SG11202108571VA - Information interaction method and related device - Google Patents
Information interaction method and related deviceInfo
- Publication number
- SG11202108571VA SG11202108571VA SG11202108571VA SG11202108571VA SG11202108571VA SG 11202108571V A SG11202108571V A SG 11202108571VA SG 11202108571V A SG11202108571V A SG 11202108571VA SG 11202108571V A SG11202108571V A SG 11202108571VA SG 11202108571V A SG11202108571V A SG 11202108571VA
- Authority
- SG
- Singapore
- Prior art keywords
- information interaction
- related device
- interaction method
- information
- interaction
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910833875.2A CN110559658B (zh) | 2019-09-04 | 2019-09-04 | 信息交互方法、装置、终端以及存储介质 |
PCT/CN2020/110199 WO2021043000A1 (zh) | 2019-09-04 | 2020-08-20 | 信息交互方法和相关装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202108571VA true SG11202108571VA (en) | 2021-09-29 |
Family
ID=68777795
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202108571VA SG11202108571VA (en) | 2019-09-04 | 2020-08-20 | Information interaction method and related device |
Country Status (7)
Country | Link |
---|---|
US (2) | US11684858B2 (zh) |
EP (1) | EP3919145A4 (zh) |
JP (1) | JP7242121B2 (zh) |
KR (1) | KR102602113B1 (zh) |
CN (1) | CN110559658B (zh) |
SG (1) | SG11202108571VA (zh) |
WO (1) | WO2021043000A1 (zh) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110559658B (zh) | 2019-09-04 | 2020-07-28 | 腾讯科技(深圳)有限公司 | 信息交互方法、装置、终端以及存储介质 |
CN111228805B (zh) * | 2020-01-08 | 2023-07-14 | 腾讯科技(深圳)有限公司 | 虚拟操作对象的控制方法和装置、存储介质及电子装置 |
CN111530075B (zh) | 2020-04-20 | 2022-04-05 | 腾讯科技(深圳)有限公司 | 虚拟环境的画面显示方法、装置、设备及介质 |
CN111589131B (zh) * | 2020-04-24 | 2022-02-22 | 腾讯科技(深圳)有限公司 | 虚拟角色的控制方法、装置、设备及介质 |
CN111589134A (zh) * | 2020-04-28 | 2020-08-28 | 腾讯科技(深圳)有限公司 | 虚拟环境画面的显示方法、装置、设备及存储介质 |
CN111760287B (zh) * | 2020-06-30 | 2024-02-02 | 网易(杭州)网络有限公司 | 游戏技能的控制方法、装置、电子设备及计算机可读介质 |
CN111760283B (zh) * | 2020-08-06 | 2023-08-08 | 腾讯科技(深圳)有限公司 | 虚拟对象的技能施放方法、装置、终端及可读存储介质 |
AU2021376721A1 (en) | 2021-05-14 | 2022-12-01 | Tencent Technology (Shenzhen) Company Limited | Virtual object control method, apparatus, device, and computer-readable storage medium |
CN113750518B (zh) * | 2021-09-10 | 2024-07-09 | 网易(杭州)网络有限公司 | 技能按钮的控制方法、装置、电子设备及计算机可读介质 |
CN113769391B (zh) * | 2021-09-27 | 2023-06-27 | 腾讯科技(深圳)有限公司 | 在虚拟环境中获取技能的方法、装置、设备及介质 |
CN114296597A (zh) * | 2021-12-01 | 2022-04-08 | 腾讯科技(深圳)有限公司 | 虚拟场景中的对象交互方法、装置、设备及存储介质 |
CN114860148B (zh) * | 2022-04-19 | 2024-01-16 | 北京字跳网络技术有限公司 | 一种交互方法、装置、计算机设备及存储介质 |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9262073B2 (en) * | 2010-05-20 | 2016-02-16 | John W. Howard | Touch screen with virtual joystick and methods for use therewith |
KR101204244B1 (ko) * | 2011-12-29 | 2012-12-24 | (주)네오위즈게임즈 | 축구 게임의 캐릭터 조작 방법 및 장치 |
CN106033340B (zh) * | 2015-03-16 | 2019-03-22 | 广州四三九九信息科技有限公司 | 手游战斗技能的可视化编辑方法及系统 |
CN105194873B (zh) * | 2015-10-10 | 2019-01-04 | 腾讯科技(成都)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
JP6143934B1 (ja) * | 2016-11-10 | 2017-06-07 | 株式会社Cygames | 情報処理プログラム、情報処理方法、及び情報処理装置 |
KR20180111397A (ko) * | 2017-04-02 | 2018-10-11 | 둘툰 주식회사 | 외부 입력장치를 이용한 게임 가상 컨트롤러 생성 및 매핑 방법 |
CN107168611B (zh) * | 2017-06-16 | 2018-12-28 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
CN107661630A (zh) * | 2017-08-28 | 2018-02-06 | 网易(杭州)网络有限公司 | 一种射击游戏的控制方法及装置、存储介质、处理器、终端 |
CN108509139B (zh) * | 2018-03-30 | 2019-09-10 | 腾讯科技(深圳)有限公司 | 虚拟对象的移动控制方法、装置、电子装置及存储介质 |
CN108771869B (zh) * | 2018-06-04 | 2022-02-08 | 腾讯科技(深圳)有限公司 | 性能测试方法和装置、存储介质及电子装置 |
CN109011572B (zh) * | 2018-08-27 | 2022-09-16 | 广州要玩娱乐网络技术股份有限公司 | 游戏魔法技能处理方法及存储介质、计算机设备 |
CN109550240A (zh) * | 2018-09-20 | 2019-04-02 | 厦门吉比特网络技术股份有限公司 | 一种游戏的技能释放方法和装置 |
CN109550241B (zh) * | 2018-09-20 | 2023-04-07 | 厦门吉比特网络技术股份有限公司 | 一种单摇杆控制方法和系统 |
CN109568938B (zh) * | 2018-11-30 | 2020-08-28 | 广州要玩娱乐网络技术股份有限公司 | 多资源游戏触控操作方法、装置、存储介质和终端 |
CN109745698A (zh) * | 2018-12-28 | 2019-05-14 | 北京金山安全软件有限公司 | 一种取消技能释放的方法、装置及电子设备 |
CN110559658B (zh) * | 2019-09-04 | 2020-07-28 | 腾讯科技(深圳)有限公司 | 信息交互方法、装置、终端以及存储介质 |
-
2019
- 2019-09-04 CN CN201910833875.2A patent/CN110559658B/zh active Active
-
2020
- 2020-08-20 WO PCT/CN2020/110199 patent/WO2021043000A1/zh unknown
- 2020-08-20 JP JP2021550032A patent/JP7242121B2/ja active Active
- 2020-08-20 KR KR1020217026753A patent/KR102602113B1/ko active IP Right Grant
- 2020-08-20 EP EP20861591.4A patent/EP3919145A4/en active Pending
- 2020-08-20 SG SG11202108571VA patent/SG11202108571VA/en unknown
-
2021
- 2021-01-22 US US17/156,087 patent/US11684858B2/en active Active
-
2023
- 2023-05-09 US US18/314,299 patent/US20230271091A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
US11684858B2 (en) | 2023-06-27 |
CN110559658A (zh) | 2019-12-13 |
US20210138351A1 (en) | 2021-05-13 |
KR20210117329A (ko) | 2021-09-28 |
WO2021043000A1 (zh) | 2021-03-11 |
JP2022522443A (ja) | 2022-04-19 |
KR102602113B1 (ko) | 2023-11-13 |
US20230271091A1 (en) | 2023-08-31 |
EP3919145A1 (en) | 2021-12-08 |
CN110559658B (zh) | 2020-07-28 |
EP3919145A4 (en) | 2022-05-25 |
JP7242121B2 (ja) | 2023-03-20 |
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