JPH0440176A - Television special effect device - Google Patents
Television special effect deviceInfo
- Publication number
- JPH0440176A JPH0440176A JP2147828A JP14782890A JPH0440176A JP H0440176 A JPH0440176 A JP H0440176A JP 2147828 A JP2147828 A JP 2147828A JP 14782890 A JP14782890 A JP 14782890A JP H0440176 A JPH0440176 A JP H0440176A
- Authority
- JP
- Japan
- Prior art keywords
- value
- image data
- picture
- channel
- image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 230000000694 effects Effects 0.000 title claims abstract description 20
- 230000002194 synthesizing effect Effects 0.000 claims abstract 4
- 238000006243 chemical reaction Methods 0.000 abstract description 6
- 238000010586 diagram Methods 0.000 description 4
- 230000009466 transformation Effects 0.000 description 3
- PXFBZOLANLWPMH-UHFFFAOYSA-N 16-Epiaffinine Natural products C1C(C2=CC=CC=C2N2)=C2C(=O)CC2C(=CC)CN(C)C1C2CO PXFBZOLANLWPMH-UHFFFAOYSA-N 0.000 description 2
- 230000015572 biosynthetic process Effects 0.000 description 2
- 238000000034 method Methods 0.000 description 2
- 238000003786 synthesis reaction Methods 0.000 description 2
- 239000002131 composite material Substances 0.000 description 1
- 239000011159 matrix material Substances 0.000 description 1
- 230000001131 transforming effect Effects 0.000 description 1
Landscapes
- Image Processing (AREA)
- Studio Circuits (AREA)
Abstract
Description
【発明の詳細な説明】
産業上の利用分野
本発明は画像合成方式に関するもので、特に回転・遠近
感等の三次元効果を伴うテレビジョン特殊効果装置に関
する。DETAILED DESCRIPTION OF THE INVENTION Field of the Invention The present invention relates to an image compositing system, and more particularly to a television special effects device with three-dimensional effects such as rotation and perspective.
従来の技術
第4図は従来のテレビジョン特殊効果装置の構成を示し
ている。入力画像A1はA/D変換器2によってデジタ
ルデータに変換され、順次発生される書き込みアドレス
発生器3に従って画像メモリ4に書き込まれる。格納さ
れた画像データを読み出しアドレス発生器5で発生され
た三次元変換アドレスに従って画像メモリ4より読み出
す。読み出された画像データは、画面単位で設定される
優先順位に従って他チャンネルよりの入力画像B6と合
成器7によって合成される。次に背景付加回路8によシ
画像の存在しない所にバックグランド信号を合成し、D
/A変換器9によりアナログのテレビジョン信号に変換
され出力画像1oに対応する出力画像データを得る。Prior Art FIG. 4 shows the configuration of a conventional television special effects device. The input image A1 is converted into digital data by the A/D converter 2 and written into the image memory 4 according to the sequentially generated write address generator 3. The stored image data is read out from the image memory 4 according to the three-dimensional conversion address generated by the read address generator 5. The read image data is synthesized by the synthesizer 7 with the input image B6 from other channels according to the priority order set for each screen. Next, the background addition circuit 8 synthesizes a background signal to the area where no image exists, and
/A converter 9 converts it into an analog television signal to obtain output image data corresponding to output image 1o.
発明が解決しようとする課題
しかしながら、第2図に示すように従来のテレビジョン
特殊効果装置では二つの画像を合成するときの優先順位
が均一(a)となり、合成した出力画像は片方のチャン
ネルが常に上にあり不自然な画像になるという問題があ
った。Problems to be Solved by the Invention However, as shown in Figure 2, in the conventional television special effects device, when combining two images, the priority order is uniform (a), and the combined output image has one channel as the other. There was a problem that the image was always on top, resulting in an unnatural image.
本発明はこのような従来の問題を解決するものであバエ
つの画像を交叉したような効果(b)を得ることを目的
とするものである。The present invention is intended to solve such conventional problems, and aims to obtain the effect (b), which is similar to crossing two fly images.
課題を解決するための手段
本発明は上記目的を達成するために、三次元の移動・回
転・拡大を施した出力画像の画面の奥行き方向をZ方向
とおき、Z値について画素単位に演算し、そのZ値と他
チャンネルよシ同様に求めたZ値と比較した結果を元に
画素単位の優先順位を求め、その優先順位に従って異な
る二つの画像を合成するようにしたものである。Means for Solving the Problems In order to achieve the above object, the present invention sets the depth direction of the screen of an output image that has been three-dimensionally moved, rotated, and enlarged as the Z direction, and calculates the Z value on a pixel-by-pixel basis. Based on the result of comparing that Z value with the Z values obtained in the same way for other channels, the priority order for each pixel is determined, and two different images are combined according to the priority order.
作用
従って本発明によれば、前記Z値を比較することによシ
二つの画像の内どちらが前景になるかを判定することが
出来、その結果を基に画像の合成を行ない、二つの画像
が交叉したような効果を得ることが出来る。Effect Therefore, according to the present invention, by comparing the Z values, it is possible to determine which of the two images will be the foreground, and based on the result, the images are combined, and the two images are combined. You can get a crossover effect.
実施例
最初に本発明で適用する前に、三次元の移動・回転・拡
大効果を得るための画像メモリ4に対する読み出しアド
レス発生方法について説明する。Embodiment First, before applying the present invention, a method of generating a read address for the image memory 4 to obtain a three-dimensional movement, rotation, and enlargement effect will be explained.
三次元空間において図形の移動・回転・拡大はアフィン
交換で表現される。本装置は画像メモリ4を読み出し制
御する構成としているのでアフィン変換の逆変換を用い
る。入力画像の移動・回転・拡大で得られる出力画像が
三次元通常座標系[X y z]にあるものとすると、
出力画像を三次元同次座標系[uvwα]ヘアフィン変
換の逆変換を行なう式を(1)式に示す。Movement, rotation, and expansion of figures in three-dimensional space are expressed by affine exchange. Since this apparatus is configured to control reading from the image memory 4, an inverse transformation of an affine transformation is used. Assuming that the output image obtained by moving, rotating, and enlarging the input image is in the three-dimensional normal coordinate system [X y z],
A formula for inversely transforming an output image into a three-dimensional homogeneous coordinate system [uvwα] hairfin transformation is shown in formula (1).
ただしQ)式の4×4行列の行列式は0でなく、aij
(i、j=1〜4)は定数である。(1)式を三次元通
常座標系[UVW]にするために、(1)式の右辺をα
で割シ正規化すると(2)式
%式%(2)
入力画像は、三次元通常座標系[UVW]にて、W=0
平面上にある。ゆえに(2)式よ、!l) W = 0
が得られ(1)式の変数2を消去することが可能となシ
、画像メモリの読出しアドレス[U、V]が得られる。However, the determinant of the 4×4 matrix in equation Q) is not 0, but aij
(i, j=1 to 4) are constants. In order to convert equation (1) into a three-dimensional normal coordinate system [UVW], the right-hand side of equation (1) should be α
When normalized by dividing by formula (2) % formula % (2) The input image is W = 0 in the three-dimensional normal coordinate system [UVW]
It is on a plane. Therefore, equation (2)! l) W = 0
is obtained, variable 2 in equation (1) can be erased, and the read address [U, V] of the image memory is obtained.
ただしく3)式のKi(i=1〜9)は定数である。K
iをCPUから1フイールドに一回設定し、順次変化す
る出力画面の座標xXyの値を(3)式に代入すること
により得られたアドレスU、Vの値で、画像メモリ4を
読み出すことによシ、実時間で移動・回転・拡大を施し
た画像データが得られる。However, Ki (i=1 to 9) in equation 3) is a constant. K
The image memory 4 is read out using the values of addresses U and V obtained by setting i once for each field from the CPU and substituting the sequentially changing values of the coordinates xXy of the output screen into equation (3). Yes, you can obtain image data that has been moved, rotated, and enlarged in real time.
次にZ値の演算方法について説明する。前述したように
入力画像が三次元通常座標系[UVW]のW−0平面上
にあると考えると(2)式よp w = 0となり(1
)式より(4)式を得る。Next, a method of calculating the Z value will be explained. As mentioned above, if we consider that the input image is on the W-0 plane of the three-dimensional normal coordinate system [UVW], p w = 0 and (1
), we obtain equation (4).
a、3x+ a2.y+a33z+a43=O−(4)
(4)式を2について解けば(5)式となる。a, 3x+ a2. y+a33z+a43=O-(4)
Solving equation (4) for 2 yields equation (5).
Z−Kyx + Kay +Ke
−(5)ただしに7= ass/ass 、Ks”
” ats/ass、K9’ ” a43 / a
3!である0次に本発明の具体的構成を実施例により説
明する。第1図において、11は通常CPUを用いるZ
値演算器、12はZレジスタ、13は切替器、14は比
較器、15はROM、16は出力画像信号である。第1
図において、Z値演算器11で発生されたZ値をZAと
する。他チャンネルで同様に求めたZ値とCPUからZ
レジスタ12に設定された固定値のZ値とを切替器13
で切替えられた出力をZBとする。Z-Kyx + Kay + Ke
−(5) However, 7= ass/ass, Ks”
"ats/ass, K9'" a43/a
3! The specific configuration of the present invention will be described by way of examples. In FIG. 1, 11 is a Z
12 is a Z register, 13 is a switch, 14 is a comparator, 15 is a ROM, and 16 is an output image signal. 1st
In the figure, the Z value generated by the Z value calculator 11 is designated as ZA. From the Z value obtained in the same way for other channels and the CPU
The fixed Z value set in the register 12 and the switch 13
Let ZB be the output switched by .
ZAとZBを比較器14で差分をとシ、その差分値をR
OM15によってレベル変換する。ここで2レジスタ1
2に設定されたZ値を用いれば、単独のチャンネルで装
置を動作させた場合でもバックグラウンドと優先順位を
つけることができあたかもバツクグラウンドに効果画像
が差し込まれたような画像を得ることができる。ROM
15では、第3図に示すレベル変換を行ない合成器7へ
の2差分値の変化対する合成係数を発生する。第3図の
2差分値dを変化させることによ多画像の交叉位置での
ソフトエツジ処理を行なえる。ROM15で発生された
合成係数に従って合成器7で他チャンネルよシの画像と
合成し、背景付加回路8で画像の存在しない所にバック
グランド信号を合成する処理を行なったあとD/A変換
9し、最終的に二つの画像を交叉したような効果をもつ
出力画像16を得る。The difference between ZA and ZB is calculated by the comparator 14, and the difference value is expressed as R.
The level is converted by OM15. Here 2 registers 1
By using a Z value set to 2, you can prioritize the background even when the device is operated on a single channel, and you can obtain an image that looks as if the effect image has been inserted into the background. . ROM
At step 15, the level conversion shown in FIG. 3 is performed to generate a synthesis coefficient for the change in the two difference values to be sent to the synthesizer 7. By changing the two-difference value d in FIG. 3, soft edge processing can be performed at the intersection position of multiple images. A synthesizer 7 synthesizes the image with other channels according to the synthesis coefficients generated in the ROM 15, and a background addition circuit 8 synthesizes a background signal where no image exists, and then D/A conversion 9 is performed. Finally, an output image 16 having an effect similar to that of a cross between two images is obtained.
なお上記実施例においてに7〜に、は三次元の回転・移
動・拡大を得るのに用いた定数よシ容易に求められる定
数である。変換式である(5)式も、(3)式で行なう
演算の一部と同じで類似した回路を用いれば、三次元の
回転・移動・拡大に応じてCPUから1フイールドに一
回に7〜に、を設定することにより画素単位の2値を実
時間で求めることができる。その結果他チャンネルで同
様に求めた2値と比較してどちらが前景になるかを画素
単位で判定し、得られた優先順位にて2つのチャンネル
よシ得られる画像を、画素単位に合成することにより交
叉したような効果を得ることができる。In the above embodiments, 7 to 7 are constants that can be easily obtained compared to the constants used to obtain three-dimensional rotation, movement, and expansion. Equation (5), which is a conversion equation, is the same as some of the calculations performed in Equation (3). By setting .about., binary values for each pixel can be obtained in real time. The result is compared with the binary values obtained in the same way for other channels to determine which one will be the foreground, pixel by pixel, and the images obtained from the two channels are combined pixel by pixel using the obtained priority order. A cross-like effect can be obtained.
発明の効果
本発明は上記実施例より明らかなように、CPUによっ
て容易に求められる定数を1フイールドに一回設定する
ことによシ、画素単位のZ値を実時間で発生することが
可能となり、二つの画像を画素単位でどちらが前景であ
るか比較し合成することによシあたかも交叉したような
効果を得ることができる。Effects of the Invention As is clear from the above embodiments, the present invention makes it possible to generate a Z value for each pixel in real time by setting a constant that can be easily obtained by the CPU once for each field. By comparing two images pixel by pixel to see which one is the foreground and composing them, it is possible to obtain an effect that looks like a cross.
第1図は本発明の一実施例におけるテレビジョン特殊効
果装置の概略ブロック図、第2図は同装置で得られる効
果画像を説明するだめの説明図、第3図は同装置でのR
OMのレベル変換を示す図、第4図は従来のテレビジョ
ン特殊効果装置の概略ブロック図である。
1・・・入力画像A、2・・・A/D変換器、3・・・
書き込みアドレス発生器、4・・・画像メモリ、5・・
・読み出しアドレス発生器、6・・・入力画像B、7・
・・合成器、8・・・背景付加回路、9・・・D/A変
換器、11・・・Z値演算器、12・・・2レジスタ、
13・・・切替器、14・・・比較器、15・・・RO
M、16・・・出力画像。
代理人の氏名 弁理士 粟 野 重 孝 ほか1名第
図
入力画像A
1合成
入力画像B
第
図
d
Δ
Z差分値FIG. 1 is a schematic block diagram of a television special effects device according to an embodiment of the present invention, FIG. 2 is an explanatory diagram for explaining the effect image obtained by the device, and FIG.
FIG. 4, a diagram showing OM level conversion, is a schematic block diagram of a conventional television special effects device. 1... Input image A, 2... A/D converter, 3...
Write address generator, 4... Image memory, 5...
・Read address generator, 6... input image B, 7.
... Synthesizer, 8... Background addition circuit, 9... D/A converter, 11... Z value calculator, 12... 2 registers,
13...Switcher, 14...Comparator, 15...RO
M, 16... Output image. Name of agent Patent attorney Shigetaka Awano and 1 other person Figure input image A 1 composite input image B Figure d Δ Z difference value
Claims (1)
メモリに格納された画像データを読み出して三次元の回
転・移動・拡大の画像処理効果を得るための読み出しア
ドレス発生器と、三次元の奥行き情報としてのZ値を求
めるZ値演算器と、前記 Z値演算器で求めた入力画像データの奥行き情報と別の
チャンネルで同様に求めた奥行き情報とを比較する比較
器と、前記比較器の出力から前記画像データとは別のチ
ャンネルよりの画像データと前記画像メモリからの入力
画像データの出力とを画素単位の優先度を持たせ合成す
る合成器とを備え、前記入力画像データ並に別のチャン
ネルの画像データの二つを合成して、前記二つの画像が
互に交叉する画像データを得られるようにしたテレビジ
ョン特殊効果装置。[Scope of Claims] An image memory that sequentially stores input image data, and a read address generator that reads out the image data stored in the image memory to obtain image processing effects of three-dimensional rotation, movement, and enlargement. , a Z value calculator that calculates a Z value as three-dimensional depth information, and a comparator that compares the depth information of the input image data calculated by the Z value calculator with the depth information similarly calculated in another channel. , a synthesizer for synthesizing image data from a channel different from the image data from the output of the comparator and the output of the input image data from the image memory with pixel-by-pixel priority; A television special effects device that combines image data and image data of another channel to obtain image data in which the two images intersect with each other.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2147828A JPH0440176A (en) | 1990-06-06 | 1990-06-06 | Television special effect device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2147828A JPH0440176A (en) | 1990-06-06 | 1990-06-06 | Television special effect device |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH0440176A true JPH0440176A (en) | 1992-02-10 |
Family
ID=15439159
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2147828A Pending JPH0440176A (en) | 1990-06-06 | 1990-06-06 | Television special effect device |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH0440176A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1996038979A1 (en) * | 1995-05-31 | 1996-12-05 | Sony Corporation | Special effect device |
WO1998011720A1 (en) * | 1996-09-11 | 1998-03-19 | Sony Corporation | Special effect device, picture processing method, and objective picture generating method |
US5917494A (en) * | 1995-09-28 | 1999-06-29 | Fujitsu Limited | Two-dimensional image generator of a moving object and a stationary object |
US7800193B2 (en) | 2006-03-13 | 2010-09-21 | Nec Corporation | Photodiode, method for manufacturing such photodiode, optical communication device and optical interconnection module |
-
1990
- 1990-06-06 JP JP2147828A patent/JPH0440176A/en active Pending
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1996038979A1 (en) * | 1995-05-31 | 1996-12-05 | Sony Corporation | Special effect device |
US5933185A (en) * | 1995-05-31 | 1999-08-03 | Sony Corporation | Special effect apparatus |
US5917494A (en) * | 1995-09-28 | 1999-06-29 | Fujitsu Limited | Two-dimensional image generator of a moving object and a stationary object |
WO1998011720A1 (en) * | 1996-09-11 | 1998-03-19 | Sony Corporation | Special effect device, picture processing method, and objective picture generating method |
US6195470B1 (en) | 1996-09-11 | 2001-02-27 | Sony Corporation | Special effect system, image processing method, and symmetrical image generating method |
US7800193B2 (en) | 2006-03-13 | 2010-09-21 | Nec Corporation | Photodiode, method for manufacturing such photodiode, optical communication device and optical interconnection module |
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