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JPH1153115A - Input device - Google Patents

Input device

Info

Publication number
JPH1153115A
JPH1153115A JP20488697A JP20488697A JPH1153115A JP H1153115 A JPH1153115 A JP H1153115A JP 20488697 A JP20488697 A JP 20488697A JP 20488697 A JP20488697 A JP 20488697A JP H1153115 A JPH1153115 A JP H1153115A
Authority
JP
Japan
Prior art keywords
touch panel
input
cursor
pressed
movement
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP20488697A
Other languages
Japanese (ja)
Other versions
JP3212914B2 (en
Inventor
Takao Kaneko
隆雄 金子
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEC Gunma Ltd
Original Assignee
NEC Gunma Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NEC Gunma Ltd filed Critical NEC Gunma Ltd
Priority to JP20488697A priority Critical patent/JP3212914B2/en
Publication of JPH1153115A publication Critical patent/JPH1153115A/en
Application granted granted Critical
Publication of JP3212914B2 publication Critical patent/JP3212914B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad

Landscapes

  • Position Input By Displaying (AREA)

Abstract

PROBLEM TO BE SOLVED: To eliminate the need of switch operation of a mechanical switch at the time of switching the input systems of two kinds of moving instructions. SOLUTION: In this input device using a touch panel 3 for controlling the instruction marks such as a pointer and a cursor which are displayed on a display screen, two systems, namely the system by which the shift instruction is inputted and the cursor is relatively shifted by adjusting it to the locus of shift while the cursor is shifted by an input pen and a finger on the touch panel, and the system by which the shift instruction is inputted by depressing one arbitrary point on the touch panel for prescribed time, them the direction and the distance of a depression point against the center point 4 of the touch panel are obtained. The two input systems for moving the cursor at shift speed corresponding to the obtained direction and distance are switched by the length of depression time against one arbitrary point on the touch panel.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は入力装置に関し、特
に情報処理装置において表示画面上に表示されたポイン
タ、カーソル等の指示記号を制御するための入力装置に
関する。
[0001] 1. Field of the Invention [0002] The present invention relates to an input device, and more particularly to an input device for controlling a pointer, a cursor, and other indicating symbols displayed on a display screen in an information processing device.

【0002】[0002]

【従来の技術】一般にパーソナルコンピュータ、ワーク
ステーションおよび画像処理装置においては、画面上の
カーソルやポインタ等の指示記号を移動させるための移
動命令入力装置が必要とされる。現在、この種の入力装
置でタッチパネルを用いているものには以下の2方式が
存在する。
2. Description of the Related Art Generally, a personal computer, a workstation, and an image processing apparatus require a movement command input device for moving an instruction symbol such as a cursor or a pointer on a screen. At present, there are the following two types of input devices using a touch panel in this type of input device.

【0003】1つはタッチパネル上を入力ペンや指など
で押圧しながら移動させることで移動命令の入力を行い
カーソルを指の移動の軌跡にあわせ相対的に移動させる
方式である。
One is a method in which a movement command is input by moving the touch panel while pressing it with an input pen or a finger, and the cursor is relatively moved in accordance with the trajectory of the movement of the finger.

【0004】もう1つは、特開昭63ー73415号公
報記載のようにタッチパネル上の任意の1点を任意の時
間押圧することで移動命令の入力を行うものであり、タ
ッチパネルの中心点に対する該押圧点の方向と距離を求
め、カーソルを求められた方向に且つ該距離に応じた移
動速度で押圧され続けている間だけ移動させる方式のも
のが存在している。
The other is to input a movement command by pressing an arbitrary point on a touch panel for an arbitrary time as described in Japanese Patent Application Laid-Open No. 63-73415. There is a method in which the direction and distance of the pressed point are determined, and the cursor is moved in the determined direction at a moving speed corresponding to the distance while the cursor is continuously pressed.

【0005】[0005]

【発明が解決しようとする課題】上述した従来のよう
に、タッチパネル上を指等で押圧しながら移動させて移
動量を入力する方式はカーソルを多く移動しようとした
場合、指を一方向に移動させる作業を何度も繰り返し行
わなければならない。
As described above, in the conventional method of inputting the amount of movement by moving the touch panel while pressing it with a finger or the like, the finger is moved in one direction when the cursor is moved many times. You have to repeat the work to make it many times.

【0006】一方、この問題を解消するために指等によ
って入力された移動量に対するカーソルの移動の割合を
多くしてしまうと移動量の入力精度が悪化してしまう。
またタッチパネル上を指等で任意の時間押圧し、その押
圧された点とタッチパネルの中心点との方向及び距離に
より移動命令を入力する方式のものは、カーソルを一方
向へ多く移動させる場合は少ない労力で移動量の入力が
行えるが、その反面図5の従来の入力方法による押圧位
置の変化と指示記号の位置の変化の関係を示す図に示す
ようにタッチパネル1上の押圧経路aと表示画面2上の
カーソルの移動経路bが異なるため、図形の描写は非常
に困難となる。
On the other hand, if the ratio of the movement of the cursor to the amount of movement input by a finger or the like is increased to solve this problem, the accuracy of input of the amount of movement will deteriorate.
Further, the method of pressing the touch panel with a finger or the like for an arbitrary time and inputting a movement command according to the direction and distance between the pressed point and the center point of the touch panel is rare when the cursor is moved many times in one direction. On the other hand, the amount of movement can be input with effort. On the other hand, as shown in FIG. Since the moving path b of the cursor on 2 is different, it is very difficult to draw a figure.

【0007】さらに、前記2種類の移動命令の入力方式
を切り替えて使用する場合、機械的スイッチによる切り
替え等の切り替え作業が必要となる。
Further, when the two types of movement command input methods are switched and used, a switching operation such as switching with a mechanical switch is required.

【0008】[0008]

【課題を解決するための手段】本発明の入力装置は、表
示画面上に表示されたポインタ、カーソル等の指示記号
を制御するためのタッチパネルを用いた入力装置におい
て、タッチパネル上を入力ペンや指などで押圧しながら
移動させることで移動命令の入力を行いカーソルを指の
移動の軌跡にあわせ相対的に移動させる方式のものと、
タッチパネル上の任意の1点を任意の時間押圧すること
で移動命令の入力を行い、タッチパネルの中心点に対す
る該押圧点の方向と距離を求め、カーソルを求められた
方向に且つ該距離に応じた移動速度で移動させる方式の
2つの入力方式をタッチパネル上の任意の1点に対する
押圧時間の長さによって切り替える。
According to the present invention, there is provided an input device using a touch panel for controlling a pointing symbol such as a pointer and a cursor displayed on a display screen. A method of inputting a movement command by moving while pressing while moving the cursor relative to the trajectory of the finger movement,
A movement command is input by pressing an arbitrary point on the touch panel for an arbitrary time, a direction and a distance of the pressed point with respect to a center point of the touch panel are determined, and a cursor is determined in the determined direction and according to the distance. The two input methods of moving at the moving speed are switched according to the length of the pressing time for an arbitrary point on the touch panel.

【0009】[作用]本発明によれば、カーソルを移動
させるための2種類の入力方式を特別な操作を行わずに
切り替えて使用出来るため、カーソルを移動させるため
の入力作業を少なくできる。
According to the present invention, two types of input methods for moving the cursor can be switched and used without performing a special operation, so that the number of input operations for moving the cursor can be reduced.

【0010】[0010]

【発明の実施の形態】次に、本発明の実施の形態につい
て図面を参照して説明する。
Next, embodiments of the present invention will be described with reference to the drawings.

【0011】図1は本発明の入力装置の一実施の形態を
示す斜視図、図2は本発明のタッチパネル上を入力ペン
や指などで押圧しながら移動させることで移動命令の入
力を行った場合の実施の形態を示す図、図3は本発明の
タッチパネル上の任意の1点を押圧することで移動命令
の入力を行った場合の実施の形態を示す図であり、また
図4は本発明の入力装置の一実施の形態の動作を示す流
れ図である。
FIG. 1 is a perspective view showing an embodiment of the input device of the present invention, and FIG. 2 is a diagram showing an input of a movement command by moving the touch panel of the present invention while pressing it with an input pen or a finger. FIG. 3 is a diagram showing an embodiment in which a movement command is input by pressing an arbitrary point on the touch panel of the present invention, and FIG. 5 is a flowchart showing the operation of the embodiment of the input device of the present invention.

【0012】図1はタッチパネル3を有し、タッチパネ
ル3上を指などで押圧することで表示画面上のカーソル
を上下左右に移動させるための命令を入力するためのも
のである。
FIG. 1 has a touch panel 3 for inputting a command to move the cursor on the display screen up, down, left and right by pressing the touch panel 3 with a finger or the like.

【0013】このタッチパネル3に移動命令が入力され
た場合の処理について図2,図3,図4に基づいて説明
する。
A process when a movement command is input to the touch panel 3 will be described with reference to FIGS.

【0014】図1のタッチパネル3は中央部に中心点4
を設けている。前記タッチパネル3に対し指などにより
押圧が行われているか一定間隔で確認を行い(ステップ
S1)、押圧を確認した場合は入力の受付を開始する
(ステップS1 YES)。タッチパネル3への押圧が
確認された場合(ステップS1 YES)、押圧された
位置座標を検出し(ステップS2)、検出した座標につ
いて押圧位置の変化の有無の検証を行う(ステップS
4)。
The touch panel 3 shown in FIG.
Is provided. It is confirmed at a fixed interval whether or not the touch panel 3 is being pressed by a finger or the like (step S1). If the pressing is confirmed, the reception of an input is started (step S1 YES). When the touch on the touch panel 3 is confirmed (step S1 YES), the coordinates of the pressed position are detected (step S2), and the detected coordinates are verified for a change in the pressed position (step S2).
4).

【0015】タッチパネル3上の入力点P1から入力点
P2まで間を指等で押圧しながら移動した場合、前記押
圧座標の検証において押圧された位置座標に変化が確認
され(ステップS4 YES)、検出したX方向及びY
方向の変化量を各々X1,Y1として設定し(ステップ
S6)、前記X1,Y1に対し定数Zを乗算することで
カーソルの移動量を算出し(ステップS7)、算出結果
を移動命令として出力する(ステップS8)。
When the user moves while pressing with a finger or the like between the input point P1 and the input point P2 on the touch panel 3, a change in the pressed position coordinates is confirmed in the verification of the pressed coordinates (step S4 YES), and the detection is performed. X direction and Y
The amounts of change in the directions are set as X1 and Y1, respectively (step S6), and the amount of movement of the cursor is calculated by multiplying X1 and Y1 by a constant Z (step S7), and the calculation result is output as a movement command. (Step S8).

【0016】また、タッチパネル3上の入力点P3を任
意の時間押圧した場合、前記押圧座標の検証において押
圧された位置座標に変化が確認されないため(ステップ
S4NO)、同一点の押圧時間の計時を行い(ステップ
S10)、前記計時した押圧時間とカーソルの移動命令
の入力方法を切り替える基準となる規定時間との検証を
行う(ステップS11)。
When the input point P3 on the touch panel 3 is pressed for an arbitrary time, no change is confirmed in the pressed position coordinates in the verification of the pressed coordinates (step S4NO). It performs (Step S10), and verifies the measured pressing time and a specified time as a reference for switching the input method of the cursor movement command (Step S11).

【0017】前記計時した押圧時間の検証において押圧
時間が規定時間を越えたと判断した場合(ステップS1
1 YES)、タッチパネル3の中心点4に対するタッ
チパネル3上の入力点P3の角度θよりX方向及びY方
向への移動量の係数X3,Y3を設定し(ステップS1
2)、前記係数X3,Y3に対してタッチパネル3の中
心点4とタッチパネル3上の入力点P3の距離Lを乗算
することでカーソルの移動量を算出し(ステップS1
3)、算出結果を移動命令として出力する(ステップS
8)。
In the verification of the measured pressing time, when it is determined that the pressing time has exceeded the specified time (step S1).
1 YES), the coefficients X3 and Y3 of the movement amounts in the X and Y directions are set based on the angle θ of the input point P3 on the touch panel 3 with respect to the center point 4 of the touch panel 3 (step S1).
2) The amount of movement of the cursor is calculated by multiplying the coefficients X3 and Y3 by the distance L between the center point 4 of the touch panel 3 and the input point P3 on the touch panel 3 (step S1).
3) Output the calculation result as a movement command (Step S)
8).

【0018】前記押圧時間の検証において押圧時間が規
定時間を越えなかった場合(ステップS11 NO)、
及びカーソルの移動命令出力(ステップS7)後は、現
押圧位置を座標移動の検証用データとして記憶し(ステ
ップS14)、タッチパネル3への押圧の確認(ステッ
プS1)に戻るものである。
If the pressing time does not exceed the specified time in the verification of the pressing time (NO in step S11),
After the output of the cursor movement command (step S7), the current pressed position is stored as coordinate movement verification data (step S14), and the process returns to the confirmation of the pressing on the touch panel 3 (step S1).

【0019】この動作により2種類の異なるカーソルの
移動命令の入力方法をタッチパネル上の押圧時間により
切り替えることが可能となるため、カーソルの操作性を
向上させることができる。
By this operation, it is possible to switch the input method of the two kinds of different cursor movement commands by the pressing time on the touch panel, so that the operability of the cursor can be improved.

【0020】[0020]

【発明の効果】表示画面上に表示されたカーソルの移動
命令の入力を行うに際し、タッチパネル上を入力ペンや
指などで押圧しながら移動させることで移動命令の入力
を行いカーソルを指の移動の軌跡にあわせ相対的に移動
させる方式のものと、タッチパネル上の任意の1点を押
圧することで移動命令の入力を行い、タッチパネルの中
心点に対する該押圧点の方向と距離を求め、カーソルを
求められた方向に且つ該距離に応じた移動速度で移動さ
せる方式のものを、特別な操作を行わずに切り替えて使
用出来るため、カーソルを移動させるための入力作業を
少なくできる。
According to the present invention, when inputting a command to move the cursor displayed on the display screen, the user moves the cursor by pressing the touch panel with an input pen or a finger while inputting the command to move the cursor. With a method that moves relatively to the trajectory, a movement command is input by pressing an arbitrary point on the touch panel, the direction and distance of the pressed point with respect to the center point of the touch panel are determined, and the cursor is determined. Since a system that moves in a given direction and at a moving speed corresponding to the distance can be switched and used without performing a special operation, an input operation for moving a cursor can be reduced.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の入力装置の一実施の形態を示す斜視図
である。
FIG. 1 is a perspective view showing an embodiment of an input device of the present invention.

【図2】本発明のタッチパネル上を入力ペンや指などで
押圧しながら移動させることで移動命令の入力を行った
場合の実施の形態を示す図である。
FIG. 2 is a diagram showing an embodiment of the present invention in which a movement command is input by moving the touch panel while pressing it with an input pen, a finger, or the like;

【図3】本発明のタッチパネル上の任意の1点を押圧す
ることで移動命令の入力を行った場合の実施の形態を示
す図である。
FIG. 3 is a diagram showing an embodiment of the present invention in which a movement command is input by pressing an arbitrary point on a touch panel.

【図4】本発明の入力装置の一実施の形態の動作を示す
流れ図である。
FIG. 4 is a flowchart showing an operation of the embodiment of the input device of the present invention.

【図5】従来の入力方法による押圧位置の変化と指示記
号の位置の変化の関係を示す図である。
FIG. 5 is a diagram showing a relationship between a change in a pressed position and a change in the position of an instruction symbol by a conventional input method.

【符号の説明】[Explanation of symbols]

1,3 タッチパネル 2 表示画面 4 中心点 P1,P2,P3 入力点 1,3 Touch panel 2 Display screen 4 Center point P1, P2, P3 Input point

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 表示画面上に表示されたポインタ、カー
ソル等の指示記号を制御するためのタッチパネルを用い
た入力装置において、タッチパネル上を入力ペンや指な
どで押圧しながら移動させることで移動命令の入力を行
いカーソルを指の移動の軌跡にあわせ相対的に移動させ
る方式のものと、タッチパネル上の任意の1点を任意の
時間押圧することで移動命令の入力を行い、タッチパネ
ルの中心点に対する該押圧点の方向と距離を求め、カー
ソルを求められた方向に且つ該距離に応じた移動速度で
移動させる方式の2つの入力方式をタッチパネル上の任
意の1点に対する押圧時間の長さによって切り替えるこ
とを特徴とする入力装置
1. An input device using a touch panel for controlling an instruction symbol such as a pointer or a cursor displayed on a display screen, wherein a movement command is issued by moving the touch panel while pressing it with an input pen or a finger. And a method of moving the cursor relative to the trajectory of the movement of the finger and inputting a movement command by pressing an arbitrary point on the touch panel for an arbitrary time to input a movement command to the center point of the touch panel. The direction and distance of the pressed point are determined, and the two input methods of moving the cursor in the determined direction and at a moving speed corresponding to the distance are switched according to the length of the pressing time for an arbitrary point on the touch panel. Input device characterized by the following:
【請求項2】 表示画面上に表示されたカーソル、ポイ
ンタ等の指示記号の移動を制御するための移動量入力装
置において、タッチパネルと、該タッチパネルの押圧時
間と押圧位置の移動量を検出する押圧状態検出手段と、
該押圧状態検出手段の検出する押圧状態によって指示記
号の移動量を算出し出力する指示記号位置制御手段とを
備えることを特徴とする入力装置。
2. A movement input device for controlling movement of an instruction symbol such as a cursor and a pointer displayed on a display screen, wherein the touch panel includes a touch panel and a touch panel for detecting a pressing time and a moving amount of a pressing position of the touch panel. State detection means;
An input device comprising: an instruction symbol position control unit that calculates and outputs a movement amount of an instruction symbol based on a pressed state detected by the pressed state detection unit.
【請求項3】 タッチパネルに対し押圧が行われている
か一定間隔で確認を行い、押圧を確認した場合は入力の
受付を開始し、押圧された位置座標を検出し、検出した
座標について押圧位置の変化の有無の検証を行い、タッ
チパネル上の1つの入力点から別の入力点Pまで間を押
圧しながら移動した場合、前記押圧座標の検証において
押圧された位置座標に変化が確認され、カーソルの移動
量を算出し、算出結果を移動命令として出力し、また、
タッチパネル上の入力点を任意の時間押圧した場合、前
記押圧座標の検証において押圧された位置座標に変化が
確認されないため、同一点の押圧時間の計時を行い、前
記計時した押圧時間とカーソルの移動命令の入力方法を
切り替える基準となる規定時間との検証を行い、前記計
時した押圧時間の検証において押圧時間が規定時間を越
えたと判断した場合、タッチパネルの中心点に対するタ
ッチパネル上の入力点の角度より移動量を算出し、算出
結果を移動命令として出力し、前記押圧時間の検証にお
いて押圧時間が規定時間を越えなかった場合、及びカー
ソルの移動命令出力後は、現押圧位置を座標移動の検証
用データとして記憶し、タッチパネルへの押圧の確認に
戻ることにより2種類の異なるカーソルの移動命令の入
力方法をタッチパネル上の押圧時間により切り替えるこ
とを特徴とする入力装置。
3. A touch panel is checked at regular intervals to determine whether or not the touch panel is being pressed. When the touch panel is checked, the input of the touch panel is started, the coordinates of the pressed position are detected, and the detected coordinates of the pressed position are determined. When the presence or absence of a change is verified, and when the touch panel moves while being pressed from one input point to another input point P on the touch panel, a change is confirmed in the pressed position coordinates in the verification of the pressed coordinates, and the cursor is moved. Calculate the movement amount, output the calculation result as a movement command, and
When the input point on the touch panel is pressed for an arbitrary time, no change is confirmed in the pressed position coordinates in the verification of the pressed coordinates. Verification of the specified time as a reference for switching the input method of the command is performed. The movement amount is calculated, the calculation result is output as a movement command, and when the pressing time does not exceed the specified time in the verification of the pressing time, and after the movement command of the cursor is output, the current pressing position is used for verifying the coordinate movement. By storing the data as data and returning to the confirmation of pressing on the touch panel, the input method of the two different types of cursor movement commands can be determined by the touch panel. Input apparatus characterized by switching the pressing time on Le.
JP20488697A 1997-07-30 1997-07-30 Input device Expired - Fee Related JP3212914B2 (en)

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JPH1153115A true JPH1153115A (en) 1999-02-26
JP3212914B2 JP3212914B2 (en) 2001-09-25

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