KR101364826B1 - 조작 장치 및 조작 시스템 - Google Patents
조작 장치 및 조작 시스템 Download PDFInfo
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- KR101364826B1 KR101364826B1 KR1020110075093A KR20110075093A KR101364826B1 KR 101364826 B1 KR101364826 B1 KR 101364826B1 KR 1020110075093 A KR1020110075093 A KR 1020110075093A KR 20110075093 A KR20110075093 A KR 20110075093A KR 101364826 B1 KR101364826 B1 KR 101364826B1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A—HUMAN NECESSITIES
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- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
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- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1632—External expansion units, e.g. docking stations
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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Abstract
Description
도 2는 게임 장치(3)의 내부 구성을 도시하는 블록도.
도 3은 컨트롤러(5)의 외관 구성을 도시하는 사시도.
도 4는 컨트롤러(5)의 외관 구성을 도시하는 사시도.
도 5는 컨트롤러(5)의 내부 구조를 도시하는 도면.
도 6은 컨트롤러(5)의 내부 구조를 도시하는 도면.
도 7은 컨트롤러(5)의 구성을 도시하는 블록도.
도 8은 단말 장치(7)의 외관 구성을 도시하는 도면.
도 9는 단말 장치(7)의 외관 구성을 도시하는 도면.
도 10은 사용자가 단말 장치(7)를 가로 방향으로 파지한 모습을 도시하는 도면.
도 11은 사용자가 단말 장치(7)를 가로 방향으로 파지한 모습을 도시하는 도면.
도 12는 사용자가 단말 장치(7)를 세로 방향으로 파지한 모습을 도시하는 도면.
도 13은 사용자가 단말 장치(7)를 세로 방향으로 파지한 모습을 도시하는 도면.
도 14는 단말 장치(7)의 내부 구성을 도시하는 블록도.
도 15는 단말 장치(7)에 부가 장치[입력 장치(200)]를 장착한 일례를 도시하는 도면.
도 16은 단말 장치(7)에 부가 장치[입력 장치(200)]를 장착한 일례를 도시하는 도면.
도 17은 입력 장치의 다른 예를 도시하는 도면.
도 18은 도 17에 도시한 입력 장치(220)를 단말 장치(7)에 장착한 모습을 도시하는 도면.
도 19는 도 17에 도시한 입력 장치(220)를 단말 장치(7)에 장착한 모습을 도시하는 도면.
도 20은 단말 장치(7)에 부가 장치[스탠드(210)]를 접속한 다른 일례를 도시하는 도면.
도 21은 게임 처리에 있어서 사용되는 각종 데이터를 도시하는 도면.
도 22는 게임 장치(3)에 있어서 실행되는 게임 처리의 흐름을 도시하는 메인 흐름도.
도 23은 게임 제어 처리의 상세한 흐름을 도시하는 흐름도.
도 24는 제1 게임예에 있어서의 텔레비전(2)의 화면과 단말 장치(7)를 도시하는 도면.
도 25는 제2 게임예에 있어서의 텔레비전(2)의 화면과 단말 장치(7)를 도시하는 도면.
도 26은 제3 게임예에 있어서 텔레비전(2)에 표시되는 텔레비전용 게임 화상의 일례를 도시하는 도면.
도 27은 제3 게임예에 있어서 단말 장치(7)에 표시되는 단말기용 게임 화상의 일례를 도시하는 도면.
도 28은 제4 게임예에 있어서 텔레비전(2)에 표시되는 텔레비전용 게임 화상의 일례를 도시하는 도면.
도 29는 제4 게임예에 있어서 단말 장치(7)에 표시되는 단말기용 게임 화상의 일례를 도시하는 도면.
도 30은 제5 게임예에 있어서의 게임 시스템(1)의 사용 모습을 도시하는 도면.
도 31은 네트워크를 통하여 외부 장치와 접속되는 경우에 있어서의 게임 시스템(1)에 포함되는 각 장치의 접속 관계를 도시하는 도면.
도 32는 본 실시 형태의 변형예에 관한 단말 장치의 외관 구성을 도시하는 도면.
도 33은 도 32에 도시한 단말 장치를 사용자가 파지한 모습을 도시하는 도면.
도 34는 본 실시 형태의 다른 변형예에 관한 단말 장치의 외관 구성을 도시하는 도면.
도 35는 본 실시 형태의 다른 변형예에 관한 단말 장치의 외관 구성을 도시하는 도면.
2: 텔레비전
3: 게임 장치
4: 광 디스크
5: 컨트롤러
6: 마커 장치
7 내지 9: 단말 장치
10: CPU
11e: 내부 메인 메모리
12: 외부 메인 메모리
51: LCD
52: 터치 패널
53: 아날로그 스틱
54: 조작 버튼
55: 마커부
56: 카메라
59: 차양부
62: 자기 센서
63: 가속도 센서
64: 자이로 센서
200: 입력 장치
210: 스탠드
230: 볼록부
Claims (22)
- 판 형상의 하우징과,
상기 하우징의 표면측에 설치되는 표시부와,
상기 하우징의 중앙보다도 상측에 있어서 상기 표시부의 좌우에 각각 설치되는 제1 조작부 및 제2 조작부와,
상기 하우징의 이면측에 있어서 상기 제1 조작부 및 제2 조작부의 반대측 위치에 각각 설치되는 제3 조작부 및 제4 조작부와,
상기 하우징의 이면측에 있어서, 적어도 좌우 양측의 위치에 돌출되어 형성되는 돌기부를 구비하고,
상기 제3 조작부 및 제4 조작부는 상기 돌기부의 상면에 배치되고,
상기 돌기부는 상기 제3 조작부가 설치되는 위치로부터 상기 제4 조작부가 설치되는 위치에 걸쳐 좌우로 연장되는 형상을 갖고,
상기 돌기부의 하면에는 조작 장치와는 다른 부가 장치가 걸림 가능한 제1 걸림 구멍이 형성되는, 조작 장치. - 판 형상의 하우징과,
상기 하우징의 표면측에 설치되는 표시부와,
상기 하우징의 중앙보다도 상측에 있어서 상기 표시부의 좌우에 각각 설치되는 제1 조작부 및 제2 조작부와,
상기 하우징의 이면측에 있어서 상기 제1 조작부 및 제2 조작부의 반대측 위치에 각각 설치되는 제3 조작부 및 제4 조작부와,
상기 하우징의 상측의 측면에 있어서의 좌우 양측에 각각 설치되는 제7 조작부 및 제8 조작부를 구비하고,
상기 하우징의 이면측에 있어서, 적어도 좌우 양측의 위치에 돌출되어 형성되는 돌기부를 더 구비하고,
상기 제3 조작부 및 제4 조작부는 상기 돌기부의 상면에 배치되며,
상기 돌기부의 하면에는 조작 장치와는 다른 부가 장치가 걸림 가능한 제1 걸림 구멍이 형성되는, 조작 장치. - 삭제
- 제2항에 있어서, 상기 돌기부는 좌우로 연장되는 차양 모양의 형상을 갖는, 조작 장치.
- 삭제
- 제1항, 제2항 및 제4항 중 어느 한 항에 있어서, 상기 하우징의 하측 면에는 상기 부가 장치가 걸림 가능한 제2 걸림 구멍이 형성되는, 조작 장치.
- 제1항 또는 제2항에 있어서, 상기 돌기부의 하방이며 상기 하우징 이면에 있어서의 좌우 양측에, 단면이 볼록형인 볼록부를 더 구비하는, 조작 장치.
- 제7항에 있어서, 상기 돌기부와 상기 볼록부는 간격을 두고 형성되는, 조작 장치.
- 제1항 또는 제2항에 있어서, 상기 하우징의 이면에 있어서의 좌우 양측에 설치되는 그립부를 더 구비하는, 조작 장치.
- 제1항 또는 제2항에 있어서, 상기 제1 조작부 및 제2 조작부는 각각, 슬라이드 또는 경도(傾倒) 가능한 가동 부재를 갖는 방향 입력부인, 조작 장치.
- 제1항 또는 제2항에 있어서, 상기 제3 조작부 및 제4 조작부는 각각 누름 가능한 키인, 조작 장치.
- 제1항 또는 제2항에 있어서, 상기 하우징의 표면측 면에 있어서 상기 제1 조작부의 하방에 배치되는 제5 조작부와,
상기 하우징의 표면측 면에 있어서 상기 제2 조작부의 하방에 배치되는 제6 조작부를 더 구비하는, 조작 장치. - 제12항에 있어서, 상기 제5 조작부는 적어도 상하 좌우의 4 방향의 입력이 가능한 키이며,
상기 제6 조작부는 누름 가능한 복수의 키를 포함하는, 조작 장치. - 제2항에 있어서, 상기 제7 조작부 및 제8 조작부는 각각 누름 가능한 키인, 조작 장치.
- 제1항 또는 제2항에 있어서, 상기 표시부의 화면에 설치되는 터치 패널을 더 구비하는, 조작 장치.
- 제1항 또는 제2항에 있어서, 상기 하우징의 내부에 관성 센서를 더 구비하는, 조작 장치.
- 제1항 또는 제2항에 있어서, 자기 자신(自機)에 대하여 행해진 조작을 나타내는 조작 데이터를 게임 장치로 무선으로 송신하는 통신부를 더 구비하는, 조작 장치.
- 제17항에 있어서, 상기 통신부는 상기 게임 장치로부터 송신되어 오는 화상 데이터를 수신하고,
수신된 화상 데이터를 상기 표시부에 표시시키는 표시 제어부를 더 구비하는, 조작 장치. - 제1항 또는 제2항에 있어서, 자기 자신에 대한 조작을 기초로 하여 게임 처리를 실행하는 게임 처리부와,
상기 게임 처리를 기초로 하여 게임 화상을 생성하여 상기 표시부에 표시시키는 표시 제어부를 더 구비하는, 조작 장치. - 제1항 또는 제2항에 있어서, 상기 표시부는 5인치 이상의 화면을 갖는, 조작 장치.
- 제6항에 기재된 조작 장치와,
상기 제1 및 제2 걸림 구멍에 각각 걸림 가능한 각 갈고리부를 구비하고, 상기 각 갈고리부가 상기 제1 및 제2 걸림 구멍에 걸림으로써 상기 조작 장치에 접속되는 부가 장치를 포함하는, 조작 시스템. - 제6항에 기재된 조작 장치와,
상기 제2 걸림 구멍에 삽입 가능한 가이드 부재 및 상기 가이드 부재가 제2 걸림 구멍에 삽입된 경우에 상기 하우징의 이면을 소정 각도로 지지하는 지지 부재를 구비하는 지지 장치를 포함하는, 조작 시스템.
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EP2446946B1 (en) | 2018-07-18 |
US8814680B2 (en) | 2014-08-26 |
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