KR100619114B1 - 게임기의 제어방법 - Google Patents
게임기의 제어방법 Download PDFInfo
- Publication number
- KR100619114B1 KR100619114B1 KR1020040061680A KR20040061680A KR100619114B1 KR 100619114 B1 KR100619114 B1 KR 100619114B1 KR 1020040061680 A KR1020040061680 A KR 1020040061680A KR 20040061680 A KR20040061680 A KR 20040061680A KR 100619114 B1 KR100619114 B1 KR 100619114B1
- Authority
- KR
- South Korea
- Prior art keywords
- game
- laser
- computer
- game machine
- sword
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
- 238000000034 method Methods 0.000 title claims abstract description 22
- 238000004088 simulation Methods 0.000 claims abstract description 7
- 230000002860 competitive effect Effects 0.000 abstract description 4
- 230000000694 effects Effects 0.000 abstract description 3
- 230000006870 function Effects 0.000 description 8
- 238000010586 diagram Methods 0.000 description 3
- 238000006073 displacement reaction Methods 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 2
- 238000006243 chemical reaction Methods 0.000 description 1
- 230000000052 comparative effect Effects 0.000 description 1
- 230000000295 complement effect Effects 0.000 description 1
- 238000004590 computer program Methods 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 238000011156 evaluation Methods 0.000 description 1
- YYJNOYZRYGDPNH-MFKUBSTISA-N fenpyroximate Chemical compound C=1C=C(C(=O)OC(C)(C)C)C=CC=1CO/N=C/C=1C(C)=NN(C)C=1OC1=CC=CC=C1 YYJNOYZRYGDPNH-MFKUBSTISA-N 0.000 description 1
- 238000010304 firing Methods 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 230000001678 irradiating effect Effects 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
- Position Input By Displaying (AREA)
Abstract
Description
또, 본 발명은 3차원 시뮬레이션 게임을 수행하기 위한 게임기의 제어방법으로, 액셀러로미터(Acclerometer에서 사용자의 작동에 따른 광선검의 움직임을 X, Y, Z 3차원 데이터로 변환하여 펄스폭변조방식(PWM)으로 마이크로컨트롤유니트(MCU)에 전송하는 단계(S10)와; 마이크로컨트롤유니트가 3차원 데이터를 디지털신호로 변환하는 단계(S20)와; 변환된 디지털신호를 블루투스를 통하여 게임엔진에 따른 게임 프로그램이 설치된 컴퓨터에 전송하는 단계(S30)와; 게임 프로그램을 수행하는 도중 상대방을 가해하거나 광선 검끼리 충돌하는 각종 이벤트가 발생한 데이터를 블루투스에 전송하여 화면상에 표시하고, 광선 검의 움직임, 각도 및 거리에 대한 정보를 MCU에서 분석처리하여 진동기와 스피커 및 앰프(AMP)로 출력하는 단계(S40)로 이루어진다.
Claims (3)
- (삭제)
- (삭제)
- 3차원 시뮬레이션 게임을 수행하기 위한 게임기의 제어방법에 있어서,액셀러로미터(Acclerometer에서 사용자의 작동에 따른 광선검의 움직임을 X, Y, Z 3차원 데이터로 변환하여 펄스폭변조방식(PWM)으로 마이크로컨트롤유니트(MCU)에 전송하는 단계(S10)와;마이크로컨트롤유니트가 3차원 데이터를 디지털신호로 변환하는 단계(S20)와;변환된 디지털신호를 블루투스를 통하여 게임엔진에 따른 게임 프로그램이 설치된 컴퓨터에 전송하는 단계(S30)와;게임 프로그램을 수행하는 도중 상대방을 가해하거나 광선 검끼리 충돌하는 각종 이벤트가 발생한 데이터를 블루투스에 전송하여 화면상에 표시하고, 광선 검의 움직임, 각도 및 거리에 대한 정보를 MCU에서 분석처리하여 진동기와 스피커 및 앰프(AMP)로 출력하는 단계(S40)로 이루어진 것을 특징으로 하는 게임기의 제어방법.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020040061680A KR100619114B1 (ko) | 2004-08-05 | 2004-08-05 | 게임기의 제어방법 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020040061680A KR100619114B1 (ko) | 2004-08-05 | 2004-08-05 | 게임기의 제어방법 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20060012948A KR20060012948A (ko) | 2006-02-09 |
KR100619114B1 true KR100619114B1 (ko) | 2006-09-08 |
Family
ID=37122444
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020040061680A Expired - Fee Related KR100619114B1 (ko) | 2004-08-05 | 2004-08-05 | 게임기의 제어방법 |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR100619114B1 (ko) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20180066532A (ko) * | 2016-12-09 | 2018-06-19 | 주식회사 디엠에스 | 약시치료용 게임컨텐츠 제공기능이 구비된 안경형 웨어러블 디바이스 |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100753890B1 (ko) * | 2006-06-12 | 2007-09-03 | 기가 바이트 테크놀러지 컴퍼니 리미티드 | 게임기 액세서리 |
KR101706978B1 (ko) | 2009-08-26 | 2017-02-17 | 삼성전자주식회사 | 블루투스 통신방법 및 이를 적용한 단말기 |
-
2004
- 2004-08-05 KR KR1020040061680A patent/KR100619114B1/ko not_active Expired - Fee Related
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20180066532A (ko) * | 2016-12-09 | 2018-06-19 | 주식회사 디엠에스 | 약시치료용 게임컨텐츠 제공기능이 구비된 안경형 웨어러블 디바이스 |
Also Published As
Publication number | Publication date |
---|---|
KR20060012948A (ko) | 2006-02-09 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US7001272B2 (en) | Video game device, video game method, video game program, and video game system | |
JP4027031B2 (ja) | 対戦式3dビデオゲーム装置 | |
US8814641B2 (en) | System and method for detecting moment of impact and/or strength of a swing based on accelerometer data | |
JP5286267B2 (ja) | ゲーム装置、ゲームプログラム及びオブジェクトの操作方法 | |
US9833705B2 (en) | Storage medium storing information processing program, information processing apparatus and information processing method | |
JP5101622B2 (ja) | 動作判断装置、ゲーム装置およびコンピュータプログラム | |
US20080098448A1 (en) | Controller configured to track user's level of anxiety and other mental and physical attributes | |
US7988555B2 (en) | Method and device for controlling a motion-sequence within a simulated game or sports event | |
JP3910656B2 (ja) | 運動判定装置及び方法 | |
JP4883759B2 (ja) | プログラム、情報記憶媒体、及び画像生成システム | |
US10744405B2 (en) | Video game incorporating safe live-action combat | |
JP2010509000A (ja) | ユーザの足の動きを検出して組み込む電子ゲーム | |
JP2005287801A (ja) | 画像生成装置、画像表示方法及びプログラム | |
JPWO2009028690A1 (ja) | ゲーム装置、ゲームプログラム及びゲーム装置の制御方法 | |
JP2002306846A (ja) | ゲーム装置用コントローラ | |
JP2010233752A (ja) | プログラム、情報記憶媒体及び画像生成システム | |
JP3990648B2 (ja) | プログラム、情報記憶媒体及び画像生成装置 | |
JP2000020193A (ja) | 仮想物体制御方法および仮想物体制御装置および記録媒体 | |
KR100619114B1 (ko) | 게임기의 제어방법 | |
JP2014014467A (ja) | ゲーム装置およびゲームプログラム | |
JP7137944B2 (ja) | プログラム及びコンピュータシステム | |
JP5636469B2 (ja) | 画像処理装置、ゲーム装置およびコンピュータプログラム | |
JP2002355441A (ja) | ゲーム装置及びゲームプログラム | |
JP2003210830A (ja) | ゲーム装置、ゲーム方法、ゲームプログラム及びゲームシステム | |
JP2007044487A (ja) | ゲーム装置、及びその制御方法 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
PA0109 | Patent application |
Patent event code: PA01091R01D Comment text: Patent Application Patent event date: 20040805 |
|
PA0201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
PE0902 | Notice of grounds for rejection |
Comment text: Notification of reason for refusal Patent event date: 20051128 Patent event code: PE09021S01D |
|
PG1501 | Laying open of application | ||
E902 | Notification of reason for refusal | ||
PE0902 | Notice of grounds for rejection |
Comment text: Notification of reason for refusal Patent event date: 20060214 Patent event code: PE09021S01D |
|
E701 | Decision to grant or registration of patent right | ||
PE0701 | Decision of registration |
Patent event code: PE07011S01D Comment text: Decision to Grant Registration Patent event date: 20060525 |
|
GRNT | Written decision to grant | ||
PR0701 | Registration of establishment |
Comment text: Registration of Establishment Patent event date: 20060825 Patent event code: PR07011E01D |
|
PR1002 | Payment of registration fee |
Payment date: 20060825 End annual number: 3 Start annual number: 1 |
|
PG1601 | Publication of registration | ||
FPAY | Annual fee payment |
Payment date: 20090904 Year of fee payment: 4 |
|
PR1001 | Payment of annual fee |
Payment date: 20090904 Start annual number: 4 End annual number: 4 |
|
LAPS | Lapse due to unpaid annual fee | ||
PC1903 | Unpaid annual fee |