TWI559965B - Sharing recorded gameplay to a social graph - Google Patents
Sharing recorded gameplay to a social graphInfo
- Publication number
- TWI559965B TWI559965B TW102147625A TW102147625A TWI559965B TW I559965 B TWI559965 B TW I559965B TW 102147625 A TW102147625 A TW 102147625A TW 102147625 A TW102147625 A TW 102147625A TW I559965 B TWI559965 B TW I559965B
- Authority
- TW
- Taiwan
- Prior art keywords
- social graph
- recorded gameplay
- sharing recorded
- sharing
- gameplay
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/88—Mini-games executed independently while main games are being loaded
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Signal Processing (AREA)
- General Business, Economics & Management (AREA)
- Business, Economics & Management (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- General Engineering & Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Pinball Game Machines (AREA)
- Processing Or Creating Images (AREA)
- Details Of Television Systems (AREA)
- Selective Calling Equipment (AREA)
Applications Claiming Priority (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201261745290P | 2012-12-21 | 2012-12-21 | |
US201261745281P | 2012-12-21 | 2012-12-21 | |
US13/831,190 US9364743B2 (en) | 2012-12-21 | 2013-03-14 | Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay |
US13/831,178 US9352226B2 (en) | 2012-12-21 | 2013-03-14 | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
US13/839,382 US9345966B2 (en) | 2012-03-13 | 2013-03-15 | Sharing recorded gameplay to a social graph |
US13/839,486 US9242176B2 (en) | 2012-12-21 | 2013-03-15 | Remote control of a first user's gameplay by a second user |
Publications (2)
Publication Number | Publication Date |
---|---|
TW201440857A TW201440857A (en) | 2014-11-01 |
TWI559965B true TWI559965B (en) | 2016-12-01 |
Family
ID=50979420
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW102147624A TWI564062B (en) | 2012-12-21 | 2013-12-20 | Remote control of a first user's gameplay by a second user |
TW102147625A TWI559965B (en) | 2012-12-21 | 2013-12-20 | Sharing recorded gameplay to a social graph |
TW102147609A TWI573619B (en) | 2012-12-21 | 2013-12-20 | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW102147624A TWI564062B (en) | 2012-12-21 | 2013-12-20 | Remote control of a first user's gameplay by a second user |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW102147609A TWI573619B (en) | 2012-12-21 | 2013-12-20 | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
Country Status (7)
Country | Link |
---|---|
JP (4) | JP6196147B2 (en) |
KR (7) | KR101742662B1 (en) |
BR (1) | BR102013033136B1 (en) |
MX (3) | MX353112B (en) |
RU (1) | RU2605840C2 (en) |
TW (3) | TWI564062B (en) |
WO (1) | WO2014100770A2 (en) |
Families Citing this family (34)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6612019B2 (en) * | 2014-08-19 | 2019-11-27 | 株式会社ソニー・インタラクティブエンタテインメント | Information processing apparatus, control data transmission method, and information processing system |
US9919208B2 (en) | 2014-12-11 | 2018-03-20 | Immersion Corporation | Video gameplay haptics |
JP5770918B1 (en) * | 2014-12-18 | 2015-08-26 | 株式会社Cygames | Information processing program and information processing method |
US10207185B2 (en) * | 2015-03-07 | 2019-02-19 | Sony Interactive Entertainment America Llc | Using connection quality history to optimize user experience |
JP6893392B2 (en) * | 2015-08-04 | 2021-06-23 | 任天堂株式会社 | Game system, game device, control program and game control method |
US10315108B2 (en) * | 2015-08-19 | 2019-06-11 | Sony Interactive Entertainment America Llc | Local application quick start with cloud transitioning |
US10744407B2 (en) * | 2015-09-08 | 2020-08-18 | Sony Interactive Entertainment LLC | Dynamic network storage for cloud console server |
EP3341098B1 (en) * | 2015-09-30 | 2024-03-13 | Sony Interactive Entertainment America LLC | Multi-user demo streaming service for cloud gaming |
CN105610868B (en) * | 2016-03-03 | 2019-08-06 | 腾讯科技(深圳)有限公司 | A kind of method of information exchange, equipment and system |
US10238965B2 (en) * | 2016-04-28 | 2019-03-26 | Sony Interactive Entertainment America Llc | Cloud gaming device handover |
US10625156B2 (en) * | 2016-06-30 | 2020-04-21 | Sony Interactive Entertainment LLC | Method and system for sharing video game content |
GB2570305A (en) * | 2018-01-18 | 2019-07-24 | Sony Interactive Entertainment Europe Ltd | User analysis system and method |
GB2571306A (en) * | 2018-02-23 | 2019-08-28 | Sony Interactive Entertainment Europe Ltd | Video recording and playback systems and methods |
TWI716706B (en) * | 2018-03-01 | 2021-01-21 | 致伸科技股份有限公司 | Ai-assisted operating system |
KR102551254B1 (en) * | 2018-04-06 | 2023-07-04 | 주식회사 엔씨소프트 | Method and computer program for providing a service of sharing a game |
KR102319298B1 (en) * | 2018-09-21 | 2021-10-29 | 주식회사 엔씨소프트 | System, sever and method for contrllling game character |
US11943513B2 (en) | 2018-12-21 | 2024-03-26 | Sony Interactive Entertainment Inc. | Information processing apparatus for presenting preview screen |
JP7222722B2 (en) * | 2019-01-17 | 2023-02-15 | 株式会社ソニー・インタラクティブエンタテインメント | Information processing system, information processing method and computer program |
US10741215B1 (en) | 2019-06-28 | 2020-08-11 | Nvidia Corporation | Automatic generation of video playback effects |
KR102329749B1 (en) * | 2019-08-05 | 2021-11-22 | 주식회사 엔씨소프트 | Sever, system and method for control of game character |
US11344799B2 (en) | 2019-10-01 | 2022-05-31 | Sony Interactive Entertainment Inc. | Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications |
CN111147885B (en) * | 2020-01-03 | 2021-04-02 | 北京字节跳动网络技术有限公司 | Live broadcast room interaction method and device, readable medium and electronic equipment |
CN111494965B (en) * | 2020-04-15 | 2021-09-14 | 腾讯科技(深圳)有限公司 | Information processing method, device, equipment and storage medium |
CN111603764B (en) * | 2020-05-28 | 2021-05-28 | 腾讯科技(深圳)有限公司 | Cloud game processing method and equipment |
US20220008824A1 (en) * | 2020-07-13 | 2022-01-13 | Nvidia Corporation | Game generation using one or more neural networks |
CN111917768B (en) * | 2020-07-30 | 2022-05-13 | 腾讯科技(深圳)有限公司 | Virtual scene processing method and device and computer readable storage medium |
JP6923726B1 (en) * | 2020-08-13 | 2021-08-25 | 株式会社コロプラ | Methods, computer-readable media, and information processing equipment |
KR102606834B1 (en) * | 2021-05-10 | 2023-11-29 | 주식회사 엔씨소프트 | System and method for providing game service |
TWI790801B (en) * | 2021-11-01 | 2023-01-21 | 宏碁股份有限公司 | Remote game executing method and remote game executing system |
JP7216314B1 (en) | 2022-02-17 | 2023-02-01 | 株式会社Mixi | Program, information processing device, and information processing method |
JPWO2023157618A1 (en) * | 2022-02-18 | 2023-08-24 | ||
EP4417278A1 (en) * | 2023-02-15 | 2024-08-21 | Sony Interactive Entertainment Inc. | Apparatus, systems and method for video compositing |
WO2024190569A1 (en) * | 2023-03-13 | 2024-09-19 | ソニーグループ株式会社 | Information processing device, information processing method, program, and content distribution system |
JP2024143298A (en) * | 2023-03-30 | 2024-10-11 | 株式会社バンダイナムコエンターテインメント | Computer system, program and game control method |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6699127B1 (en) * | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
US20120270647A1 (en) * | 2009-02-12 | 2012-10-25 | Zalewski Gary M | Object based observation |
Family Cites Families (34)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6280323B1 (en) * | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
RU2236702C2 (en) * | 2002-09-02 | 2004-09-20 | Савин Вадим Георгиевич | Method for computer game |
JP3534343B2 (en) * | 2002-09-12 | 2004-06-07 | 株式会社コナミコンピュータエンタテインメントジャパン | GAME PROGRAM AND GAME DEVICE |
JP3703800B2 (en) * | 2002-11-15 | 2005-10-05 | 株式会社スクウェア・エニックス | Communication game system |
US8930561B2 (en) * | 2003-09-15 | 2015-01-06 | Sony Computer Entertainment America Llc | Addition of supplemental multimedia content and interactive capability at the client |
JP4494882B2 (en) * | 2004-06-29 | 2010-06-30 | 株式会社バンダイナムコゲームス | Program, game device, display control device, server, and information storage medium |
KR100682455B1 (en) * | 2005-03-17 | 2007-02-15 | 엔에이치엔(주) | Game scrap system, game scrap method, and computer readable recording medium recording program for implementing the method |
JP5001445B2 (en) * | 2005-05-06 | 2012-08-15 | 任天堂株式会社 | Communication game system |
MX2008008438A (en) * | 2005-12-27 | 2008-11-25 | Massive Inc | Streaming media casts, such as in a video game or mobile device environment. |
US20070173325A1 (en) * | 2006-01-20 | 2007-07-26 | Microsoft Corporation | Join in-progress on-line game session |
US20070294089A1 (en) * | 2006-06-02 | 2007-12-20 | Garbow Zachary A | Gameplay Recording and Marketplace |
JP5068080B2 (en) * | 2007-01-09 | 2012-11-07 | 株式会社バンダイナムコゲームス | GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM |
KR20090000260A (en) * | 2007-02-09 | 2009-01-07 | 주식회사 엠게임 | Beta game providing system and its method for gradually opening to the gamers to arouse gamer's interest |
JP4203524B2 (en) * | 2007-02-14 | 2009-01-07 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM AND GAME DEVICE INCLUDING THE SAME |
JP5203646B2 (en) * | 2007-07-17 | 2013-06-05 | 株式会社ソニー・コンピュータエンタテインメント | GAME GUIDING SYSTEM, GAME GUIDING DEVICE, GAME SERVER, GAME GUIDING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM |
US8515253B2 (en) * | 2008-02-15 | 2013-08-20 | Sony Computer Entertainment America Llc | System and method for automated creation of video game highlights |
JP2010178010A (en) * | 2009-01-29 | 2010-08-12 | Funai Electric Co Ltd | Moving image editor |
JP2010220089A (en) * | 2009-03-18 | 2010-09-30 | Sony Corp | Digest reproducing apparatus, digest reproducing method and program |
US8292742B2 (en) * | 2009-03-23 | 2012-10-23 | Utah State University | Systems and methods for simulation and regeneration of a virtual environment |
US9898675B2 (en) * | 2009-05-01 | 2018-02-20 | Microsoft Technology Licensing, Llc | User movement tracking feedback to improve tracking |
JP5449859B2 (en) * | 2009-05-18 | 2014-03-19 | 任天堂株式会社 | GAME PROGRAM, GAME DEVICE, AND GAME SYSTEM |
JP2010284473A (en) * | 2009-06-11 | 2010-12-24 | Gonichi Sasaki | Game player evaluation system |
JP5417111B2 (en) * | 2009-10-01 | 2014-02-12 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND PROGRAM |
JP5193242B2 (en) * | 2010-03-11 | 2013-05-08 | 株式会社コナミデジタルエンタテインメント | Game system, game part execution support method, and program |
KR101139498B1 (en) * | 2010-04-20 | 2012-05-02 | 주식회사 넥슨코리아 | Watching system and method thereof of other user game play picture in online game |
JP2010201180A (en) * | 2010-04-30 | 2010-09-16 | Nintendo Co Ltd | Game apparatus and game program |
JP5991649B2 (en) * | 2010-08-05 | 2016-09-14 | 株式会社ソニー・インタラクティブエンタテインメント | Game device |
JP2012038042A (en) * | 2010-08-05 | 2012-02-23 | Sony Computer Entertainment Inc | Game device |
JP5271319B2 (en) * | 2010-08-12 | 2013-08-21 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM AND PLAY CONTENT BROWSE CONTROL METHOD |
JP5542020B2 (en) * | 2010-09-22 | 2014-07-09 | 株式会社ソニー・コンピュータエンタテインメント | Information processing system, information processing method, program, and information storage medium |
JP5740972B2 (en) * | 2010-09-30 | 2015-07-01 | ソニー株式会社 | Information processing apparatus and information processing method |
KR101269411B1 (en) * | 2010-12-31 | 2013-05-30 | (주)네오위즈게임즈 | Game server, method, and recording medium for providing sport game including chatting service |
US9345966B2 (en) * | 2012-03-13 | 2016-05-24 | Sony Interactive Entertainment America Llc | Sharing recorded gameplay to a social graph |
US10406429B2 (en) * | 2012-08-29 | 2019-09-10 | Sony Interactive Entertainment, LLC | User-based mini-game generation and distribution |
-
2013
- 2013-12-20 KR KR1020157019834A patent/KR101742662B1/en active IP Right Grant
- 2013-12-20 TW TW102147624A patent/TWI564062B/en active
- 2013-12-20 TW TW102147625A patent/TWI559965B/en active
- 2013-12-20 KR KR1020207018763A patent/KR20200083658A/en active Application Filing
- 2013-12-20 KR KR1020217023036A patent/KR20210094149A/en not_active IP Right Cessation
- 2013-12-20 KR KR1020177014398A patent/KR20170061196A/en active Application Filing
- 2013-12-20 KR KR1020197014565A patent/KR20190057448A/en active Application Filing
- 2013-12-20 TW TW102147609A patent/TWI573619B/en active
- 2013-12-20 BR BR102013033136-8A patent/BR102013033136B1/en active IP Right Grant
- 2013-12-20 JP JP2013263620A patent/JP6196147B2/en active Active
- 2013-12-20 RU RU2013156817/12A patent/RU2605840C2/en active
- 2013-12-20 KR KR1020197021762A patent/KR20190090077A/en active Application Filing
- 2013-12-20 WO PCT/US2013/077320 patent/WO2014100770A2/en active Application Filing
- 2013-12-20 KR KR1020207018764A patent/KR102292820B1/en active IP Right Grant
-
2014
- 2014-01-07 MX MX2014000229A patent/MX353112B/en active IP Right Grant
- 2014-01-07 MX MX2014000227A patent/MX356707B/en active IP Right Grant
- 2014-01-07 MX MX2014000231A patent/MX353111B/en active IP Right Grant
-
2017
- 2017-08-17 JP JP2017157465A patent/JP6434583B2/en active Active
-
2018
- 2018-11-08 JP JP2018210743A patent/JP2019018076A/en active Pending
-
2020
- 2020-03-11 JP JP2020041601A patent/JP7461174B2/en active Active
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6699127B1 (en) * | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
US20120270647A1 (en) * | 2009-02-12 | 2012-10-25 | Zalewski Gary M | Object based observation |
Also Published As
Similar Documents
Publication | Publication Date | Title |
---|---|---|
TWI559965B (en) | Sharing recorded gameplay to a social graph | |
EP2847716A4 (en) | Social media profiling | |
SG11201403800TA (en) | Head to head gambling hybrid games | |
EP2870583A4 (en) | Creating social group events | |
GB201218085D0 (en) | Torrified wood briquette manufacture | |
EP2856159A4 (en) | Methods related to denosumab | |
EP2847717A4 (en) | Social intelligence architecture | |
GB201220864D0 (en) | Improvements to agoods storage area | |
EP2904119A4 (en) | Methods relating to dna-sensing pathway related conditions | |
EP2866910A4 (en) | Improved configuration for nonlinear gameplay | |
AU349547S (en) | Model | |
GB201203111D0 (en) | Turbocharger | |
GB201502452D0 (en) | Storage | |
GB2498400B (en) | Turbocharger arrangement | |
GB2551450B (en) | Turbocharger arrangement | |
GB201107125D0 (en) | Improvements to playing cards | |
GB201104522D0 (en) | Complexes | |
GB2508953B (en) | Improvements in or relating to clutches | |
GB2507762B (en) | Improvements to dartboards | |
EP2825178A4 (en) | Glycomimetics to inhibit pathogen-host interactions | |
GB201206494D0 (en) | New way to play roulette | |
GB201219497D0 (en) | Improvements to gaming systems | |
GB201218885D0 (en) | Game Pong-word | |
GB201204142D0 (en) | Improved chess game set | |
GB201222774D0 (en) | Improvements relating to aution mechanisms |