SG11202112156VA - Virtual object control method and apparatus, terminal, and storage medium - Google Patents
Virtual object control method and apparatus, terminal, and storage mediumInfo
- Publication number
- SG11202112156VA SG11202112156VA SG11202112156VA SG11202112156VA SG11202112156VA SG 11202112156V A SG11202112156V A SG 11202112156VA SG 11202112156V A SG11202112156V A SG 11202112156VA SG 11202112156V A SG11202112156V A SG 11202112156VA SG 11202112156V A SG11202112156V A SG 11202112156VA
- Authority
- SG
- Singapore
- Prior art keywords
- terminal
- storage medium
- control method
- virtual object
- object control
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202010352292.0A CN111589135B (en) | 2020-04-28 | 2020-04-28 | Virtual object control method, device, terminal and storage medium |
PCT/CN2021/080852 WO2021218460A1 (en) | 2020-04-28 | 2021-03-15 | Virtual object control method and device, terminal, and storage medium |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202112156VA true SG11202112156VA (en) | 2021-12-30 |
Family
ID=72180459
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202112156VA SG11202112156VA (en) | 2020-04-28 | 2021-03-15 | Virtual object control method and apparatus, terminal, and storage medium |
Country Status (6)
Country | Link |
---|---|
US (1) | US12128309B2 (en) |
JP (1) | JP2022534661A (en) |
KR (1) | KR20210153131A (en) |
CN (1) | CN111589135B (en) |
SG (1) | SG11202112156VA (en) |
WO (1) | WO2021218460A1 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111589135B (en) | 2020-04-28 | 2022-03-04 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, terminal and storage medium |
CN112619167B (en) * | 2020-12-21 | 2024-07-23 | 网易(杭州)网络有限公司 | Information processing method, device, computer equipment and medium |
CN113101656B (en) * | 2021-05-13 | 2023-02-24 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, terminal and storage medium |
Family Cites Families (29)
Publication number | Priority date | Publication date | Assignee | Title |
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US5376946A (en) * | 1991-07-08 | 1994-12-27 | Mikan; Peter J. | Computer mouse simulator device |
JP4932010B2 (en) * | 2010-01-06 | 2012-05-16 | 株式会社スクウェア・エニックス | User interface processing device, user interface processing method, and user interface processing program |
JP5841409B2 (en) * | 2011-11-09 | 2016-01-13 | 任天堂株式会社 | Control program, input terminal device, control system, and control method |
KR20150014052A (en) * | 2013-07-26 | 2015-02-06 | 주식회사 팬택 | User terminal supporting converged communication service and method for displaying communication history of the user terminal |
CN106255952B (en) * | 2014-04-04 | 2020-01-07 | 克罗普股份有限公司 | User interface program and game program |
US10078410B1 (en) | 2015-03-30 | 2018-09-18 | Electronic Arts Inc. | System to locomote an entity in three dimensional space |
CN108355348B (en) | 2015-10-10 | 2021-01-26 | 腾讯科技(成都)有限公司 | Information processing method, terminal and computer storage medium |
JP6253690B2 (en) * | 2016-03-04 | 2017-12-27 | 株式会社コロプラ | Program and computer |
WO2018042467A1 (en) * | 2016-08-31 | 2018-03-08 | 任天堂株式会社 | Game program, game processing method, game system, and game device |
JP6661513B2 (en) * | 2016-10-31 | 2020-03-11 | 株式会社バンク・オブ・イノベーション | Video game processing device and video game processing program |
JP6143934B1 (en) | 2016-11-10 | 2017-06-07 | 株式会社Cygames | Information processing program, information processing method, and information processing apparatus |
GB2563243B (en) | 2017-06-07 | 2020-11-18 | Sony Interactive Entertainment Inc | Input method and apparatus |
CN107930105A (en) * | 2017-10-23 | 2018-04-20 | 网易(杭州)网络有限公司 | Information processing method and device, storage medium, electronic equipment |
JP2018102909A (en) | 2017-11-13 | 2018-07-05 | 株式会社コロプラ | Information processing method, apparatus, and program for causing computer to execute information processing method |
CN108037952B (en) * | 2017-11-30 | 2020-09-08 | 腾讯科技(成都)有限公司 | Object operation processing method, object operation data generation method and device |
CN108037888B (en) * | 2017-12-11 | 2020-11-24 | 网易(杭州)网络有限公司 | Skill control method, skill control device, electronic equipment and storage medium |
CN108579077B (en) | 2018-03-12 | 2019-09-06 | 网易(杭州)网络有限公司 | Information processing method, device, storage medium and electronic equipment |
CN108379843B (en) * | 2018-03-16 | 2022-05-31 | 网易(杭州)网络有限公司 | Virtual object control method and device |
CN108434730A (en) * | 2018-03-22 | 2018-08-24 | 网易(杭州)网络有限公司 | Control method, device, storage medium, processor and the terminal of game object |
CN108379844B (en) * | 2018-03-30 | 2020-10-23 | 腾讯科技(深圳)有限公司 | Method, device, electronic device and storage medium for controlling movement of virtual object |
CN108525296B (en) * | 2018-04-24 | 2019-12-06 | 网易(杭州)网络有限公司 | Information processing method and device in virtual reality game and processor |
CN109260702A (en) | 2018-08-30 | 2019-01-25 | 腾讯科技(深圳)有限公司 | Virtual carrier control method, computer equipment and storage medium in virtual scene |
CN109568965B (en) * | 2018-11-30 | 2020-10-16 | 广州要玩娱乐网络技术股份有限公司 | Target unit moving method, device, storage medium and terminal |
CN115645904A (en) * | 2018-12-26 | 2023-01-31 | 网易(杭州)网络有限公司 | Displacement technology processing method and device |
CN109568956B (en) * | 2019-01-10 | 2020-03-10 | 网易(杭州)网络有限公司 | In-game display control method, device, storage medium, processor and terminal |
JP6621553B1 (en) * | 2019-01-31 | 2019-12-18 | 株式会社Cygames | Information processing program, information processing method, and information processing apparatus |
CN109847370A (en) * | 2019-03-26 | 2019-06-07 | 网易(杭州)网络有限公司 | Control method, device, equipment and the storage medium of shooting game |
CN110538452B (en) * | 2019-09-09 | 2023-09-19 | 珠海金山数字网络科技有限公司 | Skill control method, skill control device, computing equipment and storage medium |
CN111589135B (en) * | 2020-04-28 | 2022-03-04 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, terminal and storage medium |
-
2020
- 2020-04-28 CN CN202010352292.0A patent/CN111589135B/en active Active
-
2021
- 2021-03-15 SG SG11202112156VA patent/SG11202112156VA/en unknown
- 2021-03-15 WO PCT/CN2021/080852 patent/WO2021218460A1/en active Application Filing
- 2021-03-15 JP JP2021564715A patent/JP2022534661A/en active Pending
- 2021-03-15 KR KR1020217038156A patent/KR20210153131A/en not_active Application Discontinuation
- 2021-12-17 US US17/554,556 patent/US12128309B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
WO2021218460A1 (en) | 2021-11-04 |
KR20210153131A (en) | 2021-12-16 |
US12128309B2 (en) | 2024-10-29 |
US20220105432A1 (en) | 2022-04-07 |
CN111589135A (en) | 2020-08-28 |
CN111589135B (en) | 2022-03-04 |
JP2022534661A (en) | 2022-08-03 |
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