Card
34‧‧‧導引件 34‧‧‧Guide
35‧‧‧武器卡 35‧‧‧Weapons card
36‧‧‧任務卡 36‧‧‧ Mission Card
37‧‧‧事件功能卡 37‧‧‧Event function card
A‧‧‧標靶 A‧‧‧ Target
圖1本新型一較佳實施例之結構示意圖。 Figure 1 is a schematic view showing the structure of a preferred embodiment of the present invention.
圖2本新型一較佳實施例之移動器結構示意圖。 2 is a schematic structural view of a mover of a preferred embodiment of the present invention.
有關本新型之前述及其他技術內容、特點與功效,在以下配合參考圖式之較佳實施例的詳細說明中,將可清楚的明白。 The above and other technical contents, features and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments of the invention.
參閱圖1,本發明實體化場景移動遊戲總成3,其包含有一場景圖31,以及複數設於該場景圖31上移動之移動器32;其中,該場景圖31包括有一移動區域311,以及複數設於該移動區域311 上之任務區域312,而前述該移動區域311並無特定移動路線,再者,本實施例中可適時增設有一導引件34,使用者可依據自行所需而將該導引件34貼合於該場景圖31上,以短暫提供該移動器32移動之依據。 Referring to FIG. 1, a materialized scene mobile game assembly 3 of the present invention includes a scene graph 31, and a plurality of mobile devices 32 disposed on the scene graph 31; wherein the scene graph 31 includes a moving region 311, and The plural number is set in the moving area 311 In the above-mentioned task area 312, the moving area 311 has no specific moving route. In addition, in this embodiment, a guiding member 34 can be added in time, and the user can fit the guiding member 34 according to the requirements. On the scene graph 31, the basis for the movement of the mover 32 is briefly provided.
配合參閱圖2,仍續前述,該每一移動器32包括有一遙控件321,一可於該移動區域311上移動且受該遙控件321控制之移動件322;其中,該遙控件321上可輸出有一移動訊號;另,該移動件322上設置有一可接收該移動訊號之接收器3221,以及一設置於該移動件322上之攻擊件3222,而前述該移動件322上更可適時黏貼有一標靶A,以供另一移動件322之攻擊件3222所攻擊使用;而本實施例中,該遙控件321可為一筆記型電腦,已透過輸入程式碼或預定寫好的程式執行傳送至該移動件322上,以供該移動件322執行動作;另該移動件322則可為一機器人方式呈現,而該標靶A則可以一氣球方式呈現。 Referring to FIG. 2 , the mobile device 32 includes a remote control member 321 , a moving member 322 movable on the moving area 311 and controlled by the remote control unit 321 . The remote control unit 321 can be configured on the remote control unit 321 . The mobile device 322 is provided with a receiver 3221 for receiving the mobile signal, and an attacking member 3222 disposed on the moving member 322, and the moving member 322 is more adhesively attached thereto. The target A is used for attack by the attacking member 3222 of the other moving member 322. In this embodiment, the remote control member 321 can be a notebook computer and has been transmitted to the program by inputting a code or a predetermined program. The moving member 322 is configured to perform the action of the moving member 322; the moving member 322 can be presented in a robot manner, and the target A can be presented in a balloon manner.
仍續前述,本實施例中,更包含有複數物件卡33,以供該移動件322至該任務區312上時供使用者拿取收集,或者更包含有複數可供使用者抽取之武器卡35,或者亦可更包含有可供使用者抽取之任務卡36,或者亦可更包含有複數可供使用者抽取之事件功能卡37,而該武器卡35、任務卡36、事件功能卡37可分別依照所規劃劇情而調整;例如,該任務卡36則可設定所需收集之物件卡33各數量為和,以便收集到所指定之物件卡33,則完成該任務已結束遊戲或獲得獎勵;另該武器卡35則可為各種武器與裝備之設;至於 ,該事件功能卡37則可依據各隊伍特色進行設定。 Continuing the foregoing, in this embodiment, a plurality of object cards 33 are further included for the user to take the collection when the moving member 322 is on the task area 312, or a plurality of weapon cards for the user to extract. 35, or may further include a task card 36 for the user to extract, or may further include a plurality of event function cards 37 for the user to extract, and the weapon card 35, the task card 36, and the event function card 37 The game card 36 can be adjusted according to the planned scenario; for example, the task card 36 can set the number of the collection of the object cards 33 to be collected to collect the specified object card 33, and then complete the game or end the game. The weapon card 35 can be used for various weapons and equipment; The event function card 37 can be set according to the characteristics of each team.
本實施例實體化場景移動遊戲總成3,其主要可以搭配一劇情或主題進行遊戲,以增加遊戲之樂趣,例如本實施例以下係以套設於一時空背景上進行遊戲,例如設定於十六、十七世紀大航海時代(1501~1699),敘述當時歐洲列強英國、荷蘭、西班牙、葡萄牙香料貿易歷史,遊戲中所包含的內容共有3項:香料貿易、殖民事件、宗教信仰等為競爭任務主題。 In this embodiment, the scene is moved to the game assembly 3, which can be played with a story or theme to increase the fun of the game. For example, in the embodiment, the game is set on a time and space background, for example, set to ten. In the Sixth and Seventeenth Centuries of the Nautical Age (1501~1699), it described the history of the European, British, Dutch, Spanish and Portuguese spice trades. There were three items in the game: spice trade, colonial events, religious beliefs, etc. Task topic.
因此,在使用者角色設定部分可設定有四個國家為主,即為葡萄牙、西班牙、英格蘭、荷蘭等國,以供使用者選擇所需角色,即該每一移動器則代表一國家;另外,該物件卡33則代表各式香料,而本實施例中以可可豆、咖啡豆、生薑、胡椒、桂皮、丁香等香料為主,並且依據各香料之生產特性,將所代表香料之任務區域312為何種香料,而該任務區域312則可設定成不同之地區,且每一任務區域312可設定成不同國家之殖民地,並且得到何種香料,而可透過該移動件322移動到所屬自身國家之殖民地時,可以選擇拿取物件卡33(香料)或者升級裝備等,以裝置到移動件322上,提高該移動件322之攻擊效果。 Therefore, in the user role setting part, four countries can be set, that is, Portugal, Spain, England, the Netherlands, etc., for the user to select the desired role, that is, each mobile device represents a country; The object card 33 represents various flavors, and in the present embodiment, the flavors of cocoa beans, coffee beans, ginger, pepper, cinnamon, cloves and the like are mainly used, and according to the production characteristics of the spices, the task of the representative spices is What kind of fragrance is the area 312, and the task area 312 can be set to different regions, and each task area 312 can be set as a colony of different countries, and what kind of fragrance is obtained, and can be moved to the own by the moving part 322 In the colony of the country, the object card 33 (spice) or upgrade equipment can be selected to be attached to the moving member 322 to improve the attack effect of the moving member 322.
遊戲開始時,每隊先擲骰或猜拳由大至小做為回合順序,之後依序抽取隊伍之任務卡36,抽取之任務卡36需蓋在桌上不能讓其他隊知道,接著再依序選取國家,選取國家的同時也等於獲得了自己隊伍的移動件322設定特色與事件功能卡37;最後每個隊伍都需要替自己的移動件322(如模擬為船)設置裝備,分別是船槳、船帆 與船體,對應的數值為移動點數、載貨量與海上航行回合數限制等,而玩家可以針對自己的任務與國家條件去制定適合的裝備進行後續的遊戲策略;舉例來說,隊伍A選到的任務卡36是要獲得可可豆5個、生薑3個、咖啡豆4個、丁香3個,因為需要可可豆的數量較多,所以為了能夠快速獲得可可豆,所以選取了西班牙,但因為西班牙可停靠的港口較少,所以在裝備設置上以航行速度較快的特性為主,快速在港口間航行,所以設置了13點移動點數與7點載貨量,7點載貨量的船體對應到航行回合限制為3回合,移動點數與載貨量點數加起來必需等於20等等設定。 At the beginning of the game, each team first rolls or guesses the fists from big to small as the round sequence, then draws the team's task card 36 in sequence, and the extracted task cards 36 need to be placed on the table to let other teams know, and then sequentially Selecting a country, selecting a country is also equivalent to obtaining a mobile device 322 setting features and event function card 37 of its own team; finally, each team needs to set up equipment for its own moving parts 322 (such as a simulation for a ship), respectively Sail With the hull, the corresponding values are the number of moving points, the amount of cargo and the number of maritime navigation rounds, etc., and the player can develop appropriate equipment for subsequent mission strategies for his own tasks and national conditions; for example, team A The task card 36 is to obtain 5 cocoa beans, 3 ginger, 4 coffee beans, and 3 cloves. Since the number of cocoa beans is large, Spain has been selected in order to obtain cocoa beans quickly. Because there are fewer ports that can be docked in Spain, the characteristics of the navigation speed are mainly on the equipment setting, and the speed is quickly navigated between the ports. Therefore, 13 points of movement points and 7 points of cargo capacity, 7 points of cargo capacity are set. The body corresponds to the navigation round limit of 3 rounds, and the number of moving points and the number of loading points must be equal to 20 and so on.
設置完最後的裝備數值後即可開始進行遊戲,而本實施例遊戲中可以做的動作總共有7種,分別是移動、攻擊、進港、出港、拿取香料、升級裝備與任務香料回報,每個動作都需要消耗1點移動點數的數值;接著針對每個動作進行說明,移動部分採用程式編寫的方式進行,而每1點移動點可以獲得2秒的移動時間,除了程式編寫的方式(例如右轉、直走幾秒)控制該移動件322進行移動外,玩家可以透過升級裝備換取該導引件34功能,相對的1點移動點數可以換取40公分的導引件34,並在移動時直接將該導引件34黏貼於版圖上進行移動。 After the final equipment value is set, the game can be started. In this embodiment, there are 7 kinds of actions that can be done in the game, namely, moving, attacking, entering, leaving, collecting spices, upgrading equipment and rewarding the task. Each action needs to consume a value of 1 point of movement; then, for each action, the moving part is programmed, and each 1 point of movement can get 2 seconds of movement time, except for the way of programming. (For example, turning right and walking for a few seconds), in addition to controlling the moving member 322 to move, the player can exchange the function of the guiding member 34 through the upgrading device, and the relative one-point moving point can be exchanged for the guiding member 34 of 40 cm, and The guide member 34 is directly attached to the layout to move when moving.
參閱圖2、另外於攻擊部分,當二移動件322在一定的設定範圍內即可進行攻擊,即可於該移動件322上黏貼有該標靶A,並且透過該遙控件321方式操作該移動件322,看誰先將對方該標靶A刺破即可獲勝,而可從失敗方拿取武器卡35相等數量的香料,基 礎設定每隊皆有1張武器卡35。 Referring to FIG. 2 and the attack part, when the two moving parts 322 can be attacked within a certain set range, the target A can be adhered to the moving part 322, and the movement is operated by the remote control 321 mode. Item 322, to see who will first puncture the target A to win, but to get the weapon card 35 equal amount of spices from the failure party, based Basically, each team has a weapon card 35.
進港與出港部分,當該移動件322靠近所屬國家殖民港口時可以花費1點移動點數進港,進港之後才能進行拿取香料與升級裝備這兩項動作;相對的如果是在進港狀態,那就需要花費1點移動點數出港,出港之後才能進行移動與攻擊這兩項動作。 Inbound and outbound parts, when the mobile unit 322 is close to the colonial port of the country, it can take 1 point to move into the port. After entering the port, the two actions of taking spices and upgrading equipment can be carried out; if it is in the port of entry State, it takes 1 point to move out of Hong Kong, and then move and attack can be carried out after leaving the port.
拿取香料部分,當在所屬的殖民港口並處於進港狀態時,每消耗1點移動點數即可拿取該港口1個對應香料,但香料總數不可超過設定的載貨量數值;另外升級裝備部分,玩家可以用任2個香料換取一個武器物件,換取到的物件可以裝置到移動件322上,提升攻擊效果,另外還有一個升級裝備循線功能,需要三種不同的香料各2個才能換取。 Take the spice part. When you are in the colonial port and enter the port, you can take 1 corresponding spice for every 1 point of movement, but the total number of spices cannot exceed the set load value; In part, the player can exchange any two spices for a weapon object, and the exchanged object can be attached to the moving member 322 to enhance the attack effect. In addition, there is an upgraded equipment threading function, which requires two different spices to exchange for two. .
最後一項任務香料回報,當移動件322航行至起始點時即自動繳回所得到之物件卡33,將依照上述動作直到完成任務卡36所有物件卡33即結束遊戲;是以,透過該移動器32之遙控件321操控該移動件322於該場景圖31上進行遊戲,以增加實體操作之遊戲感與樂趣。 The last task of the fragrance returns, when the moving member 322 sails to the starting point, the obtained object card 33 is automatically returned, and the game will be completed according to the above actions until the task card 36 is completed. The remote control 321 of the mover 32 controls the mobile member 322 to play on the scene map 31 to increase the gameplay and fun of the physical operation.
歸納前述,本新型實體化場景移動遊戲總成,其包含有一場景圖,複數分設於該場景圖上之物件卡,以及複數設於該場景圖上移動之移動器;其中,該場景圖上設置有一移動區域,以及複數設於該移動區域上之任務區域,而前述該移動區域並無特定移動路線;另,該移動器之移動件上設置有一可接收該移動訊號之接收器,以及一設置於該移動件上之攻擊件;因此,玩家可分別透過該遙控件操控該移動件 於該場景圖上進行遊戲,甚至實體操作及攻擊之效果,以增加實體操作之遊戲感與樂趣。 In summary, the present invention has a scene display mobile game assembly, which includes a scene graph, an object card that is divided into the scene graph, and a plurality of mobile devices that are moved on the scene graph; wherein, the scene graph is a moving area is disposed, and a plurality of task areas are disposed on the moving area, and the moving area has no specific moving route; and the moving part of the mobile device is provided with a receiver for receiving the mobile signal, and a receiver An attacking member disposed on the moving member; therefore, the player can respectively manipulate the moving member through the remote control member Play games on the scene graph, and even the effects of physical operations and attacks to increase the gameplay and fun of physical operations.
惟以上所述者,僅為說明本新型之較佳實施例而已,當不能以此限定本新型實施之範圍,即大凡依本新型申請專利範圍及新型說明書內容所作之簡單等效變化與修飾,皆應仍屬本新型專利涵蓋之範圍內。 However, the above description is only for the purpose of illustrating the preferred embodiments of the present invention, and is not intended to limit the scope of the present invention, that is, the simple equivalent changes and modifications made in accordance with the scope of the present patent application and the contents of the new specification. All should remain within the scope of this new patent.
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