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JPH09155070A - Toy - Google Patents

Toy

Info

Publication number
JPH09155070A
JPH09155070A JP34894195A JP34894195A JPH09155070A JP H09155070 A JPH09155070 A JP H09155070A JP 34894195 A JP34894195 A JP 34894195A JP 34894195 A JP34894195 A JP 34894195A JP H09155070 A JPH09155070 A JP H09155070A
Authority
JP
Japan
Prior art keywords
doll
ball
arm
jumping
leg
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP34894195A
Other languages
Japanese (ja)
Other versions
JP2724699B2 (en
Inventor
Isamu Ozawa
勇 小澤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
FLEX KK
MASUDAYA CORP KK
Original Assignee
FLEX KK
MASUDAYA CORP KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by FLEX KK, MASUDAYA CORP KK filed Critical FLEX KK
Priority to JP7348941A priority Critical patent/JP2724699B2/en
Publication of JPH09155070A publication Critical patent/JPH09155070A/en
Application granted granted Critical
Publication of JP2724699B2 publication Critical patent/JP2724699B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To provide a toy rich in presence by providing the reality and presence of basketball game. SOLUTION: A doll 10 holding a ball with an arm part 12 is jumped from a game board 2 by a coil spring 19 provided on a body part 14. At the same time, an engage projector 17b of right leg part 16 is separated from a groove 12b to be engaged of an arm part pivot 12a, and the right arm part 12 is turned down. By jumping the doll 10 while using a jumping mechanism 15 and by performing ball shooting action while using a shooting mechanism 20, the shooting action can be made similar to human being.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、人形を用いてボー
ルをゴールに投入する玩具に関する。
The present invention relates to a toy for throwing a ball into a goal using a doll.

【0002】[0002]

【従来の技術】ボールをゴールに投入する玩具には、種
々の形式のものがある。例えば、支点部を中心として回
動するレバーの作用点にボールを載置し、レバーの力点
部を打出すことによりボールをゴールに投入する玩具。
床面に多数形成された孔のうちボールが閉塞した孔に圧
縮空気を送込んでボールをゴールに投入する玩具。人形
の腕部を回転・伸長等させてボールをゴールに投入する
玩具等が既に提案されている。
2. Description of the Related Art There are various types of toys for throwing a ball into a goal. For example, a toy in which a ball is placed on the point of action of a lever that rotates about a fulcrum and the ball is thrown into the goal by hitting the point of force of the lever.
A toy that sends compressed air to the hole where a ball is blocked out of many holes formed on the floor and throws the ball into the goal. There have already been proposed toys and the like in which a ball is thrown into a goal by rotating or extending an arm of a doll.

【0003】[0003]

【発明が解決しようとする課題】しかし、レバーでボー
ルを打出す玩具や、エアーの噴出力だけでボールを投入
する玩具は、いずれも人形を用いないため現実味に欠け
る。また、人形を用いる場合でも、人形の動作が画一的
であるため臨場感に欠け、すぐに厭きるという課題があ
った。そこで、本発明の目的は、人形が自ら跳躍し、し
かも、跳躍とほぼ同時に自ら腕部を回転させてボールを
ゴールに投入する玩具を新たに提供することにある。
However, a toy that hits a ball with a lever and a toy that throws a ball only by the jetting power of air are not realistic because they do not use a doll. In addition, even when a doll is used, there is a problem in that the movement of the doll is uniform and lacks a sense of realism, and the user is immediately displeased. Therefore, an object of the present invention is to newly provide a toy in which a doll jumps by itself and, at the same time as the jump, the arm is rotated by itself to throw a ball into a goal.

【0004】[0004]

【課題を解決するための手段】この目的を達成するた
め、本発明に係る玩具は、ボールを保持した人形を跳躍
させる跳躍機構と、この跳躍機構と連動してボールをゴ
ールに投入させる投入機構とを備えることを特徴として
いる。本発明に係る玩具は、より具体的には、例えば、
前記跳躍機構を、ボールを腕部に保持する人形の胴部
と、この胴部に侵入可能に取付けられた脚部と、胴部と
脚部との間に配設され、胴部に侵入した脚部を弾出する
バネ(又はゴム)とから構成し、前記投入機構を、脚部
に形成された係合突子と、腕部を胴部に枢着する腕部枢
軸の被係合溝とから構成してもよい。かかる構成の玩具
は、次のように機能する。人形の腕部にボールを保持さ
せ、脚部を胴部に侵入させてバネを圧縮する。このバネ
を復帰させるときに、胴部に侵入した脚部がゲーム板を
蹴下げ、人形が自ら跳躍する。このとき、脚部の係合突
子が腕部枢軸の被係合溝から離れ、腕部を下方に振降ろ
してボールをゴールに投入する。
In order to achieve this object, the toy according to the present invention has a jumping mechanism for jumping a doll holding a ball, and a throwing mechanism for interlocking the ball into a goal in cooperation with the jumping mechanism. It is characterized by having and. The toy according to the present invention is more specifically, for example,
The jumping mechanism is disposed between the torso of the doll holding the ball on the arm, the leg attached to the torso, and the torso. A spring (or rubber) for projecting the leg portion, wherein the input mechanism is provided with an engaging projection formed on the leg portion, and an engaged groove of an arm portion pivot for pivotally connecting the arm portion to the body portion. And may be composed of The toy having such a configuration functions as follows. The ball is held by the arm of the doll, and the leg is made to penetrate the torso to compress the spring. When this spring is returned, the leg that has penetrated the torso kicks down the game board, and the doll jumps itself. At this time, the engaging projection of the leg is separated from the engaged groove of the arm pivot, and the arm is shaken down to throw the ball into the goal.

【0005】[0005]

【発明の実施の形態】次に本発明の一実施形態を図1乃
至図4に基づいて説明する。この玩具1は、ゲーム板2
の一端に立設されたゴール3と、このゴール3に向かっ
て跳躍しながらボールBを投入する人形10と、この人
形10を支持する支持台25とから全体を構成する。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS One embodiment of the present invention will be described with reference to FIGS. This toy 1 is a game board 2
, A doll 10 for throwing the ball B while jumping toward the goal 3 and a support 25 for supporting the doll 10 as a whole.

【0006】ゴール3は、図1に示すように、ポスト4
の上部に網付リング5を備え、バスケットボールゲーム
用のゴールとして機能する。このゴール3のポスト4
は、ゲーム板2に形成した嵌合穴(図示せず)に着脱自
在としてもよい。
The goal 3 is, as shown in FIG.
A netting ring 5 is provided at the upper part of the box, and functions as a goal for a basketball game. Post 4 of Goal 3
May be detachable from a fitting hole (not shown) formed in the game board 2.

【0007】人形10は、図2及び図3(a)(b)に
示すように、左右の腕部11,12及び左脚部13を回
動自在に枢着した胴部14と、この胴部14に進退自在
に取付けられた右脚部16とを備える。すなわち右脚部
16に柱部材17を固着し、この柱部材17の鍔部17
aを胴部14の案内部14aに抜落ちないよう支持させ
る。この柱部材17の鍔部17aと胴部14の案内部1
4aとの間にコイルバネ19を配設して人形10の跳躍
機構15とする。また、右脚部16の柱部材17の上端
に係合突子17bを形成し、右腕部12を胴部14に枢
着する腕部枢軸12aに前記係合突子17bと係合する
被係合溝12bを形成してボールBの投入機構20とす
る。この係合突子17bと被係合溝12bは、互いに係
合しあうものであれば必ずしもこの形状に限定されず、
直線運動を回転運動に変換する種々の公知の構成を利用
できる。さらに、右腕部12には、右掌部21を掌部枢
軸21aによって所望方向に調整できるように取付け、
この右掌部21の中央部には、ボールBに形成した穴
(図示せず)と嵌合してこれを保持する突起21bを形
成する。
As shown in FIGS. 2 and 3 (a) and 3 (b), the doll 10 has a torso 14 having left and right arms 11, 12 and a left leg 13 pivotally connected thereto. And a right leg 16 movably attached to the section 14. That is, the column member 17 is fixed to the right leg 16, and the flange portion 17 of the column member 17 is fixed.
a is supported by the guide portion 14a of the body portion 14 so as not to drop out. The flange 17a of the pillar member 17 and the guide 1 of the body 14
A coil spring 19 is disposed between the jumping mechanism 4a and the jumping mechanism 15 of the doll 10. An engaging projection 17b is formed at the upper end of the column member 17 of the right leg 16, and an engaging part that engages with the engaging projection 17b on an arm pivot 12a that pivotally connects the right arm 12 to the body 14. The mating groove 12b is formed to form the ball B throwing mechanism 20. The engaging projection 17b and the engaged groove 12b are not necessarily limited to this shape as long as they engage with each other.
Various known configurations for converting linear motion to rotary motion can be utilized. Further, the right palm part 21 is attached to the right arm part 12 so that the right palm part 21 can be adjusted in a desired direction by the palm part pivot 21a.
A protrusion 21b is formed at the center of the right palm 21 so as to fit into and hold a hole (not shown) formed in the ball B.

【0008】人形10を支持する支持台25は、図1及
び図4(a)に示すように、上面がやや前方に傾斜した
プレート27と、プレート27上の支軸28を中心とし
てコイルバネ26によって復帰するアーム29を備え
る。このアーム29の上端には人形10の胴部14と係
合する爪29aを形成し、下端に爪解除用のボタン29
bを形成する。ただし、この支持台25は、必ずしも必
須のものではなく、後述するようにゲームを行う際の補
助として用いる。
As shown in FIGS. 1 and 4 (a), a support 25 for supporting the doll 10 has a plate 27 whose upper surface is inclined slightly forward and a coil spring 26 centering on a support shaft 28 on the plate 27. An arm 29 for returning is provided. A claw 29a that engages with the body portion 14 of the doll 10 is formed on the upper end of the arm 29, and a button 29 for releasing the claw is formed on the lower end.
b is formed. However, this support 25 is not always essential, and is used as an aid when playing a game as described later.

【0009】次に、本実施形態が、ゲームを行う際にど
のように機能するかについて説明する。まず、図4
(a)(b)に示すように、人形10の右脚部16を胴
部14に侵入させてコイルバネ19を圧縮し、人形10
の胴部14を支持台25の爪29aに係止する。この支
持台25を用いることによって、人形10をやや前傾姿
勢でゲーム板2に安定して立たせることができゴール3
を狙いやすくなる。但し、支持台25を用いずに胴部1
4を手で直接押下げてゴール3を狙ってもよい。
Next, how the present embodiment functions when playing a game will be described. First, FIG.
(A) As shown in (b), the right leg 16 of the doll 10 is made to enter the torso 14 to compress the coil spring 19, and the doll 10
Is locked to the claw 29a of the support 25. By using the support 25, the doll 10 can be stably stood on the game board 2 in a slightly forwardly inclined posture and the goal 3
It becomes easy to aim. However, the trunk 1 is used without using the support 25.
4 may be directly pushed down by hand to aim at goal 3.

【0010】こうして人形10を跳躍準備の状態にする
と、柱部材17の係合突子17bが右腕部12の腕部枢
軸12aの被係合溝12bと係合し、右掌部21は頭部
の上方位置にくる。
When the doll 10 is prepared for jumping, the engaging projection 17b of the column member 17 engages with the engaged groove 12b of the arm pivot 12a of the right arm 12, and the right palm 21 is moved to the head. To the upper position.

【0011】この頭上に位置する右掌部21にボールB
を保持させるか、あるいは、左掌部22をこの右掌部2
1とほぼ同じ高さまで回転させて、右掌部21と左掌部
22の間にボールBを保持させる。
The ball B is placed on the right palm 21 located above the head.
Or the left palm 22 is connected to the right palm 2
The ball B is held between the right palm 21 and the left palm 22 by rotating the ball B to the same height as that of the ball 1.

【0012】そして、支持台25のボタン29bを押し
て爪29aを人形10の胴部14から解除する(あるい
は胴部14から手を離す)と、コイルバネ19の弾発力
によって、図4(a)(b)中、矢印に示すように、胴
部14が上方に弾出され、これに伴って人間が跳躍する
のと同じように右脚部16がゲーム板2を蹴下げる。こ
うして人形10がゲーム板2から跳躍するときに、右脚
部16は図3に示すもとの状態に復帰するが、このとき
柱部材17の係合突子17bが右腕部12の腕部枢軸1
2aの被係合溝12bから離れ、右腕部12がボールB
の重量によって人形10の前方に回動する。この右腕部
12の回動によって、右掌部21に保持されたボールB
が、図1に示すようにゴール3に投入される。
When the button 29b of the support base 25 is pushed to release the claw 29a from the body portion 14 of the doll 10 (or the hand is released from the body portion 14), the elastic force of the coil spring 19 causes the doll 10 to move as shown in FIG. In (b), as shown by the arrow, the body portion 14 is ejected upward, and the right leg portion 16 kicks down the game board 2 in the same manner as a person jumps accordingly. When the doll 10 jumps from the game board 2 in this manner, the right leg 16 returns to the original state shown in FIG. 3. At this time, the engaging projection 17 b of the column member 17 is moved to the arm pivot of the right arm 12. 1
The right arm 12 is separated from the engaged groove 12b of FIG.
The doll 10 rotates in front of the doll 10 due to its weight. The rotation of the right arm 12 causes the ball B held by the right palm 21 to rotate.
Is thrown into goal 3 as shown in FIG.

【0013】このように本実施形態によれば、人形10
が跳躍機構15によって自ら右脚部16で跳躍し、これ
と連動して投入機構20によって右腕部12を自ら振降
ろすため、ちようど人間がダンクシュートをするのと同
じような現実感・臨場感が得られる。特に、本実施形態
では、ボールBを右腕部12だけ、あるいは左腕部11
と共に保持させることができ、しかも、跳躍時に左脚部
13が脚部枢軸13aを中心として揺動するため、従来
の玩具1にはないシュート後の余韻があり、本物のゲー
ムと同じような迫力が得られる。なお、係合突子17b
が被係合溝12bから離れれば、右腕部12を人形10
の後方に回転させることができるので、人形にバックシ
ュートをさせることも可能である。
As described above, according to the present embodiment, the doll 10
Jumps on the right leg 16 by the jumping mechanism 15 and swings down the right arm 12 by the throwing mechanism 20 in conjunction with the jumping mechanism 15. A feeling is obtained. Particularly, in the present embodiment, the ball B is moved to the right arm 12 alone or to the left arm 11
In addition, the left leg 13 swings around the leg pivot 13a during a jump, and therefore there is a post-shoot after-shoot that the conventional toy 1 does not have, and a force similar to that of a real game. Is obtained. In addition, the engagement projection 17b
Is separated from the engaged groove 12b, the right arm 12 is
Can be rotated backwards, so that the doll can backshoot.

【0014】次に、図5(a)(b)(c)に基づい
て、跳躍機構の他の実施形態について説明するが、特に
説明しない他の構成部分は、前記実施形態と略同一構成
を有するものとする。図5(a)に示す跳躍機構35
は、人形10の右脚部16の下端部に内蔵させたコイル
バネ36と、このコイルバネ36を圧縮しながら右脚部
16に侵入する鍔付のロッド37とから構成する。この
跳躍機構35によれば、圧縮されたコイルバネ36の弾
発力によってロッド37が右脚部16を押上げるため、
上記実施形態と同様に、人形10がゲーム板2から跳躍
する。
Next, another embodiment of the jumping mechanism will be described with reference to FIGS. 5 (a), 5 (b) and 5 (c). Shall have. Jumping mechanism 35 shown in FIG.
Is composed of a coil spring 36 built in the lower end of the right leg 16 of the doll 10 and a flanged rod 37 that enters the right leg 16 while compressing the coil spring 36. According to this jumping mechanism 35, the rod 37 pushes up the right leg 16 by the resilient force of the compressed coil spring 36,
Similar to the above embodiment, the doll 10 jumps from the game board 2.

【0015】図5(b)に示す跳躍機構40は、支持板
42に支柱41を垂設し、この支柱41でロッド44を
押上げて右脚部16のコイルバネ43を圧縮するように
している。この跳躍機構40によれば、支持板42に垂
設した支柱41を右脚部16に差込んで、コイルバネ4
3を圧縮することにより、その弾発力によって人形10
はゲーム板2から跳躍する。
A jumping mechanism 40 shown in FIG. 5 (b) has a support 41 suspended from a support plate 42, which pushes up a rod 44 to compress a coil spring 43 of the right leg 16. . According to the jumping mechanism 40, the support 41, which is suspended from the support plate 42, is inserted into the right leg 16, and the coil spring 4
3 by compressing the doll 10
Jumps from the game board 2.

【0016】さらに、図5(c)に示す跳躍機構45
は、支持板42に垂設した支柱46にコイルバネ47を
巻装し、支柱46でロッド48を押上げながら右脚部1
6でコイルバネ47を圧縮する構成になっている。この
跳躍機構45によっても、圧縮されたコイルバネ47の
弾発力によって、人形10は跳躍できる。
Further, the jumping mechanism 45 shown in FIG.
The coil spring 47 is wound around the support column 46 hung on the support plate 42, and the rod 48 is pushed up by the support column 46 while the right leg 1
6, the coil spring 47 is compressed. With this jumping mechanism 45, the doll 10 can jump by the elastic force of the compressed coil spring 47.

【0017】これらの跳躍機構15,35,40,45
は、いずれも右脚部16の内部に設けたが、これに限ら
れず左脚部13と右脚部16とを一体に形成して、その
内部に設けてもよい。また、弾性部材としてコイルバネ
19,36,43,47に替えて、板バネ、空気バネ、
ゴム等を使用することもできる。なお、跳躍機構35,
40,45を適用する場合、ロッド37,44,48の
上端にそれぞれ係合突子17bを取付け、コイルバネ3
6,43,47を圧縮する際に、係合突子17bを上方
に移動させる。かかる構成により、これらの跳躍機構3
5,40,45を適用した場合でも、人形10は跳躍す
ると同時に右腕部12を回転させてボールBをゴール3
に投入することができる。
These jumping mechanisms 15, 35, 40, 45
Are provided inside the right leg 16, but the invention is not limited to this, and the left leg 13 and the right leg 16 may be integrally formed and provided inside the right leg 16. Also, instead of the coil springs 19, 36, 43, 47 as the elastic members, leaf springs, air springs,
Rubber or the like can also be used. The jumping mechanism 35,
When applying 40 and 45, the engaging projections 17b are attached to the upper ends of the rods 37, 44 and 48, respectively.
When compressing 6, 43, 47, the engaging projection 17b is moved upward. With such a configuration, these jumping mechanisms 3
Even when 5, 40, and 45 are applied, the doll 10 jumps and simultaneously rotates the right arm 12 so that the ball B reaches the goal 3.
Can be put in.

【0018】以上は、脚部で跳躍しながら腕部でボール
を振降ろす玩具について説明したが、これに限られず、
脚部で跳躍しながら腕部でボールを振上げる玩具にして
もよい。また、バスケットボールゲームに適用した玩具
に限定されず、ハンドボールゲームのほか、バレーボー
ルゲーム等のシュート動作を具現化した玩具へ応用可能
である。
In the above, the toy in which the ball is shaken down with the arm while jumping with the leg has been described, but the present invention is not limited to this.
A toy in which the ball is lifted by the arm while jumping on the leg may be used. The present invention is not limited to a toy applied to a basketball game, and can be applied to a toy embodying a shooting operation such as a volleyball game in addition to a handball game.

【0019】[0019]

【発明の効果】以上説明したように、本発明に係る玩具
によれば、人形が人間と同じように自ら跳躍し、これと
ほぼ同時に腕部を回転させてボールをゴールに投入する
ため、非常に現実味がある。しかも、人形の動作にはバ
リエーションがあるため迫力があり、臨場感に溢れてい
るのでこれまでになく興趣に富み、長時間ゲームをして
も厭きない等の効果を奏する。
As described above, according to the toy according to the present invention, the doll jumps itself like a human, and at the same time, the arm is rotated to throw the ball into the goal. There is a reality. In addition, there are variations in the movement of the dolls, which are powerful and full of a sense of realism.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施形態の使用状態を示す斜視図。FIG. 1 is a perspective view showing a use state of an embodiment of the present invention.

【図2】本発明の一実施形態に使用する人形の分解斜視
図。
FIG. 2 is an exploded perspective view of the doll used in one embodiment of the present invention.

【図3】(a)は、本発明の一実施形態に使用する人形
の縦断面側面図、(b)は、本発明の一実施形態に使用
する人形の縦断面正面図。
3A is a longitudinal sectional side view of a doll used in one embodiment of the present invention, and FIG. 3B is a longitudinal sectional front view of a doll used in one embodiment of the present invention.

【図4】(a)は、跳躍準備の状態にある人形の縦断面
側面図、(b)は、跳躍準備の状態にある人形の縦断面
正面図。
4A is a vertical sectional side view of the doll in a jump preparation state, and FIG. 4B is a vertical sectional front view of the doll in a jump preparation state.

【図5】(a)(b)(c)は、それぞれ跳躍機構の他
の実施形態の縦断面側面図。
FIGS. 5A, 5B, and 5C are longitudinal sectional side views of another embodiment of the jumping mechanism.

【符号の説明】 B ボール 1 玩具 3 ゴール 10 人形 11,12 人形の腕部 12a 腕部枢軸 12b 被係合部 13,16 人形の脚部 14 人形の胴部 15,35,40,45 跳躍機構 17b 係合部 19,36,43,47 弾性部材 20 投入機構[Explanation of reference symbols] B ball 1 toy 3 goal 10 doll 11, 12 doll's arm 12a arm pivot 12b engaged part 13, 16 doll's leg 14 doll's body 15, 35, 40, 45 jumping mechanism 17b Engagement part 19,36,43,47 Elastic member 20 Insertion mechanism

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 ボールを保持した人形を跳躍させる跳躍
機構と、この跳躍機構と連動してボールをゴールに投入
させる投入機構とを備える玩具。
1. A toy comprising a jumping mechanism for jumping a doll holding a ball, and a throwing mechanism for throwing the ball into a goal in cooperation with the jumping mechanism.
【請求項2】 前記跳躍機構を、 ボールを腕部に保持する人形の胴部と、この胴部に侵入
可能に取付けられた脚部と、胴部と脚部との間に配設さ
れ、胴部に侵入した脚部を弾出する弾性部材とから構成
した請求項1の玩具。
2. The jumping mechanism is arranged between a body of a doll that holds a ball on an arm, a leg attached to the body so as to be able to enter the body, and between the body and the leg. The toy according to claim 1, comprising an elastic member that ejects the leg portion that has entered the body portion.
【請求項3】 前記投入機構を、 脚部に形成された係合部と、腕部を胴部に枢着する腕部
枢軸の被係合部とから構成した請求項1又は2の玩具。
3. The toy according to claim 1, wherein the throwing mechanism includes an engaging portion formed on a leg portion and an engaged portion of an arm pivot for pivotally attaching the arm to the body.
JP7348941A 1995-12-08 1995-12-08 Toys Expired - Lifetime JP2724699B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP7348941A JP2724699B2 (en) 1995-12-08 1995-12-08 Toys

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP7348941A JP2724699B2 (en) 1995-12-08 1995-12-08 Toys

Publications (2)

Publication Number Publication Date
JPH09155070A true JPH09155070A (en) 1997-06-17
JP2724699B2 JP2724699B2 (en) 1998-03-09

Family

ID=18400419

Family Applications (1)

Application Number Title Priority Date Filing Date
JP7348941A Expired - Lifetime JP2724699B2 (en) 1995-12-08 1995-12-08 Toys

Country Status (1)

Country Link
JP (1) JP2724699B2 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104888465A (en) * 2015-05-21 2015-09-09 岱山县宇圣工艺玩具有限公司 Electric ball juggling toy
JP2021078531A (en) * 2019-11-14 2021-05-27 株式会社セガ トイズ Figurative toy and ball game toy set
GB2619820A (en) * 2022-05-19 2023-12-20 Asque Ltd Toy article and method of use thereof

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5941755A (en) * 1998-02-06 1999-08-24 Mattel, Inc. Toy having jumping action

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0614305U (en) * 1992-07-28 1994-02-22 三山工業株式会社 Interposer for joining

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0614305U (en) * 1992-07-28 1994-02-22 三山工業株式会社 Interposer for joining

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104888465A (en) * 2015-05-21 2015-09-09 岱山县宇圣工艺玩具有限公司 Electric ball juggling toy
CN104888465B (en) * 2015-05-21 2017-07-28 岱山县宇圣工艺玩具有限公司 A kind of electronic toy for playing ball
JP2021078531A (en) * 2019-11-14 2021-05-27 株式会社セガ トイズ Figurative toy and ball game toy set
GB2619820A (en) * 2022-05-19 2023-12-20 Asque Ltd Toy article and method of use thereof

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