KR20160004510A - 햅틱시스템, 햅틱시스템제어방법, 및 게임시스템 - Google Patents
햅틱시스템, 햅틱시스템제어방법, 및 게임시스템 Download PDFInfo
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- KR20160004510A KR20160004510A KR1020140082877A KR20140082877A KR20160004510A KR 20160004510 A KR20160004510 A KR 20160004510A KR 1020140082877 A KR1020140082877 A KR 1020140082877A KR 20140082877 A KR20140082877 A KR 20140082877A KR 20160004510 A KR20160004510 A KR 20160004510A
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- A—HUMAN NECESSITIES
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- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient; User input means
- A61B5/7455—Details of notification to user or communication with user or patient; User input means characterised by tactile indication, e.g. vibration or electrical stimulation
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- A—HUMAN NECESSITIES
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- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
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- A61B5/24—Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
- A61B5/316—Modalities, i.e. specific diagnostic methods
- A61B5/369—Electroencephalography [EEG]
- A61B5/375—Electroencephalography [EEG] using biofeedback
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/24—Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
- A61B5/316—Modalities, i.e. specific diagnostic methods
- A61B5/369—Electroencephalography [EEG]
- A61B5/377—Electroencephalography [EEG] using evoked responses
- A61B5/378—Visual stimuli
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
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- A61B5/24—Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
- A61B5/316—Modalities, i.e. specific diagnostic methods
- A61B5/389—Electromyography [EMG]
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/015—Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
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- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/48—Other medical applications
- A61B5/486—Biofeedback
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/014—Force feedback applied to GUI
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- User Interface Of Digital Computer (AREA)
- Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)
Abstract
본 발명에 따르면, 캘리브레이션의 문제가 없으므로 어느 사용환경에서든 사용자가 편리하게 사용할 수 있다. 또한, 사용자의 위치 및 동작을 정확하게 알아낼 수 있다.
Description
도 2는 제 1 실시예에 따른 햅틱시스템제어방법을 설명하는 흐름도.
도 3은 제 2 실시예에 따른 햅틱시스템이 사용되는 모습을 보이는 도면.
도 4는 제 2 실시예에 따른 햅틱시스템제어방법을 설명하는 흐름도.
도 5는 제 3 실시예에 따른 햅틱시스템이 사용되는 모습을 보이는 도면.
도 6은 제 4 실시예에 따른 햅틱시스템제어방법을 설명하는 흐름도.
2: 생체신호측정장치
4: 햅틱정보제시장치
Claims (10)
- 시각정보에 대한 반응으로서 사용자의 생체신호를 측정하는 적어도 하나의 생체신호측정장치;
상기 사용자가 장착하여 촉감정보를 제공하는 적어도 하나의 햅틱정보제시장치; 및
상기 생체신호의 변화가 있는 때에 상기 햅틱정보제시장치를 동작시키는 컨트롤러가 포함되는 햅틱시스템. - 제 1 항에 있어서,
상기 시각정보를 제공하는 시각정보표시장치는 상기 컨트롤러에 의해서 제어되는 햅틱시스템. - 제 2 항에 있어서,
상기 시각정보는 입체감을 가지는 정보인 햅틱시스템. - 제 1 항에 있어서,
상기 생체신호에는 적어도 하나의 근전계신호가 포함되는 햅틱시스템. - 제 1 항에 있어서,
상기 생체신호에는 적어도 하나의 뇌파신호가 포함되는 햅틱시스템. - 제 1 항에 있어서,
상기 생체신호에는 적어도 하나의 뇌파신호와 적어도 하나의 근전계신호가 포함되는 햅틱시스템. - 제 1 항 내지 제 6 항 중의 어느 하나의 햅틱시스템이 사용되는 게임시스템.
- 시각정보에 반응하는 생체신호를 측정하는 것; 및
상기 생체신호의 변화를 감지하여 햅틱장치를 구동하는 것이 포함되고,
상기 생체신호는 근전계 및 뇌파 중의 적어도 하나는 포함되는 햅틱시스템제어방법. - 제 8 항에 있어서,
상기 생체신호의 변화가 상기 시각정보에 상응하는 변화인 경우에만 상기 햅틱장치를 구동하는 햅틱시스템제어방법. - 제 8 항에 있어서,
상기 생체신호가 소정의 패턴으로 측정되는 지를 판단하여 그 패턴에 대응하여 상기 햅틱장치를 동작시키는 햅틱시스템제어방법.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020140082877A KR102076617B1 (ko) | 2014-07-03 | 2014-07-03 | 햅틱시스템, 햅틱시스템제어방법, 및 게임시스템 |
US14/791,264 US20160004313A1 (en) | 2014-07-03 | 2015-07-03 | Haptic system, method for controlling the same, and game system |
Applications Claiming Priority (1)
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KR1020140082877A KR102076617B1 (ko) | 2014-07-03 | 2014-07-03 | 햅틱시스템, 햅틱시스템제어방법, 및 게임시스템 |
Publications (2)
Publication Number | Publication Date |
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KR20160004510A true KR20160004510A (ko) | 2016-01-13 |
KR102076617B1 KR102076617B1 (ko) | 2020-02-12 |
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KR1020140082877A Expired - Fee Related KR102076617B1 (ko) | 2014-07-03 | 2014-07-03 | 햅틱시스템, 햅틱시스템제어방법, 및 게임시스템 |
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US (1) | US20160004313A1 (ko) |
KR (1) | KR102076617B1 (ko) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20180138474A (ko) | 2017-06-21 | 2018-12-31 | 율촌화학 주식회사 | 디스플레이 장치용 풀-커버 보호 필름 |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10318004B2 (en) * | 2016-06-29 | 2019-06-11 | Alex Shtraym | Apparatus and method for providing feedback at a predetermined distance |
JP7148820B2 (ja) * | 2018-10-05 | 2022-10-06 | 日本電信電話株式会社 | 筋電位処理装置、筋電位処理方法および筋電位処理プログラム |
Citations (3)
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KR20090121688A (ko) * | 2008-05-22 | 2009-11-26 | 김도엽 | 촉각시스템 및 이를 구비하는 장애인을 위한 장치 |
KR20120021985A (ko) * | 2010-08-24 | 2012-03-09 | 엘지전자 주식회사 | 휴대 단말기 및 그 동작 방법 |
KR20140019515A (ko) * | 2012-08-06 | 2014-02-17 | 성균관대학교산학협력단 | 복수 개의 채널에서 측정되는 인간 뇌파의 채널 간 상관관계를 분석하는 방법 및 복수 개의 채널에서 측정되는 인간 뇌파의 채널 간 상관관계를 이용하여 인간 의도를 인식하는 방법 |
Family Cites Families (3)
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US9521976B2 (en) * | 2013-01-24 | 2016-12-20 | Devon Greco | Method and apparatus for encouraging physiological change through physiological control of wearable auditory and visual interruption device |
US9235968B2 (en) * | 2013-03-14 | 2016-01-12 | Otoy, Inc. | Tactile elements for a wearable eye piece |
US9872968B2 (en) * | 2013-04-17 | 2018-01-23 | Sri International | Biofeedback virtual reality sleep assistant |
-
2014
- 2014-07-03 KR KR1020140082877A patent/KR102076617B1/ko not_active Expired - Fee Related
-
2015
- 2015-07-03 US US14/791,264 patent/US20160004313A1/en not_active Abandoned
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20090121688A (ko) * | 2008-05-22 | 2009-11-26 | 김도엽 | 촉각시스템 및 이를 구비하는 장애인을 위한 장치 |
KR20120021985A (ko) * | 2010-08-24 | 2012-03-09 | 엘지전자 주식회사 | 휴대 단말기 및 그 동작 방법 |
KR20140019515A (ko) * | 2012-08-06 | 2014-02-17 | 성균관대학교산학협력단 | 복수 개의 채널에서 측정되는 인간 뇌파의 채널 간 상관관계를 분석하는 방법 및 복수 개의 채널에서 측정되는 인간 뇌파의 채널 간 상관관계를 이용하여 인간 의도를 인식하는 방법 |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20180138474A (ko) | 2017-06-21 | 2018-12-31 | 율촌화학 주식회사 | 디스플레이 장치용 풀-커버 보호 필름 |
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Publication number | Publication date |
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US20160004313A1 (en) | 2016-01-07 |
KR102076617B1 (ko) | 2020-02-12 |
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