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KR20180009861A - 3D interior simulation system - Google Patents

3D interior simulation system Download PDF

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Publication number
KR20180009861A
KR20180009861A KR1020160091611A KR20160091611A KR20180009861A KR 20180009861 A KR20180009861 A KR 20180009861A KR 1020160091611 A KR1020160091611 A KR 1020160091611A KR 20160091611 A KR20160091611 A KR 20160091611A KR 20180009861 A KR20180009861 A KR 20180009861A
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KR
South Korea
Prior art keywords
window
category
wall
objects
door
Prior art date
Application number
KR1020160091611A
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Korean (ko)
Inventor
조현덕
Original Assignee
(주) 인하우스
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Application filed by (주) 인하우스 filed Critical (주) 인하우스
Priority to KR1020160091611A priority Critical patent/KR20180009861A/en
Publication of KR20180009861A publication Critical patent/KR20180009861A/en

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    • G06F17/5004
    • G06F17/5009

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Abstract

The present invention relates to a three-dimensional (3D) interior simulation system and a 3D interior simulation method using the same. A double simulation system is formed on a side edge of a screen (P) to generate a wall and various interior objects on a 2D screen and then convert the generated wall and various interior objects into a 3D image. The 3D interior simulation system comprises: a wall generation tool (10) for generating a wall; an interior object generation tool (20) for generating various interior objects to be applied based on the generated wall; a 3D conversion tool (30) for converting the wall and interior objects generated on the screen (P) into a 3D image; and a size check tool (40) for checking the size of the generated wall.

Description

3D interior simulation system and 3D interior simulation system using the same

The present invention relates to a three-dimensional interior simulation system and a three-dimensional interior simulation method using the three-dimensional interior simulation system. More particularly, the present invention relates to a method of generating three- Dimensional interior simulation system capable of rapidly providing a three-dimensional interior simulation system.

Generally, a 3D graphics program is one of graphics processing programs that deal with three-dimensional graphics in computer graphics (CG), and unlike a paint program that creates graphics as a set of pixels, ). ≪ / RTI > For example, you can manipulate an element, such as a circle, rectangle, line, or block of text, as an independent object, simply by selecting and moving the object.

A program for architectural design, which is a kind of 3D graphics program, completes a 3D object on a design screen, and then uses a separate rendering engine to generate a real image by considering a 3D object as its shape, position, . Prior art related to this is disclosed in.

However, since the architectural design programs perform the function of completing all three-dimensional objects and displaying them using a separate rendering engine, the user can check the three-dimensional display screen and display desired interior objects such as wallpaper or furniture And it is also difficult to check the changed contents in real time because it takes a lot of time in the process of rendering the modified interior objects.

The present invention has been made in order to solve the above problems, and it is an object of the present invention to create a wall in a 2D virtual space, to create various interior objects stored in advance in the wall, Dimensional interior simulation system capable of providing simulation information in real time.

It is another object of the present invention to provide a three-dimensional interior simulation system in which a user can easily store and change various interior objects.

In order to achieve the above object, a three-dimensional interior simulation system according to the present invention is formed on a side edge of a screen P to generate a wall and various interior objects on a 2D screen, A wall generating tool 10 for generating a wall; An interior object creation tool 20 for creating various interior objects to be applied based on the generated wall; A 3D conversion tool 30 for converting wall and interior objects generated in the screen P into 3D; And a dimension checking tool (40) for checking the dimensions of the wall.

In the present invention, the interior object creation tool 20 may include a floor object creation tool 21 for creating a floor object inside the wall; A bottom object lowering tool 22 for creating a floor object lower than the floor object at a specific position inside the wall; A ceiling object raising tool (23) for generating a ceiling object higher than the ceiling object at a specific position of the wall inner ceiling; A door object creation tool 24 for creating various door objects on the wall; A furniture object creation tool 25 for creating various furniture objects inside the wall; A finishing object creation tool 26 for creating various finishing objects for finishing surfaces of the wall, the floor object and the ceiling object; And an accessory object creation tool 27 for creating various accessory objects installed in the wall, the floor object, and the ceiling object.

In the present invention, the wall is made up of six different objects, so that each of the six sides of the object can be changed to an object of a different character by using the close object creation tool 26.

In the present invention, the door object creation tool 24 includes a door object category window 24a for classifying various door objects into a plurality of door object categories and displaying the door object categories; A door object library window 24b displaying a plurality of door objects corresponding to the selected door object category in the door object category window 25a; And a selected door object enlargement display window 24c in which the corresponding door object selected in the door object library window 25b is enlarged and displayed.

In the present invention, the furniture object creation tool 25 includes a space classification category window 25a for displaying a space in which the furniture object is to be created, as a space classification category; A furniture object category window 25b displaying a plurality of furniture object categories corresponding to the category when the specific space classification category is clicked in the space classification category window 25a; A furniture object library window 25c displaying a plurality of furniture objects corresponding to the category of the furniture object category 25b of the furniture object category window 25b; And a selected furniture object enlarged display window 25d in which the corresponding furniture object selected in the furniture object library window 25c is enlarged and displayed.

In the present invention, the closed object creation tool 26 may include a material classification category window 26a for displaying the closed object in a material classification category classified as a material; A finishing object category window 26b in which a plurality of finishing object categories corresponding to the specified material classification category are specified in the material classification category window 26a; A deadline object library window 26c displaying a plurality of deadlines corresponding to a specific deadline object category of the deadline object category window 26b; And a selection deadline enlargement display window 26d in which the corresponding deadline selected in the deadline library window 26c is enlarged and displayed.

In the present invention, the small object creation tool 27 may include a large category window 27a for displaying the small object objects in a large classification category; A minor category window 27b displaying a plurality of small classification categories corresponding to the specified major classification category in the large classification category window 27a; A small object library window 27c displaying a plurality of small object objects corresponding to a specific small category category of the small category window 26b; And an optional small object enlargement display window 27d in which the corresponding small object selected in the small object library window 27c is enlarged and displayed.

In order to achieve the above object, a three-dimensional interior simulation method according to the present invention is carried out by using any one of claims 1 to 7.

According to the present invention, when a wall is created on a 2D screen, a three-dimensional wall is actually created, and various interior objects are stored in a three-dimensional manner in the library, so that rendering for converting 2D to 3D is not required . Therefore, rendering time is not required, and 2D and 3D conversion are possible in real time.

Also, by creating a floor object that is lower than the surrounding floor object or a ceiling object that is higher than the surrounding ceiling object, the generated simulation space can be implemented as close to the actual customer's living space as possible, The simulation is possible.

In addition, since the various interior objects previously stored in the wall created on the 2D screen P are created and converted into three-dimensional information, the user can easily and immediately reflect the request of the customer, Can be provided in real time.

In addition, the user can create various interior objects by themselves or receive them from the manufacturer, easily store and change them in the library, and can thus explain various interior objects according to fashion to customers.

1 is a diagram for explaining a configuration of a three-dimensional interior simulation system according to the present invention displayed through a computer display screen,
FIG. 2 is a diagram for explaining creation of a floor object lower than a surrounding floor object using the floor lowering tool of FIG. 1;
FIG. 3 illustrates three-dimensional display of low floor objects using the 3D conversion tool of FIG. 1;
FIG. 4 is a diagram for explaining creation of a ceiling object higher than the surrounding ceiling using the ceiling raise tool of FIG. 1;
FIG. 5 illustrates three-dimensional representation of a high ceiling object using the 3D transformation tool of FIG. 1;
FIG. 6 is a diagram for explaining how to create a door object on a wall using the door object creation tool of FIG. 1;
FIG. 7 is a view for explaining an attribute window included in the door object creation tool of FIG. 6;
FIG. 8 illustrates three-dimensional display of a door object created on a wall using the 3D conversion tool of FIG. 1;
FIG. 9 is a view for explaining an attribute window included in the furniture object creation tool of FIG. 1;
FIG. 10 is a diagram illustrating a three-dimensional display of a furniture object generated inside a wall using the 3D conversion tool of FIG. 1;
FIG. 11 is a view for explaining an attribute window included in the deadline object creating tool of FIG. 1;
12 is a view for explaining an attribute window included in the props object creation tool of FIG. 1;

Hereinafter, a three-dimensional interior simulation system according to the present invention will be described in detail with reference to the accompanying drawings.

1 is a view for explaining a configuration of a three-dimensional interior simulation system according to the present invention displayed through a computer display screen.

As shown in the figure, the 3D interior simulation system according to the present invention includes a wall generating tool 10 formed on a side edge of a screen P displayed through a display of a computer and generating a wall; An interior object creation tool 20 for creating various interior objects to be applied based on the generated wall; A 3D conversion tool 30 for converting walls and interior objects generated in the screen P into 3D; A dimensional verification tool (40) for checking the dimensions of the generated wall; And an eye prodpoint 50 that can make the generated wall and interior objects on the upper side.

The wall creation tool 10, the interior object creation tool 20, the 3D conversion tool 30, the dimension confirmation tool 40 and the eye prodpoint 50 are activated by the user after designating the cursor of the mouse and clicking.

The wall creation tool 10 includes a straight wall creation tool 11 for creating a wall by designating a start point and an end point, a square wall creation tool 12 for creating a square wall by designating a start point and then dragging, And a dimension input window 13 for inputting the dimension of the wall to be formed.

The straight wall generating tool 11 generates an asymmetric wall on the screen P by repeatedly designating a starting point and an end point, and the square wall generating tool 12 creates a wall symmetrical with a single drag. By appropriately using the straight wall generating tool 11 and the square wall forming tool 12, it is possible to create a wall partitioned by, for example, a living room, a living room, a study room, a kitchen or the like, Thus, it is possible to produce a wall having an accurate size. At this time, when the straight wall or the square wall is generated, the dimension is also displayed together, so that an exact size wall can be created. At this time, the corresponding dimension may be displayed along with the wall during the creation of the wall, but a wall corresponding to the input dimension may be created by inputting a specific dimension to the dimension input window 13 at the upper left corner of the screen.

When a starting point and an end point are repeatedly designated on the 2D screen (P) screen or when a wall is created by dragging, the 3D coordinate system is actually generated as a three-dimensional wall having a predetermined height by extracting spatial coordinates, It can be converted to 3D in real time using tools.

The wall is made up of six different objects instead of one object, and the six walls are created as different objects, so that the front and back sides of the six faces as well as the side faces can be created using the dead object creation tool 26 It can be changed to objects of different character such as color or wallpaper. In addition, the objects on the six sides constituting the wall are interconnected, and when the separation, merging, and modification between the walls occurs, the objects are simultaneously changed on the six sides, and the length, width, and position of the wall to be generated can be adjusted.

The 3D conversion tool 30 converts a 2D-type wall created on the screen P and an interior object, which will be described later, generated inside the wall into a three-dimensional image so as to realistically realize it.

The dimension confirmation tool 40 automatically displays the dimension of the wall that is currently created when the cover is positioned and clicked.

The eye prodpoint 50 allows the generated wall and interior objects to be viewed from the upper side.

The interior object creation tool 20 is for creating interior objects such as door objects, furniture objects, finishing objects, and the like, which will be created inside the wall created on the screen P. The interior object creation tool 20 includes a floor object creation tool 21 for creating a floor object inside the wall; A bottom object lowering tool 22 for creating a floor object lower than the floor object at a specific position inside the wall; A ceiling object raising tool (23) for generating a ceiling object higher than the ceiling object at a specific position of the wall inner ceiling; A door object creation tool 24 for creating various door objects on the wall; A furniture object creation tool 25 for creating various furniture objects inside the wall; A finishing object creation tool 26 for creating various finishing objects for finishing surfaces of the wall, the floor object, and the ceiling object; And an accessory object creation tool 27 for creating various accessory objects installed in the wall, the floor object, and the ceiling object.

The floor object creation tool 21 is for filling a space defined inside the wall with a floor object of a specific type of material or color. At this time, the floor object can be changed to the dead object of another form or material by the dead object creating tool 26 to be described later.

FIG. 2 is a view for explaining creation of a floor object lower than a surrounding floor object using the floor lowering tool of FIG. 1, FIG. 3 is a view for explaining a method of displaying a floor object by three- Fig.

 The floor object lowering tool 22 creates a floor object lower than the surrounding floor object at a specific position inside the wall, for example, at a position corresponding to the porch or veranda. This low floor object is formed by the user moving the cursor inside the floor object after clicking the floor object lowering tool 22 and the lower floor object is formed by the dead object creating tool 26, You can change to a closed object.

After creating the floor object, clicking the 3D conversion tool 30 using the mouse causes the lower floor object to be converted into three-dimensional so that it can be identified from the surrounding floor object, as shown in FIG.

That is, the floor object or the low floor object can be independently changed by the deadline object creation tool 26 described later.

FIG. 4 is a view for explaining creation of a ceiling object higher than the surrounding ceiling using the ceiling elevating tool of FIG. 1; FIG. 5 is a view for explaining a method for displaying a high ceiling object in three dimensions Fig.

The ceiling object raising tool 23 creates a ceiling object higher than the surrounding object at a specific position of the wall inner ceiling, for example, at a specific position where the lighting device is to be installed. Such a high ceiling object is formed by the user moving the cursor inside the ceiling after clicking on the ceiling object raising tool 23 and the high ceiling object is created by the finish object creating tool 26, It can be changed to an object.

When the 3D transformation tool 30 is clicked on using the mouse after creating the ceiling object, as shown in FIG. 5, the 3D object is transformed into 3D so that the high entrant object can be distinguished from the surrounding vestibule object.

FIG. 6 is a view for explaining creation of a door object on the wall using the door object creation tool of FIG. 1, FIG. 7 is a view for explaining an attribute window included in the door object creation tool of FIG. 6, 8 is a diagram illustrating a three-dimensional display of a door object created on a wall using the 3D conversion tool of FIG.

The door object creation tool 24 creates a door object for entering and exiting at a specific position on the wall. At this time, a door object mark is generated on the wall so that it can be confirmed whether or not the door object is correctly generated, and the door object mark () can be increased or decreased in length or shortened.

The door object creation tool 24 provides an attribute window for creating various door objects, which include a door object category window 24a for classifying door objects into a plurality of door object categories and displaying them; A door object library window 24b displaying a plurality of door objects corresponding to the selected door object category in the door object category window 24a; And a selected door object enlargement display window 24c in which the corresponding door object selected in the door object library window 24b is enlarged and displayed. At this time, the door object creation tool 24 may further include a manufacturer category window 24d for classifying a plurality of door objects by manufacturer.

The door object category window 24a provides a door object category that classifies a large number of door objects into front door, middle door, visiting, and window categories.

The door object library window 24b displays a plurality of corresponding door objects when a specific category of the door object category window 24a is clicked. For example, when "window" is clicked in the door object category window 24a, door objects related to various types of windows are displayed.

Meanwhile, the user can upload, change or delete a new door object in the door object library window 24b. At this time, the door object to be uploaded may be created using a known Max program, or may be provided by the door object manufacturer. At this time, the door object is the object to be sold to the customer, and therefore, it must be stored with the design actually produced. Thus, there is no need to render the door object, so real-time conversion from 2D to 3D is possible.

The selected door object enlargement display window 24c enlarges and displays the specific door object selected in the door object library window 24b and thus can accurately understand the shape of the selected door object.

The manufacturer category window 24d provides a manufacturer category that classifies various door objects by manufacturer. This is to allow a customer to more easily find a desired door object by classifying a plurality of door objects stored in the door object library window 24b as a manufacturer's preferred manufacturer.

When a door object is created by the door object creation tool 24 on the wall and then the 3D conversion tool 30 is clicked using a mouse, as shown in FIG. 8, And displayed.

FIG. 9 is a view for explaining an attribute window included in the furniture object creating tool of FIG. 1, FIG. 10 is a diagram illustrating a three-dimensional display of a furniture object created inside the wall using the 3D conversion tool of FIG. FIG.

The furniture object creation tool 25 provides an attribute window for creating various furniture objects disposed inside the wall. The property window includes a space classification category window 25a for displaying a space in which the furniture object is to be created, as a space classification category; A furniture object category window 25b displaying a plurality of furniture object categories corresponding to the category when the specific space classification category is clicked in the space classification category window 25a; A furniture object library window 25c displaying a plurality of furniture objects corresponding to the category of the furniture object category 25b of the furniture object category window 25b; And a selected furniture object enlargement display window 25d in which the corresponding furniture object selected in the furniture object library window 25c is enlarged and displayed. At this time, the furniture object creation tool 25 may further include a manufacturer category window 25e for classifying a plurality of furniture objects by manufacturer.

The space classification category window 25a provides a space classification category for classifying a space in which a furniture object is to be created into a bedroom, a living room, a kitchen, a study room, a children room, a bathroom, and the like.

The furniture object category window 25b includes a plurality of furniture objects corresponding to a specific category of the space classification category window 25a when the user clicks on a specific category of the furniture object category such as a living room, a table, a door, a sofa, a chair, Lt; / RTI >

The furniture object library window 25c displays a plurality of corresponding furniture objects when a specific category of the furniture object category window 25b is clicked. For example, when the user clicks on the "living room" in the furniture object category window 25b, the furniture objects related to various living room types installed in the living room are displayed. At this time, the generated furniture object can be moved by using the mouse or by pressing the Ctrl and alt keys on the keyboard.

On the other hand, the user can upload, change or delete a new furniture object in the furniture object library window 25c. At this time, the furniture object to be uploaded can be generated using the known Max program or can be provided by the door object manufacturer. At this time, the furniture object is the object to be sold to the customer, and therefore, it must be stored with the design actually produced. Thus, there is no need to render furniture objects, so real-time conversion from 2D to 3D is possible.

The selected furniture object enlargement display window 25d enlarges and displays a specific furniture object selected in the furniture object library window 25c and thus can accurately understand the shape of the selected furniture object.

The manufacturer category window (25e) provides a manufacturer category that classifies various door objects by manufacturer. This is to allow a customer to more easily find a desired door object by classifying a plurality of door objects stored in the door object library window 24b as a manufacturer's preferred manufacturer.

When a furniture object is created by a furniture object creation tool 25 on a specific wall and then the 3D conversion tool 30 is clicked using a mouse, as shown in FIG. 10, And displayed.

FIG. 11 is a view for explaining a property window included in the deadline object creating tool of FIG. 1. FIG.

The deadline object creation tool 26 provides an attribute window for creating various deadlines for closing walls, floors, or ceilings. The property window includes a material classification category window 26a that displays the finish object as a material classification category classified into materials; A deadline object category window 26b for displaying a plurality of deadline object categories corresponding to the specified material classification category in the material classification category window 26a; A deadline object library window 26c in which a plurality of deadlines corresponding to a specific deadline object category in the deadline object category window 26b are displayed; And a selection deadline enlargement display window 26d in which the corresponding deadline selected in the deadline library window 26c is enlarged and displayed. At this time, the deadline object creation tool 26 may further include a manufacturer category window 26e for classifying a plurality of deadline objects by manufacturer.

The material classification category window 26a provides a material classification category for classifying wall objects, floor objects, or dead objects to be closed to a ceiling object by wallpaper, tile, floor, and the like.

The deadline object category window 26b displays a plurality of deadline objects corresponding to a click on a specific category of the material classification category window 26a. For example, if you click on "wallpaper" in the material classification category window (26a), a category related to wallpaper is provided.

The deadline object library window 26c displays a plurality of corresponding furniture objects when the category of the deadline object category window 26b is clicked, for example, by clicking "wallpaper" in the deadline object category window 26b Various closure objects related to the wallpaper are displayed.

Meanwhile, the user can upload, change or delete a new closing object in the closing object library window 26c. At this time, the dead object to be uploaded may be created using a known Max program, or may be provided by the dead object manufacturer. At this time, the deadline object is the object to be sold to the customer, and thus must be stored with the design actually produced. Thus, there is no need to render dead objects, so real-time conversion from 2D to 3D is possible.

The selection deadline object enlargement display window 26d enlarges and displays the specific deadline object selected in the deadline object library window 26c and thus can accurately understand the shape of the selected deadline object.

The manufacturer category window 26e provides a manufacturer category that categorizes various closing objects by investigation. This is to classify a plurality of dead objects stored in the dead object library window 26d as a manufacturer preferred by the customer so that the customer can more easily find the dead object desired by the customer.

The above-mentioned deadline object is converted and displayed in three dimensions so that the deadline object can be realistically realized by clicking on the 3D conversion tool 30 described above.

12 is a diagram for explaining an attribute window included in the props object creation tool of FIG.

The props object creation tool 27 provides an attribute window for creating various props objects installed on a wall, floor, or ceiling. The property window includes a large category window 27a for displaying small object objects in a large category category; A small classification category window 27b in which a plurality of small classification categories corresponding to the specified large classification category are displayed in the large classification category window 27a; A small object library window 27c in which a plurality of small object objects corresponding to a specific small category category of the small category window 27b are displayed; And a selected props object enlarged display window 27d in which the corresponding props object selected in the props object library window 27c is enlarged and displayed. At this time, the props object creation tool 27 may further include a manufacturer category window 27e for classifying a plurality of props objects by manufacturer.

The large classification category window 27a provides a large classification category in which various small object objects are classified into major categories, for example, a roof, a staircase, a DP, an electrical material, a molding, a light, and the like.

The small classification category window (27b) is displayed in a plurality of small categories corresponding to a specific category of the large classification category window (27a) when clicked. For example, if you click on "LIGHT" in the main category window (27a), you will provide a subcategory category for the light.

The small object library window 27c displays a plurality of small object objects corresponding to the small category category 27b of the small category window 27b. For example, when clicking on "art light", various finishes Objects are displayed.

On the other hand, the user can upload, change or delete a new props object in the props object library window 27c. At this time, the closed object to be uploaded can be created using a known Max program, or can be provided by the props object manufacturer. At this time, the props object is the object to be sold to the customer, and thus must be stored with the design actually produced. Thus, there is no need to render props objects, so real-time conversion from 2D to 3D is possible.

The selected props object enlargement display window 27d enlarges and displays the specific props object selected in the props object library window 27c and thus can accurately understand the shape of the selected props object.

The manufacturer category window 27e provides a manufacturer category in which various props objects are classified by maker. This is to classify a plurality of props objects stored in the props object library window 27d as a manufacturer preferred by the customer so that the customer can find the desired props object more easily.

By clicking on the above-described 3D conversion tool 30, the above-mentioned props object is converted into three dimensions and displayed so that the props object can be realistically realized.

Next, the operation of the 3D interior simulation system will be described.

The user first clicks the wall creation tool 10 formed on the side of the screen P and repeatedly designates a start point and an end point on the screen P or creates a square wall which is divided into a plurality of sections by dragging.

Next, the floor object creation tool 21 of the interior object creation tool is clicked to fill the space inside the wall with a floor object of a specific type of material or color.

Then, after clicking the floor object lowering tool 22, the cursor is moved to create a floor object lower than the surrounding floor object.

Next, the ceiling object raising tool 23 is clicked and the cursor is moved to create a ceiling object higher than the surrounding ceiling object at a specific position of the wall inner ceiling object.

next. The door object category window 24a, the door object library window 24b, the selected door object enlarged display window 24c and the manufacturer category window 24d constituting the property window of the door object creation tool 24 are clicked, Creates a door object for access at a specific location.

Next, a space classification category window 25a, a furniture object category window 25b, a furniture object library window 25c, a selected furniture object enlarged display window 25d, and a manufacturer category window 25c constituting an attribute window of the furniture object creation tool 25, Click on the window 25e to create various opening objects inside the wall.

Next, a material classification category window 26a constituting an attribute window of the dead object creation tool 26, a dead object category window 26b, a dead object library window 26c, a selected dead object enlargement display window 26d, By clicking on the category window 26e, the wall or floor object, or the ceiling object, is closed with various land objects.

The small category window 27b, the small object library window 27c, the selected small object enlargement display window 27d, and the manufacturer category window 27e constituting the property window of the small object object creation tool 27, ) To create various accessory objects in a wall, a floor object, or a ceiling object.

During the above-described series of steps, the generated interior objects can be converted into three-dimensional in real time, and the position or direction is changed using the command key of the keyboard.

In addition, the generated interior objects can be stored and retrieved by using a separate storage tool, so that the generated interior objects can be called up and compared with each other.

In addition, the above-mentioned interior objects can be directly created by a user using a Max program, supplied from a manufacturer,

As described above, in the present invention, when a wall is created on a 2D screen, a three-dimensional wall is actually created and various interior objects are stored in the library in three dimensions. Accordingly, Not required. Therefore, 2D and 3D conversion is possible in real time because no rendering time is required. In particular, interior objects are intended to be sold to actual customers, so that they are stored in the library with the actual designs being produced, so there is no need to render interior objects, so real-time conversion from 2D to 3D is possible.

Also, by creating a floor object that is lower than the surrounding floor object or a ceiling object that is higher than the surrounding ceiling object, the generated simulation space can be implemented as close to the actual customer's living space as possible, The simulation is possible.

In addition, since the various interior objects previously stored in the wall created on the 2D screen P are created and converted into three-dimensional information, the user can easily and immediately reflect the request of the customer, Can be provided in real time.

The user can create various interior objects by himself or receive them from the manufacturer, easily store and change them in the library, and can explain various interior objects according to the fashion to the customers.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims.

10 ... Wall creation tool 11 ... Straight wall creation tool
12 ... Square wall creation tool 13 ... Dimension input window
20 ... Interior object creation tool 21 ... Floor object creation tool
22 ... Floor object lowering tool 23 ... Ceiling object lowering tool
24 ... Door object creation tool 24a ... Door object category window
24b ... door object library window 24c ... selection door object enlarging display window
24d ... Manufacturers Category Window 25 ... Furniture object creation tool
25a ... space classification category window 25b ... furniture object category window
25c ... furniture object library window 25d ... furniture object enlarging display window
25e ... Manufacturer Category Window 26 ... Dead object creation tool
26a ... Material classification category window 26b ... Dead object category window
26c ... deadline object library window 26d ... selection deadline object enlargement display window
26e ... Manufacturers Category Window 27 ... Small object creation tool
27a ... Main Category Window 27b ... Sub Category Window
27c ... Props object category window 27d ... Select Props object enlarge display window
27e ... Manufacturers Category Window 30 ... 3D conversion tool
40 ... Dimension Checking Tool 50 ... Eye Probe

Claims (8)

Is formed on a side edge of the screen P to generate a wall and various interior objects on a 2D screen and then convert the 3D object into a three-
A wall generating tool 10 for generating a wall;
An interior object creation tool 20 for creating various interior objects to be applied based on the generated wall;
A 3D conversion tool 30 for converting wall and interior objects generated in the screen P into 3D; And
And a dimension checking tool (40) for checking the dimensions of the wall.
The method according to claim 1, wherein the interior object creation tool (20)
A floor object creation tool (21) for creating a floor object inside the wall;
A bottom object lowering tool 22 for creating a floor object lower than the floor object at a specific position inside the wall;
A ceiling object raising tool (23) for generating a ceiling object higher than the ceiling object at a specific position of the wall inner ceiling;
A door object creation tool 24 for creating various door objects on the wall;
A furniture object creation tool 25 for creating various furniture objects inside the wall;
A finishing object creation tool 26 for creating various finishing objects for finishing surfaces of the wall, the floor object and the ceiling object; And
And an accessory object creation tool (27) for creating various accessory objects installed in the wall, the floor object, and the ceiling object.
The apparatus of claim 1,
And the six-sided objects can be changed into objects having different characteristics by using the finishing object creation tool (26).
3. The method of claim 2, wherein the door object creation tool (24)
A door object category window 24a for classifying and displaying various door objects into a plurality of door object categories;
A door object library window 24b displaying a plurality of door objects corresponding to the selected door object category in the door object category window 25a;
And a selected door object enlargement display window (24c) in which the corresponding door object selected in the door object library window (25b) is enlarged and displayed.
The method of claim 2, wherein the furniture object creation tool (25)
A space classification category window (25a) for displaying a space in which the furniture object is to be created in a space classification category;
A furniture object category window 25b displaying a plurality of furniture object categories corresponding to the category when the specific space classification category is clicked in the space classification category window 25a;
A furniture object library window 25c displaying a plurality of furniture objects corresponding to the category of the furniture object category 25b of the furniture object category window 25b;
And a selected furniture object enlarged display window (25d) in which the selected furniture object is enlarged and displayed in the furniture object library window (25c).
3. The method of claim 2, wherein the deadline object creation tool (26)
A material category window 26a for displaying the finish object as a material classification category classified into materials;
A finishing object category window 26b in which a plurality of finishing object categories corresponding to the specified material classification category are specified in the material classification category window 26a;
A deadline object library window 26c displaying a plurality of deadlines corresponding to a specific deadline object category of the deadline object category window 26b;
And a selection finishing object enlargement display window (26d) in which the corresponding finishing object selected in the finishing object library window (26c) is enlarged and displayed.
3. The method according to claim 2, wherein the small object creation tool (27)
A large category category window (27a) for displaying the small object objects in a large category category;
A minor category window 27b displaying a plurality of small classification categories corresponding to the specified major classification category in the large classification category window 27a;
A small object library window 27c displaying a plurality of small object objects corresponding to a specific small category category of the small category window 26b;
And a selected small object enlargement display window (27d) in which the corresponding small object selected in the small object library window (27c) is enlarged and displayed.
A three-dimensional interior simulation method, characterized in that it is carried out using any one of the claims 1 to 7.
KR1020160091611A 2016-07-19 2016-07-19 3D interior simulation system KR20180009861A (en)

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