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KR20140023638A - Game guide method, server performing the same and storage media storing the same - Google Patents

Game guide method, server performing the same and storage media storing the same Download PDF

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Publication number
KR20140023638A
KR20140023638A KR1020120089762A KR20120089762A KR20140023638A KR 20140023638 A KR20140023638 A KR 20140023638A KR 1020120089762 A KR1020120089762 A KR 1020120089762A KR 20120089762 A KR20120089762 A KR 20120089762A KR 20140023638 A KR20140023638 A KR 20140023638A
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game
command
character
command receiving
game character
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KR1020120089762A
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Korean (ko)
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강영훈
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(주)네오위즈게임즈
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Publication of KR20140023638A publication Critical patent/KR20140023638A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The game guide method is performed in a game guide server that can be connected to a plurality of user terminals forming a single team. The game guide method includes joining a plurality of game characters associated with the plurality of user terminals and having different ranks to a game performed on a same game map, wherein the game is received from a command transmitting game character among the plurality of game characters. Receiving a command including a specific location on a map, determining at least one command receiving game character to which the command is to be transmitted, according to the rank of the command sending game character, and to the determined at least one command receiving game character Transmitting the particular location to cause at least one corresponding command receiving user terminal to display a location marking marking control for displaying the particular location on a game screen. Therefore, when the command is received from the command transmitting game character while the game is in progress, the user terminal associated with the command receiving game character may display a movement guide of a specific position corresponding to the command so that the novice game user may adapt to the game. .

Description

GAME GUIDE METHOD, SERVER PERFORMING THE SAME AND STORAGE MEDIA STORING THE SAME}

The present invention relates to a game guide technology, and more similarly, to a game guide method for providing a game guide to a novice game user during a game progression, a server executing the same, and a recording medium storing the same.

In recent years, as computer games are increasingly made of high quality and high specification, it takes much time for gamers to feel the interest in the game. For this reason, game providers are providing online bulletin boards or offline game-related information such as game tactics for games, efficient game play tips or play tips posted by other gamers on the board.

Since the game-related information is not provided during the game process, gamers must learn using the information separately before executing the game or after finishing the game. However, gamers had to take extra time to do this learning, so its utilization was very low.

As a result, gamers may not be interested in spending time exploring low-level interfaces, low-level controls, relatively unfamiliar quests, leveling up, and improving their skills even when the game is released.

Korean Laid-Open Patent Publication No. 2007-0052493 relates to a method for providing game guide information through analysis of gamers 'play patterns, and a system for implementing the same, and continuously tracks, stores, and analyzes gamers' play patterns during game play, and You can increase your interest and immersion in the game by providing appropriate advice tips tailored to your level of play online during the game.

Korean Laid-Open Patent Publication No. 2011-0055001 relates to a golf game device having a putting direction indication function and a method thereof, and a player does not have to hardly determine the degree of inclination of the green surface. As a guide, you can enjoy fun golf games for beginners as well as advanced players.

Korean Laid-Open Patent No. 2007-0052493 Korean Patent Publication No. 2011-0055001

According to an embodiment of the present invention, when a command is received from a command transmitting game character while the game is in progress, the user terminal associated with the command receiving game character displays a movement guide of a specific position corresponding to the command so that the novice game user adapts to the game. A game guide method, a server executing the same, and a recording medium storing the same are provided.

One embodiment of the present invention is to provide a user terminal associated with the command receiving game character to provide a moving process from the current position of the command receiving game character to a specific position by voice to help a beginner game user who is clumsy in game operation. A game guide method, a server executing the same, and a recording medium storing the same are provided.

According to an embodiment of the present invention, the user terminal associated with the command receiving game character visually presents the trajectory of the moving line according to the moving process from the current position of the command receiving game character to a specific position to determine the direction of movement of the novice game user. The present invention provides a guided game guide method, a server executing the same, and a recording medium storing the same.

In one embodiment of the present invention, if a user terminal associated with a command receiving game character displays a text for inducing the user to move in a corresponding direction if the direction of movement of the command receiving game character does not correspond to the direction indicated by the direction indicator, the novice game user. The present invention provides a game guide method, a server for executing the same, and a recording medium storing the same.

Among the embodiments, the game guide method is performed in a game guide server that can be connected to a plurality of user terminals forming a single team. The game guide method includes joining a plurality of game characters associated with the plurality of user terminals and having different ranks to a game performed on a same game map, wherein the game is received from a command transmitting game character among the plurality of game characters. Receiving a command including a specific location on a map, determining at least one command receiving game character to which the command is to be transmitted, according to the rank of the command sending game character, and to the determined at least one command receiving game character Transmitting the particular location to cause at least one corresponding command receiving user terminal to display a location marking marking control for displaying the particular location on a game screen.

In one embodiment, the step of joining the plurality of game characters to a game performed on the same game map comprises: a tree structure including a top supervisor, a middle class having one direct superior and at least one subordinate, and a bottom subordinate. Engaging game characters with different ranks in the game.

In an embodiment, receiving a command including a specific location on the game map may further include receiving a command from a game character having a rank above a certain rank among the plurality of game characters. In an embodiment, the determining of the at least one command receiving game character to which the command is to be sent may further include determining a game character having a lower rank than the command transmitting game character as the command receiving game character. have.

In an embodiment, the displaying of the position marking marking control for displaying the specific position may include: when the position marking marking control is selected, the command receiving user terminal may move from the current position of the command receiving game character to the specific position. The method may further include providing a moving process by voice.

In an embodiment, the step of allowing the command receiving user terminal to provide a moving process to the specific location by voice may further include visually presenting a trajectory of the moving copper wire according to the moving process.

In an embodiment, the displaying of the position marking marking control for displaying the specific position may include detecting direction information for reaching the target point from the current point of the game character on the game screen and the corresponding command. The method may further include causing a receiving user terminal to display a direction indicator corresponding to the direction information on the game screen.

In an embodiment, the step of sequentially displaying the direction indicator on the game may include the command receiving user terminal receiving the command if the direction of movement of the command receiving game character does not correspond to the direction indicated by the direction indicator. The method may further include displaying text for inducing a game character to move in the direction.

In an embodiment, the step of displaying a position indication marking control for displaying the specific position may include presenting the current position of the command-receiving game character and the specific position in coordinates, for positions in the coordinates. The method may further include calculating a distance between coordinates and causing the corresponding command receiving user terminal to display the calculated distance on a game screen.

In an embodiment, the displaying of the calculated distance on a game screen may include recalculating a distance between the coordinates according to the movement of the command-receiving game character and as the recalculated distance by the command-receiving user terminal. The method may further include updating and displaying on the game screen.

Among the embodiments, the game guide server, which may be connected to a plurality of user terminals forming a single team, is connected to the plurality of user terminals and has a plurality of game characters associated with the plurality of user terminals in a game performed in the same game map. A game room management unit for participating, a command receiving unit for receiving a command including a specific location on the game map from a command transmitting game character among the plurality of game characters, and at least one to which the command is transmitted according to the rank of the command transmitting game character Sending the specific position to the command receiving game character determination unit and the determined at least one command receiving game character to determine the command receiving game character of the at least one command receiving user terminal to display the specific position on the game screen To show the location marking marking control And a position transmission section for.

In one embodiment, the game room management unit may join game characters having different ranks in a tree structure including a top-ranked senior, one direct superior and at least one subordinate, and a lower rank subordinate.

In one embodiment, the command receiving unit may receive a command from a game character having a rank above a certain rank among the plurality of game characters.

In an embodiment, the command receiving game character determiner may determine a game character having a lower rank than the command transmitting game character as the command receiving game character.

In one embodiment, if the position display marking control is selected, the command receiving user terminal may further include a game control unit to provide a moving process from the current position of the command receiving game character to the specific position by voice. In one embodiment, the game controller may visually present the trajectory of the movement line according to the movement process.

In an embodiment, the game controller detects direction information for reaching the target point from the current point of the game character on the game screen, and the corresponding command receiving user terminal indicates the direction indicator corresponding to the direction information. It can be displayed on the game screen.

In one embodiment, the game controller is a text to induce the command receiving user character to move the command receiving game character in the direction if the direction of movement of the command receiving game character does not correspond to the direction indicated by the direction indicator Can be displayed.

In one embodiment, the game control unit indicates the current position and the specific position of the command receiving game character on the coordinates, and calculates the distance between the coordinates for the positions on the coordinates to the command receiving user terminal is The calculated distance can be displayed on the game screen.

In an embodiment, the game controller recalculates the distance between the coordinates according to the movement of the command receiving game character, and updates the remaining distance to the specific position by using the recalculating distance of the command receiving user terminal. It can be displayed on the game screen.

Among the embodiments, the recording medium stores a program for executing a game guide method performed in a game guide server that can be connected with a plurality of user terminals forming a single team. The recording medium has a function of joining a plurality of game characters associated with the plurality of user terminals and having different ranks to a game performed in a same game map, wherein the game map is received from a command transmitting game character among the plurality of game characters. Receiving at least one command receiving game character to which the command is to be sent, according to the rank of the command sending game character, and determining the at least one command receiving game character to the determined at least one command receiving game character. And transmitting a specific location so that at least one corresponding command receiving user terminal displays a location display marking control for displaying the specific location on a game screen.

According to an embodiment of the present invention, a game guide method, a server executing the same, and a recording medium storing the same may be used when a user terminal associated with a command receiving game character receives a command from a command transmitting game character during game play. The beginner's game user can be adapted to the game by displaying a moving guide of.

According to an embodiment of the present invention, a game guide method, a server executing the same, and a recording medium storing the same may be used as a voice by a user terminal associated with a command receiving game character from a current position of the command receiving game character to a specific position. The game operation can be helpful to a beginner game user.

The game guide method according to an embodiment of the present invention, a server executing the same, and a recording medium storing the same, may be used by a user terminal associated with a command receiving game character according to a movement process from a current position of the command receiving game character to a specific position. By visually presenting the trajectory of the moving line, the direction of movement of the novice game user can be induced.

According to an embodiment of the present invention, the game guide method, the server executing the same, and the recording medium storing the same do not correspond to a direction indicated by the direction indicator by a user terminal associated with a command receiving game character. Otherwise, the text may be displayed to encourage the user to move in the corresponding direction, thereby preventing the departure of the novice game user.

1 is a block diagram illustrating a game guide system according to an embodiment of the present invention.
2 is a block diagram illustrating a game guide server according to an embodiment of the present invention.
3 is a block diagram illustrating a game guide server according to another exemplary embodiment of the present invention.
4 is a flowchart for explaining an embodiment of the game guide method shown in FIG. 1.
FIG. 5 is a flowchart for explaining another embodiment of the game guide method shown in FIG. 1.
6 to 9 are diagrams for describing game screens provided to a plurality of user terminals in FIG. 1.

The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas. Also, the purpose or effect of the present invention should not be construed as limiting the scope of the present invention, since it does not mean that a specific embodiment should include all or only such effect.

Meanwhile, the meaning of the terms described in the present application should be understood as follows.

The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.

It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.

It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.

The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.

All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used predefined terms should be interpreted to be consistent with the meanings in the context of the related art and can not be interpreted as having ideal or overly formal meaning unless explicitly defined in the present application.

1 is a block diagram illustrating a game guide system according to an embodiment of the present invention.

Referring to FIG. 1, the game guide system includes a game guide server 100 and a plurality of user terminals 200. Here, the game guide server 100 is connected to the plurality of user terminals 200 through the Internet.

The plurality of user terminals 200 may correspond to a computing device. For example, the user terminal 200 may correspond to a smartphone, a notebook computer, or a tablet PC. The plurality of user terminals 200 may participate in a game performed on the same game map by using game characters having different ranks.

When the game guide server 100 receives a command including a specific location on a game map by a game character from a specific user terminal among the plurality of user terminals 200, the game guide server 100 receives a command to be transmitted according to the rank of the game character. The character is determined, and a specific position is transmitted to the command receiving game character so that the command receiving user terminal displays a position display marking control for displaying the specific position on the game screen.

In one embodiment, the game guide server 100 may correspond to a server that continues to cooperate with the plurality of user terminals 200. In this manner, even after the game program is installed in the plurality of user terminals 200, the plurality of user terminals 200 may be linked with the game guide server 100 in a game execution process. For example, the game guide server 100 may allow the plurality of user terminals 200 to display the location display marking control on the game screen during the execution of the game program.

2 is a block diagram illustrating a game guide server according to an embodiment of the present invention.

Referring to FIG. 2, the gay guide server 100 includes a game room managing unit 110, a command receiving unit 120, and a location transmitting unit 130, and includes a command receiving game character determining unit 140 and a game control unit 150. It may further include.

The game room manager 110 may determine the number of teams and the number of teams that can participate in the game room when the game room is created and provide the game controller 150 to the game controller 150.

In one embodiment, the game room management unit 110 may store the game room creation history. The game room creation history may include information on the plurality of user terminals 200 participating in the game room. The game room management unit 110 may automatically organize a team when a specific game room is generated based on the game room creation history. That is, each time the same team is performed, a predetermined team-related point may be calculated to be organized into the same team when playing together as the same team.

In one embodiment, the game room manager 110 may join a plurality of game characters associated with the plurality of user terminals 200 and having different ranks to a game performed in the same game map.

The command receiving unit 120 receives a command including a specific location on a game map from a command transmitting game character among a plurality of game characters. In one embodiment, the command receiving unit 120 may receive a command from a game character having a rank (eg, a squad leader) of a certain rank or more among the plurality of game characters.

The position transmitter 130 transmits a specific position to at least one command receiving game character.

The command receiving game character determination unit 140 determines at least one command receiving game character to which a command is transmitted according to the rank of the command transmitting game character. In one embodiment, the command receiving game character determination unit 140 may determine a game character having a rank equal to or lower than that of the command transmitting game character as the command receiving game character. For example, when the command reception game character determination unit 140 receives a command from the command transmission game character having the rank of the squad leader, the command reception game character determination unit 140 may determine the command reception game character having the rank of the squad member belonging to the team commanded by the squad leader.

The game controller 150 may control other components of the game guide server 100 to provide a guide method to the plurality of user terminals 200.

The game controller 150 may provide a waiting procedure for starting a single game. If the team formation is confirmed by the waiting procedure, the game controller 150 may participate in one online game (ie, one and the same virtual space) including the waiting persons. To provide online games.

In an embodiment, the game controller 150 may perform the waiting procedure or the team formation procedure through the game room manager 110.

In one embodiment, the game controller 150 may set or manage hierarchical relationships by using a tree structure for squad leaders and squad members. For example, the game controller 150 may associate squad leaders belonging to the same team in a horizontal relationship, and squad members may associate as child nodes of the squad leader.

In one embodiment, the game controller 150 may provide map information (eg, a map, a summary map, etc.) for the virtual space where the current round is in progress. The game controller 150 may display location information of at least one of game characters of the same team or game characters of an enemy team in the map information.

The game controller 150 may perform a process for a game guide generated as the game progresses using the location transmitter 130. For example, the game controller 150 may control the game guide to be displayed on the user terminal associated with the command receiving game characters for a predetermined time.

In one embodiment, the game controller 150 may control to provide a voice of the movement process from the current position of the game character to a specific position to the user terminal associated with the command receiving game characters. In one embodiment, the game controller 150 may control to visually display the trajectory of the movement path of the game character on user terminals associated with the command receiving game characters.

 In one embodiment, the game controller 150 may control to display an indicator (eg, an arrow rotated in the moving direction) indicating a moving direction of the game character on user terminals associated with the command receiving game characters.

In one embodiment, the game controller 150 may control the user terminal associated with the command receiving game characters to display the distance remaining when the game character reaches a specific position from the current position.

The game controller 150 may set the movement speed of the corresponding character differently according to the attack items worn by the characters in the game. In more detail, the ranged or short range items may have at least one of accuracy, range, damage, and weight, respectively, and the game controller 150 checks the weapon of the attack item mounted by the character to determine the moving speed of the corresponding character. You can change it.

In one embodiment, the game controller 150 may adjust the moving speed of the character by checking the weight of the changed weapon when the weapon mounted on the character is changed according to the manipulation of the plurality of user terminals 200. For example, heavier weapons, knives, attack guns, shot guns, and sniper guns can be set to heavier weights, and heavier weapons can be used to slow the movement of the character.

3 is a block diagram illustrating a game guide server according to another exemplary embodiment of the present invention. The configuration or operation of another embodiment of the game server disclosed in FIG. 3 will be omitted with the same or equivalent description as described above with reference to FIG. 2, but those skilled in the art will fully understand the other embodiment of FIG. Could be.

The game guide server 100 disclosed in FIG. 3 may further include a game history database 160, a login information manager 170, a user authenticator 180, and a subscriber database 190.

The game history database 160 may store history information about the game when the game ends. In one embodiment, the game history database 160 may store the history information for each user (per user character). For example, the game history database 160 may store a history of a plurality of user terminals 200 commanded to provide a game guide.

The login information manager 170 may manage generation or deletion of login information associated with a user accessing the game guide server 100. The login information management unit 170 can generate the login information upon receipt of the login information generation command by the user. In another embodiment, the login information management unit 170 may delete the login information when the login information deletion command is received by the user.

The user authenticator 180 authenticates the user based on the user information received from the user terminal. In one embodiment, the user authenticator 180 may determine whether the user information received from the at least one user terminal 200 corresponds to the previously stored user information. In one embodiment, the user authentication unit 180 may record the time of successful authentication of the user. The user authenticator 180 may succeed in authenticating the user if it is, and may fail in authenticating the user if not.

The subscriber database 190 is used to store user information subscribed to the game guide server 100. In one embodiment, subscriber database 190 stores information for login (e.g., password, social security number, name, date of birth, etc.) in response to an identifier (e.g., user ID) assigned to the user. Can be used.

Hereinafter, a game guide game providing method will be described with reference to FIGS. 4 and 5. Since the game providing method to be described later is performed in the above-described game guide server 100, the contents corresponding to each other are not overlapped, but those skilled in the art can understand an embodiment of the game providing method according to the present invention from the above description. There will be.

4 is a flowchart for explaining an embodiment of the game guide method shown in FIG. 1. The embodiment disclosed in FIG. 4 relates to an embodiment of transmitting a specific position in a corresponding command to a command receiving game character when a command is received from a command transmitting game character among a plurality of game characters during a game progress.

The game guide server 100 joins a plurality of game characters associated with a plurality of user terminals and having different ranks to a game performed on the same game map (step S410). In one embodiment for step S410, the game guide server 100 includes game characters having different ranks in a tree structure including a top-ranked senior, one direct superior and at least one subordinate, and a lower-ranked subordinate. You can join the game.

The game guide server 100 receives a command including a specific location on a game map from a command transmitting game character among a plurality of game characters (step S420). In one embodiment for step S420, the game guide server 100 may receive a command from a game character having a rank above a certain rank among the plurality of game characters.

The game guide server 100 determines at least one command receiving game character to which the command is to be transmitted, according to the rank of the command transmitting game character (step S430). In another embodiment for step S430, the game guide server 100 may determine a game character having a rank lower than that of the command sending game character as the command receiving game character.

The game guide server 100 transmits a specific position to the at least one command receiving game character so that the at least one corresponding command receiving user terminal displays the position display marking control for displaying the specific position on the game screen (step S440). ).

In an embodiment of step S440, when the location indication marking control is selected, the game guide server 100 may allow the command receiving user terminal to provide a voice of a movement from the current location of the command receiving game character to a specific location by voice. . In one embodiment for step S450, the game guide server 100 may allow the command receiving user terminal to visually present the trajectory of the moving line according to the movement process from the current position of the command receiving game character to a specific position. The trajectory of such a moving copper line can be determined by Equation 1 below.

[Equation 1]

ΔC = Rect (C (p))

ΔC: trajectory of the moving line,

Rect: A function that restricts the movement of game characters on the game map.

C (): a function defining the trajectory,

p: the current position of the game player

In an embodiment for step S450, the game guide server 100 may allow the command receiving user terminal to display a specific location using a location indicator. For example, the game guide server 100 may allow the command receiving user terminal to display a specific location in a specific color or to display a clip art of acting.

In another embodiment of step S440, the game guide server 100 detects the direction information for reaching the target point from the current point of the game character on the game screen, the direction in which the command receiving user terminal corresponds to the direction information An indicator may be displayed on the game screen. In one embodiment, if the direction of movement of the command receiving game character does not correspond to the direction indicated by the direction indicator, the game guide server 100 generates a text for inducing the corresponding command receiving user terminal to move the command receiving game character in the corresponding direction. Can be displayed.

In another embodiment for step S440, the game guide server 100 indicates the current position and the specific position of the command receiving game character on the coordinates, and calculates the distance between the coordinates for the positions on the coordinates to the corresponding command The distance calculated by the receiving user terminal may be displayed on the game screen. In one embodiment, the game guide server 100 recalculates the distance between the coordinates according to the movement of the command receiving game character so that the corresponding command receiving user terminal updates the remaining distance to a specific position according to the movement of the command receiving game character. can do.

FIG. 5 is a flowchart for explaining another embodiment of the game guide method shown in FIG. 1. The embodiment disclosed in FIG. 5 relates to an embodiment of transmitting a specific position in a corresponding command to a command receiving game character when a command is received from a command transmitting game character among a plurality of game characters during a game progress.

The game guide server 100 joins a plurality of game characters associated with a plurality of user terminals and having different ranks to a game performed on the same game map (step S510).

The game guide server 100 receives a command including a specific location on a game map from a command transmitting game character among a plurality of game characters (step S520).

The game guide server 100 determines whether the game level of the command transmission game character is equal to or higher than a specific level (step S530).

If the game level of the command sending game character is above a certain level (step S530), the game guide server 100 transmits a specific position corresponding to the command to the command receiving game character having a lower rank than the command sending game character to transmit at least one. Receiving the corresponding command of the user terminal to display a position display marking control for displaying a specific position on the game screen (step S540).

If the game level of the command sending game character is below a certain level (step S530), the game guide server 100 transmits the command by transmitting the command to a user terminal associated with the command receiving game character having a higher rank than the command sending game character. The movement of the game character can be notified (step S550).

6 to 9 are diagrams for describing game screens provided to a plurality of user terminals in FIG. 1.

6 illustrates an example of an interface for determining whether to provide a game guide. The game guide server 100 may provide the game guide according to the selection of the novice user guide in the interface 600 as shown.

7 illustrates an example of an interface for providing a game guide. The game guide server 100 may allow the user terminal to visually present the trajectory of the movement line according to the movement process from the current position of the command receiving game character to a specific position through the interface 700 as shown.

8 illustrates another example of an interface for providing a game guide. The game guide server 100 may allow the user terminal to visually display the direction indicator corresponding to the direction information for reaching the target point from the current point of the command receiving game character through the interface 800 as shown.

9 shows another example of an interface for providing a game guide. The game guide server 100 may display a distance remaining when the user terminal reaches a specific position from the current position of the command receiving game character through the interface 900 as shown.

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that

100: game guide server 200: user terminal
110: command receiving unit 120: game room management unit
130: command receiving game character determination unit 140: position transmitter
150: game control unit 160: game history database
170: login information management unit 180: user authentication unit
190: subscriber database

Claims (21)

In the game guide method performed in the game guide server that can be connected to a plurality of user terminals forming a single team,
Engaging a plurality of game characters associated with the plurality of user terminals and having different ranks in a game performed on the same game map;
Receiving a command including a specific location on the game map from a command transmitting game character of the plurality of game characters;
Determining at least one command receiving game character to which the command is to be sent according to the rank of the command sending game character; And
Transmitting the specific location to the determined at least one command receiving game character, causing the at least one corresponding command receiving user terminal to display a location display marking control for displaying the specific location on a game screen; Way.
The method of claim 1, wherein the joining of the plurality of game characters to a game performed on the same game map comprises:
And incorporating game characters having different ranks in the tree structure including the highest superior, one direct superior and at least one subordinate, and a lower rank subordinate to the game. .
The method of claim 1, wherein receiving a command comprising a specific location on the game map comprises:
And receiving a command from a game character having a rank above a certain rank among the plurality of game characters.
The method of claim 1, wherein determining at least one command-receiving game character to which the command is to be sent comprises:
And determining a game character having a rank lower than that of the command sending game character as a command receiving game character.
The method of claim 1, wherein displaying the location marking marking control for displaying the specific location comprises:
And if the position indication marking control is selected, causing the command receiving user terminal to provide a voice process of moving from the current position of the command receiving game character to the specific position by voice.
The method of claim 5, wherein the command receiving user terminal provides a voice process of moving to the specific location.
And visually presenting the trajectory of the moving copper wire according to the moving process.
The method of claim 1, wherein displaying the location marking marking control for displaying the specific location comprises:
Detecting direction information for reaching the target point from the current point of the game character on the game screen; And
And causing the corresponding command receiving user terminal to display a direction indicator corresponding to the direction information on the game screen.
The method of claim 7, wherein the step of displaying the direction indicator on the game sequentially
If the direction of movement of the command receiving game character does not correspond to a direction indicated by the direction indicator, the step of causing the command receiving user terminal to display text for inducing the command receiving game character to move in the direction; Game guide method, characterized in that.
The method of claim 1, wherein displaying the location marking marking control for displaying the specific location comprises:
Displaying the current position and the specific position of the command receiving game character on a coordinate;
Calculating a distance between coordinates for locations on the coordinates; And
And causing the corresponding command receiving user terminal to display the calculated distance on a game screen.
10. The method of claim 9, wherein displaying the calculated distance on a game screen
Recalculating a distance between the coordinates according to the movement of the command receiving game character;
And causing the corresponding command receiving user terminal to update the re-produced distance to display on the game screen.
In the game guide server that can be connected to a plurality of user terminals forming a single team, the game guide server is
A game room manager that joins a plurality of game characters associated with the plurality of user terminals and having different ranks to a game performed in the same game map;
A command receiver configured to receive a command including a specific location on the game map from a command transmitting game character among the plurality of game characters;
A command receiving game character determining unit that determines at least one command receiving game character to which the command is to be transmitted according to the rank of the command transmitting game character; And
A game including a position transmitter for transmitting the specific position to the determined at least one command receiving game character to cause the at least one corresponding command receiving user terminal to display a position indication marking control for displaying the specific position on a game screen; Guide server.
The method of claim 11, wherein the game room management unit
A game guide server, characterized by involving game characters having different ranks in a tree structure including a top superior, a direct superior, a middle class having at least one subordinate, and a lowest subordinate.
The method of claim 11, wherein the command receiving unit
Game guide server, characterized in that for receiving a command from a game character having a rank of a specific rank or more of the plurality of game characters.
The method of claim 11, wherein the command receiving game character determination unit
And a game character having a rank lower than that of the command sending game character as a command receiving game character.
12. The method of claim 11,
The game guide server, characterized in that further comprising a game control unit for allowing the command receiving user terminal to provide a moving process from the current position of the command receiving game character to the specific position by voice when the position display marking control is selected.
The method of claim 15, wherein the game control unit
The game guide server, characterized in that to visually present the trajectory of the movement line according to the movement process.
The method of claim 15, wherein the game control unit
Detecting direction information for reaching the target point from the current point of the game character on the game screen, and causing the corresponding command receiving user terminal to display a direction indicator corresponding to the direction information on the game screen; Guide server made with.
The method of claim 17, wherein the game control unit
If the direction of movement of the command receiving game character does not correspond to the direction indicated by the direction indicator, the game guide, characterized in that for displaying the text to induce the command receiving user terminal to move the command receiving game character in the direction server.
The method of claim 15, wherein the game control unit
The current position and the specific position of the command receiving game character are displayed on the coordinates, and the distance between the coordinates with respect to the positions on the coordinates is calculated to display the calculated distance on the game screen by the command receiving user terminal. Game guide server, characterized in that.
The method of claim 19, wherein the game control unit
The distance between the coordinates is recalculated as the command-receiving game character moves, and the command-receiving user terminal updates the remaining distance to the specific position using the recalculated distance to display on the game screen. Guide server made with.
A recording medium for storing a program for executing a game guide method performed in a game guide server that can be connected to a plurality of user terminals forming a single team, the recording medium comprising:
Joining a plurality of game characters associated with the plurality of user terminals and having different ranks to a game performed on the same game map;
Receiving a command including a specific location on the game map from a command transmitting game character among the plurality of game characters;
Determining at least one command-receiving game character to which the command is to be sent, according to the rank of the command- sending game character; And
And transmitting the specific position to the determined at least one command receiving game character to cause at least one corresponding command receiving user terminal to display a position indication marking control for displaying the specific position on a game screen. .
KR1020120089762A 2012-08-16 2012-08-16 Game guide method, server performing the same and storage media storing the same KR20140023638A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115328354A (en) * 2022-08-16 2022-11-11 网易(杭州)网络有限公司 Interactive processing method and device in game, electronic equipment and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115328354A (en) * 2022-08-16 2022-11-11 网易(杭州)网络有限公司 Interactive processing method and device in game, electronic equipment and storage medium
CN115328354B (en) * 2022-08-16 2024-05-10 网易(杭州)网络有限公司 Interactive processing method and device in game, electronic equipment and storage medium

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